Creating a Roof Material in Substance Designer

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 39

  • @Vader666th
    @Vader666th 6 років тому +4

    Nice tutorial, pretty clear even for a total Substance noob like me. Thanks!

  • @GlacierFox523
    @GlacierFox523 4 роки тому

    Awesome tutorial wouldn't have figured it out without your help and thank you for the digestible tutorial. Shame you didn't do color as I am lost on how to do so.

  • @gabrielmoro3d
    @gabrielmoro3d 3 роки тому

    This was an AMAZING tutorial. Thank you!!!!

  • @toto_toto_toto
    @toto_toto_toto 3 роки тому

    Love the way u explan this tutorial, tks

  • @eztmuffin
    @eztmuffin 4 роки тому

    I'm A Utah Game/ Environment artist too. Love the tutorial. Thanks for posting.

    • @RandomArtAttack
      @RandomArtAttack  4 роки тому

      Game development in Utah is small, wonder if we have ever crossed paths. :)

  • @natedizzy4939
    @natedizzy4939 4 роки тому

    this vid is actually amazing

  • @nicolas404
    @nicolas404 4 роки тому

    Thank you so much for the tutorial! For take the time and make It easy! I get my first nice result in designer with this! Sorry for my English; cheers from argentina!

  • @Gathxd
    @Gathxd 6 років тому

    Thanks for the tutorial. I'm still trying figure stuff out, but I think you explained the process very well.

  • @kellygoodine9944
    @kellygoodine9944 3 роки тому +4

    At 6:13 make sure you make the gradient greyscale or you get a red dotted line and your blend and generator turn black.

  • @tomasgomez9925
    @tomasgomez9925 6 років тому

    This tutorial definitely helps for what I want to achieve. Thank you very much!

  • @joelwalden5504
    @joelwalden5504 6 років тому +1

    Excellent tutorial. Thank you! And the speed was refreshing as compared to most tutorials, which feel a tad slow. Well done! One thing I'd have added (I'll edit this comment if I see it) is, in the Tile Generator, to change the X Amount and Y Amount sliders if you want additional ways of changing the dimensions of the scales. But I wouldn't have found that had it not been for your tutorial. Thank you!

  • @marcmarston5311
    @marcmarston5311 6 років тому

    Thank you for your texture is really incredible

  • @alexhu5696
    @alexhu5696 5 років тому +1

    Thank you ! very clear very useful!!!

  • @gnome3d750
    @gnome3d750 6 років тому

    I love your substance designer tutorials. No one explains it the way you do. Thank you for taking the time and giving us this free knowledge. I highly appreciate it and hope to see more substance tutorials. Much love

  • @mayvedal2316
    @mayvedal2316 6 років тому

    Thank you so much for this! Really appreciate it. Very helpful.

  • @paulbirkpowlly
    @paulbirkpowlly 6 років тому +2

    Ya hoo Substance goodness.

  • @rage_ssv
    @rage_ssv 3 місяці тому

    do you have a resource file for this video ?

  • @h.i.oskateboarding2449
    @h.i.oskateboarding2449 5 років тому

    amazing tutorial tks!

  • @fredv.1497
    @fredv.1497 6 років тому

    Thank you ! Great tuto ! :)

  • @chidubemgerald8611
    @chidubemgerald8611 6 років тому

    Thank you very much for this

  • @JessHughess
    @JessHughess 6 років тому

    Ive been following your video, however I am using a Mac and ive read that the tessellation options are ot supported on Mac at the minute, any advice to make materials look less flat? Thanks!

  • @GymN3D
    @GymN3D 5 років тому

    i have a little problem, great tutorial and explanation but my material on the 3D view still look like it's just in 2D the height map is not showing at all and the side of my cylinder are completely smooth

    • @sewewa4448
      @sewewa4448 5 років тому +1

      Hello! It sounds like you just need to turn on tessellation. In your 3D viewport, go to materials > Default > Definitions > whatever your thing is, and then select "tessellation". This will open up some properties, and you can then mess around with the "Tessellation Factor" and "Scale". Hope this helps!

  • @JB-hb1iv
    @JB-hb1iv 6 років тому

    Oh very nice!

  • @CentboyMidnight
    @CentboyMidnight 6 років тому

    it would look pretty nice into unreal or marmoset

  • @damian8051
    @damian8051 6 років тому

    I'm using version 5.6.0 and if I follow your steps exactly up until 2:13, my tessellation is really blown out at the same values as yours, whereas yours is nice and mild. Do you know why this might be?

    • @RandomArtAttack
      @RandomArtAttack  6 років тому

      I don't, I always find this aspect of designer a little touchy. I typically just keep playing around with the settings until something works.

    • @damian8051
      @damian8051 6 років тому

      Okay no worries, I'll just go by what looks most sensible, cheers!

  • @paulbirkpowlly
    @paulbirkpowlly 6 років тому

    Oh and I get to play with it to,Sweet.

    • @RandomArtAttack
      @RandomArtAttack  6 років тому

      If you make anything fun from it, make sure to tweet @randomartattack so I can see what you come up with.

  • @saumilsunilshah5663
    @saumilsunilshah5663 5 років тому

    This is lot easier in blender

  • @ThorWorld247
    @ThorWorld247 3 роки тому

    Why are these tutorials always only half done? They are quite informative if a bit on the too much coffee side, but always just partial. As your Creating a Stone Wall Material Inside Substance Designer: Part1.... there never was a part 2 so the tutorial was quite useless unless you are a pro at Substance Designer in which case you would not need the tutorial at all.

  • @lastronobelge7294
    @lastronobelge7294 6 років тому

    instand of using tile generator just use the fluid nois

  • @lastronobelge7294
    @lastronobelge7294 6 років тому

    its 10 time easyer