My pledge arrived at the end of last week (Czech Republic) and so far I've just been sleeving cards and sorting everything. But I can't wait to play it. It looks really great.
Reminds me of the pc-game Vietcong (2003).Also very story driven and missions based around patrols. I think they had a expansion called purple haze. Looking forward to the board game experience.
The condition cards are more for when your marines get to their stress threshold, like the wound cards. So less about disease and more about their mental load and how they cope with it. Condition cards typically increase their stress threshold to simulate how desensitized they get. If they breach their stress threshold too many times they suffer a mental break and need to be replaced by a new marine. The M60 bipod token has the 1 side as far as I'm aware, nothing extra to note if it's deployed or not. Really enjoyed your enthusiasm! And Alexander, I had the exact same feelings toward PH, felt like the game was designed for me. I'm pretty sure you guys will enjoy the campaign, more juicy decisions await!
It's funny how sometimes you get movies, and in this case games, that release in a close timeframe, that are on the same or a very similar subject. Recently there were like 2/3 Stuka games that came out fairly close together, and now this and Warfighter Vietnam coming on the scene close together.
Thanks for bringing back the shirts. Yeah ok it’s Christmas, but I’m hoping this means character renewal. Αλέξανδρος, the Brit shirt guy may be back. 🤣 Entertaining video as usual.
@@jessepickard7854 purple needs gold or white to match, if you have matching purples with nothing else, the purple is useless. Same with gold, it needs white or purple dice and can't match with itself. Only white can match with itself and count successes. Kind of odd, but the game does have a player aid that maps it all out for you
This falls into a grey area for me. I would absolutely play it, but haven't been enthusiastic about acquiring it. Content I have seen for it has been piquing my interest though.
I think that combat is a bit abstract but the initiative is very interesting and the choices that it forces upon you. I also think that as your squad grows in experience they get better skills and abilities that really give you more choices in combat.
Looks can be very deceiving. The booklet sets up the stage for the combat as to what terrain you're in and why the tactical board is set up the way it is. How you position your marines is very important, weapon capabilities plays a huge role in combat, so does the gear choices you bring. It's way less abstract than a hex and counter game. The only thing is that the hard cover and soft cover counters are generic unlike a hex and counter game. But the soft cover comes and goes throughout each turn of combat so it doesn't make much sense to give the cover counters a ton of different soft cover types to sift through just to set up a quick 20-25 minute combat segment. In addition, there are several different combat scenarios to setup, it would just be impossible to make detailed maps and cover types of every possible encounter through the 9 missions, plus the 12+ missions in all the expansions combined. You might get 1 or 2 combat chances in a mission and each mission has about 3-6 different combat scenarios, within each combat scenario there are 3 different variations of setups. I personally love this design choice because having played big box campaign games like Gloomhaven, ISS Vanguard, etc. I don't play those very much because of the long setups, PH keeps things simple enough for you to want more, but it's not so heavy that it stays on the shelf for several months between sessions.
@@cjpny1455 It's really an easy read and well polished. Even the beginning of the rules it takes you through setting it up so you can kinda jump right in.
After looking at this game and watching Zillow Blitz’s play through and review I decided to purchase it. Haven’t received it. How would you compare it to Warfighter? LoL on the intro.
"The word paparazzi comes from the name of a character in Federico Fellini's 1960 film La Dolce Vita"
Yep! Tabloid photographer Paparazzo! (the character's name was Paparazzo, and paparazzi is the plural in Italian).
My pledge arrived at the end of last week (Czech Republic) and so far I've just been sleeving cards and sorting everything. But I can't wait to play it. It looks really great.
Reminds me of the pc-game Vietcong (2003).Also very story driven and missions based around patrols. I think they had a expansion called purple haze. Looking forward to the board game experience.
Looks very good. I hope they deliver my pledge before Christmas.
The condition cards are more for when your marines get to their stress threshold, like the wound cards. So less about disease and more about their mental load and how they cope with it. Condition cards typically increase their stress threshold to simulate how desensitized they get. If they breach their stress threshold too many times they suffer a mental break and need to be replaced by a new marine.
The M60 bipod token has the 1 side as far as I'm aware, nothing extra to note if it's deployed or not.
Really enjoyed your enthusiasm! And Alexander, I had the exact same feelings toward PH, felt like the game was designed for me. I'm pretty sure you guys will enjoy the campaign, more juicy decisions await!
We've played 6 missions now, and it's just so awesome.
It's funny how sometimes you get movies, and in this case games, that release in a close timeframe, that are on the same or a very similar subject. Recently there were like 2/3 Stuka games that came out fairly close together, and now this and Warfighter Vietnam coming on the scene close together.
I wasn’t particularly interested in this until I played it. Was very immersive and I enjoyed the gameplay
Thanks for bringing back the shirts. Yeah ok it’s Christmas, but I’m hoping this means character renewal. Αλέξανδρος, the Brit shirt guy may be back. 🤣 Entertaining video as usual.
Excellent intro! Hello there little one...
My copy is still boxed & sealed....need to build the courage to go to war.
Too many bones? Now you have my interest
It's not quite as deep tactically, but the way the grid board works, cover markers, range, and stuff is not unfamiliar.
In combat, do you not match whited dice to each other? Is it only against purple or gold dice?
You also match white dice to eachother as well, yes!
You can match white die with each other, but you subtract 1. For instance you roll 3 white dice that are all 4s. From that you get 2 successes.
And purple can match with purple same with gold correct.
@@jessepickard7854 purple needs gold or white to match, if you have matching purples with nothing else, the purple is useless.
Same with gold, it needs white or purple dice and can't match with itself. Only white can match with itself and count successes.
Kind of odd, but the game does have a player aid that maps it all out for you
This falls into a grey area for me. I would absolutely play it, but haven't been enthusiastic about acquiring it. Content I have seen for it has been piquing my interest though.
😂😂😂
This looks so good until the combat pops up, just looks so abstract and boring, I hope I'm wrong though.
I think that combat is a bit abstract but the initiative is very interesting and the choices that it forces upon you. I also think that as your squad grows in experience they get better skills and abilities that really give you more choices in combat.
Looks can be very deceiving. The booklet sets up the stage for the combat as to what terrain you're in and why the tactical board is set up the way it is. How you position your marines is very important, weapon capabilities plays a huge role in combat, so does the gear choices you bring. It's way less abstract than a hex and counter game. The only thing is that the hard cover and soft cover counters are generic unlike a hex and counter game. But the soft cover comes and goes throughout each turn of combat so it doesn't make much sense to give the cover counters a ton of different soft cover types to sift through just to set up a quick 20-25 minute combat segment. In addition, there are several different combat scenarios to setup, it would just be impossible to make detailed maps and cover types of every possible encounter through the 9 missions, plus the 12+ missions in all the expansions combined.
You might get 1 or 2 combat chances in a mission and each mission has about 3-6 different combat scenarios, within each combat scenario there are 3 different variations of setups. I personally love this design choice because having played big box campaign games like Gloomhaven, ISS Vanguard, etc. I don't play those very much because of the long setups, PH keeps things simple enough for you to want more, but it's not so heavy that it stays on the shelf for several months between sessions.
It rides the line of a few interesting choices/taking a beating vs being short and sharp to get back to the rest of the game.
Do you have any recommendations on how getting this to the table without having to read 60 pages of rules?
@@cjpny1455 It's really an easy read and well polished. Even the beginning of the rules it takes you through setting it up so you can kinda jump right in.
After looking at this game and watching Zillow Blitz’s play through and review I decided to purchase it. Haven’t received it. How would you compare it to Warfighter? LoL on the intro.
Clicked on this with great interest. Two and a half minutes later: could you please get on with it?
It’s the journey, friend…not the destination.
lol, literally two and half minutes the point at which the game talk starts!
Whoa, regarding this OP, sounds like someone picked the wrong week to stop drinking coffee
Also the point that I’ll fast forward to if I decide to come back. Thanks for the heads up.