Whoa! THAT is it! I had a nagging sense of something at the back of my brain, a little sense of familiarity, but couldn’t place it! Even the voice isn’t that far removed.
I own Sea Salt, but haven't had a chance to play it yet. Many thanks for this tutorial! Also, good to see you on video again. The Lighten Up Initiative was such a cosy and positive channel.
Wendy! So great to hear from you! Thank you for your kind words. I hope this channel will be another source of great content for you to watch. - Spencer
Small correction - at 3:48 you say the multiplier cards get you points for the cards in your hand. There is an exception for the lighthouse that will also score you points for played boats on the table. Thanks for the great video!
I got this game for my birthday last April and watched a few videos to see what it’s about since it was new to me. I have to say, those other videos left me cold about the game because they were quite complex. The game is still sealed since I was thinking of selling or trading it. Conversely, I enjoyed this to-the-point video. I might actually keep the game and try it out.
Spencer - rules question. We played tonight and ran into something not clear. If someone calls "Last Chance" then it says that players play their final turn and then lay down there hands and thus are "safe from attacks". So when you get to the last person what happens if their play the shark and swimmer on their turn? All players will be immune from attacks, so does that mean that they don't get any bonus from playing the shark+swimmer? We played a house rule that they got to at least draw a card, otherwise it seemed unfair. Thanks for the video, we REALLY enjoyed the game.
@Kami-mk7tu is correct! The key detail of the shark's ability is to steal a "random" card from another player. So, once someone calls "last chance," and all players must lay down their hands, someone with the shark's ability would now be able to choose exactly the card they want, making it a very powerful ability. Of course, it's your game, so if you like how your house rule plays out, keep it. I might give it a try myself! 😀 - Spencer
Thanks for your input! The purpose of these rules videos is to explain how to play in a very short amount of time. Adding gameplay would extend the duration beyond what we'd like it to be for this series.
QUESTION: Can you lay down the collector cards? We see the benefit in doing so and in keeping them in your hand. If you can lay them down they can’t be stolen but the other players know what you need. The rules really don’t say. Thanks.
Great question! The only cards you lay down during a round are the duo cards. So no, you don't lay down collector cards until the round is over and you are totaling your points. Hope that helps!
Sorry! Ran into another question... When saving cards in your hand for a collection, do you wait until the end of the round to lay them down, or can you lay them down anytime? Say you only have 3 of the 6 Shells, can you lay them down now? That way, they can't be stolen from your hand when the Swimmer/Shark duo are played by another player. AND you cannot add to what you've previously laid down. I thought this was the rule (but we can't find it). One player says no! Cause if you picked up more Shells, they would be worthless. He's adamant we are wrong, but he couldn't find any rule(s), or forums, relating to it, either. (if the first rule is correct, could one start a second collection of shells?)
No problem, feel free to keep asking questions! You do not score collections until the end of the round. So no, you cannot lay them down anytime. The only cards you lay down before a player announces "Stop" or "Last Chance" are the duo cards. Does this answer your question? Thanks!
For us the mermaid is still unclear. In this video do you get 4 points for purple? Is the mermaid a four point card as that purple has four? Is that column of cards then worth 8 points? 4 points purple and a mermaid worth four points?
In the example, the largest color group is purple. The mermaid card makes it to where each card in the largest color group earns you a point. Since there are four purple cards, you would add four points to your score only. The mermaid itself isn't technically worth the points, it just unlocks the bonus scoring opportunity of 1 point per card in the largest color group. Does that make sense? - Spencer
How are the multiplier cards counted? Say if I've got three penguin cards (5 points) AND I have the penguin multiplier (2 points per penguin card), do I first count the 5 points and then count 6 more points? We just started playing this game and it's really fun so far! Love the artwork and design.
Hi there! Glad you are enjoying the game. If I understand your question, you would calculate the points for those separately and then add towards your total. So in the example you gave, you would add 11 points to the total for that round. Does that answer your question? -Spencer
Question 2: for example, I ended my turn with "Last chance" do I have to reveal my cards immediately to show that I already have 7 or more points. And also, am I already protected from the shark attack?
Answer 2: If you trigger the end of the round with "Stop" OR "Last Chance," you must reveal your hand immediately. And as soon as your hand is revealed, you are protected from shark attacks, since that effect instructs the attacking player to draw a random card from the target. - Spencer
I don't think the rules explicitly state you can't play cards before the end of the round. Rather, it tells you what you CAN do on your turn, which is to: 1. Add a card to your hand. 2. OPTIONALLY play duo cards. 3. Possibly end the round. So, one must assume that doing anything other than those three things is not an option. Hope that helps! - Spencer
So, if I have a mermaid, with 4 black cards and I call last chance and win do I get the 4 points + another 4 points for the same black cards as a colour bonus?
Hi. Do you have to say stop or last chance when you have 7 points or can you keep going? If so what’s the benefit of stopping it earlier rather than just keeping going?
Hello! You do not have to end the round when you have 7 points. However, if you choose to wait until future rounds, you risk someone else ending the round before you do. I hope this helps. Let me know if you have additional questions! - Spencer
We're confused on the Last Chance option. When scoring color bonus, do you count them twice if you have mermaids, too? Also, Mermaids are considered white cards. Say you had two, would they be counted if they were your largest color bonus? And then, counted as 1 point each for the other cards' colors?
Great question! If you have the highest point total after declaring "last chance" and the other players' final turns, you will score the color bonus separately from the points provided by other cards, including mermaids. Color bonus: 1 point per card you have the most of. If white is your largest color group, you get one point per card. Add to that the points earned by the mermaid cards. (Remember that for each mermaid card, you must score a different color group.) So in effect, you are scoring multiple "color bonuses" if you win the round AND have at least one mermaid card. You may score the mermaid cards for the color bonus if they are the largest group AND again for at least one of the mermaids. Does that answer your question?
Hello Sir, just want to ask about the mermaids. For example, you have 3 mermaids and you want to use 1 mermaid to count the color of the two mermaids, which is white, that will give you only 2 points right? Just like how you use the other mermaids for the most color of other cards. Am I right?thanks
Hello! If I understand your question correctly, the answer is yes. You could use one mermaid to count the other two mermaids for one point each, as long as there are no other colors with more cards. -Spencer
Hey, Ron. Could you provide a little more context for your question? The lighthouse will give you one point per boat card you end the round with. In the video, I was pointing out that, even though it has a boat symbol on it, the card itself does not count as a boat card when calculating points earned from the multiplier card. Does that make sense? Please let me know if there's still any confusion. - Spencer
If you pick up two cards you have to discard one, right? What happens if you pick up two (it’s your first turn as an example, so you have no cards) and it’s a duo? Can you play the duo? Do you then have to discard that card that you got through the duo effect? Thank you.
Happy to answer! If I understand your question correctly... Since you cannot keep both cards, you would not be able to apply duo effects. You wouldn't technically have both cards in your hand at the same time because you're deciding between the two. Does that answer your question? - Spencer
We read the instruction booklet and we are little confused on some points of play. Perfectly clear after watching this tutorial. Well done Spencer!
Happy to help. Thanks for watching!
Getting close to 100 plays of this on BGA, such a fun game. Great instructional video!
My ELO rating would say otherwise 😂
This guy did an excellent job at explaining this.
Happy to help!
Very good video. On an unrelated note, you look very similar to tom segura
Thanks for the feedback! Also, this IS Tom Segura 🤫
Whoa! THAT is it! I had a nagging sense of something at the back of my brain, a little sense of familiarity, but couldn’t place it! Even the voice isn’t that far removed.
I own Sea Salt, but haven't had a chance to play it yet. Many thanks for this tutorial!
Also, good to see you on video again. The Lighten Up Initiative was such a cosy and positive channel.
Wendy! So great to hear from you! Thank you for your kind words. I hope this channel will be another source of great content for you to watch. - Spencer
Great explanation. Looks like a fun game!
Small correction - at 3:48 you say the multiplier cards get you points for the cards in your hand. There is an exception for the lighthouse that will also score you points for played boats on the table. Thanks for the great video!
Thanks for the heads up regarding the lighthouse! We're so happy you enjoyed the video! 😊
What a great tutorial. Thanks for teaching me the game.
We're happy to help, Jimmy! ❤️
I got this game for my birthday last April and watched a few videos to see what it’s about since it was new to me. I have to say, those other videos left me cold about the game because they were quite complex. The game is still sealed since I was thinking of selling or trading it. Conversely, I enjoyed this to-the-point video. I might actually keep the game and try it out.
Glad to hear the video was helpful. We certainly enjoy Sea Salt and Paper around here!
Thank you so much for the kind words! We hope you enjoy your many games of Sea Salt & Paper 😁
Looks like a cool game, keen to order a few games from you guys
Glad I found your video. Subscribed :-)
Woohoo! We're happy you found us!
I literally thought this was Tom Segura doing a board game “how to.”
Mind blown 🤯
It's not!? 😯
Spencer - rules question. We played tonight and ran into something not clear. If someone calls "Last Chance" then it says that players play their final turn and then lay down there hands and thus are "safe from attacks". So when you get to the last person what happens if their play the shark and swimmer on their turn? All players will be immune from attacks, so does that mean that they don't get any bonus from playing the shark+swimmer? We played a house rule that they got to at least draw a card, otherwise it seemed unfair. Thanks for the video, we REALLY enjoyed the game.
The "official" rule is that they don't get to steal a card when playing the combo, but you still count the combo in scoring.
@Kami-mk7tu is correct! The key detail of the shark's ability is to steal a "random" card from another player. So, once someone calls "last chance," and all players must lay down their hands, someone with the shark's ability would now be able to choose exactly the card they want, making it a very powerful ability. Of course, it's your game, so if you like how your house rule plays out, keep it. I might give it a try myself! 😀 - Spencer
Great tutorial!!
Glad you liked it!
Would be helpful to show the game being played as you explain it. Occasionally showing pictures of cards just isn't enough.
Thanks for your input! The purpose of these rules videos is to explain how to play in a very short amount of time. Adding gameplay would extend the duration beyond what we'd like it to be for this series.
Playing a tons on BGA. Never seen anyone who has 4 mermaids. Tough
This game will be a bomb if they made the cards thicker and a scored book
QUESTION: Can you lay down the collector cards? We see the benefit in doing so and in keeping them in your hand. If you can lay them down they can’t be stolen but the other players know what you need. The rules really don’t say. Thanks.
Great question! The only cards you lay down during a round are the duo cards. So no, you don't lay down collector cards until the round is over and you are totaling your points. Hope that helps!
THANKS VERY MUCH. YOU DO A TERRIFIC JOB.
Sorry! Ran into another question... When saving cards in your hand for a collection, do you wait until the end of the round to lay them down, or can you lay them down anytime? Say you only have 3 of the 6 Shells, can you lay them down now? That way, they can't be stolen from your hand when the Swimmer/Shark duo are played by another player. AND you cannot add to what you've previously laid down. I thought this was the rule (but we can't find it). One player says no! Cause if you picked up more Shells, they would be worthless. He's adamant we are wrong, but he couldn't find any rule(s), or forums, relating to it, either. (if the first rule is correct, could one start a second collection of shells?)
No problem, feel free to keep asking questions! You do not score collections until the end of the round. So no, you cannot lay them down anytime. The only cards you lay down before a player announces "Stop" or "Last Chance" are the duo cards. Does this answer your question? Thanks!
For us the mermaid is still unclear. In this video do you get 4 points for purple? Is the mermaid a four point card as that purple has four? Is that column of cards then worth 8 points? 4 points purple and a mermaid worth four points?
In the example, the largest color group is purple. The mermaid card makes it to where each card in the largest color group earns you a point. Since there are four purple cards, you would add four points to your score only. The mermaid itself isn't technically worth the points, it just unlocks the bonus scoring opportunity of 1 point per card in the largest color group. Does that make sense? - Spencer
How are the multiplier cards counted? Say if I've got three penguin cards (5 points) AND I have the penguin multiplier (2 points per penguin card), do I first count the 5 points and then count 6 more points? We just started playing this game and it's really fun so far! Love the artwork and design.
Hi there! Glad you are enjoying the game. If I understand your question, you would calculate the points for those separately and then add towards your total. So in the example you gave, you would add 11 points to the total for that round. Does that answer your question? -Spencer
Question 2: for example, I ended my turn with "Last chance" do I have to reveal my cards immediately to show that I already have 7 or more points. And also, am I already protected from the shark attack?
Answer 2: If you trigger the end of the round with "Stop" OR "Last Chance," you must reveal your hand immediately. And as soon as your hand is revealed, you are protected from shark attacks, since that effect instructs the attacking player to draw a random card from the target. - Spencer
Ah! Yes, it does. Thank you! Did I miss that in the rules? Or is it just implied?
I don't think the rules explicitly state you can't play cards before the end of the round. Rather, it tells you what you CAN do on your turn, which is to: 1. Add a card to your hand. 2. OPTIONALLY play duo cards. 3. Possibly end the round. So, one must assume that doing anything other than those three things is not an option. Hope that helps! - Spencer
@@gamenerdzcom Great! Thank you!!
So, if I have a mermaid, with 4 black cards and I call last chance and win do I get the 4 points + another 4 points for the same black cards as a colour bonus?
Hi Shane. Yes, absolutely! - Spencer
Hi. Do you have to say stop or last chance when you have 7 points or can you keep going? If so what’s the benefit of stopping it earlier rather than just keeping going?
Hello! You do not have to end the round when you have 7 points. However, if you choose to wait until future rounds, you risk someone else ending the round before you do. I hope this helps. Let me know if you have additional questions! - Spencer
We're confused on the Last Chance option. When scoring color bonus, do you count them twice if you have mermaids, too? Also, Mermaids are considered white cards. Say you had two, would they be counted if they were your largest color bonus? And then, counted as 1 point each for the other cards' colors?
Great question! If you have the highest point total after declaring "last chance" and the other players' final turns, you will score the color bonus separately from the points provided by other cards, including mermaids. Color bonus: 1 point per card you have the most of. If white is your largest color group, you get one point per card. Add to that the points earned by the mermaid cards. (Remember that for each mermaid card, you must score a different color group.) So in effect, you are scoring multiple "color bonuses" if you win the round AND have at least one mermaid card. You may score the mermaid cards for the color bonus if they are the largest group AND again for at least one of the mermaids. Does that answer your question?
@@gamenerdzcom Yes! Thank you very much for the quick reply!
Awesome! Happy to help!
Hello Sir, just want to ask about the mermaids. For example, you have 3 mermaids and you want to use 1 mermaid to count the color of the two mermaids, which is white, that will give you only 2 points right? Just like how you use the other mermaids for the most color of other cards. Am I right?thanks
Hello! If I understand your question correctly, the answer is yes. You could use one mermaid to count the other two mermaids for one point each, as long as there are no other colors with more cards. -Spencer
I’m confused about the lighthouse and the boat NOT counting, but it counted earlier?
Hey, Ron. Could you provide a little more context for your question? The lighthouse will give you one point per boat card you end the round with. In the video, I was pointing out that, even though it has a boat symbol on it, the card itself does not count as a boat card when calculating points earned from the multiplier card. Does that make sense? Please let me know if there's still any confusion. - Spencer
@@gamenerdzcom ahh! Okay thank you 🙏
Thank you for explaining the non-mermaid color bonus. The rulebook didn’t explain it well at all.
Happy to help!
how many duo cards can you play during your turn
You may play as many pairs of duo cards as you are able to! - Spencer
Ariel The Forbidden One. 🧜♀️
If you pick up two cards you have to discard one, right? What happens if you pick up two (it’s your first turn as an example, so you have no cards) and it’s a duo? Can you play the duo? Do you then have to discard that card that you got through the duo effect? Thank you.
Happy to answer! If I understand your question correctly... Since you cannot keep both cards, you would not be able to apply duo effects. You wouldn't technically have both cards in your hand at the same time because you're deciding between the two. Does that answer your question? - Spencer
Interesting - Made it good for color blind people but failed to make the cards good for left handers. :(
A clarifier I would have added because it's not clear in the rules: you don't play collector cards until the end when the points are scored.
Good call, thanks for adding that bit.