DIY Scatter Tool Solving Problems in Houdini

Поділитися
Вставка
  • Опубліковано 19 вер 2024

КОМЕНТАРІ • 8

  • @AnsonSavage
    @AnsonSavage Рік тому

    Wow, that curvature transfer method was really clever!

  • @LuisNavi_mx
    @LuisNavi_mx 3 роки тому +5

    Great tutorial! but I think another simple alternative, is to grab the Green Channel of the @N, remap it with a Ramp and use this attribute as density scatter (you can also use an attribute blur for more artistic results), at least a more artist-friendly solution

  • @juampasa
    @juampasa 2 роки тому

    Loving Entagma!

  • @Felipehez
    @Felipehez 4 роки тому

    This is amazing and very well explained, thanks!

  • @zack3danimation666
    @zack3danimation666 Рік тому

    very helpful

  • @RosarioRosato
    @RosarioRosato 4 роки тому

    I think there is a problem with this one, if you try to use a pig head, with this method you select the internal mouth as well that it isn't correct, can intersect function work?

    • @Entagma
      @Entagma  4 роки тому

      Hi Rosario,
      indeed, as this method purely relies on the mesh's normals, that's expected behavior. And also yes on using a ray to detect intersections between the surface point and an aimpoint :)
      Cheers, Mo

    • @RosarioRosato
      @RosarioRosato 4 роки тому

      @@Entagma Thank you for replying every one my question, you are really a kind person :)