Great tutorial! but I think another simple alternative, is to grab the Green Channel of the @N, remap it with a Ramp and use this attribute as density scatter (you can also use an attribute blur for more artistic results), at least a more artist-friendly solution
I think there is a problem with this one, if you try to use a pig head, with this method you select the internal mouth as well that it isn't correct, can intersect function work?
Hi Rosario, indeed, as this method purely relies on the mesh's normals, that's expected behavior. And also yes on using a ray to detect intersections between the surface point and an aimpoint :) Cheers, Mo
Wow, that curvature transfer method was really clever!
Great tutorial! but I think another simple alternative, is to grab the Green Channel of the @N, remap it with a Ramp and use this attribute as density scatter (you can also use an attribute blur for more artistic results), at least a more artist-friendly solution
Loving Entagma!
This is amazing and very well explained, thanks!
very helpful
I think there is a problem with this one, if you try to use a pig head, with this method you select the internal mouth as well that it isn't correct, can intersect function work?
Hi Rosario,
indeed, as this method purely relies on the mesh's normals, that's expected behavior. And also yes on using a ray to detect intersections between the surface point and an aimpoint :)
Cheers, Mo
@@Entagma Thank you for replying every one my question, you are really a kind person :)