Since PvE areas generally have strong counters to either conditions or hexes, I tend to rarely use a hybrid strategy. Moreover, I tried to use your build (but in my preferred order), but it's complicated even outside a real battle in my view: Intensity (just use after every recharge) Signet of Illusions (use after every 3 skills) Chilling Winds Auspicious Incantation Deep Freeze Rodgort's Invocation Teinai's Wind Tenai's Crystals On top of the hybird concern, Auspicious can be stripped (especially if having to wait to use a 25e spell) and requires having to cover the base energy. Uberofficer ran into that problem. If using a hex strategy, I revised to: Intensity (just use after every recharge) Signet of Illusions (use after every 3 skills) Chilling Winds Glyph of Lesser Energy (to reduce cost by 10e of the next 2 spells) Deep Freeze Fire Storm Lightning Javelin (or anything to use while the nukes are recharging) Energy Tap
Hmm, not sure I follow when you say "hybrid". The way I play this is I hit the signet and then hit the 3 spells + intensity on the left of the signet and then hit the signet again and cast the three skills on the right of the signet. Hasn't caused me any trouble 🤷♂ (I'll also demonstrate this at length in my new series; 1 Build 1 Dungeon) If you're worried about Auspicious Incantation getting stripped you can avoid casting it until your 25 energy spell fully recharges, so that you don't leave any room between it and the next spell being cast. The reason I choose Incantation over Glyph is because the Glyph has a 30 second cooldown as opposed to the 15-16 second recharge of Incantation at 13 FC. Also, one charge of the Glyph is almost always wasted on a 5 energy spell (at least in this build) which is counter-productive. I also believe the reason UberOfficer ran into the problem of having the cover the base energy was because he was playing in an area where there was an environmental effect that caused all spells to have a %40 higher base energy cost - which is less than ideal for any spell-casting class with two 25 energy spells in their bar. 🤷♂
@@KrythsGWStuff a) In context, "hybrid" means inflicting a mix of conditions and hexes. b) Timing the use of Auspicious until one has the total energy needed isn't that intuitive for many players in the heat of battle. c) My proposed revision uses the glyph before Deep Freeze and Firestorm to get the max benefit. d) Yes, Uber did use with that environmental effect, but I believe also elsewhere. The glyph + Energy Tap seems safer and easier to me; however, that would only work with Me/E but not with say Me/N. For that, one goes back to Auspicious, which suggests that would be in the "base" build for use with any caster secondary (thinking in real time). I tested with Deathly Swarm, Chilblains, and Suffering, and I did have some energy issues. I would likely use Energy Tap for regular use and Ether Signet for emergency energy. Necrosis would be the spam skill.
Cool build! Keep up the great content!
Thank you 😊 I'll do my best!
Since PvE areas generally have strong counters to either conditions or hexes, I tend to rarely use a hybrid strategy. Moreover, I tried to use your build (but in my preferred order), but it's complicated even outside a real battle in my view:
Intensity (just use after every recharge)
Signet of Illusions (use after every 3 skills)
Chilling Winds
Auspicious Incantation
Deep Freeze
Rodgort's Invocation
Teinai's Wind
Tenai's Crystals
On top of the hybird concern, Auspicious can be stripped (especially if having to wait to use a 25e spell) and requires having to cover the base energy. Uberofficer ran into that problem. If using a hex strategy, I revised to:
Intensity (just use after every recharge)
Signet of Illusions (use after every 3 skills)
Chilling Winds
Glyph of Lesser Energy (to reduce cost by 10e of the next 2 spells)
Deep Freeze
Fire Storm
Lightning Javelin (or anything to use while the nukes are recharging)
Energy Tap
Hmm, not sure I follow when you say "hybrid". The way I play this is I hit the signet and then hit the 3 spells + intensity on the left of the signet and then hit the signet again and cast the three skills on the right of the signet. Hasn't caused me any trouble 🤷♂ (I'll also demonstrate this at length in my new series; 1 Build 1 Dungeon)
If you're worried about Auspicious Incantation getting stripped you can avoid casting it until your 25 energy spell fully recharges, so that you don't leave any room between it and the next spell being cast. The reason I choose Incantation over Glyph is because the Glyph has a 30 second cooldown as opposed to the 15-16 second recharge of Incantation at 13 FC.
Also, one charge of the Glyph is almost always wasted on a 5 energy spell (at least in this build) which is counter-productive. I also believe the reason UberOfficer ran into the problem of having the cover the base energy was because he was playing in an area where there was an environmental effect that caused all spells to have a %40 higher base energy cost - which is less than ideal for any spell-casting class with two 25 energy spells in their bar. 🤷♂
@@KrythsGWStuff
a) In context, "hybrid" means inflicting a mix of conditions and hexes.
b) Timing the use of Auspicious until one has the total energy needed isn't that intuitive for many players in the heat of battle.
c) My proposed revision uses the glyph before Deep Freeze and Firestorm to get the max benefit.
d) Yes, Uber did use with that environmental effect, but I believe also elsewhere.
The glyph + Energy Tap seems safer and easier to me; however, that would only work with Me/E but not with say Me/N. For that, one goes back to Auspicious, which suggests that would be in the "base" build for use with any caster secondary (thinking in real time). I tested with Deathly Swarm, Chilblains, and Suffering, and I did have some energy issues. I would likely use Energy Tap for regular use and Ether Signet for emergency energy. Necrosis would be the spam skill.