Stegarion - Creature Creation - 3D Timelapse (Blender, Zbrush, Substance Painter, Unreal Engine 4)
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- Опубліковано 2 жов 2024
- Hey guys ;)
My newest creature - Stegarion :)
Modeling, Retopo, Rigging - Blender
Scultping - Zbrush
Texturing - Substance Painter
Rendering - Unreal Engine 4
Artstation: www.artstation...
Facebook: / hokiroya
*_-Add a music!!_*
Play "Voyage 3 (Chillwave - Synthwave - Retrowave Mix)" while watching his videos, it syncs up with EVERYTHING :)
That's actually very helping to see the all workflow, thanks a lot !
Absolutely stunning work!
I apologise if you get asked this all the time, but are the individual scale alphas you used for ZBrush available at all? Or if they're from another source, could you provide it please? As always, thanks for providing these videos!
I bought then on artstation, dm me there and I'll send you a link
Ahh nice, will do and thank you for answering!
the amount of patience you have blows me mind
Bro I’m impressed with this! Especially retopology since it takes forever and my patience runs thin to quickly😭! To the point I just add circles around my model, add a shrinkrap modifier, and add more loops with ctrl-R to make it more define.😁 (it works well but idk if people would call it efficient but it helps)
Retopology... aint no body got time for that, remesher for life
Yeah good luck animating without edge loops though. Remesh will only get you so far
please make a new tutorial
God be like:
Model in Mayan
Export to Zeusbrush
Texture in Primordial Substance
I was watching this in 480p without realizing it. Golden quality.
That's an incredible piece. Seeing some peaceful looking animal is quite a nice change from the usual more aggressive and carnivorous beasts. How do you create the different maps for the leaves though ? The video goes so fast that I can't see how you do it
This is honestly very epic.
At first I thought this was for the game anitons and I was like wait a minute I could have sworn it was a lot more cartoony than this😂 nice work man this is incredible
The mouth should to be slobbery, but its dry. But also it looks amazing, 9.9/10
That's wonderful! You're so patient!
Omg 90 mil polygon 😯😯😯😯 what a pc like that
Thats what i was thinking. Dayyum. My pc woulda crashed so hard lol
Notice how he switches over to Z-Brush to get any real detail into the model. Blender would become super laggy even on beefy PCs at that poly count. Zbrush doesn't give a f*ck
My god, it inspires me when people like you create stuff like this.
One hell of a creative human being
So only god is allowed to mesh things in mayan, export it to Zeusbrush and use Primordial substance to texture huh?
As much as I love watching your timelapse, this one is a bit hard to look, it seems the speed is faster that your other timelapses.
Though as always, awesome work !
Well, quality of my work is improving, meaning it takes more time, meaning more footage to fit in 15 minutes
You can always slow it down with UA-cam
HOKIROYA I Digital Art that is true, but your others videos where twice the length of this one ^^
But yeah, I could as well slow down the video with UA-cam directly, haven’t thought about that ^^’
@@Fasstaff-Rone It is a bit epileptic in the beginning with that white basemesh xD
I love Creature Design but I want to see a Black Dragon.
*YEE*
Czemu ciągle używasz wersji 2.8 kiedy w 2.81 ulepszyli znacznie rzeźbienie?
Nic co by mi się przydało skoro i tak wrzucam wszystko do zbrusha
Awesome! I hate when people ask me this but, how long did it take from start to finish? (ball-park) and, was it all done in one go or did you divided the tasks between days?
Thank you for sharing your process. Outstanding work!
Very fast, thank you
Mmm sounds like, this could be the next step in understanding the past. 'did dinosaurs wear plants? ' 👊
Kawał dobrej roboty
Everyone: Venusaur
Me, an intellectual: Torterra
AMAZING BEAST
Outstanding work! Can you explain me how you baked the details of the high poly to the low poly ? Thanks :)
You are a monster! :O
instead of sculpting the detail why don't you paint it with the displacement modifier?
The displacement modifier is where it is going to end in the end for rendering and animation and this way you can separate your displacements out between hard surfaces that aren't animated and surface that is soft and animated.
Workflow would be more fluid, wouldn't it?
Love what your doing.
where could I find more information about this?
I cant even create a cube with Blender
How do you get so many details in zbrush with just 2million polys? I did one with 23M and ended losing details when baking
I would love to see you model a deer sometime, not very many people make "realistic" looking deer in a video so I'd love to see something like that if possible
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I'm sorry people complained about the music. I loved it. They should just mute it if they don't like it.
You're amazing, when you will do a series of tutorials in blender 2.8 for ys, you're wonderfull
wow Polak rodak, właśnie sę dowiedziałem
Pozdro
We have the power of Kurwa on our side !!!
Nice work man!, what's your Rig Specs?
How much time did you spend is this model man? ;-;
I'm still starting my studies and getting used to pipelines, and although I really like your models it gets me nervous to think that u make it so fast and I'm so slow
How did you baked the normal maps to the low poly map???
You should try doing Ben 10's aliens. That would be awesome
Putting layer of polygons on the sculpted model was to use less resources to make it usable in gaming for instance right?
you should do another little course similar to spinosaurus but in this version 2.8 please :(
I'm so wary of taking up 3D software. While I don't have any problem drawing, it feels like the learning curve for anythibg 3D related is beyond my skill
No reason not to at least try
If you go trough blender Gurus donut, cup and chair tutorial you should already have a basic understanding to try your own easy stuff tough drawing free hand is something wich is definetly learned over the months
If anything having a background in drawing actually helps immensely when understanding how shapes and forms should look. The technical stuff is just the learning curve but once you get it your solid.
Причём здесь Unreal Engine?
Hey, it’s amazing. Once you’ve finished the modeling, why are you creating an other model in low poly ?
Game perfomence
How long would smy like this take for you curious
Bulbasar's grandpa comin' over!
Awesome work there :D "O
your videos are amazing, you are the best
How did you started modeling in blender? Would you share some tutorials which newbies could follow?
I wouldnt watch them, it's really outdated
search "blender guru 2.8 tutorial"
Did you just give up with audio lol
Awesome work! What made you decide to switch to Zbrush?
blender can handle only up to 64mil polygons - zbrush 100mil
why mergin the ivy with the body ? it would be a lot easier for retopo if they were separated meshes. real question tho, im curious. anyway, good job. i love it.
I think it's just dependant of what you have to do with it. If it was for animation and rigging I would have separated the ivy from the rest of the body since topology is crucial. But for a still render is easier to have the Ivy and the body to be a single mesh just so that you don't have to deal with unnatural looking compenetrations and transitions
Dude you should make a game like seriously!
How much time create this?
Hey, whenever I see someone posting a Blender character creation timelapse, ther is no UV unwrapping process shown. Is it just beeing skipped because its too boring to show, or there is a smart way to automate it? Amazing work BTW, thank you!
You can just smart UV unwrap it,then use a texture painting software like substance painter, so unwrapping doesn't really matter if you are painting on the model
Extraordinary, fantastic , marvellous, outstanding, work bro👏👏👏
Oh Boi!!...
fuckign amazing like always dood, but can we know how much is the real timelapse? Please?!
Omg one scale at a time, commitment
torterra remix
Amazing job. Why don't you sculpt it all in blender? So many exports.
Can you make a ddownload link?
Cara sou seu fã suas modelagens são incríveis
Eu acho que ele não vai conseguir entender vc
@@PedroSantos-um4dn kkklkk tbm acho
Can't even see what's going on
I wish u made tutorials
Whats your spec pc bruhh
Slow down about 0.25 and open music what you like 1 hour edition. Nice dinosour man. You r great👌
Astounding work my dude, you mind explaining how you set up your retopology?
Can you please teach me
Nicee work! How do you extract the textures you previously made on zbrush to blender?
Very nice, how many hours of work for this amazing creature ?
if Retopo has become this easy,
I might as well give it a go then.
I’m crying because your so good at what you do! 😂
inspiration
WOW. you've come a loing way!, by comparing this to the t rex, I see your even doing your blockouts in sculpt mode nowadays!!! nice man!!
If possible you should play some background music in tge videos so that its nit complete silence
How much time did it take in realtime? Did you make breakes?
Some music would have been nice. But it is so good and informative thank you
Watching this video at the sound of Mr. Kitty - After Dark is the best thing!
Aaah the part in UE4 is missing would have been great to see materials and rendering 🤔! Amazing anyway 😊
Very fast video
Best one yet 👏👏👏
You should add music
Balbasar
You should definitely do a tutorial on how to model sth like this. It would be a real help for many people that want to start modeling and doing stuff like this.
Great sculpting but can u add background music to the next one?
How many time did u spend for doing this? And can u do tutorial about retopology?
just one question how many years did it took you to get this good?
What the... Venusaur is evolving!
Beautiful ❤
Miss the music
how long to do?
venusaur v2.0
You really like dinosaurs!!! Awesome work as always
Gorgeous!
Wow you add to Mach ditail for this model
will you ever make an Allosaurus or An Carnotaurus
Хуяреон
Brilliant