Honestly, skull reapers should stay as Khorne only, since they’re iconic for them, but the marauders of all the chaos factions should be given to Norsca. Their whole thing is marauders and monsters.
They should get flc "dual weapons" and "whip" marauders, and limited access to god-aligned marauders in campaign (devotion mechanic) and multiplayer (4 max like WoC)
Massively disagree Valkia and Archaon are both people who should have them. Archaons point is uniting chaos, and valkia is a khornate character. Id be fine with removing them from sigvald (who should only be getting slaanesh and undivided stuff) and kholek, and also removing them from bel'akor
As a slaanesh main I agree, hopefully they fix terrain issues as well. I mean most people go dwarfs and empire to use guns but, be dumbfounded and leave when they see me play on a wooded map with just 4 slaanesh armoured units in the open, and a keeper of secrets in the woods, but I have 1000 units 😂😂😂😂 I hate these type of games like why you go for the best factions then ? But your scared a tree well block your bullet ..... Alrighty ..... Mainstream nerds, yet I'm worse... Don't make sense to me
@@DahvPlays I don't agree because there's a lore reason for Scyla (he's former Norscan chieftain that is now kinda worshipped/revered by his tribe) but Bloodbeasts are originally literally a name for chaos spawn of khorne so there's no reason to put them for norsca.
I think the Slaughterbrutes might have underperformed in this battle because they we're fighting the chosen halberds. Btw those chosen with halberds strong af, might even be the strongest halberd unit in the game now.
19:50 It's a good question, especially because Khorne actually don't have a lot of great WS buffs, they mostly have +MA which hits a real diminishing return. It's worse if you check the AP ratio for the Bloodthirster, it's quite bad. I suspect the worry is CA would have to buff Skarbrand and the Exalted Bloodthirsters WS to maintain consistency, though I doubt either of those would be a balance problem either.
I would love to see a game featuring the overhauled Krimson Killaz some time, because they genuinely seem quite powerful now from what I could glimpse.
Also i could see skullreapers being good into demonic factions, like vs nurgle or tzeentch with their magic damage. Probably less so vs other factions..khorne already has monopoly on infantry killing. Also slaughter brutes should get frenzy, being unbreakable they will keep it most of the game..and give them over 600 wep dmg +10 attack and some bonus charge
Stats updating according to vigor is huge. Did WoC get any of these new units? I have a feeling their roster has more use for bloodbeasts than khorne does at least.
Give the slaughter beast Guardian for a start and then a switchable stance between anti infantry (crush the weak) and anti large (destructive dominance). Then it would be worth its cost I think.
as much as I hate to say it. I would buy a banner pack. it would need to be all units minus chaff and the lords and heros that have them on TT. Love Arbaal look and abilites. slaughter gaurd are pimp.
Best thing IMO would be to only give banners to units that have an "effect banner", have each banner get a unique visual, and use the "mod" function in MP so you can actually use the effect banners Edit : also add one BSB unique banner per race
Man, I get why marauder horsemen get taken but wow do they make it warriors boring to watch, kinda wish their skirmish cav was just bad instead with buffs elsewhere to compensate that loss. That all being said it's interesting of all of the characters with banners as part of their character Arbaal gets his but someone like Repanse doesn't.
Tabletop slaughterbrute: Toughtness 5 (most monsters have 6), 6 wounds, shit armor of 4 or 5+. has over 9k hp and 70 armor Kholek Toughtness 6, 8 wounds (THATS A LOT!!) 2+ armor save (one of best in game) Less than 9k hp and 95 armor. Btw warriors of chaos have 4+ armor. 100-120 armor by the game. How Kholek got outdone by new units is straight up unfair.
Since they been basing balance of lore and just updated, fucking dwarfs ... Fucking empire of fucking men .... Then uh yah pretty much balanced, khorne wants blood from both sides there shouldn't be no defence just best attack or dp, welp that being said I can tell slaanesh my main is either gonna be fucked, or the best deamon faction.....
Honestly, skull reapers should stay as Khorne only, since they’re iconic for them, but the marauders of all the chaos factions should be given to Norsca. Their whole thing is marauders and monsters.
They should get flc "dual weapons" and "whip" marauders, and limited access to god-aligned marauders in campaign (devotion mechanic) and multiplayer (4 max like WoC)
agree...its kinda dumb to put them into "basic" chaos...
Massively disagree
Valkia and Archaon are both people who should have them. Archaons point is uniting chaos, and valkia is a khornate character. Id be fine with removing them from sigvald (who should only be getting slaanesh and undivided stuff) and kholek, and also removing them from bel'akor
@@brightestlight9462 Hum ok but that was not the point, we talking about Norsca not woc, did you reply to the wrong comment?
They are hardly iconic, they only got introduced in the end times, which they are basically chosen with dual ensorcelled weapons.
Finally! Finally we got the real stats in real time, as they are affected by vigour! I wanted this since so long!
As a slaanesh main I agree, hopefully they fix terrain issues as well. I mean most people go dwarfs and empire to use guns but, be dumbfounded and leave when they see me play on a wooded map with just 4 slaanesh armoured units in the open, and a keeper of secrets in the woods, but I have 1000 units 😂😂😂😂 I hate these type of games like why you go for the best factions then ? But your scared a tree well block your bullet ..... Alrighty ..... Mainstream nerds, yet I'm worse... Don't make sense to me
@@mandke23 i dont understand what your entire reply has to do with that guys comment lol makes no sense
Norsca got Scyla Anfingrimm.... That's something
I missed that lol. If they get him should also probably get the blood beasts
@@DahvPlays I saw him, when you looked for the skullreapers, in Norscans custom battle menu.... Maybe the blood beasts lurke there as well
@@DahvPlays I don't agree because there's a lore reason for Scyla (he's former Norscan chieftain that is now kinda worshipped/revered by his tribe) but Bloodbeasts are originally literally a name for chaos spawn of khorne so there's no reason to put them for norsca.
@@kubka4but chaos spawns can happen to norsca, and be caused by any of the gods in addition to undivided
Where is that info?
It matters not from whence the blood flows, only that it flows.
lmao in my kid-friendly version,
"It does not matter who's having fun killing someone as long as there is fun killing someone..."
I'm glad Arbaal got his banner on his mount, it looks sick. Makes him stand out from the rest of khorne, full peacockin
I think the Slaughterbrutes might have underperformed in this battle because they we're fighting the chosen halberds. Btw those chosen with halberds strong af, might even be the strongest halberd unit in the game now.
Dang, as a Tzeentch fan it's gonna be upsetting to see that title taken away from the Severed Claw.
@@fcon2123 The Severed Claw still has less vulnerability to things that are better against more models, e.g. Bjuna or mortars.
Big reason to avoid leaving large units linger while there's halberds around, they're real damn good
0:54 OH NICE THAT WAS DEFINITELY NECESSARY
19:50 It's a good question, especially because Khorne actually don't have a lot of great WS buffs, they mostly have +MA which hits a real diminishing return. It's worse if you check the AP ratio for the Bloodthirster, it's quite bad. I suspect the worry is CA would have to buff Skarbrand and the Exalted Bloodthirsters WS to maintain consistency, though I doubt either of those would be a balance problem either.
The blood beasts are clearly reskinned rat ogres. I just wish they'd delete the tail so they look different.
I would love to see a game featuring the overhauled Krimson Killaz some time, because they genuinely seem quite powerful now from what I could glimpse.
People are gonna be blown away by how much vigour affects a units performance now that it can be visualized
1:25 Chosen with Hallberds ? Does that mean there's now a generic Chosen with Hallberds of Khorne or is it just that one RoR ?
I dont think so. Just a ROR with Khorne flavour.
Yeah it's a one off
Regiment of renown unit with a pretty stick and badass model
There's like three or four mods that give halberds to Khorne Chosen.
@@jedimasterdraco6950 the Best one is Patron Gods.
Also i could see skullreapers being good into demonic factions, like vs nurgle or tzeentch with their magic damage. Probably less so vs other factions..khorne already has monopoly on infantry killing.
Also slaughter brutes should get frenzy, being unbreakable they will keep it most of the game..and give them over 600 wep dmg +10 attack and some bonus charge
ARBAAL! ARBAAL! ARBAAL!
Stats updating according to vigor is huge. Did WoC get any of these new units? I have a feeling their roster has more use for bloodbeasts than khorne does at least.
Yeah they get the slaughterbrute, blood beasts, and the RoR halberd
Give the slaughter beast Guardian for a start and then a switchable stance between anti infantry (crush the weak) and anti large (destructive dominance). Then it would be worth its cost I think.
as much as I hate to say it. I would buy a banner pack. it would need to be all units minus chaff and the lords and heros that have them on TT. Love Arbaal look and abilites. slaughter gaurd are pimp.
Best thing IMO would be to only give banners to units that have an "effect banner", have each banner get a unique visual, and use the "mod" function in MP so you can actually use the effect banners
Edit : also add one BSB unique banner per race
Agree on the slaughterbrute stats issue. Hyped for the DLC release
Man, I get why marauder horsemen get taken but wow do they make it warriors boring to watch, kinda wish their skirmish cav was just bad instead with buffs elsewhere to compensate that loss.
That all being said it's interesting of all of the characters with banners as part of their character Arbaal gets his but someone like Repanse doesn't.
Vigour display change is awesome! That stuff matters!
Tabletop slaughterbrute:
Toughtness 5 (most monsters have 6), 6 wounds, shit armor of 4 or 5+. has over 9k hp and 70 armor
Kholek
Toughtness 6, 8 wounds (THATS A LOT!!) 2+ armor save (one of best in game)
Less than 9k hp and 95 armor.
Btw warriors of chaos have 4+ armor. 100-120 armor by the game.
How Kholek got outdone by new units is straight up unfair.
Chaos vs Chaos, always the best matchup
Where is that LeBron James on the sideline video 😂 “Hey, It’s Arbaal!”
Maybe that vigor change will make Nakai appear a little better. He still has his vigor refresh ability right?
I'm going to be honest
Arbaal mount is too small
It makes it looks like a rot beast
It’s a flesh hound it’s not supposed to be big even Karanak isn’t very big and he’s the largest
@mustardt1ger well some old artwork showed something bigger
I wonder why red got a renowned regiment of halberd Warriors instead of blue
Khorne has mid tier halberds, so they wanted an elite version of that. Tzeentch got the halberd aspiring champs
@@DahvPlays would be hilarious if Tzeentch got dual sword chosen
Poor norsca got forgotten long ago😅
can you tell us when arbaall blog will be released and what free legendatry hero we will get?
Arbaal is the free lord there is no free hero
The 'L' in 'folks' is silent.
Honestly, Arbaal is the highlight for this DLC, and he is not even DLC.
Finally !
It's me or Arbaal animation looks a little bit clunky?
It is
funny demon monke
No Mark of Khorne on Slaughterbrute?
Nope, not at the moment
Apparently it's technically undivided monster, same as the Mutalith Vortex Beast
@@kubka4 But Vortex Beast get Mark of Tzeentch in this game doesn't it?
Damn thosen skullcrushers of khorne still received zero buffs and i am disappointed that skullreapers aren't as elite as chosen
Skullcrushers got a speed buff to 70 I believe
I gotta know do the beastmen FINALLY get the khorne minotaurs
Nope lol
Since they been basing balance of lore and just updated, fucking dwarfs ... Fucking empire of fucking men .... Then uh yah pretty much balanced, khorne wants blood from both sides there shouldn't be no defence just best attack or dp, welp that being said I can tell slaanesh my main is either gonna be fucked, or the best deamon faction.....