Really nice catch that almost nobody noticed! Looks like Paralyze was gearing up for a 3 shuttle drop but wasn't looking and got 2 of them gunned down by turrets.
Hi Artosis - I just wanna say I really enjoy all these casts. I love the analysis and vipe. I accually only played one, yes a single one, game of pvp Starcraft. I was introduced to casts through a roommate who watched Korean casts from Denmark. Now I see more than every 2nd of your videos 15 years later. I love the content!
Lots of cool "Harlem Globetrotters" moves in this one but anyone else think Speed's actual attacks were very sloppy and poorly executed? Trying to move a tank army directly into the checkmate position (at the rally point) in one go, with no leapfrogging, led to a terrible engagement where Paralyze's returning army was able to put on a deadly flank from the high ground. I think he would have had way more success with a slow, methodical push, with SCVs coming along to build turrets and even ebays to block the speedlot charges
The mental side of the defensive matchups (TvP, PvZ particularly) is the hardest part. I think the attacks are poor because Speed (deep down) knows they are wrong, and they are driven by something more akin to an 'emotional' need to try to play actively, accomplish something on the map, and stay in control. It's common wisdom that most of the time, protoss just needs to chill and continue expanding+grinding zerg in PvZ, and yet I think mentally assessing that when you know you're letting them have more of the map is extremely difficult. 8 or 9 times out of ten in those scenarios, the protoss will eventually force a bad attack and be unable to ever reach parity again. In this game, Speed knows Paralyze is being insanely greedy, so it's difficult to make the assessment that the inefficiency of the drops was basically nullifying a lot of the economic advantage. As Artosis also pointed out in this cast, map activity also plays a big role in the defensive player's ability to stay in the game, so the various factors make it hard to know when the time is right to play slower and more defensively, when the baseline truth is that if you sit there forever you will lose. Whenever a Protoss or Terran finally ascends to that Flash tier of "applying theory to the moment" they will be unique in those respective matchups, but thus far it seems to exceed human capacity to play with that much prescience.
Glad I found out about Paralyze from your casts. He's one of my favorite players now. His play is really exciting to watch, love his insane multitasking.
Just wanted to add that the P suicided an observer to confirm the starport and uograde terran, read the situation correctly and double expanded. I feel like flash would have unsieged and went after that massive failed drop and forced to P to respect the push rather than grow out of control. Flash really does have that killer game sense when i compare him to other players
Incredible match. The mindgames were definitely here for Speed with him baiting the goons to take damage from overcomitting on the bunker, encouraging zealots/goons into mines by "overstaying" with dropship at 17:20, and maybe the halfassed evac at 18:35 so Paralyze would be too late to respond to his push. Seeing him turn around instead of getting on the workers and CC had me scratching my head until I saw the minimap. Such a good fight.
Should've gone CC first - gives you an insane advantage if your SCV micro is good enough. I'd estimate 60-80% of high level TvP games could be won this way.
hello mr tosis i hope u have a nice poop while watching this game, I noticed that you were very happy about how speed, the terran, was defending against multi-pronged pressure from paralyze, the protoss. in general, however, you argue that terran is a race that depends on timing attacks, and that protoss has pesudo-inevitability in this matchup. if a protoss player can trade okayish via drops but delay the terran in a way that makes their timings difficult to hit (killing a few tanks each time or something idk), doesn't that make them win?
Very cool game! Just a small suggestion for these vids, a little less of the spam box clicking would be welcome, at least for me. I find it distracting
should have gone 14 CC to have 80% chance to win
5 scv's to hold the zealot is nothing
Yea, real shame. I guess he forgot that 30=64
Pretty sure flash uses cc first, sheep.
😂
@@Societyman123No one is saying to never use it. It is just not good most of the time and very risky.
17:14 love the mysterious 20 point drop in protoss supply, looks like another failed zealot drop at 9 o'clock.
Really nice catch that almost nobody noticed! Looks like Paralyze was gearing up for a 3 shuttle drop but wasn't looking and got 2 of them gunned down by turrets.
Dude, I love StarCraft. What a beautiful game.
This game looks pretty easy. Maybe I’ll try it.
Wow a new ArtosisCasts game! I sure hope Speed opens with the 80% win rate CC First Build! If he doesn't I'm going to throw myself out this window!
Aw beans!
Hi Artosis - I just wanna say I really enjoy all these casts. I love the analysis and vipe. I accually only played one, yes a single one, game of pvp Starcraft. I was introduced to casts through a roommate who watched Korean casts from Denmark. Now I see more than every 2nd of your videos 15 years later. I love the content!
Lots of cool "Harlem Globetrotters" moves in this one but anyone else think Speed's actual attacks were very sloppy and poorly executed? Trying to move a tank army directly into the checkmate position (at the rally point) in one go, with no leapfrogging, led to a terrible engagement where Paralyze's returning army was able to put on a deadly flank from the high ground. I think he would have had way more success with a slow, methodical push, with SCVs coming along to build turrets and even ebays to block the speedlot charges
Yeah, everything but his actual attacks was great
He let his tanks get clobbered by zealots, too.
Maybe a dumb idea: I think he might as well pull SCVs if he's going that all in at the end
The mental side of the defensive matchups (TvP, PvZ particularly) is the hardest part. I think the attacks are poor because Speed (deep down) knows they are wrong, and they are driven by something more akin to an 'emotional' need to try to play actively, accomplish something on the map, and stay in control.
It's common wisdom that most of the time, protoss just needs to chill and continue expanding+grinding zerg in PvZ, and yet I think mentally assessing that when you know you're letting them have more of the map is extremely difficult. 8 or 9 times out of ten in those scenarios, the protoss will eventually force a bad attack and be unable to ever reach parity again. In this game, Speed knows Paralyze is being insanely greedy, so it's difficult to make the assessment that the inefficiency of the drops was basically nullifying a lot of the economic advantage. As Artosis also pointed out in this cast, map activity also plays a big role in the defensive player's ability to stay in the game, so the various factors make it hard to know when the time is right to play slower and more defensively, when the baseline truth is that if you sit there forever you will lose.
Whenever a Protoss or Terran finally ascends to that Flash tier of "applying theory to the moment" they will be unique in those respective matchups, but thus far it seems to exceed human capacity to play with that much prescience.
Glad I found out about Paralyze from your casts. He's one of my favorite players now. His play is really exciting to watch, love his insane multitasking.
Just wanted to add that the P suicided an observer to confirm the starport and uograde terran, read the situation correctly and double expanded.
I feel like flash would have unsieged and went after that massive failed drop and forced to P to respect the push rather than grow out of control. Flash really does have that killer game sense when i compare him to other players
Flash also gains map control in such a beautiful way always with a force moving around to fend off attackers. Flash is just on another league goddamn
The fascinating battle between the barcodes of Juicy Fruit vs Wrigleys
Incredible match. The mindgames were definitely here for Speed with him baiting the goons to take damage from overcomitting on the bunker, encouraging zealots/goons into mines by "overstaying" with dropship at 17:20, and maybe the halfassed evac at 18:35 so Paralyze would be too late to respond to his push. Seeing him turn around instead of getting on the workers and CC had me scratching my head until I saw the minimap. Such a good fight.
13:18 paralyze clearing multiple mines with goons running up a ramp, without a scratch..incredible stuff
Haven't seen Paralyze in a while. Shocking how well he played.
Artosis on fire as always! heatstrokes galore
Why was he getting chills then?
Been enjoying these Speed games to be honest lately
Artosis says 'Amazing game' - I watch!!!
He smashed both of those pushes by being decisive and attacking into them before Terran could get set up with siege/mines
Should've gone CC first - gives you an insane advantage if your SCV micro is good enough. I'd estimate 60-80% of high level TvP games could be won this way.
Damn, just a high competency play with next to no mistakes
That seige tank in the dropship was pretty sick
I saw a observer suicide to the Starport and armory around 8:10, maybe that's how Protoss scouted that it was upgrade Terran
I watch while I eat and Artosis reads while he poops. There’s a metaphor there I’m sure
That was crazy. Usually by 10 minutes you want like 6 or 7 gateways at least. That's crazy to take a 4th on 4 gates. He's too good.
The only person that uses Repair this well is Flash.
A new Artosis Cast? Chills?
Officer Chills...
This is broodwar in 2024. Definitely feel like the game has evolved beyond Flash and other legacy players.
Flash has actually stayed and evolved himself.
@@StudioMod Boxer and Flash are my most favorite players. They're the reason BW stayed popular til this day. Utmost respect.
Us noobs would definitely be called map hackers for hunting that probe at 3:33
chills @ 12:59
Every time I see an Arty vid drop I get CHILLZ
oh yeeees chills
Paralyze, Motive where u gone?😮
3 nexus off 1 gate is a boss move
After 25 years we finally get Starcraft: The Next Generation!
Speed needed to be 15times better here he was only 12 times better than protoss
Very high quality game
Beautifully played game.
This was a great game
That was great.
Dope move by speed
Ii didn't look like those drops did much, but maybe they changed the pace to Paralyze's advantage?
hello mr tosis i hope u have a nice poop
while watching this game, I noticed that you were very happy about how speed, the terran, was defending against multi-pronged pressure from paralyze, the protoss. in general, however, you argue that terran is a race that depends on timing attacks, and that protoss has pesudo-inevitability in this matchup. if a protoss player can trade okayish via drops but delay the terran in a way that makes their timings difficult to hit (killing a few tanks each time or something idk), doesn't that make them win?
Was like watching art in motion GG.....fun fact wen I typed in art it autocorrect to artosis 😂😂😂
13:06 🥶🥶🥶❄️❄️❄️🧊🧊🧊
Still jamming out to orignal starcraft music. Why is it SO good and so replay able ?
CHILLS?
Hey guys if 5 scvs stomps a zealot then really we should pull 6 to win the game immediately
What can Terran do against such IMBA?
Open CC first
Why is Zerg so bad right now?
They aren't, they're just harder to play. They don't have simple non-intense micro solutions until Hive for Protoss.
weird question to ask under a video where zerg was clearly not losing at anypoint of the game...
Speed wins by style points.
Very cool game! Just a small suggestion for these vids, a little less of the spam box clicking would be welcome, at least for me. I find it distracting
EZ Terran getting smashed!
Paralyse is on an upset streak lately. First flash, now ysc.
frisson
GG
Spoiler blocker?
Let'd get some Mong games @Artosis
take your vitamins weaktosis?
Captain, help.
Who was the idiot who first said cc first had 80% Winrate?
He smashed both of those pushes by being decisive and attacking into them before Terran could get set up with siege/mines