I almost have to disagree with Burn. Compared to the rest of the list, Burn is fair. Sure, getting burned to 0 sucks, but a smart player can easily stomp a Burn deck
@@BR4IN1N4J4R the problem in your logic, is "easily" it has been prooven times and times again, that gaining life do not stop burn. nor is taking him by speed. you have to play a control deck with enough counters and life gain to actualy stabilise, and stabilising is the hard part. i wouldn't call it fair, when you need a dedicated deck to kill a deck. we're not taling sideboard only here, you need dedicated cards in main deck to deal with it. burn is very far from fair, becuse it literally do not play with your opponent in mind. it only plays itself. reguardless of what the opponent plays. which is why the deck is annoying... this is why each decks in the top 10 is annoying, they dont interact with opponent, they just play their game withut a care in the world for what your opponent is playing. and while burn deck of old, with creatures could be stopped... by todays standard with everything that came out, unless you have a cop:red on the board, there is strickly nothing you can do to stop them except hope your life gain or your few counters will be enough for him to miss out on his draws.
Worth a mention that "The Deck" was built originally in 1994, and was named that because it effectively solved the game at the time. Since there was nothing that could compete with it, it was the only reasonable thing to take to a tournament you wanted to win, Therefore, it was just The Deck. The original design predated the modern Internet by several years, which may be why you're confused about its creation date. Lots of lists were public online by 1996. Source: me.
As a cardboard sadist of the highest and most shameful order, Owling Mine is the most fun deck I've ever played and my only regret is it was table banned in my group far too soon. RiP Owling Mine, we hated you before we really knew you, and that's probably for the best.
I was sure Stasis lock would be number one. Stasis prevents everything from untapping, Kismet tapped everything that came into play, and chronatog ate every one of your turns. So you deck them without doing anything.
+Alex Tegmark Stasis is similar enough to the Winter Orb decks that it wasn't included, I didn't want two very similar strategies taking up 20% of the video :p For the record though - Stasis is extremely annoying.
+doGdoGman47 Thank you lol :) Sometimes the imported images don't actually get the final editing. This happens rarely, but always when I'm editing tired xD
If I had made this video it would have only been 10 seconds long. *Intro* *Title card* top 10 most annoying decks of all time (Stares blankly into camera) Blue. *end credits*
@@MrFIRESEAL117 lol you must be a Pokemon player lost in Magic. Go cry elsewhere. There are plenty of decks to crush blue. But maybe your intelligence is not enought to play with or against blue.
@@MrFIRESEAL117 In any Vintage or Legacy tournament, blue is present in 75% of decks. This is because manipulating your cards and your opponent movements is playing magic more in depth. Not mono blue decks, but using tools like Force of Will, Ponder, Stifle... allows you to play with more strategy.
LastOfUsClips I read down the comments expecting stasis to be listed. there weren't as many magic players when the Mirage block was "standard" as it was called type 2 back then. When Mirage was type 2 legal it was fucking brutal. almost as bad as necropotence from Ice Age. Take it from an old ass nerd, standard has it good these days lol
stasis, stacks, storm, you name em... there is much more decks that would get in the top 10 of my list then these... dont get me wrong these were great back in their time... but many of them are easily countred by todays standard.
More annoying than anything on the list: Stasis. If you have never played against it, be happy.JarGrim: a deck that killed you on a turn one that probably lasted 15 minutes, while you did absolutely nothing. Lasted for two weeks before Wizards issued the only emergency ban ever, just to kill this deck.Pirate: Mono-blue land destruction. It basically Boomeranged or made you sacrifice all your lands, then killed you with stupid little dudes, slowly. Ponza and other LD decks were bad, but this was the most feel-bad LD deck.Shops: It played a dozen or more Sphere of Resistance effects, so even if you hit all your land drops, you probably could not play a single spell all game. honorable mentions: Tog with Upheaval, TRIX, and - speaking as a judge - Full English Breakfast and High Tide.
that was funny. Thank you for explaining Eggs - I'd heard of it but not come across an explanation of its mechanics. I'm interested in the decks that lead to cards getting banned: for example, what made Birthing Pod get banned recently? It was not in that many decks, so what was the trigger deck for getting the card banned? Thanks for lots of great videos.
+Duncan Ellis (Dunx) No problem, I enjoy making them! Birthing Pod is an interesting card - and it did constitute a reasonably large portion of modern. While it wasn't unreasonably dominant, the card had an inherent problem. The problem with Birthing Pod is that it had an infinitely high power ceiling - as better creatures were printed, Birthing Pod would get better and better. With Wizards wanting to move away from non-creature spells and make more powerful creatures in new sets, this card would get stronger in a hurry. I wouldn't speculate on Birthing Pod - that card is never getting unbanned. Hope that helped explain!
+MTG Degree that makes sense - it wasn't that it was endemic (unlike Dig out a Treasure Cruise) but that it would warp the format around itself as new cards were printed. Thank you.
I don't know why Burn is hated so much. It's literally THE theme of Red; speed and aggro, and on top of that it's very easy to learn as a starter. If you don't like Burn, you shouldn't play Magic, because red is a big part of the game.
8:20 my brother introduced me into the game based on this deck, the rack deck, and a icecron septer deck that would imprint counterspell and boomerang. I guess I didn't know he was going for all the bullshit decks, but yeah it felt pretty unfair.
Flash hulk had better variants with karmic guide, carrion feeder, which lets you bring the hulk back and sacrifice to carrion feeder along with Karmic guide to get revelark to get karmic guide back to get hulk back to sacrifice to get other stuff and win. In Vintage, Flash hulk was allowed for almost a year and the best version was poison Slivers with Virulent slivers and Heart Sliver. You could just hard cast and beat down with your slivers in some match ups and/or if some were in your hand. Loved the Vintage build of the deck.
Stasis is also hell to play against! Luckily it's not being played anymore. I also played HumiltyLandstill in the legacy with HulkFlash (thats how we said it ;) ), and HumilityLandstill is also quite annoying to play against. It sometimes also had counter-top
Fruity Pebbles, it was from one of the first extended seasons, around 96 I think when Extended was Ice age block, Tempest block, Rath Block and 4th edition + Chronicles, + for some random reason: the real Dual Lands. Fruity Pebbles was R/U/W running Ornithopter, the 0/3 artifact creature from tempest for 0 and any other 0 cost creatures. the Kill was Enduring Renewal + Goblin bombardment, allowing you to sac the thopters for 1 damage, return them to your hand with Renewal and replay for free, they could go off as early as turn 2 or 3 with lion's eye diamond/lotus petals/elvish spirit guide, protected by force of will. This combo got Enduring Renewal not banned but had a line errata'd onto it: "at the beginning of your end step..."
+Lightman0359 there is a modern version that uses Enduring Renewal + Grinding Station (or Blasting Station) + Ornithopter (or Memnite). It is nowhere near competitive as the original was back in its day, but it's still annoying enough when you lose to it.
heh. my favorite land destruction combo is acid rain (destroy all forests) + crystal spray (change land type or color word of any card). so i can destroy all of any Type of land I want :p. ( can also use shimmering mirage instead of Crystal spray but I like CS' s versatility)
Just get your lands Shroud and play Kudzu on an opponents land. Opponent will have to think twice before tapping. And you are guaranteed to kill their lands. But I doubt that most players have Spiritual Asylum, which give all your lands and creatures Shroud. Seeing as it's from Nemesis. It's annoying to play against though. Both Kudzu and Spiritual Asylum can be tutored with Enlightened Tutor. Toss in Idyllic Tutor if you need to. Finishers for that deck well, you could Flash Rector in an Omniscience to Emrakul, the Aeons Thorn. I mean There are a lot of defensive strategies you could use in that deck. I mean you technically don't need the combo of Spiritual Asylum and Kudzu, but yeah.. It certainly makes it more annoying.
Sinkhole was the fast targeted land destruction card. I played against it back in my day casually, but it was already out of print. Every other targeted land destruction was 3 mana or more. It was certainly annoying and the one I built was rather effective, but I didn't play competitively. From what I recall, land destruction was never really dominant in the competitive scene. Also, most players used very low cost spells back then. With 2 land in play, you could get some decent threats into play. Targeted land destruction can be defeated with a deck of many low cost spells and many decks had enough low cost spells to be able to play enough to defeat targeted land destruction. I have a Icy Manipulator/Winter Orb deck. I supplement it with Armageddon and artifact mana. I also have a deck based around Armageddon. I think land destruction and Stasis fit within the same category as Icy Orb. They are all mana control decks which is actually may favourite types of decks. I rarely play them as I understand how annoying they can be.
Notably absent: Leovold Commander Ravager Affinity (pre-bans) Stasis (although he mentioned mana denial generally) Channel/Emrakul (not a deck, but a hurtful strategy in Commander) Storm
I remember beating my friend’s hulk flash deck with 2 archive traps after he used summoner’s pact, and made him discard 2 disciples of the vault, then the pact he played played him
8:20 Icy manipulator in those days was a mono artifact. Being a "mono" artifact meant that you tapped it on use. The other term "poly" artifact meant that you did not tap it. However I have Used this combo many times in the past. It works exactly how you described it tap winter orb with icy untap everything. I Usually played this with stasis, twiddles, Ley druids., instill energy and later with Kismets.
+Gabriel Frassy This isn't about powerful decks that are hard to beat. It's about annoying ones. You know, like sitting in front of an egg player who takes 30 minutes to do their combo.
+ultratog1028 Because the author doesn't think them as annoying, has never faced them or plays a style that disrupt those decks. Or you know, because he didn't think about it. Whatever the case it hardly matters. It's a top ten based on a subjective topic. There's probably a casual player out there wondering why Zubera Caretaker isn't on the list.
That f*cking finkula deck of the invasion/odyssey era, with counterspell, absorb, and undermine, meddling mage and shadowmage infiltrator, with orims chant and chainers edict did a great job of sucking all the fun out of playing mtg. It was loads of fun not doing anything, while being pinged by an unblockable 1/3 for 20 turns
Miracles isn't oppressive, people want Sensei's Top banned because decks with it go to the time limit too often Also thopter sword isn't an infinite combo
During Mirrodin block standard I ran Krark-clan Ironworks + 2x Myr Retriever + Dross Harvester. It wasn't the smoothest combo, or the most consistent, but ending the turn it came online by specifying 500,000,000,000 as the result of the infinite combo (and my health total) felt pretty good.
Siege Rhino is actually getting a downswing right now. The reason Abzan was so powerfull wasn't actually because of Siege Rhino, but because the most powerfull cards in standard were Elspeth, Thoughtseize, Kourser of Cruphix and Siege Rhino and the only deck you could put those into were Abzan
+egyptcraze my rhino rage forced me away from standard it's such an annoying card i found i was always thinking 'how can i handle siege rhino' whilst building decks and that just sucks. #abzanmentality got me crazy
Squirrel Nest + Earthcraft, as well as Stuffy Doll + Druid's Call + Blasting Station both can be in the same deck, and both are infinite combos. if you manage to drop a Llanowar elves or the like, first combo can be done on turn 3, second on turn 4, but the draws would have to be insanely good for that
LOVED the list, oh I remember playing that epic Icy Manipulator/Winter Orb combo back in the good ol' Type1 days. Personally, I think Illusions of Grandeur/Donate should be in the top 5 - was my favourite deck to play as it just locks down your opponent, doubles your life, and gives your opponent a 1-3 turn clock before they have to sac the Donated Illusions from the cumulative upkeep cost of 2 and lose 20 life. Play it in a UR deck for some burn too just in case they decide to board in some lifegain ;) 0 creatures, 100% WINNING Edit: wording
5:35 "Rainbow Burst" Using a similar concept to draw/thin/mana-ramp into maelstrom nexus which allows you to cascade everything. With multiple ways to win one is manic the other can possibly can be emrakul . deckstats.net/decks/36663/407235-rainbow-burst
My modern deck is mono white enchantment prison. Basically you play ghostly prison, leyline of sanctity, suppression field, ensnaring bridge, more enchantments. Then you try to cast enduring ideal as fast as possible, this can be helped with storage lands and nykthos. And what enduring ideal does is it searches your library for an enchantment card and put it into play, epic. And epic means that you cant cast spells for the rest of the game but you copy enduring ideal at each upkeep. So you search for situational cards and eventually lock them down. Once they are locked down, you search for form of the dragon, deals 5 damage on each upkeep and you go to 5 life on every end step. I love it. It's actually kinda hard to play modern with my friends at my store for some reason. But when I do, I like to joke, "it's okay, you weren't planning on playing magic anyways right?"
Back in the mid-90s, a "friend" used to play a UB deck that relied on the combo Necropotence + Zur's Weirding, along with lots of counters to make sure the opponent never got to do anything. Ever. These days, the combo is rarely seen, since Necropotence is banned in all formats except Vintage, Ice Age Block, and EDH (anybody who tries necro-weirding in EDH will quickly have no friends to play EDH with).
Another more annoying then Icy Manipulator and Winter Orb? Hmmm. Hold my 🍺 Black Green deck with graveyard recursion Fallow Earth. 2G Sorcery Put target land on top of its owner's library Uproot 3G Sorcery - Arcane Put target land on top of its owner's library Root Runner 2GG Creature - Spirit GG, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) 3/3
Your pronunciationnot protean bothers me. It isn’t “protein hulk”. the word is pronounced “Pro-tee-an”, not “Pro-teen”. The flavor text may imply otherwise, but the ability makes it obvious Protean is the intent
+vogel664 That deck is essentially banned because it is impossible to guarantee that you will finish the combo in a reasonable amount of time, that is if you're playing emrakul in it.
There was a white black mill list I had that ran grinding station, enduring renewal and ornithopter. Backup combo of rest in peace and helm of obedience. The one black card was demonic tutor. "That's a nice deck you got there, turn it over"
+TheCrafter34Comments the counter to people playing blue is to also play blue. You get the best games by far that way, especially is eternal formats :D
Jojoforpres That's not the only way blue players have any fun and a gank is an awful and childish idea. After playing thing in the ice counter draw for a while I learned that it's not hard to actually play and beat a blue player. You just can't be a knucklehead and expect to shit out all the spells you want left and right without any repercussion.
I love this game but I've always hated blue. I believe it is the strongest and most broken color. If the only way to combat something is by using that thing then the game has no balance. I would love to see a list from over all the years of competitive magic play of what decks have been the most winning by color. Don't get me wrong I still love this game I think it's a great game and I play it all the time. I also think it's a little bit of sour grapes on my part because I've always gravitated towards green which it seems to be the favorite color of the least Advanced players where blue is the color of the most advanced players
Dana Coleman blue is balanced, there aren’t many viable mono blue decks. The only decks in legacy that are mono blue and somewhat viable are high tide and omnitell, and both of those are fragile decks. People like to complain about blue being overpowered or imbalanced, but forget that there are potent hate cards in every color.
+MTG Degree Protean doesn't kill on the draw though? You require your main phase to play land, generate mana. I guess if you had 2 spirit guides (any) with a manamorphose, a flash and a protean hulk/summoners pact it would be possible though. But that requires 5/7 card of your opening hand to be exactly what you need. Also my Goryo's vengeance deck in modern has the potential to kill first turn before my opponent gets to play, it's rare, but it happens. Great video btw, never heard of "The deck" before hahaha, Kinda describes every legacy deck ever.
Silence on a stick, counter spell on a stick, stick on a prototype portal, silent arbiter, onyx mage, any tim, and if we want to get really crazy, Eidolon of Rhetoric, Erayo, Soratami Ascendant, Tajuru Preserver, Avacyn, Angel of Hope, privilaged position, Melira, Sylvok Outcast... Of course by the time you get all that out they can't really do anything anyways... Hive mind plus all the pacts and time stop for security, or other cards that prevent you from losing.
+CADE PLAISANCE It didnt break any rules. Can you point to a specific illegal thing the deck did because I dont it. Start with gemstone cavern in play, tap it for blue and simian spirit guide, flash in protean hulk, it dies then you go ahead and get the creatures from protean hulk, since the x creatures technically have 0 cmc you can get as many x creatures as you want in addition to the four disciples. Nothing this deck did was illegal, just incredibly broken.
The second deck sounds a lot like the Psyframe Archetype in yugioh. Basically how that archetype works is that the deck prevents you from summoning or using spell cards and summoning their monsters instead on your turn possibly even special summoning (a type of summoning called Synchro in specific) a psyframe omega which is a big deal as it can take a card from your hand at random and banish it for the rest of your turn and then banish itself to prevent it's destruction.
I play a Burn with Harness the Storm and a ton of lightning spells, I work a combo with a Flame Servant, a Chain lightning with Harness and Servant to do a lot of damage.
I use Icy Manipulator with Royal Assassin, Nettling Imp and Gideon's Lawkeeper now THAT is annoying :p I only use Winter Orb in a deck with enough creatures that produce mana (Elves) Shout out to my best friend, who gave me the idea (and most of the cards) for my tap deck.
Land Destruction: Granted I never went up against anyone with access to the full set of Black Lotus & Moxes, etc, but in the late 90's I had a land destruction deck that everyone who knew me refused to play against, as it never lost a single match. I did end up going up against a Lotus/Mox Emerald/Juzám Djinn/Erhnam Djinn deck once. He got out a first turn Juzám Djinn using the Lotus, got this smug look on his face -- and then I Paralyzed it. He kept playing lands, and I kept blowing them up until I finally ran low on land destruction spells, and he got another Juzám Djinn out with the help of the Mox -- I paralyzed that one too. Ended up killing him with his own Djinns. Oh, he was pissed; refused to go best two out of three, and stormed out.
My favorite FnM game had two Platinum Angel's on opposite sides, with a Platinum Emperion backing up my opponents. :D Trepanning Blades on a Ferropede and some graveyard exile/land wipe shenanigans ended up with him down to literally just those two Platinum's in any non-exile zone before I re-drew(thank you Elixer of Immortality) my sole way to deal with non-attacking creatures.
Winter Orb still has the Oracle text of "As long as Winter Orb is untapped, players can't untap more than one land during their untap steps." So that still works. I know my favorite deck to play back in the day in Legacy was BBS. Most people found it very frustrating to play against.
I made a life gain deck one time with aura's to shut down other players creatures like Pacifism, arrest, and recumbent bliss. Gaining life with Pristine talisman, recumbent bliss, chalice of life, elixir of immortality, Ajani's mantra, angel's mercy, doubling life gain with boon reflection. Only had 3 real win conditions. Phyrexian rebirth, chalice of life flipping to become chalice of death, and celestial convergence. The really annoying part of the deck was having ensnaring bridge and bottled cloister out at same time. Ensnaring bride creatures could only attack if they had power greater than the number of cards in my hand and bottled cloister was during each other opponent's play I removed my cards from my hand. So during each other players turn they couldn't attack me with anything. Then later I saw ensnaring bridge kind of took Phyrexian rebirth out of play for me. DOH!!!
The "Pros-Bloom" decks from the Mirage-block Standard-era will always get my vote for "Most Oppressive". (Key Cards: Prosperity, Cadaverous Bloom, Natural Balance, City of Solitude, Squandered Resources, and either Drain Life or Storm Seeker as a win condition. The deck also benefited overwhelmingly from the rules at the time, since player death wasn't checked-for until the end of turn, allowing the active player to go to negative life total while combo-ing off. This deck made my blood boil, my head explode, and my immortal soul weep for the children, all at once.)
I was genuinely hoping for ChronoStasis to get a mention. Similar to the Icy/Orb combo, but with the added indignity of your opponent decking themselves. ProsBloom and old school Necropotence were also entirely obnoxious. And for the real old-timers, there was the CoP: Black / Pestilence combo, back before they changed the rules so you could no longer "pump" cards like Pestilence.
Protean Hulk can combo using 3 to 5 sloats on the deck instead of 12 card in your proposal. For instance Karmic Guide , Carrion Feeder and Kiki-Jiki Mirror Breaker + Body Snatcher just in case.
Each Deck:
10. Burn 0:28
9. The Deck 0:50
8. Fairies 1:34
7. Lantern Control 2:27
6. Cawblade 3:18
5. Miracles 4:14
4. Eggs 5:35
3. Thopter Depths 6:40
2. Icy Manipulator/Winter Orb 8:12
1. Flash Hulk 9:55
I almost have to disagree with Burn. Compared to the rest of the list, Burn is fair. Sure, getting burned to 0 sucks, but a smart player can easily stomp a Burn deck
5. CounterTop
Jared Hays agreed
all burn does is put you on a 4 turn clock. just like every other good modern deck
@@BR4IN1N4J4R the problem in your logic, is "easily" it has been prooven times and times again, that gaining life do not stop burn. nor is taking him by speed. you have to play a control deck with enough counters and life gain to actualy stabilise, and stabilising is the hard part. i wouldn't call it fair, when you need a dedicated deck to kill a deck. we're not taling sideboard only here, you need dedicated cards in main deck to deal with it. burn is very far from fair, becuse it literally do not play with your opponent in mind. it only plays itself. reguardless of what the opponent plays. which is why the deck is annoying... this is why each decks in the top 10 is annoying, they dont interact with opponent, they just play their game withut a care in the world for what your opponent is playing. and while burn deck of old, with creatures could be stopped... by todays standard with everything that came out, unless you have a cop:red on the board, there is strickly nothing you can do to stop them except hope your life gain or your few counters will be enough for him to miss out on his draws.
Worth a mention that "The Deck" was built originally in 1994, and was named that because it effectively solved the game at the time. Since there was nothing that could compete with it, it was the only reasonable thing to take to a tournament you wanted to win, Therefore, it was just The Deck. The original design predated the modern Internet by several years, which may be why you're confused about its creation date. Lots of lists were public online by 1996.
Source: me.
"Eggs boils down to" that really made me laugh
I used to play a blue white control with Island Sanctuary + Howling Mine + Forbid. not a good way to make friends
Travis Wizard ovenomancer winding canyon.concorunt crossroads. And like being able to drop 9 lands per turn. People still hate that deck. Lol
Travis Wizard my white black death and taxes ruined my friendship but I blame my friend for using reanimator decks
Make friends in your AD&D group.
Why I hate blue
As a cardboard sadist of the highest and most shameful order, Owling Mine is the most fun deck I've ever played and my only regret is it was table banned in my group far too soon. RiP Owling Mine, we hated you before we really knew you, and that's probably for the best.
I was sure Stasis lock would be number one. Stasis prevents everything from untapping, Kismet tapped everything that came into play, and chronatog ate every one of your turns. So you deck them without doing anything.
I used to play that deck against the cpu in the Windows 98 version of Duels of the Planeswalkers.
Very solid list, well explained for the combos.
Where the hell is Stasis?
gotta love statis. trolling spikes is the best
+Alex Tegmark Stasis is similar enough to the Winter Orb decks that it wasn't included, I didn't want two very similar strategies taking up 20% of the video :p For the record though - Stasis is extremely annoying.
MTG Degree
Ok, that makes sense. xD
Also, I didn't know that about old artifacts. Now the errata makes sense! : )
+Alex Tegmark that is my all time most hated deck for sure!
I watched this video specifically see stasis and was quite disappointed
2:01
Great choice of placement.
+doGdoGman47 Thank you lol :) Sometimes the imported images don't actually get the final editing. This happens rarely, but always when I'm editing tired xD
Understood. I just found it funny.
+MTG Degree I thought it was on purpose.
+doGdoGman47 I thought about bringing that up too
You should look at Necro Donate and I think Mishras Workshop with lodestone golem and chalice
If I had made this video it would have only been 10 seconds long.
*Intro*
*Title card* top 10 most annoying decks of all time
(Stares blankly into camera)
Blue.
*end credits*
Let's face it, blue deck players are the scum of magic. it's very hard to have an enjoyable game against a blue deck.
@@MrFIRESEAL117 lol you must be a Pokemon player lost in Magic. Go cry elsewhere. There are plenty of decks to crush blue. But maybe your intelligence is not enought to play with or against blue.
@@MrFIRESEAL117 Hahahha! Have you ever played mtg?
@@8bitenial313 sorry if I wounded you with my comment bitch boy. It's true, blue deck players are pretty much reviled.
@@MrFIRESEAL117 In any Vintage or Legacy tournament, blue is present in 75% of decks. This is because manipulating your cards and your opponent movements is playing magic more in depth. Not mono blue decks, but using tools like Force of Will, Ponder, Stifle... allows you to play with more strategy.
"You put protein hulk into play"
zaq001 Haha, I was picturing a bodybuilder when I heard that.
My favorite deck was my boyfriend's white weenie.
...Oh, wait.
I bet
One word, one number, LOTS of hatred.
8 Rack.
+troy242621 It's called h8 rack m8.
+troy242621 idk I kind of like 8 rack but honestly it's probably just because it's a unique way to win the game.
+troy242621 dude, 8 rack is awsome. i dont play it but my friend does. its balanced, its unique and its fun both to play and play against.
one card, leyline of santity
troy242621 nah it is countered way too easily
Should mention Stasis
mmm, dat stasis/kismet(or frozen aether)/ time elemental combo IS delicious.
LastOfUsClips I still run kismet stasis and mono blue chronatog stasis. they are like the Mario party 3 of magic.
chronotog and that one land card from Ice Age with CU: 2 life prevent all damage
LastOfUsClips I read down the comments expecting stasis to be listed. there weren't as many magic players when the Mirage block was "standard" as it was called type 2 back then. When Mirage was type 2 legal it was fucking brutal. almost as bad as necropotence from Ice Age. Take it from an old ass nerd, standard has it good these days lol
i want to try this combo against friends (stasis-aether-chrona) - someone know a good deck ?
Stasis???
+Nicholas Schreck This is the comment i was looking for. I think status deserved a shout out at the very least!
Yeah I agree, also mentions burn but no land destruction?
land destruction isnt as bad as having land and not being allowed to use it...you feel?
stasis, stacks, storm, you name em... there is much more decks that would get in the top 10 of my list then these... dont get me wrong these were great back in their time... but many of them are easily countred by todays standard.
@@dndbasement2370 absolutely.
This looks like a list made by a player who doesn't know cards pre kamagawa.
I miss playing the Flash decks. In both Vintage and Legacy, you were always on edge. It could go from dead to amazing in a few seconds.
More annoying than anything on the list: Stasis. If you have never played against it, be happy.JarGrim: a deck that killed you on a turn one that probably lasted 15 minutes, while you did absolutely nothing. Lasted for two weeks before Wizards issued the only emergency ban ever, just to kill this deck.Pirate: Mono-blue land destruction. It basically Boomeranged or made you sacrifice all your lands, then killed you with stupid little dudes, slowly. Ponza and other LD decks were bad, but this was the most feel-bad LD deck.Shops: It played a dozen or more Sphere of Resistance effects, so even if you hit all your land drops, you probably could not play a single spell all game. honorable mentions: Tog with Upheaval, TRIX, and - speaking as a judge - Full English Breakfast and High Tide.
Wow, very informative and entertaining
Glad you enjoyed it! :D
GG Degree wouldn't stasis be the same thing as icy manipulator? I can see why you listed manipulator though as it uses less cards
Stasis is a little different. No untap phase at all while stasis is in play.
i played almost nothing of MTG but you explained this decks really well. good video
that was funny. Thank you for explaining Eggs - I'd heard of it but not come across an explanation of its mechanics.
I'm interested in the decks that lead to cards getting banned: for example, what made Birthing Pod get banned recently? It was not in that many decks, so what was the trigger deck for getting the card banned?
Thanks for lots of great videos.
+Duncan Ellis (Dunx) No problem, I enjoy making them!
Birthing Pod is an interesting card - and it did constitute a reasonably large portion of modern. While it wasn't unreasonably dominant, the card had an inherent problem. The problem with Birthing Pod is that it had an infinitely high power ceiling - as better creatures were printed, Birthing Pod would get better and better. With Wizards wanting to move away from non-creature spells and make more powerful creatures in new sets, this card would get stronger in a hurry. I wouldn't speculate on Birthing Pod - that card is never getting unbanned.
Hope that helped explain!
+MTG Degree that makes sense - it wasn't that it was endemic (unlike Dig out a Treasure Cruise) but that it would warp the format around itself as new cards were printed.
Thank you.
+UknownSoldier thank you, that helped a lot.
There is a fascinating correlation between your top 10 and my favourite decks of all time! :D I do miss stasis and turbo fog however.
A fellow Turbo Fog enjoyer. I tip my hat to you, good sir.
I don't know why Burn is hated so much. It's literally THE theme of Red; speed and aggro, and on top of that it's very easy to learn as a starter. If you don't like Burn, you shouldn't play Magic, because red is a big part of the game.
Same logic then goes to blue as well. Countering spells and bouncing creatures is a big part of blue.
That's just the game. And takes a damn good hand to actually get a turn-3 kill.
Some people hate Green because it plays several 8/8's on turn 5.
Terrastomper, Terrastodon, Imperiosaur...
I can have 36 mana easily on turn 8, 18 on an average hand for turn 5
10:18 "Don't play a land or anything, because I'm going to kill you right now." Made me laugh so hard
Wait... no Stasis on this list? Wasn't it table flip time when they untapped and you never did?
8:20 my brother introduced me into the game based on this deck, the rack deck, and a icecron septer deck that would imprint counterspell and boomerang. I guess I didn't know he was going for all the bullshit decks, but yeah it felt pretty unfair.
Za Rack was classic.
What about the channel fireball deck back in the day
that was my first though
+Curtis Heater thought
Don't forget to fork it.
Channel was restricted pretty quickly which limits your chance of drawing it.
That deck caused my friends to stop playing. Plenty of 5 turn kills in ~1996.
Flash hulk had better variants with karmic guide, carrion feeder, which lets you bring the hulk back and sacrifice to carrion feeder along with Karmic guide to get revelark to get karmic guide back to get hulk back to sacrifice to get other stuff and win.
In Vintage, Flash hulk was allowed for almost a year and the best version was poison Slivers with Virulent slivers and Heart Sliver. You could just hard cast and beat down with your slivers in some match ups and/or if some were in your hand.
Loved the Vintage build of the deck.
Stasis is also hell to play against!
Luckily it's not being played anymore. I also played HumiltyLandstill in the legacy with HulkFlash (thats how we said it ;) ), and HumilityLandstill is also quite annoying to play against. It sometimes also had counter-top
Fruity Pebbles, it was from one of the first extended seasons, around 96 I think when Extended was Ice age block, Tempest block, Rath Block and 4th edition + Chronicles, + for some random reason: the real Dual Lands. Fruity Pebbles was R/U/W running Ornithopter, the 0/3 artifact creature from tempest for 0 and any other 0 cost creatures. the Kill was Enduring Renewal + Goblin bombardment, allowing you to sac the thopters for 1 damage, return them to your hand with Renewal and replay for free, they could go off as early as turn 2 or 3 with lion's eye diamond/lotus petals/elvish spirit guide, protected by force of will. This combo got Enduring Renewal not banned but had a line errata'd onto it: "at the beginning of your end step..."
+Lightman0359 there is a modern version that uses Enduring Renewal + Grinding Station (or Blasting Station) + Ornithopter (or Memnite). It is nowhere near competitive as the original was back in its day, but it's still annoying enough when you lose to it.
Seriously why wasn't land destruction one here though?
heh. my favorite land destruction combo is acid rain (destroy all forests) + crystal spray (change land type or color word of any card). so i can destroy all of any Type of land I want :p. ( can also use shimmering mirage instead of Crystal spray but I like CS' s versatility)
I'm guessing that dedicated land destruction isn't here because it's far too slow of a strategy to be anywhere close to competitive MtG.
I agree, although ponza was a thing in standard. It just wasn't played enough to gain much notoriety.
Just get your lands Shroud and play Kudzu on an opponents land. Opponent will have to think twice before tapping. And you are guaranteed to kill their lands. But I doubt that most players have Spiritual Asylum, which give all your lands and creatures Shroud. Seeing as it's from Nemesis. It's annoying to play against though. Both Kudzu and Spiritual Asylum can be tutored with Enlightened Tutor. Toss in Idyllic Tutor if you need to.
Finishers for that deck well, you could Flash Rector in an Omniscience to Emrakul, the Aeons Thorn. I mean There are a lot of defensive strategies you could use in that deck. I mean you technically don't need the combo of Spiritual Asylum and Kudzu, but yeah.. It certainly makes it more annoying.
Sinkhole was the fast targeted land destruction card. I played against it back in my day casually, but it was already out of print. Every other targeted land destruction was 3 mana or more. It was certainly annoying and the one I built was rather effective, but I didn't play competitively. From what I recall, land destruction was never really dominant in the competitive scene. Also, most players used very low cost spells back then. With 2 land in play, you could get some decent threats into play. Targeted land destruction can be defeated with a deck of many low cost spells and many decks had enough low cost spells to be able to play enough to defeat targeted land destruction.
I have a Icy Manipulator/Winter Orb deck. I supplement it with Armageddon and artifact mana. I also have a deck based around Armageddon. I think land destruction and Stasis fit within the same category as Icy Orb. They are all mana control decks which is actually may favourite types of decks. I rarely play them as I understand how annoying they can be.
Notably absent:
Leovold Commander
Ravager Affinity (pre-bans)
Stasis (although he mentioned mana denial generally)
Channel/Emrakul (not a deck, but a hurtful strategy in Commander)
Storm
Pretty sure Channel was banned when Emrakul was printed. Either way... both annoying...
How dare you remind me of standard fairies. I still have PTSD from playing in Llorwyn standard.
I play faeries in modern :)
Faeries... *Shivers*
It's unbox therapy
I remember beating my friend’s hulk flash deck with 2 archive traps after he used summoner’s pact, and made him discard 2 disciples of the vault, then the pact he played played him
"you may have outsmarted me, but I have outsmarted your outsmarting!"
Why no stax or turbo stasis?
8:20 Icy manipulator in those days was a mono artifact. Being a "mono" artifact meant that you tapped it on use. The other term "poly" artifact meant that you did not tap it. However I have Used this combo many times in the past. It works exactly how you described it tap winter orb with icy untap everything. I Usually played this with stasis, twiddles, Ley druids., instill energy and later with Kismets.
Add Ashnod's Altar to the thopter combo and get actually infinite thopters!
or Ironworks
Why did you have the weak version of the Hulk Flash combo?
Also, no four horseman? Or does the shadow ban take it off your list?
why mirrodin standard affinity isnt on this list?
+Gabriel Frassy Good Question! I want to know as well
+Gabriel Frassy This isn't about powerful decks that are hard to beat. It's about annoying ones. You know, like sitting in front of an egg player who takes 30 minutes to do their combo.
+Liber Khaos Okay, then Why isnt Stasis on the list? Or Land Destruction?
+ultratog1028 Because the author doesn't think them as annoying, has never faced them or plays a style that disrupt those decks.
Or you know, because he didn't think about it. Whatever the case it hardly matters. It's a top ten based on a subjective topic.
There's probably a casual player out there wondering why Zubera Caretaker isn't on the list.
+Liber Khaos Then the title of the video should be "10 decks that are annoying to me" rather than "Top 10 Most Annoying Decks of All Time!"
I very much enjoyed this video. You have a good voice for videos ! :)
I went and built these decks online... I'm so good now.
Sure. But on a block list.
That f*cking finkula deck of the invasion/odyssey era, with counterspell, absorb, and undermine, meddling mage and shadowmage infiltrator, with orims chant and chainers edict did a great job of sucking all the fun out of playing mtg. It was loads of fun not doing anything, while being pinged by an unblockable 1/3 for 20 turns
icy manipulator+winter orb reminds me of curse of exhaustion+knowledge pool
Curse of Exhaustion/Eidolon Rhiortic/Rule of Law and to an extent the AEthersoworn Canonist
+DeanGuitarsForLife! It's the same idea, and it can be annoying to play agains curse+pool, but the curse+pool-lock deck is way harder to pull of
Knowledge pools, can clone it a few times if you want, plus crappy low cost instants. Take your opponents deck and leave them with garbage.
Good job. That old lock deck was called "Icy Prison" and yes it was the first thing that came to mind before I even watched so good job.
Miracles isn't oppressive, people want Sensei's Top banned because decks with it go to the time limit too often
Also thopter sword isn't an infinite combo
Nice avatar
I agree Stasis should be on this list.
Winter Orb still shuts off when tapped, it was errated.
Great video!
"This deck had two infinite combos"
Neither of the combos are infinite lol
During Mirrodin block standard I ran Krark-clan Ironworks + 2x Myr Retriever + Dross Harvester.
It wasn't the smoothest combo, or the most consistent, but ending the turn it came online by specifying 500,000,000,000 as the result of the infinite combo (and my health total) felt pretty good.
Abzan standard is pretty annoying. I'm sick of siege rhino - and I BARELY play standard! lol
Siege Rhino is actually getting a downswing right now. The reason Abzan was so powerfull wasn't actually because of Siege Rhino, but because the most powerfull cards in standard were Elspeth, Thoughtseize, Kourser of Cruphix and Siege Rhino and the only deck you could put those into were Abzan
+Anders Kjøllesdal Hansen you say that, and yet the damned rhino just won the BFZ protour
+egyptcraze my rhino rage forced me away from standard it's such an annoying card i found i was always thinking 'how can i handle siege rhino' whilst building decks and that just sucks. #abzanmentality got me crazy
+egyptcraze - A creature-based Grind- machine?
How is that annoying.
+Mos Maskinen its more annoying than faeries
Squirrel Nest + Earthcraft, as well as Stuffy Doll + Druid's Call + Blasting Station
both can be in the same deck, and both are infinite combos. if you manage to drop a Llanowar elves or the like, first combo can be done on turn 3, second on turn 4, but the draws would have to be insanely good for that
I feel that affinity should have made on there
LOVED the list, oh I remember playing that epic Icy Manipulator/Winter Orb combo back in the good ol' Type1 days. Personally, I think Illusions of Grandeur/Donate should be in the top 5 - was my favourite deck to play as it just locks down your opponent, doubles your life, and gives your opponent a 1-3 turn clock before they have to sac the Donated Illusions from the cumulative upkeep cost of 2 and lose 20 life. Play it in a UR deck for some burn too just in case they decide to board in some lifegain ;) 0 creatures, 100% WINNING
Edit: wording
Stasis was the most annoying deck I played against.
5:35 "Rainbow Burst" Using a similar concept to draw/thin/mana-ramp into maelstrom nexus which allows you to cascade everything. With multiple ways to win one is manic the other can possibly can be emrakul . deckstats.net/decks/36663/407235-rainbow-burst
stasis, kismet and chronotog was my favorite back when
Perfect way to be an Ahole back when we had cash prizes for weekend tournaments.
My modern deck is mono white enchantment prison. Basically you play ghostly prison, leyline of sanctity, suppression field, ensnaring bridge, more enchantments. Then you try to cast enduring ideal as fast as possible, this can be helped with storage lands and nykthos. And what enduring ideal does is it searches your library for an enchantment card and put it into play, epic. And epic means that you cant cast spells for the rest of the game but you copy enduring ideal at each upkeep. So you search for situational cards and eventually lock them down. Once they are locked down, you search for form of the dragon, deals 5 damage on each upkeep and you go to 5 life on every end step. I love it. It's actually kinda hard to play modern with my friends at my store for some reason. But when I do, I like to joke, "it's okay, you weren't planning on playing magic anyways right?"
infect decks....
phyrexian hydra.... 7/7 with infect for a total of 5 mana.
I play it
Back in the mid-90s, a "friend" used to play a UB deck that relied on the combo Necropotence + Zur's Weirding, along with lots of counters to make sure the opponent never got to do anything. Ever. These days, the combo is rarely seen, since Necropotence is banned in all formats except Vintage, Ice Age Block, and EDH (anybody who tries necro-weirding in EDH will quickly have no friends to play EDH with).
Where is summer bloom?
0:32 Murderous Redcap + Melira Sylvok Outcast + Blasting Station + optional Viscera seer.
More budget modern deck techs!!!!!!!!!!!!!!!!!
Another more annoying then Icy Manipulator and Winter Orb?
Hmmm. Hold my 🍺
Black Green deck with graveyard recursion
Fallow Earth. 2G
Sorcery
Put target land on top of its owner's library
Uproot 3G
Sorcery - Arcane
Put target land on top of its owner's library
Root Runner 2GG
Creature - Spirit
GG, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
3/3
Your pronunciationnot protean bothers me. It isn’t “protein hulk”.
the word is pronounced “Pro-tee-an”, not “Pro-teen”. The flavor text may imply otherwise, but the ability makes it obvious Protean is the intent
I had placed in the 5.5 place a deck very similar to the winter orb/ icy manipulator the always locking STASIS!
The four horseman deck should be top 1
Search for it and you will see
+vogel664 Agreed. That deck is an abomination.
+vogel664 That deck is essentially banned because it is impossible to guarantee that you will finish the combo in a reasonable amount of time, that is if you're playing emrakul in it.
+vogel664 Secret paladin is also annoying
Fantastic video man!
Where is Stasis?!?!
Hey dude keep this up its great. Could you maybe to show an eldrazi/artifact creature deck.
Eggs boils down. Boiled eggs. Badum-tish. Ill let myself out.
There was a white black mill list I had that ran grinding station, enduring renewal and ornithopter. Backup combo of rest in peace and helm of obedience. The one black card was demonic tutor. "That's a nice deck you got there, turn it over"
Stasis isn't in the top 10. List is invalid.
I used to have a black white flying/poison deck that was pretty formidable. My first build
Most annoying deck of all time: Everything running blue.
+TheCrafter34Comments the counter to people playing blue is to also play blue. You get the best games by far that way, especially is eternal formats :D
just play a hexproof deck/uncounterable
its far from a competitive deck...but I built one specifically to piss off control players
Jojoforpres That's not the only way blue players have any fun and a gank is an awful and childish idea. After playing thing in the ice counter draw for a while I learned that it's not hard to actually play and beat a blue player. You just can't be a knucklehead and expect to shit out all the spells you want left and right without any repercussion.
I love this game but I've always hated blue. I believe it is the strongest and most broken color. If the only way to combat something is by using that thing then the game has no balance. I would love to see a list from over all the years of competitive magic play of what decks have been the most winning by color. Don't get me wrong I still love this game I think it's a great game and I play it all the time. I also think it's a little bit of sour grapes on my part because I've always gravitated towards green which it seems to be the favorite color of the least Advanced players where blue is the color of the most advanced players
Dana Coleman blue is balanced, there aren’t many viable mono blue decks. The only decks in legacy that are mono blue and somewhat viable are high tide and omnitell, and both of those are fragile decks. People like to complain about blue being overpowered or imbalanced, but forget that there are potent hate cards in every color.
Great vid! Absolutely great!
you can kill your opponent in modern before they play anything too
+Dorion Fleming Not on the draw! :D
true
+MTG Degree Sliver should have made the list, they are making a "all slivers you control have indestructible" card.
+Sweg Key that Sliver card was printed in M15.
+MTG Degree
Protean doesn't kill on the draw though? You require your main phase to play land, generate mana. I guess if you had 2 spirit guides (any) with a manamorphose, a flash and a protean hulk/summoners pact it would be possible though. But that requires 5/7 card of your opening hand to be exactly what you need.
Also my Goryo's vengeance deck in modern has the potential to kill first turn before my opponent gets to play, it's rare, but it happens.
Great video btw, never heard of "The deck" before hahaha, Kinda describes every legacy deck ever.
But what do you do with the flash hulk deck if you dont draw gemstore or the 2 cards to exile???
stasis is more annoying than lantern control
Respect, Flash Hulk in the list ... I was so scared you would forget it.
for real stasis should be on this list lol
Silence on a stick, counter spell on a stick, stick on a prototype portal, silent arbiter, onyx mage, any tim, and if we want to get really crazy, Eidolon of Rhetoric, Erayo, Soratami Ascendant, Tajuru Preserver, Avacyn, Angel of Hope, privilaged position, Melira, Sylvok Outcast...
Of course by the time you get all that out they can't really do anything anyways...
Hive mind plus all the pacts and time stop for security, or other cards that prevent you from losing.
lol no stasis
How is sword of the meek and thopter foundry and infinite combo?
Dosent it need ashnods altar or krark clan ironworks to get enough mana?
No stasis?
Interesting. I'm surprised that you didn't discuss the Hedron Crab/Sakura-Tribe Elder/Dryad Arbor variant of Flash Hulk.
the number 1 deck broke rules. it should have never been a thing on the first place.
in the first place
Yes it did. Read each individual card and listen to the strategy.
+CADE PLAISANCE It didnt break any rules. Can you point to a specific illegal thing the deck did because I dont it. Start with gemstone cavern in play, tap it for blue and simian spirit guide, flash in protean hulk, it dies then you go ahead and get the creatures from protean hulk, since the x creatures technically have 0 cmc you can get as many x creatures as you want in addition to the four disciples. Nothing this deck did was illegal, just incredibly broken.
+CADE PLAISANCE Well, the deck was only a thing because they removed the errata on Flash, changing it back to the printed version.
+CADE PLAISANCE i agree lol but damn heck of a combo.
The second deck sounds a lot like the Psyframe Archetype in yugioh. Basically how that archetype works is that the deck prevents you from summoning or using spell cards and summoning their monsters instead on your turn possibly even special summoning (a type of summoning called Synchro in specific) a psyframe omega which is a big deal as it can take a card from your hand at random and banish it for the rest of your turn and then banish itself to prevent it's destruction.
Please don't say protean hulk ever again. The way you pronounce it is awful.
Protein hulk
How often does the protean hulk 1st turn kill come up? once every 5 games or more often?
Another deck you missed, while not being dominant it for sure was oppresive: "Owling Mine"! Good times...
I play a Burn with Harness the Storm and a ton of lightning spells, I work a combo with a Flame Servant, a Chain lightning with Harness and Servant to do a lot of damage.
I use Icy Manipulator with Royal Assassin, Nettling Imp and Gideon's Lawkeeper now THAT is annoying :p I only use Winter Orb in a deck with enough creatures that produce mana (Elves) Shout out to my best friend, who gave me the idea (and most of the cards) for my tap deck.
how did you not include the classic stasis/time elemental deck? that's been a strong control combo since legends was released...
Land Destruction:
Granted I never went up against anyone with access to the full set of Black Lotus & Moxes, etc, but in the late 90's I had a land destruction deck that everyone who knew me refused to play against, as it never lost a single match.
I did end up going up against a Lotus/Mox Emerald/Juzám Djinn/Erhnam Djinn deck once. He got out a first turn Juzám Djinn using the Lotus, got this smug look on his face -- and then I Paralyzed it. He kept playing lands, and I kept blowing them up until I finally ran low on land destruction spells, and he got another Juzám Djinn out with the help of the Mox -- I paralyzed that one too.
Ended up killing him with his own Djinns. Oh, he was pissed; refused to go best two out of three, and stormed out.
My favorite FnM game had two Platinum Angel's on opposite sides, with a Platinum Emperion backing up my opponents. :D
Trepanning Blades on a Ferropede and some graveyard exile/land wipe shenanigans ended up with him down to literally just those two Platinum's in any non-exile zone before I re-drew(thank you Elixer of Immortality) my sole way to deal with non-attacking creatures.
Winter Orb still has the Oracle text of
"As long as Winter Orb is untapped, players can't untap more than one land during their untap steps."
So that still works. I know my favorite deck to play back in the day in Legacy was BBS. Most people found it very frustrating to play against.
it has been a long time since this video, but would you mind doing a sequal with (competitively viable) decks that are fun to play against?
I made a life gain deck one time with aura's to shut down other players creatures like Pacifism, arrest, and recumbent bliss. Gaining life with Pristine talisman, recumbent bliss, chalice of life, elixir of immortality, Ajani's mantra, angel's mercy, doubling life gain with boon reflection. Only had 3 real win conditions. Phyrexian rebirth, chalice of life flipping to become chalice of death, and celestial convergence. The really annoying part of the deck was having ensnaring bridge and bottled cloister out at same time. Ensnaring bride creatures could only attack if they had power greater than the number of cards in my hand and bottled cloister was during each other opponent's play I removed my cards from my hand. So during each other players turn they couldn't attack me with anything. Then later I saw ensnaring bridge kind of took Phyrexian rebirth out of play for me. DOH!!!
The "Pros-Bloom" decks from the Mirage-block Standard-era will always get my vote for "Most Oppressive".
(Key Cards: Prosperity, Cadaverous Bloom, Natural Balance, City of Solitude, Squandered Resources, and either Drain Life or Storm Seeker as a win condition. The deck also benefited overwhelmingly from the rules at the time, since player death wasn't checked-for until the end of turn, allowing the active player to go to negative life total while combo-ing off. This deck made my blood boil, my head explode, and my immortal soul weep for the children, all at once.)
I was checking before you mentioned but on Wizards site Thopter Foundry and Sword of the Meek are not banned, did they take it off the ban list?
Talk about research! Yes, Sword was unbanned :)
Tutelage turbo fog for one. Love playing it. hate playing against it lol. also have a nice infect control deck that is pretty annoying for opponent.
I was genuinely hoping for ChronoStasis to get a mention. Similar to the Icy/Orb combo, but with the added indignity of your opponent decking themselves.
ProsBloom and old school Necropotence were also entirely obnoxious.
And for the real old-timers, there was the CoP: Black / Pestilence combo, back before they changed the rules so you could no longer "pump" cards like Pestilence.
Protean Hulk can combo using 3 to 5 sloats on the deck instead of 12 card in your proposal.
For instance Karmic Guide , Carrion Feeder and Kiki-Jiki Mirror Breaker + Body Snatcher just in case.