F-Zero fans are finally eating so well this week. Also that point of newcomers is right: I've been seeing a lot of people (especially those that weren't that proficient in other F-Zero titles having a blast. It's surprising how fast many of them are getting the hang of Aero GPX as well). The Quality of Life features and Accessibility is practically unrivaled so far. Even the Practice Mode takes cues from Fighting Games, where you can save and load states on a practice run. Plain and simple, this is a game that's put together very well and isn't just "F-Zero but newer." It really does add a lot to the Antigravity Racer scene.
Yes! Super refreshing, it's far better than I expected for sure. I went to back the Kickstarter (I'd love a time trial ghost) but it was full, I'm not surprised! Thanks for checking it out, and great point on QOL!
I definitly love the demo but it feels like theres some game design issues, especailly with having a track that is ALL straight and a car whose gimick is higher top speed and speed retention in the roster. It feels like some tracks are built without respect to the idea that every car should be viable on it, those that specialize should have sections they excel with and others they struggle with on 1 track. The high top speed cars became the ez button again, the 2D F-zero games helped this by making speed retention much higher across the board, if you earned your speed using techniques you could keep it far longer. Fzero GX kinda failed this since accel-based cars are just not viable
@@timothygooding9544 that makes total sense. I haven't tried all of the cars in the demo yet, I'll have to pay closer attention for sure. Details like that are super important in game design!
@@whamcogames what is cool is that theres potential for it to work though The flying-based cars obv require ways to get airbourne and some tracks just dont allow it, but theres an insane recording of someone on the pipe track intentionally launching themselves off for drill-dives. In-game its a bit random and too risky to do consistently, but some attention could tweak the rules and make it more consistent (prefering to launch cars up instead of anywhere else) It allows cars that prefer being airborne to get airborne without a jump and other cars that dont accel in that can just stay on the road and take a straighter path. The fire map is also insanely well designed, jumping with fire is optional and creates new risk/reward with the burn mechanic.
Good question! How would we judge comparatively? Aesthetic? Stats? Lore? I'm thinking all. I can't wait to see the rest of the ships/pilots and tracks. Perhaps we'll get a multiplayer someday, that would rock. Thanks for checking it out, I appreciate you! Have you played it yet? It's great!
@@whamcogames no but I am looking forward to trying it as I played that other F-Zero title call fast racing XL or whatever it is call that was scheduled for Wii U but was later made into PC. It was more easier to play then GX in my opinion. I will try this title when it fully completed and it is on sale.
Finally some innovation in this genre. Wondering when game defining features will start popping up. F zero had always a good model for a roguelike.
Oh I would play the hell out of that! Good idea!
I really love this project. It's all I wanted.
@@Scorn_OK oh yes! We've waited quite some time now! I love it! Thanks for checking it out, I appreciate you!
F-Zero fans are finally eating so well this week. Also that point of newcomers is right: I've been seeing a lot of people (especially those that weren't that proficient in other F-Zero titles having a blast. It's surprising how fast many of them are getting the hang of Aero GPX as well).
The Quality of Life features and Accessibility is practically unrivaled so far. Even the Practice Mode takes cues from Fighting Games, where you can save and load states on a practice run. Plain and simple, this is a game that's put together very well and isn't just "F-Zero but newer." It really does add a lot to the Antigravity Racer scene.
Yes! Super refreshing, it's far better than I expected for sure. I went to back the Kickstarter (I'd love a time trial ghost) but it was full, I'm not surprised! Thanks for checking it out, and great point on QOL!
Now I know what Bio Rex did after the GX Grand Prix! He became a UA-camr!
No, I am kidding.
Love this video! :)
@@friendlyneighbourjoe LMAO! that's awesome! Thanks for checking it out, I appreciate you! Best comment ever :)
this has been on my wishlist for a while now, super excited!!!
Same! I've played the demo about a thousand times lol thanks for checking it out! I appreciate you!
Thanks for sharing! Man it does look like it'll feel just like going back to my time with F-Zero X on the 64, I can't wait
Thanks for checking it out! I appreciate you! Brought me back for sure, love it!
Just found the demo now too, its so cool! And runs well too
@@lewa3910 sweet! I was surprised myself, loaded it up on the old laptop and it ran great! Thanks for checking it out! I appreciate you!
Proud to have backed this on Kickstarter. Absolutely can't wait.
Awesome! Super looking forward to this one for sure!
I definitly love the demo but it feels like theres some game design issues, especailly with having a track that is ALL straight and a car whose gimick is higher top speed and speed retention in the roster.
It feels like some tracks are built without respect to the idea that every car should be viable on it, those that specialize should have sections they excel with and others they struggle with on 1 track.
The high top speed cars became the ez button again, the 2D F-zero games helped this by making speed retention much higher across the board, if you earned your speed using techniques you could keep it far longer. Fzero GX kinda failed this since accel-based cars are just not viable
@@timothygooding9544 that makes total sense. I haven't tried all of the cars in the demo yet, I'll have to pay closer attention for sure. Details like that are super important in game design!
@@whamcogames what is cool is that theres potential for it to work though
The flying-based cars obv require ways to get airbourne and some tracks just dont allow it, but theres an insane recording of someone on the pipe track intentionally launching themselves off for drill-dives.
In-game its a bit random and too risky to do consistently, but some attention could tweak the rules and make it more consistent (prefering to launch cars up instead of anywhere else) It allows cars that prefer being airborne to get airborne without a jump and other cars that dont accel in that can just stay on the road and take a straighter path.
The fire map is also insanely well designed, jumping with fire is optional and creates new risk/reward with the burn mechanic.
@@timothygooding9544 I love that map so much
Who is the captain falcon of this series?
Good question! How would we judge comparatively? Aesthetic? Stats? Lore? I'm thinking all. I can't wait to see the rest of the ships/pilots and tracks. Perhaps we'll get a multiplayer someday, that would rock. Thanks for checking it out, I appreciate you! Have you played it yet? It's great!
@@whamcogames no but I am looking forward to trying it as I played that other F-Zero title call fast racing XL or whatever it is call that was scheduled for Wii U but was later made into PC. It was more easier to play then GX in my opinion. I will try this title when it fully completed and it is on sale.
@@Evixyn good idea!
If you mean the main character then it’s Lynda Stratovale using the Crimson Strider
@@Surl9596 awesome! I didn't know that, thanks for the heads up! I appreciate you!
Looks interesting
it's a blast for sure! if you like racing games, you should totally check it out!
Show
Ballistic NG is a thousand times better and actually finished.
@@astrea555 ooooh I haven't heard of this one, I'll look it up. Thanks for the heads up I appreciate you!
It's basically wipeout. Runs nice too, but I get a speedy thrill with Aero GPX, hands down.
@@syxxgames I haven't played a wipeout game in a very long time! I think I have one, I'll have to look!