Bro I swear UNOFFICIAL IS FRICKING SO COOL LIKE IF HE WOULD ADD ME ON ROBLOX WE COULD PLAY THE LOCKUP STEALTH LEGEND (I don't have The Freelance Heist)
"Restricted Room: So... for some *odd* reason, they've decided that this one room is going to be completely locked down today... probably because it leads to something important. Not to us, just to them. But, what we do need is still across the room. You know what that means."
The psychological part is honestly REALLY relatable. I ended up trying to get hosts for expansions or friends for tedious dailies. My god, after dropping this bs I felt much better
custom matches would probably also change the game a bit like for example in the killhouse you could like change spawn locations, player speed, increase swat npcs, etc.
Something I’ve always pondered is a system of creating your own dailies- kinda like hinderances where the difficulty of the challenges you select affects the reward at the end of the mission
A modifier I cooked up would be called “carboload” Basically insert funny quote about eating spaghetti before the mission and you now having lots of energy, but getting stitch easily- you now have 3x stamina, but it doesn’t regenerate at all. Everyone would despise it but it would be interesting to see in a loud run
“So you ate some spaghetti on the van to your mission. Delicious, right? Unfortunately, you got food poisoned and won’t be able to stop to take a quick breath, but you are 3x more energetic.”
the daily challenges sound like my walks. I've been taking a semi long walk/run/bike ride every single day in a row for ~500 days straight and I put them over school and therapy and friends.
I made stories for all of the modifiers 1: Missions can get tiring. And you forgot your cup of coffee at home so you’re even more tired. You keep slipping up during practices and the same might be true for this mission. 2: You forgot your contacts and have blurry vision. You can’t aim either, which is making it harder to hit long shots 3: Turns out, the place we have to go to has a power outage. It’s going to be dark. SUPER dark. 4: You have been slacking recently. You’re paying less attention than you should be. I have a feeling you aren’t going to see that you’re being detected. 5: So… turns out Cascade Technologies upgraded the 480 MCS. The enemies use that a lot, so you might want to bring one too 6: So, the enemy has a spill in one of their rooms, so it’s off limits to standard guards. I’d recommend staying away unless necessary.
Man I wish there could me more modifiers than changes the actual map like the one whit the metal detector or the one whit more cameras cuz like, then the missions really feels different and you get to think it trough like the first times you've played the missions where you didn't really knew what to do but you felt really proud once you've finally completed it after a few tries instead of just redoing a slightly different version of a routine, like, after completing the same missions a thousand times its nice to see some actual changes, I had so munch more fun playing the game at the beginning by completing those mission all the way till BD, but then redoing them on harder difficulties was still fun because the mission just felt different (not only by the detection rate) but like for example sensor shutdown and rooms locations were changed on deposit or, the boxes for the metal detectors on Scrs having you to find a gun on the other side or finding the box new placement just made the gameplay fell different… Some true changes that could be as simple as changing some objectives/gears locations or npc routines idk, could be more refreshing and would add a little more challenge in more original ways (instead of just decreasing life or visibility etc...) in my opinion. Making the game refreshing was the point of those dailies anyway… (I hope) It was a good game tho I can't deny it. ._. (nb: btw am I the only one to find that most of the tier 6 paint aren't that good ? like the lightning skin for the f57 is way cooler than a plain black one tbh.)
The psychological isnt really a thing for me to deal with. Whenever I see daily challenges that need bobux for the missions or have the hardest of all modifiers I don't complete them. Instead, its a time to stop ballin and start relaxing. Edit: A few modifiers: Hitmen: Enemy infantry will deploy with a CH-A Stronger bullets: Your bullets will deal double damage but your clip size has been decrease by 33% Tank: Your armor has double the protection but your health has been reset to its regular state (buffs cannot effect your health, not even the perk for mercenary class) Pain: All modifiers are active
Hitmen: Some guys teamed up with the enemy and in short they have some stronger weapons, They will have CH-As and Aegis units may have Ravens. Stronger Bullets: You guys have stronger bullets now, that is great. but you are only able to fit about two-thirds of the bullets in your clip, not great. Tank: Last night you didn't sleep at all when they were saying that they'll change the armor... They made the armor twice as good but your health and stamina are not affected by perks or classes. Pain : Ughhh. hello where am i what what WHA WHY DO WHY AM I TIED UP *gun shot* every...modifier...is....present during...the....missions. NOW LET ME.. *gunshot* .
Speaking of flashlights, itd be interesting of games implemented a blinding feature that'd blind your opponent for like a second, but the small whittle flashlight would require a cooldown to charge its high beam option. Might be extremely annoying and overpowered, but at least it'd do more than its standard use.
I'm bored so I'm gonna give all of the modifier ideas a description. Increased detection: So apparently this place just got a new security system that can detect intruders quick. Good thing is it takes a while to work so better go fast. Shorter range: Bad news, our guns broke. There not gonna be able to shoot so far. Darkness: A storm just hit as we were coming. Today's hesit is gonna be in the dark. Delayed detection: Apperantly some operatives notice when people look at them quickly. That's not you right? Stronger shotguns: Good news and bad news. Good news is we got a better shotgun supplier! Bad news is we can't afford any other good guns. Restricted room: Apperantly our blueprints aren't right. [What room the mission has] is Restricted for normal [guards/employees]
Not only that, but also we have one final thing: paints don't do anything. They are just a flex and that's all, no new effects or cool mechanics, it's just a camo for your gun that makes the gun a bit more fancy. If we had some sort of better reward there on higher tiers, for example: unique cosmetics like the variations of the Aegis mask or actual hats, maybe other accessories that can go on your character's other body parts, titles that can be set beside your code name, animations, gun effects and etc, they can be rewarded for completing a tier or along with a gun skin. But now, we have gold wraps for grenade launchers.
when the first days of the daily challenges came up i just unlock one skin and i stop playing it, then i get back cause a friend starting to playing and i wanted to join with him, then i started to doing the challenges again Seeing you video make me think "is there anymore that entry point could or can offer?". i mean the story we all know was already told, so no more dlc's expanding the story because there's no more to put, and doing a another game literally called entry point 2 wouldnt make sense because same as before, the story is complete. These are some of the ideas i think they could be: 1. the shadow war mode has potential if there were more gamemode or maps, i know the maps are canon in the story but we already have a mission that isnt exactly in the canon of the story(or well maybe i feel The Concept isnt really canon cause there's no plan B which means no loud, only stealth and in all the principal misions of the story no matter what tactic you choose, you cannot change the story), or maybe not shadow war, like just updating the pvp mode with more maps or gamemodes 2. the other idea i think that has 0% chances of happening its making a alternative story, like a "What if?..." like for example Wren never Called the freelancer to join halcyon and obviously never knew jackdaw, rose, wren. and the freelancer will eventually will continue robbing, and doing what the freelancer know better do then nothing. -this one is more of my idea of cish keep making games, that doesnt need a story, like anyone remember deception? i would say like deception but with things we have seeing in entry point(except for the story obviously) but again, as Unofficial says and as we all knew this is never going o probably never going to happend, as much we came up with ideas, no matter the ton of ideas we came up Cishshato has the last word to decide it I hope i have write well, i dont trust in my english, if i get wrong typing in some of the text, then sorry for that and if you have reach this part the thank you for reading my probably bad english commentary of entry point.
After years dailies are still kinda fun. I had an idea that after completing some daily challenges the player would receive an option to create his own modifier combinations. It wouldnt affect streak or obtaining skins. It would be nice way to make missions harder and more interesting on command.
Once I had the freelancer stealth as the challenge BUT Not only were you unable to hostage but you also couldn't pick up the bodies. Meaning the only way to take somebody out without them noticing would be luering which was crazy risky. Plus if you cant hostage anybody in the freelancer then you have to kill Ryan Ross meaning you would HAVE to bring a small loadout unless you wanted to lose money
Dailies always have negative effects to the player. Except for glass cannon, and intesting modifier that offers an advantage for a disadvantage. Also "One shot" another interesting modifier that gives advantage for a disadvantage. I think there should be modifiers that gives an advantage to the player. Edit: I changed my mind due to a counter argument, check the replies.
@@haroldbloc im not saying that there should be like 3 advantages only 1 advantage per daily (or maybe not advantages at all). But as you said it is a "challange" but it would be intesting to have both advantages and disadvantages edit: maybe more challanges like glass cannon (and yes i understand that this is a "challange" but it would be fun to do missions with both advantages and disadvantages. And it wouldnt be a problem if the advantages are balanced and not make the mission easy)
Daily challenges almost always give disadvantage only to the player. And at some point it's kind of repettitive. Would be better if it opens up a new play style like glass cannon modifier instead of just slap some debuff to the player or buff the npcs and call it a day. Honestly wouldn't mind if Cish sold the game to another dev now. In desperate of updates
Modifier idea: faulty guns A mod where if you continuously fire your gun it will jam it takes 5 seconds to cock the gun so your forced to fire on semi or suffer 5 seconds trying to get the gun unjammed
1. Less Ammo, everyone only has half the amount ammo 2. No medkits, Medkits are deleted from the game 3. 10 Minute limit (would be limited to some missions) 4. No sprinting, you didn't drink enough water and you are slower than normal 5. Increased Security, Can answer only one radio and more guards spawn 6. No headshots, Headshots deal less damage 7. 2 player, You couldn't find enough people to do things for you 8. No secondary, you can only carry one gun 9. 5 Minute Limit (limited to some missions) 10. Sniper Mania (More snipers) 11. Undisguised, Disguises do not work anymore 12. Solo, you wanted to be a low wolf 13. Topgun, gunships have higher health and now deal more damage 14. Off-White, Everything is white 15. Masked, criminals wear masks why shouldn't you 16. No thermite, thermite has been banned Also more skins
Explosiive ammo, The bullets that are fired from the player and the NPCs could be expplosive dealing more damage but you wouldn't be able to stealth and an ammo type (as in a mod for the weapons) but exlplosive would be only limted t daly challenges
1. Okay, so we MAY have had a cargo issue and WE MAY have lost half of our entire ammo shipments. You're only going to have half of your reserve ammo. 2: Following a raid that went horribly wrong, we've ran out of our entire medkit supply "But couldn't we just buy some" No, shut up. You aren't getting medkits here. 3: idk, this is just 15 minutes but harder 4: Sure, we get it. You weren't thirsty, but you knew it'd take a while to get here and the thought to even get a GLASS of water didn't come across your mind? Are you serious? 5: We thought you already learned your lesson from taunting security, but nooooo you just had to go and announce the EXACT DATE of this op. Expect more guards and I doubt they'll believe your radio excuses a second time. 6: This can't be... Our enemies have realised that taking bullets to the skull is unideal to their health and have invested in reinforced helmets. Headshots will do half the damage. 7: Yeah okay, turns out theres just not a surplus of skilled operatives at our disposal and that elite criminals willing to work for us are hard to come by. You only have 2 people here. 8: You forgot to bring a second gun. How. Are you serious? This has been the status quo for operatives to always have a backup weapon. And you forgot. We should fire you, I swear to god. 9: Idk this is just 3 but harder. 10: So as it appears, our enemies have realised that "Hey, those guys can eat hundreds of bullets while massacaring hundreds of operatives, maybe I shouldn't be in the direct firefight with them." Expect snipers to appear far more frequently. 11: This is already a thing. 12: You bet that you could complete this mission all on your own. Unfortunately, you realised that nobody was even going to volunteer to be your teammate because they're all sick of you. Maybe work on getting some friends first. 13: The gunships our enemies have just got upgraded. Their bullets are stronger and their armour has been reinforced. Good luck dealing with them. Gunships have 30% more hp and damage. 14: We know your criminals, but your operatives. Not addicts. Lay off on those mushrooms. Everything will be monotone. 15: Turns out being public enemy #1 has had some issues. And maybe it's time to wear a mask. Your vision will be obscured. 16: Turns out most places dont have 2600 degree celcius top tier thermite and smuggling the thermite which we can use to convinently burn into workshops or vaults is much harder. There won't be thermite in this mission.
Aww someone already did the flavour text part. aww man Edit: I'll do the parts they didnt do 10 Minutes Ok, you bet your friends that you can do this 10 minutes or less, Rumors went around and if you dont do that in 10 minutes.... you're fired. 5 Minutes You really need to go to the toilet but you realised that there are no bathrooms in those missions if there is a bathroom it'll be very awkward. 5 minutes tops! No Disguise is already a thing Explosive Ammo We made a new expensive and highly dangerous ammo type and it explodes. You are going to use it for a test run in this mission and we'll see if you'll turn out fine
Although I and the Entry Point community would enjoy an EP 2, Cishshato shouldn't be obligated/forced to make a second game just because their fanbase demands it.
Hi unofficial! Its good to see a New video ! Can you make a concept legend guide (stealth so)? Thanks a lot your guides give a lot of badges for me ( and Legend difficulty exclude !!!! :D) 😁👌
I didn't think that Daily Challenges would've saved EP in the first place. It was basically an update that Cish added so his game would stay alive a bit longer. I don't believe Cish will ever update EP in terms of adding content again because he doesn't need to. All he does now is just fix bugs (Some of which don't even get fixed such as the FGF camera glitch which forced me to create a new split for the Speedrun page), and he even started to take hacker reports through Dart (Dart is slow on the report anyway so It's a minuscule effect). EP in terms of updates is dead and it will slowly break, I mean just look at Shadow War, it doesn't even work anymore. Daily Challenges were cool for the first tier, but they became boring. Once I got all the skins, I stopped immediately because there was no reward for the time I would've wasted if I kept going. Maybe Cish is making an Entry Point 2 but who knows. He doesn't talk to anybody
cish is a girl so just call cish her or they if you don't know. also no, she wont make ep 2 anyways she said the series finally ends at black dusk or epilogue or sunset so yeah...
I don't want to be like "Noooo! Cish needs to do more updates!" because a developer shouldn't be obligated to do anything just because the fanbase demands it. But the daily challenges update sort of feels like an excuse to not add more updates: a "hey I'm leaving you guys with this so you can't complain" type thing. Ultimately yeah I agree no single update could've just saved the game indefinitely, but I do think the daily challenges update could've stayed relevant for another 2-3 months with better design. I think Cish's philosophy is that they're willing to occasionally do things that are relatively simple/effortless, but anything that actually takes time and effort is off-limits. Ig they decided that some glitches are just not worth the trouble to try and fix so long as they're not totally game breaking.
ok so i got a funny modifier idea: social anxiety - when spotted, ur character will panic leading to increased bullet spread and when surrounded u will instantly dies
I think the primary reason the daily challenges and entry point get so stale is simply the extreme lack of replayability. Comparing it to another very similar game, payday 2, which has thrived for almost a decade now, the sheer lack of things to do in entry point becomes clear as day. First off, payday 2 has a massive emphasis on builds. For entry point, there are only a few meta builds, infiltrator for stealth, juggernaut for loud, with the other ones having uses in specific situations. Outside of challenges runs like no armor or arm/arm, rarely will players deviate from the meta. In payday 2, there are practically infinite builds, with none standing out as a definite meta. Each build plays out very differently in terms of gameplay, and the gameplay is massively impacted by a player's build. The way entry point skills are structured, there is little to no room for diversity. Additionally, the missions in entry point are extremely linear. With payday 2 this is not an issue as the sheer amount of heists available prevents players from being burnt out. In entry point, all the heists play out pretty much the exact same every time. Even the daily challenges don't change it up very much. It typically just makes the best approach slightly harder, but still the best approach. Also, the rng in payday with rare heist variants and special units spice things up and force you to adapt. Entry point has neither. Lastly, as you said, daily challenges got super stale. They didn't provide enough variation between each day, and ended up being laughably easy or frustratingly hard. I have no clue why I bothered to write this out. I was really bored ig
I never even started doing the Daily Challenges. Although I have a suggestion for 1, at least if it's not already implemented yet : I use Duolingo every day to complete my German streak. However, sometimes I feel very unmotivated. Duolingo has a solution for this : streak freezes! Perhaps the solution in Entry Point may be to use money to buy streak freezes! This would also give money more use in the game,
they should let u make custom map with set items and modifiers like a challenge but set by players this way players keep their own game alive and have fun experimenting
There should be more changers that gives a bonus but push you to use different techniques to get the mission done like better disguise that make you pretty much invisible but lockpicking or carrying a bag is super suspicious almost like you were holding a gun in hand
@@boudy1234 its one of the most booring repepetive and stressfull things (dont miss the easiest challenge dont lose the challange get good skins and repeat)
Here’s a few more Increased flash bangs 1.5-2x flashbangs Increased swarms Self explanatory No camera operator Think of it like the cache no camera op but it is there Rising damage Damage increases for the everyone overtime No disguise Self explanatory Weaponless Self explanatory(on map weapons can still be used though) Heavy weapons You run slower with your weapons and you can lift them up to scope through them Anvil bags You just stop moving with bags but you don’t get detected at all unless you have a weapon/armour equipped Shotgun scramble Shotgun squads spawn with more people a shield and a suppressor Braver people Everyone has a gun and will try to intimidate YOU with them take them out if your spotted(they won’t have radios since there not apart of a security company) No complications You get medkits or a lockpick and keycard scrambler on that mission(loud/stealth) Betrayal You HAVE to kill rivera(I guess a mixed daily here as you have to escape doing loud)(scientist only)
increased flashes alr exist increased swarms is good no cam operator is good but really hard on some missions (bd, withdrawal) rising damage is kinda strange no disguise is TOO hard, some missions like deposit wont be really hard, but bd? blacksite? scrs?
@@ЯнМатвеев-г9я then there’s the challenge I did try do more but my phone died so it reset and only kept these ones + the no camera operator thing is like cache’s thing so you’d be able to hack a pannel instead of needing to go to the camera room
I just started dailies end of last month and got a 21 streak without much of a burnt out yet, hopefully I am able to at least get a tier 2 skin before I dip
Some other modifier names i came up with: 1. Increasing Detection- Changing Awareness 2. Shorter range- Stormy Wind 3. Darkness- Reverse Flashbang or Sight loss 4. Delayed detection- Spacing out or Slower Processing 5. Stronger Shotguns- Pack-A-Punch 6. Restricted Room- Unwanted
Sad that Ep is basically gonna die I think. I mean there will still be a few loyal players, but for the most part a game needs to keep adding new content, so it doesn’t get repeditive.
In Black Dusk, you get detected faster if you have the elite disguise, and it isn't necessary to clear out the operations room considering it isn't hard to just shoot everyone with a UP9.
The thing i hate about dailies is DLC dailies Like AT LEAST let us have a more difficult version of a map if you arent gonna give me the normal one for free
when i was reading fandom i saw somebody say there will be 2 more tiers (8 tiers is total) and i think its true but im not sure also tim if you see it please tell me if its true or not
i would like a joke like amogus ( the player is sus +15% detection rate the player has unlockable art of vent so player can vent hax the player can lock any lock for 5 seconds/open red door/kill sensors) the yesso (be able to grab and throw any npc) whitegxgaming ( only legend stealth uninexperienced can have 10 more level for that daily only) that one teammate ( inexperienced people is scared of you only can have 5 skill points you spawn with armor and a unconcealed gun (stealth frontline shotgun loud scout stock up9 ) bruh when the misson is elite or legend towards the last few objectives you have +30% detection rate) edit : uno ( have a very very super detailed objectives in every misson so detailed that even first time players will know how much time the guards have breath)
Honestly, I'm surprised Daily Challanges were added in the first place, I thought EP was done before that. I think Cish is done with EP now though, I highly doubt anything new will be added, EP is complete, it was a nice run, but we're gonna have to find other games to play.
You forgot about 1 thing, make daily challenges free, if they need gamepass to host. Just make unreal to get badge in them, and all will be fine, no one will spend 1-2 hours to find guy who can host it
I agree that daily challenges feel too repetitive, but because they are almost always too easy (only 6 out of the 352 were what I would consider difficult). I suggested having another set of daily challenges for pros. The list of modifiers currently in-game could stay the same (although more red ones would be nice), but they would be applicable to missions and situations when they normally wouldn’t be. Perhaps this alternate set of daily challenges can have its own tier of paints. Some examples of what this alternative set of daily challenges could contain: -bloodless in loud -no disguise/no knockouts in any mission except The Score -no knockouts + bloodless in a few missions -inexperienced + no heavy armor (rip scout armor durability) -boarded up and/or fog in The Score Also, in The Scientist loud, instead of shooting the Thumper at the control center door from behind the workout machine, I suggest shooting it from next to the workout machine. The Thumper has rapid damage drop off so you should be safer there.
The one who plays the entry point Sure, there's no better roblox game in this style of heist and won't forget about Sure, there's no better roblox game in this style of heist and won't forget about it. That's why the entry point is maintained by regular players
Seriously i am at part 1 because i decided stop a month ago But i didnt mean anything like i hate the game or what Entry point was a good game actually
Custom maps, with some kind of point system to moderate the amount of cameras, operatives, difficulty mechanics etc you can have. Imagine a mission playing from the angle of another agent, supporting the freelancer. Like Black Dusk, having to infiltrate the surface perimeter, cut open a vent for the supplies and to deliver the bombs, all while working to prevent premature discovery. Or a map that demands a more undercover approach, having to act within a set of objectives your enemies superiors hand down to you, while you quietly work away at your main tasks. A guard might be assigned a specific patrol route or door to guard, or a given area of the base. A non combative role might involve sitting around in the confines of their assigned area, with occasional breaks for on-site bunks or to the cafeteria/break room. Each with certain useful qualities to characters with certain skill sets, but all being very limiting while under cover.
I have a few other ideas, 1st Random Guns Disc: Your guns will be randomized every time you restart. "Wait, how is it randomizing?" Dont ask. Difficulty: Hard (purple) 2nd Heavier Guns Disc: Well for some reason our guns have been heavier recently, i dont think were going to buy modifiers from Armera.. Difficulty: Very Hard (red) 3rd More Security Disc: They improved security. "Wait, does that mean-" Yep.. BUT DO IT ON LEGEND. "ok." uh- well that was easier than expected. Difficulty: Hard (purple) And yeah, thats about it. haha wasted ur time
“Stop playing daily challenge”
Free time to have fun 100++++
time to play other games that are actually good +100
time to find actually good games +100
omg whitegx!!
Bro I swear UNOFFICIAL IS FRICKING SO COOL LIKE IF HE WOULD ADD ME ON ROBLOX WE COULD PLAY THE LOCKUP STEALTH LEGEND (I don't have The Freelance Heist)
"Restricted Room: So... for some *odd* reason, they've decided that this one room is going to be completely locked down today... probably because it leads to something important. Not to us, just to them. But, what we do need is still across the room. You know what that means."
The psychological part is honestly REALLY relatable. I ended up trying to get hosts for expansions or friends for tedious dailies. My god, after dropping this bs I felt much better
Well you’re not gonna like my suggestion then (which I left as another comment on this video).
I got a streak on a difrent game. But like. It doesnt reset if you stop playing. So im gana keep going for it.
Also im 3rd on leaderboards so... GG!
Relatable
custom matches would probably also change the game a bit
like for example
in the killhouse you could like change spawn locations, player speed, increase swat npcs, etc.
and it would also change the rewards to make it balanced
@@jakfjfrgnei or just remove rewards
@@uncreative819 but what if you decreased player speed and increased swat npc's? that would justify an increase in rewards, not a removal
@@jakfjfrgnei maybe make cheat options and normal options
Something I’ve always pondered is a system of creating your own dailies- kinda like hinderances where the difficulty of the challenges you select affects the reward at the end of the mission
A modifier I cooked up would be called “carboload” Basically insert funny quote about eating spaghetti before the mission and you now having lots of energy, but getting stitch easily- you now have 3x stamina, but it doesn’t regenerate at all. Everyone would despise it but it would be interesting to see in a loud run
“So you ate some spaghetti on the van to your mission. Delicious, right? Unfortunately, you got food poisoned and won’t be able to stop to take a quick breath, but you are 3x more energetic.”
the daily challenges sound like my walks. I've been taking a semi long walk/run/bike ride every single day in a row for ~500 days straight and I put them over school and therapy and friends.
Very well made video that touches on all the problems and gives some fresh and creative new daily challenge modifiers
I made stories for all of the modifiers
1: Missions can get tiring. And you forgot your cup of coffee at home so you’re even more tired. You keep slipping up during practices and the same might be true for this mission.
2: You forgot your contacts and have blurry vision. You can’t aim either, which is making it harder to hit long shots
3: Turns out, the place we have to go to has a power outage. It’s going to be dark. SUPER dark.
4: You have been slacking recently. You’re paying less attention than you should be. I have a feeling you aren’t going to see that you’re being detected.
5: So… turns out Cascade Technologies upgraded the 480 MCS. The enemies use that a lot, so you might want to bring one too
6: So, the enemy has a spill in one of their rooms, so it’s off limits to standard guards. I’d recommend staying away unless necessary.
Man I wish there could me more modifiers than changes the actual map like the one whit the metal detector or the one whit more cameras cuz like, then the missions really feels different and you get to think it trough like the first times you've played the missions where you didn't really knew what to do but you felt really proud once you've finally completed it after a few tries instead of just redoing a slightly different version of a routine,
like,
after completing the same missions a thousand times its nice to see some actual changes, I had so munch more fun playing the game at the beginning by completing those mission all the way till BD,
but then redoing them on harder difficulties was still fun because the mission just felt different (not only by the detection rate) but like for example sensor shutdown and rooms locations were changed on deposit or, the boxes for the metal detectors on Scrs having you to find a gun on the other side or finding the box new placement just made the gameplay fell different…
Some true changes that could be as simple as changing some objectives/gears locations or npc routines idk, could be more refreshing and would add a little more challenge in more original ways (instead of just decreasing life or visibility etc...) in my opinion.
Making the game refreshing was the point of those dailies anyway… (I hope)
It was a good game tho I can't deny it.
._.
(nb: btw am I the only one to find that most of the tier 6 paint aren't that good ? like the lightning skin for the f57 is way cooler than a plain black one tbh.)
The psychological isnt really a thing for me to deal with. Whenever I see daily challenges that need bobux for the missions or have the hardest of all modifiers I don't complete them. Instead, its a time to stop ballin and start relaxing.
Edit:
A few modifiers:
Hitmen: Enemy infantry will deploy with a CH-A
Stronger bullets: Your bullets will deal double damage but your clip size has been decrease by 33%
Tank: Your armor has double the protection but your health has been reset to its regular state (buffs cannot effect your health, not even the perk for mercenary class)
Pain: All modifiers are active
nil, one shot is just your proposed stronger bullets, but more extreme
Hitmen: Some guys teamed up with the enemy and in short they have some stronger weapons, They will have CH-As and Aegis units may have Ravens.
Stronger Bullets: You guys have stronger bullets now, that is great. but you are only able to fit about two-thirds of the bullets in your clip, not great.
Tank: Last night you didn't sleep at all when they were saying that they'll change the armor... They made the armor twice as good but your health and stamina are not affected by perks or classes.
Pain : Ughhh. hello where am i what what WHA WHY DO WHY AM I TIED UP *gun shot* every...modifier...is....present during...the....missions. NOW LET ME.. *gunshot* .
hitmen: too easy, they will shoot really rarely and will be easy to counter
stronger bullets: too overpowered
tank: too overpowered
pain: ...
Speaking of flashlights, itd be interesting of games implemented a blinding feature that'd blind your opponent for like a second, but the small whittle flashlight would require a cooldown to charge its high beam option. Might be extremely annoying and overpowered, but at least it'd do more than its standard use.
or if there were actual dark rooms
you know the entire purpose of a flashlight
TO LIGHT UP A DARK AREA
@@uncreative819 Imagine doing the cache with a flashlight but it attracts guards, that'd be more interesting instead of a time limit
@@goodboi1725 yeah that would be pretty cool
@@uncreative819 reminds me of pf and the useless flahlights
@@Mehfia (and the flash hider)
Fun fact: the playground in the concept is accessible. Meaning you can make an innocent child playground into a million dollar bank heist camp
I'm bored so I'm gonna give all of the modifier ideas a description.
Increased detection: So apparently this place just got a new security system that can detect intruders quick. Good thing is it takes a while to work so better go fast.
Shorter range: Bad news, our guns broke. There not gonna be able to shoot so far.
Darkness: A storm just hit as we were coming. Today's hesit is gonna be in the dark.
Delayed detection: Apperantly some operatives notice when people look at them quickly. That's not you right?
Stronger shotguns: Good news and bad news. Good news is we got a better shotgun supplier! Bad news is we can't afford any other good guns.
Restricted room: Apperantly our blueprints aren't right. [What room the mission has] is Restricted for normal [guards/employees]
Not only that, but also we have one final thing: paints don't do anything. They are just a flex and that's all, no new effects or cool mechanics, it's just a camo for your gun that makes the gun a bit more fancy. If we had some sort of better reward there on higher tiers, for example: unique cosmetics like the variations of the Aegis mask or actual hats, maybe other accessories that can go on your character's other body parts, titles that can be set beside your code name, animations, gun effects and etc, they can be rewarded for completing a tier or along with a gun skin. But now, we have gold wraps for grenade launchers.
Paints aren’t just a flex though some people actually feel proud earning them or think they just look cool
Hey how else am I gonna make my raven look like how it canonically did in the freelancer
when the first days of the daily challenges came up i just unlock one skin and i stop playing it, then i get back cause a friend starting to playing and i wanted to join with him, then i started to doing
the challenges again
Seeing you video make me think "is there anymore that entry point could or can offer?". i mean the story we all know was already told, so no more dlc's expanding the story because there's no more to put, and doing a another game literally called entry point 2 wouldnt make sense because same as before, the story is complete.
These are some of the ideas i think they could be:
1. the shadow war mode has potential if there were more gamemode or maps, i know the maps are canon in the story but we already have a mission that isnt exactly in the canon of the story(or well maybe i feel The Concept isnt really canon cause there's no plan B which means no loud, only stealth and in all the principal misions of the story no matter what tactic you choose, you cannot change the story), or maybe not shadow war, like just updating the pvp mode with more maps or gamemodes
2. the other idea i think that has 0% chances of happening its making a alternative story, like a "What if?..." like for example Wren never Called the freelancer to join halcyon and obviously never knew jackdaw, rose, wren. and the freelancer will eventually will continue robbing, and doing what the freelancer know better do then nothing.
-this one is more of my idea of cish keep making games, that doesnt need a story, like anyone remember deception? i would say like deception but with things we have seeing in entry point(except for the story obviously)
but again, as Unofficial says and as we all knew this is never going o probably never going to happend, as much we came up with ideas, no matter the ton of ideas we came up
Cishshato has the last word to decide it
I hope i have write well, i dont trust in my english, if i get wrong typing in some of the text, then sorry for that and if you have reach this part the thank you for reading my probably bad english commentary of entry point.
After years dailies are still kinda fun. I had an idea that after completing some daily challenges the player would receive an option to create his own modifier combinations. It wouldnt affect streak or obtaining skins. It would be nice way to make missions harder and more interesting on command.
Once I had the freelancer stealth as the challenge BUT
Not only were you unable to hostage but you also couldn't pick up the bodies.
Meaning the only way to take somebody out without them noticing would be luering which was crazy risky.
Plus if you cant hostage anybody in the freelancer then you have to kill Ryan Ross meaning you would HAVE to bring a small loadout unless you wanted to lose money
Dailies always have negative effects to the player. Except for glass cannon, and intesting modifier that offers an advantage for a disadvantage. Also "One shot" another interesting modifier that gives advantage for a disadvantage. I think there should be modifiers that gives an advantage to the player. Edit: I changed my mind due to a counter argument, check the replies.
If it gives advantage, it's not a "challenge". I remember to you that it's written "daily challenge", not "daily easy mission, get skins"
@@haroldbloc im not saying that there should be like 3 advantages only 1 advantage per daily (or maybe not advantages at all). But as you said it is a "challange" but it would be intesting to have both advantages and disadvantages edit: maybe more challanges like glass cannon (and yes i understand that this is a "challange" but it would be fun to do missions with both advantages and disadvantages. And it wouldnt be a problem if the advantages are balanced and not make the mission easy)
@@denekhesab.2527 More Challenge like Glass Canon is a good idea. But modifiers that just gives you boost isn't a good idea.
@@haroldbloc and that should solve the case.
@@denekhesab.2527 One Shot was also interesting, you can fire once per reload, but you do like 6x dmg
I like doing dailies, but the streak part was very relatable. I felt alot better after dropping my streak (it was only 18 but it counts)
Daily challenges almost always give disadvantage only to the player.
And at some point it's kind of repettitive.
Would be better if it opens up a new play style like glass cannon modifier instead of just slap some debuff to the player or buff the npcs and call it a day.
Honestly wouldn't mind if Cish sold the game to another dev now.
In desperate of updates
Yeah same, I actually started working on an EP inspired game a while ago because of this
@@dirtfrosting send link when it's done
@@dirtfrosting Yeah, send the link when done
@@dirtfrosting replying so u send the link later
It's releasing on the 12th of August and it's called "Retribution"
increasing detection: The guards got this new energy drink that can make them very active, but it takes a while to kick in
Modifier idea: faulty guns
A mod where if you continuously fire your gun it will jam it takes 5 seconds to cock the gun so your forced to fire on semi or suffer 5 seconds trying to get the gun unjammed
The SAW, as the gun with the biggest mag and lowest full-auto firerate, takes 12 seconds to magdump.
that's just plain annoying and not really a daily modifier
@@bybble1 modifiers are suppose to annoy you and make the game challenging
@@e.r.uscout4940 annoying does not equal challenging
1. Less Ammo, everyone only has half the amount ammo
2. No medkits, Medkits are deleted from the game
3. 10 Minute limit (would be limited to some missions)
4. No sprinting, you didn't drink enough water and you are slower than normal
5. Increased Security, Can answer only one radio and more guards spawn
6. No headshots, Headshots deal less damage
7. 2 player, You couldn't find enough people to do things for you
8. No secondary, you can only carry one gun
9. 5 Minute Limit (limited to some missions)
10. Sniper Mania (More snipers)
11. Undisguised, Disguises do not work anymore
12. Solo, you wanted to be a low wolf
13. Topgun, gunships have higher health and now deal more damage
14. Off-White, Everything is white
15. Masked, criminals wear masks why shouldn't you
16. No thermite, thermite has been banned
Also more skins
undisguised is a modifer already i think its only for setup tho (its called no disguise)
Explosiive ammo, The bullets that are fired from the player and the NPCs could be expplosive dealing more damage but you wouldn't be able to stealth
and an ammo type (as in a mod for the weapons) but exlplosive would be only limted t daly challenges
1. Okay, so we MAY have had a cargo issue and WE MAY have lost half of our entire ammo shipments. You're only going to have half of your reserve ammo.
2: Following a raid that went horribly wrong, we've ran out of our entire medkit supply "But couldn't we just buy some" No, shut up. You aren't getting medkits here.
3: idk, this is just 15 minutes but harder
4: Sure, we get it. You weren't thirsty, but you knew it'd take a while to get here and the thought to even get a GLASS of water didn't come across your mind? Are you serious?
5: We thought you already learned your lesson from taunting security, but nooooo you just had to go and announce the EXACT DATE of this op. Expect more guards and I doubt they'll believe your radio excuses a second time.
6: This can't be... Our enemies have realised that taking bullets to the skull is unideal to their health and have invested in reinforced helmets. Headshots will do half the damage.
7: Yeah okay, turns out theres just not a surplus of skilled operatives at our disposal and that elite criminals willing to work for us are hard to come by. You only have 2 people here.
8: You forgot to bring a second gun. How. Are you serious? This has been the status quo for operatives to always have a backup weapon. And you forgot. We should fire you, I swear to god.
9: Idk this is just 3 but harder.
10: So as it appears, our enemies have realised that "Hey, those guys can eat hundreds of bullets while massacaring hundreds of operatives, maybe I shouldn't be in the direct firefight with them." Expect snipers to appear far more frequently.
11: This is already a thing.
12: You bet that you could complete this mission all on your own. Unfortunately, you realised that nobody was even going to volunteer to be your teammate because they're all sick of you. Maybe work on getting some friends first.
13: The gunships our enemies have just got upgraded. Their bullets are stronger and their armour has been reinforced. Good luck dealing with them. Gunships have 30% more hp and damage.
14: We know your criminals, but your operatives. Not addicts. Lay off on those mushrooms. Everything will be monotone.
15: Turns out being public enemy #1 has had some issues. And maybe it's time to wear a mask. Your vision will be obscured.
16: Turns out most places dont have 2600 degree celcius top tier thermite and smuggling the thermite which we can use to convinently burn into workshops or vaults is much harder. There won't be thermite in this mission.
Aww someone already did the flavour text part. aww man
Edit: I'll do the parts they didnt do
10 Minutes
Ok, you bet your friends that you can do this 10 minutes or less, Rumors went around and if you dont do that in 10 minutes.... you're fired.
5 Minutes
You really need to go to the toilet but you realised that there are no bathrooms in those missions if there is a bathroom it'll be very awkward. 5 minutes tops!
No Disguise is already a thing
Explosive Ammo
We made a new expensive and highly dangerous ammo type and it explodes. You are going to use it for a test run in this mission and we'll see if you'll turn out fine
Cish should go do Entry Point 2 if their group want to stay alive.
Escape Plan : Entry Point 2
It's here.
Although I and the Entry Point community would enjoy an EP 2, Cishshato shouldn't be obligated/forced to make a second game just because their fanbase demands it.
@@nasgor22 It is here, it may be available within some amount of months or years
@@dhammamanud2764 C A P.
cish will never make it and he/she wont also like to see entry point copy
I would have really liked to be able to manually swap daily modifiers myself to be able to play them purely for fun
Hi unofficial! Its good to see a New video ! Can you make a concept legend guide (stealth so)? Thanks a lot your guides give a lot of badges for me ( and Legend difficulty exclude !!!! :D) 😁👌
the flashbang explode modifier's description is actually funny tho, only if they added conversation for each.
The best daily i know was killhouse loud more flashbangs, flashbang on death , explosive flashbangs it was really cool ngl
I didn't think that Daily Challenges would've saved EP in the first place. It was basically an update that Cish added so his game would stay alive a bit longer. I don't believe Cish will ever update EP in terms of adding content again because he doesn't need to. All he does now is just fix bugs (Some of which don't even get fixed such as the FGF camera glitch which forced me to create a new split for the Speedrun page), and he even started to take hacker reports through Dart (Dart is slow on the report anyway so It's a minuscule effect). EP in terms of updates is dead and it will slowly break, I mean just look at Shadow War, it doesn't even work anymore.
Daily Challenges were cool for the first tier, but they became boring. Once I got all the skins, I stopped immediately because there was no reward for the time I would've wasted if I kept going. Maybe Cish is making an Entry Point 2 but who knows. He doesn't talk to anybody
cish is a girl so just call cish her or they if you don't know. also no, she wont make ep 2 anyways she said the series finally ends at black dusk or epilogue or sunset so yeah...
@@grosirboneka5103 Cish never confirmed his gender lol. People just use a male tense as default for unconfirmed genders
I don't want to be like "Noooo! Cish needs to do more updates!" because a developer shouldn't be obligated to do anything just because the fanbase demands it. But the daily challenges update sort of feels like an excuse to not add more updates: a "hey I'm leaving you guys with this so you can't complain" type thing.
Ultimately yeah I agree no single update could've just saved the game indefinitely, but I do think the daily challenges update could've stayed relevant for another 2-3 months with better design. I think Cish's philosophy is that they're willing to occasionally do things that are relatively simple/effortless, but anything that actually takes time and effort is off-limits. Ig they decided that some glitches are just not worth the trouble to try and fix so long as they're not totally game breaking.
@@lordcarrot21 oh ok lol im just called cish her because of her avatar
@@Unofficial_YT oh ok
ok so i got a funny modifier idea:
social anxiety - when spotted, ur character will panic leading to increased bullet spread and when surrounded u will instantly dies
I think the primary reason the daily challenges and entry point get so stale is simply the extreme lack of replayability. Comparing it to another very similar game, payday 2, which has thrived for almost a decade now, the sheer lack of things to do in entry point becomes clear as day.
First off, payday 2 has a massive emphasis on builds. For entry point, there are only a few meta builds, infiltrator for stealth, juggernaut for loud, with the other ones having uses in specific situations. Outside of challenges runs like no armor or arm/arm, rarely will players deviate from the meta. In payday 2, there are practically infinite builds, with none standing out as a definite meta. Each build plays out very differently in terms of gameplay, and the gameplay is massively impacted by a player's build. The way entry point skills are structured, there is little to no room for diversity.
Additionally, the missions in entry point are extremely linear. With payday 2 this is not an issue as the sheer amount of heists available prevents players from being burnt out. In entry point, all the heists play out pretty much the exact same every time. Even the daily challenges don't change it up very much. It typically just makes the best approach slightly harder, but still the best approach. Also, the rng in payday with rare heist variants and special units spice things up and force you to adapt. Entry point has neither.
Lastly, as you said, daily challenges got super stale. They didn't provide enough variation between each day, and ended up being laughably easy or frustratingly hard.
I have no clue why I bothered to write this out. I was really bored ig
guess the dailies aren't very... GRAND
Only 6 out of 352 daily challenges were what I would call difficult. There’s not much motivation for pro players to keep playing Entry Point.
I tried Payday 2 and it sucked but atleast its way more challenging than Entry Point
UNOF: "Stronger shotguns"
Me: do you mean flechette rounds?
I never even started doing the Daily Challenges.
Although I have a suggestion for 1, at least if it's not already implemented yet :
I use Duolingo every day to complete my German streak. However, sometimes I feel very unmotivated. Duolingo has a solution for this : streak freezes!
Perhaps the solution in Entry Point may be to use money to buy streak freezes! This would also give money more use in the game,
at least youtube might be attracting some new players
they should let u make custom map with set items and modifiers like a challenge but set by players this way players keep their own game alive and have fun experimenting
I think a build mode would have been a better option.
then there would be some sus builds from trolls
@@ChaoticCrystalcavern if piggy was able to do it, entry point could too, but I see your point.
3:46 bruh i remember that one, im lvl 75 and i didnt beat it with others since the modifiers suck
If I were to do a modifier is the real life one. You get shot anywhere you don’t have armor you instantly die
idea: every missions actual occurance date will be that one like the scientist being on christmas
There should be more changers that gives a bonus but push you to use different techniques to get the mission done like better disguise that make you pretty much invisible but lockpicking or carrying a bag is super suspicious almost like you were holding a gun in hand
THE RETURN OF THE KING!
You forgot about extension maps(Night heists and freelance) are in daily too and people that didn’t bought gamepasses suffering from that.
I left the game befor the challenges came out i tried them got one skin and it got very boring
Same
@@boudy1234 its one of the most booring repepetive and stressfull things (dont miss the easiest challenge dont lose the challange get good skins and repeat)
@@fatfsaam2 i compeletly agree
imagine realistic armor, aka shooting armor pieces doesnt deal damage (doesnt apply to players)
Here’s a few more
Increased flash bangs
1.5-2x flashbangs
Increased swarms
Self explanatory
No camera operator
Think of it like the cache no camera op but it is there
Rising damage
Damage increases for the everyone overtime
No disguise
Self explanatory
Weaponless
Self explanatory(on map weapons can still be used though)
Heavy weapons
You run slower with your weapons and you can lift them up to scope through them
Anvil bags
You just stop moving with bags but you don’t get detected at all unless you have a weapon/armour equipped
Shotgun scramble
Shotgun squads spawn with more people a shield and a suppressor
Braver people
Everyone has a gun and will try to intimidate YOU with them take them out if your spotted(they won’t have radios since there not apart of a security company)
No complications
You get medkits or a lockpick and keycard scrambler on that mission(loud/stealth)
Betrayal
You HAVE to kill rivera(I guess a mixed daily here as you have to escape doing loud)(scientist only)
increased flashes alr exist
increased swarms is good
no cam operator is good but really hard on some missions (bd, withdrawal)
rising damage is kinda strange
no disguise is TOO hard, some missions like deposit wont be really hard, but bd? blacksite? scrs?
@@ЯнМатвеев-г9я then there’s the challenge
I did try do more but my phone died so it reset and only kept these ones
+ the no camera operator thing is like cache’s thing so you’d be able to hack a pannel instead of needing to go to the camera room
I just started dailies end of last month and got a 21 streak without much of a burnt out yet, hopefully I am able to at least get a tier 2 skin before I dip
I do one daily ONLY use the knife because it’s No knockout and No suppressor, and it’s annoying the game just shut no kills
Some other modifier names i came up with:
1. Increasing Detection- Changing Awareness
2. Shorter range- Stormy Wind
3. Darkness- Reverse Flashbang or Sight loss
4. Delayed detection- Spacing out or Slower Processing
5. Stronger Shotguns- Pack-A-Punch
6. Restricted Room- Unwanted
Sad that Ep is basically gonna die I think. I mean there will still be a few loyal players, but for the most part a game needs to keep adding new content, so it doesn’t get repeditive.
4:34 random question but why don’t take elite disguise?
In Black Dusk, you get detected faster if you have the elite disguise, and it isn't necessary to clear out the operations room considering it isn't hard to just shoot everyone with a UP9.
@@Unofficial_YT oh ok, thx for the tip
I’ve done like 3 daily challenges ever since they came out
The thing i hate about dailies is DLC dailies
Like AT LEAST let us have a more difficult version of a map if you arent gonna give me the normal one for free
I stopped playing entry point after getting all the skins
the dailies actually is a loop of missions, the challenes are the same
It would be neat if theres new cutscenes of the aftermath of the entry point storyline
Hello, I'm the Algorithm Knight. Here, my works is over. Goodbye.
one time, the daily slapped my with no scram, no lockpick and hidden UI
"Shorter range" Faster detection throughout time" im already struggling to complete daily challenges and these would make it like impossible
Unofficial finally made a video
Yeah... I kinda gave up on daily challenges after about tier 3
How about delayed getaway? Simply you need to stay in the mission for atleast 30 min for getaway to open
when i was reading fandom i saw somebody say there will be 2 more tiers (8 tiers is total) and i think its true but im not sure also tim if you see it please tell me if its true or not
*Me* : Is that... *Unof's new video* ?
*My friend next to me* : So it would appear
*Me* : Hello old friend
i would like a joke like amogus ( the player is sus +15% detection rate the player has unlockable art of vent so player can vent hax the player can lock any lock for 5 seconds/open red door/kill sensors)
the yesso (be able to grab and throw any npc)
whitegxgaming ( only legend stealth uninexperienced can have 10 more level for that daily only)
that one teammate ( inexperienced people is scared of you only can have 5 skill points you spawn with armor and a unconcealed gun (stealth frontline shotgun loud scout stock up9 ) bruh when the misson is elite or legend towards the last few objectives you have +30% detection rate)
edit : uno ( have a very very super detailed objectives in every misson so detailed that even first time players will know how much time the guards have breath)
Honestly, I'm surprised Daily Challanges were added in the first place, I thought EP was done before that.
I think Cish is done with EP now though, I highly doubt anything new will be added, EP is complete, it was a nice run, but we're gonna have to find other games to play.
Say that to EP community who can't let go of EP and can't search for other games
In 3:46,I wonder if I can still go and click the all paints unlocked
I have done 37 all in 1 streak before i got bored
I already knew this wouldn't save it...
imagine cish actually responded and changed to what you said lol
You forgot about 1 thing, make daily challenges free, if they need gamepass to host.
Just make unreal to get badge in them, and all will be fine, no one will spend 1-2 hours to find guy who can host it
Is it just me or is the I'll see you guys next time different?
i quit playing around part 2 skins cause of these reasons
cishato really need to change something up in entry point
Just commenting for the algorithm, I liked videos
heck clash of clans acronyms sounds better than ep acronyms
I agree that daily challenges feel too repetitive, but because they are almost always too easy (only 6 out of the 352 were what I would consider difficult). I suggested having another set of daily challenges for pros. The list of modifiers currently in-game could stay the same (although more red ones would be nice), but they would be applicable to missions and situations when they normally wouldn’t be. Perhaps this alternate set of daily challenges can have its own tier of paints. Some examples of what this alternative set of daily challenges could contain:
-bloodless in loud
-no disguise/no knockouts in any mission except The Score
-no knockouts + bloodless in a few missions
-inexperienced + no heavy armor (rip scout armor durability)
-boarded up and/or fog in The Score
Also, in The Scientist loud, instead of shooting the Thumper at the control center door from behind the workout machine, I suggest shooting it from next to the workout machine. The Thumper has rapid damage drop off so you should be safer there.
We need dark missions btw it would be awesome
what mission to grind money
The one who plays the entry point Sure, there's no better roblox game in this style of heist and won't forget about Sure, there's no better roblox game in this style of heist and won't forget about it. That's why the entry point is maintained by regular players
Seriously i am at part 1 because i decided stop a month ago
But i didnt mean anything like i hate the game or what
Entry point was a good game actually
Explosive Flashbangs
I haven't completed any daily challenges
it would be cool if ep had a build mode
Custom maps, with some kind of point system to moderate the amount of cameras, operatives, difficulty mechanics etc you can have. Imagine a mission playing from the angle of another agent, supporting the freelancer. Like Black Dusk, having to infiltrate the surface perimeter, cut open a vent for the supplies and to deliver the bombs, all while working to prevent premature discovery. Or a map that demands a more undercover approach, having to act within a set of objectives your enemies superiors hand down to you, while you quietly work away at your main tasks. A guard might be assigned a specific patrol route or door to guard, or a given area of the base. A non combative role might involve sitting around in the confines of their assigned area, with occasional breaks for on-site bunks or to the cafeteria/break room. Each with certain useful qualities to characters with certain skill sets, but all being very limiting while under cover.
Finally you admitted that consistency in daily challenges is just a waste of time.
Well done
Can you try Notoriety Please?
Sadly Notoriety Has Been Taken Down For Copyright From Payday
why did cish drop ep?
Ig this is last video right?
F for EP
How u got the black aegis mask?
It was from a limited-time event
@@Unofficial_YT alright but does the phantom aegis mask is still here?? If yes can u help me with the score
where is impote...
in black dusk
I feel exposed
its not like entry point was an extremely replayable game in the first place
its supposed to but it gets stale like all thing replayable
yes
just a question why dont you play payday 2 its entry point but better
It's nothing like Entry Point and it's worse. I tried it and it was so bad.
@@blackice7050 I am so sick of people thinking EP is just Roblox payday 2. It’s like they have no brains
@@redrox3312
Indeed , it's like saying Ghost Of Tsushima is the Japanese Assassin's Creed when they clearly have different gameplay and similarities
Give 480 mcs slugs
I have a few other ideas, 1st Random Guns Disc: Your guns will be randomized every time you restart. "Wait, how is it randomizing?" Dont ask. Difficulty: Hard (purple) 2nd Heavier Guns Disc: Well for some reason our guns have been heavier recently, i dont think were going to buy modifiers from Armera.. Difficulty: Very Hard (red) 3rd More Security Disc: They improved security. "Wait, does that mean-" Yep.. BUT DO IT ON LEGEND. "ok." uh- well that was easier than expected. Difficulty: Hard (purple) And yeah, thats about it.
haha wasted ur time
add timestamps
Oof cish failed us
SUSSY AMOGUS
This comment section is haunted by the moroi
the math aint mathing