How to rig a face in Spine 2D
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- Опубліковано 7 лип 2024
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Rigging a cat face in Spine with two methods using constraints and meshes
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#spine2d #madewithspine #tutorial #2danimation
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Timestamps:
Intro (00:00)
Example rigs(01:50)
Rigging Face (05:08)
Bonus VFX(30:10) - Фільми й анімація
great tips as usual
This is awesome. Amazing work! Thanks for sharing!
Thank you, Arman, for sharing your knowledge!
Thank you for your wonderful tutorials, you're seriously the best. Much love
Yay, new video!
masking is discouraged in m work so seeing you achieve a similar effect without masks makes me want to give it a try
Than you for passing along the technique
that cirkle rig for the face is going to be very helpful for the rat I'm making :)
I hope you keep uploading videos
Thank you, very match.
норм идея, можно делать засветы без масок, лайк
You are the beat ❤️🥰🥰
You have a nice and peaceful accent
Uuu thanks 🙏
hey =) great tips, thank you - I can't seem to get the rotation you demonstrate around 7:30 to work .. is there some trick to it other than scaling and skewing the central parent bone?
Make sure that inner bones have inherit scale and rotation turned off
@@armanimationn thank you - I noticed an error: I only had 5 bones, not 6 - it seems to work with inheritance enabled as well but I’ll be mindful of it.
Hi, how could you move the "Rotate/Translate/Scale..." to the bottom left corner from up to down? Sorry for my bad English
Check it in the settings under interface
you r great! can you also make detailed tutorial for rabbit head, please?
Check out this video ua-cam.com/video/UQ3GBzLex8w/v-deo.html
@@armanimationn thank you very much, you r helping kazakh gamedev to develop)🙏
@@VAneka666 Happy I helped, I am fan of Nurlan Saburov
Hi. Thank you so much for your tutorial, I followed your eyes rigging video, it worked. But I have a problem when I make Transform Constraint between Eye bone and 2.5D bone (the nose bone). Right the moment I make Transform Constraint, the pup_IK stop working. Pls help me :(
Try resetting the order of constraints. Select constraints node and click reset button
how to enable bezier curves window? I have an incomplete version of this window
It is available from 4.0
at 2:11 you have a neckbone for the rabbit that rotates without deforming the face. In your tutorial "complex face rig process" when you put in a head bone you point out the head bone won't rotate like normal and instead deform the face though it seems to be working fine here. I've made a successful rotational rig but I cannot for the life of me figure out how to then add a neckbone like the rabbit. How does the neckbone work in the rabbit to keep the face from distorting?
The rotating bones on the face have transform constraints on neck bone. Weird method but works
@@armanimationn for clarification, I see that the ear bones have transform constraints to their nearest rotational bone (i.e-"chest14") to keep things like the ears following the rotation. So do the rotational bones (chest14, chest15 etc) additionally have transform constraints onto the head bone? Is the mesh of the rabbits head ("head") bound and weighted to the head bone at all? Thanks in advance if you are able to clarify, you're one of the only people who makes in depth spine tutorials so I watch many of your vids to learn.
@@torvundart973 ears are constrained to those chest bones. Constrain those chest bones to head bone. Rotation only. Rabbits chest bones does not have rotation inheritance disabled. So it works without constraints. But i would do that way if rotation was disabled
@@armanimationn re-enabling rotational inheritance on the chest bones worked. Thanks for the help!
Hi there, it seems that blending mode techniques don't work with gradient backgrounds or I'm wrong. Thanks for the opinion.
Slot blending? Can you share an example of not working?
In the section around the 30:10 mark of the video, there's a discussion about a VFX technique involving the use of an additive blending mode in combination with a duplicate of the same colored layer against the background. Essentially, it's like creating a sandwich, where the object of interest, in this case, a cat head, is placed between two layers. It seems this technique works well when the background is a solid color. However, if the background has a gradient or any other variation except a solid color, any positional changes on layers used as the top and bottom part of the sandwich may start to be visible outside of the object of interest since the gradient on the BG won't match exactly with sandwich layers. I'd like to refer to this technique as the 'sandwich' technique and hope that I menage to explain the problems I'm facing properly.
@@gizmogrem988Yes, you are right. It's a sandwich. However you still can do it with a non-solid background. Check this tutorial ua-cam.com/video/DzeehMT7KTU/v-deo.html
Can I download this project, or maybey buy this ?
here you go
Can you share The cat file ? i want try it but i cant draw
armanimation.artstation.com/store/506qb/cat-eye-rig
@@armanimationn its posible to follow the tutorial with spine trial ? or i need to purchase the pro version ?
@@jalindreng3845 You can do everything with trial version. As long as you wish The only restriction is you can't save the project or export files, so you should always keep it opened to not miss the progress
то чувство когда после кимиру пошла искать другие туториалы. подача его не подходит(
А как можно лучше?