@@Sway55 It's not a scam :D they do that to verify a person... Otherwise the same guy could make whatever account to get the two months free and renew it forever. But a credit/debit card has to be in name of a person. So they know if you're a first time user or not.
I couldn't decide between the two as I learned them both at the same time...so I chose to use both. I would say I predominantly use Cinema 4d, but there's too many cool, unique tools in blender to ignore.
I use both. I have a deeper knowledge about C4D than Blender curently, but still use both. I've maintained an MSA with C4D since r11.5. Love both programs. I continue to use Blender becasue it free and amazing. However, if they had equal price tags, I wouldn't be using Blender at all.
Hey people, just use or try both and see which one is best suitable for your goals and decide then, i first used Blender for a while but then i switched to C4D because of its powerful Mograph moduel and the CMotion easy rigging features makes me to chose C4D in the long run. So dont box your self after seeing such a comparison videos, just explore and learn as much as you can.. then decide.
i think blender is positioned to become the ultimate 3D software... it's slowly taking steps to overcome most of the alternative softwares, and the only reason why it is still not used widedly in the industry is that the majority of the artist are already adapted to other softwares or the company have a very specific workflow and wont change it until it is necesary to do so... but im sure in about 15 to 20 years, if blender keeps its improving nature, it will become the best you could even dream
Just use the right tool for the job. Blender folks always seem to be a bit too attached to a program and it gets old fast. Mograph? After effects/cinema 4d, sculpting/non rigged modelling - Zbrush+Blender combo, FX/Particles/Sim - Nuke, 3ds max, Houdini (the top contender). Animation - Maya over blender but both are good. Rigging - Maya, While blender does have auto rig - it breaks often and is not that great. Texturing/uv mapping - substance painter then throw that into your choice of program.
I started with Cinema 4D but gave up because the interface was horrible. I just couln't catch on. Then blender 2.8 released and I never went back. I love blender, getting better every day!
Going to blender because C4D is too hard. Thats something you don't hear everyday..... Odd. Very odd. C4D is kind of famous for being intuitive. Im not convinced its got a particularly great workflow, its very clicky, but hard? No.
Thanks a lot. I was a C4D user for whole year, but I can not pay so high price for membership plan as I never had any income from my art =( So now is time for Blender. God bless a software creator.
I work in advertising, music videos and movies. For a long time I was using C4D but it was too expensive because you had to buy Redshift and a bunch of other packs. I switched to Blender 3 years ago, my work has accelerated many times over, but the quality is down because Cycles renders are not very cool out of the box, you need a lot of faking that would get a good result, also very frustrating dynamics in Blender, there is clearly something wrong with it, all simulation in blender is a pain! C4D is still my favorite program and I keep on doing things with it because it's so much easier and higher quality, I'm planning on going back to C4D
Yes and no, while more knowledge let’s you use it well, a big lack of tools is a big big hinderance which might have you trying extra hard to do something or it might leave you unable to do something
8:07 - Nope! Unfortunately not. Redshift is still a separate software which is not included in C4D. Even though Maxon bought it a while ago you still have to buy it to use in C4D
@@yunodite I dont even think he really can use all of these software at VFX basics level or advance modeling... he always sounds like based of what forums and people are talking about. I'm sure he knows Blender but not C4D or Maya i/o
@@severfifteen994 Hello may I ask something, I'm a graphic designer and never jump into 3d World before and I need to make some 3d Assets for my Ads (Visual Assets, non-animated), which one you recommend? Blender / C4D? I heard C4d is easier for beginner, but since the new update they said Blender is user friendly too. I'm very basic in knowing 3d (i forgot what I learn back in Univ years ago). I'd be appreciate if you can answer this, thanks in advance!!
@@cliffto6 For motion graphics - use C4D. Blender is not the most intuitive when it comes to that stuff. They will all take some time to learn - oddly blender folks are weirdly obsessive about the program and seem to be emotionally attached to it.
I used Blender a lot in the past but switched to C4D. I like Blenders viewport and render features better than C4D...also modeling and unwrapping seems more fluent in Blender. I like everything else much better in C4D. It has a million features that Blender is missing.....noise variations, jiggle deformer, collision deformer, voronoi fracture, fields system...heck the whole mograph system (animation nodes is fine but still too unstable and convoluted), thinking particles, procedural and non destructiv modeling....and the list goes on. Blenders physics are glitchy and horrible, no presets and no real indication what the parameters do and how they interact....no comparisson to C4D where you look at the UI and immediately understand what you need to tweak to get the desired result + it 95% of the times it just works and doesn't glitch around. I would say: if you create assets or characters and make 3D stuff that doesn't require any procedural workflows...you're fine with Blender. If you want to make anything that involves Motion Design or VFX and you can afford it...you will be a billion times more happy with C4D.
@Mozzo Axe check out rocket lasso on twitch and youtube. Theres lots and lots of resources on the web. C4d cafe, insydium, creative cow, eyedsyn etc etc
I am very sorry for the lack of variety of courses on blender compared to those on cinema 4D I love blender, especially for the interface, but at a certain point it is impossible to continue improving if there are no courses that teach you, besides Almost all content is in English.
@@imthatguybrandon actually being a designer is often confused as being an artist/painter/ etc. Designers are actually problem solvers. They design systems and products that solve problems. It has little to do with aesthetics and drawing ability and more on innovation and critical thinking.
4D for ease of use and amount of support, Blender for learning and modeling and best yet FREE. But I’d recommend learning both, you can put things from blender to 4D (similar to Blender and UE)
when it comes to shader nodes or some kind of node editor, I prefer blender because it's easier to remember the color of a node. whereas like Maya and Cinema 4D, it's just color gray. So we still remember the writing and it takes more time.
From my personal experience, i started to use cinema 4D in 2010 and since that year, i always prefered that software, but... Actually i switched to blender 2 months ago, and that's because i always wanted to recreate level designs from my favorite videogames and cinema 4D, for me have tools that doesn't have any comparison to blender... I mean, blender have more interactivity in modelling and that's why i decided to move to blender and work in that... I do Motion Videos and some 3D Stuff, but since i use blender, i falled in love with the 3D world again and i think, for me, blender is the best option. This is just my personal though about it.
This is very insightful comment. May I ask if I want to do a engineering motion video, such as gear transmission in car or nuclear reactor energy flow, which one is better choice?
I must say Cinema 4d is the most artist friendly software out there. You can create cool staff with out relaying on any guru's or an hour long tutorials.
That's true. I started with Cinema 4D as an absolute beginner and was able to sell models within weeks. Back then Blender was really hard , it took me days just to set up a simple scene and render without too much noise. But since it's free I invested some time learning it and by now Blender has become the software I use for almost everything (even for texting).
i do all my motion graphics/abstract/kinetic typography on C4D then export it to blender to render with cycles. i just hate the C4D physical render engine.
I work in the VFX industry , I have been at studios that use both programs. but I would still advise people to learn cinema 4d over blender Because more studios in my field use this software. but also you will have to constantly adapt i'm learning new tools always. I anticipate unreal engine will be the future we are implementing unreal into pipelines already. just keep learning & remain adaptable.
I don't know a single a studio where I am that uses blender for VFX. Most of them all use Nuke, 3ds Max and Houdini and then pipe that into Unreal for digital sets etc these days.
I am doing 2d animation in tvpaint and harmony and am thinking of using blender to integrate 2d animation with 3d elements & backgrounds... And also for compositing. So is it the right choice to use blender? I am currently doing compositing in after effects....
c4d is just expensive af, even tho it is almost free if you are student it still lets me unmotivated to learn it further cuz i know how much it will cost for me after my degree
Comparing Houdini and blender it's the same as comparing a child who can't talk with a successful businessman. I am a Blender user but I don't see any sense to compare them cause this is softwares from completely different worlds. Blender is powerful right now but you will never create the same things in a blender that you can create with Houdini because they're just aimed for different purposes.
@@adsgnz exactly! I use Blender and Cinema. Let people know the truth. Blender is really good at a lot of things, but isn't notably great at anything. You really need to try out more softwares to understand. Someone can easily say blender's mantaflow can do fluid sim so it's comparable to houdini, but that's just rubbery cartoony fluid compared to houdini's physical flip simulations.
Thanks for video, what is better in aspect of polygonal modeling - blender or cinema? Спасибо за видео, а что лучше в плане полигонального моделинга - блендер или синема?
i am a producer and an architect, i want to use blender for both arch viz and for concept environment art for my tracks, i am currently a 3ds max user, and i just wanted to say for the people are annoyed by "architects are not creative" i think what he meant was within the confines of CG architecture does not use the full potential as you use minimal animation, and almost no dynamic movement, you deal with surfaces, and even if complex masses they are not moving. and to that degree it's true, "creative" is just not the word to use. it's that CG artist put alot more work in the program because that is the entirety of their jobs, and for architecture, its simply a visualization of an interior/exterior or a walkthrough.
I hope some company offers a product called tv hand were tv can be fixed on a base that can move and change the height and angle of the tv by remote control so it can allow the customer to adjust the coordinates of tv position and this hand can catch any tv size.
Correction: The need for simplicity in any UI is exactly because we want to express something. Making a UI with countless nodes is anything but being artistic but more about being a rocket scientist
We use both in the studio and the only thing I learned is that both have a Lot of downsides and also advantages, there is clearly no winner in any 3D app
I'm in maya but want to switch to either Cinema 4D or Blender for motion graphics/design. Cinema 4D is more used in the industry but damn, that price tag is ridiculously high.
@@shayneoneill1506 me too. They milk people way too much. Blender welcomes all that are interessted in their software, while Cinema4D just wants people´s money. Blender is from us people for other people, C4D is corporate greed. I felt more welcome to use Blender, so I will stick to it, hope they wont go the corporate route anytime soon!
@@mae2309 You clearly have zero knowledge of what you are talking about, zero knowledge of history, zero knowledge of the creative industry of architects, engineers, designers in general. I suggest you read a book on it.
@@mae2309 so basically your bitter an architecture firm who may or may not have been a lazy firm, fired you, whether for right or wrong reasons :/ That's not indicative of architecture man, that's 1 experience. Visual designers never do well in architecture firms, because that's all they can do, visual design - its not of much value to an architecture firm. Visual designers are better suited in different industries. Architecture firms need to maximise their returns by having people qualified for architecture, if you can't work on plans and can only work on renderings, its not good. They are not licenced to do any of the other work, and moreover, like HR, if the economy is doing bad, They are the first to go. It's much like a social media person being in a law firm. Sure, its useful to have, but at the end of the day, if you can only perform social media and cant work on the core aspect of the business - law, your expendable in hard times and replaceable when its not. But it does sound like you worked for perhaps a pretty poor quality firm.
Thank you. Very useful video. What about Speed and performance. I think Blender Code based on python and The Python is slower than C++. is this affects on blender performance and render time?
Can someone point me to a good overview video of Blender's character rigging/animating capabilities? I would like to get more familiar with the tools it offers. This is an area where I feel that C4D never gets the credit it deserves. My guess is mainly because majority of the user base focuses on motion graphics work. However, C4D’s Character builder tools is flat out AMAZING. Not only can you use many modular prebuilt templates, but you can also save your own custom templates with very advanced functionality but into the templates. The recently added Mixamo rig is a great example of this. C4D’s pose IK tag systems are a breeze to work with, the PoseMorph system is very easy to use as well. C4D’s USER DATA system make custom parameters for rigging beautiful and easy to work with. The Interaction Tags a dope way of interacting with a rig for posing and manipulation of other parameters. The Weight manager is really nice to work with and very effective. It’s got animation layers, a stackable animation clips system, a takes system, a solid graph editor and dope sheet. It’s got a decent muscle simulation system, very good cloth, hair, hard & soft body dynamics. Even it’s xpresso system for creating expressions is very intuitive and flexible. I guess what I’m most curious about here, is what is Blender offering in the area of character animation that Cinema 4D is lacking in?
@Georgi Zagorchev I hear you Georgi. When I hear people saying “Cinema 4D is easy.” It is usually in the context of C4D’s learning cure being comparatively easier to similar software or DCC packages. Learning CG is not an easy task to begin with, it's very time consuming. That phrasing is often misunderstood as Cinema is easy because it’s toolset isn’t as deep, or it’s in someway not a full CG package. Mad frustrating misconception to deal with. I am that expert you talk about with decades of experience and still plenty of program to learn/master. I agree with what people say about Cinema’s learning cure, and I agree with what you’re saying about the depth of C4D’s toolset. I started in Blender (it’s free & very powerful, what better start can you ask for?). It’s not that Blender’s tools are difficult to learn, it’s just that C4D’s tools are more intuitive. They make the path to success shorter by lessening the steps it takes to achieve the goals. Both will get you there. Blender just might take the scenic route. For me (I know this is not universal, but for my workflows...) a C4D licence is paying extra for a jet making a direct flight to the destination, while Blender might have a stopover or two on it’s fight path.
Just curious about using Cinema 4D for game assets, environment art, character modelling/texturing and export to a game engine like UE for example. How does it compare with Blender in this area? Great vid btw, ty!
its a hard question but answer is very easy; if you are a huge company you will go for cinema 4d, if you are an individual and you are not "rich enough" then surely you will go for blender. Both can do most of the stuff close to the same so i wouldn't waste on looking which one is the best..
i have some questions if someone could answer that would be amazing. which is the easiest to learn for beginners? So blender has a built-in renderer but with C4D you have to download/buy external?
Cinema 4d is better for beginners, but unless you're doing Motion graphics and/or advertisements, Blender is probably the best. I'm not sure about C4D's renderer, sorry.
Great video. I was a C4D user way back in the day before they even had English language documentation. (it was all in German) - now that I'm on full-time Linux, Blender has taken it's place for me. The one "killer" feature that C4D still has over Blender, that you didn't mention is full NURBS modelling tools. Sweep and Envelope NURBS are pretty sweet. I really really want to see it inn Blender
@@touchai1482 It's been a while since I used it, but back then if you went into the help menu there was a choice to open the manual. If you don't have it on your computer you have the option of either looking at it on-line or to download it so you can view it off line. If this option is available in the program still, then if you have C4D'ss language set to German (it may just use the system's language settings) then you *should* be shown the German manual. Maxon is a German company and the documentation is written in German first and then translated (and now probably English along side it) So it's there. It always was in PDF form. If you really need me to, I can try and find it again, but I think you should be able to find it.
Biggest difference is blender can render final scene from gpu and cpu its user choice but i didn't found any of these settings in c4d it renders on cpu which is slow and also bad for cpu health. This is very disappointing for me in c4d. And if im wrong please someone correct me.
Which software would you recommend for making 3D Game Characters that is easy to learn and not too expensive? I had Adobe Fuse but it's discontinued. I tried DAZ 3D but didn't like that and the newer versions don't seem to work properly on my Windows 8.1 PC.
Blender - because it is free. It is not the best for sculpting (zbrush is best for that) but it also costs quite a bit of money. As for ease of learning - any of these programs will take you a while to learn. Just keep at it.
In The setup tNice tutorials was a really helpful video but I'm using soft soft 12, is there a reason why I can't hear my own soft play? I click to play
C4D is great for Motion graphics not modelling, it lacks many modelling tools. But in terms of motion graphics it's hands down best But if you look at maxons now subscription model. Blender is 💯
True that - I can't believe that they've turned themselves into just another -adobe-zombie-pay me forever- clone. Their unique style of running business is, unfortunately, falling apart, and leaving out perpetual licence is one of the biggest leaps towards loosing their customers.
@@GoliZeka Cinema 4D still has perpetual licenses. There is no stated plan to remove that option. I get what you saying though. I'm not a fan of subscriptions.
@@GoliZeka I'd rather pay a sub fee every month and get all new updates when they roll out instead of paying thousands of dollars once and then having to do the same one year later
The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/inspirationtuts0820
Thank you, Im part of the 1st thousand. I'll do my best to gain something through this pandemic.
i will be part of the 1000! i’m going to try learn something new!
"free" but asks for credit card number...
@@Sway55 It's not a scam :D they do that to verify a person... Otherwise the same guy could make whatever account to get the two months free and renew it forever. But a credit/debit card has to be in name of a person. So they know if you're a first time user or not.
@@archockencanto1645 they also will automatically charge the card after 2 months
Personally, I like the Creator of Blender, who made such a great app completely free
He's a legend
@Glizzster Maya Goes Bruhhhh
@@PoollShietz Maya goes Katoosh BOOOM
He didn't create it they just made it free the guy who made it sold it.
I would have never thought to step into 3d world if blender wasn't free
I couldn't decide between the two as I learned them both at the same time...so I chose to use both. I would say I predominantly use Cinema 4d, but there's too many cool, unique tools in blender to ignore.
Are you able to use blender to actually create and rig characters, but use cinema for the clothing?
You will never truly understand the difference between these 2 softwares till you use the 2 softwares.
As a user of both softwares i can say he totally say the truth .
@@mohammadsabri5611 yeah same, i used cinema 4d for about 3 years, then switched to blender
Except for the price
@@ZigCade why please?
I use both. I have a deeper knowledge about C4D than Blender curently, but still use both. I've maintained an MSA with C4D since r11.5. Love both programs. I continue to use Blender becasue it free and amazing. However, if they had equal price tags, I wouldn't be using Blender at all.
Hey people, just use or try both and see which one is best suitable for your goals and decide then, i first used Blender for a while but then i switched to C4D because of its powerful Mograph moduel and the CMotion easy rigging features makes me to chose C4D in the long run. So dont box your self after seeing such a comparison videos, just explore and learn as much as you can.. then decide.
X2
i prefer blender i already tried c4d and i decided c4d is not for me (so i exported the c4d models to blender lol :v)
@@ElectriKMadnezz we call that CG Blasphemy. lol
@@naodmulu1080 yuahahhhh
if im starting out whats better u think?
i think blender is positioned to become the ultimate 3D software... it's slowly taking steps to overcome most of the alternative softwares, and the only reason why it is still not used widedly in the industry is that the majority of the artist are already adapted to other softwares or the company have a very specific workflow and wont change it until it is necesary to do so... but im sure in about 15 to 20 years, if blender keeps its improving nature, it will become the best you could even dream
Just use the right tool for the job. Blender folks always seem to be a bit too attached to a program and it gets old fast. Mograph? After effects/cinema 4d, sculpting/non rigged modelling - Zbrush+Blender combo, FX/Particles/Sim - Nuke, 3ds max, Houdini (the top contender). Animation - Maya over blender but both are good. Rigging - Maya, While blender does have auto rig - it breaks often and is not that great. Texturing/uv mapping - substance painter then throw that into your choice of program.
Too far of a wait
@@corail53 what do you think about TexturingXYZ ?
I started with Cinema 4D but gave up because the interface was horrible. I just couln't catch on. Then blender 2.8 released and I never went back. I love blender, getting better every day!
yeah, cinema 4d looks kinda outdated
Same
Going to blender because C4D is too hard.
Thats something you don't hear everyday..... Odd. Very odd. C4D is kind of famous for being intuitive. Im not convinced its got a particularly great workflow, its very clicky, but hard? No.
But rigging seems stressful with mesh not following armature
yes
This is one of the most fair comparison softwares I've ever seen. Congrats!
1:33 “Architects and designers are not the most artistic.” WTH?! How did you arrive to that conclusion?
Ikr
i felt personally attacked
Thanks a lot. I was a C4D user for whole year, but I can not pay so high price for membership plan as I never had any income from my art =( So now is time for Blender. God bless a software creator.
for posters/image renders i much prefer cinema 4d over blender but with animation and stuff like that blender is definitely superior.
I agree! that was what I think, until R23 :>
@@jankarl5269 R25 is out, and R25 totally nailed it! By completely Copying Blender.
I work in advertising, music videos and movies. For a long time I was using C4D but it was too expensive because you had to buy Redshift and a bunch of other packs. I switched to Blender 3 years ago, my work has accelerated many times over, but the quality is down because Cycles renders are not very cool out of the box, you need a lot of faking that would get a good result, also very frustrating dynamics in Blender, there is clearly something wrong with it, all simulation in blender is a pain! C4D is still my favorite program and I keep on doing things with it because it's so much easier and higher quality, I'm planning on going back to C4D
It is not software which matters , it is ur knowledge about the software which matters
Yes and no, while more knowledge let’s you use it well, a big lack of tools is a big big hinderance which might have you trying extra hard to do something or it might leave you unable to do something
Check my channel I mostly used blender for my visualization works
Bruh what? LOL Software does matter 🤦🏻♂️
Cinema 4d: best for motion graphics
Blender 3d: best for 3d animation
thx for the tip c:
i will *P R O B A L Y* use blender cuz that, is more easy for animate (or is c4d?)
@@ydrax999 blender
@@pranav2280 oh ok thx c:
And what’s the difference? Lol
Maya: hah. Okay
8:07 - Nope! Unfortunately not. Redshift is still a separate software which is not included in C4D. Even though Maxon bought it a while ago you still have to buy it to use in C4D
i'm pretty sure the guy narrating has barely used any of the two software...
@@yunodite I dont even think he really can use all of these software at VFX basics level or advance modeling... he always sounds like based of what forums and people are talking about. I'm sure he knows Blender but not C4D or Maya i/o
i used c4d for 9 years, then switched to blender 2.92 its amazing!! its flexible and i never go back to c4d
is c4d bad compared to blender ,,or is it easy
@@jayanthch8390 C4d still useful if youre working on motion graphic and advertisement.
@@jayanthch8390 just use both. C4d and Blender have it's own strength and weakness
@@severfifteen994 Hello may I ask something, I'm a graphic designer and never jump into 3d World before and I need to make some 3d Assets for my Ads (Visual Assets, non-animated), which one you recommend? Blender / C4D? I heard C4d is easier for beginner, but since the new update they said Blender is user friendly too.
I'm very basic in knowing 3d (i forgot what I learn back in Univ years ago). I'd be appreciate if you can answer this, thanks in advance!!
@@cliffto6 For motion graphics - use C4D. Blender is not the most intuitive when it comes to that stuff. They will all take some time to learn - oddly blender folks are weirdly obsessive about the program and seem to be emotionally attached to it.
All human being are creative, we just have to find where we good at.
Exactly.
Well said !! 💥💥💥
I must be an exeption then, or maybe I'm not human
@@shimmentakezo1196 there are responsible things in life you enjoy doing it. There's your creativity start.
@@jinglebell9107 I don't do anything in life, exept wondering what could I do with 0 dollar
I used blender for 20 years now. I make movies and mini series with it. The u.i. is hard as heck. Not easy to learn. But worth it.
20 years holy sh*t ur a genius, now sell nfts and make millions like beeple did
Blender is very great software and have rapid development. But i personally chose Cinema 4D. Because it blend seamlessly with after effect.
I used Blender a lot in the past but switched to C4D. I like Blenders viewport and render features better than C4D...also modeling and unwrapping seems more fluent in Blender.
I like everything else much better in C4D. It has a million features that Blender is missing.....noise variations, jiggle deformer, collision deformer, voronoi fracture, fields system...heck the whole mograph system (animation nodes is fine but still too unstable and convoluted), thinking particles, procedural and non destructiv modeling....and the list goes on.
Blenders physics are glitchy and horrible, no presets and no real indication what the parameters do and how they interact....no comparisson to C4D where you look at the UI and immediately understand what you need to tweak to get the desired result + it 95% of the times it just works and doesn't glitch around.
I would say: if you create assets or characters and make 3D stuff that doesn't require any procedural workflows...you're fine with Blender.
If you want to make anything that involves Motion Design or VFX and you can afford it...you will be a billion times more happy with C4D.
@Mozzo Axe check out rocket lasso on twitch and youtube. Theres lots and lots of resources on the web. C4d cafe, insydium, creative cow, eyedsyn etc etc
I will just crack it. Fck maxon
I am very sorry for the lack of variety of courses on blender compared to those on cinema 4D I love blender, especially for the interface, but at a certain point it is impossible to continue improving if there are no courses that teach you, besides Almost all content is in English.
"Almost all content is in English"
Is that a bad thing?
I am not an expert yet but thanks for your videos it has been a stepping stone for me
“Designers are not creative people” lol
LOL yea ....... I gotta say he's wrong as hell for saying that!
they are innovative at least
i think he meant not on his level
I can't join your words
@@imthatguybrandon actually being a designer is often confused as being an artist/painter/ etc. Designers are actually problem solvers. They design systems and products that solve problems. It has little to do with aesthetics and drawing ability and more on innovation and critical thinking.
Omg, you explained it very simply! It's really easy to understand. Thank you so much! I've always wanted to learn these.
idk why I’m here, but I found it on my personal laptop while I was doing a gfx on blender. idc I’m still using blender
You are amazing, I just switch to soft softs and I am loving everytNice tutorialng about it. It much easier then my last program.
i don’t know others but i use blender and i reaaalllllyyy enjoy it
4D for ease of use and amount of support, Blender for learning and modeling and best yet FREE. But I’d recommend learning both, you can put things from blender to 4D (similar to Blender and UE)
when it comes to shader nodes or some kind of node editor, I prefer blender because it's easier to remember the color of a node. whereas like Maya and Cinema 4D, it's just color gray. So we still remember the writing and it takes more time.
From my personal experience, i started to use cinema 4D in 2010 and since that year, i always prefered that software, but... Actually i switched to blender 2 months ago, and that's because i always wanted to recreate level designs from my favorite videogames and cinema 4D, for me have tools that doesn't have any comparison to blender... I mean, blender have more interactivity in modelling and that's why i decided to move to blender and work in that...
I do Motion Videos and some 3D Stuff, but since i use blender, i falled in love with the 3D world again and i think, for me, blender is the best option.
This is just my personal though about it.
This is very insightful comment. May I ask if I want to do a engineering motion video, such as gear transmission in car or nuclear reactor energy flow, which one is better choice?
I must say Cinema 4d is the most artist friendly software out there. You can create cool staff with out relaying on any guru's or an hour long tutorials.
That's true. I started with Cinema 4D as an absolute beginner and was able to sell models within weeks. Back then Blender was really hard , it took me days just to set up a simple scene and render without too much noise. But since it's free I invested some time learning it and by now Blender has become the software I use for almost everything (even for texting).
@@Stanniol blender is free and way more powerful if you know what buttons to press.
@@kdot78 the same is cinena4d if you know how to work with it.... etc etc
TNice tutorials was great! the way you explain tNice tutorialngs and repeating it really helps. thanks for the tutorial!
i do all my motion graphics/abstract/kinetic typography on C4D then export it to blender to render with cycles.
i just hate the C4D physical render engine.
You can get cycles4D for Cinema now, might save you a step!
There is radeon prorender,a physically based rendering engine devoloped by amd,works on any gpu and any cpu,very fast and free (opensource)
Do you export it with textures?, or you can apply it easily in blender?
@@blionart apply them on blender. but as stated I'm not doing big jobs just a design student looking to experiment.
witch is best for cinema 4d ? 5600x or 3700x ?
😂😂😂😂😂 neither
man I missed this kind of tutorials lol. Great work here, thanks!!!
Thanks to do that kind of videos, I appreciate it a lot
to! Can’t wait to buy it, and getting startet!
The introduction was very helpful, thanks!
The best 👍 .
Thanks to you, I still figured out where to start my path in 3D (Blender) .
I work in the VFX industry , I have been at studios that use both programs. but I would still advise people to learn cinema 4d over blender Because more studios in my field use this software. but also you will have to constantly adapt i'm learning new tools always. I anticipate unreal engine will be the future we are implementing unreal into pipelines already. just keep learning & remain adaptable.
any advice to someone whose going to school for vfx soon?
I don't know a single a studio where I am that uses blender for VFX. Most of them all use Nuke, 3ds Max and Houdini and then pipe that into Unreal for digital sets etc these days.
TNice tutorials was easy to follow.
I use Cinema 4d and Zbrush for games and advertising.
awesome
@@ivanbreak ^^
Been using C4D for the longest time but planning to switch to Blender.
why?
@@blueskilla6 just trying to learn new stuff.
I am doing 2d animation in tvpaint and harmony and am thinking of using blender to integrate 2d animation with 3d elements & backgrounds... And also for compositing. So is it the right choice to use blender? I am currently doing compositing in after effects....
c4d is just expensive af, even tho it is almost free if you are student it still lets me unmotivated to learn it further cuz i know how much it will cost for me after my degree
I started on Cinema 4D SE it was £550 now they priced armatures out.
What is the difference between animation and motion graphic?
nice video bro, can you make one of houdini vs blender? : D
Yes, we will create this video soon, probably in the next few weeks.
Don't insult houdini
Comparing Houdini and blender it's the same as comparing a child who can't talk with a successful businessman. I am a Blender user but I don't see any sense to compare them cause this is softwares from completely different worlds. Blender is powerful right now but you will never create the same things in a blender that you can create with Houdini because they're just aimed for different purposes.
@@adsgnz exactly! I use Blender and Cinema. Let people know the truth. Blender is really good at a lot of things, but isn't notably great at anything. You really need to try out more softwares to understand. Someone can easily say blender's mantaflow can do fluid sim so it's comparable to houdini, but that's just rubbery cartoony fluid compared to houdini's physical flip simulations.
@@adsgnz I agree, you can not compare Thor and Star-Lord.
Thanks for video, what is better in aspect of polygonal modeling - blender or cinema? Спасибо за видео, а что лучше в плане полигонального моделинга - блендер или синема?
i am a producer and an architect, i want to use blender for both arch viz and for concept environment art for my tracks, i am currently a 3ds max user, and i just wanted to say for the people are annoyed by "architects are not creative" i think what he meant was within the confines of CG architecture does not use the full potential as you use minimal animation, and almost no dynamic movement, you deal with surfaces, and even if complex masses they are not moving. and to that degree it's true, "creative" is just not the word to use. it's that CG artist put alot more work in the program because that is the entirety of their jobs, and for architecture, its simply a visualization of an interior/exterior or a walkthrough.
I hope some company offers a product called tv hand were tv can be fixed on a base that can move and change the height and angle of the tv by remote control so it can allow the customer to adjust the coordinates of tv position and this hand can catch any tv size.
Good stuff in this video, thanks for sharing your experience!
You are an excellent instructor. I will stick with you.
But blender now with geometry node, for creating motion graphics even cooler... :)
Cinema 4D is the easiest 3D animation software, and it's very fast too. They also have the Arnold Renderer, which is probably the best renderer.
for AMD yes. If you own rtx you wanna make sure u use blender with Optix-cycles. It will be 3 times faster than arnold :)
I've been waiting long time for this comparison especially when it comes from a professional 3d artist like you
Nice explanation thankyou so much.
this video is so helpful thankyou
You do great work bro. Keep it up bro.❤❤
Bro you are awesome as always
Correction: The need for simplicity in any UI is exactly because we want to express something.
Making a UI with countless nodes is anything but being artistic but more about being a rocket scientist
True.Complicated Interface really scares many beginners.
We use both in the studio and the only thing I learned is that both have a Lot of downsides and also advantages, there is clearly no winner in any 3D app
Blender winner because free.
Which one is easier to learn blender or C4D?
I'm in maya but want to switch to either Cinema 4D or Blender for motion graphics/design.
Cinema 4D is more used in the industry but damn, that price tag is ridiculously high.
Yeah the comment at the end of this video about C4D being cheap had me raising an eybrow.
@@shayneoneill1506 me too. They milk people way too much. Blender welcomes all that are interessted in their software, while Cinema4D just wants people´s money. Blender is from us people for other people, C4D is corporate greed. I felt more welcome to use Blender, so I will stick to it, hope they wont go the corporate route anytime soon!
@@amanda.collaud You can always use the crack for c4D
Did this guy really just say Architects and designers are not creatives ? XD
@@mae2309 You clearly have zero knowledge of what you are talking about, zero knowledge of history, zero knowledge of the creative industry of architects, engineers, designers in general. I suggest you read a book on it.
@@mae2309 so basically your bitter an architecture firm who may or may not have been a lazy firm, fired you, whether for right or wrong reasons :/ That's not indicative of architecture man, that's 1 experience. Visual designers never do well in architecture firms, because that's all they can do, visual design - its not of much value to an architecture firm. Visual designers are better suited in different industries. Architecture firms need to maximise their returns by having people qualified for architecture, if you can't work on plans and can only work on renderings, its not good. They are not licenced to do any of the other work, and moreover, like HR, if the economy is doing bad, They are the first to go.
It's much like a social media person being in a law firm. Sure, its useful to have, but at the end of the day, if you can only perform social media and cant work on the core aspect of the business - law, your expendable in hard times and replaceable when its not.
But it does sound like you worked for perhaps a pretty poor quality firm.
@@mae2309 lollll, I’m an architect but I use Cinema 4D for my project.
@@DrWillis1990 I can tell that your pretty special lol
Is C4D good for making UGC items for ROBLOX?
Thank you. Very useful video.
What about Speed and performance. I think Blender Code based on python and The Python is slower than C++.
is this affects on blender performance and render time?
A good presentation but the Sound is really Low...
Can someone point me to a good overview video of Blender's character rigging/animating capabilities?
I would like to get more familiar with the tools it offers.
This is an area where I feel that C4D never gets the credit it deserves. My guess is mainly because majority of the user base focuses on motion graphics work.
However, C4D’s Character builder tools is flat out AMAZING. Not only can you use many modular prebuilt templates, but you can also save your own custom templates with very advanced functionality but into the templates. The recently added Mixamo rig is a great example of this.
C4D’s pose IK tag systems are a breeze to work with, the PoseMorph system is very easy to use as well.
C4D’s USER DATA system make custom parameters for rigging beautiful and easy to work with.
The Interaction Tags a dope way of interacting with a rig for posing and manipulation of other parameters.
The Weight manager is really nice to work with and very effective.
It’s got animation layers, a stackable animation clips system, a takes system, a solid graph editor and dope sheet.
It’s got a decent muscle simulation system, very good cloth, hair, hard & soft body dynamics.
Even it’s xpresso system for creating expressions is very intuitive and flexible.
I guess what I’m most curious about here, is what is Blender offering in the area of character animation that Cinema 4D is lacking in?
I would love to know this aswell, this is extremely interesting.
@Georgi Zagorchev I hear you Georgi.
When I hear people saying “Cinema 4D is easy.” It is usually in the context of C4D’s learning cure being comparatively easier to similar software or DCC packages. Learning CG is not an easy task to begin with, it's very time consuming. That phrasing is often misunderstood as Cinema is easy because it’s toolset isn’t as deep, or it’s in someway not a full CG package. Mad frustrating misconception to deal with.
I am that expert you talk about with decades of experience and still plenty of program to learn/master. I agree with what people say about Cinema’s learning cure, and I agree with what you’re saying about the depth of C4D’s toolset.
I started in Blender (it’s free & very powerful, what better start can you ask for?). It’s not that Blender’s tools are difficult to learn, it’s just that C4D’s tools are more intuitive. They make the path to success shorter by lessening the steps it takes to achieve the goals. Both will get you there. Blender just might take the scenic route. For me (I know this is not universal, but for my workflows...) a C4D licence is paying extra for a jet making a direct flight to the destination, while Blender might have a stopover or two on it’s fight path.
Thank you for making the video, really enjoyed it
OMG THANK YOU SOOOO MUCH this video was very help especially this last point; pricing
I started making soft recently, I was wondering if you wanna do any features.
Thank you for an amazing explanation =3
thank you for such a well studied and put together sum of information
a lot of useful information, thanks for the video!
Just curious about using Cinema 4D for game assets, environment art, character modelling/texturing and export to a game engine like UE for example. How does it compare with Blender in this area? Great vid btw, ty!
Works just fine.
UI (ease) - Bl - 9/10 C4D - 10/10 Maya - 6/10
Workflow in Modelling: bl - 10/10 C4d - 5/10 Maya - 7/10
Workflow in UV editing: Bl - 10/10 C4d - 5/10 Maya - 6/10
Workflow in Shading: Bl - 9/10 C4D - 10/10 Maya - 7/10
Previews - Bl - 9/10 C4d - 3/10 (we need plugins) Maya - 7/10
Render quality - 9/10 C4d - 10/10 Maya - 8/10
Render time (Higher is better) - 10/10 C4D - 4/10 Maya - 9/10
Workflow in Animation - Bl - 9/10 C4D - 5/10 Maya - 10/10
Simulations and effects - BL - 7/10 (better with plugins) C4D - 5/10 (better with plugins) Maya - 10/10
U must be Bender fan boy
Are you stupid much? Geez no wonder Blender community is considered the dumbest one in the world of 3D.
@@yobooboy5591 have you even used blender?
Blenders UI is sooooooo good now ! its mad!!!
its a hard question but answer is very easy; if you are a huge company you will go for cinema 4d, if you are an individual and you are not "rich enough" then surely you will go for blender. Both can do most of the stuff close to the same so i wouldn't waste on looking which one is the best..
works perfectly, thank you
I have r25, and it's completely a replica of blender. Maxon are up for competition, but definitely blender is a good tool to start with.
Which is better for the cinema 4d/blender
Amd Ryzen 7 4800H-8core
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Intel Core i7-10750H-6core
If cinema 4d was free, which program is the best?
i have some questions if someone could answer that would be amazing.
which is the easiest to learn for beginners?
So blender has a built-in renderer but with C4D you have to download/buy external?
Cinema 4d is better for beginners, but unless you're doing Motion graphics and/or advertisements, Blender is probably the best. I'm not sure about C4D's renderer, sorry.
Good job, dude
Thanks for the vid!
ikr too. i clicked on sotNice tutorialng and now i cant find any tracks and everytNice tutorialng is blank idk what to do
will be a fantastic journey!
Thanks for this video sir :)
Most welcome
Thank You So Much Bud
Great video. I was a C4D user way back in the day before they even had English language documentation. (it was all in German) - now that I'm on full-time Linux, Blender has taken it's place for me. The one "killer" feature that C4D still has over Blender, that you didn't mention is full NURBS modelling tools. Sweep and Envelope NURBS are pretty sweet. I really really want to see it inn Blender
@@touchai1482 It's been a while since I used it, but back then if you went into the help menu there was a choice to open the manual. If you don't have it on your computer you have the option of either looking at it on-line or to download it so you can view it off line. If this option is available in the program still, then if you have C4D'ss language set to German (it may just use the system's language settings) then you *should* be shown the German manual. Maxon is a German company and the documentation is written in German first and then translated (and now probably English along side it) So it's there. It always was in PDF form. If you really need me to, I can try and find it again, but I think you should be able to find it.
Biggest difference is blender can render final scene from gpu and cpu its user choice but i didn't found any of these settings in c4d it renders on cpu which is slow and also bad for cpu health. This is very disappointing for me in c4d. And if im wrong please someone correct me.
if this is true im switching to blender
Agree!
😂
I'm unstoppable I'm a Porsche with no brakes
DUDE, I got so frustrated 'cause of that problem, thanks a lot!
Which software would you recommend for making 3D Game Characters that is easy to learn and not too expensive? I had Adobe Fuse but it's discontinued. I tried DAZ 3D but didn't like that and the newer versions don't seem to work properly on my Windows 8.1 PC.
Blender - because it is free. It is not the best for sculpting (zbrush is best for that) but it also costs quite a bit of money. As for ease of learning - any of these programs will take you a while to learn. Just keep at it.
track, but the problem is I don't know how to do tNice tutorials, it only goes to the setuper as the whole track...can you help with tNice tutorials?
I’m using them both
Thanks for video, what is better in aspect of polygonal modeling - blender or cinema?
The truth is that the unknown scares all of us, but we just have to practice so we can get well with the software.
In The setup tNice tutorials was a really helpful video but I'm using soft soft 12, is there a reason why I can't hear my own soft play? I click to play
for creat and shaping objects blender is awesome but for motion graphic cinema 4d is a beast
C4D is great for Motion graphics not modelling, it lacks many modelling tools.
But in terms of motion graphics it's hands down best
But if you look at maxons now subscription model.
Blender is 💯
True that - I can't believe that they've turned themselves into just another -adobe-zombie-pay me forever- clone. Their unique style of running business is, unfortunately, falling apart, and leaving out perpetual licence is one of the biggest leaps towards loosing their customers.
@@GoliZeka Cinema 4D still has perpetual licenses. There is no stated plan to remove that option.
I get what you saying though. I'm not a fan of subscriptions.
@@GoliZeka I'd rather pay a sub fee every month and get all new updates when they roll out instead of paying thousands of dollars once and then having to do the same one year later
@@qiwi2964 Maxon always had really attractive upgrade pricing between major versions.