In a game a couple of months ago my opponent accidentally left space for me to drop in my drop pod full with multi-melta devastators behind his silent king. I then proceeded to miss with all of them.
Yeah that shit never works for me either ... however once my smash captain menaged to solo kill a Stormsurge ... my buddy got new dices he missed everything and I wasn't even doing alot of dmg guess I got lucky because I tied the rest in melee so his crisis suits were not able to help him out .... I lost but it was glorious ...
Am I allowed to top that? I once shot with in whole 10 MMs and 2 Kombi-Melter with rerolls of 1 both shooting and hit, furthermore two of the MMs had BS 2+, same with the KMs, on the Silent King in my first round (he moved him a bit too far forward. Either way, the only thing I managed to do was killing one of his Pylons and wound the other one.
I don't really deal with being hidden much as a filthy Chaos Knights main, but honestly i hate it when people count tiny spikes, sword tips and capes as line of sight. You can see they're there, but none of that being hit would hurt the target, so i just don't target it.
when it comes to hiding models our group has the rule that it has to be a limb or critical component of a vehicle. No groups of units dying because the tip of 1 of their tail was poking past the wall.
In older editions decorative pieces didn't count which made a lot more sense. I agree with you for targeting in casual matches, I don't let people cheese engagements by shooting a banner or such, but 9th is terrible in that regard since it counts by the rules.
I see it like this, when you see the image of an atom and you see those balls the atom itself isn't that ball, the atom is a tiny tiny tiny thing within the space that ball can occupy. That's how I see the model LOS to spikes and weapons. People/Giant walkers bobbing up and down, standing on rubble that would've been there. Jet bikes ducking and weaving in and out. This is why you're allowed to use your spikes for LOS cos your guy could hold his gun up there or why a Custodes jetbike could shoot melta missiles from the tip of his spear cos he could float up there. I know it's not a perfect analogy but it's what I reconciled the idea of LOS to weapons and spikes as.
I talk this out before a game, we agree if we can see more than 50% of the model while looking down the top of the shooting model like a sight, then we agree that target can hit them, but only if we both agree on the line of sight, it’s an honour system but I’ve never had an argument from it, sometimes called a ref if it’s close, but that’s all, refs rule is divine and unquestioning. I bring all this up before a game, but also ask how they do it. Sometimes we compromise, sometimes they like the system and adopt it themselves.
We already had that argument and GW did the opposite. "Look out, Sir!" and "closest visible target". Just let me park my two Rhinos next to these three conveniently lined up lascannons and... OH! Look, your character is the closest visible target now. Go, sniper lascannons, go! The moment we get "Can only kill what you can see" and that will return, unless GW is super-duper careful. If you haven't been paying attention, curating your group of friends you play with is easier than expecting GW being super-duper careful about their rules. It's easy for us to argue what seems right when we're casual players that never play in strict, rules as written, etched in plascrete events, or with sweaty grognarts that place their personal values in winning in a children's card game/plastic toy soldier game. Part of the essence of how 40k's rules are written (lawyer speak) is based on having to deal with that person, because ever since GW added third party playtesters to the team developing 8th Ed, the core of 40k has generally been "how does this game interact on a competitive level." It's why we lost so many immersive (and in my own eyes, engaging and entertaining) mechanics from 7th and before, like blast markers and vehicle facings, because assholes will argue until they make the tournament judge really uncomfortable.
8:17 when it comes to hiding models our group has the rule that it has to be a limb or critical component of a vehicle. No groups of units dying because the tip of 1 of their tail was poking past the wall.
I’ve sometimes played with the rule if the model is mostly in cover, roll with a -1. It’s ended in some funny moments and godlike rolls, like the time a Carnifex got its toes blown off by an annihilator cannon😂 madcunt actually took a -1 inch to movement and charge to reflect it. That was a fun game.
Friends and I do exactly the same thing, either it's an actual limb/torso or the base of the model, same with vehicles. It just makes things so much better without worrying about that little fin sticking out around a corner.
Yeah banners and weapons don't count in my group either. Rule is basically "would shooting at it actually wound the unit in real life?" Obviously a Space Marine sergeant wouldn't die if his backpack banner was shot up.
8:12 With hiding I'm pretty lenient to my opponent tbh (but then I like to think I am with most things), 40K is very much a game of intent so if they've said or evidently made the effort to make a unit invisible to a very specific unit of mine then I'll pretty much always let them rotate that model and fix their mess up. If I or they move to get line of sight on a unit then its a different story as you've made an active effort to be able to see a unit but if its a case of the shooting unit hasnt moved and I can see a bit of a tail or rifle sticking out that they didnt notice I dont have any problem in letting them fix it, getting "gotcha'd" just puts a bad taste on the game in my experience
the best tactic that i've managed to re-created quite frequently is blow myself up with plasma, re roll and do it again. works like a charm everytime, the opponent never expect it
@Silver My shooting was only enough to kill the Raider and 5 of them. Drazhar and 5Incubi will still kill so much in their turn its worth to charge with VanVets/Outriders+ChapOnBike
Worst mistake: Ghaz traveling in a Stompa. Stompa was destroyed, blew up, killed a damaged unit of Meganobz, killed a Shokkjump that had 4 wounds left and I rolled a one to see if Ghaz, the only passenger, died. I deserved that.
8:20 Listen i just wanted to show my knive, don't hate me. Acolyte Graham is very sorry. Charging something that murders me is my speciality. Even if it looks like a little dude with a stick, always ask your opponent if he can do crazy stuff because he most likely can
On my first game with Guard, I put my tank out front to deal a lot of damage. Cue my buddy sending in his Ork Warboss who bad-touched my tank. Also taught him a lesson too, since my Primaris Psyker was able to kill him in combat, but the "An Ork is never Beaten" came in and tore my tank to shreds. I learned the importance of proper screening that day.
Your tank shouldn’t have die, because the stratagem « Ork is never beaten » only apply when a Ork Character is killed at the fight phase and has not already been selected to fight. So, since you killed it in your psychic phase, it couldn’t kill you with this stratagem ^^
He said his primaris psyker killed the warboss in combat, surprisingly. Probably for the best, any warboss who loses to a puny primaris psyker doesn't deserve the title of boss lol
Spent ages building, converting and painting a Valkyrie. First game, flew it into opponent's deployment zone, positioned it to shoot up his back line... Then completely forgot about it in the shooting phase.
This video has given me an idea for another video subject. Pre game and during game good house keeping and admin. Few things I mean. That could be helpful especially for new players. - I make notes in a note book usually alongside my army list. With say combos to remember. Traits. Abilities. (I'll have big arrows drawn on and exclamation marks lol) - I remove all unnecessary strategem cards from the deck. And them to one side. No point having out bad moon and burna boy cards when I don't have either. - I also place out the cards into mini decks based on who they can benefit most. - I use separate dice for command points on their own little stand. I dont like it when people keep their CP dice in amongst all their other dice 🙄 - lots of other little things to. Guess we all have our own methods. Especially with how much their is to remember. I think a video on this type of thing good be great. Especially with the community size auspex has now.
There was one game I was playing where my friend was using the terrain to keep most of his army safe from my baneblade by breaking line of sight (he was playing orks). However, there was one turn where the squad his warboss was in was tucked behind a hill and my baneblade was on the other side. The squad (I think it was shoota boyz) was out of line of sight but the warboss was a little taller than the other orks in his squad and my baneblade was just barely able to see him. That became one very dead warboss.
Just the other day I was playing Orks against Tau and I tried to charge my Mega-Boss into my friend’s Coldstar at about 3 inches away. First roll, double 1s, reroll with ‘ere we go, a 1 and 3, he activates his -2 to charge stratagem, I spend a cp to reroll my charge, double 1s again. Bruh
I forget the secondaries “actions” a lot, and have to declare it out of place but haven’t had them doing anything else useful. I also sometimes struggle with picking the best order of fights but that’s just learning all the other armies out there
Actually the thing with being able to target part of model that is exposed but not seeing it's base makes no sense for me. It's like having ork dreadnought with arms up making it more cool. Or everything close to it's body for gaming adventage (my dread is visible over 4-5" terrain :x)
when it comes to hiding models our group has the rule that it has to be a limb or critical component of a vehicle. No groups of units dying because the tip of 1 of their tail was poking past the wall.
They seem to like bouncing between extremes. LoS in 5th was "Check LoS by getting behind the model's head. Can it see the enemy's base?" Then again, you got cover for so much more back then as well. Lead to a lot of argument on whether something could be seen/had cover, not too unlike the arguments around template weapons. Now if you can see the hook from a grapnel launcher (one of the more common examples, so using it here as well) the entire squad may as well be out in the open painting targets on their armor.
I made 2 of these in my last game - forgetting reserves (only until turn 3 thankfully), forgeting to do actions... I also over-committed my baneblade to a single target - baneblade cannon killed the enemy predator wasting shots from autocannon, 2 lascannon, 6 heavy bolters and demolisher cannon. I also did not put enough units on the objectives in a hold 2 / hold 3 / hold more mission, so my opponent was able to keep me to 0 primary most of the game.
For the true line of sight one, we in our local group look at the bases itself Basically can you target the enemy base with a 1mm wide line of sight, if no then tough luck even if a knife or tail peaks out a little. Models that measure "from the hull" are left untouched because you measure from the hull anyways.
Aaah, interceptor. As I play Tau, many of the charging/melee mistakes never applied to me, but one of my favorite things to defend against deep striking units was to put an early warning override on the Riptide. This was back in 7th edition, when we had that lovely combination of a stricter deep strike formation and an AP2 large blast ion accelerator with interceptor. I wiped out so many zealous squads in one shot with that, it was worth not firing the weapon in the following shooting phase
The biggest mistake i see is people using command rerolls for useless things. You almost never, and i really mean almost never, use CP rerolls for hit rolls or wound rolls. Save those for armor saves if they actually save a character or an important model, damage roles and most importantly, charge rolls. For inexperienced players i call the command reroll the charge reroll :P
I've done most of these atleast once- and seen most of these done against me multiple times- my favorite is charges - players start with the hardest big game one wste a reroll trying to pull of a 9 or 10 inch charge and then fail a easy one, start with the smallest and easiest charges first before play the long odds. We call the forgetting to bring on reserves doing a jez
The whole hiding bit where units can be targeted by a small visible bit can be solved by "playing with intent". Much better way of playing the game imo.
Remember one game with my friend I was charging my deamon prince into one of his 20 man necron warrior blobs totally forgetting to charge the blob with my poxwalkers and proceeded to loose my deamon prince in overwatch..... Fun times
I always save cp for the charge phase now. Had a really close game and had to get rid of an important character. Lost the game due to failing a 3 inch charge. You never expect it to happen to you.
For the intercept stratagems, a particular word of warning about the Aeldari Forewarned variant: for some real pointy-eared bullshit, try playing someone with a trio of d-cannons. For the love.of god don't forget they ignore LoS, for some reason that catches out plenty of people when setting up reserves even though they know what the cannons do in the shooting phase.
I’m new to the game and not very good, but Thousand Sons not needing Ld tests because of “Automata”, but Necrons still having Ld never sat well with me
As a necron player I agree. Especially on canoptek units that are fully 100% robot with not even a trace of a living mind in them, or destroyers that are doing their damndest to accomplish the same. However, with universal Ld 10 on their units and leadership tests being fairly easy in 9e it doesn't come up very often.
This line of sight thing is done way better in Infinity, the base is all that matters and each unit has a silhouette value, corresponding how wide and tall a model is. If not sure, you replace a unit with a silhouette. No reasons for arguing.
Yeah the hiding part is the worst. Makes a lot of units just WAY more fragile than they should be. And makes modeling for "advantage" almost seen necessary ( looking at you Bullgryn shield blocking special/veteran squads or Scourges ).
Top one is forgetting actions, then forgetting to play the scenario and poor spending of cp and then not having any to reroll a charge or interrupt combat.
My last funny mistake was with my Squighog boyz: I had no CP left to immune bravery, failed my Ld test and rolled three 2 for my attrition test... I was at half strength so I lost the whole units 😅 Fortunately it was not awful because one of the grot riding a squig manage to deliver the final blow to a Iron Warrior Havoc 😂😂 Next time I will keep my CPs haha
Made a big mistake yesterday. Moved my Swarmlord up to some pox walkers to charge into and pile into a pbc to stop it shooting a turn. Absentmindedly shot the poxes through shooting, put swarmy out of charge range, out in the open. He got yeeted by two vulkite contemptors
The big mistake I keep making consistently is forgetting actions and end up just moving and shooting with my units and missing out on VP, before realising I really shouldn't have.
I remember the Hiding part was not an actual issue in older edition, there were rules that you needed more than just a single weapon or something poking out to have line of sight
It feels like you should only be able to shoot at a model if you can draw line of sight to that model's center mass or if they're behind a half-wall at a cover penalty. Being able to shoot a whole squad because a small part sticks out seems kinda cheap and lacking sportsmanship
8:12 Hiding. Unless something has changed for the worse latly, this was addressed long ago. A certain percentage of the model must be in view for it to be properly shot at, you can’t wipe out an entire space marine squad by shooting the sergeant in the heraldry banner, no matter how offended he might get. Please feel free to talk to GW for clarification, but last I heard this is the rule.
I've forgotten a drop pod full of Vanguard Vets with thunderhammers and lightning claws that I had planned to drop turn 1 to charge into my oponents deployment zone. Even worse than that ive forgotten a squad of stealth suits that were on the board hidden in some woods with an easy move onto a crucial objective and didn't remember them until my oponent handed me my models while we were cleaning up the board
If I don't forget reserves at least once a month then I haven't been using reserves that month ( I would be a terrible GSC player). I have definitely split fore to no avail on either targets. I've forgotten actions before, actually lost me VP in a tournament once not good. I haven't used my last CP before a charge but it's very common for me to CP reroll a 7/8 inch charge and fail it.
Seems odd though, if a head is sticking above a wall you can't see them but if the plastic base can be seen sticking out the side of a wall you can shoot them?
Yeah I don't to by base. If half a mods body is sticking up or its head is sticking up over a barricade its going to get hit. Otherwise all terrain is essentially LOS blocking. Like nothing can shoot your stuff cause if it can't see the base it can't see the model regardless of context.
@@briancollins2693 Imagine the base like a pillar, any part of the within the pillar is fair game, while often cosmetic parts that stick out don't count.
I've done the chainfist sticking out a few times. One thing I did a lot when I started playinh was shooting weapons in the wrong order. So a target ha 1 wound left and I shoot my 3 damage weapon before my 1 damage ones!
Hey Auspex. I noticed you were saying that the spikes/gizmos sticking out is an issue but from what I have played, not much, its supposed to be a 1mm thick line from base to base unless its a vehicle but even then it still has to have enough exposed.
I've been overzealous when it comes to reserves. Putting them out where they can be taken down the next turn. Definitely good advice to drop them behind cover and resign them to not do anything the turn they drop. Double 1s on low charges feels bad, my buddy has had multiple instances of rerolling into another double 1s. Not much to be done about that, we just think it's funny. Thanks for all the videos!
My biggest mistake was when I was playing my first game with Custodians and it took me 4 turns to look at my Codex and realize that unlike my Guard Squads, Wardens and Allarus have 4 attacks not 3 (not counting Misericordia).
Slightly amusing that i avoid half of these by playing Tau: Don't run reserves, and you tend to not want your squishy suits towards those that will squish them. Resolving combat-be lucky to have a go at combat. Charging- yeah, Tau, nope Psychic- yeah, again, Tau, nope Intercept: again don't do reserves so doesn't affect me
Biggest screwups I've had are: Forgetting to do my secondaries/actions. I'll go so far out of my way to make sure a unit gets to the right place to do the secondaries or action that ill forget to do the action once I get there. Forgetting abilities that aren't in the Command, Shooting or Fight phases. If I have a psycher I often forget to do the psychic ability. When I play Necrons I always forget that the Ctan powers are in the movement phase and ill completely skip them and lose out in precious mortal wounds.
I actually just played my first game and I forgot quite a large amount of stuff, forgot about the extra 3 in range, forgot advance ended up failing the charge because I was 2 in too far away
I forgot a unit that was in a transport and never took them out. It was 5 Firedragons and an Exarch in a Falcon. Still pulled off a win, but it would have been really nice to have that extra firepower on turn 2 or 3. My biggest problem is I have a few sets of dice that roll pretty low on average like 1s and 2s twice as often as 5 and 6s (I have testing them a lot). They are horrible. I have a second set that is similar but not as bad. Mostly it rolls 1s about 50% more often and 6s 50% less often. Both are dice I got specifically themed for my Necrons I avoid using them if I can. I screwed up and took them to a game out of town. They burned me bad.
I hate how hiding /los works in 9th , in 7 wounds can only be given to models that can be seen so it prevents entire squads getting wiped cause they can see ONE dude on the end
Man... I had the Commit Fire and Choose Fights Wisely gaffs bite me in the ass just yesterday. Ended up losing a quarter of my army turn 1 to those against Thousand Sons...
My bigest oopsy was when I had huge success with Bray'arth Ashmantle (which could be brought up to T11 with tho old FW rules) in a previous game because my opponent didn't have any weapons that could deal with him and the wounds that went through I could mitigate or straight ignore. It surprised me how effectieve he was on the board So a few games later I build a list arround him and basically charged forwards expecting to crush my opponent. I got absolutely destroyed when an unlucky dice roll didn't kill the thing that absolutely needed to die and I was even dumb enough to charge it expecting my T11 would keep me save. I did kill the target but was swarmed and trapping in close combat by several units and got destroyed the net round I learned a valluable lesson that afternoon
I was firing a Tachyon's Arrow to finish off an enemy tank once - I needed a 2+ to wound, or I could spend 1CP to auto-wound. Figured the odds were in my favour and I'd keep the CP, I could always just re-roll it if I need to. Well, I rolled a 1. Oh well, CP re-roll time. Rolled another 1. So In an effort to save a CP, I opted to NOT auto-wound and kill the tank, and ended up spending a CP and did zero damage.
A common mistake I make is charging into an oppontent and cause a few casualtes. And then my opponents always remove models that are in base contact with mine, breaking them out of the close combat. Leaving my units ready to get killed by their guns. Rather breaks my immersion in the game and kinda defeats the point of melee.
The top mistake is that nurgle players can claim their body odor is "part of their roleplay", but ooooohhhhh if I bring my weighted dice for my Tzeench army I have gone too far
On the “Resolving Combats” point: My group doesn’t use stratagems at all, so this one is mute. CP is just for limited rerolls and nothing else. We prefer not mixing this already complicated game with YuGiOH levels of “this card undoes your entire half hour of game for free” shenanigans. Then again, my group plays a super-homebrewed version of 8th edition, so I guess this video is only for my entertainment and not education lol
I look at the true line of sight rule as sort of a concession to the fact you are playing a game. It's like the defender removing unit casualties from wherever they like. I just envision the unit moving through and around in the total area you have line of sight on. Yeah, maybe it is just a shoulder spike or a cape tip, but in the maelstrom of point-blank urban combat it was a leg, or a nose the moment my guys took their shots. Nobody on the battlefield is just standing in place for those five rounds of combat. And yes, some units like my arm-flailing ork deff dreads are disadvantaged by the rule, but whoever heard of a stealthy ork dread? Orks! Loud and proud!
On the other hand, we can argue infantry would make use of the cover. By many means. Like you said, there are not static. So it should be % of obscured. Or only shoot at exposed.. Like said, you arent going to wipe out a unit by shooting at a banner.
They should have made the los rule better. Necromunda specifically says that there is cases where you should be realistic with los when it comes to weapons poking out and such
I play orks and always forget to heal with my painboyz and meks. I move all my units, move on to shooting, and immediately curse myself after i fire my first gun. 😆
Because I don't play competitive, I tend to be a generous opponent. My primary rules for fixing mistakes are: Was it obvious that it was a mistake (IE. Not raising the banner), would fixing the mistakes change outcomes (IE. I pop a stratagem to protect my unit and you miss on all your shots. The result is already known, can't revert back), and has a full battle round pass (at that point too much has happen to fix mistakes.) So for the action, most likely would just allow it. Even if they remembered during my turn, so long as the unit didn't do anything in my their last turn. And for models stickling out, yeah just point it out to my opponent and allow a nudge in to block line of sight. Obviously that is what they intended to do and I rather just a simple fix like that then to have an overcautious opponent slow down the game as they inspect every possible angle to ensure their unit is protected. Personally True Line of Sight needs to go away and everything needs to drawn to every part of the models base or the vehicles hull. Too many models have swinging swords or other aesthetic aspects that can give it away otherwise. I have seen players purposely build their crisis suits kneeling and attached to the base as it gives it a small profile. Meanwhile, mine that is "flying" is at a disadvantage. I like my models to look cool damn it. I also think the rules need to be streamline to be per unit and not per model. There is already so much that can boggle down the game in rules, lets not make the game more tedious by being super technical.
Before the Tyranid codex came out, we had the leaks for the rules for about a month. I played with the new rules, but I decided to only bring 1750pts to a 2k game night to try and be a nice guy. I was playing with leaked rules and I knew the book was ridiculously powerful even then. It's the turn up and partner-up kind of game night, so I didn't know who I was going to face beforehand. I partner up with a dude I'd seen a few times but never played. He pulled out his Harlequins with all of the Voidweavers and Skyweavers pre-points nerf, when Harlequins were winning 70%. I got absolutely obliterated.
Was playing 40k for the first time and was playing drukhari, my friend was playing blood angels, i drove my vehicle right into the middle of his army, with a full squad inside, thinking i could finish off his 2 squads of guys, i split fire and missed all but 1 shot, that's when I learned that he got to attack 25 times in melee with 1 squad...
I found this out the hard way when I was forced to send two whole squads of Assault Intercessors into a squad of Necron Warriors. Let's just say I learned why EVERYONE brings Master-Crafted weapons against Necrons..
@@AssasinTurtle12_ Well, for me, I was paying a demo game of 40K so I was stuck with the models they had on the table already. Funnily enough, my Intercessors actually fared a lot better, though the Necron Warriors still wiped me in the ensuing grind. I also learned Skorpehk Destroyers were Priority target #1 and brawling with them was a VERY bad idea.
Never split attacks, just overkill it, just in case they roll the best saves of their life! I've never forgotten reserves because my 10 man squad of deathwing terminators to drop and shoot and shoot again is too good. lol
You can land a drop pod in turn 1. It has specific model rules that allow it to ignore other Reserve/Reinforcement rules that specifically allow it to land in turn 1.
Well last game I played Imperial Fists vs 1000 sons and he had a terminator blob of 400 points (1500p match) in deepstrike. I screened great and he didn't get to drop them in at a good spot on my side of the board and I had a unit of infiltrators in the middle-ish so it was great! But instead of Conga line my infiltrators so he could only drop in at the back of his side I chickened out and kept them all hidden behind a ruin to keep them as safe as possible and he got a small area to deploy them in the middle of the board and thats when the game started going south real fast :/
Making mistakes is the best way to learn what not to do :) thats the best part about 40k imo, I don't really play competitive but I have a ton of fun regardless of how well I'm doing. That being said, I'm getting better with every game and enjoy trying different lists and units. But when you make a massive error you don't forget it, this is called experience and the same goes for when you find something that works super well.
As I started to play this game since the beginning of the year, I have done all of these.... except for forgetting my deep strike units... surprisingly.
I remember my dumbest fail very well, it was also one of my earliest games/tournaments. Was Alpha Legion CSM vs Orks, with the Orks bringing Ghazghull and Makari. I dropped in a unit of obliterators on top of a building, they had the perfect, and I mean perfect, angle on both Ghazghull and Makari. They could've easily taken out Makari and hurt Ghazghull, and then let the blob of Orks suffer for lack of leadership. Instead, I forgot to shoot them and by the time they could shoot, Makari was hiding behind that blob of Orks. Needless to say, I double check that I've shot every unit now XD
I just had a game where the dice were not with me at all and it all began with a failed 7" charge with a reroll that led to my Repentia doing nothing and getting almost wiped out in the following turn. Things just went from bad to worse after that, with my top bracket Castigator completely whiffing with its Heavy Bolters on killing a single model on an objective and the anti-infantry profile of the battle cannon also doing nothing against another single model, followed by Celestine failing almost ever 2+ save she had to make, dying, and then rolling a 1 to come back because of course. I can promise you there were at least a dozen other moments in this game where my dice did not know what an average was and I must have rolled at least 75% 1s on most of my key dice rolls. The things that didn't matter went fine, but every time something needed to happen, my dice just said nope. Luckily I was playing a good friend and it was just a practice game to get him more familiar with his army so it was fine but I would be lying if I said I wasn't frustrated by the end of the game. Ended up losing 100-60 on points, mostly because of just how atrocious my dice were, though I am sure I made plenty of little mistakes throughout the game on placement and other small things, but the dice really just did me in from Turn 1 on. I just hope I never had luck THAT BAD ever again, because I have never seen anything like it.
RE: one exposed prong, arent rules-as-written supposed to be each shot is resolved independently, therefore if the model sticking out is killed the other shots are null and void?
In a game a couple of months ago my opponent accidentally left space for me to drop in my drop pod full with multi-melta devastators behind his silent king. I then proceeded to miss with all of them.
same happened with my Hive Tyrant a few weeks ago. havent played tyranids since.
Yeah that shit never works for me either ... however once my smash captain menaged to solo kill a Stormsurge ... my buddy got new dices he missed everything and I wasn't even doing alot of dmg guess I got lucky because I tied the rest in melee so his crisis suits were not able to help him out .... I lost but it was glorious ...
remembers me doing 1 damage with 5 multi melta in melta range against a Telemon dreadnought. Good times
Am I allowed to top that? I once shot with in whole 10 MMs and 2 Kombi-Melter with rerolls of 1 both shooting and hit, furthermore two of the MMs had BS 2+, same with the KMs, on the Silent King in my first round (he moved him a bit too far forward. Either way, the only thing I managed to do was killing one of his Pylons and wound the other one.
Baited
My biggest mistake is building models with gear they're allowed to have now without knowing they'll lose it in the next book.
Yeah I heard about that. What a crock of shit that is.
*sad Hydra noises*
Yeah, I always forget to be psychic too. Always a downer when you paint them up nice and pretty but then you forgot to see the future.
Magnets
Big Chaos feels
I don't really deal with being hidden much as a filthy Chaos Knights main, but honestly i hate it when people count tiny spikes, sword tips and capes as line of sight.
You can see they're there, but none of that being hit would hurt the target, so i just don't target it.
when it comes to hiding models our group has the rule that it has to be a limb or critical component of a vehicle. No groups of units dying because the tip of 1 of their tail was poking past the wall.
In older editions decorative pieces didn't count which made a lot more sense. I agree with you for targeting in casual matches, I don't let people cheese engagements by shooting a banner or such, but 9th is terrible in that regard since it counts by the rules.
I see it like this, when you see the image of an atom and you see those balls the atom itself isn't that ball, the atom is a tiny tiny tiny thing within the space that ball can occupy.
That's how I see the model LOS to spikes and weapons. People/Giant walkers bobbing up and down, standing on rubble that would've been there. Jet bikes ducking and weaving in and out. This is why you're allowed to use your spikes for LOS cos your guy could hold his gun up there or why a Custodes jetbike could shoot melta missiles from the tip of his spear cos he could float up there.
I know it's not a perfect analogy but it's what I reconciled the idea of LOS to weapons and spikes as.
@@SchwhatNow my logic is just generally "is this something that would actually hurt them?" And if yes, i shoot.
If not, what am i shooting?
I talk this out before a game, we agree if we can see more than 50% of the model while looking down the top of the shooting model like a sight, then we agree that target can hit them, but only if we both agree on the line of sight, it’s an honour system but I’ve never had an argument from it, sometimes called a ref if it’s close, but that’s all, refs rule is divine and unquestioning.
I bring all this up before a game, but also ask how they do it. Sometimes we compromise, sometimes they like the system and adopt it themselves.
My biggest mistake is splitting attacks and end up not killing anything
Its a learned skilled
Yeah it’s a double edged sword. When it works it’s fantastic, but when it fails 😭
@@tyrantofruin I learned it from read the comment 😎🐶
Build Liandry's maybe
Your biggest mistake is playing teemo.
The rule I always forget about is Infantry units in area terrain being able to "Hold Steady" or "Set to Defend."
I have been playing since 3rd edition so that is a newer rule for me. I forget about it as well.
For the "letting a unit die if one bit is exposed" i think we should bring back the old rule of "can only kill the models you see"
Yeah I really hate these rules that disregard what would be realistic in RL to do
We already had that argument and GW did the opposite. "Look out, Sir!" and "closest visible target". Just let me park my two Rhinos next to these three conveniently lined up lascannons and... OH! Look, your character is the closest visible target now. Go, sniper lascannons, go!
The moment we get "Can only kill what you can see" and that will return, unless GW is super-duper careful. If you haven't been paying attention, curating your group of friends you play with is easier than expecting GW being super-duper careful about their rules.
It's easy for us to argue what seems right when we're casual players that never play in strict, rules as written, etched in plascrete events, or with sweaty grognarts that place their personal values in winning in a children's card game/plastic toy soldier game.
Part of the essence of how 40k's rules are written (lawyer speak) is based on having to deal with that person, because ever since GW added third party playtesters to the team developing 8th Ed, the core of 40k has generally been "how does this game interact on a competitive level." It's why we lost so many immersive (and in my own eyes, engaging and entertaining) mechanics from 7th and before, like blast markers and vehicle facings, because assholes will argue until they make the tournament judge really uncomfortable.
I honestly think that the LoS rule should be LoS to base or main hull, not any point on a model which is silly as many models have stiky out bits.
This is a rule in Horus heresy
As all the Guardsmen run to a little window or crack and get their faces all shot in by many different weapons, one right after the other.
8:17 when it comes to hiding models our group has the rule that it has to be a limb or critical component of a vehicle. No groups of units dying because the tip of 1 of their tail was poking past the wall.
Same as a rule I like to play that any antennae or weapons poking out dont count for line of sight
I’ve sometimes played with the rule if the model is mostly in cover, roll with a -1.
It’s ended in some funny moments and godlike rolls, like the time a Carnifex got its toes blown off by an annihilator cannon😂 madcunt actually took a -1 inch to movement and charge to reflect it. That was a fun game.
Friends and I do exactly the same thing, either it's an actual limb/torso or the base of the model, same with vehicles. It just makes things so much better without worrying about that little fin sticking out around a corner.
Yeah banners and weapons don't count in my group either. Rule is basically "would shooting at it actually wound the unit in real life?" Obviously a Space Marine sergeant wouldn't die if his backpack banner was shot up.
We just check the base cuz some model are very tall for what they are also this removes "my marines are crounching because are stealthy" ecc ecc
8:12 With hiding I'm pretty lenient to my opponent tbh (but then I like to think I am with most things), 40K is very much a game of intent so if they've said or evidently made the effort to make a unit invisible to a very specific unit of mine then I'll pretty much always let them rotate that model and fix their mess up. If I or they move to get line of sight on a unit then its a different story as you've made an active effort to be able to see a unit but if its a case of the shooting unit hasnt moved and I can see a bit of a tail or rifle sticking out that they didnt notice I dont have any problem in letting them fix it, getting "gotcha'd" just puts a bad taste on the game in my experience
I agree that it is a game of intent, but there are plenty of shitlords out there who will insist otherwise.
the best tactic that i've managed to re-created quite frequently is blow myself up with plasma, re roll and do it again. works like a charm everytime, the opponent never expect it
Charging Something that just Murders You: Boy I sure love charging Incubi and he rolls a 10+ for Tormentors. Feels real great on my Ld9 SpaceMarines.
Why charge Incubi lol?
@Silver My shooting was only enough to kill the Raider and 5 of them. Drazhar and 5Incubi will still kill so much in their turn its worth to charge with VanVets/Outriders+ChapOnBike
Worst mistake: Ghaz traveling in a Stompa. Stompa was destroyed, blew up, killed a damaged unit of Meganobz, killed a Shokkjump that had 4 wounds left and I rolled a one to see if Ghaz, the only passenger, died.
I deserved that.
I once forgot to bring in 10 Blightlord Terminators. Got to the end of the game and saw them sitting in my box.
8:20 Listen i just wanted to show my knive, don't hate me. Acolyte Graham is very sorry.
Charging something that murders me is my speciality. Even if it looks like a little dude with a stick, always ask your opponent if he can do crazy stuff because he most likely can
On my first game with Guard, I put my tank out front to deal a lot of damage. Cue my buddy sending in his Ork Warboss who bad-touched my tank. Also taught him a lesson too, since my Primaris Psyker was able to kill him in combat, but the "An Ork is never Beaten" came in and tore my tank to shreds. I learned the importance of proper screening that day.
And that's why you mug 'em with Bloodletters and a bloodmaster. Doesn't matter who drops, you still benefit more
Your tank shouldn’t have die, because the stratagem « Ork is never beaten » only apply when a Ork Character is killed at the fight phase and has not already been selected to fight. So, since you killed it in your psychic phase, it couldn’t kill you with this stratagem ^^
@@miaou429 the psyker killed him in combat
@@Snuffalaffagas wait what xD
He said his primaris psyker killed the warboss in combat, surprisingly. Probably for the best, any warboss who loses to a puny primaris psyker doesn't deserve the title of boss lol
Spent ages building, converting and painting a Valkyrie.
First game, flew it into opponent's deployment zone, positioned it to shoot up his back line...
Then completely forgot about it in the shooting phase.
This video has given me an idea for another video subject.
Pre game and during game good house keeping and admin.
Few things I mean. That could be helpful especially for new players.
- I make notes in a note book usually alongside my army list. With say combos to remember. Traits. Abilities. (I'll have big arrows drawn on and exclamation marks lol)
- I remove all unnecessary strategem cards from the deck. And them to one side. No point having out bad moon and burna boy cards when I don't have either.
- I also place out the cards into mini decks based on who they can benefit most.
- I use separate dice for command points on their own little stand. I dont like it when people keep their CP dice in amongst all their other dice 🙄
- lots of other little things to. Guess we all have our own methods. Especially with how much their is to remember.
I think a video on this type of thing good be great. Especially with the community size auspex has now.
There was one game I was playing where my friend was using the terrain to keep most of his army safe from my baneblade by breaking line of sight (he was playing orks). However, there was one turn where the squad his warboss was in was tucked behind a hill and my baneblade was on the other side. The squad (I think it was shoota boyz) was out of line of sight but the warboss was a little taller than the other orks in his squad and my baneblade was just barely able to see him. That became one very dead warboss.
Just the other day I was playing Orks against Tau and I tried to charge my Mega-Boss into my friend’s Coldstar at about 3 inches away. First roll, double 1s, reroll with ‘ere we go, a 1 and 3, he activates his -2 to charge stratagem, I spend a cp to reroll my charge, double 1s again. Bruh
Bonus Not Listed - Forgetting your entire Command Phase.
There's a lot to remember with this game, way more than there used to be. They say "speed wins games". Maybe it does, but so does memory!
I forget the secondaries “actions” a lot, and have to declare it out of place but haven’t had them doing anything else useful. I also sometimes struggle with picking the best order of fights but that’s just learning all the other armies out there
Actually the thing with being able to target part of model that is exposed but not seeing it's base makes no sense for me. It's like having ork dreadnought with arms up making it more cool. Or everything close to it's body for gaming adventage (my dread is visible over 4-5" terrain :x)
when it comes to hiding models our group has the rule that it has to be a limb or critical component of a vehicle. No groups of units dying because the tip of 1 of their tail was poking past the wall.
They seem to like bouncing between extremes.
LoS in 5th was "Check LoS by getting behind the model's head. Can it see the enemy's base?" Then again, you got cover for so much more back then as well. Lead to a lot of argument on whether something could be seen/had cover, not too unlike the arguments around template weapons.
Now if you can see the hook from a grapnel launcher (one of the more common examples, so using it here as well) the entire squad may as well be out in the open painting targets on their armor.
with line of sight I tend to play with bases instead of models, so that no one is incentivized to model for advantage
I made 2 of these in my last game - forgetting reserves (only until turn 3 thankfully), forgeting to do actions... I also over-committed my baneblade to a single target - baneblade cannon killed the enemy predator wasting shots from autocannon, 2 lascannon, 6 heavy bolters and demolisher cannon. I also did not put enough units on the objectives in a hold 2 / hold 3 / hold more mission, so my opponent was able to keep me to 0 primary most of the game.
Usually my friends and I just measure base to base and only model to base or model to model if it doesn't have a base
Forgetting Pile in and Consolidation moves. Has cost me objectives and vital movement.
Completely off-topic but this is my favourite thumbnail you've made! Idk why I love it so much, it's just really cool
For the true line of sight one, we in our local group look at the bases itself
Basically can you target the enemy base with a 1mm wide line of sight, if no then tough luck even if a knife or tail peaks out a little.
Models that measure "from the hull" are left untouched because you measure from the hull anyways.
Aaah, interceptor. As I play Tau, many of the charging/melee mistakes never applied to me, but one of my favorite things to defend against deep striking units was to put an early warning override on the Riptide. This was back in 7th edition, when we had that lovely combination of a stricter deep strike formation and an AP2 large blast ion accelerator with interceptor. I wiped out so many zealous squads in one shot with that, it was worth not firing the weapon in the following shooting phase
Yeah, but when it comes to guardsmen, everything just murders you. Dont even have to charge.
Another classic one is forgetting your entire psychic phase and only realize halfway through the shooting phase.
The biggest mistake i see is people using command rerolls for useless things. You almost never, and i really mean almost never, use CP rerolls for hit rolls or wound rolls. Save those for armor saves if they actually save a character or an important model, damage roles and most importantly, charge rolls. For inexperienced players i call the command reroll the charge reroll :P
I've done most of these atleast once- and seen most of these done against me multiple times- my favorite is charges - players start with the hardest big game one wste a reroll trying to pull of a 9 or 10 inch charge and then fail a easy one, start with the smallest and easiest charges first before play the long odds. We call the forgetting to bring on reserves doing a jez
The whole hiding bit where units can be targeted by a small visible bit can be solved by "playing with intent".
Much better way of playing the game imo.
Remember one game with my friend I was charging my deamon prince into one of his 20 man necron warrior blobs totally forgetting to charge the blob with my poxwalkers and proceeded to loose my deamon prince in overwatch..... Fun times
I always save cp for the charge phase now. Had a really close game and had to get rid of an important character. Lost the game due to failing a 3 inch charge. You never expect it to happen to you.
For the intercept stratagems, a particular word of warning about the Aeldari Forewarned variant: for some real pointy-eared bullshit, try playing someone with a trio of d-cannons. For the love.of god don't forget they ignore LoS, for some reason that catches out plenty of people when setting up reserves even though they know what the cannons do in the shooting phase.
I’m new to the game and not very good, but Thousand Sons not needing Ld tests because of “Automata”, but Necrons still having Ld never sat well with me
As a necron player I agree. Especially on canoptek units that are fully 100% robot with not even a trace of a living mind in them, or destroyers that are doing their damndest to accomplish the same. However, with universal Ld 10 on their units and leadership tests being fairly easy in 9e it doesn't come up very often.
@@anachronity9002 oh absolutely! It just seems like something they could change pretty easily but I suppose there are bigger changes to be done
I've always fallen for the shooting something out of charging range and find it difficult to hide my chaos marines with all their spikes.
My dum mistake is always chewing on the minis then my opponent get upset it gets teef marks! 🤷♂️😂🐶
Helbrute Crazed special rule. It's almost useless (on a 6) and is at the end of a phase. Thus I always forget it.
This line of sight thing is done way better in Infinity, the base is all that matters and each unit has a silhouette value, corresponding how wide and tall a model is. If not sure, you replace a unit with a silhouette. No reasons for arguing.
excellent quality video and I love the illustrations!
Yeah the hiding part is the worst. Makes a lot of units just WAY more fragile than they should be. And makes modeling for "advantage" almost seen necessary ( looking at you Bullgryn shield blocking special/veteran squads or Scourges ).
Top one is forgetting actions, then forgetting to play the scenario and poor spending of cp and then not having any to reroll a charge or interrupt combat.
so dont forget how to not be good
My last funny mistake was with my Squighog boyz: I had no CP left to immune bravery, failed my Ld test and rolled three 2 for my attrition test... I was at half strength so I lost the whole units 😅 Fortunately it was not awful because one of the grot riding a squig manage to deliver the final blow to a Iron Warrior Havoc 😂😂
Next time I will keep my CPs haha
Made a big mistake yesterday. Moved my Swarmlord up to some pox walkers to charge into and pile into a pbc to stop it shooting a turn. Absentmindedly shot the poxes through shooting, put swarmy out of charge range, out in the open. He got yeeted by two vulkite contemptors
I played a game at the weekend and completely forgot to deploy my Invictor Warsuits
The big mistake I keep making consistently is forgetting actions and end up just moving and shooting with my units and missing out on VP, before realising I really shouldn't have.
I remember the Hiding part was not an actual issue in older edition, there were rules that you needed more than just a single weapon or something poking out to have line of sight
My biggest mistake is watching all these videos before I even play my first game 😂 my head is fried
That splitting attacks mistake is one I make regularly! Thanks for the tips!
I forgot my Warlord had Trusted War-leader today and didn't roll to recoup any CP. >.>
If you were playing Nephilim then that was a bigger oof
It feels like you should only be able to shoot at a model if you can draw line of sight to that model's center mass or if they're behind a half-wall at a cover penalty. Being able to shoot a whole squad because a small part sticks out seems kinda cheap and lacking sportsmanship
I have not found the balance with Splitting Fire yet.... 3 years in I still ever Overkill or Split to much :(
8:12 Hiding. Unless something has changed for the worse latly, this was addressed long ago. A certain percentage of the model must be in view for it to be properly shot at, you can’t wipe out an entire space marine squad by shooting the sergeant in the heraldry banner, no matter how offended he might get.
Please feel free to talk to GW for clarification, but last I heard this is the rule.
I've forgotten a drop pod full of Vanguard Vets with thunderhammers and lightning claws that I had planned to drop turn 1 to charge into my oponents deployment zone.
Even worse than that ive forgotten a squad of stealth suits that were on the board hidden in some woods with an easy move onto a crucial objective and didn't remember them until my oponent handed me my models while we were cleaning up the board
It's like Japanese soldier, they forgot to leave the fight...
If I don't forget reserves at least once a month then I haven't been using reserves that month ( I would be a terrible GSC player). I have definitely split fore to no avail on either targets. I've forgotten actions before, actually lost me VP in a tournament once not good. I haven't used my last CP before a charge but it's very common for me to CP reroll a 7/8 inch charge and fail it.
Me and my friends usually do treeline of sight to heads and torsos. To many pokey bits to count a arm or weapon sticking out.
For the line of sight thing, I always go by the base instead of the model. If I see the base poke out, then I can shoot it.
Seems odd though, if a head is sticking above a wall you can't see them but if the plastic base can be seen sticking out the side of a wall you can shoot them?
Yeah I don't to by base. If half a mods body is sticking up or its head is sticking up over a barricade its going to get hit. Otherwise all terrain is essentially LOS blocking. Like nothing can shoot your stuff cause if it can't see the base it can't see the model regardless of context.
@@briancollins2693 Imagine the base like a pillar, any part of the within the pillar is fair game, while often cosmetic parts that stick out don't count.
I've done the chainfist sticking out a few times. One thing I did a lot when I started playinh was shooting weapons in the wrong order. So a target ha 1 wound left and I shoot my 3 damage weapon before my 1 damage ones!
Hey Auspex. I noticed you were saying that the spikes/gizmos sticking out is an issue but from what I have played, not much, its supposed to be a 1mm thick line from base to base unless its a vehicle but even then it still has to have enough exposed.
-----> yesterday I tucked a Hellbrute behind a rock and forgot to move it for two turns
I've been overzealous when it comes to reserves. Putting them out where they can be taken down the next turn. Definitely good advice to drop them behind cover and resign them to not do anything the turn they drop. Double 1s on low charges feels bad, my buddy has had multiple instances of rerolling into another double 1s. Not much to be done about that, we just think it's funny. Thanks for all the videos!
My biggest mistake was when I was playing my first game with Custodians and it took me 4 turns to look at my Codex and realize that unlike my Guard Squads, Wardens and Allarus have 4 attacks not 3 (not counting Misericordia).
Slightly amusing that i avoid half of these by playing Tau:
Don't run reserves, and you tend to not want your squishy suits towards those that will squish them.
Resolving combat-be lucky to have a go at combat.
Charging- yeah, Tau, nope
Psychic- yeah, again, Tau, nope
Intercept: again don't do reserves so doesn't affect me
Biggest screwups I've had are:
Forgetting to do my secondaries/actions. I'll go so far out of my way to make sure a unit gets to the right place to do the secondaries or action that ill forget to do the action once I get there.
Forgetting abilities that aren't in the Command, Shooting or Fight phases. If I have a psycher I often forget to do the psychic ability. When I play Necrons I always forget that the Ctan powers are in the movement phase and ill completely skip them and lose out in precious mortal wounds.
Thank you.
I seriously appreciate the work you are doing.
I actually just played my first game and I forgot quite a large amount of stuff, forgot about the extra 3 in range, forgot advance ended up failing the charge because I was 2 in too far away
I forgot a unit that was in a transport and never took them out. It was 5 Firedragons and an Exarch in a Falcon. Still pulled off a win, but it would have been really nice to have that extra firepower on turn 2 or 3.
My biggest problem is I have a few sets of dice that roll pretty low on average like 1s and 2s twice as often as 5 and 6s (I have testing them a lot). They are horrible. I have a second set that is similar but not as bad. Mostly it rolls 1s about 50% more often and 6s 50% less often. Both are dice I got specifically themed for my Necrons I avoid using them if I can. I screwed up and took them to a game out of town. They burned me bad.
I hate how hiding /los works in 9th , in 7 wounds can only be given to models that can be seen so it prevents entire squads getting wiped cause they can see ONE dude on the end
Man... I had the Commit Fire and Choose Fights Wisely gaffs bite me in the ass just yesterday.
Ended up losing a quarter of my army turn 1 to those against Thousand Sons...
My bigest oopsy was when I had huge success with Bray'arth Ashmantle (which could be brought up to T11 with tho old FW rules) in a previous game because my opponent didn't have any weapons that could deal with him and the wounds that went through I could mitigate or straight ignore. It surprised me how effectieve he was on the board
So a few games later I build a list arround him and basically charged forwards expecting to crush my opponent. I got absolutely destroyed when an unlucky dice roll didn't kill the thing that absolutely needed to die and I was even dumb enough to charge it expecting my T11 would keep me save. I did kill the target but was swarmed and trapping in close combat by several units and got destroyed the net round
I learned a valluable lesson that afternoon
I was firing a Tachyon's Arrow to finish off an enemy tank once - I needed a 2+ to wound, or I could spend 1CP to auto-wound. Figured the odds were in my favour and I'd keep the CP, I could always just re-roll it if I need to. Well, I rolled a 1. Oh well, CP re-roll time. Rolled another 1.
So In an effort to save a CP, I opted to NOT auto-wound and kill the tank, and ended up spending a CP and did zero damage.
A common mistake I make is charging into an oppontent and cause a few casualtes.
And then my opponents always remove models that are in base contact with mine, breaking them out of the close combat.
Leaving my units ready to get killed by their guns. Rather breaks my immersion in the game and kinda defeats the point of melee.
I sometime forget to shoot my special weapons. My ranger brick always shoots their galvanic rifles, but they sometimes forget the caviler 😅
The top mistake is that nurgle players can claim their body odor is "part of their roleplay", but ooooohhhhh if I bring my weighted dice for my Tzeench army I have gone too far
On the “Resolving Combats” point:
My group doesn’t use stratagems at all, so this one is mute. CP is just for limited rerolls and nothing else. We prefer not mixing this already complicated game with YuGiOH levels of “this card undoes your entire half hour of game for free” shenanigans.
Then again, my group plays a super-homebrewed version of 8th edition, so I guess this video is only for my entertainment and not education lol
I have forgotten to use Auspex Scan when it would have been really good (unit of Devastators)...
I look at the true line of sight rule as sort of a concession to the fact you are playing a game. It's like the defender removing unit casualties from wherever they like. I just envision the unit moving through and around in the total area you have line of sight on. Yeah, maybe it is just a shoulder spike or a cape tip, but in the maelstrom of point-blank urban combat it was a leg, or a nose the moment my guys took their shots. Nobody on the battlefield is just standing in place for those five rounds of combat. And yes, some units like my arm-flailing ork deff dreads are disadvantaged by the rule, but whoever heard of a stealthy ork dread? Orks! Loud and proud!
On the other hand, we can argue infantry would make use of the cover. By many means. Like you said, there are not static. So it should be % of obscured. Or only shoot at exposed.. Like said, you arent going to wipe out a unit by shooting at a banner.
I often forget objective and the battle devolves into a Dominion Grind em Down
The 2 biggest topics here are "Resolving Combats" and "Screening". Those could probably have their own video! :)
They should have made the los rule better. Necromunda specifically says that there is cases where you should be realistic with los when it comes to weapons poking out and such
I play orks and always forget to heal with my painboyz and meks. I move all my units, move on to shooting, and immediately curse myself after i fire my first gun. 😆
Because I don't play competitive, I tend to be a generous opponent. My primary rules for fixing mistakes are: Was it obvious that it was a mistake (IE. Not raising the banner), would fixing the mistakes change outcomes (IE. I pop a stratagem to protect my unit and you miss on all your shots. The result is already known, can't revert back), and has a full battle round pass (at that point too much has happen to fix mistakes.)
So for the action, most likely would just allow it. Even if they remembered during my turn, so long as the unit didn't do anything in my their last turn. And for models stickling out, yeah just point it out to my opponent and allow a nudge in to block line of sight. Obviously that is what they intended to do and I rather just a simple fix like that then to have an overcautious opponent slow down the game as they inspect every possible angle to ensure their unit is protected.
Personally True Line of Sight needs to go away and everything needs to drawn to every part of the models base or the vehicles hull. Too many models have swinging swords or other aesthetic aspects that can give it away otherwise. I have seen players purposely build their crisis suits kneeling and attached to the base as it gives it a small profile. Meanwhile, mine that is "flying" is at a disadvantage. I like my models to look cool damn it. I also think the rules need to be streamline to be per unit and not per model.
There is already so much that can boggle down the game in rules, lets not make the game more tedious by being super technical.
Before the Tyranid codex came out, we had the leaks for the rules for about a month. I played with the new rules, but I decided to only bring 1750pts to a 2k game night to try and be a nice guy. I was playing with leaked rules and I knew the book was ridiculously powerful even then. It's the turn up and partner-up kind of game night, so I didn't know who I was going to face beforehand. I partner up with a dude I'd seen a few times but never played. He pulled out his Harlequins with all of the Voidweavers and Skyweavers pre-points nerf, when Harlequins were winning 70%. I got absolutely obliterated.
Was playing 40k for the first time and was playing drukhari, my friend was playing blood angels, i drove my vehicle right into the middle of his army, with a full squad inside, thinking i could finish off his 2 squads of guys, i split fire and missed all but 1 shot, that's when I learned that he got to attack 25 times in melee with 1 squad...
Split fire has gotten me a few times. Also the charging thing. Severely underestimated how tough necrons were and how squishy assault intercessors are
I found this out the hard way when I was forced to send two whole squads of Assault Intercessors into a squad of Necron Warriors. Let's just say I learned why EVERYONE brings Master-Crafted weapons against Necrons..
@@DJROCKSTAZ yeahhhh... it was their first time on the table and my second game overall lol. Got the entire squad wiped in my own charge phase lol
@@AssasinTurtle12_ Well, for me, I was paying a demo game of 40K so I was stuck with the models they had on the table already. Funnily enough, my Intercessors actually fared a lot better, though the Necron Warriors still wiped me in the ensuing grind. I also learned Skorpehk Destroyers were Priority target #1 and brawling with them was a VERY bad idea.
Auto-Explode Strats.
Accidentally nuked 50% of my army with one, and only killed 1 unit of the opponents in return.
Never split attacks, just overkill it, just in case they roll the best saves of their life!
I've never forgotten reserves because my 10 man squad of deathwing terminators to drop and shoot and shoot again is too good. lol
Can you land a drop pod on turn 1 in a matched game?
You can land a drop pod in turn 1. It has specific model rules that allow it to ignore other Reserve/Reinforcement rules that specifically allow it to land in turn 1.
Well last game I played Imperial Fists vs 1000 sons and he had a terminator blob of 400 points (1500p match) in deepstrike.
I screened great and he didn't get to drop them in at a good spot on my side of the board and I had a unit of infiltrators in the middle-ish so it was great!
But instead of Conga line my infiltrators so he could only drop in at the back of his side I chickened out and kept them all hidden behind a ruin to keep them as safe as possible and he got a small area to deploy them in the middle of the board and thats when the game started going south real fast :/
I'm guilty of overzealously charging my black templars but at least it's fitting narratively
Making mistakes is the best way to learn what not to do :) thats the best part about 40k imo, I don't really play competitive but I have a ton of fun regardless of how well I'm doing. That being said, I'm getting better with every game and enjoy trying different lists and units. But when you make a massive error you don't forget it, this is called experience and the same goes for when you find something that works super well.
As I started to play this game since the beginning of the year, I have done all of these.... except for forgetting my deep strike units... surprisingly.
9th ed line of sight: Argh! He shot me in the back banner!
I remember my dumbest fail very well, it was also one of my earliest games/tournaments. Was Alpha Legion CSM vs Orks, with the Orks bringing Ghazghull and Makari. I dropped in a unit of obliterators on top of a building, they had the perfect, and I mean perfect, angle on both Ghazghull and Makari. They could've easily taken out Makari and hurt Ghazghull, and then let the blob of Orks suffer for lack of leadership. Instead, I forgot to shoot them and by the time they could shoot, Makari was hiding behind that blob of Orks. Needless to say, I double check that I've shot every unit now XD
I just had a game where the dice were not with me at all and it all began with a failed 7" charge with a reroll that led to my Repentia doing nothing and getting almost wiped out in the following turn. Things just went from bad to worse after that, with my top bracket Castigator completely whiffing with its Heavy Bolters on killing a single model on an objective and the anti-infantry profile of the battle cannon also doing nothing against another single model, followed by Celestine failing almost ever 2+ save she had to make, dying, and then rolling a 1 to come back because of course. I can promise you there were at least a dozen other moments in this game where my dice did not know what an average was and I must have rolled at least 75% 1s on most of my key dice rolls. The things that didn't matter went fine, but every time something needed to happen, my dice just said nope. Luckily I was playing a good friend and it was just a practice game to get him more familiar with his army so it was fine but I would be lying if I said I wasn't frustrated by the end of the game. Ended up losing 100-60 on points, mostly because of just how atrocious my dice were, though I am sure I made plenty of little mistakes throughout the game on placement and other small things, but the dice really just did me in from Turn 1 on. I just hope I never had luck THAT BAD ever again, because I have never seen anything like it.
ive charged into a unit and get overwatched to death in my own turn multiple times, lost my imperial knight to a leman russ in my charge to that once
RE: one exposed prong, arent rules-as-written supposed to be each shot is resolved independently, therefore if the model sticking out is killed the other shots are null and void?