@@RobertHarr1son mw2 guns and the tech it brings with it in mw3 is actually on par with mw19, on the other hand mw3 weapons since they were rushed (and sledgehammer isn’t as skilled in that department) are a bit of a mess quality wise and feels jarring when swapping between not only mw2 weapons but some mw3 weapons that were cut from mw2 originally.
That's a hard no lol.. there is details such as empty casing bouncing off certain surfaces (even multiple surfaces. out ejection port to wall to ground) in MW19 the sound will literally change depending on caliber (size of the casing) and the surface it's landing on. Foot steps as well; you can hear the paper you step on that's on the ground as debris and it'll sound different depending if it's on concrete, wood, carpet etc. also the sound of a weapon relative to the volume of the space (not sound volume but roomsize volume) will change the reverb and sound level heard -at the ear- depending on caliber to size. The Merlin lever gun or KAR98k is extremely loud in hallways compared to an open carpeted room. Go to back hallway to garage on picadilly just shoot the kar or merlin unsuppressed. Enjoy the IRL tinnitus.
01:15 god the AN-94 from MW 2019 looked so much better than the abomination known as the SVA 545 from MWIII, idk why they didn't just reuse that model and call it a day
cause then people berate them for reusing guns from previous CoDs, just take a look at the returning guns like the Ram-7, UZI, FR 5.56, and hell the Entirety of MW2 Weapons
In mw3 the barrel doesn’t even move when firing, one of the most important things that allows for that hyperburst function on the real AN-94 Also the glocks look so much more uglier in the newer games especially mw3
MW2019 really peaked in the COD series. RIP COD Edit: You mfs going on about in the replies arguing about which COD campaign/multiplayer peaked. ffs I'm talking about visual quality here. Nothing wrong with saying one COD's campaign peaked over the other, debate it somewhere else, but goddamn, stick to topic.
@@mniakan754and also in mw3 2023 the sharpness is too strong, in mw2019 the textures are slightly blurred and therefore the graphics look much more realistic
@@Behruz120 I think mw2019 had a better motion blur implementation cause in the newer games it just turns everything that isn’t your weapon into a grainy mess
@@mniakan754 MW2019 has the LEAST saturation of the 3 by far actually. It's going for a more realistic desaturated style like CoD4 was. In MWIII everything looks like bright plastics.
@@ELIZABETHMARLONE2005 lmao better glaze a game that has actual work and care put into it, rather than a souless 50 bucks cash grab that screams corporate greed
In the older game they have a different animation for when someone is reloading while still aiming down sights So many details lost in the “sequel” games
@@unknownwatcher5676 How doesn’t it look real you goose? They look fine, they don’t have to reload their gun slow as shit as if you’re in your back yard shooting targets.
some animation have upgraded, mostly from MWII weapons, MWIII weapons either buggy or just SHG lazy with their details. Also most gun sounds sound either the same , some improved, some less punchy. Overall, MWII and MWIII sound design is not too bad as some people say, even compare with MW19 Graphic wise, the high contrast of lighting in MW19 indeed make it look more gritty and realistic than mwII/MWIII , but it make dark skins like OG Roze skin blend in too well in shadow, i think its reasonable for dev make MWII/III have low contrast for gameplay balance and look less realistic than mw19.
I wouldn't say SHG is lazy because they were given 16 months of development time and had to use the scrapped DLC for MWII as a base for MWIII. it's the Current IW team's decision that made MWII a piece of 💩. note that I said *Current IW team is because some of the devs that worked on MW2019 had left or had been fired and that lead to the continuous disaster that made SHG crunch so hard for a game they never wanted to make in the first place.
@@kevinsteelflex7371 their previous game was WWII, which wasn't good either and has been released in 2017. The hell were they doing till 2020 then? And we can blame them because we have BO cold war, which also was made in a year, but we got a good campaign and a somewhat decent mp. And all that without reusing the content made by IW btw
@@the_true_pepolthat's true, I didn't like Cold War really even though it definitely had some good things like campaign but the fact that they managed to make a whole game almost from the ground up with all new assets, mechanics and animations in like a year is impressive unlike MWIII which is quite literally just a MWIII with a mid scope update to movement and time to kill and oh, absolutely worst campaign in CoD history... I'm expecting a great game from Treyarch this year, they'll have even more time for it's development than MW2019 however I'm definitely not hyping yet cause it's still Activision...
MW19 had some of the worst maps of any cod. Got rid of classic prestige, and started the new era of battle pass sbmm cod. Also dead silence was handled badly. The graphics, guns, and campaign were top tier.
@@VolkovVelikan prestige was a way to track your progress and give you a reason to play. Seasonal prestige system sucked. People played CODs to hit max prestige. Camos are a ego boost too if you think about it but they are still essential to the game’s atmosphere.
@@VolkovVelikan outside of prestige being gutted and ruined and account status meaning nothing due to the horrible systems infinityward brought What did mw2019 do beyond pretty animations and it's movement The game infinityward wants to make is a tactical shooter they don't actually care about arcade cod, leave that to sledgehammer, raven and treyarch
MW 2019 was a Masterpiece! Good weapons , good graphics, good scorestreaks, AMAZING Audio…Even the hitmarkers Sounds Were good. People complain too much, specially COD Community. Now they’re asking for “Verdansk back” and “Movement mechanics” back: in other words … MW 2019 back!
Another that probably makes MW3 weird is their shooting stances MW2019 you can see his front foot is more forward while his back foot is more well more back than MW3 which makes them look scrunched up Also the the position of their arms If you look closely MW2019 has his arm holding the barrel is again slightly more forward and extended while his arm holding the handle and trigger are slightly tucked more in Also in 2019 you can see it takes more time to for him to bring his gun up to aim down sights indicating he is hip firing while MW3 looks like you’re always aiming down sights
5 years later and still guns just phase through the character mesh. Nice. It's not like there are dedicated physics libraries for mesh collision or anything like that, no sir...
these are straight ported/adapted from the viewmodel animations probably to not have to animate entirely different animations for third person, which is why they phase through the playermodels from time to time, and why the guns in the ads reloads appear to be stuck mid air
I still remember being impressed by how the FiNN LMG's muzzle would catch fire if you fired it for long enough. The attention to detail was very impressive for a Call of Duty game.
I think modern warfare is the most realistic cod because it shows features that you’d see in real life and also the high quality graphics with sound it has composted to the newer games.
MW2019: Ghost shouldering like a pro, guns sound very distinctive, looks good MW2022 weapons: even the third person reloads have visual recoil, looks good MW2023 Weapons: I'm a robot beepboop, shooting like no recoil, better than cold war i guess... overall infinity ward is the most talent at making guns animations while sledgehammer just full of broken reloads once you get into the aftermarket parts.
@@chillglobe well thats a minor detail, on the other hand the bolt opening and closing is a lot more consistent in MWIII (most noticable at 1:08) or the bolt doesn't even move at all in MW2019 (0:26)
@@anti-tryhardwow how impressive for MWIII! MW2019 literally remade the whole game from absolute 0 asset reusing from the ground up to a full game that completely exploded and revolutionized a lot of aspects of the whole CoD franchise and then MWIII took 99% of MWII's work, a game that was already mostly based on MW2019, did a mid scope update and called it MWIII, supposedly a whole separate game and totally not a DLC update named like a separate game in order to charge 70$...
The way the guns jitter about so much more in MWIII 2023 is so goofy and so damn unrealistic for most of them, even the big boy 308s don't bounce around that much if you can manage to hold those beasts for dear life
Personally I think the MWIII third person reloads actually look more fluid and less twitchy, 2019's animations look too snappy and less refined compared to MWIII's. It definitely had better graphics though.
Besides the mini-map fiasco, MW19 was probably the first time they really wanted the franchise to evolve to something more and you see it in everything MW19 introduced....The only problem was it belonged to a greedy ass company with incompetent lead designers.
You notice how Bullets in MW3's Firing Range Stay on the floor. But the thing that Pisses me off is when they reload the Mag, Where does the Mag go????
It seems like there is no improvement, but I just realized that in mw2019 the character does not press the trigger, he just puts his finger above it but there is no difference when shooting, while in mw3 they did add that animation, it seems silly but Activision Yes, keep adding details.
Only superuor thing MW3 could brag about is how sounds work regarding distance to the source It's louder and resembles how irl shooting range videos sound, but MW2019 has way better mechanic aniamtions
while people saying MW3 is just ass... MW3 was the only one that remembers to cock the RPG after reload(but again,one single improvement can't beat 10 failures) not to mention the MW3 animation was tooken from MW2. most of the time MW2019 was better,but there's still a bit a goods in MW3
sounds like "MWIII gets a small win because it just took what MWII did" not to mention some animations broke in MWIII, like that M16 animation in the beginning.
@@ycgoh603 the animation is probably fixed by now. But let's just be real,when did a recent COD titles release a new thing without a single bug? Thanks to the new COD life cycle......
They're almost the same but the MWIII operator keeps looking around, has a weird trigger finger at times, and loves to caress the gun against his cheek to much.
Almost like all the game dev tine didn't go into making animations and instead into making an actual fun MP to play where as 2019 has good animations but is trash to play abd rewards camping
@@ELIZABETHMARLONE2005 naahhh I stop playing COD mw2 and mw3, all I can get is frustration and dizziness. If I go back to time I wouldn't pay for that scam hyped game.
I’m not here to defend any company out on this, but y’all are so blinded by nostalgia, knowing damn well you never even paid attention abt some 3rd person reloads until this video came out 💀
Cmon man why they dont just make MW 2019 first and then add the update to add more weapons and features and also zombie I love to try all the 2019 weapons in the zombie to see how cool they are
That's kinda downgrade to me MWIII is just like Cold War that 3rd person animation upper body just straight reusing 1st person perspective animation, not like in MW19
Finalmente les puedo dar la razon absoluta a las personas que dicen que mw2019 se ve mejor que los mw actuales O por lo menos darles la razon de que le pusieron mas cuidado a las animaciones en 2019 que ahora
Shoutout to MWIII for showing us that you need to scratch your balls to reload.
LMAO
need to a timestamp
@@neural_focus0:04
Or your butt 💀
fr
I noticed while playing mw19 that you can actually identify wich gun is being shot in a match unlike recent cods
I installed it few days ago and OMG what a difference it is... sound design is like from other world.
sound design and also theres a shit ton more guns in general
Once in MW2 I heard an enemy reloading behind a wall,and I think that is one of the craziest details I've encountered in that game
@@RobertHarr1son mw2 guns and the tech it brings with it in mw3 is actually on par with mw19, on the other hand mw3 weapons since they were rushed (and sledgehammer isn’t as skilled in that department) are a bit of a mess quality wise and feels jarring when swapping between not only mw2 weapons but some mw3 weapons that were cut from mw2 originally.
That's a hard no lol.. there is details such as empty casing bouncing off certain surfaces (even multiple surfaces. out ejection port to wall to ground) in MW19 the sound will literally change depending on caliber (size of the casing) and the surface it's landing on. Foot steps as well; you can hear the paper you step on that's on the ground as debris and it'll sound different depending if it's on concrete, wood, carpet etc. also the sound of a weapon relative to the volume of the space (not sound volume but roomsize volume) will change the reverb and sound level heard -at the ear- depending on caliber to size. The Merlin lever gun or KAR98k is extremely loud in hallways compared to an open carpeted room. Go to back hallway to garage on picadilly just shoot the kar or merlin unsuppressed. Enjoy the IRL tinnitus.
When it comes to guns, MW 2019 still feels the best out of every game ever made. The sound, the animations, the virtual recoil, it packed a punch.
How do they manage to get nervous in the new game?
01:15 god the AN-94 from MW 2019 looked so much better than the abomination known as the SVA 545 from MWIII, idk why they didn't just reuse that model and call it a day
cause then people berate them for reusing guns from previous CoDs, just take a look at the returning guns like the Ram-7, UZI, FR 5.56, and hell the Entirety of MW2 Weapons
In mw3 the barrel doesn’t even move when firing, one of the most important things that allows for that hyperburst function on the real AN-94
Also the glocks look so much more uglier in the newer games especially mw3
th model of SVA-545 in MWIII is very look like Prototype version of AN-94 (AS Model 5 WS-229 and AS Model 6 PU-192)
Idiotic californian laws
@@hampterhunter1989 No because of licensing and California's soyboy politicians bitching about weapons being in games and whatnot.
MW2019 really peaked in the COD series. RIP COD
Edit: You mfs going on about in the replies arguing about which COD campaign/multiplayer peaked. ffs I'm talking about visual quality here. Nothing wrong with saying one COD's campaign peaked over the other, debate it somewhere else, but goddamn, stick to topic.
Indeed
Cold War was the peak, mw was mid
@@certified1075 I can agree with both statements. Both games have their pros and cons.
@@gamingwithradioman2222 mw could’ve been good, it’s just the maps were awful
I agree
It’s crazy how the only animation that got slightly better in mw3 was the joker one
Bro Javelin tubes are disposable you can't reload them, the MW2019 didn't want the operator to pull a whole tube of their pockets
bro you can’t even reload the Javelin’s launch tube in real life that’s just straight bs💀
Lad every animation in mw2 not mw3 are just way better then 2019 especially the inspect
@@gael53zombieqc13 Delusional... nigh the 3rd person recoil. Every other anim in MW19 is better.
@@coreytaylor7367 No your Delusional to have playd the 2 anim in mw2 are just way better mw 2019 where really basic compare to mw2
I should already expect that but I'm still pretty impressed by the aim down sight reload animation in MW2019
0:04 - Where are the hands?!
cod magic
It comes with the new bundle, only half the price of a full game 😁😁
Invisible hands 😏
Mw19 still king
Stopping Power Tune Up & Dead Silence 😍
Same MW 2019 is the king 👑.
And
Black Ops 2 is the legendary
Why does modern warfare 2019 look so much better than modern warfare 3?
Because mw2019 had better art style and was more saturated, in mw2 and mw3 everything looks so grainy too
@@mniakan754and also in mw3 2023 the sharpness is too strong, in mw2019 the textures are slightly blurred and therefore the graphics look much more realistic
@@Behruz120 I think mw2019 had a better motion blur implementation cause in the newer games it just turns everything that isn’t your weapon into a grainy mess
Lightning
@@mniakan754 MW2019 has the LEAST saturation of the 3 by far actually. It's going for a more realistic desaturated style like CoD4 was. In MWIII everything looks like bright plastics.
If I could just have MW 2019 live service, I guarantee you I’d still be on that game to this very second
Fuck the animations from mw3 nothin beatin seeing the real ghost reload them weapons
The MW 2019 glazing is hard at work
@@ELIZABETHMARLONE2005It really is LMAO
@@finder1335 lol
@@ELIZABETHMARLONE2005
It's the baby's first cod that's why
@@ELIZABETHMARLONE2005 lmao better glaze a game that has actual work and care put into it, rather than a souless 50 bucks cash grab that screams corporate greed
Even if the in game choices was really bad MW 2019 set the standards for all FPS genre
In the older game they have a different animation for when someone is reloading while still aiming down sights
So many details lost in the “sequel” games
Yes...
you kidding me right? 2019 reaload animations doesnt even look human
@@unknownwatcher5676trained soldiers, simple as that.
Never heard of "animation style/direction"?@@unknownwatcher5676
@@unknownwatcher5676 How doesn’t it look real you goose? They look fine, they don’t have to reload their gun slow as shit as if you’re in your back yard shooting targets.
some animation have upgraded, mostly from MWII weapons, MWIII weapons either buggy or just SHG lazy with their details.
Also most gun sounds sound either the same , some improved, some less punchy. Overall, MWII and MWIII sound design is not too bad as some people say, even compare with MW19
Graphic wise, the high contrast of lighting in MW19 indeed make it look more gritty and realistic than mwII/MWIII , but it make dark skins like OG Roze skin blend in too well in shadow, i think its reasonable for dev make MWII/III have low contrast for gameplay balance and look less realistic than mw19.
I wouldn't say SHG is lazy because they were given 16 months of development time and had to use the scrapped DLC for MWII as a base for MWIII. it's the Current IW team's decision that made MWII a piece of 💩. note that I said *Current IW team is because some of the devs that worked on MW2019 had left or had been fired and that lead to the continuous disaster that made SHG crunch so hard for a game they never wanted to make in the first place.
@@callofdookie1253they also made Vanguard. How you gonna justify that?
@@the_true_pepolguess what, they had 14 months for that. So yeah, we can't blame them
@@kevinsteelflex7371 their previous game was WWII, which wasn't good either and has been released in 2017. The hell were they doing till 2020 then?
And we can blame them because we have BO cold war, which also was made in a year, but we got a good campaign and a somewhat decent mp. And all that without reusing the content made by IW btw
@@the_true_pepolthat's true, I didn't like Cold War really even though it definitely had some good things like campaign but the fact that they managed to make a whole game almost from the ground up with all new assets, mechanics and animations in like a year is impressive unlike MWIII which is quite literally just a MWIII with a mid scope update to movement and time to kill and oh, absolutely worst campaign in CoD history... I'm expecting a great game from Treyarch this year, they'll have even more time for it's development than MW2019 however I'm definitely not hyping yet cause it's still Activision...
2019 was a masterpiece
*chefs kiss*
MW19 had some of the worst maps of any cod. Got rid of classic prestige, and started the new era of battle pass sbmm cod. Also dead silence was handled badly. The graphics, guns, and campaign were top tier.
@@revy1370prestige is literally just an ego boost grow up.
@@VolkovVelikan prestige was a way to track your progress and give you a reason to play. Seasonal prestige system sucked. People played CODs to hit max prestige. Camos are a ego boost too if you think about it but they are still essential to the game’s atmosphere.
@@VolkovVelikan outside of prestige being gutted and ruined and account status meaning nothing due to the horrible systems infinityward brought
What did mw2019 do beyond pretty animations and it's movement
The game infinityward wants to make is a tactical shooter they don't actually care about arcade cod, leave that to sledgehammer, raven and treyarch
T-Rex Arms (Lucas): "What did you do with my artwork, Actvision?!"
Modern Warfare(2019)は細部までよく作り込まれた傑作でした...😭👍
CoDMW2019をプレイした時「CoDやるじゃん」って思ったけど、その後、4年の月日を掛けてどんどんダウングレードしてる😭
MWIIは眺めモーションがMWよりもよく作り込まれてたり、KASTOV-74Uのストック無し時のリロードモーションを後から作成して修正したり等熱意を感じられて自分は好きでした👍
ただ、前半は良かったんですけどシーズンを重ねていく内に非現実的なスキンが大半を占めるようになって、MWと比べて現代戦感が大幅に損なわれてしまったのが残念でしたね…
MW 2019 was a Masterpiece!
Good weapons , good graphics, good scorestreaks, AMAZING Audio…Even the hitmarkers Sounds Were good.
People complain too much, specially COD Community. Now they’re asking for “Verdansk back” and “Movement mechanics” back: in other words … MW 2019 back!
Another that probably makes MW3 weird is their shooting stances
MW2019 you can see his front foot is more forward while his back foot is more well more back than MW3 which makes them look scrunched up
Also the the position of their arms
If you look closely MW2019 has his arm holding the barrel is again slightly more forward and extended while his arm holding the handle and trigger are slightly tucked more in
Also in 2019 you can see it takes more time to for him to bring his gun up to aim down sights indicating he is hip firing while MW3 looks like you’re always aiming down sights
Magic gun reloading by itself is Shockley and surprisingly
Look MA! No hand!
MW2019 remains the definitive Modern Warfare.
5 years later and still guns just phase through the character mesh. Nice. It's not like there are dedicated physics libraries for mesh collision or anything like that, no sir...
these are straight ported/adapted from the viewmodel animations probably to not have to animate entirely different animations for third person, which is why they phase through the playermodels from time to time, and why the guns in the ads reloads appear to be stuck mid air
MW19 was the last COD i bought. i miss it so much but i always get a error when trying to play MP.
I love how the sidearm isn't even in the holster in MWIII lol.
MW2019 is better
MWIII is wrong weapon.
Never let sledgehammer cook
2019 was an exceptional game, not just for the CO franchise.
I have enjoyed all three of the new modern warfares just like i did the old ones.
MW2019 is Truly the best cod we've had in recent years. Not only visually but in everything else
They just straight up removed the nice smoke that comes out and floats around after prolonged trigger pulls in MW3.
I still remember being impressed by how the FiNN LMG's muzzle would catch fire if you fired it for long enough. The attention to detail was very impressive for a Call of Duty game.
I think modern warfare is the most realistic cod because it shows features that you’d see in real life and also the high quality graphics with sound it has composted to the newer games.
I was talking about modern warfare 2019 btw
MWIII devs try not to mess up their animations for once update (impossible)
i still like mw2019, now you got me to replay it for a stream.
MW2019: Ghost shouldering like a pro, guns sound very distinctive, looks good
MW2022 weapons: even the third person reloads have visual recoil, looks good
MW2023 Weapons: I'm a robot beepboop, shooting like no recoil, better than cold war i guess...
overall infinity ward is the most talent at making guns animations while sledgehammer just full of broken reloads once you get into the aftermarket parts.
They dropped the ball with MW3 but MW2022 is equal and even superior in some anims, guess third person was a focus back then
MW 2019 DEAGLE IS BANG BANG!!! ❤
MW3 DEAGLE IS PEOW PEOW 😂😂😂
No wonder MWIII doesn't have a third person playlist, they'd have to actually put in work
No next GEN installment of call of duty will capture the essence that was MW2019. They literally set the bar for every major FPS game from then on.
Its sad how much it has downgraded😞
I blame warzone
How has it downgraded? a lot of MWIII animations in this video are better than MW2019
@@anti-tryhardposture wise it is downgraded, operator on the right feels awkward while Ghost puts a good posture and stance while firing
@@chillglobe well thats a minor detail, on the other hand the bolt opening and closing is a lot more consistent in MWIII (most noticable at 1:08) or the bolt doesn't even move at all in MW2019 (0:26)
@@anti-tryhardwow how impressive for MWIII! MW2019 literally remade the whole game from absolute 0 asset reusing from the ground up to a full game that completely exploded and revolutionized a lot of aspects of the whole CoD franchise and then MWIII took 99% of MWII's work, a game that was already mostly based on MW2019, did a mid scope update and called it MWIII, supposedly a whole separate game and totally not a DLC update named like a separate game in order to charge 70$...
The an94 barrel actually moving in mw19
maybe some are bugs but i dont see the difference. Bith looking insanely good
The way the guns jitter about so much more in MWIII 2023 is so goofy and so damn unrealistic for most of them, even the big boy 308s don't bounce around that much if you can manage to hold those beasts for dear life
MW2019 was the last good cod
BEST COD OF ALL TIME!
MW2019 realism
The mw3 animations are so advanced that you can use magic to reload your guns.
DUDE THE OPENING 🤣🤣🤣
Personally I think the MWIII third person reloads actually look more fluid and less twitchy, 2019's animations look too snappy and less refined compared to MWIII's. It definitely had better graphics though.
mw2019: Real weapons recoil.
MWIII: wololol RPK laser gun lvl 1 👍👍
Besides the mini-map fiasco, MW19 was probably the first time they really wanted the franchise to evolve to something more and you see it in everything MW19 introduced....The only problem was it belonged to a greedy ass company with incompetent lead designers.
You notice how Bullets in MW3's Firing Range Stay on the floor. But the thing that Pisses me off is when they reload the Mag, Where does the Mag go????
2019 was amazing. Loved it. Might reinstall. And now i see how sloppy mw3 is in all aspects
mw19 is the best cod ever made sad to see it only being supported for 10 months.
More time for effort = better product. 999/1000 times this is the case.
It seems like there is no improvement, but I just realized that in mw2019 the character does not press the trigger, he just puts his finger above it but there is no difference when shooting, while in mw3 they did add that animation, it seems silly but Activision Yes, keep adding details.
It's weird how every gun in MWIII sounds the same. You can't even tell what weapon the enemy is using lol
❤ 😂 i love this game mw1 2500 hour i play on mw3 good time
MW2019 looks like the newer game.
I still don't understand why all the reloads were dumbed down in MWII and 3, it just really makes me sad :(
I don't get why didn't activision just re used gun sounds if they were so realistic and supposedly recorded from real life footage.
Only superuor thing MW3 could brag about is how sounds work regarding distance to the source
It's louder and resembles how irl shooting range videos sound, but MW2019 has way better mechanic aniamtions
I still play this game because mw3 2023 is so expensive.
2019 was the superior cod...
some one is gonna get fired at sledgehammer
New MWIII is the dishonored of this franchise.
Am i crazy or I just really like mw19 anim?
while people saying MW3 is just ass...
MW3 was the only one that remembers to cock the RPG after reload(but again,one single improvement can't beat 10 failures)
not to mention the MW3 animation was tooken from MW2.
most of the time MW2019 was better,but there's still a bit a goods in MW3
sounds like "MWIII gets a small win because it just took what MWII did"
not to mention some animations broke in MWIII, like that M16 animation in the beginning.
@@ycgoh603 the animation is probably fixed by now.
But let's just be real,when did a recent COD titles release a new thing without a single bug?
Thanks to the new COD life cycle......
@@M16A1gaming still, those animations came from MWII, so it doesn't really count as being MWIII
@@ycgoh603 yeah it's true
It looks like for some guns, aiming looks to have more recoil than hipfire which is strange
Its almost like mw3 barely has any PBR rendering so everything looks so flat
The only thing they need to do is bring MW 2019 1, 2 y 3 and no we reinvented the wheel with bs xd !
8:17 props for MWIII for that animation: a muzzle loading Javelin lol
In terms of realism mw2019 is gold but in terms of fun none of these get it right. Cold War was more fun to play than any of the new mw games 😂
If only for mw 2019 they spent more money on improvements instead of quality…
Glad i bought mw 2019 instead of mw2 and mw3
They're almost the same but the MWIII operator keeps looking around, has a weird trigger finger at times, and loves to caress the gun against his cheek to much.
era mejor ir actualizando mw2019 conforme fueran saliendo los nuevos cods se siente demasiado bien ese juego
you can see the difference between rush and not rushed projects 0:04 , 6:30
Holly shit
Almost like all the game dev tine didn't go into making animations and instead into making an actual fun MP to play where as 2019 has good animations but is trash to play abd rewards camping
@@ELIZABETHMARLONE2005 naahhh I stop playing COD mw2 and mw3, all I can get is frustration and dizziness. If I go back to time I wouldn't pay for that scam hyped game.
playing COD MW 2019 even today was fun.
@@CoodyAprilVerances but you can play modern screen shakefare 2019 without feeling dizzy?
I seriously don't understand how it seems like the entire engine just downgraded. Like everything looks less polished now
Is it just or did he break the froth wall by somehow looking at ghost 7:02
I’m not here to defend any company out on this, but y’all are so blinded by nostalgia, knowing damn well you never even paid attention abt some 3rd person reloads until this video came out 💀
MW3 make only 1 year yet this game very rush project
Cmon man why they dont just make MW 2019 first and then add the update to add more weapons and features and also zombie
I love to try all the 2019 weapons in the zombie to see how cool they are
both are pretty good but mw23’s character models glitch out sometimes lol
*MW2019 GREATEST COD OF ALL TIME!*
That's kinda downgrade to me
MWIII is just like Cold War that 3rd person animation upper body just straight reusing 1st person perspective animation, not like in MW19
Since when has sledgehammer done anything right? No wonder activison doesn’t let them make aw2
Can we all just agree that mw 2019 is just better
MWIII other gun is OK but JAK Patriot is Cursed
Cod Mw3 should have released next year, and instead of doing Cod. Activision should have worked on Guitar Hero and Tony Hawk.
Finalmente les puedo dar la razon absoluta a las personas que dicen que mw2019 se ve mejor que los mw actuales
O por lo menos darles la razon de que le pusieron mas cuidado a las animaciones en 2019 que ahora
Loved MW2019, don't care what the g fuel, tik tok kids say about it
The SVA is the most shitty design in cod history.
2019 was the best
2019 is totally broken on my computer it crashes everytime
MW3 really just didn’t give a fuck huh?
so no ads reload in mw3
SHG always giving the coup de grace to cod
So what happened here? The dev team in the first game didnt meet DEI standards or what?
Mw2019 was honestly the best new generation cod game we got
MWIII is just the Lite version of MW2019
Shout out the the horrendous map design and clunky movement of MW2019