Where did all the zombies go? Then vs. Now in 7 Days to Die
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- Опубліковано 5 вер 2024
- For the 10 year anniversary of 7 Days to Die on Steam, I'm going back to play every version of the game from it's inception in 2013 until the present day!
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7 Days to Die Guides and Tutorials:
▶️Loot Explained: • How Loot has Changed i...
▶️Alpha 21 Patch Notes: • Everything New in Alph...
▶️Beginner’s Guide: • The Beginner's Guide t...
▶️Heat, Hordes, and Gamestage: • How Heat, Horde Night,...
▶️Top 50 Tips and Tricks: • TOP 50 Tips and Tricks...
▶️Is 7 Days to Die Worth A Buy?: • Buy or Bye? The Compre...
▶️Horde Base Tips: • Ideas on how to build ...
▶️How to Install Mods: • How To Install Mods fo...
▶️How Traderstage Works: • Trader Secrets Reveale...
#7DAYSTODIE Music by White Bat Audio
Im honestly not a huge fan of the new POI spawn system, it feels very non organic when zombies pop into existence after you get a certain distance into a building, it felt more immersive when you had to be quiet going through town so that you didnt start pulling zombies from all over.
It also means that certain play styles are completely canned. I had a time when I decided to break through a wall using explosives instead of use the usual entrance and proceeded to have all the zombies spawn on top of me. In the old system i'dve woken them all up and been able to fight them from my chosen spot, now you're just purposefully walking into a monster closet.
Sre there any mods that add this zombie spawn system in cities back to the games?
I just found this out having just started playing, I chose a stealth style with points into that and it took a while but started to notice you can't actually stealth the game. Zombies can hear through anything, zombies get spawned in ontop of you, some are triggered by you moving onto a pre arranged location.
Now after adjusting that play style to just blow everything up Murica style to progress through the game I'm now encountering screamers spawning 24/7 ontop of my base because they magically know I am eating my steak under 1/2 a mile of solid rock.
Its a real disappointment that the core design of the game is done in a lacklustre and unintelligent manner, like the god awful skill book system
Not sure what game your playing, but zombies definitely dont just spawn in and you can still sneak into POIs without alarming everything lmao
@@keanukoren6109 alot of people ive seen as well as youtuber forgot this is a sandbox. Go around, do a different entrence
God i remember dogs used to be instant death back in these versions, they always came in packs and melee was not an option
Yep, I play this with my wife and the call of "dog! dog! dog!" usually meant instadeath 🙂
Yeah! And there would be screamer zombies scouting for you, just waiting to spawn in hordes. Those were the days.
i seemed to always found myself fortunate by accident whenever a dog horde spawned, either i was on the second floor on some random building, the attic, or just returning to base. i have monstrous luck in this game, things always go according to what i want.
man i played on ps4 and those dudes would juke bullets your best bet was to see if you could get high up and take pot shots at them
or when they had bears added. the thing is like 4x the size of a regular doorway but went right through no issue.
I kind of like that higher zed population. Like being in a city, but out in nowhere.
It is way better than the barren boring game we have now with the 99% sleepers zzzzzzzzzzzzzzzzzzzzzz
@@Adrian-cw8yu Yeah as much as I like the poi's and how it's more intuitive for the zombies to be sleeping so they're not just wandering, breaking the environment, it does get rid of the whole feeling of a zombie apocalypse that "random hordes" just doesn't fix.
And the gore blocks so they can sort of climb the dead bodies to get to you is so cool too. They got rid of some good features. I miss the Iron frame blocks. I always have to turn the zombie spawning xml up myself
luckily there's mods to turn that way up.. I am playing on triple zombie, 10x wandering hordes and "ultra infested" pois for a real challenge
@shadowproductions969 I do some overhaul mods through mod launcher, but I don't usually do individual mods. May need to look into some, as Tem highlights a lot of great ones every 6 months or so.
I think an interesting solution could be to spawn / mark a much higher percentage at game launch. Basically nodes that would spawn the first time you got within X distance (just outside visual range), then disable the node so it's one time only. This would simulate a larger pre-existing population the player needs to thin out. The periodic 'standard' spawns would represent beds coming out of boltholes, POIs, etc.
This would really help sell the lone survivor vibe. When (A22 hopefully) we get bandits and raiders, then those areas could just have the existing spawns - as the raiders have cleared out the big herds for their own protection. Of course raiders with guns would, theoretically, be a bigger threat to the player...
It seems to me more and more as you go through the old versions that Darkness Falls is just an amalgamation of all the good features of old alphas that got removed
That's why I prefer it and hope Khaine makes a version of it when 7 Days has its final version
@@jsomeone9226 he will. knowing the dude, he is basically waiting for every little update to make it compatible, and maybe even adding some things as well. aint many modders as dedicated as he is.
what i really miss are the HUGE Mutated Bees. those things were Freaky, hit like a truck but killing them Yielded Honey. i miss them so much...
damn... you just brought back so many memories, ah... how i miss the good old days when you could build a wall wih undestroyable chests, hide underground, OHHHH! the old crafting system, the big pretty bases with walls and spikes instead of some META AFK base
@@zerrierslizer1 There's a mod that adds them back into the game 🙃
not gonna lie as an early adopter of the game I can't decide if I miss the old original versions or not I've never actually gone back to look at them before this mini series. Definitely noticing some things I miss and some things I'm glad are gone.
I do miss the incredible dis-incentive to use firearms or make a ton of noise. Also, traders have been a mixed bag.
The current build of the game is VERY firearm and explosives friendly
I agree I like a good melee build playthrough but inevitably there's just too many greens to deal with for melee. Also factor in the bombers and it gets even harder to stay melee.@@fortusvictus8297
@@fortusvictus8297 it feels like a shooter rpg with survival and base building elemts, no longer the game where a single gunshoot brought half of the city on you.
Is it just me or is this version of the game just a little more terrifying than the new one
Older versions were much, much harder, yeah. Why some really long time players inflict Darkness Falls on themselves so gleefully.
Everything was *extremely* spongy in early versions of the game.
@@RryhhbfrHhgdHhgd356 yea thats pretty much the only thing i play now however ive really enjoyed the wild west mod, its defiently harder due to the lack of automatic weapons, plus there are some very difficult moster additions like molotov throwing giant chickens, shooting zombies and a demon that causes the area to be radiated
@@berniemcfadden9122 check out the ambience sounds of Alpha 11, they are TERRIFYING. The domoniac whispering my god.
@@RryhhbfrHhgdHhgd356 The thing I don't like about the mod is "yes we bought back all the stuff you liked! Oh but only the good stuff which in part makes it unbalanced, they don't add the bullshit the old alphas had so everything thinks they remember them as being "good"
The name of the book store was a reference to Barnes & Noble bookstore chain here in the US. Don't see them much anymore.
If you're talking about the chain, I haven't seen them much either, save one pretty far from where I live in a mall. A new bookstore opened recently nearby called "2nd & Charles" and it is basically just a renamed Barnes & Nobles.
Got 2 near me in Texas lmaooo 😂
@Nobody-zn3yv 2nc sells some new books and LPs and movies like B&N, but they're also a used reseller, and takes in all sorts of books, movies, toys and collectibles ad well. So not really the same thing.
Source: me, I worked at one for a few years.
Barnes and Noble mostly does college textbook stores now
@markpugh3648 I guess Northern Va is the exception, we have 4 or 5 retail stores in Fairfax County. Bit yeah, I know they do the GMU campus bookstore too. At least they did a decade or so ago.
Man i loved the gore block system. It made it so your walls weren't invincible without turning the zombies into auger hands or structural engineers.
-Wellness
- 1M crouching
- food smell
- gore blocks
- complex farming system
- disassemble weapons
... So many good features just gone
the wellness in alpha 16 was amazingly good and balanced tbh cuz it severely punished you for dying
however in alpha 11 it was just garbage tbh
@@iamgold3nn I liked A 14 more than 16 personally.
Gore blocks sucked :p
@@JustIn-mu3nl alpha 13 upto 16 is almost identical, just a couple of tweaks here and there, the biggest difference imo is the traders, in a15 and 16 they were so broken, I used to buy level 500 crossbows for 1200 dukes
Not to mention bit more natural looking biomes/terrain back in old version especially in A15/16
For those curious (and potentially GNaS) the old title theme is stock music labeled "Cinematic Suspense-10511" by Monophobia Studio.
Having started in a13, this series is both fascinating and a nostalgic, and I'm seeing mechanics I either want on the start menu, or redone for the final version
Dude bro man they should bring the gore block(at least an option to turn it on) back that would add such an interesting layer to the challenge of horde night.
Facts, it was good! and more of a challenge as zombies could climb the gore piles and get over the walls.
Everyone just does the cheesy path now, no spikes needed.
100% people would cry about because "muh nerfs", when they changed the blood moon hordes so you couldn't just drive away with a vehicle people fucking rioted, it's dumb as hell
As far as I know, the original theme is a "remake" of a song from 28 Days Later (Don Abandons Alice) by John Murphy. Give it a listen, and then listen to the original 7 theme and you'll hear how similar they are.
10:05 Actually, that’s a Mossberg 590. The Remington 870 weren’t built with the top-mounted safety switch.
🤓🤓🤓🤓🤓 ( that's cool thanks for sharing)
I miss many things from early game, the GPS that let's see zombies nearby that got removed because of the crybabies saying that it was nor realistic, the crossbow that you could craft with wood and fiber and had no fall down on the bolts,i miss that the zombies could run in dark places not only at night and when lights would make zombies slower at night.
I miss spider zombie been able to climb walls,i miss when you could learn by doing instead perks and books, especially now because the new skill book system is super boring,because it forces you to explore to even be able to make a forge.
Before i could just spawn in a forest and never go to a city and you could make a base before you go exploring, but now you can't even make iron tools if you don't have the skill books,also some stuff take 100 skill books to unlock, which is just stupid it should be ONE book for each level, and even if you find all 100 books you can't craft level 6 stuff,many times i found level 6 stuff in boxes before i could even craft level 3 of some guns and armor.
Also they don't give us a bigger backpack which would be much better than that drone that keeps getting in the way and only tells you that there's a zombie near after the zombie notices you.
They really sh*t the bed haven’t they? Man i miss living in the woods in 7d2d now its actually impossible
i remember my first night in 7days, it was a horde night already and the other guys were barely able to put together a 4x4 shit shack in the middle of the road and surround it with some spikes. there we are... 5 or 6 guys, mostly naked, barely armed, afraid and screaming. sounds like your avarage texan dark room experience, but it was fucking terrifying :D
One time I joined a session on a horde night day 42 ish in a winter biome
Spent the night hiding under a huge pine tree covered in snow with my torch stuck to a car right next to it that I found a coat ,boots trying not freeze to death as massive hordes ran past all night .
Amd once the day came I spent the day clearing houses making my way towards the other players and first thing they do is shoot me dead and take all the stuff I was planning on giving tjem anyway then they booted me.😂
About those giant hordes, that was the way zombies respawn on the world before the new system where they raise from the ground (or designated block). Today happens in a similar way to re fill with zombies usually around the place you are located.
I definitely agree with the shotgun model criticism, I don't get how in Arizona all professionally manufactured guns are just.. gone. (besides the 9-mil and .44 I guess) I'm not a fan of the scrappy models, but they do make sense seeing as we are crafting them. I think there should be another tier of guns that are similar to the old guns in the way they look, nice and clean and professionally made.
Wouldn’t surprise me if it’s a trademark BS thing. IE, the model itself, the shape, the look, the sound, etc. are trademarked by the manufacturer. That kind of BS is pretty common in non-firearms industries at the very least. Would shock me if it wasn’t a thing in the firearms industry too. :/
@@RryhhbfrHhgdHhgd356 I recall it only really being a thing about their names. For example you can't put a Colt 1911 in a game without talking to Colt but you could call it a Kult 2011 and have it look the exact same and it would be fine.
S- tier military grade weaps, cant becrafted..
yea, count me in
I still have the Installer for Alpha 2 and 4 on my PC, those were some wild times when it was still "Minecraft with Physics and Guns"
Am i the only one that thinks the vegetation looked more realistic in the older versions? Those cacti looked so much better then.
I started around A13 or A14. Of all the things i miss, i miss being able to combine weapon parts to repair or improve them. You could literally disassemble any gun or motor tool, engines, batteries... put them in the workbench and next thing you know, youre using a level 427 shotgun (basically level 4 now). The only definitive item i remember from my first alpha was needing a "wire" to buuld the minibike, the next alpha that item was patched out. I also miss the cabins with usable forges, or the junkyard you were in had a workbench. I used to use it for my main base every time. Oh and looting zeds and also cleaning them up after horde night. Imagine how easy farm plots would be now. Lot of things i wish theyd bring back
I think this was also the era where the big city was at 0:0 and was wasteland. You didn't go to downtown until you were maxed out, because you would quickly get overrun as all the zombies in the POIs would come rushing out. There was no zombie cap those days so it could end up being 100+ surrounding you. The game would lag and you would die or it would crash. I could be thinking of a later alpha though.
Damn! Serious nostalgia; started on A6/A7 then dropped off around A11 until A21, so this is a great reminder of how far the game has come. I still expect the old sounds and the horrid blunderbuss, but glad we've evolved beyond it.
I had 1100 hours into 7d2d in 2015 before I moved off grid.
I didn't know anything about alphas. I didn't even know about hordes or that the point was to kill zombies. I thought of it as a way better version of minecraft.
I have resumed playing and now thanks to this channel I know more how to play.
Oh the gore block era. Such a pain in the butt. The next morning you would spend all day cleaning it up. That and as you kill the zombies during horde this stuff would stack up and they would eventually get into your base. They also would block off exits in POIs.
Well, I started out with the first alpha and tbh I really miss that dumpsterfire. No dogs and hornets yet, old crafting system, weird block placing, fully discovered map and sleeping bag teleportation by commiting self unal*vement. Beautiful memories
This is currently my favourite series on UA-cam, looking back on a game I've loved for so many year.
You know what i like the old style graphic more then new.
I agree the new graphics hurts my eyes alpha 16 was fine imo
That is a Mossberg shotgun, not a Remington. You can tell by the thumb operated safety. A Remington has the safety located on the trigger guard.
Yes, and most of the Mossberg shotguns have a safety switch that is mounted on the top, which makes it easy to identify the weapon.
That's what he just said
I remember old 7 Days.. Some friends and I made a big base and a major update caused a bunch of blocks in our base to become trees! Fun times. I don't miss how much grinding you had to do to get competent at anything.
I much prefer having the food and water on the side like that because I never see it properly when it's so tiny under the hotbar forcing me into my inventory to see my status
Yeah we always play with a HUD mod for that reason
Wow, this is interesting historical review of the game. I didn't start playing until alpha 16 and only saw a little bit of what it was like before.
You could also eat vitamin pills to get wellness back since they have no negative and no requirement to use them
man i remember playing the old alpha 11 with friends way back in the day and we made our base in the hospital. good times and great memories
Man I loved it when it first came out! The nights where more scarier and scavenging parts for bikes and that
The fire pit was a glitch that helped so much back then !
I made a killer base and afraid to return it because I heard it’s gone completely if I do
It was a reset
Nice. Thanks for sharing this walk down memory lane, Temreki!
I got started with 7Days in Alpha 13. Like many others in our community, I've played with the earlier Alpha's thanks to the convenience of the Beta feature of Steam, but I enjoy watching others poke around and hear their impressions of the game as its evolved.
I still miss the old more natural looking terrain and forest since A16. Luckily this still is the thing in console version but in current PC version most biomes look pretty boring and not so alike. Even tho the POIs are nowadays amazing but the terrain needs alot improvement and more dense forest and more trees is needed for the game. I never understood why the plains biome got deleted and many other classic biomes that used to exist back in A16 so did some trees like birch, maple and many other plant objects. Old pine forest was also my favourite. PC version is good for adventuring in POIs but console version is a lot better for landscape and terrain adventuring.
Eating vitamins was the meta since it was the best way to up welness (might not be present yet on this alpha)
It's been so many years now. I forgot how terrifying the "hunted" icon was!!! This game has given me PTSD lol
Something seems to me that in the old versions it was more severe, more difficult and scarier... And it will be great. In the current versions, it's cool, but there is a little lack of "living" zombies, when I entered the city, it is full of zombies, they wander by themselves, and if you make a noise, then you all run away or die, because it was unlikely that the zombies could kill the city) Now it's somehow not so scary, because you know where they spawn and their behavior is more obvious, there are several cool missions where zombies inexplicably spawn and run out from all sides (prison for cleaning), but after 2-3 passes they are no longer surprising...
I remember Alpha 15 on console, that was pure terror. I also remember the first time facing a Feral Wight and barely killing him and getting my first magnum from him. I think the scariness was that guns seriously took a backseat in those versions, being very rare. Meaning players had to focus on close combat more than just going "eh, blast em" with how the current alpha is where you're always finding tons of ammo and guns.
At least now there a lot of mods that can be used to customize it to your liking - I use the Dark Nights mod (makes it so that night times are really dark), Improved Hordes, and Guppy's Zombies to add a lot more zombie types.
This is one of the reasons I really like War3zuk's mod. It makes the game feel so much more alive.
There's also the fact that the older versions have a more "darker" feeling graphics wise which I feel like contributes to its scariness.
@@Nobody-zn3yv Yeah, before everything was HD-ified the graphics almost had that kinda.. photo realistic-but-it-isn't look to it and everything fit in much better. Now with the HD graphics things almost look cartoonish
I do wish for more zombies types and models. Im used the expanded options right now and seeing a horde of 30 zombies and 10 pf them look the same feels like a rouge cloning experiment gone wrong rather then a zombie outbreak.
I actually miss the wellness system: I felt like it made sense to be healthier and stronger for not getting struck and eating proper meals regularly.
a revolver is most reliable weapon ever made yet they gave you 4 shots before it broke..im thinking the pimps have minimal firearm experience.
Honestly, World War Z wasn't a terrible movie, they just shouldn't have called it World War Z, since it had nothing to do with the novel. Would you believe the guy who wrote World War Z is now writing Minecraft novels? My son loves them.
Can't wait to see what you think of a15, that's when I started.
At 9:02 the music really reminds me of the 28 days later and 28 weeks later movies. That's just a perfect fit.
I started in Alpha 15, and I do miss certain parts of it
I do miss that if you fird a gun in the street, the zombies in all the POI's for like a block would claw their way out.
Alpha 15 feels more dangerous and real to me than alpha 20 or 21. Those have more of a video game feel to me
It's like the type of fun you can have in Alpha 15 and the type of fun offered in 20 or 21 is different. Alpha 15 feels much more like a real zombie apocalypse. Your skills grow over time, it's way harder to find and craft guns, zombies will pour out of buildings into the streets, loot was much worse, and the traders are just traders. They don't offer quests, and I feel like that's a bonus. Why would a trader want a specific location cleared out? then they do nothing with it. Missing supplies makes a little more sense, but they also put the supplies in really dumb (for human beings in universe) places.
Alphas 20 and 21 are much better video games. Way more viscerally satisfying to play, IMO. But they lack so many touches of realism that I do miss and sometimes play alpha 15, but let's face it, I play the new versions the vast majority of the time
I also miss the burned forest and the plains. I wish they kept the large number of biomes
I also really liked wellness. Really made death punishing, so I played super cautiously. Which I feel like is more realistic, though less fun
As someone that played mostly in the early days of this game (like right when it released on steam) it’s interesting seeing it again like this. I distinctly remember having a lot of fun huddling in a corner of a random attic with friends as we shot the shit waiting for daytime all in an effort to get to the wasteland as fast as possible so we could get to the capital building (I believe that’s what it was called) because there was a random empty space under the roof that we’d use as a bunker. Beyond actually making a base for yourself it was the single best spot to live for safety since literally nothing could get you there, and was high up enough all you had to worry about were the flying enemies. Damn what a vastly different time and game
down memory lane, thanks for sharing
have a good weekend
The A10 female damage sound tho
I was thinking the same thing. Very suggestive. 🤣
@@josephmasloski4962 "You know how women so, right?"
TFP : *Nervously sweating* "Of cause! I'm a programmer. I know many womens"
As a female i can confirm thats the sound made when stubbing my toe
i never played the older 7 days alphas like 13,14, or 15, i got on during the peak of 16, but from viewing, it seems like there were far more zombies in the older alphas that would spawn- but it seems like the newer alphas made it so you'd have more zombies to fight on horde night.
It’s actually kind of crazy to see how far the game has actually evolved visually and in terms of the complexity of level design. The detail in POIs in a world made of blocks now compared to earlier in development is crazy.
The game has gone backwards, apart the the looks/graphics, but there is much more to a game than looks..
It's just a dead boring game now.
@@Adrian-cw8yuYah realize that most players don’t consider inflicting that much pain on themselves fun right? The default difficulty currently is far, far more pleasant for the average player.
@@RryhhbfrHhgdHhgd356 It's a survival game you melt
@@Adrian-cw8yu Yes. And most players prefer the “survival” part of the game. It’s a special few who enjoy deathloops.
@@RryhhbfrHhgdHhgd356 The only reason for his deathloop was because he kept using guns. Guns created noise which would spawn in more and more zombies. Guns were only there to create an opening to escape a location if you got in trouble, or to fend of horde nights where you're already getting, well, hordes spawned on you. If you know the mechanics (which weren't that difficult to learn), you had to work at it to get stuck in a deathloop. Don't use guns unless it's an emergency. Remember to sneak when near zeds. Don't go out at night. Don't carry food on you. If you do those, you're going to have a much easier time. It's something you learn from actually playing the game, and not something you get from a 10 minute clip trying to cover all the intricacies of the build version.
The gore block is really interesting. It looks wack in the early version but making the gore blocks expand/ fill in gradually as partial blocks would be a really cool feature to bring back.
I started this game during Alpha 9 in 2014, to be safe at night I had to hunker down in an attic and wait for day time, having meat on you would attract them, opening/exiting a chest would attract them (if close enough to "hear" it) it was hard and I was loving it, Z's were unable to dig down so underground bases were safe (fight the hordes when you felt like it) it's like The Fun Pimps started the game based on a good Stephen King horror genre then Disney the shit out of it.
Joel said one day during his Q&A's, "It's not how we want you to play our game" talking about being safe underground and other ways player's found to make some 100% Z proof bases.
6,433.1 hours spent in this game and honestly would have stopped playing a long time ago if not of the super Mods like Darkness Falls, Ravenhearst, War3zuk, War of the Walkers, Undead Legacy and not to forget the 1st mod I tried and loved Starvation!
Tyvm Modders for keeping this title relevant.
Amen
My thoughts exactly!! I have just over 7,000 hrs playing myself. The first time I played, was Alpha 5, and I never played a game that scared me so much. At night I was afraid to even move in my chair! To me, finding a trader in the middle of no where was a blast. To stumble on a cabin next to a lake made a great base, digging down for resources and making tunnels to different places, blowing up barrels, and building up your base was so much fun. Today it's so cookie cutter, too much of the same. Stamina sucks! Where are the random hoards? Finding an auger is impossible now, even getting the book to make one is so rare that I haven't seen one in over a year! It's too boarding, the fun is gone, it's too much like work now.
"Joel said one day during his Q&A's, "It's not how we want you to play our game" talking about being safe underground and other ways player's found to make some 100% Z proof bases."
Nah no way that they added the zombie digging, just because they got angry that the players were playing the game their own way
zombies digging is the best nerd
I think zombies digging down is a fair and good addition, but the "cheese" (i.e. highly effective) bases that players have built and that TFP have subsequently nerfed makes base-building more predictable, linear and boring, just like the rest of the game, e.g. weapon progression.
i remember watching meaty play this before it came to console. I was obsessed with this game. When it finally came to console it was in alpha 13 and it only got updated to alpha 18 but it still was tuff as hell. I remember getting started was always the hardest part. Now after getting the new version on console it’s like a little bit easier loot wise. Still love it tho
I've been playing since the very early days and I have to say I miss a LOT of things from way back. Food didn't look like you were eating a wallet, zombie variety, character creation options, the giant bees that gave you honey, exploding barrels, better shotgun, there were some zeds inside buildings but majority of them were aimlessly roaming until you made noise, zed movements were more varied, there was no ridiculous 5 ft reach on them, using parts to repair and upgrade. Hordes were more challenging. There was no stupid rage mode. Zeds took fall damage. Sneak really existed. It was terrifying playing back then with lots of creepy sound effects. There were also spots were it was ominously quiet outside of towns. It was much more immersive with the zeds roaming, following sound and could not magically detect you behind walls if you were quiet. What zombie builds trigger traps, climbs up in a ceiling then replaces the tile or builds an entire false wall and then just lies in wait behind it? How can they drop down and crawl under blocks but we can't? Why can a body made of rotting, mushy flesh slap through solid concrete in a matter of seconds? How can animals chew through metal doors like it was paper ffs? Vehicles could plow down most zeds for quite a while before needing repairs and didn't act like acrobats bouncing and flipping ridiculously all over when making contact with decaying zeds. Also, learn by doing not only made sense but was far more enjoyable for game play.
When the time comes, could you make one of the fabled chair bases? I've heard chairs used to give zombie pathing a hard time but I never got to see that for myself
The soundtrack in the alpha 11 menu is called 28 days later
I remember when we used to get huge wandering hordes, 250+ just meandering through.
I forgot about that old music, it was really good
I started playing 7DTD in Alpha 14. Kinda surprised at some of these earlier alphase. Fun video Tem.
I miss how towns looked like at 11:34 ngl, i wish they improved on that since it makes sense there's gonna be more greenery everywhere now that there's no people alive basically.
"Locked... I got the universal lockpick!" pulls out Auger 🤣😂 that was the funniest clip
That music you mentioned, Khaine has it on V5 of the Fall into the Darkness
Knew I recognized it!
It is also the theme for War Of the Walkers Mod,which i'm playing at the moment.
there were really weird inventory changes happening right around this time. Torches, didn't stack for example and to make matters worse, you needed to craft a bracket to affix each torch to a wall.
I remember the gore blocks. I jumped in REALLY close to this alpha.
Hate that hospital. Had my entire entire inventory turn into motorbike parts while i was there. Lost everything i owned but got a duplicate bike of the one i was driving
The old school shotgun looks and sounds better than the current version.
I love the running animation on those zombies. I do miss the difficulty in the game with the higher zombie population and just how dangerous the world felt compared to now. All the QoL improvements the pimps have done along with the graphics overhauls and for sure crafting changes have been great but it feels like the whole essence of survival got lost after alpha 16, sure the mods help out a lot but I do miss the base game being offering some challenge and I don't mean bullet sponge zombies. the wellness system was great I will die on that hill.
Can definitely agree on some of the graphics overhauls but I just wish they didn't make the game "brighter" overall. The more rugged look the older versions had felt much more fitting in a post-apocalyptic scenario.
It's not like you can't just go back and play the older versions of the game. I guess it's just easier to complain about it.
@try2bcool sorta how you could have easily ignored what I said yet here you are complaining. Atleast you tried.
Another fun feature, which I believe was Alpha 11, was the Day 5 dog horde that would just show up during the day.
Yes! The dog hoards! Every so many days they'd come thru (day 5, 12, i forget the days after). 3 to 7 dogs per group. I remember being lucky, standing in an attic, look out the window and see them run by.
But that was an anxiety driven happening in the game. Wish it was still in it.
I didn't play this when it first came out, but seeing how terrible the game was I don't think I would have either. I'm so glad they have worked this game into what it is today.
The game was way better back than, man... you really dont have a clue and you missed out...
All we have now is a boring baby downed game, your player is OP, guns OP, no need for spikes, barren landscape now with no zombies, boring 99% sleeper zombies, no smelly foods to attract zombies, no putting water in cans and glass jars to cook, no chicken venison and pork, no plains biome, no more random gen that goes for thousands of km, no bee hives.
Perfect timing, just finished watching your first one and was hoping you had another ;D
I remember playing 7 days to die in 2014 or 2015 with my brother and we both made mini bikes for the first time. We were so excited to finally have transporation other than walking. Anyways, we were in the desert biome at that time and I drove off the road because it was faster to get to the area than taking the road, and I kid you not there was a 1 block decline and my minibike fell through the map and I blew up.
i hate how the zombies destroy a path to you, i miss when during horde night they would buzzdoze towards you, now you kinda have to make a killbox
2:08 No, actually. I only recognized it from back then. That old Alpha 10 barn is a core memory of mine, but the modern one is just background noise.
My favorite so far is A11, the game was much more brutal and the outside environment at 11:35 was beautiful
You didn't let the Aplha 10 Theme song play! Shame shame shame! LOL
you could loot zombies in this gen too, dont forget
and yeah, dogs always used to be just guaranteed death at this tier, you actually had to be quiet/stealthy instead of going "oh, theres no zombies outside of a POI, doy" as well as harvest meat/bones/flesh from all zombies
When it comes to zombie games, 7 Days to Die stands out as an open-world, true 3D experience. Project Zomboid comes in a close second, but it falls short due to its death-by-right-click gameplay and lack of visual quality. If The Fun Pimps (TFP) would genuinely listen to their fans, address the constant revisions of parts of the game that are overwhelmingly disliked by the community -cough- magazine skill tree -cough-, tackle the issue of rude forums, and escape the never-ending alpha stages, it could easily claim the top spot. However, Zomboid excels with modding features that make the game highly customizable, offering a significantly more polished overall experience. For these reasons, I believe it surpasses 7 Days to Die in it's current form.
some of the old alphas has dynamic weather- i.e snow didnt they? id love to see that again.
My personal favorite version is alpha 1.15.2, seeing how far the game has come has definitely gave me perspective!
12:16 I can never get tired of those cute Doberman Pinscher when they attack. In stead of biting they scratch attack you instead. Don't know why, maybe they are trying to infect you by leaving some skim opened. 😊❤🐕
Old man screaming at clouds here, I miss when you could loot the bodies
2:21 i couldnt get markiplier fiber optic cable out of my head
Love A11 trees, ambient sound and main theme ... nostalgia dose!
Love the editing on this one! Getting really good with production here - Glad I've been following for years
Some of these weapons skins look so much better than A21. They also had cool features that we don’t have anymore. So sad😢.
I don't remember the Alpha, I started playing in the spring after the first initial release, but you had to clean up dead zombies. If you left them, it would attract zombies. And meat in your inventory attracted them also. Gun blasts attracted them too.
13:57 World War Z is SUCH a good book, but it's actually one of the few books I recommend in audiobook form. It's narrated by a full cast of voice actors and is super Immersive. It's nothing at all like the movie. (full audiobook is on UA-cam right now)
Alpha 10.4 was when I first started playing 7 days, so this video was like a nice trip in memory lane for me.
Also I definitely miss the spooky ambient sound in the old grassland biome.
I have to say, i REALLY miss the vertical status bars. My favorite iteration of yiur characterics needs in 7 days by far. Least favorite os probabky the map and the cardinal status sections.
Wwz is a much better book than movie. The two really have nothing in common beyond zombies.
the born & noble was renamed crack a book after the Mindcrack Group began playing 7 days to die which if I recall correctly was the same year I started playing, 2015.
Don't remember which Alpha but one of the early ones you wanted to get the crossbow - it was extremely over powered. You'd see a zombie way off in the distance as a little speck and you could hit it.
That junkyard was the 1st POI I ever explored. So many memories...lol
I like how temreki has different editing styles for his videos. The series episodes are more serious and cinematic and these one are almost shitposty because of the content of the video lol. Cool to see the progress 7d2d has made over the years. Can’t wait for the future updates and videos to follow!
Love that this is supposed to be nostalgia and I'm just like "looks just like the current console version."
Wellness system was some of the best things about the game, good thing that some modded versions like Darnkess Falls still includes it. Way more fun to play with that mechanic which rewards you for playing well.
The way it's implemented with huge (pretty much permanent) penalties every time you die, creates the endless death loop you see in this video. It's a needlessly frustrating mechanic that I'm glad is gone from the game. Once you've died twice, you might as well start the game over. That's not good game design, and it's not fun. Even Darkness Falls doesn't penalize you this much for dying repeatedly.
It's been YEARS since the last time I looked at this game. There certainly have been some improvements since then, but not enough to make me want to play it again.
I remember this, been playing 7 Days for years. It was always my favorite zombie survival because you could actually dig underground tunnels and build bases. You could even build a house if you wanted to and act like you were the last survivor of the area. Best part was generating your own map, especially when multiplayer versions had no limit, and treating it like you'd been dumped out of a plane to die but you just had to build up high enough to start heading back to take over like some action movie.
Sorry, part-time writer so I have LOTS of ideas on how to write stories based in this world.