amazing soft. bravo ❤ this workflow is really much more convenient on ipads. You put a lot of work on interface ❤ looks like really clever sollution. really quick and for me it's also super that we can input precise values for dimensions! in case of 3D printing that's a must. I wonder if we can export this bird in one piece to .obj? that would be perfect. 😊
Thank you! Yes, this bird object can be exported to OBJ in one piece. You can control the level of detail by adjusting the subdivision level. For 3D printing, setting the subdivision level between 3 and 4 is sufficient.
@NitrioCom great. How many polygons per object in subdivision mode? Also is the undo bug fixed? When you exit to scene mode, all undo in edit object mode is gone
@@teckougeki Each object is limited to 2,000 polygons [DGArt v2.8]. However, in subdivision mode, we recommend using half of the maximum (1,000 polygons) for optimal performance. In this tutorial, you can see that we use only around 150 polygons, so a limit of 1,000 should be more than sufficient. The undo session is restricted to modeler mode; once you exit to scene mode, all undo sessions are reset. And we continue to actively search for and fix any bugs.
amazing soft. bravo ❤ this workflow is really much more convenient on ipads. You put a lot of work on interface ❤ looks like really clever sollution. really quick and for me it's also super that we can input precise values for dimensions! in case of 3D printing that's a must. I wonder if we can export this bird in one piece to .obj? that would be perfect. 😊
Thank you! Yes, this bird object can be exported to OBJ in one piece. You can control the level of detail by adjusting the subdivision level. For 3D printing, setting the subdivision level between 3 and 4 is sufficient.
Perfect! thanks. I was looking for this info in every tutor but somehow didn't find one 😊 so we can design anything and print it in minutes woow.
@@esCodepl thangs.com/designer/nitrio.v , We have a 3D print obj example here using the previous tutorial, Boxy Bot.
Has the max polycount per object been increased?
Yup, the max polycount per object has been increased.
@NitrioCom great. How many polygons per object in subdivision mode?
Also is the undo bug fixed? When you exit to scene mode, all undo in edit object mode is gone
@@teckougeki Each object is limited to 2,000 polygons [DGArt v2.8]. However, in subdivision mode, we recommend using half of the maximum (1,000 polygons) for optimal performance. In this tutorial, you can see that we use only around 150 polygons, so a limit of 1,000 should be more than sufficient. The undo session is restricted to modeler mode; once you exit to scene mode, all undo sessions are reset. And we continue to actively search for and fix any bugs.