Cool video, but you can use the compositor in Blender in the viewport as well. It was one of the highlights of V3.5, the viewport compositor. But cool video regardless, I personally use cycles I like it because of many reasons including both CPU and GPU support but I think for product rendering Octane makes more sense since it gives closer to photoreal look out of the box.
The reason I would switch to Octane, which wasn't included in this video, is how Octane renders displacements. For standard Cycles, I need to add adaptive subdivision to create displacement. However, Octane automatically reads it, and I don't need to worry about extra geometry in my scene.
This is NOT compositor in Octane, it is Lens Effects post processing. Compositing - is working with passes, layers etc.
Great overview my friend! Been considering dropping my C4D subscription and trying out octane in blender instead, appreciate the info here ❤
Alway here to help
Cool video, but you can use the compositor in Blender in the viewport as well. It was one of the highlights of V3.5, the viewport compositor. But cool video regardless, I personally use cycles I like it because of many reasons including both CPU and GPU support but I think for product rendering Octane makes more sense since it gives closer to photoreal look out of the box.
The reason I would switch to Octane, which wasn't included in this video, is how Octane renders displacements. For standard Cycles, I need to add adaptive subdivision to create displacement. However, Octane automatically reads it, and I don't need to worry about extra geometry in my scene.
You have an extra area light in your Octane scene at the start - that’s why the lighting and shadows look different!
Octane by default shows lights.
@@hassanomerofficial But you can see the highlights on the product are totally different!
bro you are a professional 🔥🔥🔥🔥
Thanks 🔥
Nice job love the video.
Thanks bro, I actually started UA-cam after seeing your videos.❤
SUBSCRIBED BRO. THANKS for this video
grato!!!! 😎😎
🤩