@@PollerCoasters i used to but my computer can’t record this game with decent settings and 4k so this is the best i can do. 1080 isn’t too bad though right?
How did you make it to where the pre lift section had both the drive tires and lift hill. I can’t figure it out for my builds. Also great job on this coaster man. I look forward to seeing more! You earned a new sub🥳
@@VECTOR_Coasters You know that makes sense. I get so stuck sometimes, trying to make the elements look consistent in shape and size, that sometimes I forget to mix things up like that. Thanks for the help!
workshop code: 9VTKCN11J
50 seconds of airtime is crazy
Trex track for the lift track is a sickkk idea
it works well enough for my standards lol but its definitely not perfect
Sick
@@VECTOR_Coasters lol nice btw i can't message you on discord bc of no mutual servers lol
That amount of airtime is absolutely nuts!!!
I can feel the floater from the POV. This would be like Top 5 favorite coasters IRL for me if it existed. 😂
I really love the profiling on this one, feels like a real concept animation for B&M. 50 seconds is CRAZY work
@@sullivan5127 thanks!
looks like an ELITE ride irl to be honest with you ^^
good job!
@@PollerCoasters thank you!
@@VECTOR_Coasters wish you will upload vids in 2/4k :D
@@PollerCoasters i used to but my computer can’t record this game with decent settings and 4k so this is the best i can do. 1080 isn’t too bad though right?
@@VECTOR_Coasters its decent, a bit jittery but manageable ^^
@@PollerCoasters what do you mean jittery? like lower fps?
almost an entire minute of airtime is sick 🤯
Airtime thrills be foaming at the mouth right now
Love it, definitely has a great feel to it
I know we imagine how amazing this would be in real life. ❤
Another fantastic Coaster, Can't wait to see it When you upload it to the workshop, Love all of your coasters man
@BlazeTheWolf366 thanks! i’ll upload it to the workshop when i get home tomorrow
@@VECTOR_Coasters Copy that
@@VECTOR_Coasters And Np
@@BlazeTheWolf366 workshop code: 9VTKCN11J
How did you make it to where the pre lift section had both the drive tires and lift hill. I can’t figure it out for my builds. Also great job on this coaster man. I look forward to seeing more! You earned a new sub🥳
@@TheRealArtist2228 thank you! i just built 6m of lift hill and overlapped 4m of tires that dont function if that makes sense
@@VECTOR_Coasters Oh I see. thank you so much! I can't wait to see more of what you do next!
i counted 54 seconds of airtime thats insane
is that the t-rex track as the lift supports that's so geinus
yep!
I had no clue the game offered staggered seating
It’s specifically on the splashdown coaster.
Go to water and it’s on the splashdown coaster.
@@Thelightning1out * mouth drop*
@@Thelightning1out andddd there it is. thank you
90 Million Dollars Later
Fr, worth it tho.
needs more airtime imo
Nah bro 50 seconds is crazy
Question? What track length do you use typically for hypers and gigas? Much obliged!
@@jordanwolfson8378 legit in planco2 whatever is easiest to shape with. the first helix on this starts at like 10m then goes down to 4m
@@VECTOR_Coasters You know that makes sense. I get so stuck sometimes, trying to make the elements look consistent in shape and size, that sometimes I forget to mix things up like that. Thanks for the help!
Why calling it force less? The airtime feels incredibly nice. It's just a standard staggered b&m hyper but taller, longer and faster.
Could you do a tutorial on how you build these?
How do u make the support beam disconnect and go to the ground ?? On the drop
its a custom support made out of the rmc t-rex
b i g h y p e r
I'm making a roller coaster in time
I need to figure out how to smooth my coasters
Could I get a custom support tutorial pls?
Vector land 2??
theres no way a coaster in pc2 should be this unsmooth
:(
@ sorry king. can you show us how you make your stations
unsmooth? where?
Unsmooth? 💀
@@afoggycloud._. yeah rides look horrible probably should have said its jank asf