Thank you really for this video. I like this type of videos (shorter than 15min) which covers most of the stuff that is necessary, as then I can learn new tricks (like that flood fill method) very fast. I really hope you make more videos that covers other topics and show more of those nice tricks.
Hey man, I really do appreciate you doing this sort of video and I understand you were under a time limit but not explaining for example at 7:19 where all your input/outputs are coming from makes it very difficult to understand. I've been scrubbing back and forth for more than a day trying to piece everything together. If you were planning on doing this again, may I suggest you possibly expand into two 10 minute videos instead of cramming it all into one. Thanks.
They're mostly from flood fill nodes from earlier if they are far off screen, i know a lot of people in the comments wanted to see the full view but i tried to open the substance again just now and it wont open in the latest version for some reason so i cant provide a picture of that, sorry :(
I gave up going through the timeline trying to figure out the connectors - it's a really, really cool video, from a simple input to a great texture at the end, but it's impossible to follow!
Hey I am noob in substance designer and interestin in making walls, so I found your tuts, .... why it is the reason to use "R" for the RGBA SPLIT? and plug just the red channel? in the slope heith variation's node group (Frame)? for "the x" contribution? I am expert in photoshop but not in designer.
hey on the ffirst step the slope blur grayscale does not do anything for me, the inside of the blocks remain white, any idea why this could be? thank you
Hi Ryan. Really enjoyed this - but trying to follow all the strands (back and forth) without a reference was really hard! Any chance you could post a link to the full graph please? :0)
It sure was a lot to fit into 10 minutes! I was trying to teach the points of each node and the process rather than letting people straight up copy from a graph but i'll see what i can do ;)
Thanks. I'm following along but on the middle section - dealing with the textured recesses, etc - it's difficult to see which inputs are dropping down from above. It's like spaghetti!
I must've forgotten to mention that in the video! Sorry about that. The nodes that are dropping down are just the RGBA split random colour masks so i can use them for variation on some of the nodes, just pick one and use it (try to avoid using the same one for similar things, or if you do, put it into a gradient node and just pick some random greyscale values all over) But for the directional warp nodes you can use the same one because you would never notice! Hope that helps
Hi, Ryan. Thanks for the info. I've completed the tutorial. The only 2 bit I am missing are the red docked nodes of the roughness map at 8:55. I can't tell what they are or why you've used them. Can you help?!
Hey! Hope you've had fun and taken some creative liberties with the graph! The first red docked node at 8:55 is an invert grayscale from the height blend's 'Height Mask' output. The second is another Invert greyscale of the first dirt blend, right before the gradient map (this is the second node from the left in the brown Dirt box)
Sorry about that, this tutorial is a little flawed, as I mentioned a few times.. There is a zoomed out view right at the beginning of the video if it helps!
Hey! It's really simple all you have to do is drag out from the output of a node, and into an input of a node! It can even be done the opposite way too. i Believe CTRL + Shift can create a reroute node
I hope learn this software .. what the best course or tutorial you recommended me to start And thanks ! if you have facebook or twitter will be great thing talking with you
No problem! Hope you can learn something from this breakdown! I would recommend learning from other youtube videos and then LOTS AND LOTS of experimentation on your own! :) i have artstation and twitter links in the video description :)
There is so many tutorials on UA-cam. But, the best way to learn this software for a beginner is to go to the source : Allegorithmic website. Here : tutorials.allegorithmic.com/ Wes MacDermott makes greats tutorials for beginners and advanced users always with the last version of the software
This is really late but for anyone else looking for the same, I recommend the tutorial found here: academy.substance3d.com/courses/Creating-your-first-Substance-material/youtube-y8q6-tgQjZc It's where I learned how to use the program, and it's filled with tons of really good material and is the base point for learning everything else substance designer.
Hello. I appreciate your work. But big problem is, you skipped some. Not whole step by step until the end. I tried to follow and add what you do set each of these. So, I don't like that. I apologize. I tell the truth.
The result was good, but the quality of the tutorial is just awful. This is not even a tutorial. With the same success, you could just upload one large screenshot of your project. A third of the modules you did not explain. In half the cases it is not at all clear where these long connections lead. Sometimes I even had to set a speed of 0.25 in order to catch something. I will not put dislike just because the result was excellent.
Thank you for your kind words. As the description says, it was my first time doing something like this. It's not a video for spoon feeding every single node but more like the process and development of the substance
old video but I can't thank you enough for the amount of clarity you provide, I had 0 knowledge of this program and managed to follow along :)
perlin noice + shape with bevel = super cool rock structure! thx 4 it :)
Thank you really for this video. I like this type of videos (shorter than 15min) which covers most of the stuff that is necessary, as then I can learn new tricks (like that flood fill method) very fast. I really hope you make more videos that covers other topics and show more of those nice tricks.
I appreciate your work so much! I tried to follow and added my own tiny things. Finally I got really interesting result. Thanks for video!
very cool and interesting!
Hey man, I really do appreciate you doing this sort of video and I understand you were under a time limit but not explaining for example at 7:19 where all your input/outputs are coming from makes it very difficult to understand. I've been scrubbing back and forth for more than a day trying to piece everything together. If you were planning on doing this again, may I suggest you possibly expand into two 10 minute videos instead of cramming it all into one. Thanks.
They're mostly from flood fill nodes from earlier if they are far off screen, i know a lot of people in the comments wanted to see the full view but i tried to open the substance again just now and it wont open in the latest version for some reason so i cant provide a picture of that, sorry :(
Also the video is meant more of an overview and just ideas for how to work step by step, hope that wasn't too confusing!
I gave up going through the timeline trying to figure out the connectors - it's a really, really cool video, from a simple input to a great texture at the end, but it's impossible to follow!
Thanks Ryan! Nice breakdown with cool tips&tricks. Helped a lot!
This is great.
Hey I am noob in substance designer and interestin in making walls, so I found your tuts, .... why it is the reason to use "R" for the RGBA SPLIT? and plug just the red channel? in the slope heith variation's node group (Frame)? for "the x" contribution? I am expert in photoshop but not in designer.
thank you so much, very nice work.
hey on the ffirst step the slope blur grayscale does not do anything for me, the inside of the blocks remain white, any idea why this could be? thank you
Have you checked the intensity slider? I'm unsure why it wouldn't do anything... 🤔
@@AutumnPioneer I figured it out, thank you for replying by the way.
Hi Ryan. Really enjoyed this - but trying to follow all the strands (back and forth) without a reference was really hard! Any chance you could post a link to the full graph please? :0)
It sure was a lot to fit into 10 minutes! I was trying to teach the points of each node and the process rather than letting people straight up copy from a graph but i'll see what i can do ;)
Thanks. I'm following along but on the middle section - dealing with the textured recesses, etc - it's difficult to see which inputs are dropping down from above. It's like spaghetti!
I must've forgotten to mention that in the video! Sorry about that. The nodes that are dropping down are just the RGBA split random colour masks so i can use them for variation on some of the nodes, just pick one and use it (try to avoid using the same one for similar things, or if you do, put it into a gradient node and just pick some random greyscale values all over)
But for the directional warp nodes you can use the same one because you would never notice! Hope that helps
Hi, Ryan. Thanks for the info. I've completed the tutorial. The only 2 bit I am missing are the red docked nodes of the roughness map at 8:55. I can't tell what they are or why you've used them. Can you help?!
Hey! Hope you've had fun and taken some creative liberties with the graph! The first red docked node at 8:55 is an invert grayscale from the height blend's 'Height Mask' output. The second is another Invert greyscale of the first dirt blend, right before the gradient map (this is the second node from the left in the brown Dirt box)
thanks , veryy useful video :D
I have never used Substance Designer before, so trying to follow along with your tutorial is difficult for me, but overall great video
Ohh hello class mate.
@@TechnicFlow hello?
@@starwarsmckinnon-herrera6341 Haha I'm an FSO student. Sy :3
If you had zoomed out just once!
Sorry about that, this tutorial is a little flawed, as I mentioned a few times.. There is a zoomed out view right at the beginning of the video if it helps!
That did you use to get the ms in your video?
It's something called "Show timings" if I remember correctly
uff too fast for me 😢
how did you make the gradient map transparent
Each colour key has an alpha value :)
How do you get those little link branches off the main line (coming from the line off the splitRGB node)?
They are just the CTRL+Shift node things stacked on top of eachother and such :)
I mean these things, I can't see anywhere that tells you how to do it: i.imgur.com/SqsuW9Q.jpg
@@DavidB-rx3km same thing, do you succeed ?
And you can watch the whole graph?
How did you connect links to other links?
Hey! It's really simple all you have to do is drag out from the output of a node, and into an input of a node! It can even be done the opposite way too. i Believe CTRL + Shift can create a reroute node
I hope learn this software .. what the best course or tutorial you recommended me to start And thanks ! if you have facebook or twitter will be great thing talking with you
No problem! Hope you can learn something from this breakdown! I would recommend learning from other youtube videos and then LOTS AND LOTS of experimentation on your own! :) i have artstation and twitter links in the video description :)
yes really i know the process from you tutorial so yeah thank you ,,, i'll come now
There is so many tutorials on UA-cam. But, the best way to learn this software for a beginner is to go to the source : Allegorithmic website. Here : tutorials.allegorithmic.com/
Wes MacDermott makes greats tutorials for beginners and advanced users always with the last version of the software
This is really late but for anyone else looking for the same, I recommend the tutorial found here: academy.substance3d.com/courses/Creating-your-first-Substance-material/youtube-y8q6-tgQjZc
It's where I learned how to use the program, and it's filled with tons of really good material and is the base point for learning everything else substance designer.
8:11 lychan
Hello. I appreciate your work. But big problem is, you skipped some. Not whole step by step until the end. I tried to follow and add what you do set each of these. So, I don't like that. I apologize. I tell the truth.
The result was good, but the quality of the tutorial is just awful. This is not even a tutorial. With the same success, you could just upload one large screenshot of your project. A third of the modules you did not explain. In half the cases it is not at all clear where these long connections lead. Sometimes I even had to set a speed of 0.25 in order to catch something.
I will not put dislike just because the result was excellent.
Thank you for your kind words. As the description says, it was my first time doing something like this. It's not a video for spoon feeding every single node but more like the process and development of the substance