The first real sense of ownership that I felt in a video game was owning my house in Fallout 3's city of Megaton. Owning a virtual house like that was completely new to me but I still remember what it was like playing the game so many years ago. I always felt at peace when I came back, got to display the new bobblehead that I found from venturing out in the wasteland, and prepared for my next adventure. I also loved that it was fully customizable. It was a really beautiful feeling in a world where everything can be stripped off of you at any minute.
@@nathandrake9737 It had a real cozy feel to it that not many games were able to replicate in my opinion. Maybe it's just nostalgia on my part, though. But I love to hear it!
Skyrim is another one of those games that really emphasizes the ownership and sense of accomplishment. With the hearthfire DLC, you actually have to mine for materials like iron ore to craft things like nails, locks & door hinges, mine stone to craft your roof and other building blocks, run trees through a saw mill to make wood planks and beams for building the structure, etc. You have to literally start at the foundation and frame and work your way up. It was a core part of my playthroughs and I absolutely loved every second of it!
Heart fire is wonderful if you build in the early parts of the game, and progress while building.. much less of a fulfilling journey if you get around to it late game
The most annoying thing about hearthfire was the extremely high amount of logs you could only get via sawmill NPCs (purchasing in small quantities over and over or grinding it by sawing yourself at an extremely slow pace). I'd really appreciate if they let you have your own sawmill for a steady autonomous supply of wood without the need for dialogue interactions
The first sense of ownership for me was Monteriggioni in Assassins Creed 2. Getting stuff to put in there was awesome. And building the villa on Brotherhood just made it even more awesome
Tbh, the ownership of the bases is my most loved reason of ALL the AC Titles. I loved the upgrades for the mansion and town in AC4, the Homestead in 3, the train in AC Syndicate, the town in Valhalla, i missed that in Odyssey, but the ship was still awesome. I heard about the cafe you get to upgrade in Unity which can make money. I am so stoked to play unity soon.
I had similar feelings to Mad Max when I played Assassin's Creed 4 Black Flag. The Jackdaw just seemed like an extension of yourself and upgrading it was immensely rewarding in how it allowed you to dominant the seas.
Dominate, not Dominant. I agree though. It's YOUR ship, and even though all the upgrades are the same for every player, it's still YOURS. YOU decide what sails and stuff it has though. Mine is currently rocking Gilded Sails, a Blackwood Wheel and a Figurehead you obtain from the Fleet stuff.
I've been replaying GTA 4 and I very quickly noticed how crappy it felt to always have your car disappear during or after missions, compared to GTA 5 where you always have YOUR car
I feel like RDR2 was a step back in this regard as well. I hate how the game never saves the specific state you left it in. So if you captured a hostage and put it on your horse, the game doesn't save that state and the hostage is gone the moment you reload the save.
@@jimmythegamer2231 It was the same for the horse itself, if it died while in freeroam it would be gone even if you reloaded a previous save. I didn't explore much after that happened the first time.
@@Vaguer_Weevil yeah, weird how no one pointed that out in any of the reviews. Don't get me wrong, RDR2 is a great game but that nitpick of mine plus the overuse of horseback riding (and the lack of proper fast travel) are a few criticisms I have of the game.
I’ve never felt the same sense of satisfaction in building a base as I have with Valheim. I gathered all the materials and learned building techniques so it wouldn’t fall down. It took me a really long time but it looks incredible.
This is what I was thinking about the whole time. Adding up the defense so you stop getting attacked and when you get back you feel safe and accomplished
I built a small town (had a way to big palisade wall around the town). and I sort of RP built different building. like I had a longhouse (super basic), my little hut (one of the game spawned ones that I fixed), a Wood/lumber storedge, a blacksmith. a few just regular homes. a few wooden towers and gate. problem was 1 there was no one else living there so it felt empty. and that is something I feel like a lot of survival game dont have. 1 NPC and NPC that walks around doing or at least pretending to do stuff.
I agree. Totally satisfying. When you build something and sit in front of a fire after a long day of building and upgrading, it just hits different. That feeling of pride knowing that you have worked hard to cut all your own wood to upgrade your Base, securing it so it doesn't get smashed into a maillion bits by trolls, and upgrading the weapons and tools so that you can unlock more materials and recipes.......... It's just a fantastic game on all levels and definitely should be included on any list of must have games. Ok...🤤 I'm done talking about valheim........ I'm just gonna go plant turnips now 🤣
@@stooned4428 true but if they have not changed stuff (from when I tried it years ago) they just stood there. maybe ran in a straight line towards hostiles.
“Days gone” does a great job at making you feel like you own your motorcycle, having to have access to fuel, building it up, having your storage on it, it made me feel like it really was my bike 🤙🏼
Oh man that was a real underrated gem, the sense of progression of your bike was amazing indeed! Would love to see a part two, it’s maybe shortsighted of me but I expected really stereotypical biker characters and was just surprised how well written and legitimately sweet Dozer was for example, even teared up a bit when Deek burns the church where he got married. A game that just kept getting better and better!
None whatsoever. It had nothing, and it seemed cheap, but it didn't matter how relatively basic all the elements were, the *cohesion* between those elements was pure magic. Every DETAIL added feeling to the game. You see a FUEL TANK on the side of the road and would be set with an inner choice. You gonna fuel up your car or light some fools on fire? Is there even anything in the tank? You always wanted to know.
One of my favorites was definitely in Suikoden, where your castle will expand as you recruit new people. It was so awesome to go back to it and discover a new room with a spa, or a mini-game, etc. It kept growing and growing and really felt special to me. I'm looking forward to the remake for that alone.
Suikoden II was amazing, all those minigames especially the cooking one where you battle other cooks. Here’s hoping Eiyuden Chronicle will be just as amazing.
The VR game Into the Radius really gave me a great sense of ownership. Its a survival shooter game so you can find weapons and other utility items around map and you are given a base where you can put down all of the items that you get. You also need to constantly clean your weapons, maintain your gear and manually load the ammunition among a few other features which already make a super immersive game even more immersive by giving you a real sense of progress and ownership over the things that you purchase and find throughout the game.
For ownership and sense of satisfaction, I'd go with State of Decay. You definitely have to work for it, but its a pretty good feeling when you're able to start overproducing your required materials. For sure easier on the lower difficulties, but the harder it is, the more of that satisfaction you end up having.
Hell yeah! Shout out to state of decay! SOD 2 is still getting upgrades to gameplay. Undead labs really knows what their doing! My dream game is state of decay with fallout 4 base building.
I don't remember much but I hate the real time mechanics where you're forced to play the game consistently or else it's going to be a bad experience. I guess the game was build on real time mechanics so unfortunate it isn't as easy as adding a turn off option.
Uh, you don't "only get access" to the Magnum Opus. You can steal multiple other cars, find some, and unlock others. There's like 30-40 other cars aside from the Magnum Opus.
I’m currently playing Mad Max and it is satisfying building the car, but you don’t actually have to get out, just pull over and tap up on the directional pad and Max will tell Chumbucket to fix it. Those Red Dead endings are so depressing. Great list, Falcon!
@Vaguer_Weevil you being serious? You don't have to worry about fuel or repairing your car in GTA, second the environments in GTA are actually interesting compared to Days Gone so walking wouldn't be as much of an issue. It's fine to like what you like but don't try and convince me my opinion is wrong. The game was boring. I played for 10 hours and got sick of it. The story itself was such a slog. And the motorcycle tried to do what Mad Max did with the car and failed miserably.
@@markt5090 lmao what? The environment was good in gta 5 in compared to days gone? I guess you haven't played it . The repairing of bike and fuel brought it to life ,a realism unlike gta 5 where u can replace ur car anytime u want. And the game wasn't boring ,completed it 100% on platinum enjoyed every bit of it,the zombie horde was the best thing in it compared to other zombie games. not to mention ,the world u can explore with deacon's bike And the storyline was far better ,the character development of deacon at the end of the game. And mad max didn't failed its a great many people love mad max the way it is and its kinda realistic compared to other games,mad max and days gone are both hidden gems Bet you don't put your heart to games imo
In Kenshi you can play in so many different ways, but starting with 1 wanderer and eventually building a thriving town with workers and soldiers is insane and it feels so good
@@paprikagames my advice for beginners would be to start as a greenlander male (least penalties) and pick the wanderer start so you start with 1 character in a safe town. And early-mid game you won't be able to fight for shit so do not engage groups of bandits or looters, if they chase you then lure them into the bar for the guards to take care of and you loot their bodies for better equipment and stuff to sell
Love the list, great video. During the whole time all I could think about was playing fallout 4 the first time and building up a settlement and making a garage for my power armor that had a pressure plate that opened the door and turned on the lights above all the power armor... such a great feeling.
And the DLC additions for building, oh my God. It was like they recognized the weaknesses of their own system and went about fixing them. And then AUTOMATRON, holy hell. Not only can I build settlements, but I could technically create robot settlers? Then Nuka World let you build settlements for mad gits.
Another game with a large sense of ownership is Conan Exiles. In the game you build a base and its where you operate out of, its your home. I have built countless bases in conan exiles, many of them castles. And I love the sense of ownership I get after finishing building my base, and then decorating it, and choosing what style or theme the base will have and its overall feel and shape and stuff. And the building system in it is awesome, and you can build so many things in it because of how modular it is. For your footprint, you use square and triangle pieces, and with those you can build most shapes, even make a tower thats round and everything.
Fallout 4 and the way it let you pimp your house once you unlock it in Diamond City really gave me that sense of ownership. I didn't care much for the rest of the building but there was something about redecorating this place to my liking , making a hall of power armors etc. that made it feel like a secondary, virtual residence to me. To some extent how that also extended to crafting YOUR gun was cool too.
I'm surprised Space Engineers is not on this list, it's a game about literally building your own space station(s), planet bases, massive tunnel systems, extreme logistic transport lines (Earthlike to Mars or Moon to Mars), and it's yours! You built/printed it, enjoy it. The things you can build and own in Space Engineers is insane.
Mad Max is one of my favourite games, I got it on release. I've then played it through about every 2 years or so. I just checked on Steam, last finish was November last year!
7 Days to Die is the one that scratches that itch for me. Finding a building as a start and customizing it to work for you, or building your horde base from the ground up and then working to keep it safe from the hordes that want nothing more than to destroy everything you've built is so satisfying yet a bit frustrating at the same time.
I was wondering where Animal Crossing and Minecraft/Terraria were, especially AC though: you pay off the loan for your home, pick out its exterior, fill it with customizable furniture, decide which villagers are even permitted to live on the island you name, design the flag for, the theme for, and terraform the crap out of with custom elevation, waterways, paths, etc. Even something as inconsequential as a couch cushion can bear your custom designs. It's very much your island and the top tier villagers are very privileged to be given a slot to live there... until you decide to replace them with someone who fits your island theme better that is.
I would shout out AC Valhalla, I know people had issues with bloat etc, but I personally had a great time with it and the building up of your town throughout the game was great fun. Especially as characters and animals you encounter in the rest of the game move into your village, and start being involved in story beats later on
I really was thinking about Fable 2. It would let you buy almost any house and rent it and you would get money without even playing The game. I booted the game again after YEARS and loaded my old save (thanks cloud save since 360 era) and I got so much money..
For a sense of ownership and scale I personally can recommend the X-series, mainly X4. There is much more to it but what sticks out to me the most is that you can land a small ship on one of your bigger ships, go to the bridge there and take command, land that bigger ship on your biggest ship, go to the bridge and then dock that one at one of your myriad of bases, all while controlling hundreds of other ships in your fleet to fight, trade, haul and mine.
Came here to say the same! X4 is the most addictive game I've ever played. Currently in a 6 day playthrough with 18 space stations (mix of trade station and factories), multiple carriers with massive wings of fighters, and well over 1000 total ships factoring in all the freighters and miners It's got an incredible sense of ownership that's enhanced even more by the dynamic economy. Love me some X4
I was going to say the same. Kind of disappounted that the X-series didn't make this list. for X4 specifically the whole game is basically built around owning a fleet and stations to be able to actually have an impact, very hard playthrough if you just stick to 1 ship.
The first sense of ownership in videogame for me was in the TES III Morrowind. I joined the House of Telvanni and was able to grow my own mushroom tower. Which felt like real home and I was filling it with loot and rare items I found.
Oh man this is right up my alley. I rarely play games that don't give you this feeling at all. So a few games I haven't seen mentioned in the video or comments (sorted from mainstream to obscure): -Dragon Age Inquisition. You get your own castle that you can customize and you can craft, dye and customize your own and your followers gear with many options. -Watch Dogs Legion. "Owning" might not be the most appropriate term as you get to recruit human beings but still the way you collect agents with special abilities and customize their appearance has that same vibe. -Rebel Galaxy Outlaw. You own your star ship and you can customize its weapons and its appearance with a surprisingly advanced painting tool . You can also buy and upgrade a space station. -Bully Scholarship Edition. From clothes to safe houses and bikes or even a gocart. You can own everything a teenage boy could wish for and then some. -Farming Simulator 2022. I don't know the first thing about farming irl, yet I had a ton of fun with this one because you can turn a humble farm into an agricultural empire where your minions do all the heavy lifting. -Slime Rancher. Rather unsurprisingly, you are the owner of a slime ranch. The game has an amount of late game content I really didn't expect and a lot of it will happen within the boundaries of your farm rather than the wilderness. -Graveyard Keeper. Somewhat similar to Stardew Valley but with some very unique mechanics such as creating zombies to help you around the farm or owning a tavern if you have the DLC.
Literally playing Ni No Kuni 2 now and wow can I spend ages on the kingdom itself. The benefits it grants is so worth it. And takes just enough thinking to be fun (greedy - I love making them kgs) but not tedious. Love the feature
I'm disappointed that No Man's Sky didn't get a mention in tis video considering how small the studio is compared to AAA studio's and how much work they've put into updating it and improving the game over the years. That would have been my Number 1 personally.
The only thing I didn't like about it is how the designs are that these houses are incredibly ramshackled together, worse than favelas. There's actually mods that reduce this just a little bit. Because corrugated metal with huge holes in it gives almost zero protection from any elements and may be even worse in summer.
I particularly enjoyed getting the vineyard for Geralt in Witcher 3 (Blood & Wine DLC). So nice to have an actual home for him after all that wandering about! If there's a part 2 to this, I'd put in Valheim as there are people out there who have built some amazing bases. I'm not one of them, but I am rather proud of my little wooden shack! 😂
I think it's funny that Subnautica and Satisfactory are on this list, even though Alterra and Fixit (the games' respective in-game employer companies) both say that you personally and everything you build/make is their property.
Medieval dynasty really belongs on this list, it’s a first person “city” builder (more like large village) but still and AMAZING game that deserves a lot more hype then it has. It’s on Xbox idk about any other platforms other than pc but it’s a must play especially if your into Skyrim like games.
I’d add your lightsaber from Jedi Survivor to this list. The customization of that alone is so extensive to the point where each player could build something entirely unique
There are 4 slots and 19 options per slot, maximum possible combinations around 130,000. In the last 30 days alone the game has had over 700,000 active players. So no, statistically speaking you literally can't many anything unique, and I guarantee you whatever you came up with, multiple people already have the same.
You do realize ship combat exists in Starfield, right? That's like the main point of ship building, besides building ships that can grav jump farther distances. Flying 5-20 minutes in one direction to reach a location isn't fun, most people would fast travel anyways.
@@jimmythegamer2231 your last sentence sums up the game. If the game was centered around your ship and flying and combat it would be awesome but it’s not.
I feel like Valheim should have been on this list and pretty high too. Not only do you have to grind to upgrade your gear to compete in the world but you also build up your main base AND have to build camps in different biomes to process that biomes materials. And those camps are really essential for your survival at times and seeing those walls over a hill while you're running for your life is just a feeling you don't get in many games
Fallout 4's settlement building does allow one to build beautiful post-war buildings or even cityscapes - without mods - on Spectacle Island & VR Grid World. My core save has 180 days, the great majority of which is from building. Also, the opposite of this list, Mass Effect Andromeda's settlement "building", wherein a set of structures teleport in and never change no matter how many resources you garner for them.
Hate to be that guy, but the Magnum Opus isnt the only car you get access to. You can drive any vehicle in the world and return them to your garage, as well as a few secret unshockables including Maxs original Interceptor.
Surprised not to see No Man's Sky anywhere in this list. You can build bases and settlements and have a lot of control and customizability. Players have made some crazy bases in that game. And freighters too. And creature collecting and gene editing. The universe is your oyster in that game.
I feel like the old assassins creeds special armors and or special weapons felt like a good ownership it was great to earn them and after all the work getting them they felt useful and great to have (even just “owning” the hidden blade felt right)
First game I thought of -- besides FO4 -- was GTA: Vice City. There are a few infamous missions in that game, but overall I think the "property owning" aspect of the game walked the line between tedium and fun quite well.
I like to own things but i'm not super creative. That's why, in games like minecraft where you can build your own house, my houses are almost always just blocks. Like big ass cubes or rectangles that are usually just big enough to store all my stuff in. I've gotten better over the years, cause now i don't mind adding some flair to the top of these structures to make them look more like actual buildings, but as far as hallways and additional rooms and shit like that, i still don't bother with it. You can walk into my "palace" in conan exiles and you won't see any walls. it's one big ass room that's filled with random junk, and it has 3 floors which are also just big ass rooms with the bedroom on the top floor. the second floor just has trophies on the walls, the actual floor space is totally empty.
Battlehorn Castle in Oblivion was my favorite place to pimp out. I used to fill the secret vault with a bunch of loot including statues and rare artifacts, swords and i'd spend meticulous hours stacking things to show them all off. I would organize extra books and various things, i'd have my knights wait in specific spots to make it look like they were guarding things.
I recommend buying the Japan Town apartment, it has a guitar on which V can play Samurai songs. Refused (Samurai) make such awesome riffs. And the apartment has a spot where V can sit and smoke and drink. Aaaaand it’s right next to Jig-Jig Street. 😉
Hey Falcon, there is also Corvo Bianco in the Witcher 3 in the Blood & Wine DLC if you make the proper game choices!! A whole villa to Geralt as a reward plus a "Majordomo" guy that handles all your workers and stuff. Pretty cool, and whoever you choose, either Yennefer or Triss will move in with you and you get to look at all the cool armor/swords you picked up along the way❤🤩😆
For me, it was Dark Cloud on PS2. In the first game other than RTS's on PC, you could build (at least that I'm aware of), but instead of a top-down view, you could actually walk around the town you built and explore it.
I felt a huge sense of ownership over the Unreliable in The Outer Worlds, especially once finding decorations for it. Then once I had a house in Fallbrook I felt like I was the King of the solar system.
@@Ouwesnuifduif1one of the reasons that I'm a massive fan of the Unreliable, and The Outer Worlds, is because of the Firefly references, and how much the kitchen resembles Serenity. It's gorram awesome!
If you're not aware of "Let's Game It Out" 's Satisfactory abominations, you're missing out on conveyor weaves, pipe sprawls, man-tube railguns, a conveyor cocoon, and the fight between LGIO and the developer to break and fix frame rates (think 1-2 frames per minute before the game crashes).
The engineer you play in Satisfactory is actually female, though there are some theories that it's an android / replicant, but the figure is definitely female. Coffee Stain just did an excellent job of focusing detail on the protective suit rather than emphasizing the feminine figure.
@alexspata At 1:14 seconds, Falcon says, "In Satisfactory you're a *guy*" with emphasis. It's a very easy and forgivable overlook. I just wanted to give recognition to the thought and design that Coffe Stain put into the character of their game.
Planet Coaster comes to mind for me... I know you don't "Own" the stuff like the games on this list but you do get to experience everything that you have built and its super satisfying when you build something from scratch. Maybe it would be on a list for building games? 🤔Idk what I'm talking about anymore, Love you gameranx 💙
I was hoping you listed Stardew but didn't expect 1st place! 😊 I'd add Terraria, Minecraft and Witcher 3 Blood and Wine. The last one was especially moving, because Geralt got a simple and beautiful, fairy tale happy ending that way (it's not even a spoiler really, chill).
ARK, you gather it, tame it, unlock it and keep (Hoard it all), Starfield is my jam few tweaks and you can live in the game, prob for the foreseeable future and Bannerlord.
Glad to see Ni no Kuni II to get included. Another one, which is quite old, but for its time was fun and unique is Overlord, where depending on your action you could get different layout of built castle. There are other games (but more on a famous side), yakuza series with its possibilities for businesses to be bought or mount and blade where you can get your own kingdom.
Satisfactory is such a fun game. Relaxing even (unless half your power grid goes down). And there are so many great mods for it. I love this game, so glad it made your list.
The best ownership feelings for me: 1. Fable! Owning your own house and having a wife. 2. Elder Scrolls 4: Oblivion. Especially the DLC for the Castle and Wizards tower where you had to purchase and upgrade them. 3. Minecraft, but with the wolves you can tame. Same goes for other in-game pets; nothing feels worse than losing your furry friend.
Sanctuary Hills in Fallout 4. It's always a tearing moment deciding whether to build over your 200 year old house. Just seeing your son's room and having to scrap his old stuff for resources is pretty heavy.
I'd like to throw in a game of extreme ownership. Vintage Story. You can have a house in Minecraft, but you own and LIVE in whatever you may make for a home space in Vintage Story, you are protected by it, it grows beyond it's walls, you cook and sleep in it, expand it. It has more of an...organic growth to it in my opinion that, as you progress through the ages, really shows itself, and I love that.
I feel like No Man's Sky is a pretty close contender for games that give a satisfying feeling of ownership since when you start in the game all you have is a multitool and a broken ship that you gotta fix up to call it yours and expolore the infinite universe, and once you decide to find a planet to call home you can actually build your own home from the ground up in any way you want and you can decorate it in any way you want, its gives a really satisfying feeling once you've completed building your home, since it requries you to jump from planet to planet and star systems to gather materials and everything you need, basically everything that you own in that game you've worked for, not to metion you can also own massive space freighters that are basically your home in space that you can fly your ship into and walk around and comtomize it
I feel like Skyrim (with its DLC packs) and Fallout 4 both deserved a spot on this list. Skyrim was definitely the game that gave me the biggest sense of ownership of something in a game, but fallouts freedom of building was just as amazing I think.
i would say the vr game "into the radius" is a game that gives you a real sense of ownership. the guns you buy or find out in the wild don't have unlimited magazines like in most games, you have to individually load each bullet into them from boxes, and it just makes the game feel more real and it makes you more possessive of your items.
The Homestead in Assassin's Creed III is another good example. You build a Colonial American settlement by finding and helping people and then inviting them to stay in your settlement. AC III had an interesting spin to other games in the franchise because even if you could farm for some resources, like animal hides, building the town hinged more on doing story missions rather than paying money or building stuff. Moving around in your Homestead gives you a strong sense of both owning and belonging. The Jackdaw in Black Flag is another great example worth mentioning.
I strongly suggest you to try X4 Foundations. It's a space game where you not only own ships and space stations, but you need them to slowly build up yourself. Not only can you pilot these ships yourself that are detailed from inside to outside, but give them a crew, tell them what to do, and they will gather your money so you get more and more powerful. Same thing applies to space stations - you design them yourself by deciding what the purpose of the station is going to be. For instance, if you find a spot of space where there's a lack of Wheat, you plan and build a station that has Wheat farm modules. Thus the cargo ships and nearby stations in need of Wheat will choose your factory instead of the ones found multiple sectors away, thus earning you money on the go. The game also has many story lines to play through with multiple choices that can turn the universe "upside down" if you will. There's also plenty to do, to name a few: Trading, Mining, Fighting, Exploring, Commanding, Building, and ultimately, Thinking.
GTA IV's yellow/orange Cayman (Porsche-like) car that Brucie gives you at the beginning of the game. That color is unique. You can't blow up your car, you can't repaint it, you can't leave it around and go do other stuff. You will lose the car if you do that. Having that car from beginning to the end of the game is an unique feeling of owning something in a game. You drive carfully, you park in safe areas and you always bring it back to your house and park it in your parking space to save it.
I'm surprised Days Gone wasn't here. The feeling of ownership over your bike is just spot on. You feel proud of it as you level up it's speed, gas, storage, etc. etc.
The first real sense of ownership that I felt in a video game was owning my house in Fallout 3's city of Megaton. Owning a virtual house like that was completely new to me but I still remember what it was like playing the game so many years ago. I always felt at peace when I came back, got to display the new bobblehead that I found from venturing out in the wasteland, and prepared for my next adventure. I also loved that it was fully customizable. It was a really beautiful feeling in a world where everything can be stripped off of you at any minute.
Aww. I blew up Megaton.
Omg yes. I collected every teddy bear and placed each one neatly on the bed and around it. It was a beautiful little shack.
@@awshnap I could never get myself to do it in any of my playthroughs. I just love this rusty town too much.
@@nathandrake9737 It had a real cozy feel to it that not many games were able to replicate in my opinion. Maybe it's just nostalgia on my part, though. But I love to hear it!
@@awshnapI would always save just before pushing the button so I could reload it and watch the bomb go off as many times as I wanted.
Skyrim is another one of those games that really emphasizes the ownership and sense of accomplishment. With the hearthfire DLC, you actually have to mine for materials like iron ore to craft things like nails, locks & door hinges, mine stone to craft your roof and other building blocks, run trees through a saw mill to make wood planks and beams for building the structure, etc. You have to literally start at the foundation and frame and work your way up. It was a core part of my playthroughs and I absolutely loved every second of it!
Literally my favorite part about the game, and that says a lot
@@RaiseAnchor right?! In a game with so much to love, that part really was a gem that I feel like not enough people knew about or talk about.
100% agree!!!
Heart fire is wonderful if you build in the early parts of the game, and progress while building.. much less of a fulfilling journey if you get around to it late game
The most annoying thing about hearthfire was the extremely high amount of logs you could only get via sawmill NPCs (purchasing in small quantities over and over or grinding it by sawing yourself at an extremely slow pace). I'd really appreciate if they let you have your own sawmill for a steady autonomous supply of wood without the need for dialogue interactions
The first sense of ownership for me was Monteriggioni in Assassins Creed 2. Getting stuff to put in there was awesome. And building the villa on Brotherhood just made it even more awesome
And you felt like such a boss when you can buy all of Rome away from the Borgia lmao
Tbh, the ownership of the bases is my most loved reason of ALL the AC Titles. I loved the upgrades for the mansion and town in AC4, the Homestead in 3, the train in AC Syndicate, the town in Valhalla, i missed that in Odyssey, but the ship was still awesome. I heard about the cafe you get to upgrade in Unity which can make money. I am so stoked to play unity soon.
Yeah that was cool.
Oh, I loved upgrading Monteriggioni.
I really wish the games kept that feature. 3 was such a downgrade.
Seriously, how do you have a list like this and don't include no man's sky.......
I had similar feelings to Mad Max when I played Assassin's Creed 4 Black Flag. The Jackdaw just seemed like an extension of yourself and upgrading it was immensely rewarding in how it allowed you to dominant the seas.
W game
Dominate, not Dominant.
I agree though. It's YOUR ship, and even though all the upgrades are the same for every player, it's still YOURS.
YOU decide what sails and stuff it has though.
Mine is currently rocking Gilded Sails, a Blackwood Wheel and a Figurehead you obtain from the Fleet stuff.
@@Diablo_Himself Thanks for the correction. As I get older my typing gets worse :D
I've been replaying GTA 4 and I very quickly noticed how crappy it felt to always have your car disappear during or after missions, compared to GTA 5 where you always have YOUR car
I feel like RDR2 was a step back in this regard as well. I hate how the game never saves the specific state you left it in. So if you captured a hostage and put it on your horse, the game doesn't save that state and the hostage is gone the moment you reload the save.
@@jimmythegamer2231
It was the same for the horse itself, if it died while in freeroam it would be gone even if you reloaded a previous save. I didn't explore much after that happened the first time.
@@jimmythegamer2231it really is a "step back" game design
Very true. Gta 4 is a fantastic game but it shows it’s age in some places, lol.
@@Vaguer_Weevil yeah, weird how no one pointed that out in any of the reviews. Don't get me wrong, RDR2 is a great game but that nitpick of mine plus the overuse of horseback riding (and the lack of proper fast travel) are a few criticisms I have of the game.
I’ve never felt the same sense of satisfaction in building a base as I have with Valheim.
I gathered all the materials and learned building techniques so it wouldn’t fall down. It took me a really long time but it looks incredible.
This is what I was thinking about the whole time. Adding up the defense so you stop getting attacked and when you get back you feel safe and accomplished
I built a small town (had a way to big palisade wall around the town).
and I sort of RP built different building.
like I had a longhouse (super basic), my little hut (one of the game spawned ones that I fixed), a Wood/lumber storedge, a blacksmith.
a few just regular homes. a few wooden towers and gate.
problem was 1 there was no one else living there so it felt empty.
and that is something I feel like a lot of survival game dont have. 1 NPC and NPC that walks around doing or at least pretending to do stuff.
I agree. Totally satisfying. When you build something and sit in front of a fire after a long day of building and upgrading, it just hits different. That feeling of pride knowing that you have worked hard to cut all your own wood to upgrade your Base, securing it so it doesn't get smashed into a maillion bits by trolls, and upgrading the weapons and tools so that you can unlock more materials and recipes.......... It's just a fantastic game on all levels and definitely should be included on any list of must have games. Ok...🤤 I'm done talking about valheim........ I'm just gonna go plant turnips now 🤣
@@Zack_Wester Conan exile has guys you can have base that makes it feel like people live there
@@stooned4428 true but if they have not changed stuff (from when I tried it years ago) they just stood there.
maybe ran in a straight line towards hostiles.
“Days gone” does a great job at making you feel like you own your motorcycle, having to have access to fuel, building it up, having your storage on it, it made me feel like it really was my bike 🤙🏼
The Infected as well. You build a shelter (sometimes several).
@@brodriguez11000 I've never built a shelter in Days Gone. Is that a hidden feature?
@@KingKam93I believe they are talking about the game "The Infected". Initially confused me as well 😅
Oh man that was a real underrated gem, the sense of progression of your bike was amazing indeed! Would love to see a part two, it’s maybe shortsighted of me but I expected really stereotypical biker characters and was just surprised how well written and legitimately sweet Dozer was for example, even teared up a bit when Deek burns the church where he got married. A game that just kept getting better and better!
I loved that game!
Your Crib from the old NFL 2K games was fun back then. Displaying trophies and decking it out with your favorite team's gear was awesome.
The Mad Max game had absolutely no business being that good.
Agreed
I fucking loved that game
And cheap! IIRC I got it for something like $4.99 on Steam, and was pleasantly surprised when I started playing it.
None whatsoever. It had nothing, and it seemed cheap, but it didn't matter how relatively basic all the elements were, the *cohesion* between those elements was pure magic. Every DETAIL added feeling to the game.
You see a FUEL TANK on the side of the road and would be set with an inner choice. You gonna fuel up your car or light some fools on fire? Is there even anything in the tank? You always wanted to know.
It wasn't. But that's my opinion.
One of my favorites was definitely in Suikoden, where your castle will expand as you recruit new people. It was so awesome to go back to it and discover a new room with a spa, or a mini-game, etc. It kept growing and growing and really felt special to me. I'm looking forward to the remake for that alone.
Suikoden II was amazing, all those minigames especially the cooking one where you battle other cooks. Here’s hoping Eiyuden Chronicle will be just as amazing.
Absolutely. Kept waiting for Suikoden I and II to appear. Both were so great and had a lot going on.
The VR game Into the Radius really gave me a great sense of ownership. Its a survival shooter game so you can find weapons and other utility items around map and you are given a base where you can put down all of the items that you get. You also need to constantly clean your weapons, maintain your gear and manually load the ammunition among a few other features which already make a super immersive game even more immersive by giving you a real sense of progress and ownership over the things that you purchase and find throughout the game.
Yes! Love hopping into the Radius
For ownership and sense of satisfaction, I'd go with State of Decay. You definitely have to work for it, but its a pretty good feeling when you're able to start overproducing your required materials. For sure easier on the lower difficulties, but the harder it is, the more of that satisfaction you end up having.
Hell yeah! Shout out to state of decay! SOD 2 is still getting upgrades to gameplay. Undead labs really knows what their doing! My dream game is state of decay with fallout 4 base building.
I don't remember much but I hate the real time mechanics where you're forced to play the game consistently or else it's going to be a bad experience. I guess the game was build on real time mechanics so unfortunate it isn't as easy as adding a turn off option.
@@geforcenow2839 undead labs did away with that mechanic for the second game.
@@ericmarincel2481
That is the dream.
@@ericmarincel2481 i feel ike all the new mechanics they adding to SOD2 is like sandbox testing ideas for SOD3
Uh, you don't "only get access" to the Magnum Opus. You can steal multiple other cars, find some, and unlock others. There's like 30-40 other cars aside from the Magnum Opus.
I’m currently playing Mad Max and it is satisfying building the car, but you don’t actually have to get out, just pull over and tap up on the directional pad and Max will tell Chumbucket to fix it. Those Red Dead endings are so depressing. Great list, Falcon!
Days gone with Deacon’s bike was the most ownership I felt haha
It felt like a barrier to the fun of the game for me lol
Same
@@markt5090
I mean.. You can walk everywhere if you really wanted to. Do you say the same thing about the GTA games?
@Vaguer_Weevil you being serious?
You don't have to worry about fuel or repairing your car in GTA, second the environments in GTA are actually interesting compared to Days Gone so walking wouldn't be as much of an issue. It's fine to like what you like but don't try and convince me my opinion is wrong.
The game was boring. I played for 10 hours and got sick of it. The story itself was such a slog. And the motorcycle tried to do what Mad Max did with the car and failed miserably.
@@markt5090 lmao what? The environment was good in gta 5 in compared to days gone? I guess you haven't played it . The repairing of bike and fuel brought it to life ,a realism unlike gta 5 where u can replace ur car anytime u want.
And the game wasn't boring ,completed it 100% on platinum enjoyed every bit of it,the zombie horde was the best thing in it compared to other zombie games. not to mention ,the world u can explore with deacon's bike
And the storyline was far better ,the character development of deacon at the end of the game.
And mad max didn't failed its a great many people love mad max the way it is and its kinda realistic compared to other games,mad max and days gone are both hidden gems
Bet you don't put your heart to games imo
In Kenshi you can play in so many different ways, but starting with 1 wanderer and eventually building a thriving town with workers and soldiers is insane and it feels so good
Kenshi is a great example!
Yeeeesss I was looking for someone mentioning kenshi
i played it but never survived long enough idk how to play it actually
@@paprikagames my advice for beginners would be to start as a greenlander male (least penalties) and pick the wanderer start so you start with 1 character in a safe town. And early-mid game you won't be able to fight for shit so do not engage groups of bandits or looters, if they chase you then lure them into the bar for the guards to take care of and you loot their bodies for better equipment and stuff to sell
@@dragour8723 aye thanks
Love the list, great video. During the whole time all I could think about was playing fallout 4 the first time and building up a settlement and making a garage for my power armor that had a pressure plate that opened the door and turned on the lights above all the power armor... such a great feeling.
Same
And the DLC additions for building, oh my God. It was like they recognized the weaknesses of their own system and went about fixing them.
And then AUTOMATRON, holy hell. Not only can I build settlements, but I could technically create robot settlers?
Then Nuka World let you build settlements for mad gits.
Another game with a large sense of ownership is Conan Exiles. In the game you build a base and its where you operate out of, its your home. I have built countless bases in conan exiles, many of them castles. And I love the sense of ownership I get after finishing building my base, and then decorating it, and choosing what style or theme the base will have and its overall feel and shape and stuff. And the building system in it is awesome, and you can build so many things in it because of how modular it is. For your footprint, you use square and triangle pieces, and with those you can build most shapes, even make a tower thats round and everything.
Fallout 4 and the way it let you pimp your house once you unlock it in Diamond City really gave me that sense of ownership. I didn't care much for the rest of the building but there was something about redecorating this place to my liking , making a hall of power armors etc. that made it feel like a secondary, virtual residence to me. To some extent how that also extended to crafting YOUR gun was cool too.
Didn't know or forgot about this house 🤣🤣
Trust me you can make anything way better than diamond city on almost any settlement
I'm surprised Space Engineers is not on this list, it's a game about literally building your own space station(s), planet bases, massive tunnel systems, extreme logistic transport lines (Earthlike to Mars or Moon to Mars), and it's yours! You built/printed it, enjoy it. The things you can build and own in Space Engineers is insane.
I was looking for SE as well, they added bethesda's glitchy mess but not the og? Come on...
This channel is the sole reason why I played Mad Max and I loved it
I need to replay it bro i have so many good memories
I bought it years ago and still haven't touched it. Maybe one day I'll dig into the backlog.
Mad Max is one of my favourite games, I got it on release. I've then played it through about every 2 years or so. I just checked on Steam, last finish was November last year!
@@Amins88
Missing out, you're sleeping hard on that game
@Amins88 Whew... it's worth it. Up there with Stanley Parable as a game everybody *needs* to play in this lifetime.
7 Days to Die is the one that scratches that itch for me. Finding a building as a start and customizing it to work for you, or building your horde base from the ground up and then working to keep it safe from the hordes that want nothing more than to destroy everything you've built is so satisfying yet a bit frustrating at the same time.
If you guys make another part I would consider Animal Crossing and Minecraft for similar reasons as you gave to Satisfactory and Stardew. Great video!
Yes!
and Raft
Graveyard Keeper could be one of them too
I was wondering where Animal Crossing and Minecraft/Terraria were, especially AC though: you pay off the loan for your home, pick out its exterior, fill it with customizable furniture, decide which villagers are even permitted to live on the island you name, design the flag for, the theme for, and terraform the crap out of with custom elevation, waterways, paths, etc. Even something as inconsequential as a couch cushion can bear your custom designs. It's very much your island and the top tier villagers are very privileged to be given a slot to live there... until you decide to replace them with someone who fits your island theme better that is.
You don't own the island in Animal Crossing, Tom Nook does, and he also owns you.
I would shout out AC Valhalla, I know people had issues with bloat etc, but I personally had a great time with it and the building up of your town throughout the game was great fun. Especially as characters and animals you encounter in the rest of the game move into your village, and start being involved in story beats later on
I really was thinking about Fable 2. It would let you buy almost any house and rent it and you would get money without even playing The game. I booted the game again after YEARS and loaded my old save (thanks cloud save since 360 era) and I got so much money..
You could also change the clock on the console to get a huge amount of money
I love that you keep giving Mad Max the praise it deserves. A truly underrated game, and one of my absolute favorites in the post-apocalyptic genre.
Armored core 6 is a good recent example. The customization is pretty deep.
For Starfield, I managed to build a factory that makes all unique components with the tier 3 fabricators. It took 18 outposts and two weeks to build.
For a sense of ownership and scale I personally can recommend the X-series, mainly X4. There is much more to it but what sticks out to me the most is that you can land a small ship on one of your bigger ships, go to the bridge there and take command, land that bigger ship on your biggest ship, go to the bridge and then dock that one at one of your myriad of bases, all while controlling hundreds of other ships in your fleet to fight, trade, haul and mine.
First sense of ownership, and first sense of f*ck around and find out. There are grids you just don't go without planning a war.
yep, but once you own everything, that's it
Came here to say the same! X4 is the most addictive game I've ever played. Currently in a 6 day playthrough with 18 space stations (mix of trade station and factories), multiple carriers with massive wings of fighters, and well over 1000 total ships factoring in all the freighters and miners
It's got an incredible sense of ownership that's enhanced even more by the dynamic economy.
Love me some X4
I was going to say the same. Kind of disappounted that the X-series didn't make this list. for X4 specifically the whole game is basically built around owning a fleet and stations to be able to actually have an impact, very hard playthrough if you just stick to 1 ship.
@raymondbarrett1657 If I were to look for a reason it wouldn't make the list, it would be that the ownership is kinda the whole point if the game.
The first sense of ownership in videogame for me was in the TES III Morrowind. I joined the House of Telvanni and was able to grow my own mushroom tower. Which felt like real home and I was filling it with loot and rare items I found.
gotta put all the loot from the bank in vivec somewhere...
definitely felt the ownership whit the boat in assassins creed 4: black flag, if theres a part 2 maybe this one can be added
oh yes, but I owned the AC2 villa in Monteriggioni first
Oh man this is right up my alley. I rarely play games that don't give you this feeling at all. So a few games I haven't seen mentioned in the video or comments (sorted from mainstream to obscure):
-Dragon Age Inquisition. You get your own castle that you can customize and you can craft, dye and customize your own and your followers gear with many options.
-Watch Dogs Legion. "Owning" might not be the most appropriate term as you get to recruit human beings but still the way you collect agents with special abilities and customize their appearance has that same vibe.
-Rebel Galaxy Outlaw. You own your star ship and you can customize its weapons and its appearance with a surprisingly advanced painting tool . You can also buy and upgrade a space station.
-Bully Scholarship Edition. From clothes to safe houses and bikes or even a gocart. You can own everything a teenage boy could wish for and then some.
-Farming Simulator 2022. I don't know the first thing about farming irl, yet I had a ton of fun with this one because you can turn a humble farm into an agricultural empire where your minions do all the heavy lifting.
-Slime Rancher. Rather unsurprisingly, you are the owner of a slime ranch. The game has an amount of late game content I really didn't expect and a lot of it will happen within the boundaries of your farm rather than the wilderness.
-Graveyard Keeper. Somewhat similar to Stardew Valley but with some very unique mechanics such as creating zombies to help you around the farm or owning a tavern if you have the DLC.
I’m a little surprised Fable 2 wasn’t on the list. I think that’s the only RPG I played where you can purchase all the shops.
"it's badass either way" paired with footage of Snake trying to get his jeep out of a tight spot for a minute was peak editing work.
Literally playing Ni No Kuni 2 now and wow can I spend ages on the kingdom itself. The benefits it grants is so worth it. And takes just enough thinking to be fun (greedy - I love making them kgs) but not tedious. Love the feature
Really enjoyed that as well
Falcon, your videos are by far the best and most entertaining at gameranx.
Jumping thru the sniper towers never gets old lol.
The Magnum Opus is a beast
I'm disappointed that No Man's Sky didn't get a mention in tis video considering how small the studio is compared to AAA studio's and how much work they've put into updating it and improving the game over the years. That would have been my Number 1 personally.
I really enjoyed the Fallout 4 settlement building. I spent way too much time collecting garbage to build and upgrade all of them.
The only thing I didn't like about it is how the designs are that these houses are incredibly ramshackled together, worse than favelas. There's actually mods that reduce this just a little bit.
Because corrugated metal with huge holes in it gives almost zero protection from any elements and may be even worse in summer.
How are you liking Starfields?
@@TheWinjin Exactly, might as well be building with mud and clay
2:35 could totally be bethesda motto now. its too accurate
How does he make so many videos and no sponsors?!
(Just askin)
(Ah ok)
That's honestly an excellent question.
He does have sponsors at certain times
But tbh I think the large amount of content they put out as a team makes up the difference would be my guess
Ohhh wait no, I know what it is. It has to be how the money works, like $100 probably goes a lot further for a bird than humans....
It's called passion, very rare these days
Mad Max is one of Falcon's favorite games 😃 It definitely makes into a lot of lists. It's an incredible game though
You guys really should also revisit the first movies if you haven't seen them, still top class
I liked how in Dark Cloud once you started rebuilding the towns it felt great going from a blank canvas to shops and homes
Went scrolling specifically looking to see if anyone would mention Dark Cloud ❤
Looking for this exactly!
I particularly enjoyed getting the vineyard for Geralt in Witcher 3 (Blood & Wine DLC). So nice to have an actual home for him after all that wandering about!
If there's a part 2 to this, I'd put in Valheim as there are people out there who have built some amazing bases. I'm not one of them, but I am rather proud of my little wooden shack! 😂
True ownership would be your car/gun or whatever be as an NFT. That is the future of gaming
Sad to see Days Gone get ignored, owning and upgrading your motorcycle was essential to doing anything in that game
Dude, you’re so freaking good voicing videos. Really, congrats 🎉
I think it's funny that Subnautica and Satisfactory are on this list, even though Alterra and Fixit (the games' respective in-game employer companies) both say that you personally and everything you build/make is their property.
Medieval dynasty really belongs on this list, it’s a first person “city” builder (more like large village) but still and AMAZING game that deserves a lot more hype then it has. It’s on Xbox idk about any other platforms other than pc but it’s a must play especially if your into Skyrim like games.
I'm so glad Dragon Quest Builders got some time in the sun, that game was so much fun to play but I never see anyone talking about it
7:38 “welcome back!” -gets strangled by boss then patiently walks over and picks up his gun and says “thank you boss!” 😂😂
I’d add your lightsaber from Jedi Survivor to this list. The customization of that alone is so extensive to the point where each player could build something entirely unique
I don't think that's true but it is pretty cool
It’s really not that extensive
There are 4 slots and 19 options per slot, maximum possible combinations around 130,000. In the last 30 days alone the game has had over 700,000 active players. So no, statistically speaking you literally can't many anything unique, and I guarantee you whatever you came up with, multiple people already have the same.
Ive always wanted an open world tank RPG where your tank is your home and your crew is your squad.
Star fields ship builder is so freakin awesome. It sucks you just fly to loading screens.
You do realize ship combat exists in Starfield, right? That's like the main point of ship building, besides building ships that can grav jump farther distances.
Flying 5-20 minutes in one direction to reach a location isn't fun, most people would fast travel anyways.
@@jimmythegamer2231 your last sentence sums up the game. If the game was centered around your ship and flying and combat it would be awesome but it’s not.
I feel like Valheim should have been on this list and pretty high too. Not only do you have to grind to upgrade your gear to compete in the world but you also build up your main base AND have to build camps in different biomes to process that biomes materials. And those camps are really essential for your survival at times and seeing those walls over a hill while you're running for your life is just a feeling you don't get in many games
Fallout 4's settlement building does allow one to build beautiful post-war buildings or even cityscapes - without mods - on Spectacle Island & VR Grid World. My core save has 180 days, the great majority of which is from building. Also, the opposite of this list, Mass Effect Andromeda's settlement "building", wherein a set of structures teleport in and never change no matter how many resources you garner for them.
Hate to be that guy, but the Magnum Opus isnt the only car you get access to. You can drive any vehicle in the world and return them to your garage, as well as a few secret unshockables including Maxs original Interceptor.
Thank you for being that guy I wanted to make sure I wasn’t trippin lmao
Surprised not to see No Man's Sky anywhere in this list. You can build bases and settlements and have a lot of control and customizability. Players have made some crazy bases in that game. And freighters too. And creature collecting and gene editing. The universe is your oyster in that game.
@7:37 "welcome back!"
- grabs man -
"I could do it you know, and I'll make it look like a bloody accident"
I feel like the old assassins creeds special armors and or special weapons felt like a good ownership it was great to earn them and after all the work getting them they felt useful and great to have (even just “owning” the hidden blade felt right)
Sand Land was a good one for that feeling of ownership in your vehicles. Very deep customization surprisingly.
First game I thought of -- besides FO4 -- was GTA: Vice City. There are a few infamous missions in that game, but overall I think the "property owning" aspect of the game walked the line between tedium and fun quite well.
damn, I just had a flashback of the moment I bought the casino, holy shit, 😢 melancholy, those times will never come back
V Rising is probably not well known enough to make the cut, but it's a great example of this. The castles you can make in that game can be phenomenal.
I like to own things but i'm not super creative. That's why, in games like minecraft where you can build your own house, my houses are almost always just blocks. Like big ass cubes or rectangles that are usually just big enough to store all my stuff in. I've gotten better over the years, cause now i don't mind adding some flair to the top of these structures to make them look more like actual buildings, but as far as hallways and additional rooms and shit like that, i still don't bother with it. You can walk into my "palace" in conan exiles and you won't see any walls. it's one big ass room that's filled with random junk, and it has 3 floors which are also just big ass rooms with the bedroom on the top floor. the second floor just has trophies on the walls, the actual floor space is totally empty.
Glad I'm not alone!!
@@ModestPavement Me too!
Battlehorn Castle in Oblivion was my favorite place to pimp out. I used to fill the secret vault with a bunch of loot including statues and rare artifacts, swords and i'd spend meticulous hours stacking things to show them all off. I would organize extra books and various things, i'd have my knights wait in specific spots to make it look like they were guarding things.
I love the ability to summon your cars in Cyberpunk. I never did buy any of the safehouses that it offered though.
I recommend buying the Japan Town apartment, it has a guitar on which V can play Samurai songs. Refused (Samurai) make such awesome riffs. And the apartment has a spot where V can sit and smoke and drink. Aaaaand it’s right next to Jig-Jig Street. 😉
Medieval dynasty. Going from just you in a a cabin chopping wood to a whole town working and living really gives you satisfaction
Hey Falcon, there is also Corvo Bianco in the Witcher 3 in the Blood & Wine DLC if you make the proper game choices!!
A whole villa to Geralt as a reward plus a "Majordomo" guy that handles all your workers and stuff.
Pretty cool, and whoever you choose, either Yennefer or Triss will move in with you and you get to look at all the cool armor/swords you picked up along the way❤🤩😆
i agree yet after i upgraded all it felt too short and could've had alot more upgrades and actual use to the house. it felt rushed
For me, it was Dark Cloud on PS2. In the first game other than RTS's on PC, you could build (at least that I'm aware of), but instead of a top-down view, you could actually walk around the town you built and explore it.
Dark Cloud is easily in my top 5 favorite games of all time. The town building, the weapon upgrades, just amazing.
I felt a huge sense of ownership over the Unreliable in The Outer Worlds, especially once finding decorations for it. Then once I had a house in Fallbrook I felt like I was the King of the solar system.
Wait what, you can get a house in Fallbrook?
Im just playing this game now and am loving the unreliable. However mass effect and the normandy are even better
@@cmdr.jabozerstorer3968 yep! There are a few ways to go aboot getting it as well.
@@Ouwesnuifduif1one of the reasons that I'm a massive fan of the Unreliable, and The Outer Worlds, is because of the Firefly references, and how much the kitchen resembles Serenity. It's gorram awesome!
If you're not aware of "Let's Game It Out" 's Satisfactory abominations, you're missing out on conveyor weaves, pipe sprawls, man-tube railguns, a conveyor cocoon, and the fight between LGIO and the developer to break and fix frame rates (think 1-2 frames per minute before the game crashes).
Fun fact: if you go the Satisfactory Steam page one the fist pics you'll see is his conveyor belt tornado
I am so miserable after playing the modern warfare beta, and here is a video to make me laugh and feel better. Thank you, team.
Why are you miserable after playing it??
Don’t buy it
NMS deserves number 1 or 2 the amount of stuff you can do is huge
The engineer you play in Satisfactory is actually female, though there are some theories that it's an android / replicant, but the figure is definitely female. Coffee Stain just did an excellent job of focusing detail on the protective suit rather than emphasizing the feminine figure.
Yeah, but why does this matter and have to be mentioned nowdays?
@alexspata At 1:14 seconds, Falcon says, "In Satisfactory you're a *guy*" with emphasis. It's a very easy and forgivable overlook. I just wanted to give recognition to the thought and design that Coffe Stain put into the character of their game.
Planet Coaster comes to mind for me... I know you don't "Own" the stuff like the games on this list but you do get to experience everything that you have built and its super satisfying when you build something from scratch. Maybe it would be on a list for building games? 🤔Idk what I'm talking about anymore, Love you gameranx 💙
I was hoping you listed Stardew but didn't expect 1st place! 😊 I'd add Terraria, Minecraft and Witcher 3 Blood and Wine. The last one was especially moving, because Geralt got a simple and beautiful, fairy tale happy ending that way (it's not even a spoiler really, chill).
Mad Max is so under rated it should be a legit crime
I’m so happy to see stardew praise on such a large channel! More love for Concerned Ape is better!
Thanks for including the Mad Max game in the list. This game was... hell of a ride, for sure.
this guy really forgot minecraft
ARK, you gather it, tame it, unlock it and keep (Hoard it all), Starfield is my jam few tweaks and you can live in the game, prob for the foreseeable future and Bannerlord.
Glad to see Ni no Kuni II to get included. Another one, which is quite old, but for its time was fun and unique is Overlord, where depending on your action you could get different layout of built castle.
There are other games (but more on a famous side), yakuza series with its possibilities for businesses to be bought or mount and blade where you can get your own kingdom.
Satisfactory is such a fun game. Relaxing even (unless half your power grid goes down). And there are so many great mods for it.
I love this game, so glad it made your list.
Falcon, you always bring a smile to my face even when you think things don't go well like the end of this video. And yes, building stuff is cool!
The best ownership feelings for me:
1. Fable! Owning your own house and having a wife.
2. Elder Scrolls 4: Oblivion. Especially the DLC for the Castle and Wizards tower where you had to purchase and upgrade them.
3. Minecraft, but with the wolves you can tame. Same goes for other in-game pets; nothing feels worse than losing your furry friend.
Sanctuary Hills in Fallout 4. It's always a tearing moment deciding whether to build over your 200 year old house. Just seeing your son's room and having to scrap his old stuff for resources is pretty heavy.
I'd like to throw in a game of extreme ownership. Vintage Story. You can have a house in Minecraft, but you own and LIVE in whatever you may make for a home space in Vintage Story, you are protected by it, it grows beyond it's walls, you cook and sleep in it, expand it. It has more of an...organic growth to it in my opinion that, as you progress through the ages, really shows itself, and I love that.
This is the kind of content UA-cam needs more of!
I feel like No Man's Sky is a pretty close contender for games that give a satisfying feeling of ownership since when you start in the game all you have is a multitool and a broken ship that you gotta fix up to call it yours and expolore the infinite universe, and once you decide to find a planet to call home you can actually build your own home from the ground up in any way you want and you can decorate it in any way you want, its gives a really satisfying feeling once you've completed building your home, since it requries you to jump from planet to planet and star systems to gather materials and everything you need, basically everything that you own in that game you've worked for, not to metion you can also own massive space freighters that are basically your home in space that you can fly your ship into and walk around and comtomize it
Agree
Vigor is the first thing I think of, that armory is one of the coolest things I’ve ever seen in a video game. And the whole shelter is beautiful!
The rate you guys upload high quality interesting videos is incredible to me.
I feel like Skyrim (with its DLC packs) and Fallout 4 both deserved a spot on this list. Skyrim was definitely the game that gave me the biggest sense of ownership of something in a game, but fallouts freedom of building was just as amazing I think.
Showing satisfactory some love. Great game. Top notch. Can’t wait for full release.
i would say the vr game "into the radius" is a game that gives you a real sense of ownership. the guns you buy or find out in the wild don't have unlimited magazines like in most games, you have to individually load each bullet into them from boxes, and it just makes the game feel more real and it makes you more possessive of your items.
100% agreed! You’re at the top of your game with this one! Nice work!
The Homestead in Assassin's Creed III is another good example. You build a Colonial American settlement by finding and helping people and then inviting them to stay in your settlement. AC III had an interesting spin to other games in the franchise because even if you could farm for some resources, like animal hides, building the town hinged more on doing story missions rather than paying money or building stuff. Moving around in your Homestead gives you a strong sense of both owning and belonging.
The Jackdaw in Black Flag is another great example worth mentioning.
I strongly suggest you to try X4 Foundations. It's a space game where you not only own ships and space stations, but you need them to slowly build up yourself. Not only can you pilot these ships yourself that are detailed from inside to outside, but give them a crew, tell them what to do, and they will gather your money so you get more and more powerful.
Same thing applies to space stations - you design them yourself by deciding what the purpose of the station is going to be. For instance, if you find a spot of space where there's a lack of Wheat, you plan and build a station that has Wheat farm modules. Thus the cargo ships and nearby stations in need of Wheat will choose your factory instead of the ones found multiple sectors away, thus earning you money on the go.
The game also has many story lines to play through with multiple choices that can turn the universe "upside down" if you will. There's also plenty to do, to name a few: Trading, Mining, Fighting, Exploring, Commanding, Building, and ultimately, Thinking.
“Owning stuff is cool!” LOL 😂 Falcon has some great lines in his videos lately 😁
GTA IV's yellow/orange Cayman (Porsche-like) car that Brucie gives you at the beginning of the game. That color is unique. You can't blow up your car, you can't repaint it, you can't leave it around and go do other stuff. You will lose the car if you do that. Having that car from beginning to the end of the game is an unique feeling of owning something in a game. You drive carfully, you park in safe areas and you always bring it back to your house and park it in your parking space to save it.
I'm surprised Days Gone wasn't here. The feeling of ownership over your bike is just spot on. You feel proud of it as you level up it's speed, gas, storage, etc. etc.