Hey Dahv! Long time viewer here. Keep up the great work! I've always enjoyed your commentary on these replays. Thanks for the back to back Khorne videos as well!
Exalted Bloodthirster costs 1300 more than Valkia, but the cost doesn't feel justified at all even though he is better in melee. Also the khorne warshrine feels genuinely worse than the vanilla one, khorne units already have good melee attack and more convenient sources to buff it.
Exalted Bloodthirster needs the breath attack to be free and more WS to be a meaningful combatant. 800+ sounds good until you consider that the Dragon Siblings all have the same WS with a better AP ratio, while also being casters and being much cheaper baseline. Yuan even gets a better buff in a single item instead of having his buffs broken up. Daemon characters seem to have been balanced with large health pools in mind, the result being the casters and tanks are amazing while the damage dealers are poor for the price of entry. Simply slapping 100 WS onto the Khorne and Slaanesh Greater Daemons (generics, lords, and legendary lords) would do a lot of good.
I think the major issue for the Greater Daemons is price, as it's always been. They're far too expensive to be worth the loss of width in most MU's. Viable here into TZ because he's a much more resilient and capable combatant compared to Valkia, between his HP pool and spell resistance. The weapon strength is fine, honestly.
@Insandom I do not think price is adequate to explain the performance issues observed, at least not unless we're discussing 30-40% price cuts for the units, which seems nuts. Health is 33% higher in game 3 and 580 WS (with a genuinely bad AP ratio) was okay but not the hardest hitting. The fact that SE's have dropped out of the meta and that Giants went from efficient losers to worldbeaters while being one of the only SE's to get a damage buff in the move makes it hard to ignore the impact of reduced WS. Combats being minutes longer than they were in game 2 is not desirable imo even if SE's needed a nerf. For a unit whose only role is dealing melee damage losing ~33% damage per attack is a huge deal into every target. That said price is definitely a factor. Charging bloodthirsters for stuff other units get for free is a huge issue and definitely something to address.
@@spellbound1875 Genuinely I think a significant portion of issues aren't stat related for many units. Rather, it's the pervasive amount of jank in the game. In just this game, there's a showcase of flying units struggling to actually complete their landing attack and simply living in a limbo state of hovering. Add in the proclivity for units to be unresponsive and for them to utterly cease functioning at times (SEM's and monstrous units most susceptable, often times not even attacking their targets if there's the slightest buffer to them, regardless of whether said buffer actually stops attacks against them), and it's a hard time to make a lot of units work because of it. Unless it's reliable in how it functions, many units get thrown to the wayside, which seriously needs to be addressed by the devs.
@@erikp5393 From the look of it, the bloodthirster's breath attack doesn't seem to have as much aoe damage as the dragons do. It is likely that the reason it performed so poorly in this showing was that a spread out infantry unit like the pinks is a deeply suboptimal target. Much like Dahv said, it's more like aa magic missile than a dragon breath attack, and magic missiles are typically best used against single targets like monsters or characters.
It’s sooo lame imo to ban Kairos. Maybe that’s because I love making themed builds and he’s the flagship lord of the faction but just ban regrowth imo and it would be fine
I didn't see it while playing this one but my Bloodthirster really just hovered over the Soulgrinder there, huh. That's a shame.
It's been an issue since launch
conduit of infinity was the ammo refresh of the ror horrors
Hey Dahv! Long time viewer here. Keep up the great work! I've always enjoyed your commentary on these replays. Thanks for the back to back Khorne videos as well!
always enjoy seeing skirmish cav get some glory
Yep, well used indeed
I still crave a match where horse archers prove what they’re worth
Exalted Bloodthirster costs 1300 more than Valkia, but the cost doesn't feel justified at all even though he is better in melee. Also the khorne warshrine feels genuinely worse than the vanilla one, khorne units already have good melee attack and more convenient sources to buff it.
Exalted Bloodthirster needs the breath attack to be free and more WS to be a meaningful combatant. 800+ sounds good until you consider that the Dragon Siblings all have the same WS with a better AP ratio, while also being casters and being much cheaper baseline. Yuan even gets a better buff in a single item instead of having his buffs broken up. Daemon characters seem to have been balanced with large health pools in mind, the result being the casters and tanks are amazing while the damage dealers are poor for the price of entry. Simply slapping 100 WS onto the Khorne and Slaanesh Greater Daemons (generics, lords, and legendary lords) would do a lot of good.
I think the major issue for the Greater Daemons is price, as it's always been. They're far too expensive to be worth the loss of width in most MU's. Viable here into TZ because he's a much more resilient and capable combatant compared to Valkia, between his HP pool and spell resistance. The weapon strength is fine, honestly.
@Insandom I do not think price is adequate to explain the performance issues observed, at least not unless we're discussing 30-40% price cuts for the units, which seems nuts. Health is 33% higher in game 3 and 580 WS (with a genuinely bad AP ratio) was okay but not the hardest hitting.
The fact that SE's have dropped out of the meta and that Giants went from efficient losers to worldbeaters while being one of the only SE's to get a damage buff in the move makes it hard to ignore the impact of reduced WS. Combats being minutes longer than they were in game 2 is not desirable imo even if SE's needed a nerf.
For a unit whose only role is dealing melee damage losing ~33% damage per attack is a huge deal into every target.
That said price is definitely a factor. Charging bloodthirsters for stuff other units get for free is a huge issue and definitely something to address.
@@spellbound1875 Genuinely I think a significant portion of issues aren't stat related for many units. Rather, it's the pervasive amount of jank in the game. In just this game, there's a showcase of flying units struggling to actually complete their landing attack and simply living in a limbo state of hovering. Add in the proclivity for units to be unresponsive and for them to utterly cease functioning at times (SEM's and monstrous units most susceptable, often times not even attacking their targets if there's the slightest buffer to them, regardless of whether said buffer actually stops attacks against them), and it's a hard time to make a lot of units work because of it. Unless it's reliable in how it functions, many units get thrown to the wayside, which seriously needs to be addressed by the devs.
The breath attack itself feels a bit lackluster too, maybe of It was more similiar to that of dragons It would be more useful
@@erikp5393 From the look of it, the bloodthirster's breath attack doesn't seem to have as much aoe damage as the dragons do. It is likely that the reason it performed so poorly in this showing was that a spread out infantry unit like the pinks is a deeply suboptimal target. Much like Dahv said, it's more like aa magic missile than a dragon breath attack, and magic missiles are typically best used against single targets like monsters or characters.
Cool builds good to see some exalted Pinks 👌
Yeah, Human Boy usually bans Kairos. It makes Tzeench less oppressive
Yea a little too many horrors from TZ lol
GG
It’s sooo lame imo to ban Kairos. Maybe that’s because I love making themed builds and he’s the flagship lord of the faction but just ban regrowth imo and it would be fine