@@PollerCoasters i used to but my computer can’t record this game with decent settings and 4k so this is the best i can do. 1080 isn’t too bad though right?
How did you make it to where the pre lift section had both the drive tires and lift hill. I can’t figure it out for my builds. Also great job on this coaster man. I look forward to seeing more! You earned a new sub🥳
@@VECTOR_Coasters You know that makes sense. I get so stuck sometimes, trying to make the elements look consistent in shape and size, that sometimes I forget to mix things up like that. Thanks for the help!
workshop code: 9VTKCN11J
50 seconds of airtime is crazy
Trex track for the lift track is a sickkk idea
it works well enough for my standards lol but its definitely not perfect
Sick
@@VECTOR_Coasters lol nice btw i can't message you on discord bc of no mutual servers lol
looks like an ELITE ride irl to be honest with you ^^
good job!
@@PollerCoasters thank you!
@@VECTOR_Coasters wish you will upload vids in 2/4k :D
@@PollerCoasters i used to but my computer can’t record this game with decent settings and 4k so this is the best i can do. 1080 isn’t too bad though right?
@@VECTOR_Coasters its decent, a bit jittery but manageable ^^
@@PollerCoasters what do you mean jittery? like lower fps?
I really love the profiling on this one, feels like a real concept animation for B&M. 50 seconds is CRAZY work
@@sullivan5127 thanks!
That amount of airtime is absolutely nuts!!!
Another fantastic Coaster, Can't wait to see it When you upload it to the workshop, Love all of your coasters man
@BlazeTheWolf366 thanks! i’ll upload it to the workshop when i get home tomorrow
@@VECTOR_Coasters Copy that
@@VECTOR_Coasters And Np
@@BlazeTheWolf366 workshop code: 9VTKCN11J
almost an entire minute of airtime is sick 🤯
Such a beast of a layout.
I can feel the floater from the POV. This would be like Top 5 favorite coasters IRL for me if it existed. 😂
Airtime thrills be foaming at the mouth right now
I know we imagine how amazing this would be in real life. ❤
is that the t-rex track as the lift supports that's so geinus
yep!
Love it, definitely has a great feel to it
this looks so thrilling
The helix at 0:57 I literally felt
How do u make the support beam disconnect and go to the ground ?? On the drop
its a custom support made out of the rmc t-rex
How did you make it to where the pre lift section had both the drive tires and lift hill. I can’t figure it out for my builds. Also great job on this coaster man. I look forward to seeing more! You earned a new sub🥳
@@Apex0422 thank you! i just built 6m of lift hill and overlapped 4m of tires that dont function if that makes sense
@@VECTOR_Coasters Oh I see. thank you so much! I can't wait to see more of what you do next!
Could you do a tutorial on how you build these?
Could I get a custom support tutorial pls?
i counted 54 seconds of airtime thats insane
I need to figure out how to smooth my coasters
Really awesome coaster 👍👍 It would be cool if it had one big loop at least, but still really nice
this coaster type cannot legally have one lol
if you could can you put the code of what your coaster is in the frontier workshop
@@brianamagras5120 i have a pinned comment on this video with the code…
@VECTOR_Coasters thank you
needs more airtime imo
Nah bro 50 seconds is crazy
Why calling it force less? The airtime feels incredibly nice. It's just a standard staggered b&m hyper but taller, longer and faster.
I had no clue the game offered staggered seating
It’s specifically on the splashdown coaster.
Go to water and it’s on the splashdown coaster.
@@Thelightning1out * mouth drop*
@@Thelightning1out andddd there it is. thank you
Question? What track length do you use typically for hypers and gigas? Much obliged!
@@jordanwolfson8378 legit in planco2 whatever is easiest to shape with. the first helix on this starts at like 10m then goes down to 4m
@@VECTOR_Coasters You know that makes sense. I get so stuck sometimes, trying to make the elements look consistent in shape and size, that sometimes I forget to mix things up like that. Thanks for the help!
How did you make the supports on the lift the big ones.
@Coastersclips-gi4ng i custom supported it with flume supports and you can scale stuff in this game including supports
@vector_coasters thank you so much. But I have one more question how did you disable the water dummies?
90 Million Dollars Later
Fr, worth it tho.
Vector land 2??
@@ajtopia one day
how do you record the off ride
@@coasterverse5 i just look at the ride with the different angles i like. specifically with the camera that lets you walk around and zoom in
@@VECTOR_Coasters in my new vid I just used the cinamatic mode also how did u custom support
@@coasterverse5 cool! and yes i did custom support but only the lift hill and drop
idk why but i counted 00:49 secs
b i g h y p e r
I'm making a roller coaster in time
theres no way a coaster in pc2 should be this unsmooth
:(
@ sorry king. can you show us how you make your stations
unsmooth? where?
Unsmooth? 💀
@@afoggycloud._. yeah rides look horrible probably should have said its jank asf