Next time you make a video maybe for the newer players talk about how to find your preferred play style and a character to match said play style. I don't know if it works that way but ever since the start of ultimate I mained Kirby and Isabelle. Once I realized they were low tiers I realized that I could use them to catch opponents off guard I would need to find a higher tier character to be my main. That's where I'm stuck. In terms of other characters I'm familiar with Terry, Cloud, Banjo, DK, Hero, Inkling, Wolf, Joker, Bowser, K rool, Ridley, Mario, Dedede, Young Link, and Ganondorf.
Anything that stops you either getting on the ledge or being under the ledge. Most of the time it's done by snake players.I Though I've seen fire ball characters do it too. Interesting video keep it up
To me the hardest thing is how to counter oponnent habbits. For some it is easy but sometimes even if i know what's going to happen i just can't find the right option. (I think combos are very easy unless you try really hard things like footstool or ice climbers long desyncs)
Rookey Ji Ik I’ve been practicing for a very long time now but this channel is directed towards people who are new at smash, so I think it would be a good idea for a video. I do still mess up bread and butters though xD.
I would recommend going into training mode and doing the following. If you know the button inputs then just practice b-reversing until you get it persay 25 times in a row. With teching, set your character to fixed percent (maybe around 30-50) and set the CPU to side smash. Keep running in and pressing shield right before you hit the ground.
lake porter Thats how I got it down! Its great to master b-reverses to move more freely and have more control over your fighter. For teching, all I do is if I see someone try to edge guard me, I have my finger ready to go on the shield button xD
@@pintitledploose9484 i generally smash input the sideB and immediately flick the left stick in the opposite direction. Idk if the smash input is necessary but this is how i do it
@@pintitledploose9484 pretty much what GAUY said. You just have to input a side b, and then immediately input the other direction, and your character will begin a side b in one direction and then immediately turn around before the hitbox comes out and reverse their momentum, attacking on the other side. Or in other words do a side b and then as fast as you can input the other direction You will not reverse your momentum if you are not moving in a direction however, and it may not work if you do not begin with momentum in the first place. Also important to note is that you cannot wave bounce (turnaround b then b reverse) with side bs. The only way this would be possible is if you first did a turnaround jump and the did a b reverse side b. I highly recommend IzAw smash (or whatever the caps are) and four relevant videos: The art of smash ultimate: beginner/advanced/master(?)/Pro B reversing (and how to do it with a multitude of special moves, not just side and neutral) is in the advanced one. Hope I helped?
You can't RAR off stage. You can jump off stage backwards but once you are off most of the time you can't switch which way you're facing (outside of turnaround up specials). Some characters have ways that they can, however. Examples are Marth and Lucina's bair turning them around, and b-reversing or turnaround-specialing in the air (this is the most widely applicable method). Also, some characters such as Kirby and Puff can switch direction whenever they use a midair jump.
I have trouble dealing with camping characters like samus,I always get conditioned to limit my options,how do I start adapting to it.for example,if I normal get up from ledge I get hit by charge shot and it also can cover roll sometimes,I jump and sometimes get hit by forward air,I feel trapped at ledge and have examples like this where I get pressured a lot but I’m not good enough at adaptingEDIT:I just rewatched the video and relized that it’s not just my adapting but my patience at ledge.i rewatched my games and have noticed how quickly I choose panick options.maybe just waiting more will work better for me.im going to practice my patience I’m more scenarios😊
Yeah sometimes its better to just stall by the edge. U can always opt to regrab the ledge if ur opponent starts to pressure the ledge by using moves that hits under the ledge. Just be aware that ur opponent can always ledge trump or just time their spikes
Keeping track of both players & maybe even multiple abilities & items on the screen at once quickly enough to leave computation space for future planning & strats quicker than the other guy, reason is your eyes can only really focus on one thing a time unless your chameleon man 🦎
Advanced techniques are the hardest, but the problem is that you already know how to do them, it's just that your fingers can't move at the speed of sound
The most difficult thing to teach is the unteachable which is the intrinsic innate neurological makeup a player has that makes them so good at both timing and spacing. Neurological speed and input is everything unfortunately.
Pro guides should put out a video about how to make a youtube just over 10 minutes. Every single video is right over 10 minutes obviously for ad revenue, but it immediately makes me think that there is a bunch of unnecessary content.
This is a problem sometimes, especially if the opponent has a tether grab, or in other words, sends out a grab hitbox that can reel you in (Samus, young link, Lucas) Unfortunately, only some of the laggy tether grabs are reactable, and you have to deal with close range, normal grabs and tether grabs separately: Close range grabs: The options you have to beat this is to either JUMP, SPOT DODGE or ROLL(not recommended, puts you in a position where you may not be able to punish). This will give you enough time to punish in both scenarios (land with a falling aerial if you jumped) if you timed your option correctly. These options however are all defensive, and you must make a read when an opponent is going to grab you. If an opponent is spamming dash grabs, I find the best way to beat them is to jump over the grab and hit them for trying to grab, because if they're spamming dash grab, they probably are not good enough to not grab and anti-air you predictively instead If you're playing neutral well, you should be trying to space your moves, so the opponent cannot get extremely close to you for free, and then grab you. This also applies to shields (if not the most), because spacing a safe aerial (an aerial that allows you to act before your opponent can punish you when hitting shield) generally means your opponent will not be able to grab you either because you'll be able to move or their grab simply won't have enough range. If you have correctly spaced out your opponent the only way they should be able to land a grab is to run up to you and then attempt to grab you (not including tomahawk grabs, but look that up if you want to know what that is). You can recognise this (them running at you), and if they've been doing it a lot in the past, you can now attempt to hit them with an attack that will catch them mid-dash toward you. Most characters ftilt is a great way to do this, as even if they don't end up grabbing you and let's say, jump, you should be okay, as ftilt isn't a huge commitment move. Please ask questions if you need clarification Tether grabs: Personally I just hate going up against Samus because if you're not paying attention, Samus will just grab you over and over and over again. So, in matchups with tether grabs, you have to understand that tether grabs have a lot of end lag, regardless of the character. You also have to understand that some are reachable but just barely, so you have to pay attention to the opponent and if they begin to grab, initiate a counter manoeuvre (again, JUMP and SPOT DODGE are your best options). So in other words, you can react to the opponent tether grabbing (which is difficult but possible) as a way of countering. In general however, here are the biggest tips I can think of: Know when you're in range of their tether grab: This gives you a better chance at being able to predict when they can go for it. If you're really clever you can dash in and out of their grab range to try and bait them to go for it. Try to recognise patterns in which they go for grabs: Do they spam it? Do they like to dash at you after you jump and try to grab you as you land? (in which case air dodge before you hit the ground or use some sort of aerial stall, Mario's cape is an example) Do they use it as a defensive mechanism? Do they go for it once no contact has been made for 10 seconds or so? Getting a better idea of when your opponent grabs is key to being able to counter the behaviour. Do not get frustrated when you get grabbed: This may be the hardest bit. Instead of getting annoyed at the fact you got grabbed, try to focus on realising why you were grabbed, in what situation you got grabbed, and how you can try to escape the ensuing combo. Thinking about this will help you in the future, as characters generally do the same thing if they grab you relative to percent. So in summary, try to pick up on when they grab, and then be ready to counter that grab with either a jump or a spot dodge. If you have more problems like this, check out IzAw's (izawsmash)' the art of smash ultimate:(insert various levels)' there are four videos or five I think and they pretty much cover everything not character specific and if you want that, he does tons of character guides too. Hope I helped and please ask questions if you have any this is a very very long response idk why I just got into it lol
@@gudiwa8798 No problem one thing I forgot to mention though is that if you're a zoner you could punish a tether with one of your ranged options. Please feel free to flick me any other questions :)
Poppit's guide on ledge trapping is a lot more helpful than this. I wish there were more examples in this video and also there was no effort put into making the clips actually line up with what was said.
Ledge trapped my mum at the stairs when she needed to go to the toilet and she pissed here self
"it was close though"
-mom
WHY?
Hardest to master: online input lag. Ultimate's true final boss.
the hardest part of smash ultimate is paying $20 every year to their poor online service
You just reminded me that my Switch Online runs out soon.
Crap.
@@CookieGal- same mine runs out this sunday
Boi you too broke to spend 20 bucks for a year membership?
@@Prince_.A No its cuz of how *good* their online service is
@@lazyrazjaz4285 you sound dumb dude. Take care.
“Get up attacks are laggy”
Me: *laughs in ridley*
The four "P"s you teach here are wildly different from the ones I remember learning in marketing....
Next time you make a video maybe for the newer players talk about how to find your preferred play style and a character to match said play style. I don't know if it works that way but ever since the start of ultimate I mained Kirby and Isabelle. Once I realized they were low tiers I realized that I could use them to catch opponents off guard I would need to find a higher tier character to be my main. That's where I'm stuck. In terms of other characters I'm familiar with Terry, Cloud, Banjo, DK, Hero, Inkling, Wolf, Joker, Bowser, K rool, Ridley, Mario, Dedede, Young Link, and Ganondorf.
Anything that stops you either getting on the ledge or being under the ledge.
Most of the time it's done by snake players.I
Though I've seen fire ball characters do it too.
Interesting video keep it up
The hardest thing about ultimate to master is PATIENCE
The biggest problem for me tbh
The hardest for me is to know when to stop being patient and get the opponent out of their zone safely
The perfect rar for roy thats the hell to learn
Hicrawl_VOST I’ve practiced RARing w/the boy Roy(my best character) and I’ve mastered the RAR
@@LobaZorrani i train it , i get 1/2 Times on training mode but on real match with the lag of online and pressur thats very rare...
To me the hardest thing is how to counter oponnent habbits. For some it is easy but sometimes even if i know what's going to happen i just can't find the right option.
(I think combos are very easy unless you try really hard things like footstool or ice climbers long desyncs)
ur my fav teacher person coach
idk know what they call u
thx
His name is Bonk btw
@@arshadalam4457 ik that just what do they call him like a coach or teacher like whats his role
Cringe Creator James Bonk
Combos are so hard to master! I still have trouble with it. Just getting down bread and butters or making them up on the spot, its hard.
Smash ultimate is literally the least mechincally demanding out of all games.Just practice for a week you should get the hang of it.
Rookey Ji Ik I’ve been practicing for a very long time now but this channel is directed towards people who are new at smash, so I think it would be a good idea for a video. I do still mess up bread and butters though xD.
@@rookeyji5177 smash 4 and brawl are a lot less demanding imo
Splat here you go: ua-cam.com/video/ci-2xNzVrX0/v-deo.html
Everyone said my name was stupid so I changed it. Oh thx
Hardest Part of Ultimate:
Having Fun in the game
That Pokemon Emerald music at the beginning of the video caught me off guard 👌🏾
5:01 nice back throw yeet kill
What?
@@Muppet567 just watch for a few more seconds
I think shorthopping and falling aeriels and dragdowns are hard
I guess that last guide wasn't the only one we'd ever need
“Nice back throw yeet kill”
Me a cloud main: sad let the battle begin noises
Who is the best ledge trap options? I personally love Ness.
I always have the most trouble in Neutral, Advantage and Disadvantage. Luckily I have you guys to help me out,
do a video on how to properly fight a swordsman. i struggle with their frame date and disjoints
0:15 I'm fairly new to smash and I am really struggling to tech and b reverse
I would recommend going into training mode and doing the following.
If you know the button inputs then just practice b-reversing until you get it persay 25 times in a row.
With teching, set your character to fixed percent (maybe around 30-50) and set the CPU to side smash. Keep running in and pressing shield right before you hit the ground.
lake porter Thats how I got it down! Its great to master b-reverses to move more freely and have more control over your fighter. For teching, all I do is if I see someone try to edge guard me, I have my finger ready to go on the shield button xD
Meme God Ben I wonder 🤔
Also I saw you commenting on other peoples comments?
@@pintitledploose9484 i generally smash input the sideB and immediately flick the left stick in the opposite direction. Idk if the smash input is necessary but this is how i do it
@@pintitledploose9484 pretty much what GAUY said. You just have to input a side b, and then immediately input the other direction, and your character will begin a side b in one direction and then immediately turn around before the hitbox comes out and reverse their momentum, attacking on the other side. Or in other words do a side b and then as fast as you can input the other direction
You will not reverse your momentum if you are not moving in a direction however, and it may not work if you do not begin with momentum in the first place.
Also important to note is that you cannot wave bounce (turnaround b then b reverse) with side bs. The only way this would be possible is if you first did a turnaround jump and the did a b reverse side b.
I highly recommend IzAw smash (or whatever the caps are) and four relevant videos: The art of smash ultimate: beginner/advanced/master(?)/Pro
B reversing (and how to do it with a multitude of special moves, not just side and neutral) is in the advanced one.
Hope I helped?
Remembering how to string combos w/ multiple characters is hella tough
Finding a combo for my character AND learning and exciting it.... I also need to know how to RAR of stage
You can't RAR off stage. You can jump off stage backwards but once you are off most of the time you can't switch which way you're facing (outside of turnaround up specials). Some characters have ways that they can, however. Examples are Marth and Lucina's bair turning them around, and b-reversing or turnaround-specialing in the air (this is the most widely applicable method). Also, some characters such as Kirby and Puff can switch direction whenever they use a midair jump.
@@vivaladefeata so with game and watch how would it be done.. Trying to edge guard with back air
@@drakenstarcross1347 ua-cam.com/video/O9_EhB07UdU/v-deo.html
Hope this helps.
@@vivaladefeata thank you
the hardest part of ultimate is figuring out what your opponent likes to do
the hardest part of smash 5 is probably mastering short hops to arial to fast fall that stuffs hard to master
Wth are they showing along with what they are saying? These clips have almost nothing to do with what they are telling us
THANK YOU!!!!!!!!
Mkleo mastered it so well and so have people like marss, nario and tweek. They are so good
I have trouble dealing with camping characters like samus,I always get conditioned to limit my options,how do I start adapting to it.for example,if I normal get up from ledge I get hit by charge shot and it also can cover roll sometimes,I jump and sometimes get hit by forward air,I feel trapped at ledge and have examples like this where I get pressured a lot but I’m not good enough at adaptingEDIT:I just rewatched the video and relized that it’s not just my adapting but my patience at ledge.i rewatched my games and have noticed how quickly I choose panick options.maybe just waiting more will work better for me.im going to practice my patience I’m more scenarios😊
Yeah sometimes its better to just stall by the edge. U can always opt to regrab the ledge if ur opponent starts to pressure the ledge by using moves that hits under the ledge. Just be aware that ur opponent can always ledge trump or just time their spikes
Keeping track of both players & maybe even multiple abilities & items on the screen at once quickly enough to leave computation space for future planning & strats quicker than the other guy, reason is your eyes can only really focus on one thing a time unless your chameleon man 🦎
Hardest part of Smash is reading opponents and using high level techniques against more brute players.
I think the hardest part is (depending on your character) combos or movement
Belmont mains: my time has come
Advanced techniques are the hardest, but the problem is that you already know how to do them, it's just that your fingers can't move at the speed of sound
I think the hardest thing to master is adaptation due to the sheer amount of options in the 70+ cast
Itd be great if you could teach how to desync with Ice climbers
0:19 telling and proofing lucario is good
English?
@@prmrise Nah men I'm Turkish
Yavuzhan Yiğit I agree he’s underrated, I think he’s asking “English” because it’s “proving”
@@seamusflannery3374 I know why he asked English And I mained Lucario he is really op with the comeback mechanic but he is really underrated
Recovering as cloud against pika or Pichu or a similar flying rat frisbee is literally impossible
Consistently doing the funny aerial.
I need help when it comes to small jumps
Wait shield isn’t frame 1 it’s like frame 11
For me, the hardest aspects to master are neutral game and reading opponent.
Shulk's full potential
The most difficult thing to teach is the unteachable which is the intrinsic innate neurological makeup a player has that makes them so good at both timing and spacing. Neurological speed and input is everything unfortunately.
hardest part is neutral for me (im only at 140k gsp ik its not that hard. but I don't understand)
Pro guides should put out a video about how to make a youtube just over 10 minutes. Every single video is right over 10 minutes obviously for ad revenue, but it immediately makes me think that there is a bunch of unnecessary content.
Can I ask how to punish opponents constantly grabbing me. I have a hard time beating them
This is a problem sometimes, especially if the opponent has a tether grab, or in other words, sends out a grab hitbox that can reel you in (Samus, young link, Lucas)
Unfortunately, only some of the laggy tether grabs are reactable, and you have to deal with close range, normal grabs and tether grabs separately:
Close range grabs: The options you have to beat this is to either JUMP, SPOT DODGE or ROLL(not recommended, puts you in a position where you may not be able to punish). This will give you enough time to punish in both scenarios (land with a falling aerial if you jumped) if you timed your option correctly. These options however are all defensive, and you must make a read when an opponent is going to grab you. If an opponent is spamming dash grabs, I find the best way to beat them is to jump over the grab and hit them for trying to grab, because if they're spamming dash grab, they probably are not good enough to not grab and anti-air you predictively instead
If you're playing neutral well, you should be trying to space your moves, so the opponent cannot get extremely close to you for free, and then grab you. This also applies to shields (if not the most), because spacing a safe aerial (an aerial that allows you to act before your opponent can punish you when hitting shield) generally means your opponent will not be able to grab you either because you'll be able to move or their grab simply won't have enough range.
If you have correctly spaced out your opponent the only way they should be able to land a grab is to run up to you and then attempt to grab you (not including tomahawk grabs, but look that up if you want to know what that is). You can recognise this (them running at you), and if they've been doing it a lot in the past, you can now attempt to hit them with an attack that will catch them mid-dash toward you. Most characters ftilt is a great way to do this, as even if they don't end up grabbing you and let's say, jump, you should be okay, as ftilt isn't a huge commitment move.
Please ask questions if you need clarification
Tether grabs: Personally I just hate going up against Samus because if you're not paying attention, Samus will just grab you over and over and over again. So, in matchups with tether grabs, you have to understand that tether grabs have a lot of end lag, regardless of the character. You also have to understand that some are reachable but just barely, so you have to pay attention to the opponent and if they begin to grab, initiate a counter manoeuvre (again, JUMP and SPOT DODGE are your best options). So in other words, you can react to the opponent tether grabbing (which is difficult but possible) as a way of countering. In general however, here are the biggest tips I can think of:
Know when you're in range of their tether grab: This gives you a better chance at being able to predict when they can go for it. If you're really clever you can dash in and out of their grab range to try and bait them to go for it.
Try to recognise patterns in which they go for grabs: Do they spam it? Do they like to dash at you after you jump and try to grab you as you land? (in which case air dodge before you hit the ground or use some sort of aerial stall, Mario's cape is an example) Do they use it as a defensive mechanism? Do they go for it once no contact has been made for 10 seconds or so? Getting a better idea of when your opponent grabs is key to being able to counter the behaviour.
Do not get frustrated when you get grabbed: This may be the hardest bit. Instead of getting annoyed at the fact you got grabbed, try to focus on realising why you were grabbed, in what situation you got grabbed, and how you can try to escape the ensuing combo. Thinking about this will help you in the future, as characters generally do the same thing if they grab you relative to percent.
So in summary, try to pick up on when they grab, and then be ready to counter that grab with either a jump or a spot dodge.
If you have more problems like this, check out IzAw's (izawsmash)' the art of smash ultimate:(insert various levels)' there are four videos or five I think and they pretty much cover everything not character specific and if you want that, he does tons of character guides too.
Hope I helped and please ask questions if you have any this is a very very long response idk why I just got into it lol
@@benv807 thanks man I really appreciate it
@@gudiwa8798 No problem one thing I forgot to mention though is that if you're a zoner you could punish a tether with one of your ranged options. Please feel free to flick me any other questions :)
Hardest thing for me is pulling off fast falling aerials. I just can’t do it.
Don't use A button for it. I use c-stick for aerials.
GET IN THO ELITE SMASH
Nice Pokemon music!
I struggle with the meteor effect smash.
Hardest thing to master is Lucas's double jump cancel zair. Search it.
I think neutral is the hardest thing to learn, personally.
As a Lucas main, I punish people who try to edgeguard me by stage spiking them with PK Freeze
Reversing a aerial
Is anyone going to talk about how he said Yeet?
Understanding neutral game!
Playing the game
hello and thanks for helping
Teching is the hardest aspect in my opinion
Teching
I found it hard to b-reverse
Short hop
Ledgetrapping is easy if you main plant or snake
Probably combos is the toughest part
the hardest part of smash is to short hop
Answer of the day: dealing with the HECKING LAG OF ONLINE
yeh how do I deal with that
Hardest as always been the neutral.
the hardest thing for me is finding a main
Or just play Snake
Arc fire.
the end
The hardest part is movement.
✊🏻
Probably spiking far away from the stage
This mans loves nickc
The hardest thing to learn in smash for me is adapting to obnoxious gimmicks and habits
Camping efficiently is very hard
Easy getting the smash team to nerf and buff specific characters and the actual things to nerf or buff
Teching 😢
ADAPTATION
For me the hardest thing about ultimate is getting the game
Damn bro that ain't even much of a challenge regardless, as long as u got a switch
Movement is really difficult to learn
Wavebouncing is not easy
Hi
Play ice climbers
Hy
qotd is neutral
2 framing
The hardest part of the game is knowing i can beat you all in it ...
*nope, the hardest part is WISHING you could beat any of us*
Online and character mastery is second.
online netcode is garbage..
for me dragdowns are really hard
Play Snake you Peasants
Omg you're cute
2nd
52 comment
Hardest thing to master is killing consistently with sheik lmao
Poppit's guide on ledge trapping is a lot more helpful than this. I wish there were more examples in this video and also there was no effort put into making the clips actually line up with what was said.