mhmmm and tbh its more shafted since there is a whole series of enemies that give a middle finger to physical...ruin bosses which have mobs and elite enmies and even bosses, and thats not going anywhere by current standards since they are vast and spread through tevyat. So physical is just suffering as the third brother of geo and anemo dps. I think, they should release a gorou type character for physical, release a set like deepwood for physical, rework superconduct to break defense with even requirements of just physical damage but thats not need. Becauseeee, no team has electro and cryo naturally....no team just casually has a cryo and electro team to abuse the def reduction. Cause cryo is either melt team, which electro would interfere or freeze which it also interferes. And electro has electro charged which would be interrupted by cryo, although cryo and electro can coexist in dendro teams. But dendro teams already have their packed teams, no place for any random cryo unit just for the sake of def reduction. But yes......these things are needed for physical to be on par.
Another contributing factor to the physical damage type falling off is the fact that they keep on adding ruin machine type enemies to the abyss, who are highly resistant to physical enemies
Fuck. These. Until I pulled out Wanderer they were the bane of my poor Razor's existence, at world lvl 7 trying to kill them with mostly phys damage is a high tier masochism.
@@wilhammartins9898 razor with nahida can work but not physical, the only reaction that increases physical damage is super conduct that being eletro+cryo
I think this is highlighted in the Raiden Shogun fight. When you lose all your elements, you feel so helpless doing normal/physical attacks. (Luckily I had Ayaka so I could infuse cryo)
The fight was okay for me since I played every single story and event quest with Traveler at lvl 90 and 4pc Gladiators just spamming normals because that's what they do canonically, I even considered using Dull Blade lol
What’s incredibly ironic is that I’ve heard of instances when people actively chose to use C6 Benny with Xinyan and Razor to turn them into monopyro and hypergeon characters respectively. Eula is the only dedicated physical carry that doesn’t have an alternative playstyle centered around elemental weapon infusions.
I mean, now I want to see a Chongyun Cryo infused Eula with a cryo goblet. Not sure if you'd want blizzard strayer as you'd be shattering any frozen foes.... maybe SR 4 piece for an extra 50% normal attack and 18% attack
Well Xinyan and Razor get most of their physical output from normal attacks. There is no way to infuse a burst so something like cryo Eula just isn't worthwhile. As a side note, c6 Bennett with Full EM Razor, dendro and Xingqui is unironically much better than his physical build. The down side is you have to play in Bennett's burst so it lacks mobility.
Tbh I think a good way to make Physical interesting is to make Shatter be based on the physical damage used to break it rather than just a minor amount of Physical damage scaling. Maybe it won't instantly shatter but instead stack phys damage dealt and when it breaks you gets a burst of damage. More duration you have on freeze means more phys attacks you can stack. Then a fire element could also force trigger an instant shatter.
Okay so i also have quite an idea... Elemental mastery of the character that causes frozen reaction will increase the durability of the freeze aura(against blunt attacks before shattering*), and will also increase the duration of the freeze by quite a small yet noticable amount at higher EM values. Shatter will also scale off of the one who froze the target with their EM, probably add quite like a 5% or 10% something damage increase to the instance of damage that causes the shatter effect. Short explanation: You freeze, more EM=better shatter effect. Physical nukes deal more damage on shatter, and even more the more EM the character that froze the target has.
How about simplifying it, shatter is scaled off both EM and physical dmg bonus, and make it instantaneous rather than having another form of budget lightfall sword stacking. Also using pyro on frozen enemies pretty much triggers melt, so that last idea might as well merge with the first one
I think a revisit on shatter (like we had with swirl) could revive the viability of phys carries, playing with frozen, since they usually already have a cryo on the team. Also, by revesiting shatter I meant not only changing the scale on EM but maybe add a bit of scale with phys dmg, so that units like razor(phys dmg ascension) can have a better chance. Bruh how did this turned into "Rosaria is a phys dps or not?" Also Yesn't. I play her as phys and i would love to say that she's good at it but she's not. Like razor is a claymore user but can almost hit as fast as here with ult dealing almost triple the dmg per attack. I have a lot o fun though, play whatever u want albedo vape with bennet c6 idc bro don't argue about this It won't give u nothing except clout and there are healthier ways of getting that. Keep being safe and sane people.
@@LeThug-027 yes we know this they are saying revisit and buff shatter like they did with transformative reactions such as swirl because the damage from swirl was just abysmal back then
Eula works very well with the Shogun because it allows for a high up time on superconduct. It's really sad to see them neglecting physical units too, because Eula really carried me through so much early on 😭
@@Sai-sg2fx i think a physical anemo character would be sick. we already saw physical kazuha builds. imagine how cool a focused physical anemo character would be
I still believe that a polearm physical unit would be amazing since if someone like Zhongli can be a strangely viable unit with low normal attack numbers a unit made for it would be amazing
I've never seen anyone run her as physical and I've personally ran a physical Zhongli for like 3 weeks before going back to hp, so if a 4* physical unit is good and a non physical 5* is good a specialized 5* physical unit would be amazing
I think Mihoyo will come back to physical characters eventually. They have been pushing elemental reactions for six months now, so that players would stop focusing on crit only and fully enjoy the new dendro element. When the hype has passed, they will certainly find some sort of novelty in physical characters. For example, their could be a physical Gorou that would boost physical damage for every character in the team. Or a character whose physical damage is increased based on its max hp when they burst.
I mean they just released a whole new element (dendro) which has pretty convoluted reactions (bloom->hyperbloom/burgeon). I mean I love dendro but the reactions take a bit of getting used to. Eventually we'll get another phys unit. Phys hasn't been abandoned any more than pyro has been abandoned. If you want to talk about something that has been abandoned talk about weak points on enemies and aimed shot bow playstyle LMAO
@@jadecoolness101 I'm feeling some The Bell copium i feel u bro mine it's at lv90 r5 waiting for Fochalors i mean she has to be the hydro claymore. Right? Right?
@@FelixMomentvm Mika(I think that was his name) would make sense as a support for physical dps’s and Eula specifically, considering he is a knight in her reconnaissance group
I feel like players are more interested in the elements and different reactions while playing as well as using skills. Especially when you consider the fact that many characters have elemental infusion to their skill or burst. So if Hoyoverse decides to release another Physical dps, they'd have to be on Eula's level or more.
i would love to play razor and eula but they have no supports or would feel just weird to play i want a phiscal sara or faruzan for them like a cryo charcter and a set like deep wood moemorys that decrease or increase phy damge so it feel like it would actully work they could also make super conduct lower resistance by the amount of em a charcter has
I don't think players are necessarily more interested in the elements. Usually, one of the first things you see whenever a cryo or electro (non-catalyst) character is released is people trying to turn them into physical DPS characters. There's definitely an interest in physical DPS. The problem is that, much like how Kazuha can't turn any ol' elemental character into a true DPS, superconduct + Yun Jin does not stack up to a kit that is actually well-designed to do physical damage + superconduct.
I’m convinced they have abandoned phys, not because of a lack of new phys content, but because of the insane resistances of new bosses/abyss. I think they are leaning into elemental focused meta so that you can only really be super successful in abyss with a few possible units- the current featured and maybe a few others.
Since Mika has some kind of relationship with Eula in lore, I think he may be a physical support for her. Also, there's Rosaria too that's a pretty decent physical support. And there's a final point that it Snezhnaya, that is a cryo nation, and that probably will give some cryo-reaction buffers, and that includes Superconduct
Leaks sounds like he will be cryo healer with physical support in constellations, if he’s not a battery then doubt he will replace diona on Eula’s team, Eula’s doesn’t really need support in dmg since her multipliers are already high as f
If he is a physical support, that probably means Dehya is gonna be a physical unit. She fits the requirement of having a claymore already, so its not too outside the realm of possibility
I think the reason hyv "forgot" about phys dmg dealers is due to dendro. They spent a lot of time and resources designing the reactions, gameplay etc. Also can't wait to rewatch this video in a couple of months when Mika, a dedicated phys support, will be released
Hoyoverse will definitely release a physical only buffer when they release another physical dps in future, but that's the only buff I can see physical characters to get.
I dont think that it will be in this year bcs they are still need to do more dendro characters and they are more focus on dendro reactions since its still new element
I expect Varka to be a physical anemo dps, in lore his abilities hasnt been mentioned and one of the upcoming fatui will definitely be a capable physical dps
13:26 im pretty sure Rosaria was designed as a physical dmg character, not only her constellations support that but her release gave a very clear purpose to the dragonspine spear (at least thats what everyone thought at that time)
While it's also weird to talk about physical all this time and don't mention her or Shenhe at all. Are they enough to make physical viable? Not really, but they definitely have some physical support scrapes in their kits.
Definitely used her for that at lower ARs. Even with a cryo damage cup, the spear gave enough physical damage percent that all you needed to do was bump up attack and you would do great hybrid damage
@@D0kkuri totally should have mentioned them, even if it was just to do half of superconduct and buff physical a little bit. Maybe we need a new electro support who also buffs physical, like I wish Kuki had some constellations to buff physical damage more. I guess you can always just run her as a Healer/Tenacity/superconduct support alongside Rosaria/Shenhe and YunJin and maybe most characters a decent physical dps
I would really love for them to release a character without a vision, making them 100% physical and the character's back story would be like he trained a bunch with a weapon art or something, together with that, release one 4star support tha greatly increases the physical dmg or reduces the pyshical dmg resistance and with that I think it would make a little bit more unique the playstyle and a little more viable.
Xinyan is somewhat of an example of a physical character with no vision, because her pyro is useless in her kit for physical damage. We already know how the community loves Xinyan. /s Physical characters should always be cryo or electro to proc superconduct. Or mihoyo can make up some more reactions, but that's highly doubtful.
@@jy1178 Good point. What I had in my mind though is a character that attacks swiftly and they are rewarded with dmg the more hits you get in, kinda like Eula's burst but instead of being their burst it's build in the normal attacks which both their skill and burst would compliment the normal attacks, providing the character with attack speed or different stats, or even apply something like bleed. It is indeed doubtful that the will make a new reaction but it would be fun to have something gimicky with dendro and cryo. I also think a new support 4star like the ones we get now, that heavily supports certain elements or playstyles would benefit the physical characters or at least make them more viable or fun to play.
Would love to see you talk about the relationship of Cryo and Elemental mastery. Right now, melt is the most logical sense to a EM cryo unit, but most cryo units typically revolve around freeze/mono cryo making EM almost as valuable to flat Def to cryo units. I think they really missed an opportunity with a cryo and dendro reaction.
I also think it'd be interesting if the RES shred from superconduct scaled with EM. It'd open a lot more options for build paths, and it could give phys dmg just that edge it needs to be (almost) relevant again
I think physical needs a character like Nilou, a niche support that changes an entire mechanic. Maybe making physical damage more efficient at breaking shields, that would turn the major weakness of physical damage into an actual strength, and that really won't be broken since there are so few dedicated physical dmg dealers compared to other elements
Dont forget about Rosaria physical decrease on constellation 6, they need a support who's role is to only boost physical damage/decrese enemy physical resistance.
If they made one now they would either be a 5* (like Shenhe) or a 4* that barely functions without c6 (Faruzan). Hoyoverse is pretty much made it clear that they aren't making good c0 4*s anymore. Also, Superconduct is already enough res shred. Physical damage bonus buffs will also quickly hit diminishing returns. It is pretty easy to get over 100% physical damage bonus already with the artifacts/weapons in the game. The only style of buff I could see working well without also just buffing everyone would be something like Sara's c6 but for only physical damage, extra crit damage. Atk% buffs are also already to common.
ah, my poor Xinyan. I really liked this video. I think you're spot on. Tho it's interesting you didn't mention the rampant physical defense of most new units and bosses. Though, you did at least visually show it in the video quite a few times. While most monsters have some elemental resistance or even immunities, they also have physical resistance. The machine monsters are the most notable, the aeonblight (which you showed fighting in the video) has 70% resistance to physical damage. regardless, fantastic work with this.
i think it's pretty funny that the best razor team as of right now (with c6 bennett, nahida and xingqiu) is focused on elemental reactions rather than physical, which is supposed to be his main focus 😅
@@chaosinfernoid9008 The only real down side is that you have to play in Bennett's burst circle. So it isn't great for all content. It is by far Razor's best build and team though.
I think something to note is that the Devs can still make use of tweaking reactions with certain characters to make physical stronger like how nilou makes bloom really fast, they can make a character trigger boosts when shatter occur for example
Physical needs a dedicated support like Goro/Sara/Faruzan. Also pls change Shatter to scale with Phys dmg. It’s really really dumb that it doesn’t work that way, especially since Cryo is often included in Phys team because of Superconduct.
Unfortunately, shatter to physical wouldn't work. Only claymore characters can shatter so that leaves out every other non-claymore character like physical Keqing or Fischl who can't use it.
I think the most pressing issue with physical is that it forces you into a hypercarry playstyle where your other units deal minimal to no damage, so adding a physical sub dps/off field damage dealer would the best part. There's at max 2 units in your party that can actually use the sheer amount of physical resistance shred that you have. One of them is Xinyan as a burst dps and your on field damage dealer. But Xinyan...is Xinyan. So you never use her, so you're stuck using one character to deal all your physical damage, thus losing in damage against teams that can actually use off field damage dealers effectively such as double hydro. This is mainly shown in the fact that Itto's damage alone is not enough to make him even near as good as the other units, but when paired with Albedo he rises to prominence as a competitive team. Albedo can use all of Itto's buffs for himself and deal a ton of off field damage In the case of physical, it'd be greatly appreciated if this unit was electro so that they could support Eula. Currently speaking, the electro slot is the weakest of them all. This is mainly because electro units have no supporting capabilities unlike cryo ones (like Shenhe and Rosaria shredding physical resistance). The only reason Raiden and Fischl are used is because they're strong enough (and our cryo options weak enough) to where putting a useless electro unit that doesn't increase your damage but actually reduce it (Kuki and/or Dori being examples of this). Basically, physical doesn't need a Gorou. We need an Albedo.
Kokomi with clam set already does this. Use Eula/rosaria/kokomi/any electro character. You get extra shatter damage, 30k bubble explosions, you can run thrilling tales, plus the freeze will make eula's burst easier to hit.
@@lawfulgoodnun1646 Kokomi can't actually max out the clam damage off field, so the damage isn't high enough to be actually that good considering you should be doing 30K bubbles unbuffed anyways
Just pulled Aquila Favonia a while ago. It's insane this weapon even exists as there are no physical sword users Edit: DEDICATED physical sword users. Kaeya and Keqing exist but their element counterparts are just better
4:50 I guess you forgot about reaction shatter. This is reaction, so it is scaled of Lvl and EM AND this reaction do Phys damage. Also there's another source of phys damage is fall damage
They could make an artifact set that says "when super conduct is triggered by burst or ult, decrease physical resistance by an ADDITIONAL X% (could make it 35%) Would make super conduct still hold it's place as the physical dps reaction but make it much more effective. As seen with VV, a 40% shred is nothing to scoff at but a 75% shred would be insane. Would make physical have some contention for sure. With the new maureechausee hunter set they have shown they aren't afraid to make OP powercreep artifact sets, which I think is good. Gets players grinding new gear and can update a whole archetype without changing individual characters.
The fact that Rosaria isn't even mentioned in this video hurts my soul. She's the reason I started playing and she is still my best character. Consistent physical damage, her E chases enemies, her Q shreds physical resistance. Honestly she is perfect for Phys damage and attacks fast to boot. I love physical damage. You just click and the health bar goes down, no need for elemental reactions, you just DO it. Easy peasy! Pro-phys damage!
Thanks for this Vars! This was exactly what I was thinking ever since dendro was introduced, Hoyo seems to lean more on elemental reactions which might I add they've done a great job but in return they've neglected physical damage attributes. Superconduct reaction can still be improved upon.
This is what I’ve been saying for awhile. What’s the point of including physical damage as an option if it’s going to be so useless. It’s also so counterintuitive to lock superconduct behind two elements. They should’ve made Geo the physical support/dps element like how anemo is for elemental. Change crystallize to work like superconduct and make the old superconduct reaction either something different or just remove it outright because it’s so goddamn useless and creates anti-synergy.
Never used razor but I can say eula is just fine. Used her in all abyss for over a year now to 36 and even used her in this abyss first half against pma and chicken.
One thing they could do to encourage physical teams is to introduce EXPLOSIONS. This is something we see in certain events. They give you something like a card system, and one of the options is "cause an explosion when you do X reaction". I noticed that those explosions tend to be extremely useful- they can effectively break things like abyss mage shields or damage geo armor. While this might not add very much to direct numbers, it does provide appreciable utility that might limit team without the correct element- which might happen often if you are running a super conduct set up. And it might be something that can attract players who get frustrated when running up against stalling walls, thereby creating a 'path of least resistance'. So they could just add a character with a raiden style team buff. "cause explosions when normal attacks deal physical damage". Minor, but it is the type of thing you might look for on a monophysical team.
inb4 we get a secret, final 8th region/faction which are the lost supreme physical damage dealers. Perhaps make them a civilization with no god nor archon and had to make up with non-elemental reaction aspects and technology advancements for physical: attack speed, stun-locking, knocking down, launching into the air, etc. Much more "frame data" and gameplay input focused style instead of just layering buffs and debuffs.
After the Wanderer's release, I think it is possible there can be more physical type characters because it seems they are trying for only-one-element teams as a theme. (First the mono-geo, now mono-anemo) If MiHoYo continues with this "mono-X" theme, mono physical could occur. It could happen with characters that have no visions but have replicas of the Ruin Guard technology, or conventional characters with a vision but their elemental attacks are basically just graphics overlaying a physical buff like Xinyan's abilities. The major challenge would be to make mono-physical a fun alternative to mono-element, because if they just buff the numbers, it won't do anything that mono-geo or the current mono-anemo can't.
I think the Key to the solution is Mika, he is a Member of Eulas Team so Maybe he buffs Crit Dmg for physical or just buffs physical damage you can See with Gorou, kujo Sara and Faruzan How Strong it buffed the damage of those teams who dont use damage reactions. So Maybe in Eulas rerun he will be featured and do that because it would actually make sense at this Point.
Yes to the crit damage on physical attacks. More physical damage bonus buffs wouldn't really do much though. It is already easy enough to get over 100% physical damage bonus as is. You'd quickly hit diminishing returns on that buff.
@@adam.n-steve Well Rosaria is at least good. Just not for physical (other than support at c6). She does well as a cryo battery or in reverse melt. I'd argue that she was one of the last really solid all around 4*s added to the game until dendro made Kuki good.
@@Nowaylarry In Shinobu's defense, she was always meant to be a Dendro based character since she and Heizou were the last actual Inazuman character released before Sumeru. She was also in The Chasm Archon quest which is literally besides the Dendro domain. So I think it was intentional or her to be scaled on EM but yeah, 4 stars nowadays are great but only if you have them at C6
Physical Dmg characters just don't have a place for now. I feel like they were and still are planning to do more physical units, but with Dendro in the picture, they needed to focus their efforts in the elemental system. If we got more physical units during Inazuma, there would be less elemental units to react and hype up dendros release that was fast approaching, and for the next year, releasing Dendro units and other ones that can react/drive the new reactions will be the focus. Even Wanderer, that can't exactly react with dendro and was made in a more anemo-focused enviroerment, is a nice driver for some Hyperbloom teams. While an physical unit might not add basically anything to the "new element" they're trying to market. Probably Physical units will come back next major patch, and i hope we get Physical units that AREN'T Claymore users. Always wanted a cool new Physical Bow user
I know she was never fully intended for it, but fischl is a great physical main dps unit and the best 4* that can fill that role, so I think she deserved a mention in this video (yes I believe physical fischl is better then on-field razor)
¿Never? His signature weapon gives bonus physical damage. Fitchl was designed to be a physical DPS with the option to play as a hybrid physical/electro DPS (basically you give her physical bonus with set and weapon and electro bonus with goblet).
I think she was actually meant to be phys because her signature weapon has phys substat and her kit encourages normals, but elemental reactions are just so much better that it’s forgotten
I believe physical damage will come back around at some point. Just like for the endgame content, hoyoverse is in it for the long run. They are stretching content to the bare minimum each patch, they’ll milk us slowly, over years, not weeks. Dendro has the spotlight now, but what will happen if they were to add a new physical damage support or main damage dealer tomorrow? What if mika is going to be the new bennet for physical damage dealers? We’d all jump on the bandwagon and start playing a new archetype. Look at the tcg, I think it’s rather strange for a game with such an amazing and enticing combat system to ditch combat completely just to implement a sub par tcg mini game, and yet every content creator and their mothers are playing the tcg right now. They don’t need to keep things balanced, or to give every unit and archetype the same amount of attention each patch, they’ll give us content drop after drop, like a malfunctioning sink, unless we all start to stop spending money and logging in every day, and we all know that’s not going to happen. We have to be patient, play the long game they are setting the pace for.
People playing Genshin only for combat are really handicapping themselves with the game's content, this is an open world game and in open world games, combat is just a tiny portion of what the genre offers. Look at GTA, the most successful and popular content of GTA5 is RP followed by story, streamers get 100k views not for combat, but playing their characters doing every day life activities like opening shops, hanging out at parties, going hiking etc. There are so many types of content in Genshin and combat is not even the sweatiest type of content, it's housing. There are people out there who take months to plan design, craft and then take a ton of effort to glitch and position pieces to combine objects and achieve incredible structures. Housing is always the true endgame in games that feature it, such as Final Fantasy 14, where trying to get a house is said to be about as hard as IRL and FF14's housing is not even as big in scale as Genshin's. Genshin's most robust content is actually lore though and lore exploration is the biggest rabbit hole in the entire game, it is the one content that gets exponentially bigger with every patch and bridges across hoyoverse's other games to form an even bigger lorescape.
@@GuyWithAnAmazingHat there’s a minute number of players who play only for combat. however, there’s a larger amount of players who play with building their characters to the fullest in mind. everyone enjoys all facets in genshin but what is the point of cons or diff weapons if there’s nothing you’re building towards. open world games have multiple options for you to participate in but an important part of your game and player base shouldn’t be effectively abandoned
@@GuyWithAnAmazingHat I won’t say I disagree with you, because I too believe genshin is a huge game and there’s so much more to enjoy than just combat. I am a huge fan of genshin’s Lore, Music, Exploration, Puzzles. I enjoy my teapot and I take part in all of the mini game events; to this day, the wind trace event is one of my favorite pieces of content hoyoverse has ever put out. But this doesn’t mean that combat isn’t the main focus or the most enticing part of genshin’s ample selection of contents, and the part they pushed on players since day one. Regardless of how much you consider combat or enjoy it, one should be able to see this. While I agree that teapot farming is way sweatier than any form of combat, it’s not what they push forward each patch with every character, and it’s not the thing players spend their premium currency on; there are no characters focused on improving the teapot, and while some characters like yoimiya might have a talent related to it, it’s more like a little extra on the side than a reason to pull for a character. When they present the upcoming patch in their streams, they’ll show you the combat skills of the new characters in great detail, while the lore is barely touched upon. I have never pulled for constellations or weapons but I do know many players that do, and if combat wasn’t the enticing, under the spotlight, superstar of genshin’s table of contents, I doubt their banners would sell as much as they do. Players don’t pull for c2 Raiden or c1 hu Tao because of the lore, or because those constellations and weapons are helpful to solve puzzles or farm for the teapot, they pull because they want to utilise a character to its max potential in combat. Unfortunately, there’s no way of spending primogem to improve your teapot or your fishing rod, and I do believe that should be more than enough to prove my point; I am at risk of repeating myself but I don’t condemn hoyoverse for diversifying their content or the players that enjoy the game in different ways, but this doesn’t mean we should simply justify the poor amount of combat content by saying that an open world game is much more than that: yes it’s true, but also it’s not. I do want to give credit where credit is due, and I love a lot of things from genshin, but from a game design perspective the card game is a nice mini game, while the combat is clearly much more refined and without a doubt the reason at least a huge part of their player base got into genshin in the first place, and not acknowledging that is in my opinion extremely unhealthy both for the game and the company behind it, as well as for the player base.
Yea I think we are all more or less on the same page and I also consider combat as one of Genshin's main content. However emphasis should be put on the fact that it's only one of many types of content and shouldn't be the one deciding whether Genshin has "no content" when it's clearly rich in content. Nowadays I don't pull characters for meta anymore, I pull them because I want to play them during their story segments. I always try to get characters I like during the Archon quest so I can have a canon party for full immersion.
@@GuyWithAnAmazingHat i agree the game shouldn’t be described as empty of content, but I think we can all agree that not offering a proper update or an explanation for the lack of combat content it’s detrimental to genshin’s image in the eye of the public. Personally I think they just wanted to shut down all the complaints about it but the anxiety comment triggered a lot of people and it’s been quite the opposite of helpful. I think combat will be updated at some point, just like physical damage comps, and even coop features; but they should have acknowledged the issue and be more transparent to their player base.
As a Eula Main, I believe there will be someone in the future to add to physical. I'm thinking the Grandmaster himself, Varka. They make him sound the mightest. He'll have to be either Geo, Pyro and something maybe to do with physical boost damage and elemental. Just a thought. :c May help Eula...or we rely on Mika.......
Its so sad Razor is better electro than physical now, and yeah he actually is , check zajef's team , although it uses bennett xingqiu/yelan it is really strong , comparable to other dps that use the same supports, even xinyan could be okay in burgeon if she had an actual shield and not a paper one, so yeah they just want to push elements cuz its more fun i guess
it's true that phisical damage seems, at the current time, abandoned but I think it eventually will be revaluated. Genshin combat is, for the most part, based on elemental reaction but phisical damage has the advantage to be always consistent, at least partially. You tipically assemble your party based on what kind of enemy that you expect: a phisical damage dealer is almost always useful because almost every enemy is suscetible to phisical damage. And even in the worst case scenario, you still can do significant damage by reducing the enemy resistance. So a good phisical damage dealer is especially good in your exploration team, when you have no idea what enemy you are going to encounter.
A Gorou-type phys support that buffa phys damage and can also constantly apply either cryo or electro would be perfect. They boost phys directly AND provides half of the superconduct equation
Very wild theory, but Khaenri'ah could bring a bigger focus on physical damage. Maybe Dain will be a phys catalyst? But that's for like version 7. Rn, the biggest hope for physical is Mika, who's likely tied to a Eula rerun
I feel like it could be the opposite 😭 because the the ruin machine type enemies have insane phys res- so any new enemies related to that region would have the same issue
I'm 100% sure physical will receive some attention sooner or later, probably in the form of a 5 star support that further reduces resistance to physical. I'm sure they'll eventually release another 5 star support for geo that revolves around crystallize reactions and acts as a suitable replacement for Zhongli in a mono geo team. Genshin is going to be around for a while... the content release schedule just prioritizes certain gameplay designs over others in an attempt to keep the overall power level across playstyles relatively homogeneous. I personally think geo, anemo and physical should have the greatest access to vertical scaling considering how niche their damage is. As they exist currently, they're great... but they should design 5 star supports for each that take each up to the next level.
Hoyo already said they wouldn't be changing or augmenting the crystallize reaction so I'm not sure what a crystallize-centric character would even do. Also Shenhe already shreds phys resistance
@@kairos-049 They don't have to globally change an entire reaction. They can do something simillar to Nilou's passive and release a character that can locally change properties of a certain reaction. Imagine an EM scailing geo unit that creates stronger crystal shards, or a Physical Claymore user that somehow makes shatter useful.
@@kairos-049 Shenehe isn't a dedicated physical support and I doubt they will hold themselves to that. This game has many years to go and they've already proved through Nilou that augmenting reactions is within their scope. Edit: Yes, they will likely not change crystallize as a reaction, I agree, but they will likely release a geo character that augments crystallize. Important distinction. Do you really expect for the next 5 years they'll leave it alone just because they said that close to the beginning of the game's life? Not arguing here... just the way I see it. It's fine if you disagree, I just don't agree with you.
Physical doesn’t need more physical resistance shred, you can already do absurd amounts with superconduct + Eula e + Zhongli. Res shred is halved below 0, so it’s kinda useless. She needs other things, like DMG bonus or def shred or something
maybe i missed it, but another thing you could touch on is just how many enemies have been resistant to physical more than the elements since 2.0 or even earlier. enemies with 40%+ physical res are beginning to outweigh normalized physical res
When Eula gets a rerun they should really just patch her abilities that scale with physical damage to do something like “scale with physical damage or Cryo damage, whichever is higher”. Then no one’s screwed. Phys Eula is still possible and now cryo can be viable aswell so she’s not stuck in the past
I think the element buffer niche characters show that it's not hard to "fix" Physical dps. Just add a character that only buffs physical damage. Just purely increase Physical Damage and Shred like Faruzan does for Anemo while also providing one half of the elemental equation required for superconduct (preferably electro for Eula's sake). Sure, that _could_ make normals more viable for a wide variety of other characters. But it's such a small percentage of their dps that you'd be worse off than putting in a different buffer to the team.
My very first team is Razor focused and in this two years I've only altered it to add Shogun to the mix. Sure, it's not my best team but it really works well and the artifacts and weapon passives makes for a very entertaining combat, where it's not just spamming the click button but actually focusing to maintain a good physical damage. Nevertheless a phys support would be wonderful and I hope it comes someday, at least to feel like they haven't forgotten.
Another issue is that Mihoyo keeps releasing new enemies that either need specific elements to fight or have increased physical resistences. If they started releasing enemies/content that required physical damage dealers we would see a spike in physical teams, but it would just be applying a quick fix to the issue rather than a long lasting one.
I feel like once Mika eventually releases, they might give him some physical compatibility, be it making him a dps or physical support. People suspect he'll release alongside Eula's rerun so it'd make sense in that regard
13:00 Off the top of my head the best way they could accomplish a Gorou-type support for physical would be to make a support that scales off of the party's combined total physical dmg bonus.
razor, although a physical dps, has seen some change in his playstyle with the addition of dendro. Besides physical, ppl also use abomination (3 EM) and electro razor
I think they will revisit physical eventually, there are rumors that Pantalone (the 9th fatui harbinger) doesn't have a vision. Maybe there could be some characters focused in physical because they don't have a vision primarily and the elements are something secondary through other devices. We also know that there are some who can use elements without a vision like Signora.
Razor has evolved. “Oops all colors” where C6 Benny and Dendro stuff makes Razor sidestep his blunt past. Xinyan is there for the hardcore people to appreciate. Eula isn’t suffering insofar as number v number hasn’t yet gone outside of her control. Her Q still deals anywhere from 55% to over 100% of an enemy’s starting health bar, even in 12-3, so until they drop a 5mill HP enemy in there she’ll be perfectly fine as is. When that does happen I foresee a similar thing as with Razor, where people will just go Pyro with her.
My 2 favourite characters (and best invested characters) are both Eula and Noelle. I personally don't care that much for reactions, I use them a lot for some other teams I have and when I play with friends I'll nab sucrose or kazuha depending on what they want. However in most cases even if I don't have as much single hit damage (which is unlikely thanks to Eula) I can bring a lot of reliable consistent damage through both Noelle and Eula, there's been plenty of cases where my friends have missed their childe ult or they've misplaced their sucrose ult and then I clean up with a few N2D's back to back. I think the beauty in physical and geo damage is consistency rather than the shock factor. I mean why else does everyone have physical attacks in their kit somewhere ¯\_(ツ)_/¯
Perhaps a way to help physical DPS teams do better would be to up the rewards of superconduct. Perhaps increase the AOE dmg range or something that wouldn't skew the meta too much in favor of phys teams, but just enough where it feels rewarding. Or perhaps adding a stagger element to superconduct so that combos aren't easily interrupted.
or just make superconduct and shatter a phys dmg bonus scaling + EM scaling. i mean melt and vapor already has crits. And since these won't crit better just give them phys dmg bonus scaling.
i think a way to revive this would be to add in an enemy who would consistently gain elemental resistance with elemental attacks, and who would be more vulnerable to phys dmg also, adding phys dmg bonuses to bounties would incentivize physical dps characters too... (but if mihoyoverse sticks to the pattern of revamping the game + elemental system every 2-3 years, then i'd guess they'd add more physical support in natlan since, y'know, that's supposed to be the nation of war
I feel like the best first step towards making Physical noteworthy is something the Drakes have already been dabbling in: high elemental defenses. If we had enemies who would seem unfazed from reactions, even if only as a gimmick like the Abyss's shields, then that would incentivize people to bring someone who can function with out them
Mika NEEDS to be a physical support character. It makes sense as he works under Eula and we already have 4* cryo supports. I really hope he ends up being a physical support and not another cryo one!
As someone who likes hack and slash game style, i fully built my c6 razor to do big phys dam. He currently has 70/160 cr ratio and does 20-35k per auto without the use of benny or food buffs. To me it feels more useful at times when i want to clear an area without the use of other characters.
The same way that hoyo made the wolves to break the shields, at some point they'll probably make a enemy that is elemental imune and focus on physical. But I don't think i'll be any time soon. Maybe at Khenria where visions are not a thing
You are absolutely correct, but i see it as a win. I don't have to C6 many characters of the same element, I'll only have to C6 Eula. And looking at which direction Hoyoverse is going, it's safe to assume there will never be another/better Eula.
@@chaosinfernoid9008 nah, trust me, there might be other ways such as a c6 ayaka with shenhe and all that do outrageous amounts of damage. But someone like c6 eula is not gonna happen anytime soon. Also....I think they meant that IF they could c6, and as a f2p or dolphin you can...with multiple reruns.
@@chaosinfernoid9008 well, you don't have to spend thousand dollars, multiple reruns would suffice. I have been saving for a long time and now I have almost guaranteed C6. About another Eula-like character, trust me, it will never happen, powercreep is gone for good.
Awhile ago before Dendro you made a video on Electro and true damage. I think I'd want to see that applied onto physical units, in whatever kind of way they could implement it. I think that could really help, and if it could scale with the superconduct debuff, and maybe throw in some kind of Geo elemental reaction to help with physical and geo damage I think that'd be a nice change of pace and buff to these elements and units.
I think they should bring this element more attention because given how this element works they would be more encouraged to give characters with this element unique kits just because Eula didn't end up that interesting doesn't mean people don't like the element in general. If anything making a character that can be very viable as a physical unit like Rosaria is a good alternative if they've given up on raw physical units. All I'm saying is that unique kits and gameplay can go a long way for neglected elements
I think another issue is the content in the game inherently makes physical unviable. Even if physical got buffed or more characters who use it are added, it still gets walled by all the very abundant shields in the game. So they'd need to make Physical piece elemental shields, even if only at half damage, for it to ever be relevant. In general what needs to happen is a revisit to Geo and Physical damage by integrating them into more reactions. This would solve the financial opposition to expanding on these elements. The ideas below are around Geo being a setup element to augment your party for a variety of powerful support aspects. Geo could gain a Pyro reaction called Forge which increases Attack based on Defense (turning Xynxian into a monster and making characters like Albedo and Itto pair well with her and main picks like Bennett) Geo could gain an Anemo reaction called Erosion which lowers elemental résistances (less than superconduct for balance reasons, but would be amazing for Albedo to pair with the variety of high AoE anemo characters), Geo could gain a Cryo reaction called Permafrost which increases healing and shield strength, (Noelle buff) Geo could gain a Hydro reaction called Liquefaction which deals an especially high amount of damage to elemental shields, (Nigguang go brr) Geo could gain a Physical reaction (yes you read right) called Sharpen which increases normal attack damage (Itto unleashed)
Eula being the only physical 5 star makes her feel special in a way i wouldnt want to many physical characters myself but i wouldnt mind seeing some more
It's not completely abandoned, it's more like they are indirectly countered by providing enemies that are mobile/flying or have high resistance against it. Doesn’t help Abyss cycles tends to favor the current banner 5*…and Eula hasn’t returned for almost a year now.
They should make all elemental reactions reduce physical resist by 40%, (and give super conduct some new ability), that would open up a lot of team building possibilities.
Phystical does fit into the elemental reaction system though, it doesn't eat up reactions. Eula's occasional cryo damage wont do much to interupt a sub dps reaction plan. Super conduct isn't the only multiplier to think about either, Eula for example shreds resistance, and there is potential for get +50% from doubling up on two piece set bonuses, and a very common enemy type weak to physical, humans. I've been using Eula in an otherwise hyperbloom team, and while I do get the occasional shatter going, off, the non reaction between cryo and dendro lets me slot it in for a superconduct in the middle of an otherwise full spread of reactions.
I'm not sure what to call it, but I can see the possibility of a physical damage reaction that involves geo. Like mixing geo and anemo could make a burst of aoe physical damage in a sort of shrapnel like effect
If they add any more reactions it might cause anxiety and depression and could confuse a lot of players to drive them away from the game. Change is scary 😨 man...
There are still elements to be implemented in the game. The seven base elements are only the natural elements of Teyvat but there are other elements that have external origins. In the card game they make you a ''spoiler'' of the colorless element of light capable of turning into any element (this is the element of the traveler). And Dainsleif is confirmed as a future playable character and his powers are linked to the abyss.
@@brago900 they legit said they are not adding anymore reactions or elements past what we have already in the interview they did a whole ago that they said no to 99% of the stuff we wanted Most games don't ever go past 5 with the 3 colours countering and then 2 off colours that benefit and counter each other, I dont see primordial element being an actual element we get
This is something I have been thinking about for a while. I have been building my Jean as an attack focused character, to get some healing for my 2nd team in the spiral abyss as well as just doing some good damage too. Weapon, weapon substat, weapon passive, all my artifacts, elemental resonance ect all to get my attack to over 3.5k....and then I hit an enemy for 200 damage cause of their insane defence stats
What if we got a non vision holder as a physical buffer and they could have a ability gain high amount of energy and a ult that can boost flat out physical damage i can see it now people turning some characters into physical gods even if they aren’t physical based
I always liked to use the normal attacks, seeing the animations of the combos of some characters is really nice and for that I love all the physical / elemental infusions characters i wish physical had more support if there was a 5* phys weapon or artifact set with something akin the black cleaver from lol, for each hit reduuces the armor or something
The problem is geo and anemo. Geo and anemo dps characters don't use reactions either, so physical doesn't actually get anything unique.
mhmmm and tbh its more shafted since there is a whole series of enemies that give a middle finger to physical...ruin bosses which have mobs and elite enmies and even bosses, and thats not going anywhere by current standards since they are vast and spread through tevyat. So physical is just suffering as the third brother of geo and anemo dps.
I think, they should release a gorou type character for physical, release a set like deepwood for physical, rework superconduct to break defense with even requirements of just physical damage but thats not need. Becauseeee, no team has electro and cryo naturally....no team just casually has a cryo and electro team to abuse the def reduction. Cause cryo is either melt team, which electro would interfere or freeze which it also interferes. And electro has electro charged which would be interrupted by cryo, although cryo and electro can coexist in dendro teams. But dendro teams already have their packed teams, no place for any random cryo unit just for the sake of def reduction. But yes......these things are needed for physical to be on par.
raiden hypercarry is basically a purple physical team but its so strong that ppl may ignore that
@@teernage6715 Even Xiao can be used as a decent EM bot.
@@vht1 electro still benefits from VV shred, it's better than physical because of that.
@@jy1178 You forgot Superconduct.
Another contributing factor to the physical damage type falling off is the fact that they keep on adding ruin machine type enemies to the abyss, who are highly resistant to physical enemies
this for sure.
If anything I think mihoyo is nerfing physical damage
Maybe in the future, khaenriah will be a physical country 😂. Hoyo might add enemies with all elemental resistance, who knows
Fuck. These. Until I pulled out Wanderer they were the bane of my poor Razor's existence, at world lvl 7 trying to kill them with mostly phys damage is a high tier masochism.
The human enemies have negative phys res and they are a lot more common than the ruin enemies.
Eula is doing ok because of her scaling, but other physical units isn't doing to good. A shame honestly
How many Physical Unit available?
@@clashcon11 razor,xinyan and eula, sad
My Razor goes with nahida now.
@@wilhammartins9898 razor with nahida can work but not physical, the only reaction that increases physical damage is super conduct that being eletro+cryo
@@thanhminhnguyen7749 sad how you forgot physical Jean and keqing
I think this is highlighted in the Raiden Shogun fight. When you lose all your elements, you feel so helpless doing normal/physical attacks. (Luckily I had Ayaka so I could infuse cryo)
My entire team was reliant on E, and that doing reactions.... And Noelle's shield.
I honestly don't even know how I survived that fight...
@@nikk-named I cried that's how I got through it.
The fight was okay for me since I played every single story and event quest with Traveler at lvl 90 and 4pc Gladiators just spamming normals because that's what they do canonically, I even considered using Dull Blade lol
eula in raiden shogun fight go brrr
I used my phys razor in that fight ezpz
What’s incredibly ironic is that I’ve heard of instances when people actively chose to use C6 Benny with Xinyan and Razor to turn them into monopyro and hypergeon characters respectively. Eula is the only dedicated physical carry that doesn’t have an alternative playstyle centered around elemental weapon infusions.
I mean, now I want to see a Chongyun Cryo infused Eula with a cryo goblet.
Not sure if you'd want blizzard strayer as you'd be shattering any frozen foes.... maybe SR 4 piece for an extra 50% normal attack and 18% attack
m e l t e u l a
Well Xinyan and Razor get most of their physical output from normal attacks. There is no way to infuse a burst so something like cryo Eula just isn't worthwhile.
As a side note, c6 Bennett with Full EM Razor, dendro and Xingqui is unironically much better than his physical build. The down side is you have to play in Bennett's burst so it lacks mobility.
@@J.sh_CDN people have been trying to do that since she came out and it’s not with cuz her dmg takes a huge nose dive
You clearly haven't heard of pyro Eula
Tbh I think a good way to make Physical interesting is to make Shatter be based on the physical damage used to break it rather than just a minor amount of Physical damage scaling. Maybe it won't instantly shatter but instead stack phys damage dealt and when it breaks you gets a burst of damage. More duration you have on freeze means more phys attacks you can stack. Then a fire element could also force trigger an instant shatter.
Okay so i also have quite an idea...
Elemental mastery of the character that causes frozen reaction will increase the durability of the freeze aura(against blunt attacks before shattering*), and will also increase the duration of the freeze by quite a small yet noticable amount at higher EM values. Shatter will also scale off of the one who froze the target with their EM, probably add quite like a 5% or 10% something damage increase to the instance of damage that causes the shatter effect.
Short explanation:
You freeze, more EM=better shatter effect. Physical nukes deal more damage on shatter, and even more the more EM the character that froze the target has.
Armor penetration
How about simplifying it, shatter is scaled off both EM and physical dmg bonus, and make it instantaneous rather than having another form of budget lightfall sword stacking. Also using pyro on frozen enemies pretty much triggers melt, so that last idea might as well merge with the first one
Shatter wont ever be changed. It was supposed to be a nerf to claymores taking advantage of freeze.
Shatter is donde by claymore users and GEO not physycal dmg
I think a revisit on shatter (like we had with swirl) could revive the viability of phys carries, playing with frozen, since they usually already have a cryo on the team.
Also, by revesiting shatter I meant not only changing the scale on EM but maybe add a bit of scale with phys dmg, so that units like razor(phys dmg ascension) can have a better chance.
Bruh how did this turned into "Rosaria is a phys dps or not?"
Also Yesn't. I play her as phys and i would love to say that she's good at it but she's not. Like razor is a claymore user but can almost hit as fast as here with ult dealing almost triple the dmg per attack.
I have a lot o fun though, play whatever u want albedo vape with bennet c6 idc bro don't argue about this It won't give u nothing except clout and there are healthier ways of getting that. Keep being safe and sane people.
Tried that, weaker than superconduct sadly
@@LeThug-027 yes we know this they are saying revisit and buff shatter like they did with transformative reactions such as swirl because the damage from swirl was just abysmal back then
cryo archon? copium x'D
A new artifact set for this would be great
@@weesumm you mean new limited 5* like nilou? If you want to change reaction you have to pay for it. Nilou and nahida are prime examples of that
Eula works very well with the Shogun because it allows for a high up time on superconduct. It's really sad to see them neglecting physical units too, because Eula really carried me through so much early on 😭
shes still carrying me at ar 50+ 😍
Like any other character couldn’t
That being said it’s not really fair they don’t add any more physical characters
@@flyon9694 fr
Im doing fine with Eula in Abyss just because Raiden is busted, Rosaria is busted, and Zhongli lets me go gorilla mode
@@Sai-sg2fx i think a physical anemo character would be sick. we already saw physical kazuha builds. imagine how cool a focused physical anemo character would be
I still believe that a polearm physical unit would be amazing since if someone like Zhongli can be a strangely viable unit with low normal attack numbers a unit made for it would be amazing
I mean Rosaria could be a normal attack physical dps she was mine at least for like 7-8 months
Rosaria is your answer, her with the dragonspine weapon or the craftable ones is a great dps
@@TheHellleader She is decent but a 5 Star with better Basestats would be much better. Looking forward for a physical 5 Star Polearm tho.
I've never seen anyone run her as physical and I've personally ran a physical Zhongli for like 3 weeks before going back to hp, so if a 4* physical unit is good and a non physical 5* is good a specialized 5* physical unit would be amazing
Shenhe.
I think Mihoyo will come back to physical characters eventually. They have been pushing elemental reactions for six months now, so that players would stop focusing on crit only and fully enjoy the new dendro element.
When the hype has passed, they will certainly find some sort of novelty in physical characters. For example, their could be a physical Gorou that would boost physical damage for every character in the team. Or a character whose physical damage is increased based on its max hp when they burst.
I mean they just released a whole new element (dendro) which has pretty convoluted reactions (bloom->hyperbloom/burgeon). I mean I love dendro but the reactions take a bit of getting used to.
Eventually we'll get another phys unit. Phys hasn't been abandoned any more than pyro has been abandoned.
If you want to talk about something that has been abandoned talk about weak points on enemies and aimed shot bow playstyle LMAO
i'm so excited to go back to my physical kaeya 😢 he's been carrying me til AR52, mobs these days are just too tanked, i have to bow to dendro meta
@@jadecoolness101 I'm feeling some The Bell copium i feel u bro mine it's at lv90 r5 waiting for Fochalors i mean she has to be the hydro claymore. Right? Right?
Hopefully that new Gorou type support comes in the next Eula rerun, would make sense the delay then
@@FelixMomentvm Mika(I think that was his name) would make sense as a support for physical dps’s and Eula specifically, considering he is a knight in her reconnaissance group
I feel like players are more interested in the elements and different reactions while playing as well as using skills. Especially when you consider the fact that many characters have elemental infusion to their skill or burst. So if Hoyoverse decides to release another Physical dps, they'd have to be on Eula's level or more.
i would love to play razor and eula but they have no supports or would feel just weird to play i want a phiscal sara or faruzan for them like a cryo charcter and a set like deep wood moemorys that decrease or increase phy damge so it feel like it would actully work they could also make super conduct lower resistance by the amount of em a charcter has
All the characters we know of that have a high chance of being physical are living legends.
@@scythe789. It's speculated that mika is a physical support that is meant for eula.
I don't think players are necessarily more interested in the elements. Usually, one of the first things you see whenever a cryo or electro (non-catalyst) character is released is people trying to turn them into physical DPS characters. There's definitely an interest in physical DPS. The problem is that, much like how Kazuha can't turn any ol' elemental character into a true DPS, superconduct + Yun Jin does not stack up to a kit that is actually well-designed to do physical damage + superconduct.
Exactly that’s why no one cares about Eula. Frankly it’s for the better. No one needs her anyway.
I’m convinced they have abandoned phys, not because of a lack of new phys content, but because of the insane resistances of new bosses/abyss. I think they are leaning into elemental focused meta so that you can only really be super successful in abyss with a few possible units- the current featured and maybe a few others.
Since Mika has some kind of relationship with Eula in lore, I think he may be a physical support for her. Also, there's Rosaria too that's a pretty decent physical support. And there's a final point that it Snezhnaya, that is a cryo nation, and that probably will give some cryo-reaction buffers, and that includes Superconduct
I'm hoping for Mika to be a physical support too
Leaks sounds like he will be cryo healer with physical support in constellations, if he’s not a battery then doubt he will replace diona on Eula’s team, Eula’s doesn’t really need support in dmg since her multipliers are already high as f
I think he is gonna buff her because his kit is speculated to increase normal attack speed, but it might change in the future.
If he is a physical support, that probably means Dehya is gonna be a physical unit. She fits the requirement of having a claymore already, so its not too outside the realm of possibility
@@AbriDragon What no pretty sure she’s gonna be burgeon focus
I think the reason hyv "forgot" about phys dmg dealers is due to dendro. They spent a lot of time and resources designing the reactions, gameplay etc. Also can't wait to rewatch this video in a couple of months when Mika, a dedicated phys support, will be released
reminder to rewatch
Mika is terrible lol
@@MurdersAndExecutions true, and I’m not upset about it. I hate his design so I’m glad he’s bad without C6.
@@aquatazer That has to be the stupidest reasoning I've ever heard to justify a character being terrible.
Mika is awful until c6, then he is ok at best, sadly :/ my poor Eula need a real support.
Hoyoverse will definitely release a physical only buffer when they release another physical dps in future, but that's the only buff I can see physical characters to get.
And then they’ll lock half their kit behind C6… so only whales or long-time savers can use him/her. Lmao
I dont think that it will be in this year bcs they are still need to do more dendro characters and they are more focus on dendro reactions since its still new element
@@TacticalDimples yes thats a good thing, rewards the long time users
I expect Varka to be a physical anemo dps, in lore his abilities hasnt been mentioned and one of the upcoming fatui will definitely be a capable physical dps
Yunjin already exists
reminds me of how some time ago I came up with an idea for a physical catalyst, and it's just a character that slaps and crushes enemies with a book
13:26 im pretty sure Rosaria was designed as a physical dmg character, not only her constellations support that but her release gave a very clear purpose to the dragonspine spear (at least thats what everyone thought at that time)
While it's also weird to talk about physical all this time and don't mention her or Shenhe at all. Are they enough to make physical viable? Not really, but they definitely have some physical support scrapes in their kits.
Definitely used her for that at lower ARs. Even with a cryo damage cup, the spear gave enough physical damage percent that all you needed to do was bump up attack and you would do great hybrid damage
@@D0kkuri totally should have mentioned them, even if it was just to do half of superconduct and buff physical a little bit. Maybe we need a new electro support who also buffs physical, like I wish Kuki had some constellations to buff physical damage more. I guess you can always just run her as a Healer/Tenacity/superconduct support alongside Rosaria/Shenhe and YunJin and maybe most characters a decent physical dps
@@D0kkuri Omg i also was like: Hello we do have two supports? Lmao what a clown lol
bro knew Mika is coming so he made this vid.
Hats off sir, using leaks in this way
I would really love for them to release a character without a vision, making them 100% physical and the character's back story would be like he trained a bunch with a weapon art or something, together with that, release one 4star support tha greatly increases the physical dmg or reduces the pyshical dmg resistance and with that I think it would make a little bit more unique the playstyle and a little more viable.
Xinyan is somewhat of an example of a physical character with no vision, because her pyro is useless in her kit for physical damage. We already know how the community loves Xinyan. /s
Physical characters should always be cryo or electro to proc superconduct. Or mihoyo can make up some more reactions, but that's highly doubtful.
@@jy1178 Good point. What I had in my mind though is a character that attacks swiftly and they are rewarded with dmg the more hits you get in, kinda like Eula's burst but instead of being their burst it's build in the normal attacks which both their skill and burst would compliment the normal attacks, providing the character with attack speed or different stats, or even apply something like bleed. It is indeed doubtful that the will make a new reaction but it would be fun to have something gimicky with dendro and cryo. I also think a new support 4star like the ones we get now, that heavily supports certain elements or playstyles would benefit the physical characters or at least make them more viable or fun to play.
In the lore he already existed, one of the leaders of Favonius's knights never had vision and fought with dual claymores.
Pantalone
@@brago900 I don't know who that is but it sounds badass.
Would love to see you talk about the relationship of Cryo and Elemental mastery. Right now, melt is the most logical sense to a EM cryo unit, but most cryo units typically revolve around freeze/mono cryo making EM almost as valuable to flat Def to cryo units.
I think they really missed an opportunity with a cryo and dendro reaction.
I also think it'd be interesting if the RES shred from superconduct scaled with EM. It'd open a lot more options for build paths, and it could give phys dmg just that edge it needs to be (almost) relevant again
Yeah why not give "wither" or something from cryo dendro reaction and it gives def shred or something
@@Deadlock-g4t it would be broken to a point that playing a freeze team with ayaka c0 and defense shred would be like playing c2 raiden hypercarry.
I think physical needs a character like Nilou, a niche support that changes an entire mechanic. Maybe making physical damage more efficient at breaking shields, that would turn the major weakness of physical damage into an actual strength, and that really won't be broken since there are so few dedicated physical dmg dealers compared to other elements
Dont forget about Rosaria physical decrease on constellation 6, they need a support who's role is to only boost physical damage/decrese enemy physical resistance.
If they made one now they would either be a 5* (like Shenhe) or a 4* that barely functions without c6 (Faruzan). Hoyoverse is pretty much made it clear that they aren't making good c0 4*s anymore. Also, Superconduct is already enough res shred. Physical damage bonus buffs will also quickly hit diminishing returns. It is pretty easy to get over 100% physical damage bonus already with the artifacts/weapons in the game.
The only style of buff I could see working well without also just buffing everyone would be something like Sara's c6 but for only physical damage, extra crit damage. Atk% buffs are also already to common.
@@Nowaylarry Mika
ah, my poor Xinyan. I really liked this video. I think you're spot on. Tho it's interesting you didn't mention the rampant physical defense of most new units and bosses. Though, you did at least visually show it in the video quite a few times. While most monsters have some elemental resistance or even immunities, they also have physical resistance. The machine monsters are the most notable, the aeonblight (which you showed fighting in the video) has 70% resistance to physical damage. regardless, fantastic work with this.
the tons of physical resist in abyss was the main reason I dropped pyhsical xiangling
I want a playable character who just doesn't hold a vision and just punches enemies with big pp damage
Ayaka is so good in freeze teams that you would put 2 of her in the team at 8:47
Eternal Ayaka
Yes, Indeed
Ayaya
i think it's pretty funny that the best razor team as of right now (with c6 bennett, nahida and xingqiu) is focused on elemental reactions rather than physical, which is supposed to be his main focus 😅
And this team is do fun actually, it's so funny how good it is Х)
@@Inaorym No its cope
It's more crazy that his aggravate team is actually comparable to cyno in functionality.
@@chaosinfernoid9008 Do you not know what "fun" means
@@chaosinfernoid9008 The only real down side is that you have to play in Bennett's burst circle. So it isn't great for all content. It is by far Razor's best build and team though.
8:48 i don't know why but i started laughing when i saw the 2 ayakas in the freeze team
Just ayaka 👁👄👁
“Physical comps are in big need of a Gorou type support”
Mika: Let me introduce myself
which is worse than rosaria until c6... yeah nice...
except he’s somehow a damage loss regardless of whoever you substitute him for.
Yep, having c6 mika, c6 rosaria and c0 shenhe. Mika performs quite a bit worse. Around 13 sec difference in floor 12
I think something to note is that the Devs can still make use of tweaking reactions with certain characters to make physical stronger like how nilou makes bloom really fast, they can make a character trigger boosts when shatter occur for example
8:48 C7 Ayaka - will spawn a twin, holding back MC more from simping for other characters
Physical needs a dedicated support like Goro/Sara/Faruzan.
Also pls change Shatter to scale with Phys dmg. It’s really really dumb that it doesn’t work that way, especially since Cryo is often included in Phys team because of Superconduct.
Unfortunately, shatter to physical wouldn't work. Only claymore characters can shatter so that leaves out every other non-claymore character like physical Keqing or Fischl who can't use it.
We already have Xinyan, Rosaria and Shenhe.
Don't tell him guys, Mika is about to do some little trolling
I think the most pressing issue with physical is that it forces you into a hypercarry playstyle where your other units deal minimal to no damage, so adding a physical sub dps/off field damage dealer would the best part.
There's at max 2 units in your party that can actually use the sheer amount of physical resistance shred that you have. One of them is Xinyan as a burst dps and your on field damage dealer. But Xinyan...is Xinyan. So you never use her, so you're stuck using one character to deal all your physical damage, thus losing in damage against teams that can actually use off field damage dealers effectively such as double hydro.
This is mainly shown in the fact that Itto's damage alone is not enough to make him even near as good as the other units, but when paired with Albedo he rises to prominence as a competitive team. Albedo can use all of Itto's buffs for himself and deal a ton of off field damage
In the case of physical, it'd be greatly appreciated if this unit was electro so that they could support Eula. Currently speaking, the electro slot is the weakest of them all. This is mainly because electro units have no supporting capabilities unlike cryo ones (like Shenhe and Rosaria shredding physical resistance). The only reason Raiden and Fischl are used is because they're strong enough (and our cryo options weak enough) to where putting a useless electro unit that doesn't increase your damage but actually reduce it (Kuki and/or Dori being examples of this).
Basically, physical doesn't need a Gorou. We need an Albedo.
Kokomi with clam set already does this. Use Eula/rosaria/kokomi/any electro character. You get extra shatter damage, 30k bubble explosions, you can run thrilling tales, plus the freeze will make eula's burst easier to hit.
@@lawfulgoodnun1646 Kokomi can't actually max out the clam damage off field, so the damage isn't high enough to be actually that good considering you should be doing 30K bubbles unbuffed anyways
This, in fact we need both, but an off field physical dps that enjoys all the on field dps buffs seems like they way to go first in my opinion
@@leojustice3367 you do over 30k with phys shred so it doesnt really matter
Just pulled Aquila Favonia a while ago. It's insane this weapon even exists as there are no physical sword users
Edit: DEDICATED physical sword users. Kaeya and Keqing exist but their element counterparts are just better
It is Vennessa's signature weapon, you are going to wait a long time for the weapon to return to its rightful owner.
Physical Keqing brrrr
Due to it's base atk it's actualy only useful on Bennett
@@brago900 but she is dead
@@jd3455 She is an ascended, she is in Celestia most likely imprisoned.
4:50 I guess you forgot about reaction shatter. This is reaction, so it is scaled of Lvl and EM AND this reaction do Phys damage. Also there's another source of phys damage is fall damage
They could make an artifact set that says "when super conduct is triggered by burst or ult, decrease physical resistance by an ADDITIONAL X% (could make it 35%)
Would make super conduct still hold it's place as the physical dps reaction but make it much more effective. As seen with VV, a 40% shred is nothing to scoff at but a 75% shred would be insane. Would make physical have some contention for sure.
With the new maureechausee hunter set they have shown they aren't afraid to make OP powercreep artifact sets, which I think is good. Gets players grinding new gear and can update a whole archetype without changing individual characters.
The fact that Rosaria isn't even mentioned in this video hurts my soul. She's the reason I started playing and she is still my best character. Consistent physical damage, her E chases enemies, her Q shreds physical resistance. Honestly she is perfect for Phys damage and attacks fast to boot.
I love physical damage. You just click and the health bar goes down, no need for elemental reactions, you just DO it. Easy peasy!
Pro-phys damage!
Because her cryo reverse melt team is actually good.
Double Ayaka isn't real, it can't hurt you. 8:50
Thanks for this Vars! This was exactly what I was thinking ever since dendro was introduced, Hoyo seems to lean more on elemental reactions which might I add they've done a great job but in return they've neglected physical damage attributes. Superconduct reaction can still be improved upon.
I reckon we'll be getting more physical characters once Khaenri'ah is released
This is what I’ve been saying for awhile. What’s the point of including physical damage as an option if it’s going to be so useless. It’s also so counterintuitive to lock superconduct behind two elements.
They should’ve made Geo the physical support/dps element like how anemo is for elemental. Change crystallize to work like superconduct and make the old superconduct reaction either something different or just remove it outright because it’s so goddamn useless and creates anti-synergy.
Never used razor but I can say eula is just fine. Used her in all abyss for over a year now to 36 and even used her in this abyss first half against pma and chicken.
One thing they could do to encourage physical teams is to introduce EXPLOSIONS. This is something we see in certain events. They give you something like a card system, and one of the options is "cause an explosion when you do X reaction". I noticed that those explosions tend to be extremely useful- they can effectively break things like abyss mage shields or damage geo armor.
While this might not add very much to direct numbers, it does provide appreciable utility that might limit team without the correct element- which might happen often if you are running a super conduct set up. And it might be something that can attract players who get frustrated when running up against stalling walls, thereby creating a 'path of least resistance'.
So they could just add a character with a raiden style team buff. "cause explosions when normal attacks deal physical damage". Minor, but it is the type of thing you might look for on a monophysical team.
inb4 we get a secret, final 8th region/faction which are the lost supreme physical damage dealers. Perhaps make them a civilization with no god nor archon and had to make up with non-elemental reaction aspects and technology advancements for physical: attack speed, stun-locking, knocking down, launching into the air, etc. Much more "frame data" and gameplay input focused style instead of just layering buffs and debuffs.
After the Wanderer's release, I think it is possible there can be more physical type characters because it seems they are trying for only-one-element teams as a theme. (First the mono-geo, now mono-anemo)
If MiHoYo continues with this "mono-X" theme, mono physical could occur. It could happen with characters that have no visions but have replicas of the Ruin Guard technology, or conventional characters with a vision but their elemental attacks are basically just graphics overlaying a physical buff like Xinyan's abilities.
The major challenge would be to make mono-physical a fun alternative to mono-element, because if they just buff the numbers, it won't do anything that mono-geo or the current mono-anemo can't.
I think the Key to the solution is Mika, he is a Member of Eulas Team so Maybe he buffs Crit Dmg for physical or just buffs physical damage you can See with Gorou, kujo Sara and Faruzan How Strong it buffed the damage of those teams who dont use damage reactions. So Maybe in Eulas rerun he will be featured and do that because it would actually make sense at this Point.
Yes to the crit damage on physical attacks. More physical damage bonus buffs wouldn't really do much though. It is already easy enough to get over 100% physical damage bonus as is. You'd quickly hit diminishing returns on that buff.
@@Nowaylarryso we need more Rosarias and Xinyans (but actually good).
@@adam.n-steve Well Rosaria is at least good. Just not for physical (other than support at c6). She does well as a cryo battery or in reverse melt. I'd argue that she was one of the last really solid all around 4*s added to the game until dendro made Kuki good.
@@Nowaylarry In Shinobu's defense, she was always meant to be a Dendro based character since she and Heizou were the last actual Inazuman character released before Sumeru. She was also in The Chasm Archon quest which is literally besides the Dendro domain. So I think it was intentional or her to be scaled on EM but yeah, 4 stars nowadays are great but only if you have them at C6
Physical Dmg characters just don't have a place for now.
I feel like they were and still are planning to do more physical units, but with Dendro in the picture, they needed to focus their efforts in the elemental system. If we got more physical units during Inazuma, there would be less elemental units to react and hype up dendros release that was fast approaching, and for the next year, releasing Dendro units and other ones that can react/drive the new reactions will be the focus.
Even Wanderer, that can't exactly react with dendro and was made in a more anemo-focused enviroerment, is a nice driver for some Hyperbloom teams. While an physical unit might not add basically anything to the "new element" they're trying to market.
Probably Physical units will come back next major patch, and i hope we get Physical units that AREN'T Claymore users. Always wanted a cool new Physical Bow user
I know she was never fully intended for it, but fischl is a great physical main dps unit and the best 4* that can fill that role, so I think she deserved a mention in this video (yes I believe physical fischl is better then on-field razor)
Her C1 deals physical damage and buffs auto attacks, so I think her physical build was intended by the developers.
¿Never? His signature weapon gives bonus physical damage.
Fitchl was designed to be a physical DPS with the option to play as a hybrid physical/electro DPS (basically you give her physical bonus with set and weapon and electro bonus with goblet).
Even when built for physical Oz probably outdamages her.
I think she was actually meant to be phys because her signature weapon has phys substat and her kit encourages normals, but elemental reactions are just so much better that it’s forgotten
@@Mia-lw9xh I forgot about that yeah you are right
I believe physical damage will come back around at some point. Just like for the endgame content, hoyoverse is in it for the long run. They are stretching content to the bare minimum each patch, they’ll milk us slowly, over years, not weeks. Dendro has the spotlight now, but what will happen if they were to add a new physical damage support or main damage dealer tomorrow? What if mika is going to be the new bennet for physical damage dealers?
We’d all jump on the bandwagon and start playing a new archetype. Look at the tcg, I think it’s rather strange for a game with such an amazing and enticing combat system to ditch combat completely just to implement a sub par tcg mini game, and yet every content creator and their mothers are playing the tcg right now. They don’t need to keep things balanced, or to give every unit and archetype the same amount of attention each patch, they’ll give us content drop after drop, like a malfunctioning sink, unless we all start to stop spending money and logging in every day, and we all know that’s not going to happen. We have to be patient, play the long game they are setting the pace for.
People playing Genshin only for combat are really handicapping themselves with the game's content, this is an open world game and in open world games, combat is just a tiny portion of what the genre offers. Look at GTA, the most successful and popular content of GTA5 is RP followed by story, streamers get 100k views not for combat, but playing their characters doing every day life activities like opening shops, hanging out at parties, going hiking etc.
There are so many types of content in Genshin and combat is not even the sweatiest type of content, it's housing. There are people out there who take months to plan design, craft and then take a ton of effort to glitch and position pieces to combine objects and achieve incredible structures. Housing is always the true endgame in games that feature it, such as Final Fantasy 14, where trying to get a house is said to be about as hard as IRL and FF14's housing is not even as big in scale as Genshin's.
Genshin's most robust content is actually lore though and lore exploration is the biggest rabbit hole in the entire game, it is the one content that gets exponentially bigger with every patch and bridges across hoyoverse's other games to form an even bigger lorescape.
@@GuyWithAnAmazingHat there’s a minute number of players who play only for combat. however, there’s a larger amount of players who play with building their characters to the fullest in mind. everyone enjoys all facets in genshin but what is the point of cons or diff weapons if there’s nothing you’re building towards. open world games have multiple options for you to participate in but an important part of your game and player base shouldn’t be effectively abandoned
@@GuyWithAnAmazingHat I won’t say I disagree with you, because I too believe genshin is a huge game and there’s so much more to enjoy than just combat. I am a huge fan of genshin’s Lore, Music, Exploration, Puzzles. I enjoy my teapot and I take part in all of the mini game events; to this day, the wind trace event is one of my favorite pieces of content hoyoverse has ever put out. But this doesn’t mean that combat isn’t the main focus or the most enticing part of genshin’s ample selection of contents, and the part they pushed on players since day one.
Regardless of how much you consider combat or enjoy it, one should be able to see this.
While I agree that teapot farming is way sweatier than any form of combat, it’s not what they push forward each patch with every character, and it’s not the thing players spend their premium currency on; there are no characters focused on improving the teapot, and while some characters like yoimiya might have a talent related to it, it’s more like a little extra on the side than a reason to pull for a character.
When they present the upcoming patch in their streams, they’ll show you the combat skills of the new characters in great detail, while the lore is barely touched upon. I have never pulled for constellations or weapons but I do know many players that do, and if combat wasn’t the enticing, under the spotlight, superstar of genshin’s table of contents, I doubt their banners would sell as much as they do. Players don’t pull for c2 Raiden or c1 hu Tao because of the lore, or because those constellations and weapons are helpful to solve puzzles or farm for the teapot, they pull because they want to utilise a character to its max potential in combat. Unfortunately, there’s no way of spending primogem to improve your teapot or your fishing rod, and I do believe that should be more than enough to prove my point; I am at risk of repeating myself but I don’t condemn hoyoverse for diversifying their content or the players that enjoy the game in different ways, but this doesn’t mean we should simply justify the poor amount of combat content by saying that an open world game is much more than that: yes it’s true, but also it’s not.
I do want to give credit where credit is due, and I love a lot of things from genshin, but from a game design perspective the card game is a nice mini game, while the combat is clearly much more refined and without a doubt the reason at least a huge part of their player base got into genshin in the first place, and not acknowledging that is in my opinion extremely unhealthy both for the game and the company behind it, as well as for the player base.
Yea I think we are all more or less on the same page and I also consider combat as one of Genshin's main content.
However emphasis should be put on the fact that it's only one of many types of content and shouldn't be the one deciding whether Genshin has "no content" when it's clearly rich in content.
Nowadays I don't pull characters for meta anymore, I pull them because I want to play them during their story segments. I always try to get characters I like during the Archon quest so I can have a canon party for full immersion.
@@GuyWithAnAmazingHat i agree the game shouldn’t be described as empty of content, but I think we can all agree that not offering a proper update or an explanation for the lack of combat content it’s detrimental to genshin’s image in the eye of the public. Personally I think they just wanted to shut down all the complaints about it but the anxiety comment triggered a lot of people and it’s been quite the opposite of helpful. I think combat will be updated at some point, just like physical damage comps, and even coop features; but they should have acknowledged the issue and be more transparent to their player base.
As a Eula Main, I believe there will be someone in the future to add to physical. I'm thinking the Grandmaster himself, Varka. They make him sound the mightest. He'll have to be either Geo, Pyro and something maybe to do with physical boost damage and elemental. Just a thought. :c May help Eula...or we rely on Mika.......
Well, now we know Mika will be reliable
Its so sad Razor is better electro than physical now, and yeah he actually is , check zajef's team , although it uses bennett xingqiu/yelan it is really strong , comparable to other dps that use the same supports, even xinyan could be okay in burgeon if she had an actual shield and not a paper one, so yeah they just want to push elements cuz its more fun i guess
I remember i skipped Eula exactly because it was obvious that in game about reactions, she will not lasts.
it's true that phisical damage seems, at the current time, abandoned but I think it eventually will be revaluated.
Genshin combat is, for the most part, based on elemental reaction but phisical damage has the advantage to be always consistent, at least partially. You tipically assemble your party based on what kind of enemy that you expect: a phisical damage dealer is almost always useful because almost every enemy is suscetible to phisical damage.
And even in the worst case scenario, you still can do significant damage by reducing the enemy resistance. So a good phisical damage dealer is especially good in your exploration team, when you have no idea what enemy you are going to encounter.
finally in 3.5 we are seeing a support for physical units (just eula pretty much lmao) next step is to get another physical dps units
If Varka ever becomes playable, I hope he becomes the strongest physical damage dealer in the game, even surpassing Eula's already big numbers.
I started playing the game after 2022 Christmas and I hope with my full heart for the same
And if HYV are trolls, they'll make him a twink with a sword or a bow user 😂
A Gorou-type phys support that buffa phys damage and can also constantly apply either cryo or electro would be perfect. They boost phys directly AND provides half of the superconduct equation
Very wild theory, but Khaenri'ah could bring a bigger focus on physical damage. Maybe Dain will be a phys catalyst? But that's for like version 7. Rn, the biggest hope for physical is Mika, who's likely tied to a Eula rerun
I feel like it could be the opposite 😭 because the the ruin machine type enemies have insane phys res- so any new enemies related to that region would have the same issue
I mean, I still utilize physical damage dealers in combat but yeah that is a very solid argument.
I'm 100% sure physical will receive some attention sooner or later, probably in the form of a 5 star support that further reduces resistance to physical. I'm sure they'll eventually release another 5 star support for geo that revolves around crystallize reactions and acts as a suitable replacement for Zhongli in a mono geo team. Genshin is going to be around for a while... the content release schedule just prioritizes certain gameplay designs over others in an attempt to keep the overall power level across playstyles relatively homogeneous. I personally think geo, anemo and physical should have the greatest access to vertical scaling considering how niche their damage is. As they exist currently, they're great... but they should design 5 star supports for each that take each up to the next level.
Hoyo already said they wouldn't be changing or augmenting the crystallize reaction so I'm not sure what a crystallize-centric character would even do. Also Shenhe already shreds phys resistance
@@kairos-049 They don't have to globally change an entire reaction. They can do something simillar to Nilou's passive and release a character that can locally change properties of a certain reaction. Imagine an EM scailing geo unit that creates stronger crystal shards, or a Physical Claymore user that somehow makes shatter useful.
@@kairos-049 Shenehe isn't a dedicated physical support and I doubt they will hold themselves to that. This game has many years to go and they've already proved through Nilou that augmenting reactions is within their scope. Edit: Yes, they will likely not change crystallize as a reaction, I agree, but they will likely release a geo character that augments crystallize. Important distinction.
Do you really expect for the next 5 years they'll leave it alone just because they said that close to the beginning of the game's life? Not arguing here... just the way I see it. It's fine if you disagree, I just don't agree with you.
Physical doesn’t need more physical resistance shred, you can already do absurd amounts with superconduct + Eula e + Zhongli. Res shred is halved below 0, so it’s kinda useless. She needs other things, like DMG bonus or def shred or something
@@cobaltstar_8281 Yah I can agree with that.
8:49 Wow thanks for the great freeze team comp, with that team I was able to 36 star the abyss with the double ayaka team
maybe i missed it, but another thing you could touch on is just how many enemies have been resistant to physical more than the elements since 2.0 or even earlier. enemies with 40%+ physical res are beginning to outweigh normalized physical res
When Eula gets a rerun they should really just patch her abilities that scale with physical damage to do something like “scale with physical damage or Cryo damage, whichever is higher”.
Then no one’s screwed. Phys Eula is still possible and now cryo can be viable aswell so she’s not stuck in the past
I think the element buffer niche characters show that it's not hard to "fix" Physical dps. Just add a character that only buffs physical damage. Just purely increase Physical Damage and Shred like Faruzan does for Anemo while also providing one half of the elemental equation required for superconduct (preferably electro for Eula's sake). Sure, that _could_ make normals more viable for a wide variety of other characters. But it's such a small percentage of their dps that you'd be worse off than putting in a different buffer to the team.
Artifact sets are also an option. Preharps we can get Physical Viridescent or Deepwood
If they release another trailer of eula sneezing itl fix all physical damges problems
My very first team is Razor focused and in this two years I've only altered it to add Shogun to the mix. Sure, it's not my best team but it really works well and the artifacts and weapon passives makes for a very entertaining combat, where it's not just spamming the click button but actually focusing to maintain a good physical damage. Nevertheless a phys support would be wonderful and I hope it comes someday, at least to feel like they haven't forgotten.
Another issue is that Mihoyo keeps releasing new enemies that either need specific elements to fight or have increased physical resistences. If they started releasing enemies/content that required physical damage dealers we would see a spike in physical teams, but it would just be applying a quick fix to the issue rather than a long lasting one.
I feel like once Mika eventually releases, they might give him some physical compatibility, be it making him a dps or physical support. People suspect he'll release alongside Eula's rerun so it'd make sense in that regard
13:00 Off the top of my head the best way they could accomplish a Gorou-type support for physical would be to make a support that scales off of the party's combined total physical dmg bonus.
razor, although a physical dps, has seen some change in his playstyle with the addition of dendro. Besides physical, ppl also use abomination (3 EM) and electro razor
just found your channel, and i already love the video style. got my sub!
I think they will revisit physical eventually, there are rumors that Pantalone (the 9th fatui harbinger) doesn't have a vision. Maybe there could be some characters focused in physical because they don't have a vision primarily and the elements are something secondary through other devices. We also know that there are some who can use elements without a vision like Signora.
It's not rumor. It's fact that Panatalone doesn't have a vision but he can have delusion like Childe or Signora
Or just k*ll the character making them unplayable. (I.e. Signora)
Razor has evolved. “Oops all colors” where C6 Benny and Dendro stuff makes Razor sidestep his blunt past. Xinyan is there for the hardcore people to appreciate. Eula isn’t suffering insofar as number v number hasn’t yet gone outside of her control. Her Q still deals anywhere from 55% to over 100% of an enemy’s starting health bar, even in 12-3, so until they drop a 5mill HP enemy in there she’ll be perfectly fine as is. When that does happen I foresee a similar thing as with Razor, where people will just go Pyro with her.
My 2 favourite characters (and best invested characters) are both Eula and Noelle. I personally don't care that much for reactions, I use them a lot for some other teams I have and when I play with friends I'll nab sucrose or kazuha depending on what they want. However in most cases even if I don't have as much single hit damage (which is unlikely thanks to Eula) I can bring a lot of reliable consistent damage through both Noelle and Eula, there's been plenty of cases where my friends have missed their childe ult or they've misplaced their sucrose ult and then I clean up with a few N2D's back to back. I think the beauty in physical and geo damage is consistency rather than the shock factor. I mean why else does everyone have physical attacks in their kit somewhere ¯\_(ツ)_/¯
Me praying for Mika (Chocobo boy) to be the dedicated physical dmg support
Perhaps a way to help physical DPS teams do better would be to up the rewards of superconduct. Perhaps increase the AOE dmg range or something that wouldn't skew the meta too much in favor of phys teams, but just enough where it feels rewarding. Or perhaps adding a stagger element to superconduct so that combos aren't easily interrupted.
or just make superconduct and shatter a phys dmg bonus scaling + EM scaling. i mean melt and vapor already has crits. And since these won't crit better just give them phys dmg bonus scaling.
i think a way to revive this would be to add in an enemy who would consistently gain elemental resistance with elemental attacks, and who would be more vulnerable to phys dmg
also, adding phys dmg bonuses to bounties would incentivize physical dps characters too...
(but if mihoyoverse sticks to the pattern of revamping the game + elemental system every 2-3 years, then i'd guess they'd add more physical support in natlan since, y'know, that's supposed to be the nation of war
I feel like the best first step towards making Physical noteworthy is something the Drakes have already been dabbling in: high elemental defenses. If we had enemies who would seem unfazed from reactions, even if only as a gimmick like the Abyss's shields, then that would incentivize people to bring someone who can function with out them
Single dumbest take in this section
*me who’s been waiting to pull eula for 7 months now*
Mika NEEDS to be a physical support character. It makes sense as he works under Eula and we already have 4* cryo supports. I really hope he ends up being a physical support and not another cryo one!
Why do i feel like genshin will all of the sudden put physical support and new physical characters
As someone who likes hack and slash game style, i fully built my c6 razor to do big phys dam. He currently has 70/160 cr ratio and does 20-35k per auto without the use of benny or food buffs. To me it feels more useful at times when i want to clear an area without the use of other characters.
The same way that hoyo made the wolves to break the shields, at some point they'll probably make a enemy that is elemental imune and focus on physical. But I don't think i'll be any time soon. Maybe at Khenria where visions are not a thing
You are absolutely correct, but i see it as a win. I don't have to C6 many characters of the same element, I'll only have to C6 Eula. And looking at which direction Hoyoverse is going, it's safe to assume there will never be another/better Eula.
lmao no but seriously....I would only want one c6, eula.
Varka
"Only C6" ing X character. Yeah only a thousend dollars am i right? KEK Also there will be. Deffinitly. They always continue with the same characters.
@@chaosinfernoid9008 nah, trust me, there might be other ways such as a c6 ayaka with shenhe and all that do outrageous amounts of damage. But someone like c6 eula is not gonna happen anytime soon. Also....I think they meant that IF they could c6, and as a f2p or dolphin you can...with multiple reruns.
@@chaosinfernoid9008 well, you don't have to spend thousand dollars, multiple reruns would suffice. I have been saving for a long time and now I have almost guaranteed C6.
About another Eula-like character, trust me, it will never happen, powercreep is gone for good.
Awhile ago before Dendro you made a video on Electro and true damage. I think I'd want to see that applied onto physical units, in whatever kind of way they could implement it. I think that could really help, and if it could scale with the superconduct debuff, and maybe throw in some kind of Geo elemental reaction to help with physical and geo damage I think that'd be a nice change of pace and buff to these elements and units.
I think they should bring this element more attention because given how this element works they would be more encouraged to give characters with this element unique kits just because Eula didn't end up that interesting doesn't mean people don't like the element in general. If anything making a character that can be very viable as a physical unit like Rosaria is a good alternative if they've given up on raw physical units.
All I'm saying is that unique kits and gameplay can go a long way for neglected elements
I think another issue is the content in the game inherently makes physical unviable.
Even if physical got buffed or more characters who use it are added, it still gets walled by all the very abundant shields in the game. So they'd need to make Physical piece elemental shields, even if only at half damage, for it to ever be relevant.
In general what needs to happen is a revisit to Geo and Physical damage by integrating them into more reactions.
This would solve the financial opposition to expanding on these elements.
The ideas below are around Geo being a setup element to augment your party for a variety of powerful support aspects.
Geo could gain a Pyro reaction called Forge which increases Attack based on Defense (turning Xynxian into a monster and making characters like Albedo and Itto pair well with her and main picks like Bennett)
Geo could gain an Anemo reaction called Erosion which lowers elemental résistances (less than superconduct for balance reasons, but would be amazing for Albedo to pair with the variety of high AoE anemo characters),
Geo could gain a Cryo reaction called Permafrost which increases healing and shield strength, (Noelle buff)
Geo could gain a Hydro reaction called Liquefaction which deals an especially high amount of damage to elemental shields, (Nigguang go brr)
Geo could gain a Physical reaction (yes you read right) called Sharpen which increases normal attack damage (Itto unleashed)
Eula being the only physical 5 star makes her feel special in a way i wouldnt want to many physical characters myself but i wouldnt mind seeing some more
It's not completely abandoned, it's more like they are indirectly countered by providing enemies that are mobile/flying or have high resistance against it. Doesn’t help Abyss cycles tends to favor the current banner 5*…and Eula hasn’t returned for almost a year now.
They should make all elemental reactions reduce physical resist by 40%, (and give super conduct some new ability), that would open up a lot of team building possibilities.
All maybe not but burning should be able to do it.
superconduct should've worked like Quicken tbh
Phystical does fit into the elemental reaction system though, it doesn't eat up reactions. Eula's occasional cryo damage wont do much to interupt a sub dps reaction plan.
Super conduct isn't the only multiplier to think about either, Eula for example shreds resistance, and there is potential for get +50% from doubling up on two piece set bonuses, and a very common enemy type weak to physical, humans.
I've been using Eula in an otherwise hyperbloom team, and while I do get the occasional shatter going, off, the non reaction between cryo and dendro lets me slot it in for a superconduct in the middle of an otherwise full spread of reactions.
Elemental Reaction that does physical damage is Shatter reaction I think
It does not belong to Physical Damage. Shatter is from Frozen which scales EM not PD. Big EM = big Shatter reaction damage you will get .
@@holdenm.c5495 But it does physical and is triggered by heavy hits like... A physical attack
@@demonking-zm3rs not all physical attacks can trigger shatter
A shatter based unit with like a Nilou type of passive that changes it would be really cool.
I'm not sure what to call it, but I can see the possibility of a physical damage reaction that involves geo. Like mixing geo and anemo could make a burst of aoe physical damage in a sort of shrapnel like effect
They ain't gonna add reactions. If they fo add something like this, it would he the characters' 2nd ascension passive like Nilou
If they add any more reactions it might cause anxiety and depression and could confuse a lot of players to drive them away from the game. Change is scary 😨 man...
Geo and anemo don't stay on the enemies, it'd be impossible to apply both at the same time.
There are still elements to be implemented in the game. The seven base elements are only the natural elements of Teyvat but there are other elements that have external origins.
In the card game they make you a ''spoiler'' of the colorless element of light capable of turning into any element (this is the element of the traveler).
And Dainsleif is confirmed as a future playable character and his powers are linked to the abyss.
@@brago900 they legit said they are not adding anymore reactions or elements past what we have already in the interview they did a whole ago that they said no to 99% of the stuff we wanted
Most games don't ever go past 5 with the 3 colours countering and then 2 off colours that benefit and counter each other, I dont see primordial element being an actual element we get
This is something I have been thinking about for a while. I have been building my Jean as an attack focused character, to get some healing for my 2nd team in the spiral abyss as well as just doing some good damage too. Weapon, weapon substat, weapon passive, all my artifacts, elemental resonance ect all to get my attack to over 3.5k....and then I hit an enemy for 200 damage cause of their insane defence stats
You would think Geo (or at least Geo catalyst users like Ningguang) would deal Physical damage since you're literally throwing rocks at people.
What if we got a non vision holder as a physical buffer and they could have a ability gain high amount of energy and a ult that can boost flat out physical damage i can see it now people turning some characters into physical gods even if they aren’t physical based
Mika watching this 👁️👄👁️
It’s also really strange that they released Aquila favonia with the massive physical damage stat and no dedicated physical damage sword yet
I always liked to use the normal attacks, seeing the animations of the combos of some characters is really nice
and for that I love all the physical / elemental infusions characters
i wish physical had more support
if there was a 5* phys weapon or artifact set with something akin the black cleaver from lol, for each hit reduuces the armor or something
has anyone noticed that this guy used Yae Miko's burst before her skills. This is driving me nuts, help