I filled mine w tutors, rocks, card draw instants, and expensive enchantments like omniscience, as well as thoracle and demonic consultation. Put master of keys and all my eerie and enchantment creatures in my zur eternal schemer deck.
I really like The Master of Keys as a commander. The first two cards that came to mind for that deck is Volrath's Dungeon and Lethal Vapors. Normally those two are hard to keep in play, but being able to Escape them as needed looks very interesting to me!
Fear of sleep paralysis is one of the most disgusting things in the deck.... perma tap opponent's creatures every time you play an enchantment. Got one out turn 4 for miracle cost and nobody could do anything with their creatures.
I think it does. You first state what you want X to be, and THEN you apply cost reducing effects. So you just have X be 4 and then aminatou reduces it.
@@itsSmiv it doesnt because Aminatou says "Each enchatmeant card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by 4. I quote: Mana cost is a characteristic found in the upper-right corner of a card. It is exactly the set of symbols printed there, including color. Where a mana cost includes the symbol X, X is equal to the announced or defined value only while the spell or ability is on the stack. Elsewhere, X is zero. So in the moment where the card is in your hand and has miracle (and miracle reduced by 4) X is 0. Aminatou also says "You may cast a card for its miracle cost when you draw it..." bla blub. So you cast it for the miracle cost the miracle cost when the card is in your hand is White blue black and X is 0, the ammount you pay into X comes after the reduction trough the miracle cost, since you cant go negativ it stays 0 plus the X ammount you pay into it
The miracle cost does not work on Master of Keys since X is not a number to be reduced.
I think it does work. You announce that you want X to be 4, and then aminatou reduces that 4.
@@itsSmiv sadly it doesn't work.
I filled mine w tutors, rocks, card draw instants, and expensive enchantments like omniscience, as well as thoracle and demonic consultation.
Put master of keys and all my eerie and enchantment creatures in my zur eternal schemer deck.
I really like The Master of Keys as a commander. The first two cards that came to mind for that deck is Volrath's Dungeon and Lethal Vapors. Normally those two are hard to keep in play, but being able to Escape them as needed looks very interesting to me!
Fear of sleep paralysis is one of the most disgusting things in the deck.... perma tap opponent's creatures every time you play an enchantment. Got one out turn 4 for miracle cost and nobody could do anything with their creatures.
I played that card once in a 1v1 and immediately took it out after the game lmao. It was way too oppressive in a 1v1
Nice now I just need to know the cards u cut lol
The 4 Mana Discount does not work on X spells unfortunately
I think it does. You first state what you want X to be, and THEN you apply cost reducing effects. So you just have X be 4 and then aminatou reduces it.
@@itsSmiv it doesnt because Aminatou says "Each enchatmeant card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by 4. I quote: Mana cost is a characteristic found in the upper-right corner of a card. It is exactly the set of symbols printed there, including color. Where a mana cost includes the symbol X, X is equal to the announced or defined value only while the spell or ability is on the stack. Elsewhere, X is zero. So in the moment where the card is in your hand and has miracle (and miracle reduced by 4) X is 0. Aminatou also says "You may cast a card for its miracle cost when you draw it..." bla blub. So you cast it for the miracle cost the miracle cost when the card is in your hand is White blue black and X is 0, the ammount you pay into X comes after the reduction trough the miracle cost, since you cant go negativ it stays 0 plus the X ammount you pay into it
@@Dawhitex how so?
Quality intro 👌