The Trick that will Make Your 3D Models 10X Better!
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- Опубліковано 13 лип 2024
- The first 500 people to use my link will get a 1 month free trial of Skillshare skl.sh/kaizentutorials06241
There's a technique to getting good looking 3D models in Blender. It might seem obvious, but knowing how to use bevels, how they work and what your options are is powerful knowledge that will help improve your 3D skills. In this video you'll learn all about the Power of Bevels in Blender.
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Chapters:
00:00 Intro
00:35 Why we use Bevels in 3D software
01:41 The Bevel Modifier in Blender
05:36 Bevel Setting to do it Right
09:27 A Practical Example to using Bevels
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I love edging in blender
xD
Why am I watching a whole video about beveling? And why is it actually interesting? 😂
I guess… it keeps you on edge 😏
@@KaizenTutorials 😮😮😮😮😮😮😮😮
@@KaizenTutorials Ouch! That was sharp.
@@NotSoMuchFranklyit was beveled
@@KaizenTutorials😂😂😂I see what you did there
*"The Power of Bevel compels You"* ...... everytime
That's funny because in Dutch 'bevel' means 'to force or obligate'. 😊
You can use bevel weights with bevel modifiers in order to controll each edge individually for non-destructive modeling. So yeah I'm stikcing to my beloved bevel modifier
Yeah you can! Its just a lot less flexible imo.
@@KaizenTutorials Still thank you for the video! I see benefits of both teachniques, they are each unique in their own way :)
@@KaizenTutorials cap! You can go back whenever you want
@@KaizenTutorialsGN assigned vertex groups have made the modifier much more flexible already. And we can look forward to the modifier accepting edge attributes.
can you do both? for example using a bevel modifier and beveling some edges with ctrl + b does that even work?
I think it's important to mentally distinguish 'form' bevels (for shape) from 'detail' bevels (for light response), and handle them separately. For convincing normals at corners, detail bevels should have an even number of segments.
Bevels are sick
A day not beveled is a day not lived!
Actually I am enjoying 12 min video just for bevel modifier damn:😂
Hahaha
truer words were never spoken!🙌🏼
"Because nothing in real life is 100% sharp"
Nope, nothing is that sharp indeed.
We just call Bevels "Fillets" in NURBS 3D modelling. It gets even more fun when you start playing around with G1, G2, G3 curvature etc especially in Autodesk Alias and Rhino 3D. 😄
That was very interesting! The more I study 3D modeling and architecture (as an amateur at both), the more I realize we do not observe stuff at all
Who would've thought there were so many different bevels on such a simple item as a drinking cup lid?
Thanks! Yeah real life objects are far more complex than they seem. Once you try recreating them in 3D you really start appreciating shapes and finishings on actual objects!
Woah learned a lot of new things from this great video, I hope you kaizen will soon reach 200K
Thanks a lot!
i guess i gotta go bevel everything now...
Yupppp!
Select sharp edges?! Awesome thanks
Not sure if it was talked about but make sure to apply your objects scale before bevelling.
Back with another W
Thanks!
the messi looks great 😁😁😁
Top notch again
Thanks!
You can also bevel on a material level, this is great for adding bevels to very sharp edges without adding any polygons.
I work at Blenderbottle! Thanks for the spotlight 😂
I wonder how it would look with thr subdivided modifier. Imma give it a try tonight!
New pronunciation for chamfer just dropped!
Haha whats the right way then? Im not a native speaker obviously
in max there is an "alternative" to bevel workflow, you can put weight on edges, it work well becaue you can add edit poly modifier after that and still change value of weights before subdiv. That's something i miss switching to blender.
Isn't that similar to using the modifier with the weight type instead of angle?
@@spartan22550 no no, you totally can do exactly that in blender, and is is extremely flexible and powerful.... and non destructive.
you just have to make vertex groups, then apply your bevel modifiers to the group you want. you even can make several different bevel shapes by using different modifiers in the stack. It is very powerful, and deserve a place in this video.
@@spartan22550 no no, you totally can do exactly that in blender, and is is extremely flexible and powerful.... and non destructive.
you just have to make vertex groups, then apply your bevel modifiers to the group you want. you even can make several different bevel shapes by using different modifiers in the stack. It is very powerful, and deserve a place in this video.
Very good video :)
Thanks!
First to like, comment and then watch
Awesome!
Really interesting! But... for real- Does someone know what the F- Face Strength does? 😂
Yeah for real for real. What does it do?!
One of the things that "annoy" me when looking at hard surface modelers, is the complete lack of consideration to production. A cube with a cylinder on it? Unless creating actual welds, the bevel would always go the opposite way in real life; a chamfer to guide the insertion of the cylindrical piece. "Outside bevel" everything may cause better highlight catching, but it sure isn't "realistic" from a production (of the piece) standpoint. Also don't forget about the 0.75 superellipse, it creates a much better curvature comb, a smoother transition from flat to curve.
I also often end up with shading artefacts; across long polygons due trying to keep things low poly for efficiency, or inability to keep faces flat (no smoothing) that should appear flat. I have come to love the bevel node; it does a good enough job for distant objects (all of my objects are distant - enough - anyway), and you get to add noise to it (like after a deburr operation) with no additional geometry whatsoever. I really wish the bevel operator/modifier had the option to create the last segment tangent to where it connects to. More geometry, but cause no further issues.
Note that bevels in a polygon modeler will always be extremely rudimentary compared to what you can achieve in i.e. Solidworks surface modelling.
You're right. If we're talking production using Blender in general isn't the best idea. CAD softwares likes Solidworks are way more suitable for that.
@@KaizenTutorials I don't mean strictly about creating for fabrication and documentation purposes, but the idea of creating production plausible models for 3D rendering. Especially as far as metal machining goes. Sheet metal have some considerations, milling and lathing others, whereas plastic molding has yet other considerations. We already try to accomplish plausible materials, so why not objects?
How do you solve the ngons that get created from beveling?
At 10:52 you created an ngon near the back of the model.
1:08 When you are too passionate about 3D... you may miss some English lessons. 😆
an*
Tumbnail be like:
Beginner: Cool black backround but bad angle
Pro: Orange background goes almost absolute white in the centre, the model looks like it`s unevenly cut in photoshop, 800x600 resolution, but camera angle is goood.
No offense, I just have my own quirks
Also thank you for explaining more about bevels. Never knew that it was possible to control bevel modifier with weights
very rarely I'll use the percentage profile due to the specific model not going as extreme ith the default (might've just done something wrong but I haven't had that problem in a while)
destructive modelling is dangerous. We should try to avoid it as much as possible. The last method you didn't showcase in this video is the vertex group applied to the bevel modifier. this is extremely powerful, and very flexible. plus it is non destructive and fully procedural. the best of both worlds.
why would it be dangerous?
@@jo_kil9753 dangerous because you cannot go back easily. you need several backups along the way, and it is a pain to manage, plus you will have to redo everything else when starting again from an outdated backup. working procedurally should be the very first priority in any workflow (true in any software! and not only 3D), whenever it is possible, this is far more flexible, and easy to correct.
Manual bevels can't hurt you, but they can make you lose a lot of time as they are destructive. That means if you do some bevels, continue working on your model and change your mind, removing said bevels is a pain in the ass
Well yeah. You can always use a bevel modifier to preview stuff. But once you're set, manual bevels just look inherently better and more real. Plus this is also why I say use bevels with 2/4/6 segments, since removing these is a LOT easier to do than using uneven amounts.
@@KaizenTutorials I came from a CAD background, so the idea of modeling something you cannot undo with one clic is enough to give me goosebumps. furthermore, the fact that even with the possibility to do it very accurately and precisely in a procedural manner (vertex groups), some will still prefer to do it destructively is totally crazy to me. Now, it's ME with my personal background, and also if what you said last is correct (applying it manually look better and more real), yeah it worth the shot.... but I will probably still not do it destructively 90% of the time. (I said 90%, because when you work with converted cad data, sometimes you don't have the choice).
again, it's only me, but I think that "avoid working destructively as much as possible and do it procedurally whenever possible"is a VERY good rule to live by.
What happens if you don’t like the bevel later.
Thats an issue yeah, using the modifier initially can help visualize and then do the manual bevel later on.
Like how I learned just today when i wanted to remove a bevel at the bottom end of a table leg. You mark all faces of the bevel and then select Dissolve faces in the delete menu and it will be removed.
I always use manual beveling over the modifier one cause then I have control over what edges are actually beveled as I rarley want all edges of an object beveled but just some of them. For ex the edge where 2 parts join together I mostly dont want beveled as that could look strange because the meeting edges would then curve inward and thus look like a cutout in the joint.
Unless you're printing or somesuch, separate parts are better modelled *as* separate parts. In this video, for example, the window frame should have been disconnected from the glass panes in the first place.
6:00 Not Messi bruh😭
Haha 😝
Bevel is king! Too bad Blenders bevel has been bugged for years now, messing up the UV and any edge data quite severely and they won't fix it for some unknown reason. I guess they're waiting for bevel v2 that's supposed to come to geo nodes, but that one have been postponed for a year or so now as well. Love that Blender is free and open source, but sometimes it has it's prices..
You can also achieve different bevel widths non-destructively by using the 'Weight' Limit Method instead of 'Angle' inside the Bevel modifier, giving you the option to manually set bevel weights per edge.
Yep as I said in the video. Its just a lot less flexible than manual bevels.
@@KaizenTutorials Oh shoot, I must have completely zoned out, now I see, mb. Banger video as always then
Hello, I have been in 3D slightly more than 2 years, but I can't find a job or anything can bring some money, any advices?
aha seems someone changed video editor☺
Nope still only me 😅
What kind of laptop do you recommend for beginners and is MacBook m1 pro enough for learn modeling?
Yep! Any laptop that can run Blender is good enough to begin with.
The M1 MacBooks are extremely good for Blender, quite overpowered really (I was using Blender on a 2010s era MacBook Pro Intel for a few years).
For strictly modelling, the hardware requirements are quite low.
Hey can u make an video on how to create sky because in UA-cam non videos show how actually create custom sky in blender they show use image or use sky texture node or addons that not good ,can u make an video? It will be helpful for me,but seems like you I'll ignore my message
I'm probably not doing another video on skies, but I have a video on how to do a day and night cycle in Blender. Maybe that's useful.
:D
Sir please provide me your blender full course in Hindi language please sir…
Sir i am big fan your projects i request please your videos post to be in Hindi language please sir.please sir..