I wasn't expecting to hear my name! That revolver seems like it would make for a real nasty combo with the lightning relic you use, getting a few enemies low before exploding them with the reload and having the lightning finish them off. That healing elixir drop rate boost seems like a very big 3%. I've been reading the Witchfire devblog the last few days and I'm very excited for when I can pick it up, I was already quite interested as a Painkiller and Bulletstorm fan but your passion for it has really got my hype going.
Your description of a BIG 3% is extremely on point. That skill seems to trigger quite often if we consider that it's NOT supposed to trigger 97% of the time, right? You know what though? I'll gladly take it. 😂 Looking forward to the game's wider release. I have a good feeling. Lots of copies sold. Lots of continued support and refinement. And then what? DLC? A future sequel? Would love it to just go full-blown franchise.
The hand cannon damage on reload is an interesting one, but it seems more useful against high health targets. The usual fodder seems to die fast enought with direct hits.
This is an excellent point. I do think you're correct. The gun worked wonderfully against the grenadiers and other heavies. At this point, I'm just kind of using them randomly to get the usage points we need to level them up and see what kind of additional effects we can get from there. Really liking the new gear so far.
Goat-nosis, I love it!
It's fantastic!
I wasn't expecting to hear my name! That revolver seems like it would make for a real nasty combo with the lightning relic you use, getting a few enemies low before exploding them with the reload and having the lightning finish them off. That healing elixir drop rate boost seems like a very big 3%.
I've been reading the Witchfire devblog the last few days and I'm very excited for when I can pick it up, I was already quite interested as a Painkiller and Bulletstorm fan but your passion for it has really got my hype going.
Your description of a BIG 3% is extremely on point. That skill seems to trigger quite often if we consider that it's NOT supposed to trigger 97% of the time, right?
You know what though? I'll gladly take it. 😂
Looking forward to the game's wider release. I have a good feeling. Lots of copies sold. Lots of continued support and refinement. And then what? DLC? A future sequel?
Would love it to just go full-blown franchise.
The hand cannon damage on reload is an interesting one, but it seems more useful against high health targets. The usual fodder seems to die fast enought with direct hits.
This is an excellent point. I do think you're correct. The gun worked wonderfully against the grenadiers and other heavies.
At this point, I'm just kind of using them randomly to get the usage points we need to level them up and see what kind of additional effects we can get from there.
Really liking the new gear so far.
Yes will always watch your witchfire content hope you release more soon!
Thanks buddy! I have plenty more on the way soon. We'll get up to no good again next week by leaning directly into the chaos.
This game is looking better and better. The gunplay looks meaty
It's wild, isn't it? I cannot wait for more people to get their hands on it and experience the beautiful darkness!
Love the end title card
So glad to hear this, thanks!
Love the game! Love watching you play it as well!
Oh thanks so much, glad you're enjoying the videos!
Yeah i think phantom calamities justify rushing for the calamity catalysts lol
Those were crazy! I was not expecting that attack at all. The random chaos that this game pulls off is so enjoyable.
heayya goatman! morning. still crashin for me. idk. i got through like 1 or 2 runs.
Hey buddy! Great to hear from you. I hope they solve whatever issue is popping off in their next patch.
Have a great day!
I suppose I do feel a bit smarter when I tell my sis no. No sis. 😅
Lol!
👍