I think you should build another city, by the lake next to the interchange between Sunnyside and the highway going towards Bixton. You could build a downtown similar to St. Patricksburg from your Florida series. You can connect the lake to the ocean via a canal, and the city would help stabilize the budget and make Bixton more into a metropolis.
Cool video. I been testing out using the pathways to connect for pedestrians to move in. Highways I use for commerce and industry areas. Residential areas can access highway leaving. Citizens use my tram or subways. 44k move in a month right now and I have almost 0 traffic jams. Just hordes of people walking from other city straight to my subway and tram stations.
Something to help out Bixton with education would be the hadron Collider maybe you could add that to the military base on the map? And maybe the rocket launch site would be pretty cool to see on this amazing build
When I finally got this game a couple months ago .....I found myself sinking a bunch of highways ....and using that slope tool to bring my off ramps up and down. I kind of use the heck outta that slope tool for everything tho lol
Instead of creating the sunken Highway manually like that you could just make it as a minus 10 m elevation and then drag across this way it will create retaining walls and so on granted it doesn't look that well but you feel so over the space between two lanes it could look better
Good one, thanks :) @ 28:18 ~ nice catch ~ I've seen that one before. well at least a similar one. It seems like a path way interaction glitch, where those intermediate heights are in play. for instance setting to 8.7 m, and the interaction surface is at 9.2 m. that's my best guess. don't know if the plane parameters have that finite a gradient interval? but it would seem to answer a lot of questions, if true.
Using CS2, is it possible to connect bidirectional roads from the King Street bridge down to the median of the sunken highway and have the ends of the roads connect to the inside lanes of the highway with one lane ramps? That would make an inverted SPUI.
I think you should build another city, by the lake next to the interchange between Sunnyside and the highway going towards Bixton. You could build a downtown similar to St. Patricksburg from your Florida series. You can connect the lake to the ocean via a canal, and the city would help stabilize the budget and make Bixton more into a metropolis.
Idk why but the way your cities are built is so satisfying. Keep up the great work:)
on the move it mod the third option is manipulation mode and that lets you adjust the space between nodes to give you smoother roads.
and edit the bumps in roads
I’m new I just binged this whole series. I’m hooked please come back soon
Bro You Can use Retaining walls Directly on highways Rather than using Quay walls on alleys It will look much better than this
I love the sunken highway! Great job!
It reminds me of a couple freeways in phoenix
@@Hi-jk3cn ye, I haven’t been to pheonix but my best friend went there and showed me pics so I know what you mean!
@@GalacticGamingYT13 yes, it’s pretty cool because it keeps the noise pollution away from homes by sinking the highway.
@@Hi-jk3cn ye
If you have extended road tools, you could have just added the retaining walls to the highways. Done and done.
Cool video. I been testing out using the pathways to connect for pedestrians to move in. Highways I use for commerce and industry areas. Residential areas can access highway leaving. Citizens use my tram or subways. 44k move in a month right now and I have almost 0 traffic jams. Just hordes of people walking from other city straight to my subway and tram stations.
Something to help out Bixton with education would be the hadron Collider maybe you could add that to the military base on the map? And maybe the rocket launch site would be pretty cool to see on this amazing build
When I finally got this game a couple months ago .....I found myself sinking a bunch of highways ....and using that slope tool to bring my off ramps up and down. I kind of use the heck outta that slope tool for everything tho lol
Instead of creating the sunken Highway manually like that you could just make it as a minus 10 m elevation and then drag across this way it will create retaining walls and so on granted it doesn't look that well but you feel so over the space between two lanes it could look better
Reminds me of the A15 in Montreal!!
For the ped bridge, without crosswalks on the alleys will people even use it? They don't have a way to get to it, do they?
Amazing video!
And you should do a gasprilla video next. I would love to see St Patricksburg fully developed and a cargo harbor to export all those cows you have 😅
Good one, thanks :)
@ 28:18 ~ nice catch ~
I've seen that one before. well at least a similar one.
It seems like a path way interaction glitch, where those intermediate heights are in play. for instance setting to 8.7 m, and the interaction surface is at 9.2 m. that's my best guess. don't know if the plane parameters have that finite a gradient interval? but it would seem to answer a lot of questions, if true.
Looks great!
Would be awesome if you could publish Brixton somewhere for others to explore! :D
Pretty good highway I think I would of struggled with this 😂
Amazing video!!! ❤❤
Would love to see a follow up on your education fix. Curious where that stands, are the people smart?
Good job
I love your videos. But there getting shorter. Keep up the great work!!
Using CS2, is it possible to connect bidirectional roads from the King Street bridge down to the median of the sunken highway and have the ends of the roads connect to the inside lanes of the highway with one lane ramps? That would make an inverted SPUI.
You really almost reached 300k population
Good job❤❤
Hey are you gonna continue rockport?
I love your Video ❤❤
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