What if EVERY Fighter in Smash Ultimate Released Today?

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 912

  • @TSaulio
    @TSaulio 3 роки тому +417

    Sakurai to the development team when creating Young Link: In order to represent his game mechanic you have 3 days to complete the character, good luck.

    • @Siiroth
      @Siiroth  3 роки тому +31

      😂

    • @greatwavefan397
      @greatwavefan397 3 роки тому +3

      I got the reference.

    • @brandonwilliams6119
      @brandonwilliams6119 3 роки тому +11

      3 Days you say? Shouldn’t we make the Moon an Assist Trophy?

    • @diamonshade7484
      @diamonshade7484 3 роки тому +4

      They should have kept that ocarina strapped

    • @illford
      @illford 2 роки тому +3

      @@brandonwilliams6119 it is

  • @FelipeKana1
    @FelipeKana1 3 роки тому +636

    Ganon is so badly represented, it hurts. He should have a projectile and a reflector cape. Mario should have his ground pound signature move.

    • @Shuttergun1
      @Shuttergun1 3 роки тому +34

      It’s sad when a fan game (ssf2) has a better ganon that both references his in-game abilities while also keeping his original gameplay intact

    • @theendersmirk5851
      @theendersmirk5851 3 роки тому +4

      I've tried to theorycraft how one would make a good Ganondorf, and while the full list is a bit long for a comment, I'd put up B as a floaty recovery. Similar to Brawl Pit's, which is quick, but if it isn't ledge canceled it can't be canceled, and it has absolutely no defense on it, and you stay in that state for a long time. Side B should likely be the light ball from Deadman's Volley, with it being a slow to start projectile that hits whoever runs into it, unless it is knocked away (it's a hit box for both sides unless it just got hit basically) and gets the stun effect similar to in the games, thus giving Ganon a very, very scary projectile, but one with plenty of room to backfire. Neutral B could be an omnidirectional energy blast with similar, maybe slightly weaker strength to Warlock punch, but no superarmor in exchange, and for Down B I'd give him a projectile nullifying dark energy barrier which nullifies any weak projectile, and any melee move that hits you while also having the opponent's hurt box move into range, with the latter causing the opponent to take damage in the process. This would work like an average counter, but its blocking duration would be increased the more an opponent hits with a move that can't break through.

    • @chrispo7610
      @chrispo7610 3 роки тому +3

      @@theendersmirk5851 *very very shit prpjectile, it's bootleg gordo and gordo isn't even good lol

    • @theendersmirk5851
      @theendersmirk5851 3 роки тому +5

      @@chrispo7610 I never said it's meant to be "good". It's supposed to be annoying for both sides. Its intent is purely to hog a bunch of space, and force both players to either limit options as people try to get past it, or to force players into the risk of being the one who flubs the counter and gets stunned. It being slow once it fires off first is good for this purpose because it wastes space longer. Also, it backfiring is deliberate in this design since in the games, Ganondorf always manages to cause Link to show up to stop him, so moves that reflect that, I.E. ones that give the opponent a particular opening in exchange for having a decent use are perfectly suited. That's also why I gave his float absolutely no defense, why the dark barrier can be bypassed by strong projectiles and disjointed hitboxes, and why I suggested making the energy burst not have super armor. I'm deliberately having the moves be strong if they work, but have a weakness that will be exploited if they don't.

    • @chrispo7610
      @chrispo7610 3 роки тому

      @@theendersmirk5851 or the character could simply continue to run from dorf and is does nothing for his approach

  • @cammoore___
    @cammoore___ 3 роки тому +1221

    By the way, the Pichu damaging itself is actually referencing series material, being that it can't properly control its own electricity, so it damages itself. (From just about every Pichu Pokédex entry ever)

    • @PerfectChaos115
      @PerfectChaos115 3 роки тому +86

      It was also referenced in the Pokémon short film can came before the Pokémon 3 movie when the Pichu Bros. Tried to stop a Houndour chasing them with Pikachu

    • @cammoore___
      @cammoore___ 3 роки тому +12

      @@PerfectChaos115 excactly

    • @joshuaatehortua7352
      @joshuaatehortua7352 3 роки тому +42

      Man just flopped the pikachu section and pichu section considering only 4 moves can be used by a pokemon so the move selection would be dumb. Instead i would rather have level ups implemented into trainer and have it so that the pokemon become stronger as the match goes on and their moves become stronger versions such as thundershock becomes thunderbolt and eventually thunder

    • @PerfectChaos115
      @PerfectChaos115 3 роки тому +7

      @@joshuaatehortua7352 thunder is already implemented as their down special

    • @PerfectChaos115
      @PerfectChaos115 3 роки тому +10

      But also, I do wonder why Pichu’s Agility and Skull Bash damage Pichu, they aren’t electrical

  • @thedragonwarrior5861
    @thedragonwarrior5861 3 роки тому +258

    One problem with Pikachu and Pichu: it hurting itself does actually make sense since it learns recoil moves and its dex entries usually talk about it hurting itself because it can't control its powers yet. Just a minor detail but I thought it should be stated

    • @mistahl5350
      @mistahl5350 2 роки тому +2

      While the Dex loves to talk about that fact, it's not utilized in actual gameplay, which I believe is his point. I mean, you already want to evolve Pichu as fast as humanly possible because it's so weak, but can you imagine if it had a self harming ability on top of that?

  • @El_Mince
    @El_Mince 3 роки тому +239

    I think we can all agree that Sonic deserves a new moveset

  • @TrueReverse74
    @TrueReverse74 3 роки тому +390

    I'm actually sad bone rush isn't in smash with lucario, it's one of his most recognized moves in the anime, he uses it like a staff and it's super cool.

    • @NinjaPickle
      @NinjaPickle 3 роки тому +29

      And it even fits well into Lucario's design origins, as Lucario is based on Anubis from Egyptian mythos, who was said to guide dead kings to the underworld, so the bones fit well. I also think making Aura sphere lock on to opponents would also be good, as it never misses in the games

    • @TrueReverse74
      @TrueReverse74 3 роки тому +8

      @@NinjaPickle yeah but hope fully you aren't talking about perfect tracking because with aura that would be broken

    • @youtubecat3809
      @youtubecat3809 3 роки тому +4

      @@TrueReverse74 *midtier at best

    • @AznYunHou
      @AznYunHou 3 роки тому +8

      For some reason I see Bone Rush on Lucario would be like Dancing Blade of Marth

    • @TrueReverse74
      @TrueReverse74 3 роки тому +5

      @@AznYunHou i certainly like it more than force palm

  • @RealCR7_editz2
    @RealCR7_editz2 3 роки тому +520

    Challenge: What if every fighter introduced in N64/Melee/Brawl/Smash4/ and Ultimate got one more new victory pose

    • @yogurt5628
      @yogurt5628 3 роки тому +18

      So just everyone it would’ve been much easier to say that lol

    • @Deltan8yt
      @Deltan8yt 3 роки тому +1

      @@yogurt5628 he means outside of ultimate dlc

    • @RealCR7_editz2
      @RealCR7_editz2 3 роки тому +1

      @@yogurt5628 I mean like the new alt series, like that

    • @NinjaPickle
      @NinjaPickle 3 роки тому +1

      @@yogurt5628 Siiroth typically splits up fighters by release game, so that may have been what they were intending

    • @kitty9035
      @kitty9035 3 роки тому +5

      Just give everyone the fortnite dance as a new victory screen

  • @thepastaprogenitor851
    @thepastaprogenitor851 3 роки тому +101

    I've legit been making my own fantasy movesets for years. Seeing someone else point out the flaws I've seen it is 2 ways to cathartic

    • @thepastaprogenitor851
      @thepastaprogenitor851 3 роки тому +1

      @@Dairunt1 it depends on how they're activated. Would you press the shield button and special button at the same time after parrying to activate a counter or would you be giving up some other option for the ease of a single button

    • @bigkebizino8970
      @bigkebizino8970 3 роки тому +1

      @@thepastaprogenitor851 did u ever post your movesets online, I would love to see them

    • @thepastaprogenitor851
      @thepastaprogenitor851 3 роки тому +1

      @@bigkebizino8970 all I've got is them in txts and htmls. I don't really have a place to post them honestly since no social media

    • @bigkebizino8970
      @bigkebizino8970 3 роки тому +1

      @@thepastaprogenitor851 oof ah well just asking, who do u think has the most out dated moveset in smash?

    • @thepastaprogenitor851
      @thepastaprogenitor851 3 роки тому +1

      @@bigkebizino8970 honestly a hard question. Either kirby or samus (I've made new movesets for both and even multiple for kirby). Since neither of them have really changes since 64 when they weren't really even all that representing in that game either, they both need updates.
      If you want, I can give you both movesets in this comment section.

  • @animepsyclone
    @animepsyclone 3 роки тому +45

    So with Marth, I’d reference FE Warriors, where he uses light-based effects and has 3 bars that can recharge when they’re all used. I’d use these as boosts to tip attacks that recharge when a counter is pulled off, though he’d have many more then 3

  • @Dudbun
    @Dudbun 3 роки тому +64

    For a while now I thought that whatever the next Smash is, if we even get another one after Ultimate, I think they should do complete moveset changes. I HIGHLY doubt they'll be able to do "Everyone is here" again so for sure there will be Roster cuts in the next game (I hope I'm wrong and they can keep every single fighter but I just don't see it happening). So with whoever they keep I'd love to see a remix and new way to play

    • @greatwavefan397
      @greatwavefan397 3 роки тому +2

      Project M

    • @brandonwilliams6119
      @brandonwilliams6119 3 роки тому +1

      Try telling that to every “Port Supporter”, what they don’t understand is a Reboot would keep the series fresh and interesting while allowing for more newcomers who didn’t get their chance yet.

    • @blackshadow1441
      @blackshadow1441 3 роки тому +1

      The next smash should take the dlc philosophy and apply it to everyone

    • @blackdot105
      @blackdot105 3 роки тому

      I'd love to see a traditional fighting game come out of Smash Bros.

    • @captainmega6310
      @captainmega6310 2 роки тому

      I'm not on broad with that.
      Somethings need to stay the same for a sense for familiarity while also incorporating newer elements to keep them fresh. Just having characters do literally everything they can in their games not only sounds uncreative, it's also kinda boring.

  • @Yipper64
    @Yipper64 3 роки тому +76

    33:05 I feel like thats the point of Little Mac. The point is that he's low tier, but you can still win with him. Its hard, and youve got to time it just right, find your foe's ticks, and take full advantage of them! Just like the games.

    • @shadowsnake5133
      @shadowsnake5133 2 роки тому +3

      But is it fun to do so? The main difference is the opponent, humans can adapt and change patterns, pre programmed ai can't, otherwise nobody would play punch out as little mac. There in lies the problem, you can't be faithful and make a good character from this angle, and good character should take priority, as seen with captain falcon, fox and the like.

    • @slugintub2836
      @slugintub2836 4 місяці тому

      But it just isnt fun to fight him, he just spams smash attacks and the counterplay is as absent as game and watch players' parents

  • @Tenshi_727
    @Tenshi_727 3 роки тому +16

    The thing about pichu is that he actually does canonically take damage when using electric attacks

  • @sander303
    @sander303 3 роки тому +10

    I feel like Ness (and maybe Lucas) could have a rolling HP/Percentage mechanic! Say that you got hit by a move that dealt 10 percent. Instead of it immediately going up 10%, it'd roll up to it, allowing for situations where they'd get less knockback. And the more you hit them in a combo, the faster the rolling goes.

  • @TheBeegestYosho
    @TheBeegestYosho 3 роки тому +21

    “Captain falcon hasn’t gotten a new game since 2004”
    Me, who has Nintendo land

  • @demitriussmith741
    @demitriussmith741 3 роки тому +23

    Base Mario's Up-B could be what's used for the different power ups which would be cool. He does it, hits a block at the end(so it doesn't ruin the recovery) then gets the power up

    • @StarWalker-si4nm
      @StarWalker-si4nm 3 роки тому

      Yo imagine if the last hit of up b was him hitting you into the block

    • @Average_Guardian
      @Average_Guardian 2 роки тому

      @@StarWalker-si4nm yay... up-b to f-air..

    • @aurtosebaelheim5942
      @aurtosebaelheim5942 2 роки тому +1

      I'd go with down-B instead to select a powerup that falls in from the top of the stage for a temporary powerup/moveset modification. Have it last until it's beaten out of him (as with dropping items). If the plan is full powerup representation though I'd split him into 2D Mario and 3D Mario, the series is just too diverse for it all to fit in one character.
      3D Mario could have:
      - Turbo nozzle sprint (Sunshine)
      - Hover nozzle double-jump (Sunshine)
      - Cappy Grapple (Odyssey)
      - Spin neutral-aerial (Galaxy)
      - Drill down-aerial (Galaxy)
      - Invisible dodge (SM64)
      - Cappy spin neutral-B? (Odyssey)
      - Long-jump side-B, faster if backwards (SM64), alternatively Rock Mushroom roll or shell ride
      - Cloud Flower aerial up-B (Galaxy 2)
      - Spring Mushroom grounded up-B (Galaxy)
      - Fludd down-B (Sunshine)

  • @naeshaunedwards7731
    @naeshaunedwards7731 3 роки тому +7

    I feel like a simple, yet effective add in for Little Mac would simply be a jump rope. It can be a grab like Ivysaur’s vine whip and others characters whip that latches on to the ledge, but he can still keep his old up special if he’s on the ground using it.

  • @TailsClock
    @TailsClock 3 роки тому +18

    The... Pichu self damage thing was like the first thing we ever learned about the pokemon. That's been established canon and used in every appearance. At least in the anime side and pokedex entries. I've not played the games since they finally added more unique abilities to the mons, so I dont know if this is the way in gameplay.
    Kinda weird you did so much research, but something that's really surface level info got missed.

  • @edwardnygma8533
    @edwardnygma8533 3 роки тому +4

    10:10
    Actually, it does. Multiple Pokédex entries note that it can't control its electricity and will often surprise itself with sudden outbursts, with some saying specifically that it'll shock itself because of the lack of control; that's why it's specifically only the attacks that use electricity that damage it.

  • @StarWalker-si4nm
    @StarWalker-si4nm 3 роки тому +16

    His coconut gun can fire in spurts, if he shoots ya, you’ll probably die.

  • @StickMaster500
    @StickMaster500 3 роки тому +9

    Stuff like this makes me hope when we do eventually get another Smash game that's likely to not be directed by Sakurai, we'll get characters with brand new movesets to fit and reference their respected series much more!

    • @francis_gif
      @francis_gif 3 роки тому +1

      Just because the main man leaves doesn't mean the legacy of Smash Bros. has to end
      also hi stickmaster

    • @triggerhappy4199
      @triggerhappy4199 3 роки тому

      Exactly this is what I’m sayin is even if sakurai stops Nintendo won’t due to the amount of money the series rakes in

    • @randocalzone8772
      @randocalzone8772 3 роки тому

      Yo Sticky, surprised to see one of your comments with single-digit likes!

    • @codyruchian
      @codyruchian 3 роки тому

      @@triggerhappy4199 I’m such a situation though, let’s hope the right person takes up the job in place of Sakurai (I’d miss Sakurai a whole lot though)

  • @luigconyoutube7551
    @luigconyoutube7551 3 роки тому +6

    For mario, another thing to add that I would've really loved to see his Ultra Hammer (from numerous RPG games to even one of his very first appearances: Donkey kong). If mario's power up's are a staple to mario's powers, than his hammer is his staple Weapon which has been used for many generations.

  • @gauthierruberti8065
    @gauthierruberti8065 3 роки тому +7

    28:20 it's fun to see how bad the Bayonetta section aged in just a week

  • @drewnitz7968
    @drewnitz7968 3 роки тому +7

    I would love it if they incorporated the star punch mechanic from Punchout for the Wii into Little Mac’s moveset, as it’s one of the most satisfying and rewarding parts of that game to me. Maybe certain moves net a star punch if timed properly, and maybe the star punch would be a good kill move but also could boost his recovery so you have to manage them wisely like you do in Punchout.

    • @sigurdtheblue
      @sigurdtheblue 3 роки тому +1

      I think Star Punch was also in Super Punchout.

    • @drewnitz7968
      @drewnitz7968 3 роки тому

      @@sigurdtheblue Nice! I haven’t played that one yet, but it looks fun

    • @juanluis21monsanto98
      @juanluis21monsanto98 3 роки тому +1

      That's such a good idea, you could net star punches by striking immediately after dodging a registered attack, or perfect parrying, making attempting to attack Little Mac a gamble that you might buff him up. For balancing reasons it probably doesn't hit as hard as the KO punch, but has the potential to be used much more frequently based on the matchup, and for the trade off of boosting Mac's recovery potential, it's well worth it.

  • @averyallen5578
    @averyallen5578 3 роки тому +4

    This is what I'm hoping for the next Smash entry if we get one. A complete rework on characters to give them each a little something unique to them.

  • @AarturoSc
    @AarturoSc 3 роки тому +8

    “[About WarioWare] … the more popular Wario Land series.”
    Oh boy, are you wrong on that one!

  • @Angry_Jetpack
    @Angry_Jetpack 3 роки тому +4

    Here is the thing. I do think these are good ideas. I really do. The problem is, your talking about the impossible and wanting to change things people already appreciate. Mario doesn’t have to have mega super double flippy tricks to still be Mario. He can be a very simplistic character and still bring the same charm. People like him as is. I’m 100% confident that everyone wants some type of Odyssey reference beyond a taunt and his up special sometimes, but beyond that, I’m sure that no changes are required besides that. You can’t fit everything into one character. And a lot of this stuff that I just said is true for a lot of these other characters. I’m sure more people want to have better representation of the character. That doesn’t mean that you have to completely rework the character to do that. Think about the small things, ya know?

  • @dairhat
    @dairhat 3 роки тому +6

    The point of Mario is that he's easy to pick up but difficult to master. He's supposed to be a starter character, that's why he's so simplistic.

    • @k-leb4671
      @k-leb4671 2 роки тому +1

      I tell you what, that F.L.U.D.D. move is difficult to master. Difficult to pick up too. I kinda wish he never lost the tornado move for that.

  • @DJBurns-jq8mn
    @DJBurns-jq8mn 3 роки тому +2

    2 words, *button imputs* . Have it so that when you double tap/hold and then release the special button, some characters can change a special move apart for their up b. It's only for one move (specific characters have this for different special moves) you have to repeat the same cycle again when you move or do another move. They can either be weak but fast or strong but takes a little while to come out (all depending on the type of character)
    Some examples can be:
    Side:
    Mario can throw Cappy for some minor damage, no capture ability.
    Sonic does his boost and when you hit an opponent a gauge slightly fills up for it.
    Ganon can do his light attack which does flinching damage, it can be easily redirected and gets slightly faster when it keeps getting hit back.
    Kirby can use the spear throw and it acts like it does in the games.
    Wario does his charge attack and keep on moving for as long as he wants but can't act out of it and if he hits a wall or lands while using it he gets slightly stunned.
    Neutral:
    Captain Falcon does a semi spamable laser attack like Fox or Falcon.
    Fox and Falco can launch a tiny bomb on the stage that can stun opponent's but goes of very quickly.
    Boswer can blast a single fire ball but it gets smaller when you keep using it like his fire breath.
    Toon Link can switch the arrows he uses while he's charging his bow.
    Yoshi can catch projectiles and lays an egg and when he uses his up b he stays on the ground and can throw the eggs faster as long as there are some there, otherwise the move stays the same.
    Down:
    Dk rolls a barrels one at a time and can keep doing so with every button press but the move and barrels are slow.
    Meta Knight does his quick downward stab letting him land back on stage, but doesn't spike and can cost you a stock if you use it off stage.
    Peach cries and when someone comes in contact with the water they slip and fall on the ground just like the earthquake happens in the spirit battles, it only happens when the opponent's are on the groung
    Daisy does the same but she summons a flower bed instead of crying.
    Samus has the same move but instead of jumping she just rolls while on the ground placing a bomb, she can't act out of it and she is briefly venerable when the move ends
    Dark Samus phases out instead of becoming a morph ball, avoiding attacks instead of placing a bomb. The move has the same weakness as Samus
    This allows little work to change the movesets and can represent more of a franchise. This can also easily be the main gimmick when the new Smash game comes out.

  • @jeremynalley6889
    @jeremynalley6889 2 роки тому +1

    [Donkey Kong]
    Donkey Kong now has his regular voice, instead of the realistic gorilla grunts he did in previous Smash games.
    Side Taunt: Donkey Kong flexes his muscles and looks at the viewer with a proud grin, similarly to his artwork in Donkey Kong Country: Tropical Freeze.
    Side Special (Object Lob): Donkey Kong lobs an object forwards; the damage dealt varies from object to object; he can throw a key from Donkey Kong Jr., a banana from his hoard, a barrel from the original Donkey Kong, a pineapple from DK Circus, a pair of bongos from Donkey Konga, and a flaming barrel from the original Donkey Kong. The Barrel will keep rolling on the ground if it misses. The Flaming Barrel will keep rolling on the ground if it misses and burns enemies. The Bongos can bounce off the ground. The Banana causes opponents to slip.
    Down Throw (Headbutt): Donkey Kong headbutts the opponent, burrowing them in the ground.
    Down Aerial (Sack Sock): Based on the stolen sack of toys from Mario vs. Donkey Kong. Donkey Kong swings a sack full of toys below him.
    Side Smash (Sound Wave Attack): Based off of the sound wave attack from Donkey Kong 64. Donkey Kong claps his hands in front of him; sound waves are produced by this attack that can deal minor damage to opponents hit by them, but the real damage comes from DK's hands.
    Up Smash (DK Clap): Loosely based on the Donkey Kong Jungle Beat game. Donkey Kong claps his hands above him. If the player presses the attack button at the right time, he will clap a second time, this second clap dealing more knockback.
    Side Tilt (Boxing Backhand): Based on DK's swing from the Mario Baseball series. Donkey Kong swings his hand in a backhand attack, wearing a boxing glove on that hand.
    Neutral Aerial (DK Spin): Based on DK's defensive maneuver in dodgeball in Mario Sports Mix. DK spins around with his arms outstretched, can deflect projectiles if timed just right.
    Final Smash (Thunder Wham!): Donkey Kong yells "DONKEY KONG!", leaps into the air, and slams down on the ground with his hands, producing shockwaves strong enough to create an electric field around him that grows steadily. Once the field dissipates, any opponents caught in it will be launched away.
    Up Special (Spring Fling): Donkey Kong places a purple spring underneath him that bounces him high into the air.
    [Diddy Kong]
    Diddy Kong now has his regular voice, instead of the realistic monkey noises he used in previous Smash games.
    Up Tilt (Handstand Kick): Diddy Kong flips over and stands upside-down on his hands and then thrusts his legs upwards.
    Down Tilt (Kong Kick): Diddy Kong swings one foot along the ground in front of him.
    Back Aerial (Giant Banana): Based on the giant banana item from Mario Kart: Double Dash. Diddy Kong takes out a big banana peel and swings it twice as he spins through the air. Can make opponents on the ground slip when hit by it.
    Side Special (Chimpy Charge): Diddy Kong rams forwards with his shoulder.
    [King K. Rool]
    King K. Rool now has his regular voice, instead of the realistic crocodile bellows he did in Ultimate.
    Up Taunt: King K. Rool will pull out his Blunderbuss and pull the trigger, only for a mass of flopping fish and seaweed to come out. He will then look at the camera with a confused expression on his face, and then put his Blunderbuss away.
    Down Special (Cannonball): King K. Rool snaps his fingers, causing a cannonball to land in front of him. It buries grounded opponents and meteor smashes aerial opponents it lands on. The cannonball can then be picked up and thrown as an item by King K. Rool or his opponents; after being thrown, it travels in an arc, damaging opponents it hits. After two throws, the cannonball disappears. Only one cannonball can be at play.
    Down Smash: King K. Rool pulls out a remote and presses a button on it, causing the area around him to be covered in electricity, damaging opponents multiple times before launching them.
    Down Aerial: King K. Rool performs a stall-then-fall attack with his stomach, falling to the ground. He bounces off opponents if he lands on one.
    Side Tilt: King K. Rool swings his Blunderbuss in front of him.
    Forward Aerial: King K. Rool swings his Royal Scepter forward in midair.

  • @halloweenpeachy
    @halloweenpeachy 3 роки тому +6

    I think Inkling is fine rn in smash. Idk why they didn’t include the charger for that being in the global testfire along with the other standard weapons for their class at Splatoon 1’s Launch. But it would interfere with her fast paced playstyle while spacing herself to reference the fast pace of Splatoon especially the first one which is the focus along with having to space with weapons in Splatoon to not trade or get killed by a short range weapon. I don’t think the dualies are a necessity for having a ton of lag which isn’t gonna translate well into smash. Killer Wail I’d replace for the charger arguement but idk what special because we can’t have transformation specials apparently so kraken is out of the question along with alot of others. Tenta Missiles is another special that you need space in between your opponent and targets so you don’t get killed up close but as much as killer wail.

    • @captainmega6310
      @captainmega6310 2 роки тому

      Something tells me you just like the charger

  • @MashupProductions22
    @MashupProductions22 3 роки тому +7

    Wow they finally added mario and pikachu

  • @chato.
    @chato. 3 роки тому +3

    It be really cool to see Steve use potions like invisibility, healing, damage or higher jumps and other items like food or bows. That would honestly be really cool but that’s just my opinion

    • @RoryRose_
      @RoryRose_ 3 роки тому

      Before I saw his moveset I totally was hoping his moveset would be based on PvP in Minecraft,, I'm not disappointed in his current moveset but if it were to be redone I think more emphasis on PvP would make sense (probably including potions)

  • @pokeblueblur5755
    @pokeblueblur5755 3 роки тому +2

    10:15 it is actually told in pokedex that when pichu uses electric type moves it could even hurt or paralyze them

  • @wyguy_figs2943
    @wyguy_figs2943 3 роки тому +1

    Actually, Pichu getting hurt by his own moves is a reference to the games. In many Pokedex entries it states that Pichu can't control his electricity very well, and as a result constantly shocks himself when using electric attacks

  • @catriamflockentanz
    @catriamflockentanz 3 роки тому +12

    22:21 I disagree. Because every single reference in Corrin's Moveset is taken from two Cutscenes. That's everything. So I would apply changes based upon the actual games. First and foremost (albeit that no Moveset Change) Alts based upon the Nohrian/Hoshidan Noble Class they (can) gain depending on the Route you chose.

  • @Emperor_Sintas
    @Emperor_Sintas 3 роки тому +1

    The reason that lucario is ranged and represents special moves, is because he is known for being one of the best special fightingtype attackers

  • @UnknownSpooky
    @UnknownSpooky 3 роки тому +2

    Damn, was expecting literally any mention of Miitopia when discussing the Miis. Huge wealth of options for moveset changes

  • @KingTruffles
    @KingTruffles 3 роки тому +11

    The next game won’t have as many fighters so I hope most characters get moveset updates and unique alts instead of recolors

    • @AshenDust_
      @AshenDust_ 3 роки тому +6

      Who says it won’t have as many fighters?

    • @orbea3637
      @orbea3637 3 роки тому +4

      As far as I know, Sakurai juat said that getting all the fighters in the same game again would be very hard and would probably not happen again. He never said they would have to cut the roster.

    • @KingTruffles
      @KingTruffles 3 роки тому +1

      @@AshenDust_ Sakurai said it likely wouldn’t happen. Even if he isn’t working on the next title, I don’t see them bringing back 88 characters plus x newcomers. I mean I’ll take it if they can but I wouldn’t get my hopes up

    • @triggerhappy4199
      @triggerhappy4199 3 роки тому

      They probably should (reworking every character due to it’s been years and years since they were added to the game officially) and there is tons of things they could do to them

  • @waluigist
    @waluigist 3 роки тому

    9:33
    that timing for both thunder was perfect

  • @agenthappypotato868
    @agenthappypotato868 3 роки тому +1

    Smash 64
    Link
    -Mipha's spirit appears alongside Link on a revival platform, referencing Mipha's Grace.
    -When you tap special while shielding, Daruk's spirit pops up for Daruk's Protection, which is basically a free perfect shield that can reflect projectiles. To balance, whiffing has endlag.
    -Down Smash is now the Spin Attack. A fully charged smash attack summons Urbosa's spirit for Urbosa's Fury, which adds a lightning effect
    -Up Special pops Link up in the air on his Paraglider with Revali's Gale. Link can stall in the air with his bow attack, like how he can bullet time in the air in BoTW. Tapping Down Special while on the Paraglider has Link drop a Remote Bomb below him.
    Kirby
    -Down Tilt has Kirby do his slide attack.
    -Forward Air is Kirby's Air Puff.
    -Final Smash is now Kirby's Friend Circle attack from Star Allies. A random set of Helper characters pops up to make the circle for visual flair.
    Fox
    -Tap Side Special for a Fox Illusion that goes a shorter distance but has less endlag.
    -Hold Side Special for a Fox Illusion that goes a longer distance but has more endlag.
    -The Team Star Fox Final Smash is now a reticle attack like Pit's Lightning Chariot.

  • @freddykrueger1699
    @freddykrueger1699 3 роки тому

    10:13 it slightly references the source material a bit, considering Pichu is still trying to learn how to control it's electricity and ends up hurting itself when it uses it.

  • @PrinMasterGeneral
    @PrinMasterGeneral 3 роки тому +1

    With Ridley. I want one change. His down air. Change it from a stop to the icon down tail stab. Every version of Ridley.

  • @idunno_
    @idunno_ 3 роки тому +7

    9:32 Pikachu isn't the protagonist of the pokemon series. I think the word you were looking for is mascot. The protagonist is the main character, Pikachu isn't even a character, just a species

  • @Versitax
    @Versitax 3 роки тому +2

    “It could be in a similar vain to Banjo’s Wonderwing”
    Wow, screw Robin.

  • @shaunb.1881
    @shaunb.1881 3 роки тому +7

    Personally I’ve always thought they should either have seven special moves with like B+A or B+Z etc or give them an alternate move set where you could have alternate and different specials and final smashes

  • @bakusatsugo2057
    @bakusatsugo2057 3 роки тому

    the thing about Pichu hurting itself is a reference to its series material, in almost every game its pokédex entries say how it does not control its electricity and gets hurt because of that

  • @RinZDR
    @RinZDR 3 роки тому +3

    The starbits are already used in Rosalina’s moveset, it’s part of her side b which is a reference to how you can throw starbits in Mario galaxy

  • @gebis8515
    @gebis8515 3 роки тому +1

    I think the main reason why Snake can't use guns but Bayonetta and Joker can is simply because Snake is far more realistic. Snake would just straight up shoot someone in the face, but Joker has a giant ghost man to turn his guns magic and shoots while doing a barrel flip, and Bayonetta has guns on her damn feet

  • @loganbreau882
    @loganbreau882 3 роки тому

    For Link here’s my move set ideas.
    Up special: Ravali Gale, the longer you use it the higher it goes.
    Side special: Cryonis could create a barrier to block an attack or use as a platform.
    Neutral Special: Stasis could freeze the opponent allowing you to escape a sticky situation or extend combos. The stasis ability won’t last too long so you’ll need to act quickly.
    Down special: Bomb, works the exact same but there’s a chance that you get a square bomb that doesn’t roll as much.
    Shield: Link uses Daruk Protection as a shield animation and when you parry Daruk pops up like he does in BOTW.
    Final Smash: have Link signals Ravaili to let loose a wave of Bomb arrows, leading to an animation of the Champions using their unique abilities to help Link. It starts with Mipha surrounding the opponent in water doing slight damage, into Urbosa’s fury electrocuting them, and Daruk sends them flying with his Boulder Breaker.

  • @djdjinn6340
    @djdjinn6340 3 роки тому

    I agree with all of these takes. I *do* think that under the conceit of 'if they were DLC today' that Samus and Zelda would get a little more gimmick in their movesets, but I can agree that they definitely hold up 'better' than most of the other older fighters on the list. Yoshi definitely feels like he needs a complete rework. Bowser and Peach to a lesser extent too. I really liked your Bowser ideas. Ike and Roy could use some more differentiation (or just get cut entirely?). But definitely the crown of 'needs a revamp now' goes to Ganondorf and Sonic, with Mario a distant third. It's nice seeing a video address the whole cast like this and really highlight the correct characters who need a rework instead of getting bogged down on their random favorites like Pit or whoever that are less direly in need of help.
    Only suggestion I can think of is that I think there's a lot of untapped potential in 'unique Shield mechanics' and other defensive tools. BotW Link's Goron power should just replace his normal shield-bubble at the very least. Incineroar's power-boosting counter is a great concept that should be utilized more frequently and with varying effects depending on the character. Just so much potential here.

  • @deathbunny1718
    @deathbunny1718 3 роки тому +1

    samus deserves an update , her kit is way underrepresented . i think aimable chargeshot wuld be sick, being able to usse the morphball , maybe a super meter like clouds allowing her to use a powered up special like nova/hyper beam , powerbomb ,super missile, or shinespark.

    • @triggerhappy4199
      @triggerhappy4199 3 роки тому

      Every fighter from every game previous to ultimate deserves a rework to to games releasing in the future or ones that have already released

  • @HarperBizzare
    @HarperBizzare 2 роки тому

    Changes to Bayonetta could include her magic gauge from the first game. The magic gauge could have 7 moon pearls; to fill them up, bayonetta must either deal damage or parry enemy attacks (a reference to the Moon of Maahaa-Kalaa accessory).
    When filled, Bayonetta unleashes a torture attack; the torture attack replaces Witch Time but can only be activated when the target is within reach (it is not a counter).
    Alternatively, Bayonetta can deplete 2 magic orbs to produce a Wicked Weave on certain moves by pressing A+B buttons simultaneously or only B button when throwing (all her throws (except for forward throw), the final hit of her continuous jab, side tilt 3, back air, down air and up air - only for one rotation - ).
    This is just something I have been thinking about and this needs a lot of tweaks.

  • @Cugaed
    @Cugaed 10 місяців тому +1

    Marth only seems like a close and personal character because his moveset has not changed more than his neutral special in the past 22 years.

  • @pokemastersalgaming8271
    @pokemastersalgaming8271 3 роки тому +2

    When you mentioned Pichu, you said that it being hurt doesn't directly reference the games. This statement is simply not true. Even though it doesn't take constant damage from electric type moves in the battles, the Pokedex states that Pichu is inexperienced with Electricity, and will shock itself. At the very minimum, Pichu's salf-damage gimmick pays homage to the original series.

  • @EtheRenard
    @EtheRenard 3 роки тому +2

    For BOTW Link, it could be like Daraen/Robin, where his sword break, and could use another type of weapon, like spear or two hand sword.
    For Young Link, since he only appears in two very old games, I would prefer if they replace him with classic Link (LoZ, AoL, ALTTP, LA, OoA, OoS and ALBW) since 2D Zelda don't have any representation in terms of fighter (except the phantom from Zelda down-B, representing ST). Then it could be a great way to keep the classic bow-boomerang-bomb combination.
    For Toon Link's Final Smash, it could be similar to what it's already, but instead of a Triforce, he could use the Four Sword and have 3 duplicates doing the same moves as him, referencing Minish Cap

    • @agenthappypotato868
      @agenthappypotato868 3 роки тому +2

      So I was brainstorming about making a Classic Link moveset that covers references from the older games that the Links in Smash don't already use. However, the more I thought about it, we kinda already have that covered through Villager and Isabelle. Think about it:
      Want to Young Link to swing a Deku Stick for a tilt? Villager's Up Tilt.
      Want Link to break pots? Villager and Isabelle's Dash Attack.
      Magic rods? Bit of a stretch, but Villager's Fountain Firework and Isabelle's Party Popper smash attacks are how I'd imagine hit boxes for the magic rods would work.
      Want to use shovels like in the top down Zelda titles? Villager's Down Smash.
      Want to use a bug net? Villager and Isabelle's grab.
      Want to go fishing like in Link's Awakening? Isabelle's side special.
      Want Young Link to use a slingshot like in OoT? Villager and Isabelle's F-Air/B-Air.
      Want Link to have more in his inventory than just the standard arrows, boomerangs, and bombs? Pocket's got you covered.
      Want to cut vegetation for the chance of items? Villager's Timber.
      Villager and Isabelle even get to be Tingle with their up special.

    • @k-leb4671
      @k-leb4671 2 роки тому

      @@agenthappypotato868 Whoa...is Animal Crossing just pacifist Legend of Zelda?

  • @vicctretamaj
    @vicctretamaj 3 роки тому +7

    Don’t get me started…I hope the next game revamps the OG characters. It’s like what RelaxAlax says “back in the day, they were just putting character in a fighting game, when now it’s more about how characters can be translated into smash”
    DLC fighters in ultimate (starting in 4) were starting to get these attention to details, so seeing all the older characters get the same DLc treatment would be so AMAZING and make everything feel Fresh.
    As a Kirby fan, my biggest gripe (besides Sakurai holding back his characters viability purposely) is the fact he doesn’t represent anything he hasn’t worked on (NOT Super Star). He has so many moveset possibilities, and not only would they make him represent his series and copy abilities more, but it would help his competitive viability. Like damn, I have a full list with pictures and damage and all the info, but obvs this is already getting long so I can’t say much else. Just saying, Kirby already forms weapons from abilities out of thin air, so if some aerials and smash attacks also used moves like Down Smash being Spark, Up smash being Hammer Flip, and Sidr Special being Beam Whip/Blast/Wave would already do so much for him and represent more abilities in the moveset.
    Honestly I could go on, so if you would want to hear more ig HMU on Twitter lmao

  • @dustymcwari4468
    @dustymcwari4468 2 роки тому

    For Junior a main thing they can do is make the Clown Car actually an aerial vehicle xd, that thing is in the air at all times in the games, especially during battles, and yet Smash doesn’t even give it an extra jump or anything to say that it can fly besides his intro animation, they can also do stuff like changing his Up B to be the propeller spin and stomp from NSMBW, the game that introduced the very Junior Clown Car, and the Clown Car itself has shown being able to do that too
    Also would be neat to let Junior use his magic paintbrush for more than just the Final Smash, as he’s shown that he doesn’t need to get out of the Clown Car to use it, and he can do more with the brush besides being another Inkling painting the floor and people with it, while for the Koopalings they can just replace the paintbrush with their wands and even have the paint look more like colored magic goop with shape particles or something. Stuff like Junior shooting the paint blobs seen in Mario sports, while the Koopalings shoot the magic blasts from the NSMB games
    And maybe change his FS, Shadow Mario fits Junior super well, but not so much the Koopalings, it’s primarily a Sunshine reference that only covers Junior, and he himself no longer turns into Shadow Mario, maybe it would be better if the FS used airships or machines, something more up to date with modern Junior, and something he and the Koopalings ado have in common, or just keep Shadow Mario for Junior, while the Koopalings either use magic, or get assisted by Kamek like in NSMBW, while the FS functionally remains the same

  • @necro-esque666
    @necro-esque666 Рік тому

    How to tell someone you haven’t played a Metroid game without saying that you haven’t played a Metroid game:
    “Samus’s moveset has aged well”

  • @KeeperofShadows-gd9bb
    @KeeperofShadows-gd9bb 2 роки тому +1

    I am impressed with this video. If any one of these characters got these changes they would most likely become some of the most busted in the game. But if all of them got the changes the game would be really balanced. Even more so then it is now and Ultimate is the most balanced game in the series.
    Also Lucario is my main so I have made my own move set for him.
    His Aura would stay the same and his normal moves would as well. For his specials I would say that Aura Sphere should stay as his neutral special since that is his signature move but double as force palm's command grab if used right next to someone without having aura sphere charged.
    His side special I would change to bone rush instead of force palm. It would be a multi hit move sort of like Marth's side special if used on the ground .But if used in the air it would be used as a horizontal movement option that wouldn't send you into total freefall but you could only use his up special after it
    . His up special I would keep as extreme speed.
    For his down special I would change from a counter to power up punch. It would increase damage delt by all his attacks.
    For his final smash instead of just aura storm I would have him use a combination of close combat that at the end of that 15 hit combo it would send the one hit by it up into the air where it would finish with an aura storm that you could still move around slightly to hit others.

  • @bloobushviper5709
    @bloobushviper5709 3 роки тому +3

    About the Fire Emblem characters... oh you have no idea how much unused and unique potential each and every character has.

  • @2011supergamer
    @2011supergamer 3 роки тому

    The only move Pacman uses from his Pacman World moveset is his up air, despite that being the series his design is based off of in Smash. The rest of his moveset is just references to the original game, or other unrelated Namco games.
    I think a cool mechanic to have for him is the dot throw from Pac Man World 1, where he throws the dots he collected as explosive projectiles. Maybe he can collect ammo for it from his side B.

  • @altermann1991
    @altermann1991 Рік тому

    I think that if Captain Falcon and the Starfox characters would nowadays simply get moves that reference their vehicles in some way. Like give Captain Falcon a side special where he dashes forward, while damaging himself as a reference to F-Zeros boost mechanic where you gain a short burst of speed in exchange for health or give Fox a chargeable laser whose charged shot will explode upon contact.

  • @mustard_96
    @mustard_96 3 роки тому +1

    I’ve had some ideas for Link. First, the bow could cycle through arrow types the longer you hold down B, going in the order of arrows in BotW (normal, Fire, ice, shock, bomb, and ancient, which is a one-hit KO but takes a long time to charge up to). Then, I agree with revali’s Gale and the Parasail being the recovery, but I think Revali’s Gail should be chargeable and should have limited uses per stock. Same with Daruk’s protection being a parry, only usable three times a stock. Final smash could be Urbosa’s Fury, a cinematic where link uses stasis to lock opponents in place, spin attacks with an Ancient Axe, and then slams down with Urbosa’s Fury

  • @Ryne749
    @Ryne749 3 роки тому +3

    dear lord ur samus take, u must not play metroid

  • @agenthappypotato868
    @agenthappypotato868 3 роки тому +1

    Smash Brawl
    Pit / Dark Pit
    -Pit runs faster to reference his limited flying capability in Kid Icarus: Uprising, as well as the ground battle portions of the levels.
    -Dark Pit has better air mobility to reference him flying more in KI:U.
    Wario
    -Wario gets a Gold Coin meter. This gives him a Tough Guy mechanic that scales based on the amount of coins Wario has. Taking damage reduces the meter. His specials are also affected by the Gold Coin meter.
    -Using Chomp on non-food items adds Gold Coins.
    -Wario Bike uses up a third of Wario's Gold Coin meter.
    -Up Special is now the jetpack Wario uses in WarioWare: Get It Together. Using it slowly consumes Gold Coins.
    Ike
    -Ike tosses up a Hand Axe for his up tilt.
    -For Ike's forward throw, he pushes the opponent a short distance before striking with his sword, referencing the Shove mechanic in the Tellius games.
    -Down Special has Ike attack with his dad's axe Urvan. Works like Byleth's down special, but is stronger when started in the air, referencing how attacking above from a ledge in the Tellius games buffs attack and accuracy.
    Olimar
    -Olimar gets a UI for the order of his Pikmin, based on the bubble UI from the Pikmin games.
    -Pikmin's strength scales with their maturity (Leaf Pikmin -> Bud Pikmin -> Flower Pikmin). This incentivizes Olimar players to keep their Pikmin alive.

    • @k-leb4671
      @k-leb4671 2 роки тому

      Ooh, I didn't know about the shove mechanic. That's a neat reference.
      Also I love the idea about incentivizing Pikmin players to keep their Pikmin alive.

  • @EmpCalick
    @EmpCalick 2 роки тому +1

    Better title, how to get every normal character banned in a way that makes them still fun

  • @katfrog1
    @katfrog1 3 роки тому

    Pichu hurting himself does reference the Pokedex entries about him not being able to handle electricity very well

  • @FedGrod
    @FedGrod 2 роки тому

    Pikachu and Pichu's Final Smash IS Volt Tackle, and in the anime (and pretty much all of his pokedex entries), Pichu is shown to hurt itself when using electricity because it doesn't have proper control of it.

  • @InuYashaboy707
    @InuYashaboy707 2 роки тому

    Now that Chrom is playable, Robin's Final Smash should be the same, but with a random selection of the Shepherds, where one of them is randomly selected to tag team with Robin, complete with cut-in portrait, crit quote, and animation. It'd be a lot of work, but hey, that's DLC.

  • @phazon8826
    @phazon8826 3 роки тому

    "Wait Steve has mining?"
    **Gun cocks**
    "Always has been"

  • @disquinity4044
    @disquinity4044 3 роки тому +2

    With the sword durability thing for link something more like robin I think would make more sense

  • @sims2sirius536
    @sims2sirius536 2 роки тому

    Kirby should be altered by the type of character he swallows up. Sword? He gets the sword abilities, heavy: hammer, item/zone: Bombom. It could make Kirby badass

  • @twistedtoast3538
    @twistedtoast3538 2 роки тому

    Just had a fun idea for Zelda if she was released today. As a reference to Zelda unlocking access to the triforce in a time of need in BotW, what if she entered a kind of awakened form for her last stock, low HP, or the last 30 seconds of the fight. In terms of animation, it would replace the elements from her attacks with pure light. These light attacks would do more damage and possibly launch people further

  • @pancakecookie5353
    @pancakecookie5353 2 роки тому

    Sonic has soo much potential it's actually HARD to make a new moveset for him it's actually impressive

  • @Pieman-jm3rf
    @Pieman-jm3rf 3 роки тому

    I think Samus's moveset as is represents her more or less, but how it actually plays is what would completely change. Mega Man is designed so that he's like playing Mega Man straight from his games but in Smash, but Samus's way of running and gunning is totally different between Smash 64 and Super, and that's carried forward into Ultimate.

  • @hellfrozenphoenix13
    @hellfrozenphoenix13 2 роки тому

    Ganon, Young Link, and Sonic have so much potential for a super good rework character that it almost hurts. Maybe the next smash game will make the three their own proper characters.

  • @ChumboFumbo
    @ChumboFumbo 2 роки тому

    If I’m being honest, this would be the best way to make the next smash game in my opinion.
    They can’t really get more crazier with the preexisting roster than having all of them in one game. So why not for the next game, get maybe 20 or so preexisting characters, and completely overhaul their play style. With about 10 newcomers of course. It would be a fun and exciting way to give the series a fresh, unique new start.

    • @jliong128
      @jliong128 2 роки тому

      I feel like they can go crazier with the characters they have but that is a good idea 👍🏽

  • @bodgmasterxionobst3r983
    @bodgmasterxionobst3r983 3 роки тому

    Pichu would have references to Ukalele and Pikachu's moves in let's go based on the Baloon and surfboard sprites

  • @JonnyJayKhan
    @JonnyJayKhan 2 роки тому

    Dr Mario would have pill shaped tetris blocks that he can summon similar to Steve's blocks except that they fall from the sky rather than appearing under him, and it would mean that he can jump on them to recover to the stage better and can use them to block projectiles from zoners etc.

  • @kasparasbendoraitis3625
    @kasparasbendoraitis3625 Рік тому +1

    Bowser Jr. Uses a Hammer as s weapon for one move. guess what the coopalings have, there wands

  • @LocalWeebVT
    @LocalWeebVT 2 роки тому

    I love how when talking about Sonic, you use OST from Sonic 06, even if the game is controversial, the game has a FIRE OST. And His world is still my favorite sonic song by far. Take my like good sir

  • @swaddlesthegreat3854
    @swaddlesthegreat3854 3 роки тому

    There is one thing I learned about Siiroth here… he likes power ups and switch moves

  • @dimitrimoisiades7292
    @dimitrimoisiades7292 2 роки тому

    I do agree about what was mentioned about Kirby. I could argue that most of his move set is a reference to his fighter abilities with his forward air being the three hit dash kick from the Kirby games but the reference is very loose at best. If we were to give him let's say a move where he pulls out his sword and does a flipping swing all around his body for his N air, and maybe a hammer flip being an up smash since the attack requires an upward input in the Kirby games and have cutter boomerang in its place, forward air being a beam whip attack, and down B being a counter with his ESP ability. These changes would not only make the character a lot better but also reference his source material in an interesting way.

    • @captainmega6310
      @captainmega6310 2 роки тому

      Interesting way... Idk about that. Sounds like annoying defensive character

  • @samvarthraj630
    @samvarthraj630 2 роки тому +1

    I think Mega Man would represent Mega Man 11 more. (power gear for final smash, new weapons and model, voice lines)

  • @zekethepete5095
    @zekethepete5095 Рік тому

    I would give every character their own custom moves. staring with...
    01 Mario:
    Neutral Special: ? Block
    Mario hits a ? Block and gets a random powerup from the Mario series. Each one has a different neutral special.
    Fire Flower: Shoots a fireball just like his regular neutral special.
    Ice Flower: Shoots an ice ball that does less damage, but can freeze opponents when they're badly damaged.
    Hammer Suit: Mario throws a hammer, like Simon & Richter's neutral special.
    Tanooki Leaf: Mario spins his tail, damaging opponents and flipping them. Mario naturally falls slower.
    Super Bell: Mario scratches his claws while on the ground, or does a cat dive while in the air.
    Mario can get rid of his powerup by taunting. This will allow him to get a different one.
    Side Special: Cappy Throw
    Mario throws Cappy at his opponent. You can hold the special button to make Cappy fly in place.
    Up Special: Propeller Mushroom
    Mario uses his propeller suit to gain height. The propeller can also hit other fighters and deal damage to them.
    Down Special: Ground Pound
    Mario jumps up and slams down onto the ground, dealing great damage to fighters he hits.
    Final Smash: Dinosaur
    Mario turns into a dinosaur and wreaks havoc on all of his foes.

  • @KingofBeasts444
    @KingofBeasts444 3 роки тому +1

    At this point they should just change Sonic to his classic design. Not only is it more recognizable but also seems to be the direction SEGA is going. Meta era Sonic just doesn't sell the way Classic Sonic does. It also doesn't involved changing the moveset since most of Sonic's moves come from Sonic the Fighters another Classic Sonic games. On top of that, aesthetically Sonic should lose rings when he's hit like how Mega Man explodes when he dies.

  • @Another_Madell
    @Another_Madell 2 роки тому

    I have a idea for Sonic, for each attack he does. The enemy drops some rings, if Sonic collects the enough rings, he gets a attack multiplier. For example 10 rings a x1.3, 25 rings a x1.5 and 50 rings a x2. And when Sonic lose a stock, the rings get to 0 again.

  • @redmage808
    @redmage808 3 роки тому

    Pikachu having something similar to Luigi's Miss Fire, that there's a small chance to trigger Volt Tackle when he uses his side B

  • @keksidy
    @keksidy 3 роки тому +1

    What if every (DLC) Mii Costume came with a track as a video maybe? Idk about y'all but I was super disappointed when Vault Boy didn't come with music :v

  • @freezzer0019
    @freezzer0019 2 роки тому

    "Since bayonetta 3 just doesn't want to come out"
    Well that shows me how sudden that was

  • @smaco6633
    @smaco6633 2 роки тому

    Id make Marth more unique and give Roy the role Marth has right now.
    Something that the Fire Emblem series is known for and NEVER represented on any of its smash reps is the fact that you control an army. we could have Marth's specials "summon" members of his Army,
    B you summon Gordin (archer) and have him do a volley of shots before disappearing, maybe charging B would let you select where he is going to appear (like Zelda's din fire)
    Down B Draug (Armor Knight), have him appear in front of marth and block an attack with his shield, then attack with his lance. (maybe you could hold B and make him block, then release to make him attack)
    Up B Merrick (wind mage) appearing behind marth, Casting Elwind to push Marth upwards, and if its done from the ground you can aim it
    Side B Tiki (dragon) lunging forward and doing a breath attack
    Further adding to the gimmick, the characters could have a health bar (similar to Robin's durability) appearing on top of marth's % so if they are defeated they are gone (Until Marth's next stock or maybe after a cooldown)

  • @vossboss220
    @vossboss220 3 роки тому

    pichu hurting itself with electric shocks comes straight out of the pokedex soooo im pretty sure that is source material

  • @holyelephantmg8838
    @holyelephantmg8838 Рік тому

    There is less in Pokémon about Pichu not hurting himself.
    Basically everywhere he’s mentioned it’s it not being in enough control and shocking itself

  • @supersmashseandx1991
    @supersmashseandx1991 2 роки тому

    The way the block idea would work (In my mind) is that is would be similar to kirby. His nuetral speciais changed and his recovery (In a few cases) but some of his other moves would stay normal.

  • @kirbysmith64
    @kirbysmith64 3 роки тому

    I thought of a change that could be made to Marth. Instead of his Counter being his Down-B, it would be adapted to his Perfect Parry: If you land a perfect parry, your next attack right after would have its damage boosted, resulting in a "critical hit."
    As for his new Down-B? Don't know, maybe a low sweeping sword-swipe that deals low damage and low knockback but trips your opponent if you catch him while he's running (or dash attacking)???

  • @Tue_Weirdddd
    @Tue_Weirdddd Рік тому

    Imo if luigi uses his poltergust as his smash attacks he should absolutely use the flashlight to stun enemies for a short period of time, broken? Yes, super fun? Probably also yes

  • @twistedtoast3538
    @twistedtoast3538 2 роки тому

    I'm surprised to find out little Mac isn't very popular. He's my main. He's so much fun to play, so fast, powerful, and sometimes has superarmor. He's a tiny powerhouse, and I feel like he has the same appeal as Marth/Lucina, fast, close-combat fighting

  • @inkst0rm
    @inkst0rm 3 роки тому +1

    gonna disagree with the zelda one, just because HW AOC introduced her bow of light/sheikah slate/master cycle abilities. understandable why it's not included due to zelda not being in the botw design, but i don't think it's too far to suggest a bow of light set (especially since that's been used in multiple loz games)

  • @kitty9035
    @kitty9035 3 роки тому

    For the thing he said around 23:25, Wii Fit's deep breathing? Shulk's monados? Kinda incineroar's revenge, even tho it's a counter.

    • @k-leb4671
      @k-leb4671 2 роки тому

      Yeah what was he smoking? Unless he really meant something else but the way he worded it made it sound like WFT's deep-breathing or Shulk's monado.

  • @crablord8499
    @crablord8499 3 роки тому +1

    Meta Knight’s final smash should be Mach Tornado. (Not his dumb neutral b, the giant screen nuke from Kirby super star ultra)