in regards to breaking a coupler knuckle, (assuming that the game designers designed it to be as realistic as possible) FYI the tensile strength of a knuckle is 400,000 lbs. & 3 SD70ACEs can easily produce more than 400k lbs. of tractive effort. in fact, because of their extra weight, just 2 of CSX's "heavies" are capable of producing 400k lbs.
@@KungfuBeer I've also even heard a couple stories of heavy trains trying to start uphill and actually pulling the rail apart under the locomotives. I have seen a few clips over the years of the engineer holding his head out the window as he powers up, I assume it's to make sure that he is actually moving when the speedometer first begins to register any speed. cuz it makes sense to me that if you're not getting any shuddering due to wheel slip, & the speedometer is showing any amount of speed at all, & ur not moving, then I reckon one could deduce that they might be pulling the rail apart.
I thought a yellow signal on the map means it'll be green but turn red for the next train until the dispatcher clears it again, and green means it'll keep clearing all trains as long as the tracks are clear.
Great Video explaining alot of very useful things in regards to Operating a Loco thank you sir. If you haven't already and your willing too could i ask you for the links for some of your enhancement packs pleaee? They look and sound super realistic 👍
I have a question regarding the direction of MU'ed units. I can understand why DPUs would need their direction set up (which is probably why you needed to change the MU'ed unit to a DPU before changing direction), but MU'ed units should be able to determine their direction based on the information transmitted over the MU cabling. In my experience, I've never needed to set the direction of MU'ed units. Is this something that's been changed in a recent update?
Im still in the habit of changing the orientation of the MUs during the early days of Run8v3. Its no longer an issue as the orientation is automatically set via the MU cables.
@@KungfuBeer A MU is a MU, you can't change the orientation of them. you basically set it as a reversed DPU and them changed it to a MU. It did nothing.
Train weights are not realistic. Empty cars have weights too. A train of empties can weigh 4000 tons or more. Train weight also includes loco weight, roughly 135 tons for GP's, 196 for SD40's and 205 for wide cab GE's and SD70's.
@@KungfuBeer If you look at the car that is empty it says Load weight, not gross weight, so the empty gondola shows that it has no load. Each empty car in Run 8 does have a weight. To find the tare weight of a car place a single car on the tracks and check out the hud at the top of the screen it will show the cars empty weight or its gross weight depending on how much you have loaded it.
Wonderful video, got run8 few days ago , helped me a lot to do understand the different things to learn , thank you so much
Glad it helped! You're welcome!
in regards to breaking a coupler knuckle, (assuming that the game designers designed it to be as realistic as possible) FYI the tensile strength of a knuckle is 400,000 lbs. & 3 SD70ACEs can easily produce more than 400k lbs. of tractive effort. in fact, because of their extra weight, just 2 of CSX's "heavies" are capable of producing 400k lbs.
Quincy talks about rolling the tracks as well, with all the power.
@@KungfuBeer I've also even heard a couple stories of heavy trains trying to start uphill and actually pulling the rail apart under the locomotives. I have seen a few clips over the years of the engineer holding his head out the window as he powers up, I assume it's to make sure that he is actually moving when the speedometer first begins to register any speed. cuz it makes sense to me that if you're not getting any shuddering due to wheel slip, & the speedometer is showing any amount of speed at all, & ur not moving, then I reckon one could deduce that they might be pulling the rail apart.
I thought a yellow signal on the map means it'll be green but turn red for the next train until the dispatcher clears it again, and green means it'll keep clearing all trains as long as the tracks are clear.
This is true, I misspoke.
Helped me a lot... thanks for this 👍
Glad it helped!
Thank You! Training for the checkride!
You bet!
Lots of good information. Where can we find the enhancements for the sounds and paint schemes?
This discord link is only good for 7 days discord.gg/tbDMgaX8
@ Cool thanks!
Great video - really helpd
Glad it helped
(59:30) Is this a video on how to, or how not to, run a train? 😂🤣😂🤣
P.S. YOUR FIRED 🤣😂🤣😂
LOL. I was showing how to repair a broken knuckle. I broke a few more than I wanted to.
Where can I find out what the minimum HP/T is for a destination? Thanks very much for your video. Your tutorials are the best out on youtube!
The Depot set the rules which we all follow. www.thedepotserver.com/rules/trainops.php
@@KungfuBeer Thanks for that! Run 8 has me learning something new every single day 👍
Good info. Where can we find these sound enhancements and paint scheme enhancements?
Great Video explaining alot of very useful things in regards to Operating a Loco thank you sir. If you haven't already and your willing too could i ask you for the links for some of your enhancement packs pleaee? They look and sound super realistic 👍
My bad bro I saw you put the enhancement discord link below thanks man
No problem, glad you found this great resource. Just make sure you back your folders before you start enhancing!
I have a question regarding the direction of MU'ed units. I can understand why DPUs would need their direction set up (which is probably why you needed to change the MU'ed unit to a DPU before changing direction), but MU'ed units should be able to determine their direction based on the information transmitted over the MU cabling. In my experience, I've never needed to set the direction of MU'ed units. Is this something that's been changed in a recent update?
Im still in the habit of changing the orientation of the MUs during the early days of Run8v3. Its no longer an issue as the orientation is automatically set via the MU cables.
@@KungfuBeer A MU is a MU, you can't change the orientation of them. you basically set it as a reversed DPU and them changed it to a MU. It did nothing.
Please do a flight in the Cowan Sim H125 in MSFS in the LAPD paint plz.
ua-cam.com/video/sWk2nvKWOiA/v-deo.html
Could you point me to the resources for graffiti and sounds?
Also on the enhancement discord. The link was provided in the chat.
@@KungfuBeer also interested in the sounds. im on the discord but have no clue where to go.
hi kungfubeer, where can we get the files mentioned in the video, navigating them discord servers is a nightmare
New-Server-Members at the very top. Detailed instructions where to put them is posted right above the files.
How to set up distance counter i cant find anywhere that shows me how if anyone still comments on this plz help
Click the controls in the menu, find what keys counter is. I use a rail driver, I have a toggle switch for it.
@KungfuBeer awesome man thanks!!
Train weights are not realistic. Empty cars have weights too. A train of empties can weigh 4000 tons or more. Train weight also includes loco weight, roughly 135 tons for GP's, 196 for SD40's and 205 for wide cab GE's and SD70's.
Understood, it's still the best version out there.
@@KungfuBeer If you look at the car that is empty it says Load weight, not gross weight, so the empty gondola shows that it has no load. Each empty car in Run 8 does have a weight. To find the tare weight of a car place a single car on the tracks and check out the hud at the top of the screen it will show the cars empty weight or its gross weight depending on how much you have loaded it.