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GameMnke
United States
Приєднався 4 лис 2021
"Something witty and cool that makes you click subscribe!"
Ever since my parents brought home a little old system called the Atari 2600, I've loved playing video games. I play across a wide spectrum of genres. FPS, strategy, rpg... There are going to be times I'll take a deep dive into mechanics and other times I'll just be playing for enjoyment.
I hope you enjoy my content. I welcome your support and your suggestions.
Time for fun!
-Doug (aka Mnke)
Ever since my parents brought home a little old system called the Atari 2600, I've loved playing video games. I play across a wide spectrum of genres. FPS, strategy, rpg... There are going to be times I'll take a deep dive into mechanics and other times I'll just be playing for enjoyment.
I hope you enjoy my content. I welcome your support and your suggestions.
Time for fun!
-Doug (aka Mnke)
Total War: Shogun 2 Game-winning strategy for any clan!
Here is my strategy guide for beating Shogun 2 that can be applied to any clan, including exceptions for things like boats, Ikko Ikki, etc. Some of the topics are deep, some may be controversial or underrated.
Most of this video is inspired by and draws from twcenter.net forum posts that I made in the first year of Shogun 2's release regarding various strategies. If you want a text version that is almost exactly these principles in cheat sheet format as well as some of the simple math that underpins why exchanges/guilds are problematic, you can find it here:
www.twcenter.net/forums/showthread.php?517970-The-first-20(ish)-turns
My twcenter profile also has some links to specific info/math (vassals, an economic spreadsheet, etc):
www.twcenter.net/forums/member.php?129138-Chedric
Here's a link to the province map as a webpage:
www.wicked-chibi.ninja/region/regions_online_shogun.html
If you want it as a map you can open in game...
Better in-game Encyclopedia map!
www.twcenter.net/forums/showthread.php?488857-(BIEM)-Better-In-Game-Encyclopedia-Map-overhaul-for-Shogun2-RotS-amp-FotS(final)
I did not make these maps. Credit goes to the amazing persons that did, that help keep useful tools like this alive, etc. Tools like these help me, and help me help you! Thanks!
Timestamps
0:00 Intro
0:38 Strategic Principles Overview
2:38 Province Control
5:14 Diplomacy
6:06 Recruiting
7:13 Military Provinces
8:55 Economics
14:55 Ships and Ports
17:22 A word on Tax Cycling
#shogun2 #totalwarshogun2 #totalwar #ultrawide #letsplay #overexplained #tutorial #walkthrough #strategy
Most of this video is inspired by and draws from twcenter.net forum posts that I made in the first year of Shogun 2's release regarding various strategies. If you want a text version that is almost exactly these principles in cheat sheet format as well as some of the simple math that underpins why exchanges/guilds are problematic, you can find it here:
www.twcenter.net/forums/showthread.php?517970-The-first-20(ish)-turns
My twcenter profile also has some links to specific info/math (vassals, an economic spreadsheet, etc):
www.twcenter.net/forums/member.php?129138-Chedric
Here's a link to the province map as a webpage:
www.wicked-chibi.ninja/region/regions_online_shogun.html
If you want it as a map you can open in game...
Better in-game Encyclopedia map!
www.twcenter.net/forums/showthread.php?488857-(BIEM)-Better-In-Game-Encyclopedia-Map-overhaul-for-Shogun2-RotS-amp-FotS(final)
I did not make these maps. Credit goes to the amazing persons that did, that help keep useful tools like this alive, etc. Tools like these help me, and help me help you! Thanks!
Timestamps
0:00 Intro
0:38 Strategic Principles Overview
2:38 Province Control
5:14 Diplomacy
6:06 Recruiting
7:13 Military Provinces
8:55 Economics
14:55 Ships and Ports
17:22 A word on Tax Cycling
#shogun2 #totalwarshogun2 #totalwar #ultrawide #letsplay #overexplained #tutorial #walkthrough #strategy
Переглядів: 8 223
Відео
Total War: Shogun 2- Oda Campaign- Very Hard #16 (Victory and Wrapup)
Переглядів 1626 місяців тому
We've seized Kyoto and now must hold it for a year as well as maintain control of all the provinces needed for victory. There's also some postgame analysis. This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the encyclopedia. (It's great!) Better in-game Encyclopedia map! www.twcenter.net/forums/showthread.php?488857-(BIEM)-Better-In-Game-E...
Total War: Shogun 2- Oda Campaign- Very Hard #15 (Realm Divide- Taking Kyoto!)
Переглядів 836 місяців тому
Big fights against the Hatakeyama as we try to clear our way to sieging Kyoto! This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the encyclopedia. (It's great!) Better in-game Encyclopedia map! www.twcenter.net/forums/showthread.php?488857-(BIEM)-Better-In-Game-Encyclopedia-Map-overhaul-for-Shogun2-RotS-amp-FotS(final) #shogun2 #totalwarsh...
Total War: Shogun 2- Oda Campaign- Very Hard #14 (Realm Divide- more fighting)
Переглядів 967 місяців тому
Income dipping low- the lowest it's ever been. Do we have enough armies to drag it back up? Enough in reserve to hold out? I think so! This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the encyclopedia. (It's great!) Better in-game Encyclopedia map! www.twcenter.net/forums/showthread.php?488857-(BIEM)-Better-In-Game-Encyclopedia-Map-overha...
Total War: Shogun 2- Oda Campaign- Very Hard #13 (Realm Divide- fighting everyone)
Переглядів 837 місяців тому
Taking time to explain the strategic decisions involved in this late game precarious time. Vassals flipping, clans bringing their stacks to by boat to invade, taking down our biggest threats, enemy metsuke. It's all taking a toll on our resources. This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the encyclopedia. (It's great!) Better in-g...
Total War: Shogun 2- Oda Campaign- Very Hard #12 (Realm Divide, Vassaling Takeda)
Переглядів 678 місяців тому
I summarize Realm Divide and continue to try to maneuver toward victory as all the other clans bring their armies to the fight. This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the encyclopedia. (It's great!) Better in-game Encyclopedia map! www.twcenter.net/forums/showthread.php?488857-(BIEM)-Better-In-Game-Encyclopedia-Map-overhaul-for-...
Total War: Shogun 2- Oda Campaign- Very Hard #11 (Takeda war and Realm Divide)
Переглядів 658 місяців тому
Facing off against Takeda and soon the whole of Japan! This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the encyclopedia. (It's great!) Better in-game Encyclopedia map! www.twcenter.net/forums/showthread.php?488857-(BIEM)-Better-In-Game-Encyclopedia-Map-overhaul-for-Shogun2-RotS-amp-FotS(final) #shogun2 #totalwarshogun2 #totalwar #ultrawi...
Total War: Shogun 2- Oda Campaign- Very Hard #10 (Outmaneuvering Takeda)
Переглядів 478 місяців тому
Our rivals are taking the initiative from us, forcing us to react. This is where mistakes become costly. This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the encyclopedia. (It's great!) Better in-game Encyclopedia map! www.twcenter.net/forums/showthread.php?488857-(BIEM)-Better-In-Game-Encyclopedia-Map-overhaul-for-Shogun2-RotS-amp-FotS(f...
Total War: Shogun 2- Oda Campaign- Very Hard #9 (War on all sides)
Переглядів 1038 місяців тому
Sorting out who we go to war with and who will go to war with us. Sometimes the ends we envision do not always come to be. ~Over a decade ago I poured many hours into this game... So let's jump back in on Very Hard difficulty and see if I can remember which end of the spear to hold! This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the enc...
Valheim Ashlands- Easy tips to get you there!
Переглядів 1698 місяців тому
I hope this helps in your journey. If you're looking to avoid seeing any of the combat, there's a cue just before the 3 min mark that it's coming up. In case you want to mod your game here's a link to my mod manager install walkthrough: ua-cam.com/video/SYzl2leApDo/v-deo.html Link to Episode 1 of my Epic Loot playthrough from 2023: ua-cam.com/video/2OanoHYx2ZA/v-deo.html If you have questions o...
Valheim- easiest mod manager install tutorial using r2modman (NOT Vortex)
Переглядів 4,9 тис.8 місяців тому
I've used both r2modman and Vortex for managing mods and r2modman wins- hands down! This will step you through setting up r2modman so you can get to playing Valheim in no time- err... in about 7 minutes! Link to r2modman: thunderstore.io/package/ebkr/r2modman/ Trying linux? Try: github.com/ebkr/r2modmanPlus?tab=readme-ov-file#linux Chapters: 0:00 Intro 0:35 Download and install 1:50 Setting gam...
Total War: Shogun 2- Oda Campaign- Very Hard #8 (Making FOUR Vassals out of Sakai)
Переглядів 978 місяців тому
The plan is to bypass Sakai's home province and create a bunch of vassals. I explain the pros and cons of vassals and show how to split one enemy into four vassals. ~Over a decade ago I poured many hours into this game... So let's jump back in on Very Hard difficulty and see if I can remember which end of the spear to hold! This is a vanilla game except for the camera setting (I manually set it...
Total War: Shogun 2- Oda Campaign- Very Hard #7 (Sakai War pt 2)
Переглядів 899 місяців тому
War against the Sakai in full swing. We have plenty of troops to grind it out with them so long as no one decides to join in. ~Over a decade ago I poured many hours into this game... So let's jump back in on Very Hard difficulty and see if I can remember which end of the spear to hold! This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the ...
Tech Talk- Upgrading a monitor- Ultrawide(WQHD) compared to 4k
Переглядів 619 місяців тому
This is just a glimpse into my subjective experience dealing with upgrades (in this case monitor) and how it relates to my tech needs. Hopefully you'll find some of it useful in your own planning.
Total War: Shogun 2- Oda Campaign- Very Hard #6 (War vs Sakai)
Переглядів 2959 місяців тому
Decided to beat Sakai to the punch over war declaration and was hoping to catch his stronghold empty- no such luck! ~Over a decade ago I poured many hours into this game... So let's jump back in on Very Hard difficulty and see if I can remember which end of the spear to hold! This is a vanilla game except for the camera setting (I manually set it to debug) and the resource map in the encycloped...
PoE Gravecraft Exsanguinate mines Sceptre (Necropolis)
Переглядів 9369 місяців тому
PoE Gravecraft Exsanguinate mines Sceptre (Necropolis)
Total War: Shogun 2- Oda Campaign- Very Hard #5 (Improving everything!)
Переглядів 1369 місяців тому
Total War: Shogun 2- Oda Campaign- Very Hard #5 (Improving everything!)
Total War: Shogun 2- Oda Campaign- Very Hard #4 (Stick of Peace)
Переглядів 3379 місяців тому
Total War: Shogun 2- Oda Campaign- Very Hard #4 (Stick of Peace)
Total War: Shogun 2- Oda Campaign- Very Hard #3 (Ikko war)
Переглядів 1919 місяців тому
Total War: Shogun 2- Oda Campaign- Very Hard #3 (Ikko war)
Total War: Shogun 2- Oda Campaign- Very Hard #2 (early enemies)
Переглядів 2369 місяців тому
Total War: Shogun 2- Oda Campaign- Very Hard #2 (early enemies)
Revisiting a great game! Total War: Shogun 2- Oda Campaign- Very Hard #1
Переглядів 55710 місяців тому
Revisiting a great game! Total War: Shogun 2- Oda Campaign- Very Hard #1
Walkthrough + Tips- State of Decay 2 Update 35+ Drucker Pt 15- Last two hearts!
Переглядів 14810 місяців тому
Walkthrough Tips- State of Decay 2 Update 35 Drucker Pt 15- Last two hearts!
Walkthrough + Tips- State of Decay 2 Update 35+ Drucker Pt 14- Pressing onward.
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Walkthrough Tips- State of Decay 2 Update 35 Drucker Pt 14- Pressing onward.
Enshrouded- All base locations with 10+ Comfort built-in!
Переглядів 44 тис.11 місяців тому
Enshrouded- All base locations with 10 Comfort built-in!
The darkest hour... Drucker Pt 13. Walkthrough + Tips- State of Decay 2 Update 35+
Переглядів 10811 місяців тому
The darkest hour... Drucker Pt 13. Walkthrough Tips- State of Decay 2 Update 35
We goin' Wally World! Drucker Pt 12. Walkthrough + Tips- State of Decay 2 Update 35+
Переглядів 15311 місяців тому
We goin' Wally World! Drucker Pt 12. Walkthrough Tips- State of Decay 2 Update 35
Vogel House vs Wally's - Comparing Bases - SoD2 Drucker County
Переглядів 860Рік тому
Vogel House vs Wally's - Comparing Bases - SoD2 Drucker County
Enshrouded- Basebuilding & Crafting 101 guide (with a few bonus game tips)
Переглядів 1,2 тис.Рік тому
Enshrouded- Basebuilding & Crafting 101 guide (with a few bonus game tips)
Enshrouded- Starting out (with tips and hidden chests)
Переглядів 516Рік тому
Enshrouded- Starting out (with tips and hidden chests)
"Shogun 2, still one of the best Total War games in my opinion"... SUBSCRIBED!
Appreciate it!
How do i upgrade my outpost
Either go to your base screen and select thet outpost you want to interact with (so in the case of that video outpost 1 is my ammo outpost), or take a character to that specific outpost and open the outpost menu while you are at it. You should see an option to upgrade the outpost and it will list requirements to upgrade. It'll be grayed out such that you can't upgrade if you don't meet requirements.
I'm following the guide but mine doesn't have ".exe"
Assuming you're talking about launching the setup file, maybe you don't have file extensions showing in your File Explorer? View -> Show -> File Name Extensions You don't have to have that option checked to launch an executable, but that is probably why you don't see ".exe".
@ It’s working fine even though it didn’t have the .exe I’m also very new to pc stuff so it’s kinda confusing
Great video, I’ll definitely try these ideas out next play through
Thank you! Good luck on your campaigns!
Veteran shogun 2 player since 2013 and i have to disaggree one point of ships. Two navies following your armies when you are conquering japan is a great way to nullify surprise armies disembarking on your back line
Hey there! That might be a good suggestion for someone playing with boats. Although if you are rolling from one end (e.g. Date) and using boats, I think they should be up ahead or even with your armies so that you can intercept someone deciding to drop off early. But as I said in the video "by and large boats aren't required to win the game"- that's the only point (claim) I tried to make about them. That claim followed exceptions for 3-4 clans. I could give examples of how putting that money into land units is better than spending it on boats, but I don't feel that is necessary since I'm not sure exactly what the disagreement is. Can boats be useful? Yes- as outlined in the video. Are they required to win on Legendary? Not at all- proven by myself and others back in 2011. Do I feel you'd be handicapping yourself if you played Mori without boats? Yes, probably- because that clan has boat bonuses/etc. But if you're struggling- even as Mori- to field both adequate armies and navies, the sound strategy would be to cut back on ships until your armies are large enough to secure your lands. There's no benefit to having a big navy that can compensate for underfunding your armies and losing land. Ships can't take provinces. Conversely, having big armies deters invasion and is a counter to losing land- regardless of whether the enemy came by land or water. If that was not what you were disagreeing with, please let me know. Thanks!
Essentially, there are three viable strategies: 1. No navy, just keep an eye on it and recruit a bunch of ashigaru If an invasion force lands somewhere; deal with it then. 2. Only keep enough ships to contest the enemy where you need to, in your rear areas in the late game. Just have a couple fleets to snipe ships carrying armies. 3. This is mostly viable for Otomo, but pursuing complete naval dominance. Controlling the trade nodes will pay for a big enough fleet that you can essentially sink anyone else’s navy and you can comfortably sail armies wherever you want.
@ I agree with these options for sure. Good stuff! From my recent partial playthrough on Otomo (vs some testing w/Shimazu), it is clear that Otomo has a very easy/quick path to dominance through nanban "trade" ships. Obviously not for trade, but for wrecking anyone dumb enough to attack. Shimazu doesn't have it quite as good/quick on that front. They have to take Bungo and then deal with either holding off conversion until clearing Kyushu or slowing taking the rest of Kyushu while converting.
Didn't know about the tax rate increase with the Metsuke, doesn't say anything about it in the games encyclopidea. Early on I agree Naval is not worth it, but once you've gotten to the point where you start trading, it becomes worth it, especially if you're close to the trade ports. Also you can transport troops across the entire map in a single turn. As the Otomo you can easily dominate the seas with the Nanban Trade ships, they're like mini Black Ships, A single one can take on an entire fleet (6 ships) by itself. Speaking of Otomo, the Nanban Portor is literally the only military building you need to win so you can focus all your research on your economy, it also has the best town growth in the game I think as well (so def make your merchants guild+ there too). Definetly don't want to do any research into the religious nodes, chapels are all you need unless you want to be able to make rank 4 missionaries. Also the black ship! 2-3 fleets of trade ships will win you the black ship! It's expensive, but it's the only ship that doesn't suffer attrition, has more movement, and unless you're taking on more than 1 fleet, nobody can stand against it with the exception of the unique ships. Something I think you should have added, Ninja and spy networks. Spy networks give you SO much tatical info and help detect Ninjas. A good example would be putting up spy networks in Omi and Kii as the Hattori. You can also stack Ninja to increase the line of sight. You mentioned you want to upgrade your ports to trade ports for trade, you also want to upgrade them for the town growth. Always make your Nanban trade port in your most economic province such as Iwami, it's got +25 to town growth just the like the merchants guild. Just make sure to put a temple up and a monk in there to keep the christians at bay (literally). Also your clans stronghold should be the province you want to make all your military units from with a few exceptions (like the Hattori). I usually have 2 different provinces that I make all my military from, 1 for my melee units and one for my ranged units.
Thanks for the comments. You said a lot, so this'll be quite a long response... In the encyclopedia, it's the "Overseeing" action that metsuke can perform. "increase repression and tax income when in castle towns". Also you can see the changes in the province panel when you put a metsuke in/out. This is the most consequential passive agent ability in the game- by far. I feel like I covered boats thoroughly enough. Play with boats if you want, but they aren't necessary to beat the game and any player struggling should consider cutting back on boats and putting that money into the armies that take land. Obviously I said- and repeat- that clans with boat bonuses, really close to nodes, christian, etc, make a more compelling case for boats. Re: ninjas. The use of ninja, monks, moving armies, ambushing, etc, is what I would consider taking this "overarching strategy" and putting it into practice in a specific game (ie tactics). However, it would have been a glaring disservice to talk about fertility, farms, taxes, etc (ie how to make money) and not to mention the basic action of putting metsuke in town because of how much an impact they have on income. (side-note... Metsuke in towns also detect and protect against ninja) So- separate video for special units, tactical movements, etc. That's what I'm saying. Strategy is building sake dens for ninja, tactics is how to develop/use ninja, etc. Cool? Trade ports: Trade ports don't give but +2 to growth for the specific province. It is not cost effective to upgrade to them for that growth alone. Increasing trade routes and export capacity is where trade ports really bring in money. Post roads cost 1200 koku and also provide +2 growth for that province. Trade ports cost 1800. So you're upgrading mainly to accommodate more trade partners and increase your export capacity (if you have goods like wood/etc). It's also not "worth it" to upgrade trade ports ever, unless you're able to build a nanban port/quarter- which only applies to a single port (unless you're modding/gimmicking) and only applies to those who CAN build it. FYI- the merchant guild is +20 growth (not +25) and +1k wealth (vs 0). And -food. Etc. Recruiting: Unless your "clan stronghold" is a smith or craftwork province, you should always be seeking to take one of those provinces for producing units. The capitol province receives +1 recruit slot. That's it. Ikko Ikki starts with both military provs. All other clans get 1 or none and therefore should be trying to obtain them as mentioned. I'm not sure why you think you should always be making units in your "clans stronghold" unless that means something different to you than it does to me. I hope that addresses your comments. Thanks again, and hopefully knowing that metsuke can double your income will help your future plays. Oh wait- I almost forgot. I don't care for gimmicks like "infinite move your army with boat chains", unit dragging, etc. No point mentioning them in a strategy video- or even a tactics video.
@GameMnke Okay so I've been playing this entire time without any outside influence, never watched any videos up till now. I have discovered that I have been playing on small unit size, which makes Yari Ashigaru have 40 units, and Naval the max size for a fleet is 6. Trade posts give the same amount with the 6 small size as they do with the 10 large size, which you then have the upkeep for the extra 4, and the AI seems to have more ships running around as well. I mentioned the army size cause it also makes drop-in battles so much more difficult for some reason. I've always done auto resolve as I would lose so many more troops if I didn't (percentage wise). Since I've made this comment, I have learned so many things that have made the game 10x easier, the Metsuke being a big one, changing my economic strategy completely.
Interesting... So you're saying with 6 ships on small navy size, you are importing 103 quantity of Silk and 103 Cotton each instead of 63? I'm currently playing Otomo (on VH, which so far feels like the easiest VH game I've ever played). But I've always had land units on ultra and navy on large... forever. That can't be changed during campaign, unfortunately, because with nanban trade ships as the bulk of my roaming navy, obviously I don't need stacks to win fights. I still use basic trade ships for nodes because they are far cheaper upkeep. So for Otomo particularly, (and anyone who picks up nanban) having less stack size would just save on trade if that's the case. I'll have to check it out in my next game if I play another "ship clan". I tend to feel that when I play with ships, there's more in the water than when I don't. but that is probably mostly because usually you can ignore most things off in the water because you know only ships carrying armies are any kind of real threat.
@GameMnke Yeah don't quote me on that quite yet. Second guessing myself right now on my current campaign, going as Christian Shimazu to see how it is. Not going so good with Oda as Shogunate roughly 15 years in 😬 EDIT: I sometimes like to use the Red Seal ships to cover the posts, since they have the same upkeep, just cost more and takes a long to to replace all my normal trades ships for them but they can hold they're own against pirates, especially if they got a nanban trade ship in their midsts.
I have to say with Otomo it's just been... ridiculous. I bought Otomo back in... Dec of 2013 and I guess I must have never got around to playing them because I would have remembered this. It was probably some xmas sale and I picked them up. I'm also almost 15 years in with all of Kyushu well upgraded (not the forts, but farms, roads for moving troops, the Smithy in Satsuma, etc) and 1 chumpy vassal in a "meh" province next to Satsuma for the boost to honour. Didn't have to worry about converting, because Otomo start converted with a nanban port. I didn't do any gimmicks to get an extra nanban quarter. Don't need to. I have Silk and Cotton (the best two trade posts) and am only waiting for my Encampment Armoury and Powder Maker in Buzen to complete. When it is done, I'm going to trigger the "Way of the Gun" event which I've been holding off on. +2 ranks for recruited matchlocks for 10 turns! And then I'll trigger that in my capitol (Bungo) and start recruiting Tercos there and armoured Otomo matchlocks in Buzen. Buzen can recruit 2 per turn. So basically I'll have all my matchlocks for the rest of the game (with +2 armour), and probably all the Tercos. While also shipping up +4-5 armour yari ashis from Satsuma to be my line. After I land my main armies on Kii, near Kyoto, I'll finally unblock the land pass from Kyushu and smash everything from both ends (plus you know- missionary revolts). I'll also take the two incense nodes by force because I'll need the income. I'll just trap Chosokabe on his island, because I don't need those provinces to win. I've done about the same with Shimazu, but the fact that Otomo starts without having to go through as much upheaval to convert and get access to nanban ships, just makes this so easy.
Brother this is an awesome video, thank you for laying this out in an easy to understand way! This is what good YT content looks like.
Thanks so much! I'm always glad when someone gets something useful out of my content. This really makes my day!
Thank you so much! In my solo playthrough, I chose Harvest Homestead because I loved the farm but as I collect more villagers, I'm feeling cramped. In a playthrough on a friend's account, we're restoring Glennwood's End and since playing there I want to move my solo playthrough's base. This video was so helpful to show the perks of the different locations. And now I'm torn between Ocean's Heart, East Lapis, and Sunsimmer Souterrian. I also want a hobbit house. The struggle is real. lol
Haha. Yeah it is. I generally have one main/crafting base and then the rest are just kind of outposts- particularly if they grow a crop abundantly (like sunsimmer or bounty barn) so I don't have to plant everything. (I tend to have calm spirit so the cats/etc don't ambush me)
I was going to move in to Wally's on my newest playthrough but the black plague heart is in the town beside the bounty broker.😢
Hmm.. that's not great. Did you find out its weakness yet or did it show up in the early part of the game where you don't have much of anything?
@GameMnke it showed up early. The good news is it's weakness is fire!
y know why i love this playthrough more than brian coz its more relatatable to my skill level, losing a member coz stupid decision lol
Haha! Yes- I like to play this game like a pendulum. Some really bad decisions and then some really "that was super smooth" plays.
i finished standard so easily with pipe bomb and lots of molotovs, and then i said lets go see lethal, this standard is too easy for me. and then boom 5 community wipe out in a row in the first base. now i am traumatized by feral and juggernaut lmao i guess imma watch this playthrough till the end. 2025 watching this. i also watch brian menard but he is soo good and not aplicable to my low level of skill😂😂
Brian is amazing for sure. He's part of why I got the courage up to try lethal originally (also after my first/only standard playthrough) because he makes lethal look like how I play on standard. But I don't think I will ever play with lethal mobs again because it got to where I'm like... as long as I don't log in, no one will die...
Jumping to Nightmare from Lethal is just as bad if not worse! I love this game!
Awesome info, thank you! from AlleyCat
Happy to help! Enjoy your modding fun. Meow!
this video really help me a newcomer of the game
Awesome. Good luck on your campaigns!
@@GameMnke dude i try to instal the better in game map and when i open the game the map region didn't show in the game can you help me out
@@FlexingRichPeople No problem. It's pretty straightforward. From the readme.txt: "To install, unzip directly into the encyclopedia folder, making sure to replace the old regions.html when prompted. (regions.html is the only original file that’s been changed.)" You're not putting the BIEM folder in the encyclopedia folder, just the contents after you unzip (i.e. the regions folder and regions.html file). That's all I did. I would do it without having the game launched- I don't know that it matters, but sometimes games can lock resources.
This is such a good guide. I'm tired of "experts" telling you to tax-cycle as if they've discovered something unique and good.
Thanks! I really appreciate the comment. I've never really cared for tax-cycling because I generally don't do speed runs. Unfortunately it's been brought out of that context to where people think it's applicable for longer campaigns. This forces them to tack on the "wait 20+ turns to save up extra money before RD" approach as well because they've damaged their economy through years of cycling. Just because it's on my mind and related... I read the other day someone suggesting you want "at least 200k" saved up for RD. Insane. Saving up some money isn't bad, but when the player has 8k surplus per turn pre-RD that's a ridiculous amount of time to wait and not spend anything. Anyway. Thanks again!
Thank you very much for this guide/overview! Helped me a ton during my playthrough on "very hard" difficulty. So much appreciated, and thank you for sharing this resource map link
You're very welcome! That map is great and all credit goes to the persons who originally created/contributed to it. I'm just glad to have been around to benefit from it at the time and be able to promote it to others.
This is great, but I only have the dedicated server installed on my other PC, I don't have the game installed via steam, which is how it's supposed to work. R2ModMan will not run because it will not accept the valheimdedicatedserver.exe as the executable in the settings. What do I do?
Hey there... I'm not 100% certain this will help since I haven't worked through it myself, but I did some googling and found a reddit post about this issue. Check out the first comment string as I think it might have some good suggestions that appear to have worked for some people. www.reddit.com/r/ModdedValheim/comments/1brjrzq/how_to_use_mod_manager_thunderr2_on_a_dedicated/ Good luck!
@@GameMnke I see that they are recommending against using modman with a dedicated server. I'm just trying to figure out how to get modman to recognize the dedicated server's .exe file. Does nobody mod dedicated servers? Or are they manually modding them and having to reinstall every individual mod when they update?
@@CHAOSSTEAM The first guy recs against it, but the very next person in the string talks about how he got it working with r2. Example: " add the path to your r2modman profile to the valheim_server batch script." Etc. Like I said, I haven't tested this, but between the second response and the fourth response in the first comment string there was talk and confirmation between people that clearly have it working. I'm sure there are other examples around, but like I said- I don't run a separate server. When I host I host local (or my wife does) and we just connect that way with both clients having mods. Good luck.
@@GameMnke Ok, so I think I got it figured out. Install mods on my client side machine, use R2 to configure the mods, then export the mods and send to server to install on it. I think this will be the way to go! Thanks for the responses.
@@CHAOSSTEAM Cool. According to that one comment it read like if you made a second profile for your server in r2 that you could then point the path of that profile to the location on your server where R2 needs to be installed. But it sounds like from what you've figured out, this only works if you have the server installed via Steam (since when you make a profile you pick steam or xbox). Good information to know. I hope this works out for you. Happy exploring!
So I typed in every conceivable word to get that configuration manager, and its not there. Edit: I had to type in Azumatt and search down the list.
Yeah. Either you have to type "configurationman" without the space. Or "config man" works to get shudnal's (which I prefer now because you can move/recolor it). "tionman" also works, but I don't know why simply "config" doesn't get most of them to the top. Glad you found one.
Build a bunch of sake dens in areas that dont have ports and something else
Yes. Good idea. Sake dens are a good pick, particularly if you just want to shore up happiness in a newly taken province so you can leave less garrison. Not a ton of wealth per turn, but happiness has value that uh... money uh... can't... buy? Something like that!
Very cool. One suggestion would be to try to make sure to get a charge off with your retainer after letting the enemy scale the wall. The bonus will net a lot of extra kills.
Great suggestion. I feel like I sometimes struggle between wanting to make sure all their bows are climbing and wanting to make sure none of the ones up are set to fire- plus getting some kills with my non-garrison units. It gets harder the more units they have for sure. I'll try to work on the charge in the future.
I totally forgot that food surplus gives a growth bonus!!! The Econ aspect of this game is deeper than it appears on the surface. I’ve been doing my first very hard run and have learned so much about how to manage my clan more effectively :)
I think they did a good job of layering the economy such that you can make different decisions that have short and long-term consequences. I do wish the vanilla rice mechanic and certain upgrades functioned more like FotS but it creates an interesting juxtoposition where in Sengoku period rice was the lynchpin of the economy instead of just one spoke in the wheel.
I miss the time we didn't need to complete 3 MITs to play a game about going around gathering materials.
Do you constantly changing the outpost on your run?
It depends a lot on what is happening on the map. Usually when I change bases I will reposition some outposts to be able to defend against any hearts I might wake. I like to have one outpost "free" to be flexible so that if I want to loot a really packed area I can just make an outpost, set mines, and speedloot everything around it. There are some specific ones that are fixed because there's only so many power plants, cell towers, etc. If I were in a situation where I was switching maps and buying the base I planned on playing the whole map on, I would probably wind up with a few less outposts being switched.
how to unlock enchants?
You need the Epic Loot mod. Assuming you have that, you build the table once it becomes available to you through the crafting menu. Opening the table shows you the options including what it takes to unlock each section (like enchanting). Hope that helps!
So right now I'm using r2modman to run my mods, but yesterday my mods aren't starting when I do "Start modded" and none of my mods are disabled, BepinExPack wont work either, I'm not sure if its the version I'm on right now, and there all updated.
Hmm... my configuration manager update was from 5 days ago. When I launch modded everything works fine. Do you still have this issue?
thank you for taking the time to do this video, it has been extremely helpful , for someone who struggles, just on the very hard level , but still loves the game, much appreciated
You are very welcome!
Same - helpful. This game is hard on hard lol! Tokugawa basically getting ganked on every side.
@ Yeah. Tokugawa can be a special kind of hard. His start in this game reminds me of his start in Nobunaga's Ambition (the old 8-bit Nintendo original). Usually one of two clans come knocking- Oda or Imagawa. You have no way to go but through one or the other.
Hi one question - in regards to vassals. How do you account for the serious strategic risk of having them turn on you during realm divide? How many vassals should a near realm divide clan usually have? There only seems to be two logical outcomes to deal with this: 1 - Reduce vassals to only the absolutely atrocious provinces where you can reliably bring an army to their doorstep. 2 - Don't play the vassal game at all and eat the RD penalty for occupy over vassalize. Reason I ask is because vassals in RD if they are behind your main lines can really wreck your game and force you to reposition vital armies needed elsewhere to crush them.
Great question. Here's a lengthy answer... There is no ideal number of vassals for all campaigns except to note that the first three vassals made nets +3 to honour. This impacts diplomacy, loyalty of generals, etc. It can also help offset certain negative honour tactics (like plundering a province) later on. It is also worth noting that the longer you have a trade agreement, the more income it brings in and the greater the trade diplo bonus is with that clan. This works for vassals as well and is partly why some vassals stick by you longer after realm divide. I tend to find in a lot of my playthroughs that I'm constantly generating reinforcements from my military provs and sending them to the front- as a half-stack or so. Usually these pass through vassal territory at some point. Sometimes I bring back an army or general to meet them partway because that brings them to the front faster. Knowing that we're going to hit RD, or already being in RD, we can open the diplo panel and check vassal loyalty. Usually their loyalty is staggered by 20 or so depending on how fast we were making them and we can predict who will flip first. We can bribe a vassal if need be ("gifts") to help keep them loyal for a time as well. Most of the time we can plan around all this data. We potentially have reinforcements, ninja, a repositioning army, other vassals, and spur of the moment recruiting in nearby provs of basic ashigaru that can all contribute to preventing some vassal from doing much more than minor damage in our tender bits. I've never had a flipping vassal cost me the game. When vassals are next to each other and one flips, usually the neighbor(s) will bring their army over and clobber them. This could buy some time. Eventually that vassal will flip too, but they've been weakened by beating down the other vassal. When they flip- we pop the province they took and revassal it. Then we head to their province (now without an army or very weak) and revassal as well. We lose the longterm trade, but otherwise it's usually resolved quickly and diplo resets with no RD penalty. There are times when things go badly. If there are a number of vassals that are all negative and you're playing a clan like Ikko Ikki, you can have a whole group of vassals flip on you. This happened to me in my recent VH campaign. With another clan the flipping would have been more staggered, but because vassals never convert to Ikko, and because I had been taking provinces pretty much nonstop at that point and in a pitched war with Oda, Shimazu, Takeda, and Hojo (AND Chosokabe by boat- what a mess!) there was a round of 5-6 vassals flipping on me following the first 1-2 being staggered. Now that sounds bad, but most of the vassals were either near or on my fronts with Oda/Takeda/Hojo, or next to my main military provs. There were only a couple halfway between my mil provs and my front with Shimazu, but I held provinces on that front that I didn't really need to hold, so I left one to rebel and fell back to where the former vassals were going to attack. None of them had full stacks. They also didn't have many boats because they'd been warring with my enemies at sea (I didn't have any boats anyway). It added about a year to me finishing the game, but otherwise it's just a fun story about how Hattori tried to attack Kyoto with a half-stack and died to the garrison there. At a minimum I would make 3 vassals for the honour and position them near to where I recruit every turn. This would mean only a couple turns to have some crack units to counter a flip. Have fun!
very nice video, you got yourself a new sub. picking the game up again, gonne play vanilla and after that darth mod i guess.
Awesome, thank you and good luck in your campaigns!
play MOSS!!
build 2 buildings, 1 type of unit all game, and people say this is the best total war?
No need to exaggerate. There are a number of buildings you can/should build- far more than 2. However, on higher difficulties and early game, you need to focus on optimizing. That means not starting by spending thousands of koku on a building so you can spend thousands more on a half-dozen katana sams and wind up broke from upkeep and outnumbered on the battlefield. It wouldn't be realistic for a 2 province daimyo to be sending out stacks of samurai. It wouldn't be realistic for any daimyo to do that because peasants were far more numerous than samurai and it would make more sense to just equip them with spears- which is what they did. Until they had guns- then they equipped them with guns. You want to play all cavalry? Go for it. All samurai- I'm sure there's a mod that helps boost your money. But I'm not covering mods- just core gameplay. Have fun!
@@GameMnke thank you for your reply
I miss your videos bro. Started playing recently and your videos are by far the most helpful ones
I appreciate the sentiment and I probably should have put out a message about that. I've been busy these past months winding down my rl job (growing garlic by hand for market) and working on our house as we're relocating. Taking longer than expected to move. I have some stuff cookin', I just haven't carved out the time to make it happen. Good luck on your playthrough!
Does anyone else just choose their characters based on their appearance or names? I'm new to the game but it seems the skills level up so quickly it really doesn't matter that much.
Sometimes. I mean... it depends. They do level up quickly, but the "fifth skill" is what can differentiate one survivor from another and can dictate how you react to certain situations. For example, the more I'm in a situation where I need to be firing off a bunch of traps to buy time against some hearts, the less I'm going to want my chemist/muni specialists to be the ones risking their necks trying to take out said hearts. If I need a warm body to sacrifice for the group, let's just say hopefully I have a well-named asshole to hand a sledge and some c4. ;)
Nice summary video, i think most of this principles can be learned naturally by playing TWS2 and analysing mistakes (even on normal diff one can ends up in pretty dire situation) It would be interesting if you'll done a guides on how AI works on different levels or how much it forgives mistakes. And personally i would love to watch a guide on how two campaigns TWS2 and FOS differ and which principles can be adopted and which not.
Thanks for the feedback. I agree in general. I think the game does a good job of hiding some of the mechanics that trip players up. (e.g. thinking a rice exchange is going to make you big bucks, thinking samurai are better than yari ashi) I definitely kept it to core fundamentals, cuz that's really all you need to win. I appreciate the suggestions. I do want to do a video on difficulty- I think it's one thing a lot of players don't realize they can manipulate to dial in the right level of challenge. Thanks again!
I use them like a motor pool for cars I can run out and easily grab. Then one vehicle gets all my rucksack to take back to base when filled or if an enclave needs something.
That's a great idea. Daisy chain of vehicles in case you have to ditch ride in the field.
@gamemnke Does recalling include the throw? Or do you have to have both enchants? Like, does recalling not do anything by itself?
You need throwable to benefit from recalling. Spears have throwable innate as their alternate attack. This if you get recalling on a spear- you're good to go! Other weapons will need it rolled as a mod. If you get an item with throwable, sometimes you fish for recalling or vice-versa. Good luck!
Hi. This maybe a stupid question but, is there a way to add any mod manually? I wanted to install a mod I downloaded from Nexus and I am unsure if I can add it to r2modman.
Obviously after you checked thunderstore for that same mod (or another mod that does about the same thing) and didn't find it, you could try to go to Settings in r2 and use "import local mod" on the zip file. I haven't tested this, so I don't know what hangups it might have. You could also try to manually load it into the r2 path but that would probably require adding it to the list of active mods, etc and I'm guessing that is what "import local mod" is for. Good luck!
i use fuel outpost in drucker county to get trader boon
I’m hoping someone will help me. I don’t know how to keep the survivor’s out without keeping all my survivor staffs in my bag. What am I supposed to put them?
Do you have their wandering set high? If so try turning it down so they don't "disappear". I read that having it set to like 30 means that they might wander off and you have to use your staff if you want to interact with them immediately without tracking them down. Good luck!
I just started playing this game. My tutorial duo had blood plague survivor on one of them and I thought nothing of it. A hundred or so rolls later and I haven't seen it as a trait again.
Wow! Nice roll on the tutorial. I guess you could always put them into your survivor pool if you still had them and then recruit them into another community.
@GameMnke oh, he's still around. Thankfully I didn't lose or delete him before knowing how valuable he is. He's chilling in a community in standard mode at the moment where I collected all the tutorial pairs. I need more practice in lethal before I move him over and get cocky and he gets dead from basic mistakes.
Thanks alot for making this video :)
No problem! Have fun!
When I hit F1 nothing happens, can you help me?
I can sure try. F1 is to open configuration manager, which means you should have installed a configuration manager mod, verified that BepInEx launched (console window named BepInEx), etc- all the stuff from "installing mods" thru "verifying install". If you didn't install configuration manager or you didn't "start modded", nothing will happen when you hit F1. It sounds like you're on the main game menu. It should say "running BepInEx" and the version number in the upper left along with a number for the "plugins" (mods) loaded. If it doesn't say any of that, you didn't start the game modded. Let me know where you're at in that chain of things. If you installed a configuration manager, etc, and this is still a problem, let me know which configuration manager you installed- either the official one "by Azumatt", or the one "by Shudnal". Those are the only two that have been updated since Ashlands- I can't recommend anything older.
Really solid and concise advise.
Don't all your vassals betray you during realm divide? So shouldn't i avoid vassals until realm divide?
I wouldn't avoid vassals until RD. There are many reasons to have vassals earlier and to accept and deal with that shortcoming later. Each of the first 3 vassals you create gets you +1 honour. This helps with a lot of things- diplomacy/trade, general loyalty, province happiness. Having a vassal not only gives you a guaranteed trade partner, it also doesn't increase the administration penalty to your taxes- making your metsuke/etc more effective. Particularly nice considering you're usually vassaling the crappiest provinces. You stand to make more money from a crappy vassal (and having higher honour to secure trade/etc) than owning a bad province outright. As for betrayal... everyone eventually turns on you after RD. Vassals with strong ties (increasing turns of trade and peace) will take longer to turn on you. Knowing it can/will happen means you can prepare for it. It's just a revassal and then keep on rolling. Ikko Ikki on long/dom campaign will tend to have more "post RD" problems with vassals because of religious penalties coupled with the expansion penalty, even after revassaling to remove the RD penalty.
@GameMnke thank you for all your advice. I took a lot of notes from this video lol
@@IsaacEsquivel-Pilloud You're very welcome. Good luck in your campaigns!
I am debating with myself wether to play this alongside Red Alert 3!
*Me still using my year one map* you can do what?
Great video. Having comp'eted the game on Legendary/Domination with each faction, I'd like to add some comments to your tips: 1) Vassals: be careful, as your vassals conquering land adds to your fame score and it might trigger Realm Divide. 2) I personally see selling military access as an exploit and would encourage players to try and beat the game without it. 3) I think that early on you should only recruit Yari Ashigaru AND Light Cavalry. Bow Ashigaru are just not worth it, unless you are playimg as Oda (they have the strongest archers) and maybe Chosokabe and Ikko Ikki. Yari Ashigaru are great, but there comes a point where adding more Yari Ashigaru to your army will give yoy diminishing returns. For example, going from 10 Yari Ashigaru to 15, won't make your army 50% better. Here's were Light Cavalry comes into play. Light Cavalry is the most cost effective unit in the game, after Yari Ashigaru. It gives you the ability to snipe enemy generals, defeat or at least temporarily stop enemy archers, and it wins you battles by either kiting strong units away from the front line, or by charging the enemy rear for that sweet morale damage. In my opinion, the stables are THE FIRST building you should make at the start of the game, regardless of whether you start with a blacksmith/war horses provinces. So, tl;dr: early game go Yari Ashigaru AND Light Cavalry. 4) Smithing provinces. The general consensus is that you should build the armorer, and then either go with the +Attack Encampment for a mixed approach, or double down with the +Armor Encampment. This is TOTALLY SUBJECTIVE, but after having played the game for countless hours... I personally prefer Attack over Armor. Regardless of the unit, +Attack lets you kill things faster, which leads to fewer losses on your side, because the enemy morale crumbles faster. And if you build a rush army and charge the enemy head on, you can minimize the casualties you take from arrows, which is the main reason one would take Armor in the first place. The only scenario where Armor is better is if you are in a DEFENSIVE siege and the enemy has brought lots of archers. That, however, is not a battle you want to be fighting. In all other cases, killing things faster in melee is always preferable to tanking melee/arrows. Btw, I personally prefer to recruit Katana Cavalry in a Blacksmith province, rather than in one with War Horses, as the extra attack makes them extremely deadly in prolonged combat. 5) I prefer to hike taxes even on long campaigns. The reason being that, while you'll be losing money in the long run, the extra money you get NOW will help you snowball faster and kickstart your military machine and your economy. Clans that particular'y benefit from tax hiking, are the ones that start in areas with a lot of good provinces that you want to grab asap. These clans are the Shimazu/Otomo, the Oda/Tokugawa(If you break free from the Imagawa)/Hattori/Ikko Ikki (even though it's probably better you just play defensively for the first years), and the Date. The idea is that you use the extra money from tax hikes, to quickly secure the good provinces around your starting position, and then use that as a base to build your economy. 6) Not building boats: you have a point, especially considering that the AI absolutely loves to spam huge fleets, and you simply don't have the money to keep up with that. However, I would recommend you build your fleet when preparing for Realm Divide, as that will allow you to protect your coastline and detect or even outright prevent those annoying naval invasions. When building your fleet, the consensus is to build ONLY Bow Kobayas, as they are the Yari Ashigatu of ships. I won't argue with that, but my personal preference is to always go QUALITY over quantity. The AI spams ships like no tomorrow, but they're usually very weak ships. If you buid fewer, but better ships, you can manually win engagements against much larger fleets with minimal losses. When building my fleet, I like to go for Heavy Bune/Cannon Bune/Red Seal Ship/The Christian one (forgot the name). If I really need to build weaker ships, personally I'm a fan of Bomb Kobayas, even though I rarely build them. Tl;dr: don't build ships in the early game, when your focus is survival and expansion. Once you're at peace and you're preparing for Realm Divide, get yourself a proper fleet.
Thanks for the feedback/thoughts. I have some responses. 1. Vassals: Highly depends on the vassal's location/aggression, but once the third warning pops (75 fame) I agree it's time to be mindful of things that add fame like what you mentioned, plus heroic victories, more honour, etc. 2. All strategy is about exploiting one mechanic or another. Pre-RD turtling, selling access, tax cycling, yari wall. Extra koku for trade/peace deals? These are all things that can be done since the game came out, that various people might see as "bad play", "OP", "unrealistic"- or that others swear by. It would be a disservice (IMO) to have a strategy guide that said you shouldn't do it based on sentiment alone. 3. Light cav being "more cost effective" and bow ashigaru "just not worth it". Objectively, bow ashi cost less (recruit and upkeep), don't require a building/slot to access, etc. Turn-by-turn early you're spending less on bows than cav and that translates into more armies you can maintain overall to take & control more territory. Additionally, having a handful of bows can give you the means to take forts (ie provinces) without losing any units at all- all the way to the end game. This saves more koku and preserves early momentum. Bows can bait/snipe enemy generals/cavalry, have their own morale penalty, etc. Your general(s) can easily (and for zero cost) stand in for cavalry- since they're cavalry (particularly early game when money is tight). This allows you to stack projectile plus cav plus flank/rear morale penalties AND more easily trigger shock on one unit to start a roll (20% cas over 4 seconds). Any melee unit can give the larger rear attack penalty-btw, so cav (or Gens) are just adding the specific cav pen. It is easier (and cheaper overall) to build a winning strat around the two default/fundamental game units- yari and bows- and add things to it (like cav, etc) when desired and able to be afforded than to hamstring early siege offense by not having bows. You'd have to arbitrarily deem certain uses of bows as "like an exploit" to undercut their actual utility. I find it difficult- even on VH battle setting where the AI gets the highest ranged bonuses, and even just "early game"- to accept that bows aren't "worth it"- when to me they are. (both obviously ultimately subjective) 4. I usually like high armour on yari ashi so that they can distract enemy bows while my bows are busy thinning them out and can resist morale shock from whatever melee hits them using their high numbers/armour. They can get +attack from skilling up. They can't get +armour that way. Bow ashi fire more arrows per volley, which equals more chances at kills per volley and with multiple units focused on one enemy, a higher chance to trigger a shock. This circles back into 3, which I honestly cut a lot from. ;) 5. I only agree with "money now beats money later" if that is actually how it works out. I see a lot of people cycling taxes and sitting on the koku instead of spending all of it- which means they aren't actually investing it into something- which is what "mnbml" comes from. Take the money now and invest it to earn compound returns. There's a twofold problem with applying that investment phrase to this strategy for this game. Honestly if I have the time I plan on doing 2 identical plays on a low difficulty (to aid consistency) and compare cycling to not and track data for each turn. There are spreadsheets that model turns (that I mentioned) but aren't really truly comprehensive to expansion, etc. 6. My latest game as Ikko I thought about boats near the end. Maybe I could take that horse node. Maybe I could build a stack and unblock some ports. Etc. Instead I just built more armies, squashed the couple landings that happened and made more koku by taking provs and making vassals trade with me for the horses/iron/etc I had on land. It's a bit like cav for me. I can put them to use, but for the price maybe I should just hire 3 more yari and go for more territory. Sorry this was long. Thanks again for taking the time. I appreciate anyone willing to put time into laying out detailed positions.
I went to Willow Crush as shown in the map, and it looks different for me. It is a built up area, more buildings then in the part of the video that showed the 17 comfort. I think I walked all around the inside but don't recognize the 17 building. I think more buildings got added or the town changed somehow.
Oh yeah. It's definitely changed into a stronghold and the map markers I had there don't line up like they used to. Thanks for pointing that out.
@GameMnke 😁 Just the game evolving
Learned something new. Been playing this game for almost a year now. Stopped playing coz of the amount of fun they took out with bangernomics. Been thinking about playing again tho. Thanks.
Albaneve summit has some nice pre-made bases, generally in better condition than previous locations. Directly north of Brittlebush and west of Wickmouth, there's a small cabin that gives 41 comfort with just the altar flame. It's halfway up a snowy mountain, not even in the "frost" zone. To the northwest there's a pretty big village, Rothstep, for more ambitious builds, with a coal mine nearby, and amethyst veins a short walk to the east in the cliffs.
Thanks for the tip. Those areas weren't available at the time. Albaneve/etc will have to come in a later video.
I started out in Morwenna and moved on around level 20
Is there a way to use this with another mod like warfare and get it to drop non vanilla weapons?
From the looking at the code that I've done, you'd have to modify a couple json files. Probably iteminfo and definitely loottables.json. However... there may already be a mod that suits your need if you're specifically looking at warfare. Would this work? thunderstore.io/c/valheim/p/CSG/CSG_Warfare_Monstrum_Epic_Loot_Support/ That hasn't been updated for 11 months, so it might be out of date, but at least it might give you a better idea of what needs to be touched to get it to work. Good luck!
@GameMnke didn't see your reply until now my b.
I really hope you make another video like this with Update 4. Even 8 months later, this is still the best by far. I think with Update 4, there's a higher priority for re-claiming a small village rather than just one building. Need space for plant and animal farms, and/or existing plots. So far I think Sunsimmer Souterrain (fosillized bone, lapislazuli, mycelium) and its clone Rose Shell Burrow (Sulfur, lapislazuli, mycelium) are really good for the mid-late game. Maybe Ft Kelvin gets a bump up for potential mid-game base. Lupa's Lair is also interesting but it's quite heavily damaged, would take a lot of rebuilding. It's certainly more challenging now we have to balance space and comfort (and laziness).
Very interesting. Thanks for bringing this up! When I did this video, Rose Shell was just under a patch of world fog that I hadn't revealed. I plan to circle back into Enshrouded- hopefully soon. It's high on my list. We've been trying to prep/move in the real world and that has overshadowed all other work for me (including my real world garlic farm...). I'm definitely curious to see the impact the changes have. Sounds like the next related video will be focused on the subject you're bringing up- the "best/easiest" locations for occupancy and development. It'll refer back to this video for base comfort across the region as I'm sure that is still relevant. Originally my plan on a solo playthrough was to occupy NE of Thornhold for a central Revelwood base due to the peacefulness and easy amber/copper. I wonder if that's enough(inn+barn) compared to Thornhold (our main/OG base). Thornhold had respawns that we'd have to wipe out until we expanded the flame, but then that blocked the resources and left us with a number of buildings we didn't need anyway. Now it sounds like that may still be the central base to have from a comfort+space standpoint. Kelvin also seems nice for buildings/space, but doesn't have a lot of default comfort (9ish, iirc). It's also one that would probably take two altars to really cover the whole place- although that isn't totally necessary.