Outpost Strategy guide and tips- SoD2 Update 35+

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  • Опубліковано 27 лип 2024
  • I hope this is helpful for newer players, anyone coming off a break looking for a refresher, or anyone simply looking to brush up on mechanics. This video focuses on Outpost mechanics and using them strategically to counter Plague Hearts. Now I did put this out at the same time as my Plague Heart mechanics video, so if for some reason you missed that one, be sure to circle back and check it out!
    Plague hearts, Infestations, and Sieges: • Plague Hearts, Infesta...
    One typo- for safezones, Resource lvl3 should be 95. I put "lvl2" twice.
    #stateofdecay2 #zombiesurvival #strategy #sod2
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КОМЕНТАРІ • 28

  • @GameMnke
    @GameMnke  6 місяців тому

    If you want to check out all the changes from the Heart Attack update as well as other updates, you can find them on the official site. support.stateofdecay.com/hc/en-us/articles/15656979917709-Update-33-Heart-Attack
    Also I did not mention the couple radio commands they added to assist in dealing with infestations and such, but since I tend to just end around them to the heart and would rather spend influence on other things (including drone strikes), it didn't seem worthwhile to spend video time addressing it.

  • @altairmikhael
    @altairmikhael 6 місяців тому +2

    Wow this totally changed my outlook on how to utilise outpost. Before i would just use them as drop off points and resource generators. Now I can use them as forward base for plague heart raids
    Huge help man

    • @GameMnke
      @GameMnke  6 місяців тому +1

      "This is the way." But seriously, it's why I rate chemisty/munitions so highly (particularly as difficulty scales). The playthrough I'm currently on I'm still working through the best cost-effective strategy for the "outpost loot scoop", but so far so great. Good luck and rock on!

  • @JB-kk4pv
    @JB-kk4pv 6 місяців тому +1

    The mines changed my strategy, I used to spread them across the map for quick drop off or pickup of loot. Now even my base choice changes as I will cluster most of them around my base. A good base is the saw mill, as you look west the large warehouse that sits against the mountains it is at the perfect distance to lay a minefield. This is great for any zombies that are too close, drive over and honk a horn and watch the fireworks. The cell tower near by and the fuel to the east of it eliminate the ferals that always spawn in the river though the tower is too close to set up a minefield, the fuel is not. I like to grab the med supply and mine it to stop most of the wandering packs from coming down the road that goes west. I think the church is the best type of special outpost for the sniper as I use that in sticky situations and frees up a large slot. If one changes maps and comes to the saw mill, in no time flat you can be set up in what amounts to an enlarged fort with a good bit of nearby loot, I do sacrifice a specialist skill for a survivor with Driver, makes a massive difference on fuel consumption as most missions are a drive on this map.

    • @GameMnke
      @GameMnke  6 місяців тому

      I like the lumber mill. That was my first big base on my first playthrough of the game. And yeah- it often feels like a long drive to anything from either the mill or Firewatch.

  • @GamerSoul4Ever
    @GamerSoul4Ever 9 днів тому

    Great video ❤

  • @Marpaws
    @Marpaws 6 місяців тому

    i knew i had good reasons to always keep a pathology and a chemistry survivor ^^

    • @GameMnke
      @GameMnke  6 місяців тому +1

      Chemistry is my early game go-to for sure now with mines saving half the resources right off the bat.

  • @Dbf1339
    @Dbf1339 4 місяці тому

    I didn’t realize the bait for the mines was so short no wonder it wasn’t stopping far hoards 😂

    • @GameMnke
      @GameMnke  4 місяці тому +1

      Yeah. It's definitely a timer to keep an eye on. Same goes for the cell tower. I've forgotten to check it before smashing a plague heart and invariably end up waking a second one.

  • @Tachynon
    @Tachynon 5 місяців тому +1

    Sadly most of my outposts are tied up keeping my resource pool out of the red so I don't have much leeway to be as dynamic with them.

    • @GameMnke
      @GameMnke  5 місяців тому

      That's definitely the rub, right? I like to try to get my outpost cap up as quickly as possible so that I have some flexibility. For my "mobile lootpost shuffle" I only need one free outpost. Usually the amount of rucks/etc coming in will outweigh locking it into something else and having to spend more time hoofing/driving. Obviously difficulty comes into play- particularly with food and number of survivors. Have fun!

    • @Tachynon
      @Tachynon 5 місяців тому

      @@GameMnke Yeah.. Trying out Lethal for the first time now. OMG THE FOOD NEEDS! One fully upgraded outpost/garden only supports 3 survivors and you need 8 to get the biggest bases.

  • @themanwithnoname1839
    @themanwithnoname1839 6 місяців тому

    I always tried to make my outposts as close to base as possible due to the mines, makes VERY short work of invading hordes, if they wanna lets say attack my base well they guna have a hell of a time getting through those mines, yea it takes a lot more to scavenge but my friends would always bitch about being attacked and how insane those attacks were and all i would do is set my controller down and go grab a snack or something lmfao and just wait lmfao, besides, scavenging is "more fun" to me when i have to transport it back, makes it more immersive to me

    • @GameMnke
      @GameMnke  6 місяців тому

      Agreed. One thing from beta they removed- that I wish they hadn't- was the ability to overlap the outpost safe zone over your base safe zone. I really enjoyed, for example, having the Corner Office as a base and then trapping a nearby overlapping food outpost to create a truly safe home. It might have actually taken two outposts to get full coverage, but it was a trade-off I was willing to make.
      I like that idea of having to bring back what you scavenge. It definitely makes it more challenging on the fuel side of things (or foot side of things for that matter). Obviously I like making an outpost and just scooping up all the loot under the cover of mines, but having to run everything back and forth definitely ups the "going on a loot run" feel. The early game in Meagher valley does a good job of that feel with all the close houses. Have fun!

    • @themanwithnoname1839
      @themanwithnoname1839 6 місяців тому

      @@GameMnke indeed i shall have fun, and i didnt know they removed that, i always though that was dumb that we couldnt set mines too close to base, i was like how can i walk around with these mines but my group cant? But then again i heard one of the devs say "making red talon the way they are is one of my biggest regrets with the game" so i have a nasty feeling in sod3 red talon will either be removed entirely or be so nerfed they wont even be worth using no more.....

    • @Dbf1339
      @Dbf1339 4 місяці тому

      If you don’t return to base on a siege I believe no one dies it’s just -2 ammo so it’s more really to actually fight on higher difficulty

  • @petertremblay3725
    @petertremblay3725 2 місяці тому +4

    This game is beyond boring after 15 hr and really not worth playing after you have done all the maps, it's repetitive and there is no incentive to continue. The best thing in this game is driving the impaler and making sushi zombie!

    • @GameMnke
      @GameMnke  2 місяці тому +4

      The impaler- "S marts top of the line! Shop smart- shop S mart!" ;) That car does make a lot of things trivial.
      I think I've come to find, having played video games for like... let's just say over 40 years, that a lot of them are repetitive and the "incentive to continue" (or not) is personal. We are fortunate that we have a lot more options and a lot better options than we did even 20 years ago- despite the fact that yes... a bunch of them might wind up boring after 15 hours.
      I like zombie type games now and again, and SoD2 is an interesting spin on that plus community building. For me anyway. I've also played a lot of L4D2, which similar to TF2 or pretty much any other shooter all the way back to Marathon or Wolfenstein is totally repetitive. But part of the enjoyment some get is getting better, or playing through with friends, or watching someone else suceed or fail.
      Do you have any zombie-themed games you can suggest that you feel hold up better? Appreciate the input.

    • @petertremblay3725
      @petertremblay3725 2 місяці тому +1

      @@GameMnke Dead island 2 is supposed to be pretty good but i haven't try it yet.

    • @GameMnke
      @GameMnke  2 місяці тому +1

      @@petertremblay3725 I played some of the first one- haven't tried the second either. The first one had randomly respawning zombies like SoD2 suffers from- like you'd clear a house, step over the "line" and suddenly the zombies would be back.
      There's a Dying Light game I've been meaning to check out. Hmm...

    • @petertremblay3725
      @petertremblay3725 2 місяці тому

      @@GameMnke I have played dying light, it's not a bad game but as usual get repetitive quite fast but they nailed the ambience.

    • @Yukimurasanada29
      @Yukimurasanada29 2 місяці тому

      Game is boring if you keep winning.