Ive been following this plugins development for the last four-ish years and I must say its shaped out to be one of the best looking and most versatile add-ons out there! Keep up the amazing work
@@DominatorPuls In Animax It's possible to bake the animation to a single object using shape keys, here is an example file to test it for your self. drive.google.com/file/d/1gA9BXhfCV_P5WXrAgbWOWFqstCg7rooK/view?usp=sharing
Ive been following this plugins development for the last four-ish years and I must say its shaped out to be one of the best looking and most versatile add-ons out there!
Keep up the amazing work
That's exactly addon that I need! Great work! Keep going~
That was so satisfying to watch
Hello this looks great! Any thoughts if exporting as an FBX with baked animations could work on Unreal as well?
Sorry, i never used UE, so i don't know the proper way to do it.
I wish to know how did you make the cube shed colors .
It's the default Principled shader, the colors are working well together because i used a color plalette from color.adobe.com/explore
I have one question does this work with objects parented with Rigs?
Yes
@@monaime awesome!
Very impressive! Is there any way to export the animations to Unity?
Sorry i don't use Unity, so i have no idea if it's even possible.
@@monaime Maybe as FBX file with backed animations.
@@DominatorPuls In Animax It's possible to bake the animation to a single object using shape keys, here is an example file to test it for your self.
drive.google.com/file/d/1gA9BXhfCV_P5WXrAgbWOWFqstCg7rooK/view?usp=sharing
@@monaime Thanks for the file, I imported the Blender file into Unity and the animation works. This is good news, so I can safely buy this addon!
@@DominatorPuls Great! Did you export an FBX sequence?