i disagree with the other guy saying they should've showed this in training mode. when i started playing apex i was horrible (generally in fps), but this was one of the first things i managed to find out myself, just by trying it out and seeing how i could improve.
@@ege8240 going these lengths in the tutorial would be super lame. they don't even show that you should strafe while shooting, people never complain about that, but it's way more important. this is just something you can learn when you've progressed further in the game and start playing ranked, where you might want to drop far away. you can do well without for quite long.
I don't think anyone can say it wouls be a bad thing to have more tutorial options and scenarios for players as an option. The basic tutorial is designed to be quick and basic, so it's fine the way it is. But more tools to learn and practice is a great thing for a game with complex mechanics. Especially as the game has been out for longer. Otherwise it will one day end up like Quake where it could turn off new players
@@cashnovaa King's Canyon is the best for 145-135 in my experience. You're just limited to 3 low elevation POIs if you want to maximize distance(Swamps, Spotted Lake, & the village between Caustic Treatment & Market are good examples).
Another lesser known tip: when landing try to land on a ledge to initiate a mantle animation. This will speed up the time it takes to be able to interact and pick things up by a second or two.
I've always found the speeds at which I can interact with weapons and ammo to be different sometimes when I land normally. Sometimes it's almost immediately, most of the time it takes a second.
@@tiaraguy7705 ya it's honestly annoying that there's a delay before you can interact and pull out weapons etc, but no delay on movement. It just makes the game feel like it's being unresponsive rather than a game or balance mechanic. In high-pressure situations after landing from a balloon or valk-ult it feels like it takes a god damned year to pull out your gun sometimes lol
Mokey, I would suggest testing my method! I have crossed over 1200m using this: Dive to 145 Even Out to 135 Repeat The idea behind this is abusing momentum gained by the crux of the dive. You will travel much faster and virtually never feel slowdown as 145 increases velocity enough to transfer major diving velocity into flying velocity until you hit 135. This gives you more speed to 'fly straight,' with more consistency, and inherently takes you much much further. I've impressed many ranked teams landing in normally impossible to reach POIs. The idea is the same as you suggested, but you should angle yourself further & use that speed to fly faster & reduce velocity drops. Cheers, hope you see this
@@aadamkhan7535 hard to imagine somebody actually making a sensible argument backed by logic on youtube ain't it. Every comment should be like the OP. Even if it's was wrong, people would understand the logic and be able to argue against it.
Thank you so much!!! I have been pondering this for so long. I wanted to test different heights from the drop ship, test speeds, different maps (I think storm point takes longer depending on different elevations.)
Honestly this is something I learned in fortnite during the first 3 seasons when it was good. My aim in apex isn't the best but I can usually land first wherever I'm going
Most annoying thing is when 2 random teammates ping a location you flew over 100m ago, and sky dive backwards to get to a point where everyone is already kitted
Thanks Mokey for this guide. For my flowchart as jumpmaster, 1) I open the map immediately 2) pick/mark a location to drop 3) draw an imaginary 45 degree line to drop ship path and estimate distance to drop ship path/line 4a) if distance is less than 450m, I drop at 450, straight 4b) if distance is greater than 450m, but less than 600, I drop at 45 degrees, straight. 4c) if distance is greater than 600m, but less than 1km, I drop at 45 degress dipping and diving between 140 and 146.6 speed until i can look at mark straight at speed of 146.6 note: Only my rules of 450m and 146.6 speed line up with yours, so all my other numbers are anecdotal and could not be optimal
One problem with the greater than 600m drop is that it doesn't apply to all maps. Storm point you start so high up in the ship that your 45 degree angle actually begins sooner than on a map like Kings Canyon.
Thanks for making this video I’m so tired of teammates dropping way to late or way to earlier I’ve had my teammates wait till we are right above our drop then go straight down so many times… smh 🤦♀️
Might be strategic, probably not but don't knock it, being first to the ground isn't always the best. I have been wrecked by last squad down in an area and have done the wrecking when being last squad down because you have the positional awareness of where everyone else in the zone landed. If dropping at the same door or even just building as another squad then yeah sure you want to be first. If there is plenty of loot to go round then often being above another squad and landing just after can work really well, often they don't even know you are there if you hold back a bit then dive down fast last second, makes for great fast pushes if you are confident with any gun you find.
As a solo queuer most of the time, I had more or less gotten all this info down reflexively since I've had so much practice as jumpmaster as a result of randoms not wanting to be jumpmaster 90% of the time. Good to know the exact numbers though, since I would usually try to keep my speed at around 140 instead of 135 for max distance
Heck yeah, I knew all of this already somehow just by playing the game! I always get annoyed when my jumpmaster teammate would unnecessarily dip&dive when you can just go straight towards the location.
yep....since I've always been the longest reaching "jump master" in my club group jumping is always passed onto me! lmao I'm ok with being jump in ranked but they still pass it to me in pubs 😭😭😭
I can dip dive across the whole map. I personally use 145 - 130. What I wanna know is how players fall faster than others... Skydiving straight down to a hot drop, everyone is stuck at the same speed. Although I've seen on numerous occasions one squad is going twice our speed, and hits the ground a good 3-8 seconds before everyone else, who dove straight down.
@@edge_bot no. They're players, that get to the ground, run and pickup weapons way before you hands even appear after landing, as they shoot at you. Sometimes you can peel off to somewhere else, but in fracture there's really no point, it's usually saturated with enemies. Just got my 100th Valkyrie solo que win in honor of the heirloom. Xbox1: RodgerWhoDat 1885kills, 100wins, 736,079damage
@@unvaccinatedstraightguy5327 I'm on console, so I don't have to deal with hackers, so I've never seen what you're on about. sar·casm /ˈsärˌkazəm/ noun :the use of irony to mock or convey contempt I think your "obvious sarcasm" isn't as obvious or sarcastic as you think..
Little tips for yall, if you want to drop somewhere far, make sure you drop and look up as you can and when velocity touch to 129 or lower, you look down a little bit and it increased velocity little bit fast without going down fast and you can go far down to the place you want to go.
for close distance, i just go 149 or 150, depending on the angle where i want to drop. if the place i want to drop is 30-60 degree from the ship, then i go for 139-144. for long distance, just pay attention to the speed bar and glide your way to the furthest part of the map (45 degree downward to gain speed, look straight when speed is not rising anymore to travel)
I saw people doing that motion when dropping and I was like "monkey see monkey do" cause i figured it probably has somethin to do with the drop speed so thanks for the details now i can even die faster when i hit the ground.
Omg yes please my teammates never get it. And it's painful when they always drop early when the ship is heading in the same direction or when they dip even when the target isn't that far.
I don't get how people doesn't know this at diamond+. I'm seeing people that want to land almost straight below the dropship but fly like they have to manage a 1000m flight. They really think it makes you faster in general.
Fuck, I love this channel. I was just thinking the other day about how I thought I knew the optimal way to drop, but clearly didn't and needed to go to "jumpmaster school." Well, here we are, the quickest degree I've ever earned!
I rarely ever jump, but I always use around 125-140 drop speed and around 400m radius thing just by feeling. I am amazed at how close I am to the perfect numbers.
Along these same dropship/maximum distance lines, can you do a vid mentioning the incredible Valk ult spot on Storm Point on top of Command Center? If you take the long zip line up to the top of Command Center and instead of taking the southward gravity cannon, Valk ult from that spot, it's possible to reach the backside of Antenna, almost 1200 meters away (basically as far as the maximum distance you can get out of the dropship).
they should just call you jump leader until you master this, then you ate promoted to jumpmaster, but people will probably fight over that before the game even starts
Dang I heard a long time ago you wanted to be in 135-145… good to know. Also didn’t know those other tricks. So that’s why some ppl are just barely beating me to the ground and snatching my guns 😭
i found some sort of a op bug but you need trashy internet it only happens randomly and not guarranteed, so when im gonna dive in for some reason it tps me to the ground and land faster than everyone
What about the dipping angle when it comes to max distance? (Lets assume that the best limit numbers are 130-140) Does it not matter whether A. When you slow down to 130 you look straight down quick and the moment you reach 140 you yank it up to horizontal and repeat, or B. When you slow down to 130 you quickly dip it just enough where it starts slowly accelerating and stay there till 140 and the pull it up gently to horizontal and repeat.. ?
I'm still a little lost on the second one. I understand the second part of don't dip if you're racing a team and you guys can reach 146.6 but what did he mean at the start? "That's the velocity where you keep your speed and accelerate or you slow down"?
when do you generally want to drop if the ship is not in the path of your poi? i know that distances can vary so thats why im asking for a time rather than an exact distance. for example, on storm point, ship pattern is straight west to east through the middle and you want to go fish farms.
Ive played emough that ive always iust sorta guestimated, and I usually land forst but every so often I lose a landing even when I feel like it felt right, now I know why!
I would also love to know if there is a method of triangulation or something when you trying to drop somewhere that's off the path of the dropship and you want to drop there first. Like for example on Storm Point if you get the cut across dropship from east to west and you want to be on Barometer the fastest, without losing time staying in the dropship until it's a perfect 90 degree angle but not too soon not to lose out on the dropship boost, I dunno if I can explain it any better
i disagree with the other guy saying they should've showed this in training mode. when i started playing apex i was horrible (generally in fps), but this was one of the first things i managed to find out myself, just by trying it out and seeing how i could improve.
lol
You can find out, or you might not. Why shouldnt the game teach itself¿
@@ege8240 going these lengths in the tutorial would be super lame. they don't even show that you should strafe while shooting, people never complain about that, but it's way more important. this is just something you can learn when you've progressed further in the game and start playing ranked, where you might want to drop far away. you can do well without for quite long.
@@ege8240 If you can't put some effort into figuring it out by yourself, you don't deserve to land first. Experience comes with trial and error.
I don't think anyone can say it wouls be a bad thing to have more tutorial options and scenarios for players as an option. The basic tutorial is designed to be quick and basic, so it's fine the way it is. But more tools to learn and practice is a great thing for a game with complex mechanics. Especially as the game has been out for longer. Otherwise it will one day end up like Quake where it could turn off new players
I've been doing 130-140 just because it seemed to work pretty well. Good to know that it's actually a good practice.
It’s varies between maps, Olympus is 135 - 145 for example
Did you not watch the video? Dropping below 135 is not a good practice.
@@MatMcB true but it doesn’t mean it’s the same concept for every map, for example kings canyon’s best altitude levels are between 130 - 140.
@@cashnovaa King's Canyon is the best for 145-135 in my experience. You're just limited to 3 low elevation POIs if you want to maximize distance(Swamps, Spotted Lake, & the village between Caustic Treatment & Market are good examples).
Same
Another lesser known tip: when landing try to land on a ledge to initiate a mantle animation. This will speed up the time it takes to be able to interact and pick things up by a second or two.
I always just hold crouch and slide when landing so I can conserve some of that velocity and not be a sitting duck.
@@Cybrtronlazr especially with Horizon
I've always found the speeds at which I can interact with weapons and ammo to be different sometimes when I land normally. Sometimes it's almost immediately, most of the time it takes a second.
@@tiaraguy7705 ya it's honestly annoying that there's a delay before you can interact and pull out weapons etc, but no delay on movement. It just makes the game feel like it's being unresponsive rather than a game or balance mechanic. In high-pressure situations after landing from a balloon or valk-ult it feels like it takes a god damned year to pull out your gun sometimes lol
Valkyrie mains need this the most
Mokey, I would suggest testing my method! I have crossed over 1200m using this:
Dive to 145
Even Out to 135
Repeat
The idea behind this is abusing momentum gained by the crux of the dive. You will travel much faster and virtually never feel slowdown as 145 increases velocity enough to transfer major diving velocity into flying velocity until you hit 135. This gives you more speed to 'fly straight,' with more consistency, and inherently takes you much much further. I've impressed many ranked teams landing in normally impossible to reach POIs. The idea is the same as you suggested, but you should angle yourself further & use that speed to fly faster & reduce velocity drops.
Cheers, hope you see this
this
I do the same but from 145 to 137
Mans wrote a whole paragraph 😂
@@aadamkhan7535 I test games for a living, I'm used to elaborating on little pieces of mechanics
@@aadamkhan7535 hard to imagine somebody actually making a sensible argument backed by logic on youtube ain't it. Every comment should be like the OP. Even if it's was wrong, people would understand the logic and be able to argue against it.
Thank you so much!!! I have been pondering this for so long. I wanted to test different heights from the drop ship, test speeds, different maps (I think storm point takes longer depending on different elevations.)
Each map has a different dropship height though.
I wish there is an additional element to the HUD showing your pitch when you're dropping.
Honestly this is something I learned in fortnite during the first 3 seasons when it was good. My aim in apex isn't the best but I can usually land first wherever I'm going
Most annoying thing is when 2 random teammates ping a location you flew over 100m ago, and sky dive backwards to get to a point where everyone is already kitted
Thanks Mokey for this guide.
For my flowchart as jumpmaster,
1) I open the map immediately
2) pick/mark a location to drop
3) draw an imaginary 45 degree line to drop ship path and estimate distance to drop ship path/line
4a) if distance is less than 450m, I drop at 450, straight
4b) if distance is greater than 450m, but less than 600, I drop at 45 degrees, straight.
4c) if distance is greater than 600m, but less than 1km, I drop at 45 degress dipping and diving between 140 and 146.6 speed until i can look at mark straight at speed of 146.6
note: Only my rules of 450m and 146.6 speed line up with yours, so all my other numbers are anecdotal and could not be optimal
One problem with the greater than 600m drop is that it doesn't apply to all maps. Storm point you start so high up in the ship that your 45 degree angle actually begins sooner than on a map like Kings Canyon.
How the heck do you know the distance?
@@cme64 ping where you want to land and look at the ping, it will show distance to ping next to it
respectable input
Can we know the formula according to made best precision?
Have always knew the logic but these numbers really really are useful
Thanks for making this video I’m so tired of teammates dropping way to late or way to earlier I’ve had my teammates wait till we are right above our drop then go straight down so many times… smh 🤦♀️
Might be strategic, probably not but don't knock it, being first to the ground isn't always the best.
I have been wrecked by last squad down in an area and have done the wrecking when being last squad down because you have the positional awareness of where everyone else in the zone landed. If dropping at the same door or even just building as another squad then yeah sure you want to be first.
If there is plenty of loot to go round then often being above another squad and landing just after can work really well, often they don't even know you are there if you hold back a bit then dive down fast last second, makes for great fast pushes if you are confident with any gun you find.
@@ManMang0 your butt 😂
Thanks mokey I was always confused about how this works exactly
yooo gruic whats up man
As a solo queuer most of the time, I had more or less gotten all this info down reflexively since I've had so much practice as jumpmaster as a result of randoms not wanting to be jumpmaster 90% of the time. Good to know the exact numbers though, since I would usually try to keep my speed at around 140 instead of 135 for max distance
I relinquish because my controller keeps effing stick drift and it shakes every second when I dive which is very annoying to control
the last rule is wrong. It depents on the map/dropship hight. When dropping like that you just want to have a constant speed of 149.6-149.9
Remember in S1 you could dive to 150+ and pull up on the stick to actually GAIN a small amount of height while dropping.
And i learnt this from all my experience of playing the game only.. good to see mokey helping the community
Teacher: you're not good at any subject. You can't even count
Me in game:
My favourite part of dropping, crashing into a slope or a building to land before everyone else. I call it the bonk
Heck yeah, I knew all of this already somehow just by playing the game! I always get annoyed when my jumpmaster teammate would unnecessarily dip&dive when you can just go straight towards the location.
yep....since I've always been the longest reaching "jump master" in my club group jumping is always passed onto me! lmao I'm ok with being jump in ranked but they still pass it to me in pubs 😭😭😭
I can dip dive across the whole map.
I personally use 145 - 130.
What I wanna know is how players fall faster than others...
Skydiving straight down to a hot drop, everyone is stuck at the same speed.
Although I've seen on numerous occasions one squad is going twice our speed, and hits the ground a good 3-8 seconds before everyone else, who dove straight down.
Those aren't real squads. Those are mirage clones.
@@edge_bot no. They're players, that get to the ground, run and pickup weapons way before you hands even appear after landing, as they shoot at you. Sometimes you can peel off to somewhere else, but in fracture there's really no point, it's usually saturated with enemies.
Just got my 100th Valkyrie solo que win in honor of the heirloom. Xbox1: RodgerWhoDat 1885kills, 100wins, 736,079damage
Yeah, decoys are the only thing that fits what you're describing. There's no way to drop "twice the speed" of the max speed.
@@joeblow8982 it's a speed hack, I see it twice a day playing Apex.
I was being sarcastic, obviously
@@unvaccinatedstraightguy5327
I'm on console, so I don't have to deal with hackers, so I've never seen what you're on about.
sar·casm
/ˈsärˌkazəm/
noun
:the use of irony to mock or convey contempt
I think your "obvious sarcasm" isn't as obvious or sarcastic as you think..
I am still confused... but atleast I know I should try to keep my speed at 135
Little tips for yall, if you want to drop somewhere far, make sure you drop and look up as you can and when velocity touch to 129 or lower, you look down a little bit and it increased velocity little bit fast without going down fast and you can go far down to the place you want to go.
Dude. How high are you?
I always knew the sweet spot for the drop ship is at 450m for some intuitive reason, glad to know my intuition was correct lol
2000 hours in i still didnt know how to do the far landings. thx man
The season 0 tips are finally emerging
Now I'm curious if a brachistochrone curve will get you to somewhere the fastest
for close distance, i just go 149 or 150, depending on the angle where i want to drop. if the place i want to drop is 30-60 degree from the ship, then i go for 139-144. for long distance, just pay attention to the speed bar and glide your way to the furthest part of the map (45 degree downward to gain speed, look straight when speed is not rising anymore to travel)
No one thing from this went into my head. Its like when people used to say stuff about speeds in the gauntlet in Titanfall 2.
I saw people doing that motion when dropping and I was like "monkey see monkey do" cause i figured it probably has somethin to do with the drop speed so thanks for the details now i can even die faster when i hit the ground.
Bro i cant memorise this...
They should have showed this in the training mode
i agree
Yea
They should showed a lot of things in training mode
Why would they show off how broken their physics engine is?
Always with the helpfulness. Love ya Mokey
Dolphins are the gutter demographic in this game. whenever a get a dolphin jumpmaster i break formation so i can revive him later
Gutter demographic lmaoo
This is literally how I drop into the game
cant belive i figure it out by my self and it was so accurate
I was always told 140 minimum in the very early days of apex, so I've been doing that wrong for years
Thank you, sensei.
Yes, I would like to relinquish my position as jumpmaster.
I've definitely made it 1100 meters going 137-143 dips it works just fine
135 - 145 has been my go to. Didnt know that 450m was the minumum for dipping.
also hold down the crouch button when landing in a certain angle you will slide once you hit the ground
Omg yes please my teammates never get it. And it's painful when they always drop early when the ship is heading in the same direction or when they dip even when the target isn't that far.
I also think you should make a video on how to get max distance on jump tower cause a lot of people don't know how to.
I only learned how to do this from pub g, this wouldn't work in real life but it's nice to know somebody else does this.
thank you was always confused wether it was 500m or 450m
idk all of this i realized after just like 200h of playing, yet i still get pred players with downs that have 0 idea how to drop
Buddy taught me to drop to 132 and go back up to 142 repeatedly. This is what I've used since season 2 and its never failed me.
look at my lawyer dawg🤣🤯😬iam going to jail
I don't get how people doesn't know this at diamond+. I'm seeing people that want to land almost straight below the dropship but fly like they have to manage a 1000m flight. They really think it makes you faster in general.
Fuck, I love this channel. I was just thinking the other day about how I thought I knew the optimal way to drop, but clearly didn't and needed to go to "jumpmaster school." Well, here we are, the quickest degree I've ever earned!
Me who just relinquishes every jump because I didn't know any of this shii 😂
I can confirm, I am an apex veteran and I've been doing this wrong.
Learned I do it right and didn't even realise lmao
Because at 145 you get yourself straight flat for distance, 140 i dip back to 145 and do over and over 1200 meters+
Finally someone explaining this clearly thank you so much
Im high can someone remind me to watch this tomorrow morning? Super helpful vid mokey and I would really appreciate it guys 👍
notified
I rarely ever jump, but I always use around 125-140 drop speed and around 400m radius thing just by feeling. I am amazed at how close I am to the perfect numbers.
Along these same dropship/maximum distance lines, can you do a vid mentioning the incredible Valk ult spot on Storm Point on top of Command Center? If you take the long zip line up to the top of Command Center and instead of taking the southward gravity cannon, Valk ult from that spot, it's possible to reach the backside of Antenna, almost 1200 meters away (basically as far as the maximum distance you can get out of the dropship).
not anymore lol
I didn't know. Good to know now.
I already knew this because i watched a video you made when season 3 came out
Been playing since season 1 and i didn't even know that these numbers even mattered lol
Thanks
Thank you xD Had no idea what I was doing ^^;; I don't really say it every game anymore, but I still feel new to the game ^^;;
Bro the sweat tech I didn't know exist
they should just call you jump leader until you master this, then you ate promoted to jumpmaster, but people will probably fight over that before the game even starts
i learned this back when apex dropped lol, how does people still not know this? Good that you upload this viedo so people know this.
I discovered dip&dive in season 1. To this day never seen anyone use it
You mean the extremely fast dipndive? Because almost everyone does the loose dipndive
You forgot your dive animation short before landing, which will drag you even further.. greetings, an apex noob ;)
What's the height at which you start landing? And what's the lowest height at which you can still do one final dip?
i like how i've always done 130-140, i feel like i'm actually smart
I love this guy
AHA!! my friends thought I was bs'ing when I said 450m is optimal
The thumbnail looks like a waterslide
And you think i'm gonna remember all that? I'm a dumb Casual, i don't remember anything except "Enemy knocked = Good!, Ally knocked = Very Bad!"
Dang I heard a long time ago you wanted to be in 135-145… good to know. Also didn’t know those other tricks. So that’s why some ppl are just barely beating me to the ground and snatching my guns 😭
I got this shit on lock. I swear 98 percent of the time I'm jump master because people just give it away.
More of my random jump masters need to see this. =\
Among us in real life
i found some sort of a op bug but you need trashy internet it only happens randomly and not guarranteed, so when im gonna dive in for some reason it tps me to the ground and land faster than everyone
What about a comparison between dropping 450m and dropping right over the place you want to land and aiming straight down?
I always drop just between 550-650 metres away from my ping and just dip and dive but I should take on your advice
Yo siempre estoy entre los 140 para volar mas lejos
What about the dipping angle when it comes to max distance?
(Lets assume that the best limit numbers are 130-140)
Does it not matter whether
A. When you slow down to 130 you look straight down quick and the moment you reach 140 you yank it up to horizontal and repeat, or
B. When you slow down to 130 you quickly dip it just enough where it starts slowly accelerating and stay there till 140 and the pull it up gently to horizontal and repeat..
?
I'm still a little lost on the second one. I understand the second part of don't dip if you're racing a team and you guys can reach 146.6 but what did he mean at the start? "That's the velocity where you keep your speed and accelerate or you slow down"?
when do you generally want to drop if the ship is not in the path of your poi? i know that distances can vary so thats why im asking for a time rather than an exact distance. for example, on storm point, ship pattern is straight west to east through the middle and you want to go fish farms.
That was confusing
Great tip!
Back in the good ol days, you could just look up and gain more height xD
145 is the speed i use for 1200 meters...
good tips mokey!
how'd you read my mind ... I use all these 3 tricks and yet my teammates still detach away from me die then dc
ow the old season one trick the -sake ur camera-, for reall they still don t know how to dive?
knew that. but still good info.
The more you know
If you make a drop and try for maximum distance (which you would only do if you want to avoid enemies), you're doing the game wrong to begin with.
this is what getting no girls does to a person
Ive played emough that ive always iust sorta guestimated, and I usually land forst but every so often I lose a landing even when I feel like it felt right, now I know why!
I considered it…and I’m in
I didn't play apex for long, but while i did my strategy was: Launch immediately, aim at building. DIVE DIVE DIVE DIVE.
I would also love to know if there is a method of triangulation or something when you trying to drop somewhere that's off the path of the dropship and you want to drop there first.
Like for example on Storm Point if you get the cut across dropship from east to west and you want to be on Barometer the fastest, without losing time staying in the dropship until it's a perfect 90 degree angle but not too soon not to lose out on the dropship boost, I dunno if I can explain it any better
0:25
@@MatMcB That doesn't answer the question at all
@@MatthiewMarks Yeah it does, you're just too 3head to apply the information
Just valk main things😮💨