Could you look into the dungeon grind, umbral shards, progress being meaningless now with everything on gearscore scaling or gtfo. the weapon swap bug, the fact that we've all been nerfed because of the new shard grind. the other fact that it's been the same 2 dungeons this entire time, only now we're weaker when progressing the dungeons. how none of our gear matters, our builds, our setups, theorycrafting, everything is out of the window in favor of gearscore. how you could theoretically complete the hardest difficulty with green tiered gear that's 625, and get wiped on the middle difficulty with our legendary 600 gear. how the entire game has turned into grinding the same 2 dungeons we've been grinding for months now. the fact that pvp players have no meaningful way of progressing and entire pvp companies are jumping ship to other games. these are core reasons why the community at large are still quitting on mass. most are figuring out the real grind system in the game and nobody is for it, other than those at the very top 0.5% that cheated the system early on and now have nothing better to do.
This might seem like a silly point and it certainly isn't the biggest issue the game had, but on top of everything else marketability is important and it's weird that a game published by such a big company didn't even attempt to create any iconographic imagery to market itself with. The idea of an MMO where you explore a new world is cool and interesting and has endless potential but while the actual graphics look great, everything about the visual design is incredibly generic. Which can work if your title excels at something like combat or unique RPG systems, but the general consensus seems to be that the gameplay systems are all good enough to be fun but not enough to stand out. The game doesn't occupy a place in my mind when I'm not actively watching something about it, whereas other games I've never played do because they're designed or sold in a way that makes them stand out. I'm not sure what the big selling point is supposed to be for New World, the thing I'm missing out on that I'll get if I play this.
As someone that doesn't play the game, I wholeheartedly agree. The identity of the game is vague. Could it be secretly an alpha for something with more identity (Riot MMO??)
This is exactly what I've always told people that brough up this game in a conversation: it looks generic and bland. The gameplay doesnt seem interesting enough to overlook the fact that it lacks some charm or identity to itself.
>The idea of an MMO where you explore a new world is cool and interesting and has endless potential but while the actual graphics look great, everything about the visual design is incredibly generic. There was reporting that originally it was much more traditionally colonial and had Indians and whatnot and they changed it because the company thought it was problematic. So yeah, that's the kind of people you're dealing with, people who would look at anything interesting and controversial and go, "Oh no, got to remove that." That's how you get these totally bland, forgettable games that appear as if they rolled off a widget-maker. Because they did.
@@zeriel9148 It is still colonial hence it being called "New World" and the Indians part I never heard before. There was one article which got dunked on equating New World to our world here which is ridiculous since the New World's video game is all fantasy. I think you're mixing up narratives and ultimately giving misinformation unless you can prove me wrong that this game was meant to have Indians cuz as of right now to me you're talking out of your ass.
I dont think people realize how bad New World is fundamentally. I've been occasionally checking their bug forums. It's page after page of bugs and it's not 1 bug reported a thousand times. It's 1000 different unique bugs reported individually. What's Publicly reported are only the big bugs like the invulnerability bug or duping bug but that's not what's in the Forums. It really is an uncontrolled Wild Fire and the devs don't have any real solution.
The thing that killed it for me and my friends was not being able to play on the same server at the beginning, by the time server transfers came out we were all bored of not leveling with each other and just quit.
If the game fails to keep the player / gate the player from what they want because of some dumb design then the players are gonna leave. Wdym they won't be able to play any other mmos because of mOtiVAtIOn
@@sugarfree5055 any mmo that kills motivation immediately at the beginning of the game isnt gonna have any players for the endgame… oop look what happened.
New world fell into the same trap that other games have in the past - the end game was weak. It was very difficult for even a casual+ like me (100's of hours in the first couple of months) to run dungeons. I believe if there was a set of 6-8 dungeons at end game with no keys (the keys should have been for mutators (ala mythic+) only) then people would have been more engaged. They also should have iterated on invasions, wars, outpost rush (was late too) more often.
Yeah agreed. I had so much fun before I hit 60, once I hit 60 I was so depressed because the “content” we had was too much of a headache to do so o never logged back in..
Most players stopped around level 40. The base content of the game was the same just reskinned again and again. Not just about bowing for the sweaty obese guys
Even if they release a great expansion, ppl would have to slog through the vanilla content first. And that's where the problem lies. The main content needs to be revamped completely in my opinion. After 50 hours I was so fed up with the same enemies and same quests that I had to quit. Have not looked back since then.
Actually, i enjoy finally having something to do after lvl 60 when previously, it was just "buy best gear on market, and go PvP". That was it. Was trash for an experience. Now we actually have something to work towards, including good PvE gear for the mutated dungeons.
@@dawnphantom2439 for me, the mind numbing grind for crafting materials just to have a chance at having somewhat acceptable equips for war is a painful endgame path, then it's looking like you just rinse and repeat this process, even far down their roadmap.
@@dawnphantom2439 Aside from the fact that all of the progress we've made is meaningless given the grind put in place. Dungeons scaling off of gear score and nothing else really ruins any and all fun to be had in the first place.
@@dawnphantom2439 You don't really have anything to work towards though. There isn't any content waiting for you after 625, shit there isn't even a reason to grind gear score at all. There aren't any raids, ranked pvp, or really anything that is meant to benchmark your characters power. Increasing the gear score to 625 would make sense if you had to do it to access higher level content, like raids. You grind gear score to do the higher level mutators, to get higher gear score items, to do higher level mutators, to get higher gear score items, to do higher level mutators, to get 625 loot that comes with 1 extra stat point on it.
- Remove Azoth - Just have a universal shared stash thing. (Actually removing Azoth would basically make having stashes in different cities okay, since you could just transport between them freely) those seem to be some of my biggest gripes
You still complain about azoth? Seriously? After they added aptitude caches making azoth the easiest thing ever to get? And after lowering azoth costs for traveling in the january update? 💀💀💀 I don't even farm anything and I have 118 azoth vials in my inventory rn
@@propersod2390 I actually haven't played the game in the past month, but I doubt that just lowering the Azoth cost would satisfy me. The quests got too boring and repetitive, and as soon as I got established in a town I had to go on to the next town leaving all my stash and my 'projects' behind. I didn't even get to max level because the game is so boring.
If they just kept the beta open and let the community help it earlier on it wouldnt have turned into a shit show. from someone who spent 700 hours in the game its sad to see how badly they fucked it and continue to make it grindy for new players. Its a game I can no longer recommend unfortunately
Naaaaaaaaaaaaah man. Noooo dooooooooooood! :D No one needed just another new MMO that is not a complete freak revolution and this one isn't. And I'm tired repeating myself what an MMO needs to be such a game. :D
You don't know how fked Lumberyard is. It's amazing that they even got it to kind of work. If they'd used a real engine it probably would have been a great game.
@Bukkie661 I just mean the forums were full of bugs during the betas, the same ones that came out at launch and they just didnt fix them and caused a lot of issues when it launched. It was poorly done and if it was just left in open beta for a few more months at least some of the huge issues that occurred would have been avoided.
@@ZeilArt yeah, its got a great first 20-30 levels, really great intro and that would probably take you a while. Definitely worth the money but at the moment at end game the fun grinds to a halt
LOVE that pandaren inn music in the intro!! It's so nostalgic for me cause it reminds me of when WoW wasn't so dark and grim and Shadowlandsy.. it was bright, colorful, and there was a friggin farming simulator. For just a few months, all was peaceful in the world..
Huh, having never played WoW at any point I found that interesting. If there were peaceful, bright sunny days with your own plot of land and to build on and grow plants sounds nice.
@@mikoto7693 u should try classic SoM. I played classic a couple weeks before TBC came out and was one of the most fun experienes ive had in gaming, mainly cuz community, and learning about how my class worked. it is VERY tedious at times, but you just look back at those moments and laugh. Somehow, a game like this kept the attention of a 16 year old gen z kid
Wildstar at the very least had a vision, The Devs just couldnt get it together. New World does not have a vision and never has. It was supposed to be a hardcore sandbox PVP mmo, then too many people complained, so they tried to turn it into a themepark PVE based MMO with PVP elements, except the PVE content is half baked because they started working on it 8 months ago. This game was destined to fail, with all the bugs, lack of content, lack of direction, its a shame. I always heard this game was like a trial ground for Amazon because they were going to make the new Lord of the Rings MMO, but unfortunately (or maybe fortunately) they lost the rights to that game.
This is worse than wildstar. I at least kinda cared about what was going on in the world of Wildstar. I have no connection to the people or events in this game.
Every patch until now has been some kind of improvement, but the mutators are making a lot of PvP players quit (which is a huge portion of player base) because of the lack of progression through PvP.
First few weeks was a blast. But soon after all my friends quit playing and so did I. We got to level cap started the gear grind and became bored. I also was kind of weary of the gpu issue. I have a 3080 ftw3 and even with power limit turned down it would spike quite high at times.
the fact you even made it that far is surprising. I played with a friend and we got to the point where you have to have a group for the dungeon quest... And by that time ppl had passed us by. We didn't start right away bc of work/life etc. Either way no one wanted to help us. So we were stuck doing the same boring board quest over and over and over. Then my only friend quit haha. I made it to 34 and was so bored from trying to get a group to help me through that and doing the same quest. I just never joined again.
@@clutched010 I do enjoy the game. Certain things are fun. I just got so turned off by game breaking bugs, credit the devs appeared to be trying to fix them, if the game turns around I would consider coming back. For dungeon quests, I was a day one person. So I never had issues for groups. Would go area and grab a group fast. I’m sorry you had trouble with that. The game had great potential.
I just got to the point where the mobs were annoying as fuck to fight at times (esp if you dont farm to get certain levels.), the running 10 million miles every time I wanna get 200 XP and 8 gold.
New World stans were so bad... I remember getting flamed in the beta for simply stating it WASNT READY, releasing it in its current state was a bad idea. People would get so angry with me telling me its fine because they dont care if the game was ready, they just wanted to play something. Look at you now.
I login once per dead and say dead game in global and the entire server flames me lmao, it's great. And these people flaming are all on the same covenant that will take 20 people to a fort to kill 1 person capping it and shit talk in local. Game is truly catered to mongoloids at this point.
"OMG we had 1500 people playing today when there were only 1400 playing yesterday... hit the music" **the boys are back in town blares over the speakers**
@@ChaosRagorA I see it from both sides but new world crossed the line. I was running for 15 minutes at a time sometimes just to get to a town or something. It was insane boring
@@ChaosRagorA No, it's people like you that think you have to suffer for the game to be good so people leave the game. Enjoy your 10 minute walks to a regular mob then 10 minute walk back and repeat that process 10 more times.
They need to put in so much work and time into making this game actually good and convince people to come back, that it might not be worth it. They should just take what they got, and launch a new world 2.0 in some years, with a discount for people that bought the new one.
It's funny how hopeful and trusting Asmon seems to be of Amazon to handle NW yet the last game amazon made that started to fail they just murdered and they already have a new mmo out in 2 weeks
They don't develop for Lost Ark, they simply are publishers so them having a new mmo in 2 weeks means nothing to AGS devs working on New World. Strange thing to point out.
@@runimcomingforyou.4505 Yeah someone else already said this 2 hours earlier. Weird you felt the need to say it again since nowhere did I say they were developing it.
@@shortsrus Should I read every comment under each of the initial comments to respond? You mentioned Amazon failing and murdering a certain game and then immediately following it up with Lost Ark being released by the killers yet Smile Gate are the ones who are gon' be responsible for Lost Ark and any failings that may happen in game related, not Amazon. New World is a disaster of a coding mess hence why all the issues after every patch which goes on to ruin the game further. Maybe try comprehending the crap you say so you don't mistakenly imply things you don't mean.
I was having a blast despite the bugs but this new patch feels like it was just implemented to create more grind. Its also created a wedge between players with a low gear score vs the over 600 crew.
9:25 Just checked NWDB and it is true, they disabled the server pop data, well at least on NWDB.. You know what that means haha... And the fact that we got more bugs after the recent fix is just crazy.. I will still play it but not as much as before..
I noticed the problem with new world, when I made a new character and that starting town looked exactly the same as the other. I then realized that the game had no heart.
You know how there were people saying there shouldn't be fast travel in Skyrim? Then someone made a mod for it, as everything was for Skyrim. Then you look at the download numbers and... There's not that many people that actually used the mod. As content packed as Skyrim was in its map size, majority of people still wanted a free fast travel option available. The reality is just that there's not that many hardcore players to justify charging the majority of players gold to fast travel
Skyrim wasn't designed around not having fast travel though, nor was Oblivion. That's why they don't work without fast travel. No mark/recall, no interventions, no public or private forms of transport, nothing. So when you disable fast travel you're just fucked, stuck where you are and have to walk everywhere. It's why Fallout 4 survival also sucks, fast travel disabled in a game designed around fast travel. There are horse carriages in Skyrim but they are a band aid at best if playing without fast travel. I played Skyrim before Morrowind and honestly mark/recall were the best things in Elder Scrolls. Todd is a neckbreather for removing them.
32:56 This moment right here is why I love Asmon's content so much. I'm not even a wow player, but its just so satisfying to laugh along with someone who is genuinely interested in and passionate for his hobby. Great stuff
problem nowadays is companies focusing on short term gains only. They want to be the first to release something or try to gain as much top dollar before release even. Alot of games that get released nowadays seem like a half finished shell and if they then do have a long term plan, it's hidden behind DLC. Bring back the days when studios developed a game that was released "When it's finished"' The next big thing i'm looking forward might be the RIOT "MMORPG"
Honestly i love the game. Its the most fun ive had with an MMO. I play solo and was able to obtain BiS gear all around with an average GS of 599. All my armor/weapons are BiS or close to BiS 600gs, jewerly ranges from 594-599 2/3 BiS traits The PvP is what holds the game for me. O really enjoy doing OPR and being able to outplay people, it feels like its finally an MMO where skill will carry you very far even more so than gear can. Using a musket, incentivising headshots over bodyshots FEELS good. Overall the game feels good, the world is interesting to explore etc. My main upset over the game is the bots. Without the bot problem, i really would be quite satisfied with the game
I will say without question the straw that broke the camel's back for me with a new world was the permadeath character bug that the developers let permeate for 3 weeks. There was literally a bug where your character would die and you could not exit the resurrection screen. There were patches and a couple of hot fixes in that 3 week period and they did not address the permadeath bug flat out unacceptable irresponsible negligent full stop if a permadeath bug exists in a game that should be priority number one ground zero issue.. Period. Because yes my character was dead for 3 weeks my game would update with patches they had made and would update with hot fixes they made and I would log in and my character is still dead smh. This bug permeated throughout the game from about week 4 of launch to about week eight of launch. This was a notable bug that was discussed on the forums heavily this did not just happen to one or two people this was happening to thousands of players.
Lmao, your character being permanently dead and making you unable to play on it for three weeks? That's no straw breaking the camel's back, that's an entire tree.
I saw all the comments on the forums about this and they were largely ignored, they just kept saying "theyre working on this" but that has been the tagline of the game
Nobody wants to cut trees for 100 hours of gameplay to hit max level. There's just no content in the game, pretty much as simple as that. There's nothing to do, I'm level 30 and I've already seen the whole game.
They can do 4 things that will help Immediately. 1- make dungeons and opr cross server and add another pvp battleground 2- remove orbs 3- dungeon finder 4-remove azoth for travel as you said.
Yep. The end game is so aids right now I don't even want to play it. There is literally 2 dungeons and they gate them behind no dungeon finder and week timers to craft an expensive as fuck key. Like it's so dumb I don't get it.
@@Raansu The bottles of azoth are like 25gold, the game hands you gold left and right constantly, its perfectly fine unless you carry around 300 weight of random armor and weapons like asmon
@@JaxAssassin I could care less about the mount it just taken 20-30 min to walk to quest to quest and another 20-30 min to turn it . It slow the game down. People that dont have alot time to level it take most of there time just walking . If I wanted to play a walking sim I would just play death stranding
Amazon nailed that reliable failure one step plan: have your brand new never worked together before dev team tackle a massive project right out the gates. A fucking mmorpg. That new world is persisting at all is amazing. New studios need to flex on small projects because every muscle in the team is getting to know the others. Thats right, they should have made a visual novel about romance of the piss bottle users in their wellness centers or something equally familiar.
Part of this is the current MMO culture: get to level cap as soon as possible and farm stuff. I honestly don't think most people play the games to play the games, but maybe this is just an issue of "to each their own." I do think that such a mindset leads to quick character burnout - we rush and rush to hit level cap and cap out crafting skills, then we're burned out on the content and 2 weeks in, we're demanding more content. On top of that, the constant "You're screwed if you don't have Azoth" is a giant pain in the ass.
That's definitely not my approach to MMOs, the journey to the endgame is always my favourite bit. Once I reach endgame, I usually get bored with just grinding the same content over and over. It's definitely what I see generally though - it seems like people have this mentality of trying to be the first to do everything, and that you're not a real gamer if you don't speedrun the MMO content to reach endgame ASAP. And then it's all about trying to be the best in their role on the server, like they're treating a primarily co-operative genre as a competitive one.
@@midastheunwise2423 And I think we still compare the releases of these new MMOs to the heady days of when WoW started, but its just not the same. People took months to hit 60. Some moved faster, yes. But in general, you had more actual roleplayers and more people just wanting to enjoy the content with friends rather than racing through it. The lack of formal classes and lack of ability to have more than two characters per region makes it so that you can't really experiment with different class builds, so that's both a good thing from the freedom standpoint (but lets be honest - most people aren't leveling all weapon skills to 20 on a single toon) but it also makes it so that you really invest in a single character and play only that character. Like you said, then you have hit 60 and you know all of the content and it's time to grind for gear and that generally just bores the hell out of me.
@@vallopallens FF14's the same though, in regards to you only needing one character. You can do everything, and it's pretty rewarding overall. That being said, FF14's lack of talent trees / varying builds per class is a bit disappointing. The logic is that there will always be a most viable build, which is true, but only power gamers actually care about that. However, if the majority of the MMO playerbase are power gamers, then it makes sense to not waste effort creating this option for variety when it could instead be focused on new endgame content, which is what that demographic wants more.
No, I can ensure that will not happen, because I usually see in steam people complain about bugs in alfa games or a lack of content in game with early acess or hating a free to play game that they didn't spent a penny.
@@rafaelsousasilva909 man yeah stupid people still exist but look at a game like thief simulator or most survival games saying it’s a beta helps for most games
The problem with saying "New worlds was bad on release, so that's all people talked about and remember" is that it kind of just ignores that the New World devs are extremely incompetent. This is just a copium excuse, because there's a game that failed and was absolute dogshit on release and became one of the most popular and considered one of the best mmorpgs out on the market. But new worlds is not showing us ANYTHING to give us confidence in the dev team. It's constant bugs, constant crashes, constant issues, etc etc etc etc etc etc etc This is why I have 0 hope for the game. There are way too many issues with the game's core philosophy and design. That just trying to patch it is like putting a flower on a pile of shit. It's still a pile of shit. They need to go back to drawing board and completely revise the game from the ground up. They can keep the good stuff and incorporate that into this hypothetical new game. But as it stands. The game is just dogshit. What's the point of doing anything in New Worlds? Instead of making this into an "mmorpg", They should've made this something more akin to Planetside 2. Focus purely on faction based warfare and pvp, rather than try any of the pve and rpg shit, Cause they obviously suck at it. As well as that's actually what they probably wanted, but Corporate told them to label this an mmorpg. LIke WTF kind of mmorpg has a 5k pop per server. Like wtf???? Who thought this was a good idea. They should NOT have done the stupid af faction thing. It honestly ruins the game. Let players create their own little factions and duke it out with each other instead of forcing us into RGB. This game had the potential to be SO FUCKING GOOD and the AGS team just shat on it. Both corporate/upper management and the dev teams themselves. Like how asmongold says that WoW being bad is not purely upper management's fault, but also the dev team for coming up with such stupid ideas. The AGS team has some stupid ideas and are filled with incompetent designers.
I played the game for 140hrs and was having fun. Then I got perma band and they wouldn't tell me why. I wrote multiple tickets to appeal or ask as to why I did, and they never gave me a strait answer. New World needs to get their shit together.
My biggest problem with this game is it doesn't cater to any of the casual gamers and it's lack of diversity in the quests.. Some might say so but I don't think it does. I spent 3 hours one night trying to get XP from those repetitive quests and I never even climbed half a level. I just don't have that kind of time to sink into this game. I play a bunch of other MMOs that have a casual gameloop for people with not that much time.
Changes: Merge servers to fix the population issues. Increase NPC/Node spawn rates. Increase XP rates or reduce XP required to 60. Introduce more efficient Azoth farming methods. Increase Azoth cost for crafting and reduce azoth cost for fast travel. Reduce the amount of lower tiered materials required in higher level crafting. Additions: Introduce the riding skill, mounts, and mounted combat at level 30. Incentivize world PvP more with Repeatable/Daily/Weekly quests and a ranking/reward system. Add world bosses in high level contested zones.
A "Themepark" MMO that had 4 dungeons, almost no endgame, and one where you could hit level cap in less than a week. Not surprising it crashed so hard. There are just soo many stupid decisions Amazon made with this game that really held it back. The whole "Island / World" being revealed from the start, isn't the entire premise of the game / lore discovering this new world you crash landed on? The lack of dungeons, the lack of enemy variety, zero raids or even really any world bosses for that matter...seriously, why was this game even released in this state?
Em.... dungeons and arenas teleport you from anywhere in the world when you enter.... since day one. In this last patch theres also a new teleport outside of every dungeon and arena, so u dont have to run for 1min (theres not a single dungeon where u had to run for 10min btw). Also remember that we the last couple of patches more ppl are pvp flagged and literaly every day theres pvp outside of dungeon entrances, its part of the idea. Its important to be in touch with the subject you talk about before u talk.
I really tried to give NW a try. Just couldn't stand it. To be honest the combat and general experience just felt way too clunky for an MMO's standard in 2021/2022. An MMO in this day and age really neeeeds to feel smooth and fluid. NW does not. The patches made it better, but it's still not remotely even there imo. edit: Oh, and small note but really fucking bugged me. Laugh all you want, the storage system was a good percentage of the reason I quit too. Let me hoard my 300k wood and stone in my bank please.
It would make literally no difference if the game released with the gypsum patch, only 16.5% of the playerbase reached level 60 according to steam achievements, which means right now theres only 8.25% of that playerbase still playing the game. Also 48% got to level 30, 52% quit before getting to level fucking 30, the end game isnt the problem, the whole fucking game is the problem
New World is a walking/running simulator, and questing forces you do rung LONG distances CONSTANTLY. And that's my main reason for quitting. Not the only reason, though - them reducing crafting exp was another main issue for me. But you're right, Asmon - get rid of Azite, it will solve many problems.
In new world, you can max out your crafting, get the best materials to craft a weapon and roll crap weapon stats. It's too difficult to craft good gear.
I think an unseen dilemma for new mmo's is that people log into them and feel they've done all this in wow and takes any excitement out of the new game
I said it before when New World came out that people are stuck in the WoW mentality of got to get to endgame as fast as possible and I can’t be behind.
@@thetruestar6348 The difference between WOW and New World is : WOW was amazing before and that is what holds the fans , new world was bad from the start because they focused too much on money. WOW was at first a creation out of love before they got greedy and ruined it. That is what makes WOW an addiction...the *past*
@@thetruestar6348 um no the game was actually good on launch then when people started getting to max and getting perks they wanted they started to realize how fucking broken the game was. On top of now weapon nerfs, patches that literally break the games sync, and more lag, people quit and the only players remaining are the true addicts who are running mutators like slaves for no reason. I did get to 60 fast and I enjoyed wpvp and leveling a lot. I also enjoyed pve. Even at max lvl with good gear I was pvping every single day and having fun, then they slowly started to break or make the game worse at an alarming rate. Pve is now forced to increase gear power in pvp, and pvp is broken so there is no point. Pve players will run mutators until they realize their own denial.
New world plan is to monetize fast travel. We knew about this since the beta and the announcement of a store. Bad travel design was left in the game intentionally to create an artificial need. Now the game is paying for it.
everyone that complains about new word being bad has literally over 500 hours played and the game released 3-4 months ago… make it make sense lol they kept you playing for so long and you are burnt out now id say if i kept a player playing over 500 hours after 3-4 months after release that’s a pretty good game to say the least
I have issue with the combat system. If you ever played as a Berserker in Tera Online, you would understand how good combat is in that, and how lacking New World combat really is. If they would just learn from Tera Online, and revamp the combat in New World, it would go a long way to making New World better. Then they can learn what a MMO is from Everquest.
still enjoy the game somehow. i guess because i see the effort theyre putting in to make a finished product inspires me. those guys are working non-stop, and i respect that
Yeah I don’t think many can question the commitment of the staffs effort towards the game… maybe instead it’s just if you’re willing to stick around? I’ll keep popping in
That first graph doesn't show total population, those games aren't doing "better" than New World. That data needs a huge asterisk next to it, based on what he is typing to imply by it. Retaining 10 players out of 11 isn't "better" then retaining 50k out of 300k. Also, people DID call this game a failure when it was at 200k
I'm shocked that they are so far behind in character creation, and costume/skinning options in 2021/22. It's so bland, and the skins they do have are so dumb. In every iteration of New World, as soon as I seemingly get to "end game gear" they put another time wall infront of me and I'm starting to lose interest in the continued repetitive grind. It hurts because I really like the back bone of the game.
After 1,5k hours of New World I finally decided to quit. I kept lying to myself that this game has "potentional" and "it will become better then everyone will return" until I couldnt lie to myself anymore and told myself how dogshit New World actually is. You can barely call it a "MMORPG" Tuning orbs which you need to do fucking dungeons, best gear is crafted gear. Expertise/Watermark system is also the worst gearing up system i've ever seen. The Mutation is "meh" at best. The content in this game which was considered "endgame" could be done by a big group of randoms right-clicking. The dungeons can hit hard. but have the mechanics designed to be difficult for deranged toddlers. Fresh game or not, Doesn't excuse it for the lack of decent endgame content.
I had some WoW guildies who acted like New world was the best thing since sliced bread when it was coming out. They went silent less than a month later it released.
I quitted New World with a close to max-out character(580WM, 100K G, 2 Pro left to max, etc.) BECAUSE of the Gypsum patch. I played the game for freedom and they forced a daylie shit show on me. If the Gypsum patch would have been there on release I would not have bother buying the game. The change from sandbox to daily gated themepark is what killed it for me.
They disable the ability to see each server population number, so you have to guess which server is good now. Such a shady move. Now not only you have to grind for 600GS, you also have to grind mutation to get 625. And the reason why you cant grind mutation, is not because your equip sucks, but it because the game scale based on Gear score instead of gear stat. In comparation, 625 and 590 stat difference isnt significant. And you must grind PvE, PvP? Crafting? Gathering? They are useless. Dont bother getting umbral shard from crafting, it's useless.
So I might be alone on this but after trying out ESO and FF one thing that really stood out to me was that they weren't really these open world MMO that I wanted them to be. I didn't feel nearly as immersed as I did when I played WoW as you have a loading screen to enter every single zone.
@@prakulrathnakar that's what people do. They hate. People are hating games like wow, legue and csgo.. u think an objectivly garbage game which lasted 2 months wouldn't recieve hate?
There needs to be a team creating an MMO for the first time that take a LONG time sitting down and saying “Let’s make a list of every single awesome thing we like from a ton of MMO’s” Make a massive list, make sure all of them are in your game!! Then say “What are the bad things in all the MMO’s we play” and do your damdest to make sure yours doesn’t. And make them FUN. Fuck man I know it’s hard to make the game but having the ideas and good plan is not hard at all
@@Nico78Not I don't really understand how you got to the conclusion of the node system being designed for hardcore pvp players? I see it as a way to have regular activity for mass pvp and a change of scene (quests, areas, dungeons, bosses) at the same time. I don't see any group losing here. Now of course it could be implemented badly or unbalanced, but the current state of the game seems promising to me. Granted, I'm a Lineage 2 fan (C4-IL mostly), so any chance of mass pvp hypes me up to the moon.
You're kind of right about gating expeditions with keys keeping people doing the other content. They made keys a lot easier to get. When I can't get in an expedition I mostly just stand around. I kind of don't want to do the other content which is weird because I actually like it.
Still having a blast with the game. I would love to see more end game pvp content or just more PvP content in general. I think that would help increase retention and bring new players in as well.
For me the most important things are what you mention here: 1. Quest are too boring, they should learn form the OldShool Runescape ( my opinion). 2. That azoth thing is a nightmare, I would like to move around the world freely. 3. Adding mounts would be a really nice feature to improve at least moving time at end game or middle game. Im lvl 57 and every time I get in I get bored at the fact that I have to move to the other side of the map to change a bit questing but I never have enough azoth to do it.
The biggest issue I have with new world is it lacks actual substance. The world looks good but there’s nothing to do in it and everything you do whether it be crafting, gathering, dungeons, pvp, all feels like an artificial time sink with a goalpost they keep changing and moving around to act like there’s a reward at the end. The entire new world experience goes like quest from level 1-30, get bored and spam town boards to level 60, do chest runs for a month, quit.
New world got overly caught up in the appearance of the world itself, which is awesome, maybe the best ever in fact...but that's not enough if the gameplay experience is pedestrian, clunky, annoying and buggy.
Meh most of the zones look exactly like all the others. There’s almost no variety in the game. BDO and FFXIV have some absolutely beautiful worlds I’d say. Leaps and bounds more creative than NW
@@sugarfree5055 Two cities are copy-pastes of one another. Same for some corrupted and lost locations. Building assets for farms/fishermen lodges and monster camps in the wild in FL, BW and RW are re-used. Even monsters that are supposedly new are re-skins of others. In the new expedition, the first boss is a reskin of an existing monster we see for the first time in CK at level 40 with two additional scripted moves, and the second boss is a reskin of the Siren arena boss in RW with literally no change in her moveset. Just because GC, EG and SM look different than the rest of the world doesn't mean you cannot see the repetition of the assets used in the other regions nor the environments looking samey.
@@Nico78Not yes, thats true ofc but reused assets are common in mmos if u ask me, look at WoW for example, nearly evry low level Cave has the same layout etc. Hell i dont defend new world fuck no but some zones are indeed not bad looking
@@sugarfree5055 I agree, though I think that overall, because Azeroth was gigantic even at Vanilla compared to Aeternum, seeing these reused assets so commonly while exploring NW's world make it feel samey, as if the areas and locations on a grander scale had no real distinction from one another. Maybe I'm wrong on that part but I don't remember WoW seeing those samey locations as commonly as in NW. I would say that EG and SM are the two most memorable regions in NW because they are so distinct from all other regions. Whereas, if I were to take BrightWood for example, to me, BW is similar to Reekwater even if the cities aren't the same, purely because the environment overall is kind of the same.
One thing about walking from place to place in New World is that you get distracted with the exploration, the abundance of things you can gather and certain player interactions. But yes, the traveling can be painful from time to time, in my strictly but humble opinion.
I think the big problem is that they didn't have a vision for what they wanted the game to be. First they wanted to make a niche PVP centric MMO. But with the attention the title was getting they changed course to try to make it as broadly appealing as possible in a short amount of time. I honestly think they should have kept the original vision of it being a PVP centric MMO and focus on a niche market in order for Amazon to get a good foothold on the technology that they then could have used for their Lord of the rings MMO once they learned their lessons. Instead, by trying to make new world into a broadly appealing game, they cannibalized their marketplace for potential Lord of the rings title.
The problem was that it is a 1 time purchase so they want people to quit if it was sub per month they would have more incentive to keep making it better
I mean Kira was posting negative videos since day one. The game is far from perfect but it was 40 bucks. All these people bitching about the hundreds of hour the poured into it.. that means you got really cheap entertainment
I was in my 30s. I wasn't really bored, but the player social structures kept collapsing and sucks. I find it hard to come back now because they changed all the skill progression so it's far more difficult, giving tons of unfair advantage to a few early finishers. Put the progression back before I give it a second look.
Crazy how I knew this MMO was gonna fail in 5 hours of playing it. Couldn't imagine farming out hundreds if not thousands of hours in a game that was easily seen as a dead end.
if you thought in the first 5 hours it would fail, youre insane. cause id say a majority of people got a good 30-50 hours of gameplay that had them completely hooked. the beginning of the game was incredible, it only got bad once you realized nothing changed when you were lvl 30 lol
I really enjoy NW for what it is, despite all its flaws. But its just me and....considerably still quite large ammount of people, by average mmo standards. But the thing is imo people had waaaay to high expectations with new world (cant blame them - marketing was big and the other options are either weeb'ish or bad or average as well)
The game doesnt even dent the totality of amazon. All the game failing does is disappoint the mmo community once more, and working class people potentially losing more jobs in the amazon game studios.
It's a shame the game isn't fantastic. Since WoW went to shit I've been wishing for another game I could play long term. A lot of steam games are grind able yea but theyre not something I can play for months. And then this new MMO comes out, looks great graphically but turns out to be a dumpster fire after release. Not happy to see the gaming community be let down. Amazon made their billions they could do something great if they cared but they don't. It's disappointing and I hope Lost ARC isn't also a let down.
I stopped playing after the gypsum patch came out. While it was better, it made the game feel even more tedious to me. My server merged the day after I stopped playing. Even thinking about competing with more players for resources was reason enough to not want to keep up the infinite grind. I already had enough of grinding to play the game. The thought of how much more it was going to take just to do basic shit in the game was enough for me to full stop.
Yeah the pvp is great, but all their reward and progression systems right now are based on pve. OPR is dead because everyone is running mutations. Cost / risk entry for running mutations in a pug is way out of whack, you could blow your once a week key by running with people who can't complete the content. If you're not in a company that owns territory and is organised then you are pretty much locked out of progression.
I don't want LFG anywhere near the game. However, something like summoning stones would go a long way to make traveling to dungeons feel better. Or mounts.
Youe travel time points were the exact reason I didn't play FF11. First time I saw the game was watching a friend play for 45 minutes, and the entire time was him running from 1 place to another.
One other reason why people probably wouldnt play New World, is because it was bricking graphics cards and Amazon kept pushing it off like they had nothing to do with it. That turns people off instantly.
Generally speaking, unless the game is WoW or FF14, if you hear the word "server merges" you know that the game isn't doing so hot despite not being able to judge exactly how populated the servers in question are.
Stop giving them ideas Zack
Hi Kira!
@@lazyjoe2866 hi joe
@@KiraTV1 My whole company is moving Lost Ark already lmao
@@KiraTV1 This is wholesome. Gonna go sub to you for this
Could you look into the dungeon grind, umbral shards, progress being meaningless now with everything on gearscore scaling or gtfo. the weapon swap bug, the fact that we've all been nerfed because of the new shard grind. the other fact that it's been the same 2 dungeons this entire time, only now we're weaker when progressing the dungeons. how none of our gear matters, our builds, our setups, theorycrafting, everything is out of the window in favor of gearscore. how you could theoretically complete the hardest difficulty with green tiered gear that's 625, and get wiped on the middle difficulty with our legendary 600 gear. how the entire game has turned into grinding the same 2 dungeons we've been grinding for months now. the fact that pvp players have no meaningful way of progressing and entire pvp companies are jumping ship to other games. these are core reasons why the community at large are still quitting on mass. most are figuring out the real grind system in the game and nobody is for it, other than those at the very top 0.5% that cheated the system early on and now have nothing better to do.
This might seem like a silly point and it certainly isn't the biggest issue the game had, but on top of everything else marketability is important and it's weird that a game published by such a big company didn't even attempt to create any iconographic imagery to market itself with.
The idea of an MMO where you explore a new world is cool and interesting and has endless potential but while the actual graphics look great, everything about the visual design is incredibly generic. Which can work if your title excels at something like combat or unique RPG systems, but the general consensus seems to be that the gameplay systems are all good enough to be fun but not enough to stand out.
The game doesn't occupy a place in my mind when I'm not actively watching something about it, whereas other games I've never played do because they're designed or sold in a way that makes them stand out. I'm not sure what the big selling point is supposed to be for New World, the thing I'm missing out on that I'll get if I play this.
As someone that doesn't play the game, I wholeheartedly agree. The identity of the game is vague.
Could it be secretly an alpha for something with more identity (Riot MMO??)
@@superghost6 hahaha
This is exactly what I've always told people that brough up this game in a conversation: it looks generic and bland. The gameplay doesnt seem interesting enough to overlook the fact that it lacks some charm or identity to itself.
>The idea of an MMO where you explore a new world is cool and interesting and has endless potential but while the actual graphics look great, everything about the visual design is incredibly generic.
There was reporting that originally it was much more traditionally colonial and had Indians and whatnot and they changed it because the company thought it was problematic. So yeah, that's the kind of people you're dealing with, people who would look at anything interesting and controversial and go, "Oh no, got to remove that." That's how you get these totally bland, forgettable games that appear as if they rolled off a widget-maker. Because they did.
@@zeriel9148 It is still colonial hence it being called "New World" and the Indians part I never heard before. There was one article which got dunked on equating New World to our world here which is ridiculous since the New World's video game is all fantasy. I think you're mixing up narratives and ultimately giving misinformation unless you can prove me wrong that this game was meant to have Indians cuz as of right now to me you're talking out of your ass.
I dont think people realize how bad New World is fundamentally. I've been occasionally checking their bug forums.
It's page after page of bugs and it's not 1 bug reported a thousand times. It's 1000 different unique bugs reported individually.
What's Publicly reported are only the big bugs like the invulnerability bug or duping bug but that's not what's in the Forums. It really is an uncontrolled Wild Fire and the devs don't have any real solution.
@@Guy811 Every 60 seconds a minute passes
The thing that killed it for me and my friends was not being able to play on the same server at the beginning, by the time server transfers came out we were all bored of not leveling with each other and just quit.
lol with that amount of motivation u never gonna reach endgame in any mmo
If the game fails to keep the player / gate the player from what they want because of some dumb design then the players are gonna leave. Wdym they won't be able to play any other mmos because of mOtiVAtIOn
@@sugarfree5055 any mmo that kills motivation immediately at the beginning of the game isnt gonna have any players for the endgame… oop look what happened.
New world fell into the same trap that other games have in the past - the end game was weak. It was very difficult for even a casual+ like me (100's of hours in the first couple of months) to run dungeons. I believe if there was a set of 6-8 dungeons at end game with no keys (the keys should have been for mutators (ala mythic+) only) then people would have been more engaged. They also should have iterated on invasions, wars, outpost rush (was late too) more often.
@@Ghost1170 excellent point.
was the end game weak or was the entire levelling experience spoiled by the full fucking game being in the live beta tests?
@@Ghost1170 pretty sure the game was in dev for 3 years
Yeah agreed. I had so much fun before I hit 60, once I hit 60 I was so depressed because the “content” we had was too much of a headache to do so o never logged back in..
Most players stopped around level 40. The base content of the game was the same just reskinned again and again. Not just about bowing for the sweaty obese guys
Even if they release a great expansion, ppl would have to slog through the vanilla content first. And that's where the problem lies. The main content needs to be revamped completely in my opinion. After 50 hours I was so fed up with the same enemies and same quests that I had to quit.
Have not looked back since then.
Asmons cope is so strong for New World, population is still dropping and the devs are adding more grind as content which turns more people away
Actually, i enjoy finally having something to do after lvl 60 when previously, it was just "buy best gear on market, and go PvP". That was it. Was trash for an experience. Now we actually have something to work towards, including good PvE gear for the mutated dungeons.
@@dawnphantom2439 for me, the mind numbing grind for crafting materials just to have a chance at having somewhat acceptable equips for war is a painful endgame path, then it's looking like you just rinse and repeat this process, even far down their roadmap.
I couldnt bring myself to get past lvl 20. And I would have just dump resources into Asmongold to see all the end game stuff.
@@dawnphantom2439 Aside from the fact that all of the progress we've made is meaningless given the grind put in place. Dungeons scaling off of gear score and nothing else really ruins any and all fun to be had in the first place.
@@dawnphantom2439 You don't really have anything to work towards though. There isn't any content waiting for you after 625, shit there isn't even a reason to grind gear score at all. There aren't any raids, ranked pvp, or really anything that is meant to benchmark your characters power. Increasing the gear score to 625 would make sense if you had to do it to access higher level content, like raids. You grind gear score to do the higher level mutators, to get higher gear score items, to do higher level mutators, to get higher gear score items, to do higher level mutators, to get 625 loot that comes with 1 extra stat point on it.
- Remove Azoth
- Just have a universal shared stash thing. (Actually removing Azoth would basically make having stashes in different cities okay, since you could just transport between them freely)
those seem to be some of my biggest gripes
You still complain about azoth? Seriously? After they added aptitude caches making azoth the easiest thing ever to get? And after lowering azoth costs for traveling in the january update? 💀💀💀 I don't even farm anything and I have 118 azoth vials in my inventory rn
@@propersod2390 I actually haven't played the game in the past month, but I doubt that just lowering the Azoth cost would satisfy me. The quests got too boring and repetitive, and as soon as I got established in a town I had to go on to the next town leaving all my stash and my 'projects' behind. I didn't even get to max level because the game is so boring.
I love the goofy song in the beginning, it fits so well to Asmon wiping on a boss or telling a funny story about chat
Does anyone know the name of the song?
so glad your pumping the videos out again. my morning asmongold video has become a routine lol
Yup. Morning hour on FFXIV before work with Asmon on in the background. Is nice. :)
Asmongold : *Plays New World.*
Twitch chat : "I'm gonna pay you $100 to fuck off."
And a double wide trailer.
Colon : colon
Colon : colon
Smokes let’s go
If they just kept the beta open and let the community help it earlier on it wouldnt have turned into a shit show. from someone who spent 700 hours in the game its sad to see how badly they fucked it and continue to make it grindy for new players. Its a game I can no longer recommend unfortunately
Naaaaaaaaaaaaah man.
Noooo dooooooooooood! :D
No one needed just another new MMO that is not a complete freak revolution and this one isn't.
And I'm tired repeating myself what an MMO needs to be such a game. :D
would you recommend for casual playing though? say 2 hours a day, maybe 3 to 5 times a week?
You don't know how fked Lumberyard is. It's amazing that they even got it to kind of work. If they'd used a real engine it probably would have been a great game.
@Bukkie661 I just mean the forums were full of bugs during the betas, the same ones that came out at launch and they just didnt fix them and caused a lot of issues when it launched. It was poorly done and if it was just left in open beta for a few more months at least some of the huge issues that occurred would have been avoided.
@@ZeilArt yeah, its got a great first 20-30 levels, really great intro and that would probably take you a while. Definitely worth the money but at the moment at end game the fun grinds to a halt
LOVE that pandaren inn music in the intro!! It's so nostalgic for me cause it reminds me of when WoW wasn't so dark and grim and Shadowlandsy.. it was bright, colorful, and there was a friggin farming simulator. For just a few months, all was peaceful in the world..
Huh, having never played WoW at any point I found that interesting. If there were peaceful, bright sunny days with your own plot of land and to build on and grow plants sounds nice.
I love both sides. The silly, funny colorful content and charm with the gritty, comic-booky war-like stories.
@@mikoto7693 u should try classic SoM. I played classic a couple weeks before TBC came out and was one of the most fun experienes ive had in gaming, mainly cuz community, and learning about how my class worked. it is VERY tedious at times, but you just look back at those moments and laugh. Somehow, a game like this kept the attention of a 16 year old gen z kid
At this point my lvl60 is just parked and I'm waiting for the game to hopefully get better.
me too man :(
What was worse, this or Wildstar? I think Wildstar was an amazing game held back by shitty leadership
Wildstar at the very least had a vision, The Devs just couldnt get it together. New World does not have a vision and never has. It was supposed to be a hardcore sandbox PVP mmo, then too many people complained, so they tried to turn it into a themepark PVE based MMO with PVP elements, except the PVE content is half baked because they started working on it 8 months ago.
This game was destined to fail, with all the bugs, lack of content, lack of direction, its a shame. I always heard this game was like a trial ground for Amazon because they were going to make the new Lord of the Rings MMO, but unfortunately (or maybe fortunately) they lost the rights to that game.
Wild star was good
This is worse than wildstar. I at least kinda cared about what was going on in the world of Wildstar. I have no connection to the people or events in this game.
Wildstar has real devs.
Every patch until now has been some kind of improvement, but the mutators are making a lot of PvP players quit (which is a huge portion of player base) because of the lack of progression through PvP.
First few weeks was a blast. But soon after all my friends quit playing and so did I. We got to level cap started the gear grind and became bored. I also was kind of weary of the gpu issue. I have a 3080 ftw3 and even with power limit turned down it would spike quite high at times.
the fact you even made it that far is surprising. I played with a friend and we got to the point where you have to have a group for the dungeon quest... And by that time ppl had passed us by. We didn't start right away bc of work/life etc. Either way no one wanted to help us. So we were stuck doing the same boring board quest over and over and over. Then my only friend quit haha. I made it to 34 and was so bored from trying to get a group to help me through that and doing the same quest. I just never joined again.
@@clutched010 I do enjoy the game. Certain things are fun. I just got so turned off by game breaking bugs, credit the devs appeared to be trying to fix them, if the game turns around I would consider coming back. For dungeon quests, I was a day one person. So I never had issues for groups. Would go area and grab a group fast. I’m sorry you had trouble with that. The game had great potential.
Something is wrong with New Worlds coding.
I just got to the point where the mobs were annoying as fuck to fight at times (esp if you dont farm to get certain levels.), the running 10 million miles every time I wanna get 200 XP and 8 gold.
30:10 starts listing every core fundamental thing about an mmo that new world needs to improve.
I am beginning to question zack’s taste in gaming.
New World stans were so bad... I remember getting flamed in the beta for simply stating it WASNT READY, releasing it in its current state was a bad idea.
People would get so angry with me telling me its fine because they dont care if the game was ready, they just wanted to play something.
Look at you now.
I login once per dead and say dead game in global and the entire server flames me lmao, it's great. And these people flaming are all on the same covenant that will take 20 people to a fort to kill 1 person capping it and shit talk in local. Game is truly catered to mongoloids at this point.
"OMG we had 1500 people playing today when there were only 1400 playing yesterday... hit the music"
**the boys are back in town blares over the speakers**
I quit at level 40 from being bored of having to walk everywhere 😐
Lmaoooo saaaame walk around everywhere super long and go do repetitive ass quests
That's about where I tapped out too.
@@ChaosRagorA yeah, you're right. Walking through an almost barren landscape for 20 minutes to do a boring kill quest is what makes an MMO good.
@@ChaosRagorA I see it from both sides but new world crossed the line. I was running for 15 minutes at a time sometimes just to get to a town or something. It was insane boring
@@ChaosRagorA No, it's people like you that think you have to suffer for the game to be good so people leave the game.
Enjoy your 10 minute walks to a regular mob then 10 minute walk back and repeat that process 10 more times.
They need to put in so much work and time into making this game actually good and convince people to come back, that it might not be worth it. They should just take what they got, and launch a new world 2.0 in some years, with a discount for people that bought the new one.
It's funny how hopeful and trusting Asmon seems to be of Amazon to handle NW yet the last game amazon made that started to fail they just murdered and they already have a new mmo out in 2 weeks
They're only publishing Lost ark though
Just like Microsoft, Amazon is not afraid to delete
They don't develop for Lost Ark, they simply are publishers so them having a new mmo in 2 weeks means nothing to AGS devs working on New World. Strange thing to point out.
@@runimcomingforyou.4505 Yeah someone else already said this 2 hours earlier. Weird you felt the need to say it again since nowhere did I say they were developing it.
@@shortsrus Should I read every comment under each of the initial comments to respond? You mentioned Amazon failing and murdering a certain game and then immediately following it up with Lost Ark being released by the killers yet Smile Gate are the ones who are gon' be responsible for Lost Ark and any failings that may happen in game related, not Amazon. New World is a disaster of a coding mess hence why all the issues after every patch which goes on to ruin the game further. Maybe try comprehending the crap you say so you don't mistakenly imply things you don't mean.
I was having a blast despite the bugs but this new patch feels like it was just implemented to create more grind. Its also created a wedge between players with a low gear score vs the over 600 crew.
I always thought New World would've worked better as a survival game.
New world is an endless, infinite, soulless, carrot chasing simulator, its as simple as that.
Which game isn’t?
all games are. Life is the only game that has a soul and an true end.
@@prakulrathnakar any game that isn't soulless
@@WeallAreAdults cringe nihilist
That sounds like real life.
9:25 Just checked NWDB and it is true, they disabled the server pop data, well at least on NWDB.. You know what that means haha... And the fact that we got more bugs after the recent fix is just crazy.. I will still play it but not as much as before..
I noticed the problem with new world, when I made a new character and that starting town looked exactly the same as the other. I then realized that the game had no heart.
You know how there were people saying there shouldn't be fast travel in Skyrim?
Then someone made a mod for it, as everything was for Skyrim. Then you look at the download numbers and... There's not that many people that actually used the mod.
As content packed as Skyrim was in its map size, majority of people still wanted a free fast travel option available.
The reality is just that there's not that many hardcore players to justify charging the majority of players gold to fast travel
Skyrim wasn't designed around not having fast travel though, nor was Oblivion. That's why they don't work without fast travel. No mark/recall, no interventions, no public or private forms of transport, nothing. So when you disable fast travel you're just fucked, stuck where you are and have to walk everywhere. It's why Fallout 4 survival also sucks, fast travel disabled in a game designed around fast travel. There are horse carriages in Skyrim but they are a band aid at best if playing without fast travel.
I played Skyrim before Morrowind and honestly mark/recall were the best things in Elder Scrolls. Todd is a neckbreather for removing them.
Lol if they don’t want to fast travel they could just… not
You can fast travel in Skyrim though? Or am I missing something.
32:56 This moment right here is why I love Asmon's content so much. I'm not even a wow player, but its just so satisfying to laugh along with someone who is genuinely interested in and passionate for his hobby. Great stuff
problem nowadays is companies focusing on short term gains only. They want to be the first to release something or try to gain as much top dollar before release even. Alot of games that get released nowadays seem like a half finished shell and if they then do have a long term plan, it's hidden behind DLC. Bring back the days when studios developed a game that was released
"When it's finished"' The next big thing i'm looking forward might be the RIOT "MMORPG"
Love Kira's vids, it´s nice to see you reacting to it.
Kira is usually a moron, but NW is pretty easy picking. Everyone thinks the same.
Honestly i love the game. Its the most fun ive had with an MMO. I play solo and was able to obtain BiS gear all around with an average GS of 599. All my armor/weapons are BiS or close to BiS 600gs, jewerly ranges from 594-599 2/3 BiS traits
The PvP is what holds the game for me. O really enjoy doing OPR and being able to outplay people, it feels like its finally an MMO where skill will carry you very far even more so than gear can. Using a musket, incentivising headshots over bodyshots FEELS good. Overall the game feels good, the world is interesting to explore etc.
My main upset over the game is the bots. Without the bot problem, i really would be quite satisfied with the game
And the duping bugs absolutely destroying the economy
It’s the duping bug that made me quit. Everything felt pointless
I will say without question the straw that broke the camel's back for me with a new world was the permadeath character bug that the developers let permeate for 3 weeks. There was literally a bug where your character would die and you could not exit the resurrection screen. There were patches and a couple of hot fixes in that 3 week period and they did not address the permadeath bug flat out unacceptable irresponsible negligent full stop if a permadeath bug exists in a game that should be priority number one ground zero issue.. Period. Because yes my character was dead for 3 weeks my game would update with patches they had made and would update with hot fixes they made and I would log in and my character is still dead smh. This bug permeated throughout the game from about week 4 of launch to about week eight of launch. This was a notable bug that was discussed on the forums heavily this did not just happen to one or two people this was happening to thousands of players.
Lmao, your character being permanently dead and making you unable to play on it for three weeks? That's no straw breaking the camel's back, that's an entire tree.
I saw all the comments on the forums about this and they were largely ignored, they just kept saying "theyre working on this" but that has been the tagline of the game
Nobody wants to cut trees for 100 hours of gameplay to hit max level. There's just no content in the game, pretty much as simple as that. There's nothing to do, I'm level 30 and I've already seen the whole game.
COPIUM
Bro, you havent seen the whole game if you havent done wars, which is litterally the most fun part of them game.
@@LouisMorissette Only less than 2% of the total playerbase had/has access to wars.
They can do 4 things that will help Immediately.
1- make dungeons and opr cross server and add another pvp battleground
2- remove orbs
3- dungeon finder
4-remove azoth for travel as you said.
Yep. The end game is so aids right now I don't even want to play it. There is literally 2 dungeons and they gate them behind no dungeon finder and week timers to craft an expensive as fuck key. Like it's so dumb I don't get it.
The biggest thing for me is the mounts issue they need a faster to get around not porting every where walking everywhere
How would mounts be faster than azoth fast traveling, or do you just want mounts that bad?
Or sprint button everyone can use, and uses your stamina, like Dark Souls
@@Raansu The bottles of azoth are like 25gold, the game hands you gold left and right constantly, its perfectly fine unless you carry around 300 weight of random armor and weapons like asmon
@@JaxAssassin I could care less about the mount it just taken 20-30 min to walk to quest to quest and another 20-30 min to turn it . It slow the game down. People that dont have alot time to level it take most of there time just walking . If I wanted to play a walking sim I would just play death stranding
Amazon nailed that reliable failure one step plan: have your brand new never worked together before dev team tackle a massive project right out the gates. A fucking mmorpg. That new world is persisting at all is amazing. New studios need to flex on small projects because every muscle in the team is getting to know the others. Thats right, they should have made a visual novel about romance of the piss bottle users in their wellness centers or something equally familiar.
Part of this is the current MMO culture: get to level cap as soon as possible and farm stuff. I honestly don't think most people play the games to play the games, but maybe this is just an issue of "to each their own." I do think that such a mindset leads to quick character burnout - we rush and rush to hit level cap and cap out crafting skills, then we're burned out on the content and 2 weeks in, we're demanding more content. On top of that, the constant "You're screwed if you don't have Azoth" is a giant pain in the ass.
That's definitely not my approach to MMOs, the journey to the endgame is always my favourite bit. Once I reach endgame, I usually get bored with just grinding the same content over and over. It's definitely what I see generally though - it seems like people have this mentality of trying to be the first to do everything, and that you're not a real gamer if you don't speedrun the MMO content to reach endgame ASAP. And then it's all about trying to be the best in their role on the server, like they're treating a primarily co-operative genre as a competitive one.
@@midastheunwise2423 And I think we still compare the releases of these new MMOs to the heady days of when WoW started, but its just not the same. People took months to hit 60. Some moved faster, yes. But in general, you had more actual roleplayers and more people just wanting to enjoy the content with friends rather than racing through it. The lack of formal classes and lack of ability to have more than two characters per region makes it so that you can't really experiment with different class builds, so that's both a good thing from the freedom standpoint (but lets be honest - most people aren't leveling all weapon skills to 20 on a single toon) but it also makes it so that you really invest in a single character and play only that character. Like you said, then you have hit 60 and you know all of the content and it's time to grind for gear and that generally just bores the hell out of me.
@@vallopallens FF14's the same though, in regards to you only needing one character. You can do everything, and it's pretty rewarding overall.
That being said, FF14's lack of talent trees / varying builds per class is a bit disappointing. The logic is that there will always be a most viable build, which is true, but only power gamers actually care about that.
However, if the majority of the MMO playerbase are power gamers, then it makes sense to not waste effort creating this option for variety when it could instead be focused on new endgame content, which is what that demographic wants more.
New world should have “launched” as a open beta I think people would have been far more forgiving if they did
So just hide behind the term beta like every other company instead of not releasing unfinished games.
@@fangtimes0 well 1 it’s already pretty much a beta and 2 for a online game like new world having a open beta is a good idea
No, I can ensure that will not happen, because I usually see in steam people complain about bugs in alfa games or a lack of content in game with early acess or hating a free to play game that they didn't spent a penny.
@@rafaelsousasilva909 man yeah stupid people still exist but look at a game like thief simulator or most survival games saying it’s a beta helps for most games
Nah. That's the problem to begin with. games are beta forever nowadays....
The customer is always right on what he likes and what he doesn't, he is not always right on what he wants or how he wants it.
The problem with saying "New worlds was bad on release, so that's all people talked about and remember" is that it kind of just ignores that the New World devs are extremely incompetent.
This is just a copium excuse, because there's a game that failed and was absolute dogshit on release and became one of the most popular and considered one of the best mmorpgs out on the market.
But new worlds is not showing us ANYTHING to give us confidence in the dev team. It's constant bugs, constant crashes, constant issues, etc etc etc etc etc etc etc
This is why I have 0 hope for the game. There are way too many issues with the game's core philosophy and design. That just trying to patch it is like putting a flower on a pile of shit.
It's still a pile of shit.
They need to go back to drawing board and completely revise the game from the ground up. They can keep the good stuff and incorporate that into this hypothetical new game. But as it stands. The game is just dogshit. What's the point of doing anything in New Worlds?
Instead of making this into an "mmorpg", They should've made this something more akin to Planetside 2. Focus purely on faction based warfare and pvp, rather than try any of the pve and rpg shit, Cause they obviously suck at it.
As well as that's actually what they probably wanted, but Corporate told them to label this an mmorpg.
LIke WTF kind of mmorpg has a 5k pop per server. Like wtf???? Who thought this was a good idea.
They should NOT have done the stupid af faction thing. It honestly ruins the game. Let players create their own little factions and duke it out with each other instead of forcing us into RGB.
This game had the potential to be SO FUCKING GOOD and the AGS team just shat on it. Both corporate/upper management and the dev teams themselves.
Like how asmongold says that WoW being bad is not purely upper management's fault, but also the dev team for coming up with such stupid ideas. The AGS team has some stupid ideas and are filled with incompetent designers.
I played the game for 140hrs and was having fun. Then I got perma band and they wouldn't tell me why. I wrote multiple tickets to appeal or ask as to why I did, and they never gave me a strait answer. New World needs to get their shit together.
Man, i like the game too. I love hte audio design, the world aesthetic, and the age of discovery theme and clothing!
My biggest problem with this game is it doesn't cater to any of the casual gamers and it's lack of diversity in the quests.. Some might say so but I don't think it does. I spent 3 hours one night trying to get XP from those repetitive quests and I never even climbed half a level. I just don't have that kind of time to sink into this game. I play a bunch of other MMOs that have a casual gameloop for people with not that much time.
Dear Riot: look at everything New World did and do the opposite for your MMO
Changes:
Merge servers to fix the population issues. Increase NPC/Node spawn rates. Increase XP rates or reduce XP required to 60. Introduce more efficient Azoth farming methods. Increase Azoth cost for crafting and reduce azoth cost for fast travel. Reduce the amount of lower tiered materials required in higher level crafting.
Additions:
Introduce the riding skill, mounts, and mounted combat at level 30. Incentivize world PvP more with Repeatable/Daily/Weekly quests and a ranking/reward system. Add world bosses in high level contested zones.
A "Themepark" MMO that had 4 dungeons, almost no endgame, and one where you could hit level cap in less than a week. Not surprising it crashed so hard.
There are just soo many stupid decisions Amazon made with this game that really held it back. The whole "Island / World" being revealed from the start, isn't the entire premise of the game / lore discovering this new world you crash landed on? The lack of dungeons, the lack of enemy variety, zero raids or even really any world bosses for that matter...seriously, why was this game even released in this state?
Em.... dungeons and arenas teleport you from anywhere in the world when you enter.... since day one. In this last patch theres also a new teleport outside of every dungeon and arena, so u dont have to run for 1min (theres not a single dungeon where u had to run for 10min btw). Also remember that we the last couple of patches more ppl are pvp flagged and literaly every day theres pvp outside of dungeon entrances, its part of the idea. Its important to be in touch with the subject you talk about before u talk.
I really tried to give NW a try. Just couldn't stand it. To be honest the combat and general experience just felt way too clunky for an MMO's standard in 2021/2022. An MMO in this day and age really neeeeds to feel smooth and fluid. NW does not. The patches made it better, but it's still not remotely even there imo.
edit: Oh, and small note but really fucking bugged me. Laugh all you want, the storage system was a good percentage of the reason I quit too. Let me hoard my 300k wood and stone in my bank please.
It's crazy I feel the exact opposite way. Nice to see others opinions
It would make literally no difference if the game released with the gypsum patch, only 16.5% of the playerbase reached level 60 according to steam achievements, which means right now theres only 8.25% of that playerbase still playing the game. Also 48% got to level 30, 52% quit before getting to level fucking 30, the end game isnt the problem, the whole fucking game is the problem
10/10 thumbnail
New World is a walking/running simulator, and questing forces you do rung LONG distances CONSTANTLY. And that's my main reason for quitting. Not the only reason, though - them reducing crafting exp was another main issue for me. But you're right, Asmon - get rid of Azite, it will solve many problems.
New World is one of my favorite games and I haven’t gotten bored of it, the mutators made it even more fun for me
same
In new world, you can max out your crafting, get the best materials to craft a weapon and roll crap weapon stats. It's too difficult to craft good gear.
I think an unseen dilemma for new mmo's is that people log into them and feel they've done all this in wow and takes any excitement out of the new game
I said it before when New World came out that people are stuck in the WoW mentality of got to get to endgame as fast as possible and I can’t be behind.
i dont think that is true at all. I mean people have played wow for decades why wouldnt they stop if it aint exciting?
@@renegranit240 literal addiction
@@thetruestar6348 The difference between WOW and New World is : WOW was amazing before and that is what holds the fans , new world was bad from the start because they focused too much on money. WOW was at first a creation out of love before they got greedy and ruined it. That is what makes WOW an addiction...the *past*
@@thetruestar6348 um no the game was actually good on launch then when people started getting to max and getting perks they wanted they started to realize how fucking broken the game was. On top of now weapon nerfs, patches that literally break the games sync, and more lag, people quit and the only players remaining are the true addicts who are running mutators like slaves for no reason. I did get to 60 fast and I enjoyed wpvp and leveling a lot. I also enjoyed pve. Even at max lvl with good gear I was pvping every single day and having fun, then they slowly started to break or make the game worse at an alarming rate. Pve is now forced to increase gear power in pvp, and pvp is broken so there is no point. Pve players will run mutators until they realize their own denial.
New world plan is to monetize fast travel. We knew about this since the beta and the announcement of a store. Bad travel design was left in the game intentionally to create an artificial need. Now the game is paying for it.
everyone that complains about new word being bad has literally over 500 hours played and the game released 3-4 months ago…
make it make sense lol they kept you playing for so long and you are burnt out now id say if i kept a player playing over 500 hours after 3-4 months after release that’s a pretty good game to say the least
I have issue with the combat system. If you ever played as a Berserker in Tera Online, you would understand how good combat is in that, and how lacking New World combat really is. If they would just learn from Tera Online, and revamp the combat in New World, it would go a long way to making New World better. Then they can learn what a MMO is from Everquest.
still enjoy the game somehow. i guess because i see the effort theyre putting in to make a finished product inspires me. those guys are working non-stop, and i respect that
Yeah I don’t think many can question the commitment of the staffs effort towards the game… maybe instead it’s just if you’re willing to stick around? I’ll keep popping in
Except the part where they completely fucked up pvp through bad decision making
the saddest part of this for me is that SOLO is by far my favorite game on this list...
seems like New World was another cash grab just like many modern games.
That first graph doesn't show total population, those games aren't doing "better" than New World. That data needs a huge asterisk next to it, based on what he is typing to imply by it. Retaining 10 players out of 11 isn't "better" then retaining 50k out of 300k. Also, people DID call this game a failure when it was at 200k
I'm shocked that they are so far behind in character creation, and costume/skinning options in 2021/22. It's so bland, and the skins they do have are so dumb.
In every iteration of New World, as soon as I seemingly get to "end game gear" they put another time wall infront of me and I'm starting to lose interest in the continued repetitive grind.
It hurts because I really like the back bone of the game.
41:56 * Rick from Rick and Morty takes over *
After 1,5k hours of New World I finally decided to quit. I kept lying to myself that this game has "potentional" and "it will become better then everyone will return" until I couldnt lie to myself anymore and told myself how dogshit New World actually is. You can barely call it a "MMORPG" Tuning orbs which you need to do fucking dungeons, best gear is crafted gear. Expertise/Watermark system is also the worst gearing up system i've ever seen. The Mutation is "meh" at best. The content in this game which was considered "endgame" could be done by a big group of randoms right-clicking. The dungeons can hit hard. but have the mechanics designed to be difficult for deranged toddlers. Fresh game or not, Doesn't excuse it for the lack of decent endgame content.
I had some WoW guildies who acted like New world was the best thing since sliced bread when it was coming out. They went silent less than a month later it released.
But that month was one of the most memorable mmo experience
@@djxvat1 Oh yeah it was memorable. Now everybody knows that NW couldn't retain 95% of its playerbase within a month.
I quitted New World with a close to max-out character(580WM, 100K G, 2 Pro left to max, etc.) BECAUSE of the Gypsum patch. I played the game for freedom and they forced a daylie shit show on me. If the Gypsum patch would have been there on release I would not have bother buying the game. The change from sandbox to daily gated themepark is what killed it for me.
You know it's gonna be fire when the background music is from the pandaland ost
They disable the ability to see each server population number, so you have to guess which server is good now. Such a shady move.
Now not only you have to grind for 600GS, you also have to grind mutation to get 625. And the reason why you cant grind mutation, is not because your equip sucks, but it because the game scale based on Gear score instead of gear stat. In comparation, 625 and 590 stat difference isnt significant.
And you must grind PvE, PvP? Crafting? Gathering? They are useless. Dont bother getting umbral shard from crafting, it's useless.
Now I see why ff continues their sales must have bought those empty servers from jeff and new world 🤡
So I might be alone on this but after trying out ESO and FF one thing that really stood out to me was that they weren't really these open world MMO that I wanted them to be. I didn't feel nearly as immersed as I did when I played WoW as you have a loading screen to enter every single zone.
Asmonds still on that hopium, new world is a 1 week game at best.
You’re here just to hate aren’t ya? 😂
@@prakulrathnakar that's what people do.
They hate.
People are hating games like wow, legue and csgo.. u think an objectivly garbage game which lasted 2 months wouldn't recieve hate?
There needs to be a team creating an MMO for the first time that take a LONG time sitting down and saying “Let’s make a list of every single awesome thing we like from a ton of MMO’s” Make a massive list, make sure all of them are in your game!! Then say “What are the bad things in all the MMO’s we play” and do your damdest to make sure yours doesn’t. And make them FUN. Fuck man I know it’s hard to make the game but having the ideas and good plan is not hard at all
Isn't that what basically Ashes of Creation aims at?
@@csenky yes
@@csenky I'm excited to see how the game comes out! Fingers crossed.
@@csenky No. Because Ashes of Creation relies on a node system that only hardcore PvP players will enjoy.
AoC atm is gonna be dead at release.
@@Nico78Not I don't really understand how you got to the conclusion of the node system being designed for hardcore pvp players? I see it as a way to have regular activity for mass pvp and a change of scene (quests, areas, dungeons, bosses) at the same time. I don't see any group losing here. Now of course it could be implemented badly or unbalanced, but the current state of the game seems promising to me.
Granted, I'm a Lineage 2 fan (C4-IL mostly), so any chance of mass pvp hypes me up to the moon.
Every streamer should take business courses to understand what it takes to make and sustain an mmo
You're kind of right about gating expeditions with keys keeping people doing the other content. They made keys a lot easier to get. When I can't get in an expedition I mostly just stand around. I kind of don't want to do the other content which is weird because I actually like it.
Still having a blast with the game. I would love to see more end game pvp content or just more PvP content in general. I think that would help increase retention and bring new players in as well.
For me the most important things are what you mention here: 1. Quest are too boring, they should learn form the OldShool Runescape ( my opinion). 2. That azoth thing is a nightmare, I would like to move around the world freely. 3. Adding mounts would be a really nice feature to improve at least moving time at end game or middle game. Im lvl 57 and every time I get in I get bored at the fact that I have to move to the other side of the map to change a bit questing but I never have enough azoth to do it.
Osrs have the best quest gameplay in my opinion
The game wont rise to the level of its goals, but will fall to the level of their systems.
The biggest issue I have with new world is it lacks actual substance. The world looks good but there’s nothing to do in it and everything you do whether it be crafting, gathering, dungeons, pvp, all feels like an artificial time sink with a goalpost they keep changing and moving around to act like there’s a reward at the end. The entire new world experience goes like quest from level 1-30, get bored and spam town boards to level 60, do chest runs for a month, quit.
New world got overly caught up in the appearance of the world itself, which is awesome, maybe the best ever in fact...but that's not enough if the gameplay experience is pedestrian, clunky, annoying and buggy.
Meh most of the zones look exactly like all the others. There’s almost no variety in the game. BDO and FFXIV have some absolutely beautiful worlds I’d say. Leaps and bounds more creative than NW
@@Annatar_Lord_of_Gifts did u only see 3 zones or how can u say that they look the same?
@@sugarfree5055 Two cities are copy-pastes of one another. Same for some corrupted and lost locations. Building assets for farms/fishermen lodges and monster camps in the wild in FL, BW and RW are re-used. Even monsters that are supposedly new are re-skins of others. In the new expedition, the first boss is a reskin of an existing monster we see for the first time in CK at level 40 with two additional scripted moves, and the second boss is a reskin of the Siren arena boss in RW with literally no change in her moveset.
Just because GC, EG and SM look different than the rest of the world doesn't mean you cannot see the repetition of the assets used in the other regions nor the environments looking samey.
@@Nico78Not yes, thats true ofc but reused assets are common in mmos if u ask me, look at WoW for example, nearly evry low level Cave has the same layout etc.
Hell i dont defend new world fuck no but some zones are indeed not bad looking
@@sugarfree5055 I agree, though I think that overall, because Azeroth was gigantic even at Vanilla compared to Aeternum, seeing these reused assets so commonly while exploring NW's world make it feel samey, as if the areas and locations on a grander scale had no real distinction from one another. Maybe I'm wrong on that part but I don't remember WoW seeing those samey locations as commonly as in NW.
I would say that EG and SM are the two most memorable regions in NW because they are so distinct from all other regions. Whereas, if I were to take BrightWood for example, to me, BW is similar to Reekwater even if the cities aren't the same, purely because the environment overall is kind of the same.
One thing about walking from place to place in New World is that you get distracted with the exploration, the abundance of things you can gather and certain player interactions. But yes, the traveling can be painful from time to time, in my strictly but humble opinion.
Not gonna lie, this was kind of a weird react, hope he’s okay.
I think the big problem is that they didn't have a vision for what they wanted the game to be. First they wanted to make a niche PVP centric MMO. But with the attention the title was getting they changed course to try to make it as broadly appealing as possible in a short amount of time.
I honestly think they should have kept the original vision of it being a PVP centric MMO and focus on a niche market in order for Amazon to get a good foothold on the technology that they then could have used for their Lord of the rings MMO once they learned their lessons.
Instead, by trying to make new world into a broadly appealing game, they cannibalized their marketplace for potential Lord of the rings title.
Thats pretty funny. Paying you not to play the game. Now that is a true fail for the game.
The problem was that it is a 1 time purchase so they want people to quit if it was sub per month they would have more incentive to keep making it better
literally got to level 35 then stopped. Never looked back
I heard the engine Lumberyard is to blame. Even the programmers openly said they don't like it.
I mean Kira was posting negative videos since day one. The game is far from perfect but it was 40 bucks. All these people bitching about the hundreds of hour the poured into it.. that means you got really cheap entertainment
People are bitching about wow, with decade+ and many thousand hours poured into it.
you think they wouldn't bitch about NW? lul
Equalling "bitching" to "constructive criticism" isn't a valid argument.
Hater of haters, opinion discarded.
I was in my 30s. I wasn't really bored, but the player social structures kept collapsing and sucks. I find it hard to come back now because they changed all the skill progression so it's far more difficult, giving tons of unfair advantage to a few early finishers. Put the progression back before I give it a second look.
Crazy how I knew this MMO was gonna fail in 5 hours of playing it. Couldn't imagine farming out hundreds if not thousands of hours in a game that was easily seen as a dead end.
if you thought in the first 5 hours it would fail, youre insane. cause id say a majority of people got a good 30-50 hours of gameplay that had them completely hooked. the beginning of the game was incredible, it only got bad once you realized nothing changed when you were lvl 30 lol
Same I took a refund after playing it a few hours it was dogshit
I really enjoy NW for what it is, despite all its flaws. But its just me and....considerably still quite large ammount of people, by average mmo standards. But the thing is imo people had waaaay to high expectations with new world (cant blame them - marketing was big and the other options are either weeb'ish or bad or average as well)
Happy to see anything made by Amazon fail
The game doesnt even dent the totality of amazon. All the game failing does is disappoint the mmo community once more, and working class people potentially losing more jobs in the amazon game studios.
It's a shame the game isn't fantastic. Since WoW went to shit I've been wishing for another game I could play long term. A lot of steam games are grind able yea but theyre not something I can play for months. And then this new MMO comes out, looks great graphically but turns out to be a dumpster fire after release. Not happy to see the gaming community be let down. Amazon made their billions they could do something great if they cared but they don't. It's disappointing and I hope Lost ARC isn't also a let down.
I stopped playing after the gypsum patch came out. While it was better, it made the game feel even more tedious to me. My server merged the day after I stopped playing. Even thinking about competing with more players for resources was reason enough to not want to keep up the infinite grind. I already had enough of grinding to play the game. The thought of how much more it was going to take just to do basic shit in the game was enough for me to full stop.
They just need to fix bugs and lean on the strengths. Open world pvp, small scale pvp is amazing in new world. They need to take the FFO route for PVE
Yeah the pvp is great, but all their reward and progression systems right now are based on pve. OPR is dead because everyone is running mutations. Cost / risk entry for running mutations in a pug is way out of whack, you could blow your once a week key by running with people who can't complete the content. If you're not in a company that owns territory and is organised then you are pretty much locked out of progression.
I don't want LFG anywhere near the game. However, something like summoning stones would go a long way to make traveling to dungeons feel better. Or mounts.
Youe travel time points were the exact reason I didn't play FF11. First time I saw the game was watching a friend play for 45 minutes, and the entire time was him running from 1 place to another.
One other reason why people probably wouldnt play New World, is because it was bricking graphics cards and Amazon kept pushing it off like they had nothing to do with it. That turns people off instantly.
Mutations on existing content isn't new content. That's like adding a timer to Torghast. two dungeons is two dungeons is two dungeons.
Generally speaking, unless the game is WoW or FF14, if you hear the word "server merges" you know that the game isn't doing so hot despite not being able to judge exactly how populated the servers in question are.