Ori and the Blind Forest - Ginso Tree Escape Sequence
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- Опубліковано 15 бер 2015
- The most memorable sequence in Ori and the Blind Forest.
All Ori and the Blind Forest related content belongs to Microsoft, Moon Studios, and other related companies. - Ігри
Lol I’ve died so many times at this part, like many others. The run I’ve done here wasn’t perfect after so many lives lost (I skipped straight to the perfect attempt) but at least I’ve finally made it to the top without dying for the upteenth time. XD
Dude, I've watched this video so many times. The boss fights/escapes in Ori definitely stay with you.
If you go back to this tree she will appear once more...
@@El_Kondor who will appear?
@@Lister88CZ Kuro
thats what you get for saving the tree from dying
HAHA my thoughts exactly.
Thanks for saving us Ori. Your reward is to drown.
LOL! Exactly what I was thinking!
Fuck this tree, let it choke
So I wasn't the only one thinking this too lol
This perfect run is good and all, but it doesn't do justice to what it is like to experience this for the first time.
The shock from realising at the start that the water is rising and that you have to escape it; the panic from frantically trying to work out how to keep climbing using your new ability; the frustration of repeatedly dying and immediately having to start from the bottom; the urge to try again and again as the incredible music pleads with you to keep going, and the euphoria from managing to FINALLY escape the Ginso tree.
finally escaping was pure fuckin catharsis
Well said.
coelloello Achievement Get: Run for your life
You also do not know the first time how much more do you have ahead of you. You do not know if you were right on the verge of winning or if you were half way there. Absolutely beautiful.
yea xD made me suffer too but the music was amazing to let do it even thousand times :D
I expected a chill moment when i saved the tree and saw the achiement: Run for your live. What a great part
Bro same I died like three times not understanding what to do at first
@@waterphoenix5963 3x 😂 I died like 500x 🫣😅 but made it!:) 🥲 with all orbs and jumps...😊
Great? this game is fucking disgusting
imagine my absolute horror my first time playing through this
"alright! ginso tree level complete! that was a really fun level, oh look i got an achievement.... why does that achievement say 'run for your life'?"
I KNOWWWWW!!!!! My excitement immediately turned into worry when that achievement popped, then I realized that this rush of water is as deadly as it is life-saving for the forest. So now I'm outrunning that which will begin the turning of the tide against Nibel's corruption. I'm terrified, scared for my life, but at the same time so ecstatically happy at what I've just accomplished. I imagine myself climbing this tree with the biggest possible grin on my face, while internally I'm panicking and trying to concentrate on finding the right path to take to stay ahead of the flow. The Ginso Tree escape is the seemingly impossibly perfect combination of elation and sheer terror. This sequence will forever be my favorite moment in all of gaming.
@@Purrcival593 the first time i went through the ginso tree i literally died by panicking XD
i agree, it's an awesome escape sequence, very fun, and very challenging. :)
Exactly, when I realized that the water was rising I said " oh, I get the name of the achievement now" and started panicking
I never really played games until I bought my switch so I'm not very good at it, my face when that achievement popped up was one of pure horror
Hell I didnt even have the time to be happy with the clearing the stage. I was like, yeah that was quite the stage... wait WHAT THE FUCK I FREAKING DIED.
The stage restart noticed the water and the next thing I know that I am bashing for my life.
Me: "Oh okay, I've restored Ginso. That was all?"
*sees Game Saved*
Me: *OH SHIT*
Achievement unlocked:Run for your life
What it actually means: you're on your own kid, don't die lol
Yeah, the autosave was our first clue 😅
Achievment: "Run for your life"
Me: Huh? What does that mea- HOLY MACARONI
This is without a doubt my favorite part of any videogame sequence ever. The ability, the music, the setting that provides urgency through means that aren't negative but actually very positive. You're happy that the tree is overflowing with water, because a fountain of life has been opened in this dying land.
You are a madman
@@ebanksstudios why
@@wojtulacehoe5089 Because challenging thriller is fun to some while stressful to others.
Personally I do not enjoy this escape sequence. Because it's plain stupid.
Who in their right mind would release a dam while standing at it's FRONT DOOR??
----------
Although similar, I enjoyed the Watermill escape from Ori & Will of the Wisps more than this.
I hated the music after so many tries so much, had to mute it.
@@WeilBaumDing SAME
I tried this about 60 times... Im not even joking... This game is reaaaally hard...
+Moist Gnome OH MY LORD! I keep screwing up at the part at 1:38! I've tried so many times today in a row that my hands hurt, and my fingers were a bit swollen!
+slsute2 OMG ME TOO! I felt so fucking dumb. Also tried about 40 times or so, that is so hard
lol...
Rod Veldt THANK YOU!
Lmao casuals
Took me 3 tries and I got all the loot on the way up, and played on Hard difficulty first time through
Although this part might give the same time windows on all difficulties
this sequence drove me more mental than any escape sequence from other games ever did
Yeah same,I never fealt such frustration and happines at the same time (I passed it with all the orbs of the tree)
Me Taking a bath:
*Turning on the faucet for the bath tub*
*Sees water rising*
*having a heart attack*
- music plays -
*SHEER heart attack, you mean
Me: perfect running ruins escape
DATS SOME BIG WORM
I am so happy I was able to experience this sequence blind. When I got to this part, I remember I started panicking because it went from a cutscene straight to the game and then I realized the water was rising. My god, I had the biggest smile on my face as I got a sudden rush of chills due to the beautiful soundtrack. It fit so nicely wit the scene, god, this game is gorgeous.
The first time the water appeared I stood there thinking I would be safe😂
I thought the water was in the foreground.. until Ori started taking damage. The achievement is what caught me off guard.
"Umm... Why does the achievement say 'Run for your life'?"
But other than that, it was just pure euphoria that hit me. Climbing up the tree, the soundtrack, the cutscene, the music that followed also gave me a sense of paradise (the Thornfelt Swamp). This franchise is beautiful.
Fckin bullcrap, stupid masochist
One of the best moments in video games. Challenging and the music blew me away.
Imagine my face when instead of being gently TAKEN UP by the water (expectation) I just drowned (reality).
Dude same! XD
You don't drown. The waters haven't finished cleansing. They're still poison.
That damned spider has made me fail for 30 minutes
This gave me carpal tunnel.
Aaaaaaaa,man you know)))))
U have 69 likes
@@fenko309 and that one person ruined it :(
The music arrangement in this part of the game is incredible. Although I died like 50 times in this part, the soundtrack makes the experience that much better. It gives the vibe that although you are trying to escape with your life, it’s also a joyful moment because the tree is brought back to life. Ori’s movements sync well with the music, like he’s dancing in his escape, celebrating the tree’s revival. I love this part of the game.
I'll never forget when I was chilling in front of the core and then I got an achievement called "run for your life"
How I wish I could go back and experience this part of the game again for the first time
This part of the game makes me want to gouge my eyes out. I'm running out of cuss words... and patience.
It's legitimately the worst part of the game so far and the fact people praise it goes to show how much people can delude themselves.
Haters gonna hate
@@varsoonhks3211 Really? imo it was the best designed part.
Idk playing through on hard made it so this section was probably the easiest in the entire game.
@@Joseph-jn1xb The game is fine on hard and the issue with this part isn't about it being 'easy' or not. Even on the highest cranked settings, the game isn't that difficult or punishing. Its movement mechanics are even, for the most part, enjoyable. I was having fun with it. Then I got the 'Bounce' powerup.
The way it works is that you press the Triangle Button when you're close to an enemy or a projectile and it'll launch you in the direction you're holding while throwing the enemy/projectile in the opposite direction.
It took me about five minutes of play to realize you could HOLD the button to slow down and more properly aim the direction you want to go, which was a godsend.
It's a bit awkward, given the JUMP button is X, so swapping between using Triangle to bounce, then X to jump can be a bit of an obtuse affair. And hey, that's on me, I could always rebind the keys from their terrible defaults.
But whatever, I managed it, I handled it, I did it, and the game gave me a whole dungeon of puzzles to use this mechanic for. Reach this ledge with the bounce jump! Use an enemy projectile to destroy some terrain! Set up an intricate use of bouncing a slow moving projectile through portals and multiple bounces to eventually get it to break so far-away terrain! A bit obnoxious, but growing pains of teaching the extremes of a new ability that's non-standard to most platformers. Okay. I knew this mechanic would likely never see this level of use in the game ever again but that's fine. I was handling it.
Then the game is like, "Here's a boss to fight with your new power." You quickly discover this dude takes no damage from any of your attacks. But hey, he DOES shoot his own projectiles at you and you can slam those back now. So you do that, but also the stage is 90% spikes that kill you fast and platforms that go up and down under the spikes, so you need to stay mobile and choose your shots. Tricky and dangerous, but something you can overcome to express mastery of the ability you've been learning throughout the dungeon.
So far so good. Not my favorite mechanic, not fun to even use, but I beat the boss. I felt like "Man, okay, got it, I can use this ability to maneuver, bamboozle enemies, even fight back against some hard ones." And then the game is like "Congrats! You get to revive the water tree!"
And your reward for reviving the water tree is a two-minute long escape sequence where you have to pretty exclusively use your new power to escape rising water that instant-kills you.
Which, like, I get it, a final, final, FINAL test to really test you on this new power.
Except it's the jankiest ability in the game ALREADY.
Except you just proved you could use it in any application realistic to the rest of the game already.
Sure, it works for PUZZLES. Sure, it's fine for a jump here or a called shot there.
Two dozen jumps in perfect sequence? Never.
To make matters worse, the game designers thought it'd be cool to muddy the design of this cinematic escape sequence by putting a huge EXP bonus on EVERY SCREEN in a dangerous-to-reach location. So now you're strapped with making an already-difficulty platforming segment that relies on the worst platforming ability in the game even harder or the player gets to feel like they lost out on a couple level ups forever because they couldn't be assed.
The thing's a mess. There's more than one jump where if you miss your chance to pixel-perfect slam-bounce your way up, there's not going to be another thanks to the fact you need to rely on enemy attacks to bounce your way up. And every time you fail, you have to start the ENTIRE SEQUENCE from the very beginning again.
Up to this point, I've died enough times to count on one hand in this game. None of the platforming has really given me a problem. This sequence was a stone wall. Thanks to the game giving you a "Run for your Life!" achievement right before the sequence starts and bookending it with another achievement, I can definitively say it took me from 6:14 PM to 6:27 PM to finish what is supposed to be a minute-long 'cool, epic, cinematic' segment. Thirteen minutes a 'stone wall'? You might not think that's too bad but for what it is meant to actually be, it was the worst thirteen minutes I've experienced in any game this whole year and soured the entire experience of Ori for me.
To further salt the wounds on this, when looking for this very video to see if there was maybe some trick to the sequence that I may have missed (there wasn't), I was left aghast at the sheer amount of people that laud this as one of the best parts of any video game ever. Even people who admit it took them upwards of an hour to complete are singing the praises of one of the most ill-conceived, self-undermining escape sequences I've ever had the misfortune of playing.
And to top all this off, to really drive home that the developers had no idea how miserable a sequence this would in actual play, the achievement for winning the thing is named 'Close Call.' CLOSE CALL? I died over a dozen times on this part. There was nothing close about it. Any degree of tension was immediately undermined the second that I died, had to start from the beginning, and realized I'd be stuck in this tiresome loop until I perfected it. Literally even knowing every single jump you have to make, it's still possible to mess it up, too. I'd gotten to the very last few jumps several times before I finally made it through.
So not only is it a sequence that lacks any sort of catharsis besides allowing you freedom from its own miserable trap, it's also poorly designed in that it's : testing you on a mechanic that has awkward default binding and actual play use; presenting a test scenario that will very likely never arise again based on everything you've encountered before (correct me if I am wrong and Ori becomes a series of tightly designed auto-scrollers after this segment); presenting a redundant test scenario since the entire previous dungeon and boss already showcase the new mechanic and highlight how it can dynamically alter the actual play experience of the game outside of this dungeon; built on the developer assumption that the player will hold tension through a zero-tension sequence that restarts every time and is overlong; presents clear cut missable rewards that are outside of the main path of the escape sequence, rendering it either more difficult to clear or leaving the player feeling like they've 'missed out'; and lasts too long to be reasonably completed on a first try and is repetitive without option for creative work-arounds.
There's just such a huge disconnect between the (assumedly) intended design of "use your cool new power to narrowly escape a surprise threat" and the actual design of "tediously master an awkward movement mechanic in a sequence unlike anything beforehand or afterward despite having just finished a dungeon in which you proved mastery in the first place."
At this point, I'd played 4.6 hours of Ori and had largely enjoyed it but this single sequence was so loathsome that I haven't touched the game since. As of writing this comment, it has been seven months since my last play session where I got the 'Close Call' achievement. I'm not going to return to the game, either. I've never before experienced such a concise moment of a game losing all of its good will with me before.
@@varsoonhks3211 dude for real. Two things design-wise that drove me nuts on this: the pickups that look like the little lamp things so I end up trying to launch off something I can’t, and the bounce pads that require a precise timing or I end up double jumping right before I hit it which throws off the rhythm.
Edit: one more design flaw: the water damage sometimes does 1 pip and other times is an instant kill. I found myself just needing the only take one damage and I’d be fine but that seemed to be the times the water insta-kills me. Super frustrating.
No joke, I practically memorized every angle of every lunge you're supposed to do to get through this, I had to redo it that many times. Hard to believe it's only a minute and a half long total. Only that beautiful music kept me going.
And that folks, is how you do a proper game cinematic sequence. Keep the GAMEPLAY, and cut the off-hand theatrics. Everything that happens here is by your own hand and yeah, it's hard as hell, but it feels so satisfying when you beat it!
Honestly, giving the player control was a fantastic choice, because once the Owl shows up on screen, control is taken away, and you the player lose agency and control, giving a sharp and direct contrast to the liberating cinematic badassery you just pulled
fucking brilliant writing
It's hardly cinematic when you have to retry several times.
If the designers weren't out of their minds, they wouldn't have put so many bonus objectives inside of it--if the goal was to make a satisfying escape, throwing huge EXP bonuses in every dangerous corner is absolutely antithetical to that.
@@varsoonhks3211 who the fuck went for the exp bonuses, I just wanted to get out
@@varsoonhks3211 I just finished this part and exp bonuses didn't get in the way of the sensory overload and euphoria of the escape sequence at all. My feeling was "oh shit, there's that huge exp orb on the right corner with all this shit happening!? Fuuuuuuck I'm getting at least that". YMMV of course but to me, it's pure brilliance.
The music along with the panic and worry to "run for your life". It's beautifully horrifying as you panic to get out of there and survive. It was the equivelant of the Stampede from the Lion King. We all knew Ori (Simba) would survive the flood (stampede) but the music and scenery still gave us doubt.
This was the moment for me that took the game from "great visuals and puzzles" to "masterpiece".
1:07 I just love how the waves clash against the tree branch while the strings rise in the song, it gives me goosebumps every time. This game is absolutely wonderful, in every aspect: gameplay, soundtrack, art-style, sound design, level design, story, everything.
Why are people bragging about how little tries this took them? Good for you, no need to tell everyone about it, especially to the people that are struggling?
for me this was one of a greatest moments in gaming history, the culmination of all the puzzel and movement abilities that you obtained over the course of the level. leading to this intense and challenging final dash with the amazing score and visual design of the level. granted not uncommon for this kind of game but the implementaion of all mechanics is just outstanding and a small touch where the music doesn't stop when you die as to not halt the momentum. this video doesn't do it justice
Been playing this sequence for an hour. Brings back the Aladdin carpet lava cave trauma
Just finished this sequence. I was close to grabbing a pillow and screaming. So awesome to finally get through. I really wanted to see everything restored and beautiful.
I remember being stuck to the computer with full tension just playing this part over and over until I got it lol
if not for the awesome music I probably would've exploded.
But that goes to show how good the music is
This Sequence was what finally made me love this freaking game.
Im pretty good at platformers and i needed 4 runs to make it out alive..... the adrenaline this made me pump.... and add the music..... and they way Ori lies at the moment she realizes it ended......fucking amazing.
Same, will of the wisps made these sequences even better
I just played that sequence and I had to come here to see it again lol
For real, just got past it and had to set the controller down. Pure bliss.
The first time you experience this it's so good. It's like frustrating and somehow heartbreaking and so freeing when you pop out the top.
i had goosebumps playing this
You think that is hard, I grabbed all of the orbs on the way up, now that was a bitch.
+Phobosinadamant But so worth it because of how badass you feel by doing it (especially me; I bashed off every enemy, so you get to do this great chain off the spider near the one in the corner)
Fucking same that shit was so difficult getting everything
Just did that right now, and jeez that felt so rewarding
Did it 2 days ago. Amazing feeling :D
Haha tried to the same, managed to get the hardest one and missed the easiest one fml >. >
Probably my favourite Ori moment, for the surprise, the intensity, the exhilaration, the stunning music and the drama of the ending.
Everyone mentions the terror and panic during this run, but as I was getting so immersed from the story, the restoration of the Ginso tree, seeing the rush of water, with the music, brought an overwhelming joy along with that shock and panic. It was exhilarating.
this is when this character came to stay forever and be a new franchise!!
Boy, this area really tested my patience....
One of THE greatest moments in gaming history. Loved the skill combos with your heart pounding, that amazing music just spurring you on for just one more attempt, proper old skool style. Forever etched in my mind and heart.
Am I the only one who at the end of this nightmare, after saying multiples times "I hate this tree !", was like, I want to do it once more !
Like Baby Sinclair after he gets launched across the room by something: AGAAAAAAAAIIIIIIIIN!
This has got to be one of my favorite moments in gaming, the scenery, music and escape sequence all fit together so well, it gave me chills and a smile as i ran it. I even started a new game and played all the way up to that part again and kept that save file apart just so i can play it over and over again, quickly exiting to the menu whenever i reach to the top
I have called ori every name under the sun for dying here. Repeatedly. I still haven't beat it, and seeing the full extent of this escape I doubt I will for a while yet.
I just played this sequence last night, and it was amazing! It took me about 15 tries before I escaped, but I didn't mind because the scenery and music is beautiful.
A few years late, but I'm sure most people will agree that THIS is the moment that people fell in love with this game.
You have this amazing piece of music that both triumphant and desperate as you escape the tree
An amazing subversion of the rushing waters that provide life also being a danger
Plus the absolutely maddeningly levels of movement that this game demands from you without much preparation.
Shockingly, I went into this game blind recently, and THIS moment, my god I knew that I had to finish this game. This is within the first hour or two. What else will it have?
The adrenaline rush of fucking FLYING through this made me and my sister have to take a break, my blood pressure has never gotten this high over a game.
Same here bro. No game I have ever played in my life has given me such an adrenaline rush until I soared flying through the top of the tree! I put my Switch aside and was punching the air with my heart racing like a jackhammer!!! Unbelievable moment in gaming history!!!!
I played this part of the game on my Switch last night, I wasn’t ready for this kind of slayage 😭 I haven’t been so excited for a video game in years !! I literally cry of joy when I reached the top , it took me 1 hour lol , amazing visuals and soundtrack 😍
I know the feeling bro! I just literally finished getting out of the Ginso tree a few mins ago after trying for over an hour and the chills I felt at the end was exhilarating! I had to come to UA-cam to see what other gamers said! What a game so far! Phenomenal! 👌
One of the best gaming levels ever and absolutely jaw dropping! I got it after several tries. What a rush!
Everyone's talking about how they enjoyed it and that it was really cool but my experience was just dying over and over again
At this point I saw the water rising and I was like oh I can swim up but NOPE
I heard this the most absolute hardest part.
I'm 50 yo, I have at least 35 years playing video games and this escape was something else
I was so damn happy after finally getting out of there. My controller was sweaty and my fingers were giving up on me after dying like 70 (if not more) times. But the music was my favorite in this part. I like loved playing this!
I played this part of the game yesterday, first time ever. And it took me close to an hour to finally get through it.
But even after those countless attempts it took me, I would happily replay it over and over. The fast paced platforming was incredible, the moments where you had to very quickly decide where to bash to were awesome, the music was phenomenal, and then that flood of euphoria when I finally made it out was incredible.
Before I got to this part, I merely just enjoyed the game. But this flooding sequence made me fall in love with Ori.
This level made my fingers cramp and blister, couldn't have done it without this video though so thanks!
Im not even here to learn how to escape the Ginso Tree. Im here because this sequence is so beautiful with the awesome soundtrack of doing something good. Escaping the tree as the water of life is about to erupt into the dead forest. What a great game
all these comments of repeated trial and error make me hopeful, especially since I'm not an experienced player. So again, I prepare myself for an ordeal with the most satisfactory outcome there is.
You make it look so easy... this part is incredibly hard!
No Linus, this is what holding on for dear life looks like!
Honestly, the beautiful and heroic music of this scene is what kept me sane.
It was a hell of a struggle to escape the tree, but damn, the first time in ages I've enjoyed an escape sequence.
If you've learned how to use the dash ability well, it becomes fluid and fast-paced.
Having enjoyed other platformers in the past, this was a selling point for me.
just finished the 2nd game so I went back to this, to me this sequence is the best moment in both game...or in any game.
This game just made me cry, i used to play alot of rayman in the past and this is reminding me alot of that game
I kid you not when Kuro just emerged from a mountain and walked up to Ori I was in shock and awe to how big kuro was. I literally yelled at Ori to run and he surprisingly did but it wasnt enough. You can imagine my face when Ori was falling and kuro was about to swipe him out of the sky
mmm, I got a lot of fond memories of this particular sequence. I still consider it a masterpiece of subversion of expectation and emotional investment. Up to this point in the game, the gameplay loop has been trying to teach players to go at their own pace, think things through, and never rush without thinking. Then you get to this sequence and the music picks up, the floodwaters hit, and everything the game has been teaching you gets thrown out the window as the game turns into a mad scramble to avoid instant and certain death.
Got the game got to this part now I get pissed whenever I see someone filling something with water.
So you can stop time and take a breather while Y jumping. I wish i knew that when i was playing this, instead i just hoped i didnt mess up
I think this really hammers home what kind of experience Ori is.
With an advancing wall of death scenario, the music would sound frantic and perilous. But here, it sounds hopeful and euphoric, because despite your predicament, the fact that it's happening is a good thing in-story.
I fell in love with the music to this intense escape... masterpiece!
Playing this one had my mouse flying all over the place
This was the moment I fell in love with this game
Man, when I first played this part of the game, I was about to do my victory dance, but when the water started to rush in, I thought “Oh shit!” I was panicking and it took me what felt like a gazillion tries to get the through the level. Once I reached the top of the Ginso Tree, I was mentally exhausted. My hands were really sweaty while climbing desperately. Glad I don’t have to do that again.🙂
Man...the music. ❤👌
Just started playing this game and so far my favorite part of the game was this part
To me this is the most impressive part of the game.
This sequence was so hard it physically gave me a stitch. Now I have to go back and get those goddamn collectibles. Ugh.
Bashing is literally the only thing I've mastered in ori and its because of this chase scene right here
If people wonder why the Ginso tree did this, it's trying to flush out the decay inside of it using the water
The most fingernumbing part, yet most memorable 😄
I may or may not have started a whole new game after getting to this level and dying over and over and over and over and over and over and over and over and over again and again and again and again and again and again and again and over again.
I love the background music as the water rises, Ori the Last Light Guardian restoring the Ginso Tree from the brink of death and cleansing the foul taint of the darkness, showing that hope is not yet lost
im almost smashing my joystick with my forehead no joke im so stressed playing this part
This was insanely hard to learn for the first ten or twenty tries.
Then when you get the gist of timing and all, it was kind of fun and frustating together.
It takes some optimization(angles and plans) and adjustments (such as using Double jump properly)
to be as smoove as possible.
I think I died like 15 times trying to figure out how to get the ability points. But wow, this level is so epic.
I'm crying everytime touching it
This is easily one of the best soundtracks in the entire game!
one of the most intense experince i had in gaming. i love ori!
My favorite part of the game, spent around 30 minutes there during my first playtrough but it was worth.
You made it look so easy, took me like 20 tries and I had Air Dash as well seems you didn't need it.
I do not consider myself a gamer by any means, (any means at all, not very much into games), but I loved this part. It’s like a little test where the game’s like, “Do everything you learned all throughout the level now in 60 seconds.” I got farther a bit each time until I passed it. Took about an hour to do it 😭 But I really love this game and the sequel. They’re the only two modern “real” video games I’ve played since Super Mario World on 3DS in 2012. Gorgeous games. Gorgeous music. And I thoroughly enjoyed the learning curve and how it teaches you and then tests you on control. I’ve played through Blind Forest 3 times and Wisps twice. 10/10.
Edit to mention how the music just doesn’t cut and start over but continues which encourage you to continue. Love it.
That music is awesome!
this was the moment i decided that this game is not just good, but great
This level is just pure frustration with no checkpoint at all but at the same time so relieving when you make it. Easily spent an hour on this level
You made the sequence look easy
Sat back and relaxed after i thought I've done the tree. Nah mate, you're not even close. Didn't even realise, picked up the controller. Nah mate, your dead. 😂
😂😂😂 same thing happened to me!!
This part was the best gaming experience i've ever had
This is how you imprint a mechanic into a players memory by *make a whole chase scene a few minutes after acquiring the ability and continue to do so for every single one until people remember it like the back of their hand*
bash is pretty good tho just got nerfed in will of the wisps a bit
My fingers were hurting after this (27 attempts)
when you never actually wanted to escape, because you wanted to listen to the soundtrack over and over again...
LMFAOO I KEEP MISSING THE JUMP FLOWERS BY A CENTIMETER IM LOSING IT
KEEP GOING ORI!!!!