i think they gonna love it , its the exact same arcade mecanic with a new story , perfect for retards and babies , the market blizzard is actually targetting
When will you kids learn that large cooperate companies DO NOT CARE about YOU or WHAT YOU WANT. They care about what makes them the most overhead profit. D3 was far more profitable than D2. They won't change. It won't get better. Grow up.
@@roo3434 you don't have to be patronising about it. Most people know. When a company is valued in stocks markets what fans want goes far behind what share holders want. Its sad but it's how it is.
My Father and his brothers LOVED the Diablo series. They each had their own character on the original Diablo, Diablo II, and Diablo III. My dad started me with Diablo III since he said that was the easiest and then he got me into Diablo II. IMO, Diablo III is better, but Diablo II is a really good game. Still haven't played the original Diablo though. Also, don't even get me into the Mobile game.
same! My dad actually made a hammerdin before it was cool. and good. But he straight up bodied the game with an OG hammerdin before synergies and I thought that was rad lol. He mostly played single player and I saw him come up with builds all on his own like firewall sorc builds, valkyrie offtank amazons, but he really liked paladins. And I liked necros so we made a sick team. Funniest part was one time this guy and I needed to get rushed and I was like aight I know who... Dad comes and rushes us (from two rooms away IRL) and also just drops hella gear for the dude, who is so stoked. My dad dips and guy is like "who was that?? he was great" i'm like "my dad lol." He absolutely WOULD NOT believe me, lmao. I was like DUDE ITS LITERALLY MY DAD I'M SERIOUS HE'S IN THE OTHER ROOM and dude forever disbelieved. smh
I didnt have a Problem with the graphic my Problem with d3 was the grifts Paragon lv and item system i mean you have a loved runenword system in d2 wtf mit using it for d3 and make the last 10 lvls just very slow they even didnt add the act Bosses as über .... well d4 is in Development lets hope they learnt something more
because one time I had to drive across three states just to sneak into a D3-player's house, wait until he slept, and jab him in both eyeballs over a disagreement in a Diablo forum. Diablo 2 is better, people. Don't make me convince you.
@@odinsayson I am not really a fan of how d4 looks, especially compared to d2. in d2 you can see the definiton between each object, you can tell whats happening on the screen. the monsters are not the exact same color as the floor which is the same color as the walls etc. d4 is totally muddy and imo doesn't compare visually to d2 at all. I really hope they up the contrast and saturate the colors a little, while removing so many lighting effects, such as enemies glowing white when hit etc.
@@DruNature reading your comment makes me appreciate D2 more than ever I think D4 will release within about 3 years. I hope that's enough time for them to work on
God i love this comment! I remember playing diablo 2 going to houses to open chest lift rocks to hope find gems, and would scared shitless with diablo 2 sound effects and the monsters sound
The atmosphere was so much better in D2, dark, hopeless, scary, mysterious, ancient, medieval. When entering a dungeon, you had a dim light radius, the deeper you go, it seemed to sprawl into more worst things, and you'd assume right to be afraid, because there were creatures lurking, their stories forgotten, the feeling of the unwelcoming unknown, if you never played, you might be too afraid to venture, but it has to be, you're literally fighting against hell. Also, progression was rewarding. You had to PREPARE before going into something, fixing your weapon, filling up your belts, your quivers, tomes, having the right weapon, gems, runes, you weren't a badass, not in the beginning anyways, a couple hits to kill, up close or ranged, they become easy until you're humbled again by their numbers or new foes. The skills and abilities are confusing to navigate as well, but when you finally get it, your character has become so much different from where they began. There's even a chance you could mess up your character, picking the skills that didn't really mesh well together, but that was part of learning, and ultimately, your work to push through despite the odds is what made the experience better. Of course, that is all not much if the story is not the same thematically and compelling.
Everyone says darkness is the key to the atmosphere. I’m not so sure. I think it’s the hand-drawn style and a passion for the feel of the game. I’m not sure 3D is always an improvement. Seeing a non-indie 2D game ala a Diablo would be amazing. Though D4 seems to be looking alright, despite lacking hand drawn style.
@@MackNcD Beg to differ, it was not only darker in a literal sense, it was darker thematically as well. It gave off a far more dark, creepier, more gritty atmosphere. The cutscenes were much more dark almost sinister in nature. At times it felt like you were really descending into the bowels of hell with a torch in hand,and nothing but your sword, your wit and skill, not knowing what could be lurking around every corner. The darkness also helped to synergize with the potion system which was a more reactionary method of healing, and required to stay alive rather than just random floating balls of health which make no sense frankly. Being surprised, attacked and fumbling for a potion in the dark kind of went hand in hand in D2. The dynamic lighting of skills further added to a bit of realism where things like torches on the wall or firing a fireball could help illuminate the area and cast shadows. These elements like shadows and lighting further added to the bleak, creepy atmosphere and overall contributed to a more immersive experience in my opinion. When you went down into dark caves or crypts it created a sense of dread not knowing what could be lurking just around the corners - it really was dark, like you would expect one to be which added to immersion, and the feeling of exploration. D3 is missing a lot of the dark gritty elements that had defined the gothic medieval horror-like game. It was too cartoony, too bright and seemed like just another hack and slash action game rather then a rated M game. It was evident in their cutscenes as well. Very holly-wood...
@@christopherdsuza7531 sure. my point is, just increasing the “darkness,” adding more grit, more evilness, etc. wouldn’t necessarily improve the game. It’s deeper than that. It’s about atmosphere, a true sense of the world with a very specific taste, a vision. It has a feeling beyond the taste of “dark/gritty\evil” which is altogether a kind of artistry, a kind of indescribable, a very, very specific point of groove on the vinyl of thing. One possibly nor recreateable, but if it is expandable, it certainly wouldn’t be done by mode of profit seeking. It’d be an artist, a dreamer, thst could get that done.
@@MackNcD Okay sure, but when one says the game is darker, it doesn't just mean in a literal sense is my point. It kind of refers to both thematic and actual lighting/shadow use. Op was referring to overall theme/atmosphere not just the lighting. Your arguing a straw man because when someone says D2 was darker, clearly they are not just referring to the lighting when they say this. Your right though in the sense that this wouldn't necessarily improve the game (there are other dark games that suck) but it does contribute to immersion which can contribute to making an experience better (a single component but a component none the less). Your fighting demons after all its not supposed to be happy and bright. The original game even had a darker ending with the antagonist winning. If the theme does not match the content I think this is an oversight. It is a step in the right direction to rectify this hence why this is one of the main pitches going forward for d4. If they didn't think it was important they would not have done this. No single component can make a game good, but that is for everything so its a bit of a weird position to take. It was a defining characteristic of the original hence why people want it back, simple as that.
@@Phyx1u5 It'll be good, cuz it's not being remastered by Blizzard, a separate company is doing it I heard but Blizzard gets their cut from the profits
That's non-sense, people will always be exicited for a classic to be remastered properly, it's the same in music in movies and in gaming. If you mean the newer games are not up to us old dog's taste I'm with you, but there is nothing wrong with revamping , as long as it's done with a gamer first intent not just a cash grabber.
People are excited for remakes because its something they really like and they get to play it with less glitches, better graphics, more new players, thats why, not because newer games are bad
That’s because these games companies are unoriginal and just chasing money. And the average consumer is a complete moron who votes for Joe Biden 🤣🤣🤣🤣 Morons on both sides.
@@Denzien2 nah there are many different reasons. It's one of the most if not the most hated game ever, it being mobile isn't enough. Bethesda did a great job with their mobiles, everyone loves Fallout Shelter and is looking forward to Elder Scrolls Blades. They actually made good mobile games, announced them together with their big games and we knew they are mobile from the start
I don't even play Diablo and find Immortal disgusting. Players hating that Blizzard's joke is understandable, not to mention how they deleted/reposted their trailer to reset the dislikes and erase the negative comments... *A player can aspire to be promising; a company must keep those promises.*
My friends and I also like both games. They really did a lot to improve D3 after everyone complained about it. We don't play D2 anymore because we played the hell out of it for at least a decade. Can't wait for the remaster....and for D4. It's looking pretty awesome.
Glad to know, that there are at least some decent minded Gamers here, who just simply know how to enjoy these games equaly, by seeing the good sides in it, for once in a change. Instead of giving in to that blindsighted carnage of criticism and complains.
I have been around Diablo since the first game I got a chance to play the beta for Diablo 2 and played for a very long time I will say they did some things with Diablo 3 that I didn't like some where mentioned in this video but I don't hate the game I play it quite a bit actually I am looking forward to D2R and it's a safe bet that I'm going to be all over 4 when it comes out too not too sure about Immortal though and it's not because I don't have a phone
The main thing I miss is being able to play the character style I want from lvl 1-99. In diablo 2 I loved making an ice sorceress and using only my ice magic, putting skill points in and seeing my skills get stronger while waiting for that massive end skill to power spike. It felt like I was getting to play the style I wanted and chose to play throughout the entire experience; in Diablo 3 I feel like I just have to use whatever skill works best with whatever random loot I find that enhances said skill. The game chooses how I progress through RNG rather than me choosing how I would like to progress. By the end game in Diablo 3 where I can actually farm for the playstyle I want and obtain it, the game feels over. I get to enjoy the build for a very small period of time rather than over my entire journey as I did with Diablo 2. I didn't realize just how important that was to me and I hope that Diablo 4 allows me to play the style/class build type I want from lvl 1 onwards.
Why doesn`t d2 feel over for you when you finish it ? Why keep going for nightmare + ?(Albeit game is technically over). Can`t you grind with your end build further in d3 ? What am I missing here ?
@@s3rz123 what you said ^^. The other reason is Diablo 3 almost feels empty, with the game remaining basically unchanged but with higher and higher numbers on the same rendered item images, until in you hit your best-in-slot on day 3... In Diablo 2, it took dedication and skill to finally hit level 99, or to complete a holy grail and find every item in the game, and it was incredibly satisfying. Diablo 3 just never really gave most players the feeling of accomplishment that Diablo 2 seems to have provided. Not to mention the drop odds for the rarest items were significantly lower in Diablo 2. Some unique items have extremely low chances to drop, which is why a large portion of Diablo 2 players have never even seen them in-game before. Some rare items, (like 6 point rings, certain druid pelts and assassin claws, and rare jewels) can have lower odds than the Powerball lottery, so when you eventually happen upon them it really feels special. In 20 years of treasure hunting in D2, I still haven't found some items.
Diablo 1: wow, that room was hard... Oh a boss... Wow I'm dead! Diablo 2: okay, this character is falling behind the difficulty curve, I need to optimize... Wow, that boss took some skill and clever planning or a party... Diablo 3: skill goes boom, monster pinata! * rainbow puke *
Problem is not the music itself, but the overall sound. In all more modern games, the in-your-face sounds were replaced with something that gets mixed with the ambience. It can be seen in SC2 vs SC1, D3 vs D2 etc.
I do REALLY love and miss the old artwork that was the graphic in D2 and older dark fantasy PC games. There were monsters that were genuinely horrifying and/or disgusting. I absolutely love it.
@@juanbadilla2232 Depends alot on which generation you belong to. If D3 is what you first ran into and if it is a part of your "childhood" or something along those lines. Then you will have a preference for it i imagine. I think D2 is appreciated more by people from my generation. The reasons is not worth discussing since we would be speaking different languages.
I remember the time when I first encountered the butched barracks, jail and cloister locations in the first act. I was 16 years old. All the killed nuns and sisters. The butched female bodies the guts and spilled blood dried onto the ground and ruined tables... The bodies tortured and crucified on walls. I had a very tough time to deal with all that stuff. These were just small details in the background, but if you took your time to "stay a while and listen" these things could really get you and pull you into the game's dark and morbid atmosphere. I could feel the pain of that people and the huge threat which the world must face in Diablo 2. I felt like I am the last hope of the world, and the world really needed me to save it. It was such a great time spending in Diablo 2... Maybe all that gore would be a bit too much for nowday games but still had a great feeling. Wow! Thank you for the likes!!
Yup! This is precisely what diablo 3 and seemingly diablo 4 are missing. Nuance, subtlety and complexity. Diablo 2 was easy enough for a child to play, but complex enough that if you knew what you were doing you could be rewarded for playing smart. Diablo 3 my main was a Templar, I used one skill once it unlocked ( some kind of multihit thing) and just used that with some life steal. I was unkillable and didnt have to use the more fancy mana type skills. It was simple to the point of brokeness. It looks like diablo 4 will be the same. No piece of equipment made a difference in d3 really, I'd get something " better" all the time. As long as it had life steal I was set. In diablo 2 I remember DPS being less important because there was so much more going on. Especially in Hell difficulty where I had to sacrifice damage in order to have enough resistance. It made going through hell on single player a real slow arduous affair,like it was actually as hard as the story implied. I loved it .
Never forget being naked running around trying to herd flocks of enemies off of your dead body so you can go get your Armor back after dying in Hell 😂 or watching your body explode and all your gear becomes loot
matthew gallaway I remember this happening to me when someone went hostile on me in act 4 on diablo Hell mode. Died, came back to get my body, accidentally picked up a piece of armor before looting my body. Then BOOM I got killed again by the dude, popped my body and all my gear dropped on the ground and he took it. My heart sunk into my stomach. I’ll never forget the game for this type of stuff. I spent all that time getting that gear farming / trading. It sucked so bad but this is actually a reason I remember the game and now think back on it and laugh. Loved Diablo 2 even when this shit happened to me. After having that happen to me I would kill other players and drop a bunch of rando gear by their corpse after and pop them and snag gear. 😂 Good times
City was hit by a tornado last night, no internet on my day off, usually i do boring wow bfa stuff, had a great day off playing D2 again and might never stop...Offline FTW!
I played through diablo 2 recently, they are definitely different games, I have many criticisms, especially the art style and lack of horror, also making the butcher humorous saying shit like "meat good, veggies bad" really ground my gears as a d1 player and remembering the horror of the butcher and then seeing him in d3 really highlights the major tonal shift in the series that d2 retained. Playing through d2 with my partner recently and every time we'd go deeper into a dungeon she would say it was making her feel claustrophobic and trapped, the way diablo should make you feel.
I never felt uncomfortable that way, I just thought the story telling inspired so much feeling (the creeps being among them) and the art seemed truly a work if passion. D2 had a feel of real passion
The one thing I dislike the most in D3 is that the world is not randomly generated like in D2 It makes replaying feel dull and repetitive It’s an amazing sense of exploration in D2 when you don’t know where your objective is located and that feeling when you finally found it
It's like Matt Uelmen binged on Wagner for a week then just got let loose with a full orchestra! 😃 The High Harrogath theme especially and it's the first thing you hear, it's your introduction to the expansion. Absolute 10/10 👌
Bring back learning skills through tombs! that was pre cool. Makes it to where any character can have any skill just some may be better suited for em than others via the ammount of mana each character maxed out at at how much mana each skill would cost. Adds to the custimizations and alternate routes you can take with each different character to ge tthat endgame beast your working towards. For example! you COULD run mana shield as a warrior or a rogue BUT you couldnt depend on skills like fireball without a shit ton of mana because both those characters dont have the magical capacity of the sorcerer WHICH MAKES SENSE. Like I said it just adds to the depth. nd it doesnt force you to play any certain way.
@@donkeypunch5138 This applies to a large variety of games. Not sure whether they are trying to make friendly for dumb people or create an illusion of replayability.
I do agree whit this. First i played alot of D1, then when D2 came out i was playing alot of D2. Then i stoped playing, and after few years i started to play D1 again. D2 is more complex ofc and have ALOT more to offer, but it made the game feel that it's "funny" and made for younger players. I guess it's maybe the same case with moving from D2 to D3.
Yep. Look at Dead Space 1 & 2, the devs wanted to make a game so scary that gamers sht their pants. They wanted the players to be on edge. And it was a success. Same is true for Diablo 1 & 2, although I haven't heard Brevik say it, but these games were scary. When Diablo 3 was developed, Activision told Blizzard "bigger target audience plz", so Blizz ignored all feedback about Rainbow Diablo. When they released Reaper of Souls, then they admitted it was a mistake, saying that apparently players what the atmosphere to be more gritty. In the end it wasn't all that much grittier at all.
The game set a new record for "fastest-selling PC game" by selling over 3.5 million copies in the first 24 hours of its release, and became the best-selling PC game of 2012 by selling over 12 million copies. ... Diablo III Yeah.... "backfired".
@@retrotechgames-diyrepair4691 bro that’s d2 players buying the game thinking it was going to be a successor to d2 just cause a lot of people bought it don’t mean they didn’t regret it same thing could be said for Pokemon sword and shield huge sales but I regret buying the game just terrible mainstream garbage
Diablo 2 was the 1st online game I ever played and is still my favorite to this day, I was excited as hell when I heard 3 was coming but once I got it I was so dissatisfied
Ya no kidding. The only sound I want to hear in the game at all is goblins. Other than that I want all of the sound turned off. But in D2 I play with all of the sound on and it is awesome.
some of this vid makes sense-- except the stats-- almost every major build is "put enough into str/dex for gear, then the rest in vit, 0 into energy"-- so in that sense stats point allocation was a sensible thing to get rid of
Not true, a lot of pros put str for more damage when they have a build that already has a ton of HP. People add dex for better attack rating or to get their block chance up. Even if it's a waste for end game, people like to add energy to help them out in the early game. Adding enough str to use gear also dictates whether or not you will use certain gear. Some people think it's not worth adding the str requirement to use a monarch shield with the spirit runeword. Stat allocation adds more choice to the game, and more choices is always a good thing. And most importantly, no one said attributes have to be the same as D2, they could make it better. But no, they decided to remove it in its entirety.
Nah, you're wrong. D3 should have tried to balance things more, where 1 pt in STR/DEX had more of an impact that 1 into VIT. The programmers just didn't think enough to make the tradeoff worth it, or not. Do you want to be super tanky but can't output much damage, OR do you want big damage output, and be in constant risk of death. It's poor coding and laziness.
totally not true, there are many builds that rely on more damage than "vita only" - and the best thing about it is that YOU can choose which path u go. do u want/need as much life as the build suggests or do u want more damage output? do u prefer shield block over vita? do u want some additional mana for more convenience or bc u maybe cant afford the top end gear so u have to? its totally pathetic to remove stats points in a RPG, whats the point of leveling up then? oh I forgot lol with those stupid 2000levels u level up each minute anyway, wow what a reward. that game is a joke. a joke for kids.
I try not to get clouded by nostalgia, because I think D2 came out at a very formative time for me. But I do think the atmosphere of some of the underground dungeon areas, with the lighting and music and the overall difficulty of the game made D2 feel much more impactful in terms of atmosphere. Like I could very much get the feeling the prison was steeped in years of occult evil or that something horrific had happened at the palace ect. I don't necessarily dislike bright graphics, but D3 is often muted pastel colours that just are not very exciting, its in the middle and pleasing no one. I think D2 looked good for the time. I didn't feel like Torchlight looked bad and it suited the tone they went with. Diablo 3 is just too wishy washy and not what people expect from the series, but it doesn't even nail a new style to stand out on its own. D2 had an oppressive atmosphere to a new player. I was beaten back to town looking to buy more potions. I was left in desperate situations trying to corpse run. I did fear getting shotgunned by lightning on hit enemies. I was schooled by wandering into the arcane sanctuary underleveled. I was eagerly excited by the super long stat sheet for a crazy item just identified. Those things formed memories that stick with me today. I can't really say the same about my first time playing D3. It was fine. Just a kind of flatline of okay to pleasant loot drops but nothing really stands out. I feel like its accurate to say they got the power scaling of the items wrong. I know they wanted items to be impressive and for people to feel like they were getting rewarded with a lot of drops, but at some point its about balance. The first items you get in D3 are almost immediately giving you health regen, just some crappy level 2 gloves give you regen that heals faster than enemies can damage you. I don't think I ever saw my health drop below 75% for my entire first D3 story run. More isn't necessarily better. It just seemed like a kind of childish approach to making things better in the sequel, just pile more on. It makes individual gear less meaningful when everything does everything and drops every 2 seconds. You just look at the arrows going up and churn through gear so fast. You never really value anything for its ability or rarity. Its all so disposable. I compare that to my first time through D2 and really not wanting to swap out certain gear because this polarm does some points of frost damage, and that turns their sprite blue with a satisfying crunchy noise and they move slower, and it gives me free ranks in this skill I have started to like and rely on but don't have any points in otherwise. I just felt like more of the items had a personality almost, or identity that I projected onto them because of what they did and how it changed my character. In D3 I just put this 2h sword on my sourc because it has tons of int on it and that makes all the green arrows go up, but then I never swing it and just keep doing the same things I did before with bigger numbers. Obviously, that sense of "character" on the items was not to the level of something like a Baldurs Gate 2, with set scripted items with a history ect, but closer to that. With the added spice of randomization too, somehow masterfully mixed to get element sof both. Because thats the thing really, I think of randomization like a spice in cooking. It can't really be the meal, a lot of free games seem to want it to be to cut corners, but if you are going to make an all time classic, genre defining game, a 5 star meal, you have to expertly know when to use and not use it. And I think they did that pretty well with D2, about as well as any game I have played. I just feel like D3 had some inflation going on that didn't really serve it well. You start the game already not using your basic attack. They just kept adding in primal and ancient item tiers because they didn't get the balance right on the core items. Its like retiring the penny and issuing 10000 dollar bills to try and help the economy, thats not going to address the problem. Just make the penny useful and bring everything in line with that from the start. You are creating this world from scratch. Thats possible. The set items were also so cookie cutter, just lots of "Now this skill does 1000x damage". Thats fun on one or two builds but its possible to be more creative. I do play and enjoy both of these games, the difference is I pass the time playing D3, but D2 is a big reason why I'm even playing games at all and it put this series on the map. No disrespect to D1, I like it quite a lot, but I think D2 really caught on in a bigger way.
Well said. Having recently started playing D3 again after many years, I feel the addition of Ancient and Primal item tiers was a very poor direction in terms of loot feel. The fountain of uniques and sets items dropping in rifts means absolutely zero when only 1/10 of them even has the POTENTIAL to be a "real" item I.E ancient tier and even then its probably not a useful item or the stats are unusable. Compare to D2 item drop Shako. Was it rare? Sure to a degree, but not ridiculously so. But when it dropped you could be excited because you knew you had a Shako to use. Not 1/10 chance to get a "real" Shako and not 1/10 + chance to get the stats of a useful Shako. I dunno maybe D3 loot fountain style appeals to a new generation of gamers, but I honestly believe a VERY tiny portion of old D2 players are/would be into that loot style.
Still, ancient/primals are FAR from the main loot issue in D3. The main issue is that all the complexity of the D2 loot system like runes/runewords, crafting, useful rares/blues/white items, charms, etc is replaced with every piece of gear being devolved into a "stat stick". Gear stats are pretty much universal across all gear with a few must have unique modifier pieces thrown in. The item builds in D3 at this point have gotten so OP that certain pieces dictate exactly what a build will be anyways making it feel like you aren't really making a choice at all (see 600% dmg to X skill/make X skill give 50% dmg deduction etc) I dunno it's difficult to explain and I'm sure other people could focus in better than me, but the amount of useful things to look for in loot drops in D3 becomes laughable compared to the style of D2 where even an ethereal "white item" with the correct sockets and %ED can be god tier for example.
I missed D2 first time round but I've been playing resurrected for the last few months, and I honestly think a big part of Diablo 2s love is nostalgia - the game has some absolutely horrible game mechanics - the stash space, the lack of respecs, the class imbalance, end game 'meta' item variety, the sheer amount of useless abilities, damage immunities, end game content, essential requirement for teleport to grind, cost of resting a follower, corpse running into maggots lair.....and the absolute ridiculous drop rate and RNG required to get end game items/runes. My group of friends completed Hell difficulty a few weeks back and had a couple of grind nights; hell countess, andarial, summoner, council, lower kurrast campfire, mephisto, Baal etc. The night really consisted of us all waiting for the sorceress to teleport to where we needed to be, town portal, we pile in kill the boss and move onto the next area.....rinse repeat. Granted our magic find was roughly 150 - 180, but we got very little for our endeavours - no shokas, no viper chest, no soj......a few minor minor upgrades and the highest rune was 1 x ist. Lots of trash greens and sellable golds. Please tell me there's more to this game than running the same content 1000s of times in the hope if a drop?
I dont care what you guys say about how good D2 was. I still miss the shivers down my spine from the first game. Sitting there playing late at night. Losing all my shit coz those frikkin succubusses were immune to all magic. And the third game went ever further from that! Get back to the scary game I say. It adds a layer of exitement. Make me proud blizz!
Diablo 1 was THE BEST by far. Only thing is like.... Blizzard north is long gone. They were the best team of creators. They made Starcraft, Warcraft 1,2,3 Diablo 1,2 Among others. What a good bunch of people all just gone and now we just have activision money hungry.
Diablo 2 was an undeniable improvement in game mechanics, but to me Diablo 1 will always be the true soul of the franchise. The dark gothic visuals of it were absolutely perfect. If Blizzard somehow ever decided it didn't want to continue destroying the franchise, for the next game they should turn to 1 for influence on the look and feel, and 2 for gameplay. (A hopeless dream, to be sure.)
I really wonder how long you players will last playing D2. I guess 2 weeks. You're falling for the hype again. The nostalgia hype. Friends of mine went back to D2 a while back, just to find out how outdated this game is now. They came back with the words "ok I guess D2 isn't as good as I thought". It was innovative 20 years ago, but since then even games that bomb financially mostly copied D2.
@@hatshot6057 wow, ok.. u know the remaster is coming because its outdated right? its the whole purpose... Saying diablo 2 isn't good because 20 years has passed makes no sense at all.
@@flexterex6915 Then go ahead and buy it as soon as possible, just throw your money at Blizzard to be able to realize the same thing my friends did. What are they doing with the remaster anyway? A graphics overhaul. Not even that, just a bitmap overhaul, it will still be 2d and look weird at times. Will they touch the engine at all? Or will the monsters still run around erratically, or follow the player without a brain and bump into walls? Then there are still just like 6 skills per character, which have all been figured out, there will be nothing new. The maps will still all be quadratic. And flat. I doubt there will be any extra decoration, like pebbles, gras, broken pots, stuff that would make the experience more immersive. I doubt there will be zoom. They might include a shared stash option and respec, but that's about it. 20 years ago D2 was the peak of the technology, nowadays though even the most unsuccessful arpgs have these things and they copied everything else from D2. Every game since D2 has zoom. If you think the remaster will give you equal joy like it did 20 years ago, you're setting yourself up for a huge disappointment. I just wonder, will you be surprised then?
@@hatshot6057 I'm playing diablo 2 constantly every day... Youre just one of those graphichungry kids that will not play a game because of gameplay. Also diablo 2 servers are still up and active. The game was a masterpiece with character customization and how difficult it could get. The remaster is being made because it will make the game more appealing to new players, and yes... That means they touched the engine. also the skills are more complex than that, there is more than 6... dont talk about stuff you dont understand kid. Go ahead and play cyberpunk since graphics is all you care about.
@@flexterex6915 I said, the controls will feel clunky, and there won't be much addition than a few QoL changes, which have been in every game since D2. You respond with: "Ah it's graphics you care about". I honestly could have just written "blaaah blah blah blaaah blah" and you would have come to the exact same conclusion. You don't listen, you ignorant. I don't play Cyberpunk, even though I bought it. I play PoE, which isn't known for it's graphics. Your assumptions are all wrong, pointless and worthless, you pulled them out of your butt and you should put them back. You should overall make the world a better place by never talking again. But your ego will compel you to have a big mouth. Go f yourself.
I also feel that Diablo 2 really got the feeling of death and doom down because you had to walk all the way back to your corpse. Dying became a chore, so if you were doing high level shit you REALLY didn't want to die adding to the intensity of some of the fights. You couldn't just revive at corpse, you had to deadass hike to your corpse with whatever you got in your inventory or buy a quick throwaway set to get you back to your body. There was repercussions to death.
and that's why u play hardcore. REMEMBER some of us who play video games for action and intrigue dont get a huge thrill out of walking back to your corpse after playing for x years. that is a time waster in a video game which is already a time suck
www.grimdawn.com/forums/showthread.php?t=47624 is the closest you're gonna get to a remaster at this point. You DO realize that if Blizzard did remaster D2, it would be made to be much closer to D3.
And with version 0.4.2 that dropped today, they finally added BOWS to the mod since the animator from Crate responded to a request for the SOURCE animation rigs by providing an actual download of them.
They should make an act 6-7 expansion for d2 in the d2 style and engine. Just act as if it was right after lod came out. Same everything. Just new classes, new items, new runewords, new quests. Rerelease it all with a 2 remaster balanced to the new expansion on a fresh battle Net
You know what I loved about Diablo 1's loot? Those unique items had a separate WINDOW to show those items' stats. It sounds weirdly pedantic, and obviously it was because they had so many modifiers it wouldn't fit in the regular window -- but to me it felt so grand. A special gold-trim border, showing the item's name and stats. It felt so special to me. They even had weird item properties, like a body armor that only took 4 inventory slots instead of 6. Another weird thing about Diablo 3's unique items I didn't like so much... the legendary items were orange. I know, it's a colorblind thing. But I really missed the gold color for the text. It felt so royal and luxurious. Diablo 3 wasn't bad. I had a lot of fun with it, but 1 and 2 are a lot closer to my heart.
Wrong Diablo 2 was a great game for its time but Diablo 2 was a world changing game and paced the original in every way possible. Diablo 2 changed the perception of what investors thought was posssible with a computer game.
@@antuanos why is everyone still having this unfunny meme profile picture? I can't take seriously someone's opinion when said person have this profile picture.
I still remember the first time playing online, finding the unique Hotspur boots on the first day. I can't remember any name of item for d3 and i do remember there was only 1 optimal way to play each character, though with the patches etc. that setup changed frequently, making you chase for that optimal setup again, hoping it won't be broken in the future. D3 broke dozens of my builds over time and i stopped remaking characters because what's the point if it gets too powerfull, the nerfhammer would drop yet again. Compare that to ANY of the classes in d2. -A paladin can become: auradin, hammer, zeal, smite, foh, requiring all a different skill tree and different gear -Barbarian can become: zerker, goldfinder, WW -amazon: bowzon, javazon -assasin: kicksin, trapsin, wwsin -sorc: blizz, orb, fb, light, ES or not -necro: summon, bonespear -druid: summon, shaper, wind These are but a shortlist as there were hybrid builds, pvp specific builds and fun builds. I had a max ES sorceress with high physical and magical damage reduction points, to cover for the last parts that otherwise would take from life. After battle orders i had LESS than 300 life, but 6k mana and all damage would take from the mana orb, which would regenerate really fast with the used gear setup. In PVP some characters couldn't even hope to kill that sorc, hence a fun build to troll duel games
Girl: *brings home boyfriend to meet dad who plays diablo 2* Dad: "I heard you play Diablo boy" Boy: oh? You play Diablo too? What paragon are you? Dad: "Get the hell out of my house..."
Brian Allen And the Narrator from the tomes found around the world. I wish Spotify had the D1 soundtrack so I could play it while playing D3 and Days Gone.
They are just changing their customer base. China and Asian players >>> Western whiner fanbase crying it's not like Diablo 2. Why bother trying, when you can just reskin one of very popular games on mobile market and watch $$$ flow? By looking on numbers alone, an excellent decision in long run. They expected cold reaction, drops on stock. They will grind their teeth and wait, "changing guns" time is always rough, but when money starts flowing, everyone will be amazed how they bounce off.
James Tarr The problem is it will probably have microtransactions, it’s a reskin of Netease’s other rpg, and it plays nothing like a real Diablo game. If they were making a legit Diablo game for mobile then you would be right about not seeing any problem with it.
@@WilliamVarg The developers are different, Vicarious Games only made awesome remasters. They're not as good as Bluepoint Games, but they proved themselves.
Found Grim Drawn better and more appealing. Playing Diablo II -mod in 3D in grim dawn incredible. That too for free. Also you can play all characters with add ons.
I'm late to the party, but I totally agree with you! The build diversity in D2 is fantastic, and there is weight to the decisions of spending skill and attribute points as we level up a character. With thoughtful spending of skill points it's possible to make a strong caster character (like a trapsin!) from the skill tree alone. Melee characters are more dependent on their weapon's damage, but that makes sense. Something that always bothered me with Diablo 3 is that spell damage is attached to weapon damage. It's almost as if they had no better ideas after scrapping skill trees and skill points.
The main differences between Diablo II and Diablo III and what really disappointed me the first time I played Diablo III, is the entire scenery and atmosphere. Diablo II was darker, more medieval/gothic, macabre, scary, it really placed you in the game because it gave you all the right emotions for a game set in such a dark atmosphere. Diablo III is too bright, a lot of colourful spells, poor dialogs, predictable, no sense of mystery, no crushing darkness and no sense of impending doom. Diablo III is a real XXI century game - so colourful that it's just annoying and it feels like it was made for an under-aged audience, anime-like, almost as if it had been Japan to recreate the entire game and give it a brighter and a much more friendly atmosphere for children. Everything in Diablo III is so predictable, I've finished the game in 2h. Whilst in Diablo II (which I still play) you got so immersed in the game that it was even scary to move on and it took days to reach the end, and also because of the strong personality in the characters and all the mysterious things they said, and you really wanted to interact and explore everything. In Diablo III I didn't want to explore any of it, because there was nothing mysterious about it, and the dialogs are so boring that I just skipped ahead everytime. I regret having bought Diablo III. And I'm not even talking about the soundtrack of Diablo II . . . it was absolutely amazing, especially that really medieval dark-atmosphere theme at Tristram, so dramatic! lol
"The dialogs are so boring that I skipped ahead every time." You skipped it so how could you possibly know if it was boring? That is like me saying that The Godfather is the most bor8ng movie ever that I dis not even watch it.
It was darker, creepier, more diverse in terms of builds and items. I miss farming and trading with other players after a long week of grinding up gear, and 8 player multiplayer. Account locked items just ruined everything, and the auction house was a complete disaster on how to let bots overrun your game and make a fake money market infinitely more profitable than a real money market. It was funny but sad how much the developers got wrong.
It's the itemization and builds for me. In D2 once you got deep into character mechanics you had to make choices in regards to min maxing. Do I want crushing blow on my character, where is the next cast rate break point, will loosing 1 k damage for a much faster hit recovery be worth it, am I fine chugging potions or do I need more life/mana steal? And a billion more questions. In D3? Highest main stat, highest vitality, maybe get some crit. Anything else? Oh attack speed yea. Wait that's it? oh well back to my 80th d2 necro character this time he might use zeal and curses.
So much nuance went into this game and it made it perfect for die hard fans to truly get ADDICTED. My parents didn't understand what myself and my brother saw in it lol. Will I be a bowazon or javazon Blizzard Sorc, teleport thunderbolt Sorc, summon necro, whirlwind barbarian etc. Do I have the right items stockpiled in my mule accounts to trade for that Wind force for my Amazon or that Shako for my Sorc. You're right about the questions and endless choices about how to level up the character skills and attributes. Shit even Fallout 4 had more leveling nuance than Diablo III
Diablo 3 broke my heart completely. I'm not saying Diablo 3 has nothing going for it. But I'd almost lop a leg off for it to have been called gauntlet legends 2.
Some of my problems with Diablo 3, is that the game pretty much throws loot after you, the loot you get, it just feels like it has no value at all anymore, in Diablo 2 it feels really great finding something rare and valuable when it rolls good. Another thing I really dislike is that the numbers in Diablo 3 is just ridiculously high, to the point where they just don't matter anymore, and we see this in the tier sets, when you start getting some of the set bonuses, your damage just skyrockets and you can suddenly go much higher in greater rifts....
I got into PoE cuz it reminded me of D2 more than D3. That was at the start though i can safely say that PoE easily stands alone as an incredible game without the need of comparisons, amazing what a dev team that actually gives a fuck can do :)
Having played through D2 multiple times and playing through D3 right now I'll say this: Is Diablo 3 a good game? Yes Is it a good Diablo game? Noooooooo D3 feels more at home among arcade hack'n'slashers like Gauntlet than dungeon crawlers like Diablo.
Exactly. Even though it doesn't feel a lot like diablo, it is still a good game. I personally enjoy WoW-like games, so I loved it. But I understand why most people didn't.
@@chrisven899 This is the blizzard fans,There always hating everything that blizzard does,look blizzard did put their fan base through hell,but these guys are also too harsh. For a fact I actually liked Diablo3 on console because it's Great fun in co-op offline. I really can see at this point blizzard fans can be wayyy more toxic than Riot fans and Fortnite fans mixed After all toxicity began in WoW
@@disguy7345 They said diablo 4 will 99% have cross-play. This addition is huge, I love being able to play with my friends such a relaxing and rewarding game.
@@cparle87 Diablo 2 is a dungeon crawler, by definition: "A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find." Labyrinth environment (x) Battle monsters (x) Avoid traps (x) Solving puzzles (x)* Loot (x) *this point can be argued as the "puzzles" in Diablo 2 are minimal, but it still counts. Diablo 1 and 3 are also considered dungeon crawlers. (and if you think Diablo 1 was a dungeon crawler but not Diablo 2, please explain the difference) Diablo 1 was only a roguelike in the style, not in the technical department.
It's not a bad game. I enjoyed it mutliple times getting to 75 above max level but didn't enjoy it nearly as much as 2. Actually am currently still playing 2 and just stopped for the night a bit ago
I just finished Diablo 3 for the first time today Never played Diablo 1 and 2 but very excited for Resurrected and IV On a gameplay perspective I couldn't compare it so it was an incredibly fun experience for me But my only complain was the art direction Diablo 1 and 2 had this (old I know) dark, eerie and realistic nature in it And Diablo 3 just looks like World of Warcraft So I'm glad they went back to the original art direction in Diablo IV While Diablo 1
@Damsen What would you say it looks like? Its being advertised as a return to their roots (to the earlier series in the franchise) and the atmosphere shares a similar dark and gritty vibe, just with a new coating of paint. They chose specifically not to advertise it as a continuation of the D3's more bright and toony nature. Seems to me more like a mixture but the vibe does seem closer to what diablo once was and that defined the franchise.
Diablo 4 is most likely going to be a MMO+ARPG hybrid like Mu Legend, Devillian, Lost Ark, etc. Blizzard is not the same Blizzard from D2 or vanilla WoW. Skill trees in both were more complex than they are now in WoW and in D3. Look at everything Blizzard has made in the past ~10 years, they are streamlining and dumbing down their games to make them more noob friendly. This has gotten them a ton of players. Their MOBA is a lot simpler than DotA 2 or LoL. There's no reason to assume D4 will not be another casual friendly game. It's made Blizzard a lot of money and gotten them a lot of new fans. None of their recent stuff has been appealing to me, but it clearly has for a lot of others.
Considering PoE popularity keeps getting bigger, it will be nearly impossible for Blizzard to make something good enough to satisfy D1 and D2 fans and new players.
Blizzard has always streamlined popular genre games and made them more noob friendly. That's how Blizzard became Blizzard. Warcraft, Warcraft 2 and Starcraft were more streamlined and noob friendly Dunes, World of Warcraft was a more streamlined and noob friendly version of Everquest, Diablo is a noob friendly and streamlined Ultima 7 and the list goes on with Overwatch and Heroes of the Storm. What you're saying makes no sense. I just fucking hate D3 for looking like WoW and having a story forced upon you that's written worse than an episode of the Power Rangers. Personally, I prefer the dark fantasy of D1 and to a lesser extend D2 where you'd only have to experience the story if you chose to do so by talking to NPCs and clicking on objects or sitting through skipable cutscenes. I also like that they sold you the game and kept it updated for decades without having microtransaction monetization like auction houses or store mounts and stupid shit like that in the game so they can milk you for years to come. Same thing goes for the loot system which was fucked up beyond belief in D3 vanilla just so they'd get you to look into the auction house where those Activision vultures would wait to bleed you dry. Blizzard of old got big because their love of the games, while Blizzard of today will collapse due to love for money.
@@KhamStronk You're wrong about them dumbing down the RTS genre, they helped innovate. Dune 2 laid the ground work, but Blizzard started having to use worker units to build and collect multiple types of resources. Plus you had to worry about unit caps, these were all things that increased the complexity of the game. Starcraft was the first game to have 3 different sides that played completely different, which is why it completely dominated C&C. Blizzard basically wrote the book on that genre, more games copied those mechanics than the C&C (Dune) way of doing it. Diablo was the birth of a genre, it's nothing like Ultima. That's like comparing it to Baldur's Gate. Those are story driven party based rpgs. Diablo is a dungeon crawling hack n slash with random loot. Apples and oranges.
If you don't want to play Immortal on your phone, you don't want to play on your phone. In the store full of Chinas mass pooped out games Diablo Immortal would probably do reasonably well.
Diablo 3 is the only game I ever bought the Collector's Edition for. Wasn't worth it, never bought one again. Bunch of art books, soundtrack, etc; looked at it once and now it just takes up space. It did come with a soulstone-modeled UBS stick with Diablo 2 on it though, that was pretty cool.
@@Malus1531 Had you saved the D3 collector's edition and not opened it then it sure would have been worth it... Ppl made a lot of money off re-selling those years later. Alpha investments made $30k
So being critical of the mistakes made in part 3 is the same as bashing? Wishing improvements for the next game is bashing? Go to bed, your fanboyism is showing.
@@nielsklarenberg5871 Its more like being aware of the mistakes and advantages (yes there are advantages in D3) to consider for continuation of Diablo. I think they should make it like D2 with some uplifts that D3 had over D2.
One thing I will add, is the armor/weapon design of D2. The items looked like the designers went to a medieval museum and programed and correctly named those items directly into the game. Yes, D2 obviously has fantasy items as well, but the mix of fantasy and reality is just beautiful. I literally found myself in a museum once and I was like "Oh, that's a cuirass," and "Oh, that's a scimitar," and I was right. In D3, the armor is purely fictional and over the top. The character is buried inside their "armor" which clearly would not allow them to move, equipped with a mace that could not be picked up by a fork lift.
Like you, I've also grown in knowledge and appreciation of real-life medieval weapons and armor thanks to D2. The main artist behind the iconic look of D2's weapons/armor is the late Ben Boos who released a few art books where you can see much more of his fantastic art style. I highly recommend them
Well for the remake, keep it the same, the amount of drops ruins the allure of legendary items. You mess with that, no one will want anything else from blizzard
I don't hate Diablo 3, but I did get very bored with it after a while. I could play Diablo 2 forever. It might not be perfect (and yes in many ways the "meta" of Diablo 2 hardly resembles the intended game), but I don't know I felt like the skill trees were PERFECT. Yes there were broken min/max builds but that's inevitable when you have the sheer number of players that were playing SPECIFICALLY to become as OP as possible. In Diablo 3, at first I loved having access to essentially all the skills and variations without being locked into anything. But that also destroyed most of the replayability for me. There was no "specialization" in Diablo 3. Every Barbarian could do the same things as every other Barbarian, with no variation besides loot. I'm not saying the game is bad, I just couldn't keep invested in it for those reasons.
I remember the week of launch after error 47 was done running its course for D3. I loaded up, selected the Demon Hunter and began playing. I hit level one and was like "Yes here we go!". I opened up my skill tree a looked for my skills. I couldn't figure out how to customize my skill tree. It was then once I saw leveling attributes happened automatically this game was intended for casuals. This was just a different type of game with the Diablo name. I enjoyed it for a bit and still play a season or two during Winter, but it's not really a Diablo game. Also Cain killed by a Disney Princes and Diablo with tits was stupid!!!
@@davidbousi7845 yeah man, that's exactly what you do as experienced player, but being new to the series - it was something that made you make a choice and decide about ways that your character progresses. D3 does everything for you, that's the main difference.
@@pedrosilvaproductions nowadays u can figure most stuff out with quick google search, so what's exactly your point? I didn't call it hardcore, it was just another way to customize your character. You had the choice, now you don't.
The pony level was added after release, because of the back lash over the games lack of darkness. They were like "oh its not cute enough yet" and released that.
These are all, sadly, very valid points. I'm one of those people that enjoyed the series since the very beginning and to me, D3 is simply unrecognisable as a Diablo game. From the dramatic shift in art direction (D1&2 featured a realistic art style and architectural details, all heavy influenced by the Medieval and early Renaissance era, D3.. was a saturday morning cartoon. Gloomy at times, but in a cartoony way) to massive changes in terms of gameplay mechanics and the "flashy, sometimes Dragon Ball Z-like" animations and effects happening on screen, that "grounded, down-to-earth" feel is completely lost. And boy, did the "horror" aspect suffer as well. D1&2 featured some macabre scenes, both in their cutscenes and levels. What saddens me the most, however, is the quality of the writing. ABYSMAL. Terribly thought out story in general, full of holes and stupid retcons, cheesy dialogue, laughably predictable, childish "plot twists", horrendous portrayal of old characters who barely resemble their own selves, and the cutscenes... Yes, they're technically extremely well made, but devoid of soul, interesting things happening to keep you engaged. Watch the masterful cinematics from D2&LoD, telling a tragic story, watch the depressing intro to D1, and then watch the Diablo 3 cutscenes... what a dip in quality of writing, suspense, storytelling. WHAT HAPPENED? By the way, all the story-related complaints apply to Starcraft 2, as well. I hate that sequel. The old Blizzard is gone and it's never coming back. It died with the release of Warcraft 3: The Frozen Throne, and has never been the same since.
@F10F11hm The reason was that most of Blizzard’s staff and developers left the company. The “same” company with a different ceo, developers, and employees is basically a different company. I’ll speculate that Diablo 3 started off as a completely different game, but Blizzard realized that it wouldn’t sell very well so they changed a few things so that it could be rebranded as Diablo. I also agree with your Starcraft 2 analysis. It was half way made when Blizzard’s staff changed, the game was actually really fun for the first month until game patches made terrible balance changes. Originally Terrans could build ghosts and nuclear weapons without going farther in the tech tree than barracks. It was super fun. For some reason they kept weakening the fun new units like Void Rays and Thors while strengthening starting units like Marines. The uninspired expansions where awful too. Each one is basically the same story madlibbed. Also in recent years, Blizzard has been banning players for criticizing Chinese communism, supporting Hong Kong, or what they’re doing to the Uyghur Muslims. On the positive side, Beenox (a blizzard subdivision) has been making great remasters like Diablo Ii resurrected, crash team racing nitro-fueled, and crash bandicoot n sane trilogy. Likewise under Blizzard’s other subsidies, they’ve made Call of Duty 4 Modern Warfare Remastered and Call of Duty Ghosts which are two of the best fps games in modern times.
I just wanted to say "Same with Starcraft 2", before I read your last paragraph. I always compare these two games. Both were announced directly after Activision swallowed Blizzard. Both had a cash-grab-symbol on their back, Starcraft 2 with it's planned 2 expansion packs, Diablo 3 with it's rainbow pg13 atmosphere. Both failed miserably storywise, the returning characters were no more recognizible. Starcraft 2 turned into a cheap television love story between the Queen who killed billions and the one who swore to kill her for it. Diablo 3 into epic common and extremely impersonal angels vs demons war, any existing factions uniform to create a single bad evil, and the player is the chosen one. Devoid of any creativity. From both games also the original dev teams completely quit before the new games released. I'm also always saying the cutscenes are extremely well rendered, but extremely badly written. Ok. TL;DR: Good post, good post.
@@huacxix4032 What was fun for you, probably wasn't for your victims. These balance changes were extremely necessary for the game not to break. Voidrays, I remember, were idiotically useless at the start of battle, but unstoppable when they charged up, so the way to play them was to fly into enemy base, charge up on the buildings and watch the enemy having no chance. Ofc this had to be changed! Also nowadays I restarted playing and I actually have a nuke build which hits at the 3min mark. I don't care much about some tech prerequisites. Ofc it doesn't work against anyone with a brain, but it's still fun to shock your enemies. What really destroyed the game was David Kim with his Grandmaster vision of making the game faster and faster and faster and as punishing as it possibly can be, so a minor mistake can destroy your effort of the last 10 minutes in just 3 seconds. He started making it worse in Heart of the Swarm already, with boosting Medivacs, Oracles, WMs onehitting units 3x their value... and his famous line "the coolest moments in Starcraft 2 come from worker harassment". And the changes that are necessary (like Adept/SH changes) take 10x as long as they should. Blizzards lazy excuse is that they need to wait for players to figure things out.
One of the biggest things that bugged me about D3 was the excruciatingly cheesey dialogue. Linear and poorly imagined, in many places comparable to some cheap Disney-esque pantomime 😩
I know I'm really late to this video, but here are my thoughts: You completely missed the point of Whimsyshire's existence in D3. Literally the entire point of that level was to make fun of people like you who said the game was "too cartoony" and "too colorful". It was their way of saying "You think D3 is too vibrant? Screw you, we could have made it look like this!" As for almost all of your other complaints, the way you delivered them sounded like the video game version of the classic old man rant: "Kids these days have it so good! Back in my day, I had to wake up before dawn to walk to school uphill in the snow! BOTH WAYS!" If you ever revisit this topic, you need to stop going on about how the game was better back then because "they changed it and now it sucks" and actually go into the game design reasons of why it's worse in D3 or D4. As an example, actually analyze the differences in the gameplay loop between Baal runs that you had to manually (attempt to) join, and just using a matchmaking system to hop into someone else's game for running deeper and deeper Greater Rifts.
Exactly!! like the stats/attributes system, which Diablo devs said that it doesnt made sense at all, because when you where leveling a character, you wuild allways relocate them the same way, becouse there was practically one "optimal setup" per character. Or hating the "too many legendary" items, that would make sense if there where no Ancient items to aquire.
You are correct, claiming that the "old way was better because I like it" is not a valid argument. However, he did point out to some gameplay features and mechanic differences and why the way the were designed in D2 was better. I am no hater of D3, but as far as I have played D3 (me and a few friends bought it about a month ago), I prefer how D2 was designed. Also, the "gameplay loop" you mention is not part of the actual gameplay, so it doesn't really count (in no way whatsoever does it affect the gameplay, just how easy it is to join a game). I can tell you this, they made a HUGE improvement in D3 with the weapons and armor offered by the merchants. It is also nice that in D3 you can customize the looks of your equipment, and the "enchant" feature for rare and legendary items is quite nice too.
Having played both Diablo 2 and Diablo 3 in the last few weeks, I can safely say that I think Diablo 3 is nowhere near as exciting as Diablo 2 Lord of Destruction. I get that you can farm ancient items, and primal ancient, but the amount of random stats in the loot makes it so every items is kind of all about the special bonus at the bottom. In Diablo 2, you have a bunch of items that are easy to remember because of their interesting powers and stats. Everyone who played Diablo 2 knows what a Shako is. Meanwhile, i've played closed to 100 hours of Diablo 3, and I couldn't name you a single memorable item. It's all mostly uninteresting junk that you know will most likely become obsolete very very shortly. TLDR : In Diablo 2, unique items feel unique. In Diablo 3, unique items just feel like a temporary stats boosts; those stats are also too random to make items memorable.
Everything he pointed out, one way or another, comes down to the fact that Blizzard got lazy and didn't put the effort into making this a game that people would be fired up about. Everyone that speaks of Blizzard mentions D2 and WoW, but not D3. That's because it didn't live up to it's expectations as a successor in a series.
Claiming the old way was better and they changed it is a completely valid point. The old way was waaaay better. D3 is a dumpster fire and if you can't see that you must not have played D2
I didn't like the level up system and it seemed to have a lot of WoW Toon like influence. I prefer the darker atmosphere such as the ones prior to it. They were creepy. I like D3 for what it is though. It's fun in its own way.
For me it was the aesthetic. Diablo 1&2 looked truly intimidating and foreboding in every aspect. Diablo 3 on paper should've been just as graphic but it ended up looking like Spirit Halloween had made a video game.
I've been playing diablo since D1, quite frankly I love all 3, excited fir D2R and D4 ( when it finally releases ). Each installment has its own merits.
you say its worse but did you ever wonder WHY d2 is still being played alot to this day 20 years after release? D3 wont last much longer and it should be WAY more populated than it is.
Some of these arguments are 100% legitimate (albeit still subjective). Losing out on spending stat points is definitely not one of them though lol. There is nothing better, let alone more difficult, about putting points into strength or dex to meet the bare minimum for your equipment, and then dumping the rest into VIT. Removing that isn't catering to casuals. It's just getting rid of useless fluff that only pretends to make things more complex
I've been playing the Diablo franchise since the first game and man, I have more of a stronger attachment toward the original than D2. Diablo 1 was the first game I ever played online and was so amazed that you could play with OTHER people over the INTERNET. It was insane at the time, haha. I met a few friends on there, lost contact with them a few years after D2 came out though sadly. I really enjoy the horror feel of Diablo 1. It didn't feel like it was focused on loot like the rest of the games do. It really felt like a dreary, chill horror game which is just awesome. Of course D1 had loot, but the atmosphere felt like it was first and foremost. Diablo 2 while still darker and horror like, wasn't as horror like as it's older brother. But the gameplay and customization was first and foremost. It improved on tons of mechanics and combat and is a classic. It's strange, when I was in my teens when D2 came out I actually didn't care for the stat and skill system freedom because I was bad and didn't use my brain, so I ended up with characters that weren't viable in nightmare and Hell. I just wanted a casual romp like the first game where I didn't have to think about skill that much. I look back now and realize how foolish and dumb I was. D2 has an amazing skill system and while it does require you to look up builds if you want to survive Hell difficulty, it's still hella fun to play. Diablo 3. You know it's weird. If Diablo 3 were to have come out in the early 2000s like D2, I would've enjoyed it way more. The casualness of not having to dump stat or skill ponts would've been AMAZING for teenage me. I probably would've put 5,000 hours or more into it, but the older me sees it as a bit...too easy. I'd much prefer a bit more freedom in my builds and such, with that said, I still enjoy D3, though I play it like an arcade game. I get my fill of it , stop playing for a while, then go back to it, play some again , then move on. I don't mind the exaggerated look of the weapons and armor though and I thought the boss design was cool. Oh and I like how loot is separate on everyone's screen so there is no fighting over loot. The inventory system is MUCH better too. No more inventory Tetris and no more potions taking up inventory! As much as D3 gets flack I do think they improved a lot in those areas, at least. I hope Diablo IV takes the best of what made D1 and D2 great and the good parts of what D3 great and combines them into an amazing experience. Sucks that the game will be online only, but the internet these days is pretty much required for modern games in an age where we are headed toward all digital. I discovered a cool mod for Diablo 1 called DevilutionX. It adds amazing quality of life improvements to the game without increasing the difficulty or changing up creatures to make it a grind heavy game like Belzebub mod does. Highly recommend it. Oh and Diablo with the Hellfire expansion is a must IMO, since you can play Nightmare and Hell in Singleplayer, which I don't think you can do on vanilla D1. Good video.
Honnestly I wouldn't even care if they redid that part. Hated Jay Wilson direction .. He screwed up that game pretty hard, laughing of Deckard Cain and made him die the most ridiculous way by the most stupid villain. By chance another team picked up D3 and fixed thr best they could ..
*Diablo 2 was way better then Diablo 3* Diablo 2 was a legendary game of the times...Diablo 3 was a fuckin joke that would have made more sense being called WOW2.
I actually have a soft spot for Diablo 3. I like the pace of the combat compared to 2. I played the beta for D2R and while I got good nostalgia vibes, I forgot how slow Diablo 2 combat is.
Diablo 3 didn’t have player created games like “hell cows” or “Andy Act1” they just dropped you in where ever your quest was that’s the biggest reason D3 sucked. It was not as interactive between fellow players
Yes, it was a huge deal actually. Not the only one, tho. But very important for sure. I think it's exactly the same for auto-dungeon in WoW. Completely killed the game imo. That and Transmog
My guess is that having something that feels familiar after hard times such as the pandemic just feels nice. Going back to D2 is going to be one of those things.
Friends of mine went back to D2 a while ago. Then they discovered how old and OUTDATED this game really is. They came back with "ok, maybe D2 isn't as good as I thought".
@@hatshot6057 Friends of mine went into the web a while ago. Then they discovered how totally made up and even paid comments are. They came back with "ok, maybe human nature isn´t as good as I thought".
well now both Diablo 2 and Diablo 3 players come together to hate Diablo Immortal
they fucked us... they fucked us all...
Has your heart ever dropped so fast? I mean, how dare they.
i think they gonna love it , its the exact same arcade mecanic with a new story , perfect for retards and babies , the market blizzard is actually targetting
@@KR-jn2yc i'm 100% with you, there will be a ton of people out there who will play it. But 99% of the diablo community don't want it
indeed they did
Music in Diablo 2 was dramatically better. Music creates an emotional response to games I think it’s overlooked a lot by gamers
AMEN SO HARD
Act 1 and 2 from Diablo II was so good
d2 Soundtrack was a masterpiece! :)
Yeah, like final battle with Baal.
This is quite true... Just think about Halo the music that went along with it.
Diablo 1 - DARK medieval fantasy game.
Diablo 2 - dark MEDIEVAL fantasy game.
Diablo 3 dark medieval FANTASY game, with edgy wings for your character.
Only if you pre-payed though :P
Or bought the newest WoW DLC
Or..
Replace "edgy" with "ugly" and it's fixed. I still can't believe I spent all those hours years ago to get those ugly ass falcon wings.
You can get free to play wings m9
Free to eat wings?
Nothing in life is free brah.
diablo 1 is still godlike and probably the best in the genre.
The saddest part is that Blizzard could watch this video 10 times a day and not learn a thing.
and do egzactly oposite
Believe it or not, they know what they're doing
there is nothing to learn than d2 player are still elitist crybabies
When will you kids learn that large cooperate companies DO NOT CARE about YOU or WHAT YOU WANT. They care about what makes them the most overhead profit. D3 was far more profitable than D2. They won't change. It won't get better. Grow up.
@@roo3434 you don't have to be patronising about it. Most people know. When a company is valued in stocks markets what fans want goes far behind what share holders want.
Its sad but it's how it is.
My dad used to play Diablo 2 all day. So he got me into it when I grew up, I am still very thankful to this day
You have a very good Dad
My Father and his brothers LOVED the Diablo series. They each had their own character on the original Diablo, Diablo II, and Diablo III. My dad started me with Diablo III since he said that was the easiest and then he got me into Diablo II. IMO, Diablo III is better, but Diablo II is a really good game. Still haven't played the original Diablo though. Also, don't even get me into the Mobile game.
same! My dad actually made a hammerdin before it was cool. and good. But he straight up bodied the game with an OG hammerdin before synergies and I thought that was rad lol. He mostly played single player and I saw him come up with builds all on his own like firewall sorc builds, valkyrie offtank amazons, but he really liked paladins. And I liked necros so we made a sick team.
Funniest part was one time this guy and I needed to get rushed and I was like aight I know who... Dad comes and rushes us (from two rooms away IRL) and also just drops hella gear for the dude, who is so stoked. My dad dips and guy is like "who was that?? he was great" i'm like "my dad lol."
He absolutely WOULD NOT believe me, lmao. I was like DUDE ITS LITERALLY MY DAD I'M SERIOUS HE'S IN THE OTHER ROOM and dude forever disbelieved.
smh
Same I thought I was the only one
My parents played diablo 1 and I tried it first time then I was 6 after that I loved diablo and I will always do
I like how D2 looks like an oil painting
it gives a vibe
I didnt have a Problem with the graphic my Problem with d3 was the grifts Paragon lv and item system i mean you have a loved runenword system in d2 wtf mit using it for d3 and make the last 10 lvls just very slow they even didnt add the act Bosses as über .... well d4 is in Development lets hope they learnt something more
@@ryneagheilim9782 D4 looks promising (graphics)
because one time I had to drive across three states just to sneak into a D3-player's house, wait until he slept, and jab him in both eyeballs over a disagreement in a Diablo forum.
Diablo 2 is better, people. Don't make me convince you.
@@odinsayson I am not really a fan of how d4 looks, especially compared to d2. in d2 you can see the definiton between each object, you can tell whats happening on the screen. the monsters are not the exact same color as the floor which is the same color as the walls etc. d4 is totally muddy and imo doesn't compare visually to d2 at all.
I really hope they up the contrast and saturate the colors a little, while removing so many lighting effects, such as enemies glowing white when hit etc.
@@DruNature reading your comment makes me appreciate D2 more than ever
I think D4 will release within about 3 years. I hope that's enough time for them to work on
Diablo ll actually felt scary,
My heart actually dropped when doors and traps opened.
The sounds of opening doors in cathedral was awesome
You were younger...
@@maxmg2227 It still is a lot darker and grimy than most games out there in 2020.
God i love this comment! I remember playing diablo 2 going to houses to open chest lift rocks to hope find gems, and would scared shitless with diablo 2 sound effects and the monsters sound
@@maxmg2227 younger shmounger, play hardcore and tell me you don't care scared when youre in Hell and you trigger a fire shrine on accident
The atmosphere was so much better in D2, dark, hopeless, scary, mysterious, ancient, medieval. When entering a dungeon, you had a dim light radius, the deeper you go, it seemed to sprawl into more worst things, and you'd assume right to be afraid, because there were creatures lurking, their stories forgotten, the feeling of the unwelcoming unknown, if you never played, you might be too afraid to venture, but it has to be, you're literally fighting against hell. Also, progression was rewarding. You had to PREPARE before going into something, fixing your weapon, filling up your belts, your quivers, tomes, having the right weapon, gems, runes, you weren't a badass, not in the beginning anyways, a couple hits to kill, up close or ranged, they become easy until you're humbled again by their numbers or new foes. The skills and abilities are confusing to navigate as well, but when you finally get it, your character has become so much different from where they began. There's even a chance you could mess up your character, picking the skills that didn't really mesh well together, but that was part of learning, and ultimately, your work to push through despite the odds is what made the experience better. Of course, that is all not much if the story is not the same thematically and compelling.
Everyone says darkness is the key to the atmosphere. I’m not so sure. I think it’s the hand-drawn style and a passion for the feel of the game. I’m not sure 3D is always an improvement. Seeing a non-indie 2D game ala a Diablo would be amazing. Though D4 seems to be looking alright, despite lacking hand drawn style.
All I remember from Diablo 3 is "BARBARIAN SPIN!!!!!"
@@MackNcD
Beg to differ, it was not only darker in a literal sense, it was darker thematically as well. It gave off a far more dark, creepier, more gritty atmosphere. The cutscenes were much more dark almost sinister in nature. At times it felt like you were really descending into the bowels of hell with a torch in hand,and nothing but your sword, your wit and skill, not knowing what could be lurking around every corner. The darkness also helped to synergize with the potion system which was a more reactionary method of healing, and required to stay alive rather than just random floating balls of health which make no sense frankly. Being surprised, attacked and fumbling for a potion in the dark kind of went hand in hand in D2. The dynamic lighting of skills further added to a bit of realism where things like torches on the wall or firing a fireball could help illuminate the area and cast shadows. These elements like shadows and lighting further added to the bleak, creepy atmosphere and overall contributed to a more immersive experience in my opinion. When you went down into dark caves or crypts it created a sense of dread not knowing what could be lurking just around the corners - it really was dark, like you would expect one to be which added to immersion, and the feeling of exploration. D3 is missing a lot of the dark gritty elements that had defined the gothic medieval horror-like game. It was too cartoony, too bright and seemed like just another hack and slash action game rather then a rated M game. It was evident in their cutscenes as well. Very holly-wood...
@@christopherdsuza7531 sure. my point is, just increasing the “darkness,” adding more grit, more evilness, etc. wouldn’t necessarily improve the game. It’s deeper than that. It’s about atmosphere, a true sense of the world with a very specific taste, a vision. It has a feeling beyond the taste of “dark/gritty\evil” which is altogether a kind of artistry, a kind of indescribable, a very, very specific point of groove on the vinyl of thing. One possibly nor recreateable, but if it is expandable, it certainly wouldn’t be done by mode of profit seeking. It’d be an artist, a dreamer, thst could get that done.
@@MackNcD Okay sure, but when one says the game is darker, it doesn't just mean in a literal sense is my point. It kind of refers to both thematic and actual lighting/shadow use. Op was referring to overall theme/atmosphere not just the lighting. Your arguing a straw man because when someone says D2 was darker, clearly they are not just referring to the lighting when they say this. Your right though in the sense that this wouldn't necessarily improve the game (there are other dark games that suck) but it does contribute to immersion which can contribute to making an experience better (a single component but a component none the less). Your fighting demons after all its not supposed to be happy and bright. The original game even had a darker ending with the antagonist winning. If the theme does not match the content I think this is an oversight. It is a step in the right direction to rectify this hence why this is one of the main pitches going forward for d4. If they didn't think it was important they would not have done this. No single component can make a game good, but that is for everything so its a bit of a weird position to take. It was a defining characteristic of the original hence why people want it back, simple as that.
You forget the most important difference: Matt Uelmen's soundtrack!!!
Your god DAMN right!!
Couldn't agree more with all said in the Xtimus video; thanks for the latest update!
INDEED!
I'm listening to it right now.
@Tronam are u serius? or u are only a kid?
Looks like everyone looking forward to see the Diablo 2 to get remastered.
cant wait for D2 Refunded...
well now's the day
A prophet
@@Phyx1u5 It'll be good, cuz it's not being remastered by Blizzard, a separate company is doing it I heard but Blizzard gets their cut from the profits
@@Grunthor17 Reforged wasn't made by Blizzard either.
I wish they would just keep making expansions of d2
Have you tried the overhaul mod?
Same. : )
@hagard hagards .... what
I wish they would just keep remaking diablo 2 in newer graphics but not changing the game. I wanna play a javazon in 3d graphics
i agree
Imagine the state of gaming in 2021, when we end up being happy for remakes of old games instead of being excited for new ones...
That's non-sense, people will always be exicited for a classic to be remastered properly, it's the same in music in movies and in gaming. If you mean the newer games are not up to us old dog's taste I'm with you, but there is nothing wrong with revamping , as long as it's done with a gamer first intent not just a cash grabber.
People are excited for remakes because its something they really like and they get to play it with less glitches, better graphics, more new players, thats why, not because newer games are bad
I get what he's saying personally- I'm almost never ever excited for a new games and only ever want to play old ones/remastered ones.
That’s because these games companies are unoriginal and just chasing money. And the average consumer is a complete moron who votes for Joe Biden 🤣🤣🤣🤣 Morons on both sides.
@@sparingpickle4918 The only moron here is you...
Diablo 2 has a gritty classic feel to it. Diablo 3 feels like I'm playing Warcraft.
I prefer the lighter artstyle. Adored the Torchlight series. Especially 2 (obviously).
@zombie have you seen whimsyshire? Now that level is Disney art style!
I don’t like either one but that diablo 2 ancient rust graphics looks garbage
@tommy aronson harsh.
@tommy aronson lol
make a video about why diablo, diablo 2 and diablo 3 players hate diablo inmortal
I mean, it would be three seconds long, just him going "it's on mobile".
We should have a counter / database for anyone that's talked shit on Diablo Immortal and will be playing it at launch. It's gun be pretty high.
@@Denzien2 nah there are many different reasons. It's one of the most if not the most hated game ever, it being mobile isn't enough. Bethesda did a great job with their mobiles, everyone loves Fallout Shelter and is looking forward to Elder Scrolls Blades. They actually made good mobile games, announced them together with their big games and we knew they are mobile from the start
I don't even play Diablo and find Immortal disgusting. Players hating that Blizzard's joke is understandable, not to mention how they deleted/reposted their trailer to reset the dislikes and erase the negative comments...
*A player can aspire to be promising; a company must keep those promises.*
lol
personally I'm a fan d2 but nothing prevents me from playing on d3 and d2 together
I've played both games so many hours it is embarrassing. They are both testaments to fantastic gameplay.
My friends and I also like both games. They really did a lot to improve D3 after everyone complained about it. We don't play D2 anymore because we played the hell out of it for at least a decade. Can't wait for the remaster....and for D4. It's looking pretty awesome.
Glad to know, that there are at least some decent minded Gamers here, who just simply know how to enjoy these games equaly, by seeing the good sides in it, for once in a change. Instead of giving in to that blindsighted carnage of criticism and complains.
I have been around Diablo since the first game I got a chance to play the beta for Diablo 2 and played for a very long time I will say they did some things with Diablo 3 that I didn't like some where mentioned in this video but I don't hate the game I play it quite a bit actually I am looking forward to D2R and it's a safe bet that I'm going to be all over 4 when it comes out too not too sure about Immortal though and it's not because I don't have a phone
same. Only reason i didn't get D3 is because its online-only
The main thing I miss is being able to play the character style I want from lvl 1-99. In diablo 2 I loved making an ice sorceress and using only my ice magic, putting skill points in and seeing my skills get stronger while waiting for that massive end skill to power spike. It felt like I was getting to play the style I wanted and chose to play throughout the entire experience; in Diablo 3 I feel like I just have to use whatever skill works best with whatever random loot I find that enhances said skill. The game chooses how I progress through RNG rather than me choosing how I would like to progress.
By the end game in Diablo 3 where I can actually farm for the playstyle I want and obtain it, the game feels over. I get to enjoy the build for a very small period of time rather than over my entire journey as I did with Diablo 2.
I didn't realize just how important that was to me and I hope that Diablo 4 allows me to play the style/class build type I want from lvl 1 onwards.
Same.
100 % true.
Why doesn`t d2 feel over for you when you finish it ? Why keep going for nightmare + ?(Albeit game is technically over). Can`t you grind with your end build further in d3 ? What am I missing here ?
@@alexmatiz5077 what youre missing is that he gets to play his build from beginning to end. Not only at the end but through the whole game.
@@s3rz123 what you said ^^. The other reason is Diablo 3 almost feels empty, with the game remaining basically unchanged but with higher and higher numbers on the same rendered item images, until in you hit your best-in-slot on day 3...
In Diablo 2, it took dedication and skill to finally hit level 99, or to complete a holy grail and find every item in the game, and it was incredibly satisfying. Diablo 3 just never really gave most players the feeling of accomplishment that Diablo 2 seems to have provided.
Not to mention the drop odds for the rarest items were significantly lower in Diablo 2. Some unique items have extremely low chances to drop, which is why a large portion of Diablo 2 players have never even seen them in-game before. Some rare items, (like 6 point rings, certain druid pelts and assassin claws, and rare jewels) can have lower odds than the Powerball lottery, so when you eventually happen upon them it really feels special. In 20 years of treasure hunting in D2, I still haven't found some items.
I still play D2 till now.
same, USWEST Ladder
And players ask again to stop summoning during baal run....
same here lad =)
@@XxKidnoffxX omg i was screaming that before 17 years haahaha
Same!
Diablo 1: wow, that room was hard... Oh a boss... Wow I'm dead!
Diablo 2: okay, this character is falling behind the difficulty curve, I need to optimize... Wow, that boss took some skill and clever planning or a party...
Diablo 3: skill goes boom, monster pinata! * rainbow puke *
diablo is brutal lol
"AHH, FRESH MEAT" ua-cam.com/video/b8B50ECa0kQ/v-deo.html
Stay a while and listen... no thanks I got some cows to kill!
Perfectly said.
@@dotslashsatan Are you a d3 fanboy attempting to mock d2? It wont work
The music in diablo 2 is something we remember and know, in diablo 3 you dont even pay attention to it
PokeToCoke PTC Ey that’s not true! I noticed the boss them from the Urzael fight and thought it was fucking awesome
Problem is not the music itself, but the overall sound. In all more modern games, the in-your-face sounds were replaced with something that gets mixed with the ambience. It can be seen in SC2 vs SC1, D3 vs D2 etc.
I feel like d2 was a solo players game. I play d3 with my friends and have a ton of fun helping each other with our many builds.
Diablo 3 has some pretty awesome music if you acually listen the songs get more and more dramatic until they take off completely
@@nbw_mbk424 the songs are sometimes ridiculously too epic tho
I do REALLY love and miss the old artwork that was the graphic in D2 and older dark fantasy PC games. There were monsters that were genuinely horrifying and/or disgusting. I absolutely love it.
Music in d2 was far better. The story was better in d2. Character customization was better in d2.
Are you nuts or what? Everything is better in Diablo 3,music,gameplay,graphics.🤫
It looked way more like Diablo! Dia-3 looked kinda strange to me since beginning
@@juanbadilla2232 He was sarcastic
@@Eyolf87 he wasnt
@@juanbadilla2232 Depends alot on which generation you belong to. If D3 is what you first ran into and if it is a part of your "childhood" or something along those lines. Then you will have a preference for it i imagine.
I think D2 is appreciated more by people from my generation. The reasons is not worth discussing since we would be speaking different languages.
I remember the time when I first encountered the butched barracks, jail and cloister locations in the first act. I was 16 years old. All the killed nuns and sisters. The butched female bodies the guts and spilled blood dried onto the ground and ruined tables... The bodies tortured and crucified on walls. I had a very tough time to deal with all that stuff. These were just small details in the background, but if you took your time to "stay a while and listen" these things could really get you and pull you into the game's dark and morbid atmosphere. I could feel the pain of that people and the huge threat which the world must face in Diablo 2. I felt like I am the last hope of the world, and the world really needed me to save it. It was such a great time spending in Diablo 2... Maybe all that gore would be a bit too much for nowday games but still had a great feeling.
Wow! Thank you for the likes!!
Not to mention the entire background, lore and history that was contained inside the Diablo 2 manual.
The Flayer Jungle had a similar effect on me my first playthrough.
Yup! This is precisely what diablo 3 and seemingly diablo 4 are missing. Nuance, subtlety and complexity.
Diablo 2 was easy enough for a child to play, but complex enough that if you knew what you were doing you could be rewarded for playing smart.
Diablo 3 my main was a Templar, I used one skill once it unlocked ( some kind of multihit thing) and just used that with some life steal. I was unkillable and didnt have to use the more fancy mana type skills. It was simple to the point of brokeness. It looks like diablo 4 will be the same.
No piece of equipment made a difference in d3 really, I'd get something " better" all the time. As long as it had life steal I was set.
In diablo 2 I remember DPS being less important because there was so much more going on. Especially in Hell difficulty where I had to sacrifice damage in order to have enough resistance. It made going through hell on single player a real slow arduous affair,like it was actually as hard as the story implied. I loved it .
Never forget being naked running around trying to herd flocks of enemies off of your dead body so you can go get your Armor back after dying in Hell 😂 or watching your body explode and all your gear becomes loot
matthew gallaway I remember this happening to me when someone went hostile on me in act 4 on diablo Hell mode. Died, came back to get my body, accidentally picked up a piece of armor before looting my body. Then BOOM I got killed again by the dude, popped my body and all my gear dropped on the ground and he took it. My heart sunk into my stomach. I’ll never forget the game for this type of stuff. I spent all that time getting that gear farming / trading. It sucked so bad but this is actually a reason I remember the game and now think back on it and laugh. Loved Diablo 2 even when this shit happened to me. After having that happen to me I would kill other players and drop a bunch of rando gear by their corpse after and pop them and snag gear. 😂 Good times
City was hit by a tornado last night, no internet on my day off, usually i do boring wow bfa stuff, had a great day off playing D2 again and might never stop...Offline FTW!
They need to bring that back. I recently bought a xbox one for almost $400 and cant play it because it HAS to be online.
I played through diablo 2 recently, they are definitely different games, I have many criticisms, especially the art style and lack of horror, also making the butcher humorous saying shit like "meat good, veggies bad" really ground my gears as a d1 player and remembering the horror of the butcher and then seeing him in d3 really highlights the major tonal shift in the series that d2 retained.
Playing through d2 with my partner recently and every time we'd go deeper into a dungeon she would say it was making her feel claustrophobic and trapped, the way diablo should make you feel.
I never felt uncomfortable that way, I just thought the story telling inspired so much feeling (the creeps being among them) and the art seemed truly a work if passion. D2 had a feel of real passion
The one thing I dislike the most in D3 is that the world is not randomly generated like in D2
It makes replaying feel dull and repetitive
It’s an amazing sense of exploration in D2 when you don’t know where your objective is located and that feeling when you finally found it
Wait D2 is randomly generated? Do you know if the remaster will remain the same?
@@vicrattlehead5051 from my understanding yeah, it will remain the same!
LOD OST is among the most criminally underrated of all gaming history.
It's like Matt Uelmen binged on Wagner for a week then just got let loose with a full orchestra! 😃 The High Harrogath theme especially and it's the first thing you hear, it's your introduction to the expansion. Absolute 10/10 👌
@Bart Zumba The original soundtrack to the expansion 'Lord of Destruction' for Diablo II
Forget D2's atmosphere, bring back D1's atmosphere.
Well said!
Amen to that
Bring back learning skills through tombs! that was pre cool.
Makes it to where any character can have any skill just some may be better suited for em than others via the ammount of mana each character maxed out at at how much mana each skill would cost. Adds to the custimizations and alternate routes you can take with each different character to ge tthat endgame beast your working towards. For example! you COULD run mana shield as a warrior or a rogue BUT you couldnt depend on skills like fireball without a shit ton of mana because both those characters dont have the magical capacity of the sorcerer WHICH MAKES SENSE. Like I said it just adds to the depth. nd it doesnt force you to play any certain way.
@@donkeypunch5138 This applies to a large variety of games. Not sure whether they are trying to make friendly for dumb people or create an illusion of replayability.
I do agree whit this. First i played alot of D1, then when D2 came out i was playing alot of D2. Then i stoped playing, and after few years i started to play D1 again. D2 is more complex ofc and have ALOT more to offer, but it made the game feel that it's "funny" and made for younger players. I guess it's maybe the same case with moving from D2 to D3.
The problem is Diablo 3 looks like Diablo PG13.
Blizzard was trying to cash in on the WoW crowd and it backfired spectacularly.
BAM! My thoughts exactly.
Yep. Look at Dead Space 1 & 2, the devs wanted to make a game so scary that gamers sht their pants. They wanted the players to be on edge. And it was a success.
Same is true for Diablo 1 & 2, although I haven't heard Brevik say it, but these games were scary. When Diablo 3 was developed, Activision told Blizzard "bigger target audience plz", so Blizz ignored all feedback about Rainbow Diablo. When they released Reaper of Souls, then they admitted it was a mistake, saying that apparently players what the atmosphere to be more gritty. In the end it wasn't all that much grittier at all.
The game set a new record for "fastest-selling PC game" by selling over 3.5 million copies in the first 24 hours of its release, and became the best-selling PC game of 2012 by selling over 12 million copies.
...
Diablo III
Yeah.... "backfired".
@@retrotechgames-diyrepair4691 bro that’s d2 players buying the game thinking it was going to be a successor to d2 just cause a lot of people bought it don’t mean they didn’t regret it same thing could be said for Pokemon sword and shield huge sales but I regret buying the game just terrible mainstream garbage
Seeing how it was a top ten selling game of all time I'd say they did okay
Diablo on Virtual Boy
"You guys have eyes right?"
Lmao stfu we gonna play PS VR diablo.
You won’t have eyes for long if you use a virtual boy for anything.
the best meme was the anal sex one. "You guys have assholes, right?"
Diablo 2 was the 1st online game I ever played and is still my favorite to this day, I was excited as hell when I heard 3 was coming but once I got it I was so dissatisfied
You have some good server here
Number 1 reason that I haven't heard you mention is music/soundtracks imo
Ya no kidding. The only sound I want to hear in the game at all is goblins. Other than that I want all of the sound turned off. But in D2 I play with all of the sound on and it is awesome.
True
Matt Uelman
@@GelebFlamebringer Exactly!
So true.. Diablo 2 soundtrack is amazing. D3 is a joke overall
some of this vid makes sense-- except the stats-- almost every major build is "put enough into str/dex for gear, then the rest in vit, 0 into energy"-- so in that sense stats point allocation was a sensible thing to get rid of
Not true, a lot of pros put str for more damage when they have a build that already has a ton of HP. People add dex for better attack rating or to get their block chance up. Even if it's a waste for end game, people like to add energy to help them out in the early game. Adding enough str to use gear also dictates whether or not you will use certain gear. Some people think it's not worth adding the str requirement to use a monarch shield with the spirit runeword. Stat allocation adds more choice to the game, and more choices is always a good thing.
And most importantly, no one said attributes have to be the same as D2, they could make it better. But no, they decided to remove it in its entirety.
Nah, you're wrong. D3 should have tried to balance things more, where 1 pt in STR/DEX had more of an impact that 1 into VIT. The programmers just didn't think enough to make the tradeoff worth it, or not. Do you want to be super tanky but can't output much damage, OR do you want big damage output, and be in constant risk of death. It's poor coding and laziness.
totally not true, there are many builds that rely on more damage than "vita only" - and the best thing about it is that YOU can choose which path u go.
do u want/need as much life as the build suggests or do u want more damage output? do u prefer shield block over vita? do u want some additional mana for more convenience or bc u maybe cant afford the top end gear so u have to? its totally pathetic to remove stats points in a RPG, whats the point of leveling up then?
oh I forgot lol with those stupid 2000levels u level up each minute anyway, wow what a reward.
that game is a joke. a joke for kids.
Lolno.
I try not to get clouded by nostalgia, because I think D2 came out at a very formative time for me. But I do think the atmosphere of some of the underground dungeon areas, with the lighting and music and the overall difficulty of the game made D2 feel much more impactful in terms of atmosphere. Like I could very much get the feeling the prison was steeped in years of occult evil or that something horrific had happened at the palace ect. I don't necessarily dislike bright graphics, but D3 is often muted pastel colours that just are not very exciting, its in the middle and pleasing no one. I think D2 looked good for the time. I didn't feel like Torchlight looked bad and it suited the tone they went with. Diablo 3 is just too wishy washy and not what people expect from the series, but it doesn't even nail a new style to stand out on its own. D2 had an oppressive atmosphere to a new player. I was beaten back to town looking to buy more potions. I was left in desperate situations trying to corpse run. I did fear getting shotgunned by lightning on hit enemies. I was schooled by wandering into the arcane sanctuary underleveled. I was eagerly excited by the super long stat sheet for a crazy item just identified. Those things formed memories that stick with me today. I can't really say the same about my first time playing D3. It was fine. Just a kind of flatline of okay to pleasant loot drops but nothing really stands out.
I feel like its accurate to say they got the power scaling of the items wrong. I know they wanted items to be impressive and for people to feel like they were getting rewarded with a lot of drops, but at some point its about balance. The first items you get in D3 are almost immediately giving you health regen, just some crappy level 2 gloves give you regen that heals faster than enemies can damage you. I don't think I ever saw my health drop below 75% for my entire first D3 story run. More isn't necessarily better. It just seemed like a kind of childish approach to making things better in the sequel, just pile more on. It makes individual gear less meaningful when everything does everything and drops every 2 seconds. You just look at the arrows going up and churn through gear so fast. You never really value anything for its ability or rarity. Its all so disposable. I compare that to my first time through D2 and really not wanting to swap out certain gear because this polarm does some points of frost damage, and that turns their sprite blue with a satisfying crunchy noise and they move slower, and it gives me free ranks in this skill I have started to like and rely on but don't have any points in otherwise. I just felt like more of the items had a personality almost, or identity that I projected onto them because of what they did and how it changed my character. In D3 I just put this 2h sword on my sourc because it has tons of int on it and that makes all the green arrows go up, but then I never swing it and just keep doing the same things I did before with bigger numbers.
Obviously, that sense of "character" on the items was not to the level of something like a Baldurs Gate 2, with set scripted items with a history ect, but closer to that. With the added spice of randomization too, somehow masterfully mixed to get element sof both. Because thats the thing really, I think of randomization like a spice in cooking. It can't really be the meal, a lot of free games seem to want it to be to cut corners, but if you are going to make an all time classic, genre defining game, a 5 star meal, you have to expertly know when to use and not use it. And I think they did that pretty well with D2, about as well as any game I have played.
I just feel like D3 had some inflation going on that didn't really serve it well. You start the game already not using your basic attack. They just kept adding in primal and ancient item tiers because they didn't get the balance right on the core items. Its like retiring the penny and issuing 10000 dollar bills to try and help the economy, thats not going to address the problem. Just make the penny useful and bring everything in line with that from the start. You are creating this world from scratch. Thats possible. The set items were also so cookie cutter, just lots of "Now this skill does 1000x damage". Thats fun on one or two builds but its possible to be more creative.
I do play and enjoy both of these games, the difference is I pass the time playing D3, but D2 is a big reason why I'm even playing games at all and it put this series on the map. No disrespect to D1, I like it quite a lot, but I think D2 really caught on in a bigger way.
Well said. Having recently started playing D3 again after many years, I feel the addition of Ancient and Primal item tiers was a very poor direction in terms of loot feel. The fountain of uniques and sets items dropping in rifts means absolutely zero when only 1/10 of them even has the POTENTIAL to be a "real" item I.E ancient tier and even then its probably not a useful item or the stats are unusable.
Compare to D2 item drop Shako. Was it rare? Sure to a degree, but not ridiculously so. But when it dropped you could be excited because you knew you had a Shako to use. Not 1/10 chance to get a "real" Shako and not 1/10 + chance to get the stats of a useful Shako.
I dunno maybe D3 loot fountain style appeals to a new generation of gamers, but I honestly believe a VERY tiny portion of old D2 players are/would be into that loot style.
Still, ancient/primals are FAR from the main loot issue in D3. The main issue is that all the complexity of the D2 loot system like runes/runewords, crafting, useful rares/blues/white items, charms, etc is replaced with every piece of gear being devolved into a "stat stick". Gear stats are pretty much universal across all gear with a few must have unique modifier pieces thrown in. The item builds in D3 at this point have gotten so OP that certain pieces dictate exactly what a build will be anyways making it feel like you aren't really making a choice at all (see 600% dmg to X skill/make X skill give 50% dmg deduction etc)
I dunno it's difficult to explain and I'm sure other people could focus in better than me, but the amount of useful things to look for in loot drops in D3 becomes laughable compared to the style of D2 where even an ethereal "white item" with the correct sockets and %ED can be god tier for example.
I missed D2 first time round but I've been playing resurrected for the last few months, and I honestly think a big part of Diablo 2s love is nostalgia - the game has some absolutely horrible game mechanics - the stash space, the lack of respecs, the class imbalance, end game 'meta' item variety, the sheer amount of useless abilities, damage immunities, end game content, essential requirement for teleport to grind, cost of resting a follower, corpse running into maggots lair.....and the absolute ridiculous drop rate and RNG required to get end game items/runes.
My group of friends completed Hell difficulty a few weeks back and had a couple of grind nights; hell countess, andarial, summoner, council, lower kurrast campfire, mephisto, Baal etc.
The night really consisted of us all waiting for the sorceress to teleport to where we needed to be, town portal, we pile in kill the boss and move onto the next area.....rinse repeat.
Granted our magic find was roughly 150 - 180, but we got very little for our endeavours - no shokas, no viper chest, no soj......a few minor minor upgrades and the highest rune was 1 x ist. Lots of trash greens and sellable golds.
Please tell me there's more to this game than running the same content 1000s of times in the hope if a drop?
You need those bright graphics to see what’s going on. The only way to give clarity while retaining style is HAND DRAWN
I dont care what you guys say about how good D2 was. I still miss the shivers down my spine from the first game. Sitting there playing late at night. Losing all my shit coz those frikkin succubusses were immune to all magic. And the third game went ever further from that!
Get back to the scary game I say. It adds a layer of exitement. Make me proud blizz!
Diablo 1 was THE BEST by far. Only thing is like.... Blizzard north is long gone. They were the best team of creators. They made Starcraft, Warcraft 1,2,3 Diablo 1,2 Among others. What a good bunch of people all just gone and now we just have activision money hungry.
and then inmortal happened
Diablo 2 was an undeniable improvement in game mechanics, but to me Diablo 1 will always be the true soul of the franchise. The dark gothic visuals of it were absolutely perfect. If Blizzard somehow ever decided it didn't want to continue destroying the franchise, for the next game they should turn to 1 for influence on the look and feel, and 2 for gameplay. (A hopeless dream, to be sure.)
The aesthetics of D1 define the series for me. Thats why it was tough to accept acts 2 and 3 in D2, but I love them too now.
you cant sell horror games to fortnite kids, its all cartooney and bright colors now.
I don't like dark gloomy games - BUT I've put over 3000 hours into diablo 2 because of the variety of character build and customization + pvp
I cant wait for D2 ressurected..
I really wonder how long you players will last playing D2. I guess 2 weeks.
You're falling for the hype again. The nostalgia hype. Friends of mine went back to D2 a while back, just to find out how outdated this game is now. They came back with the words "ok I guess D2 isn't as good as I thought". It was innovative 20 years ago, but since then even games that bomb financially mostly copied D2.
@@hatshot6057 wow, ok.. u know the remaster is coming because its outdated right? its the whole purpose... Saying diablo 2 isn't good because 20 years has passed makes no sense at all.
@@flexterex6915 Then go ahead and buy it as soon as possible, just throw your money at Blizzard to be able to realize the same thing my friends did.
What are they doing with the remaster anyway? A graphics overhaul. Not even that, just a bitmap overhaul, it will still be 2d and look weird at times. Will they touch the engine at all? Or will the monsters still run around erratically, or follow the player without a brain and bump into walls? Then there are still just like 6 skills per character, which have all been figured out, there will be nothing new. The maps will still all be quadratic. And flat. I doubt there will be any extra decoration, like pebbles, gras, broken pots, stuff that would make the experience more immersive. I doubt there will be zoom. They might include a shared stash option and respec, but that's about it. 20 years ago D2 was the peak of the technology, nowadays though even the most unsuccessful arpgs have these things and they copied everything else from D2. Every game since D2 has zoom.
If you think the remaster will give you equal joy like it did 20 years ago, you're setting yourself up for a huge disappointment. I just wonder, will you be surprised then?
@@hatshot6057 I'm playing diablo 2 constantly every day... Youre just one of those graphichungry kids that will not play a game because of gameplay. Also diablo 2 servers are still up and active. The game was a masterpiece with character customization and how difficult it could get. The remaster is being made because it will make the game more appealing to new players, and yes... That means they touched the engine. also the skills are more complex than that, there is more than 6... dont talk about stuff you dont understand kid. Go ahead and play cyberpunk since graphics is all you care about.
@@flexterex6915 I said, the controls will feel clunky, and there won't be much addition than a few QoL changes, which have been in every game since D2. You respond with: "Ah it's graphics you care about". I honestly could have just written "blaaah blah blah blaaah blah" and you would have come to the exact same conclusion. You don't listen, you ignorant. I don't play Cyberpunk, even though I bought it. I play PoE, which isn't known for it's graphics. Your assumptions are all wrong, pointless and worthless, you pulled them out of your butt and you should put them back. You should overall make the world a better place by never talking again. But your ego will compel you to have a big mouth. Go f yourself.
I also feel that Diablo 2 really got the feeling of death and doom down because you had to walk all the way back to your corpse. Dying became a chore, so if you were doing high level shit you REALLY didn't want to die adding to the intensity of some of the fights. You couldn't just revive at corpse, you had to deadass hike to your corpse with whatever you got in your inventory or buy a quick throwaway set to get you back to your body. There was repercussions to death.
Hardcore mode
and that's why u play hardcore. REMEMBER some of us who play video games for action and intrigue dont get a huge thrill out of walking back to your corpse after playing for x years. that is a time waster in a video game which is already a time suck
@@poopflavoredlollypop corpse runs do suck but they are memorable (at least for me)
@@poopflavoredlollypop tell me you suck at games without telling me you suck at games!
@@Industrious420 right chu are ken
Dude just the first thirty seconds broke my heart with nostalgia. Chaos runs with hammerdins. RIP
lets get a d2 lod remaster pls...
yes or a d1 remaster from the ground up remake
www.grimdawn.com/forums/showthread.php?t=47624 is the closest you're gonna get to a remaster at this point. You DO realize that if Blizzard did remaster D2, it would be made to be much closer to D3.
And with version 0.4.2 that dropped today, they finally added BOWS to the mod since the animator from Crate responded to a request for the SOURCE animation rigs by providing an actual download of them.
yes they should but only graphics not an engine
They should make an act 6-7 expansion for d2 in the d2 style and engine. Just act as if it was right after lod came out. Same everything. Just new classes, new items, new runewords, new quests. Rerelease it all with a 2 remaster balanced to the new expansion on a fresh battle Net
You know what I loved about Diablo 1's loot? Those unique items had a separate WINDOW to show those items' stats. It sounds weirdly pedantic, and obviously it was because they had so many modifiers it wouldn't fit in the regular window -- but to me it felt so grand. A special gold-trim border, showing the item's name and stats. It felt so special to me. They even had weird item properties, like a body armor that only took 4 inventory slots instead of 6.
Another weird thing about Diablo 3's unique items I didn't like so much... the legendary items were orange. I know, it's a colorblind thing. But I really missed the gold color for the text. It felt so royal and luxurious.
Diablo 3 wasn't bad. I had a lot of fun with it, but 1 and 2 are a lot closer to my heart.
D3 is fantastic on consoles imo
Diablo 2 Lord of Destruction is the TRUE Diablo Experience!!!
No Diablo 1 is the true Diablo Experience. D2 was too boring in so many places. And D3 was to simplified and made for couch consoles players.
@@stanisawszczypua9076 yeah, diablo 1 is the TRUE experience. Nothing will come close. Agree on d2 being boring. I can't play it anymore.
and diablo1 ofcourse.
Wrong Diablo 2 was a great game for its time but Diablo 2 was a world changing game and paced the original in every way possible. Diablo 2 changed the perception of what investors thought was posssible with a computer game.
@@antuanos why is everyone still having this unfunny meme profile picture? I can't take seriously someone's opinion when said person have this profile picture.
I still remember the first time playing online, finding the unique Hotspur boots on the first day. I can't remember any name of item for d3 and i do remember there was only 1 optimal way to play each character, though with the patches etc. that setup changed frequently, making you chase for that optimal setup again, hoping it won't be broken in the future. D3 broke dozens of my builds over time and i stopped remaking characters because what's the point if it gets too powerfull, the nerfhammer would drop yet again.
Compare that to ANY of the classes in d2.
-A paladin can become: auradin, hammer, zeal, smite, foh, requiring all a different skill tree and different gear
-Barbarian can become: zerker, goldfinder, WW
-amazon: bowzon, javazon
-assasin: kicksin, trapsin, wwsin
-sorc: blizz, orb, fb, light, ES or not
-necro: summon, bonespear
-druid: summon, shaper, wind
These are but a shortlist as there were hybrid builds, pvp specific builds and fun builds. I had a max ES sorceress with high physical and magical damage reduction points, to cover for the last parts that otherwise would take from life. After battle orders i had LESS than 300 life, but 6k mana and all damage would take from the mana orb, which would regenerate really fast with the used gear setup. In PVP some characters couldn't even hope to kill that sorc, hence a fun build to troll duel games
Girl: *brings home boyfriend to meet dad who plays diablo 2*
Dad: "I heard you play Diablo boy"
Boy: oh? You play Diablo too? What paragon are you?
Dad: "Get the hell out of my house..."
The good ending: *Dad shows boy D2 and plays it with him*
Used to play Diablo 2 with my grandpa as a kid. Was pretty fun. I miss those days. He loved killing the devil 😄
D2 LoD is The Best Game Ever !
You mean D2 PoD ;) Not bot.net d2
@@-lorentzen5925 No i Mean D2 Lod SinGle PLayer
@Andrew Jackson Ty Andrew
@Free Speech What
Agree
I miss D1 and D2 for the music and Ed Trotta’s voice as Tyrael.
Brian Allen And the Narrator from the tomes found around the world. I wish Spotify had the D1 soundtrack so I could play it while playing D3 and Days Gone.
i miss timw when i didnt needed always connected to internet to play game i payed
And then Blizzard announced a Mobile Game. Hahaha.
They just wanted to capitalize on the mobile market. I see nothing wrong with that.
They are just changing their customer base. China and Asian players >>> Western whiner fanbase crying it's not like Diablo 2. Why bother trying, when you can just reskin one of very popular games on mobile market and watch $$$ flow? By looking on numbers alone, an excellent decision in long run. They expected cold reaction, drops on stock. They will grind their teeth and wait, "changing guns" time is always rough, but when money starts flowing, everyone will be amazed how they bounce off.
jonthebizkit360 - In that case, I wish they’d make it on the Nintendo 3DS as well. That handheld is still kicking and I love it!
James Tarr The problem is it will probably have microtransactions, it’s a reskin of Netease’s other rpg, and it plays nothing like a real Diablo game. If they were making a legit Diablo game for mobile then you would be right about not seeing any problem with it.
Thats what you deserve for accepting the abomination that is diablo 3
NOW WE GET DIABLO 2 RESURRECTED!!!! The only reason we need for 2021 to be a good year!
Don't get too hyped bro. Remember Warcraft 3 Reforged? Let us see first
@@WilliamVarg The developers are different, Vicarious Games only made awesome remasters. They're not as good as Bluepoint Games, but they proved themselves.
Only if the Median XL-Modders redo their Mod for Resurrected, otherwise I won´t be bothering with it.
@@WilliamVarg Bro the alpha test lookin good idk what u on its just diablo 2 with better graphics
Someone needs to get laid
Found Grim Drawn better and more appealing. Playing Diablo II -mod in 3D in grim dawn incredible. That too for free. Also you can play all characters with add ons.
I prefer D2 as there were so many skills that the game has felt like there were 7x3 classes. I loved to play with my trapassin. :)
I'm late to the party, but I totally agree with you! The build diversity in D2 is fantastic, and there is weight to the decisions of spending skill and attribute points as we level up a character. With thoughtful spending of skill points it's possible to make a strong caster character (like a trapsin!) from the skill tree alone. Melee characters are more dependent on their weapon's damage, but that makes sense.
Something that always bothered me with Diablo 3 is that spell damage is attached to weapon damage. It's almost as if they had no better ideas after scrapping skill trees and skill points.
We barb and bonde spirit necro/ sklle necro and hammerdin was my Berts guys all level 99 in hc 😉
The main differences between Diablo II and Diablo III and what really disappointed me the first time I played Diablo III, is the entire scenery and atmosphere. Diablo II was darker, more medieval/gothic, macabre, scary, it really placed you in the game because it gave you all the right emotions for a game set in such a dark atmosphere. Diablo III is too bright, a lot of colourful spells, poor dialogs, predictable, no sense of mystery, no crushing darkness and no sense of impending doom. Diablo III is a real XXI century game - so colourful that it's just annoying and it feels like it was made for an under-aged audience, anime-like, almost as if it had been Japan to recreate the entire game and give it a brighter and a much more friendly atmosphere for children. Everything in Diablo III is so predictable, I've finished the game in 2h. Whilst in Diablo II (which I still play) you got so immersed in the game that it was even scary to move on and it took days to reach the end, and also because of the strong personality in the characters and all the mysterious things they said, and you really wanted to interact and explore everything. In Diablo III I didn't want to explore any of it, because there was nothing mysterious about it, and the dialogs are so boring that I just skipped ahead everytime. I regret having bought Diablo III. And I'm not even talking about the soundtrack of Diablo II . . . it was absolutely amazing, especially that really medieval dark-atmosphere theme at Tristram, so dramatic! lol
"The dialogs are so boring that I skipped ahead every time."
You skipped it so how could you possibly know if it was boring?
That is like me saying that The Godfather is the most bor8ng movie ever that I dis not even watch it.
I have never tried d3 but in d2 quest's dialogs change at least two times,i mean if you come back to talk to Citizens, and that is cool
It was darker, creepier, more diverse in terms of builds and items.
I miss farming and trading with other players after a long week of grinding up gear, and 8 player multiplayer.
Account locked items just ruined everything, and the auction house was a complete disaster on how to let bots overrun your game and make a fake money market infinitely more profitable than a real money market.
It was funny but sad how much the developers got wrong.
It's the itemization and builds for me. In D2 once you got deep into character mechanics you had to make choices in regards to min maxing. Do I want crushing blow on my character, where is the next cast rate break point, will loosing 1 k damage for a much faster hit recovery be worth it, am I fine chugging potions or do I need more life/mana steal? And a billion more questions.
In D3? Highest main stat, highest vitality, maybe get some crit. Anything else? Oh attack speed yea. Wait that's it? oh well back to my 80th d2 necro character this time he might use zeal and curses.
So much nuance went into this game and it made it perfect for die hard fans to truly get ADDICTED. My parents didn't understand what myself and my brother saw in it lol.
Will I be a bowazon or javazon
Blizzard Sorc, teleport thunderbolt Sorc, summon necro, whirlwind barbarian etc.
Do I have the right items stockpiled in my mule accounts to trade for that Wind force for my Amazon or that Shako for my Sorc. You're right about the questions and endless choices about how to level up the character skills and attributes. Shit even Fallout 4 had more leveling nuance than Diablo III
@StavroGavro yeah cuz you can do a gr 150 solo with any passives and any skills... right?
@StavroGavro do you know that diablo 3 is more focused on its end game and that the campaing its not really played at all
@StavroGavro yeah you are right, it only took a guy since the release of the game to do a gr 150
@StavroGavro i completed diablo 2 on his 3 difs just upgrading the same skill and buying items from trades just to get some higher stats
Diablo 3 broke my heart completely. I'm not saying Diablo 3 has nothing going for it. But I'd almost lop a leg off for it to have been called gauntlet legends 2.
DIABLO 2 IN MY HEART 4 EVER
Some of my problems with Diablo 3, is that the game pretty much throws loot after you, the loot you get, it just feels like it has no value at all anymore, in Diablo 2 it feels really great finding something rare and valuable when it rolls good. Another thing I really dislike is that the numbers in Diablo 3 is just ridiculously high, to the point where they just don't matter anymore, and we see this in the tier sets, when you start getting some of the set bonuses, your damage just skyrockets and you can suddenly go much higher in greater rifts....
Nothing will top diablo 2. I play it till this day. Such an awesome game.
path of exile
@@Viesczy3 LOL go he kid you're fucking drunk
diablo 1 is the real mvp
Wrong Diablo 1 is the Legendary Masterpiece D2 is like meh
I got into PoE cuz it reminded me of D2 more than D3. That was at the start though i can safely say that PoE easily stands alone as an incredible game without the need of comparisons, amazing what a dev team that actually gives a fuck can do :)
Having played through D2 multiple times and playing through D3 right now I'll say this:
Is Diablo 3 a good game? Yes
Is it a good Diablo game? Noooooooo
D3 feels more at home among arcade hack'n'slashers like Gauntlet than dungeon crawlers like Diablo.
Except Diablo 2 wasn't a dungeon crawler, only D1 was that with a bit of roguelike.
Exactly. Even though it doesn't feel a lot like diablo, it is still a good game. I personally enjoy WoW-like games, so I loved it. But I understand why most people didn't.
@@chrisven899 This is the blizzard fans,There always hating everything that blizzard does,look blizzard did put their fan base through hell,but these guys are also too harsh.
For a fact I actually liked Diablo3 on console because it's Great fun in co-op offline. I really can see at this point blizzard fans can be wayyy more toxic than Riot fans and Fortnite fans mixed
After all toxicity began in WoW
@@disguy7345 They said diablo 4 will 99% have cross-play. This addition is huge, I love being able to play with my friends such a relaxing and rewarding game.
@@cparle87 Diablo 2 is a dungeon crawler, by definition:
"A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find."
Labyrinth environment (x)
Battle monsters (x)
Avoid traps (x)
Solving puzzles (x)*
Loot (x)
*this point can be argued as the "puzzles" in Diablo 2 are minimal, but it still counts. Diablo 1 and 3 are also considered dungeon crawlers.
(and if you think Diablo 1 was a dungeon crawler but not Diablo 2, please explain the difference)
Diablo 1 was only a roguelike in the style, not in the technical department.
I loved D2 and played it extensively.
I didn't like D3 at release, but I like it now.
It's not a bad game. I enjoyed it mutliple times getting to 75 above max level but didn't enjoy it nearly as much as 2. Actually am currently still playing 2 and just stopped for the night a bit ago
I just finished Diablo 3 for the first time today
Never played Diablo 1 and 2 but very excited for Resurrected and IV
On a gameplay perspective I couldn't compare it so it was an incredibly fun experience for me
But my only complain was the art direction
Diablo 1 and 2 had this (old I know) dark, eerie and realistic nature in it
And Diablo 3 just looks like World of Warcraft
So I'm glad they went back to the original art direction in Diablo IV
While Diablo 1
ok kid
@@fsfx ok geezer
@Damsen What would you say it looks like? Its being advertised as a return to their roots (to the earlier series in the franchise) and the atmosphere shares a similar dark and gritty vibe, just with a new coating of paint. They chose specifically not to advertise it as a continuation of the D3's more bright and toony nature. Seems to me more like a mixture but the vibe does seem closer to what diablo once was and that defined the franchise.
@Damsen Nice argument there buddy, apparently being HD is what defines what a mobile game graphics is
I loved the music and mood in Diablo1.
I’d like to see them remaster D1 as well. That would be super cool. Assuming they don’t screw up this D2 remaster.
Check out The Hell 2 mod for D1. It is much harder than D1/HF with a lot of stuff from D2 + new content + restored hidden quests, etc.
Diablo 4 is most likely going to be a MMO+ARPG hybrid like Mu Legend, Devillian, Lost Ark, etc. Blizzard is not the same Blizzard from D2 or vanilla WoW. Skill trees in both were more complex than they are now in WoW and in D3. Look at everything Blizzard has made in the past ~10 years, they are streamlining and dumbing down their games to make them more noob friendly. This has gotten them a ton of players. Their MOBA is a lot simpler than DotA 2 or LoL. There's no reason to assume D4 will not be another casual friendly game. It's made Blizzard a lot of money and gotten them a lot of new fans. None of their recent stuff has been appealing to me, but it clearly has for a lot of others.
Considering PoE popularity keeps getting bigger, it will be nearly impossible for Blizzard to make something good enough to satisfy D1 and D2 fans and new players.
A remaster of D2 with a bigger stash and I am sunk in it and will not look back lol.
Blizzard has always streamlined popular genre games and made them more noob friendly. That's how Blizzard became Blizzard. Warcraft, Warcraft 2 and Starcraft were more streamlined and noob friendly Dunes, World of Warcraft was a more streamlined and noob friendly version of Everquest, Diablo is a noob friendly and streamlined Ultima 7 and the list goes on with Overwatch and Heroes of the Storm.
What you're saying makes no sense. I just fucking hate D3 for looking like WoW and having a story forced upon you that's written worse than an episode of the Power Rangers.
Personally, I prefer the dark fantasy of D1 and to a lesser extend D2 where you'd only have to experience the story if you chose to do so by talking to NPCs and clicking on objects or sitting through skipable cutscenes.
I also like that they sold you the game and kept it updated for decades without having microtransaction monetization like auction houses or store mounts and stupid shit like that in the game so they can milk you for years to come.
Same thing goes for the loot system which was fucked up beyond belief in D3 vanilla just so they'd get you to look into the auction house where those Activision vultures would wait to bleed you dry.
Blizzard of old got big because their love of the games, while Blizzard of today will collapse due to love for money.
@@KhamStronk You're wrong about them dumbing down the RTS genre, they helped innovate. Dune 2 laid the ground work, but Blizzard started having to use worker units to build and collect multiple types of resources. Plus you had to worry about unit caps, these were all things that increased the complexity of the game. Starcraft was the first game to have 3 different sides that played completely different, which is why it completely dominated C&C. Blizzard basically wrote the book on that genre, more games copied those mechanics than the C&C (Dune) way of doing it.
Diablo was the birth of a genre, it's nothing like Ultima. That's like comparing it to Baldur's Gate. Those are story driven party based rpgs. Diablo is a dungeon crawling hack n slash with random loot. Apples and oranges.
Pues que les jodan con sus nuevos casuales, yo al Path of exile 2
D2 ladder reset last week. tons of players online. Making a low level dueler right now, best game ever.
Don't tell them I have a phone, I don't want to play Immortal.
dont u want a fully fledged diablo experience
I do
If you don't want to play Immortal on your phone, you don't want to play on your phone. In the store full of Chinas mass pooped out games Diablo Immortal would probably do reasonably well.
I brought every Blizzard game without second thoughts since Warcraft 2, and D3 end that kind of trust.
D3 aint a Blizzard game lol you got scammed bro.
I got that feeling from Mass Effect 3. The dream was over.
Diablo 3 is the only game I ever bought the Collector's Edition for. Wasn't worth it, never bought one again. Bunch of art books, soundtrack, etc; looked at it once and now it just takes up space. It did come with a soulstone-modeled UBS stick with Diablo 2 on it though, that was pretty cool.
Yea players will be smarter now that they know any new game released by blizzard will only be fun for 2 weeks, tops
@@Malus1531 Had you saved the D3 collector's edition and not opened it then it sure would have been worth it... Ppl made a lot of money off re-selling those years later. Alpha investments made $30k
It's not to bash d3
But lemme tell you why Blizz shouldn't make D4 anything like D3.
But not bashing it at all.
So being critical of the mistakes made in part 3 is the same as bashing? Wishing improvements for the next game is bashing? Go to bed, your fanboyism is showing.
@@nielsklarenberg5871 Its more like being aware of the mistakes and advantages (yes there are advantages in D3) to consider for continuation of Diablo. I think they should make it like D2 with some uplifts that D3 had over D2.
Lmao the original developers are not even at the company since 2003
@@vegeta1885 Except one of the guys who helped create d2 is now taking over d4 project since the who was working on d4 decided to help with wow.
Which is good news because He was making the diablo universe far too much like WoW which is not what its supposed to be like.
One thing I will add, is the armor/weapon design of D2. The items looked like the designers went to a medieval museum and programed and correctly named those items directly into the game. Yes, D2 obviously has fantasy items as well, but the mix of fantasy and reality is just beautiful. I literally found myself in a museum once and I was like "Oh, that's a cuirass," and "Oh, that's a scimitar," and I was right. In D3, the armor is purely fictional and over the top. The character is buried inside their "armor" which clearly would not allow them to move, equipped with a mace that could not be picked up by a fork lift.
Like you, I've also grown in knowledge and appreciation of real-life medieval weapons and armor thanks to D2. The main artist behind the iconic look of D2's weapons/armor is the late Ben Boos who released a few art books where you can see much more of his fantastic art style. I highly recommend them
I think there’s a middle ground for drop rates.
True, it's one thing for drops to be rare, it's another for them to be so clear you need thousands of hours to get each peice of gear
Well for the remake, keep it the same, the amount of drops ruins the allure of legendary items. You mess with that, no one will want anything else from blizzard
I've said it before and I'll say it again I much prefer the Diablo 2 soundtrack, its amazing, probably one of the best game soundtracks of all time
Why players in Diablo 3 need 3billions damage.
It’s so stupid the damage counter
Yeah, its over the top for no reason other than to exist.
My line of thought: makes players feel more powerful by seeing those astronomical numbers.
Because if you're pushing greater rifts the enemies have trillions of health... or more.
3 Billion? It's up to the Trillions now with the crits.
I don't hate Diablo 3, but I did get very bored with it after a while. I could play Diablo 2 forever. It might not be perfect (and yes in many ways the "meta" of Diablo 2 hardly resembles the intended game), but I don't know I felt like the skill trees were PERFECT. Yes there were broken min/max builds but that's inevitable when you have the sheer number of players that were playing SPECIFICALLY to become as OP as possible. In Diablo 3, at first I loved having access to essentially all the skills and variations without being locked into anything. But that also destroyed most of the replayability for me. There was no "specialization" in Diablo 3. Every Barbarian could do the same things as every other Barbarian, with no variation besides loot. I'm not saying the game is bad, I just couldn't keep invested in it for those reasons.
Honestly for me I never did PVP when I played online I played story with other players
I remember the week of launch after error 47 was done running its course for D3. I loaded up, selected the Demon Hunter and began playing. I hit level one and was like "Yes here we go!". I opened up my skill tree a looked for my skills. I couldn't figure out how to customize my skill tree. It was then once I saw leveling attributes happened automatically this game was intended for casuals. This was just a different type of game with the Diablo name. I enjoyed it for a bit and still play a season or two during Winter, but it's not really a Diablo game. Also Cain killed by a Disney Princes and Diablo with tits was stupid!!!
Wahhhh the future is female!!!
Cause d2 attributes was super hardcore >> strength for items, bit dex for some classes and all vitality
@@davidbousi7845 yeah man, that's exactly what you do as experienced player, but being new to the series - it was something that made you make a choice and decide about ways that your character progresses. D3 does everything for you, that's the main difference.
@@Panajapyrapsy then it defeats the purpose of being "hardcore" if with a quick google search you vcan figure that out
@@pedrosilvaproductions nowadays u can figure most stuff out with quick google search, so what's exactly your point? I didn't call it hardcore, it was just another way to customize your character. You had the choice, now you don't.
The pony level was added after release, because of the back lash over the games lack of darkness. They were like "oh its not cute enough yet" and released that.
When I learned about the skills and attribute changes combined with the art style I didn't pick up D3 at all.
These are all, sadly, very valid points. I'm one of those people that enjoyed the series since the very beginning and to me, D3 is simply unrecognisable as a Diablo game.
From the dramatic shift in art direction (D1&2 featured a realistic art style and architectural details, all heavy influenced by the Medieval and early Renaissance era, D3.. was a saturday morning cartoon. Gloomy at times, but in a cartoony way) to massive changes in terms of gameplay mechanics and the "flashy, sometimes Dragon Ball Z-like" animations and effects happening on screen, that "grounded, down-to-earth" feel is completely lost.
And boy, did the "horror" aspect suffer as well. D1&2 featured some macabre scenes, both in their cutscenes and levels.
What saddens me the most, however, is the quality of the writing. ABYSMAL. Terribly thought out story in general, full of holes and stupid retcons, cheesy dialogue, laughably predictable, childish "plot twists", horrendous portrayal of old characters who barely resemble their own selves, and the cutscenes... Yes, they're technically extremely well made, but devoid of soul, interesting things happening to keep you engaged. Watch the masterful cinematics from D2&LoD, telling a tragic story, watch the depressing intro to D1, and then watch the Diablo 3 cutscenes... what a dip in quality of writing, suspense, storytelling. WHAT HAPPENED?
By the way, all the story-related complaints apply to Starcraft 2, as well. I hate that sequel. The old Blizzard is gone and it's never coming back. It died with the release of Warcraft 3: The Frozen Throne, and has never been the same since.
Coincido contigo 100%
@F10F11hm The reason was that most of Blizzard’s staff and developers left the company. The “same” company with a different ceo, developers, and employees is basically a different company. I’ll speculate that Diablo 3 started off as a completely different game, but Blizzard realized that it wouldn’t sell very well so they changed a few things so that it could be rebranded as Diablo. I also agree with your Starcraft 2 analysis. It was half way made when Blizzard’s staff changed, the game was actually really fun for the first month until game patches made terrible balance changes. Originally Terrans could build ghosts and nuclear weapons without going farther in the tech tree than barracks. It was super fun. For some reason they kept weakening the fun new units like Void Rays and Thors while strengthening starting units like Marines. The uninspired expansions where awful too. Each one is basically the same story madlibbed. Also in recent years, Blizzard has been banning players for criticizing Chinese communism, supporting Hong Kong, or what they’re doing to the Uyghur Muslims. On the positive side, Beenox (a blizzard subdivision) has been making great remasters like Diablo Ii resurrected, crash team racing nitro-fueled, and crash bandicoot n sane trilogy. Likewise under Blizzard’s other subsidies, they’ve made Call of Duty 4 Modern Warfare Remastered and Call of Duty Ghosts which are two of the best fps games in modern times.
I just wanted to say "Same with Starcraft 2", before I read your last paragraph. I always compare these two games. Both were announced directly after Activision swallowed Blizzard. Both had a cash-grab-symbol on their back, Starcraft 2 with it's planned 2 expansion packs, Diablo 3 with it's rainbow pg13 atmosphere. Both failed miserably storywise, the returning characters were no more recognizible. Starcraft 2 turned into a cheap television love story between the Queen who killed billions and the one who swore to kill her for it. Diablo 3 into epic common and extremely impersonal angels vs demons war, any existing factions uniform to create a single bad evil, and the player is the chosen one. Devoid of any creativity. From both games also the original dev teams completely quit before the new games released.
I'm also always saying the cutscenes are extremely well rendered, but extremely badly written.
Ok. TL;DR: Good post, good post.
@@huacxix4032 What was fun for you, probably wasn't for your victims. These balance changes were extremely necessary for the game not to break. Voidrays, I remember, were idiotically useless at the start of battle, but unstoppable when they charged up, so the way to play them was to fly into enemy base, charge up on the buildings and watch the enemy having no chance. Ofc this had to be changed!
Also nowadays I restarted playing and I actually have a nuke build which hits at the 3min mark. I don't care much about some tech prerequisites. Ofc it doesn't work against anyone with a brain, but it's still fun to shock your enemies.
What really destroyed the game was David Kim with his Grandmaster vision of making the game faster and faster and faster and as punishing as it possibly can be, so a minor mistake can destroy your effort of the last 10 minutes in just 3 seconds. He started making it worse in Heart of the Swarm already, with boosting Medivacs, Oracles, WMs onehitting units 3x their value... and his famous line "the coolest moments in Starcraft 2 come from worker harassment".
And the changes that are necessary (like Adept/SH changes) take 10x as long as they should. Blizzards lazy excuse is that they need to wait for players to figure things out.
One of the biggest things that bugged me about D3 was the excruciatingly cheesey dialogue. Linear and poorly imagined, in many places comparable to some cheap Disney-esque pantomime 😩
saturday morning cartoon lmao
I know I'm really late to this video, but here are my thoughts:
You completely missed the point of Whimsyshire's existence in D3. Literally the entire point of that level was to make fun of people like you who said the game was "too cartoony" and "too colorful". It was their way of saying "You think D3 is too vibrant? Screw you, we could have made it look like this!"
As for almost all of your other complaints, the way you delivered them sounded like the video game version of the classic old man rant: "Kids these days have it so good! Back in my day, I had to wake up before dawn to walk to school uphill in the snow! BOTH WAYS!"
If you ever revisit this topic, you need to stop going on about how the game was better back then because "they changed it and now it sucks" and actually go into the game design reasons of why it's worse in D3 or D4.
As an example, actually analyze the differences in the gameplay loop between Baal runs that you had to manually (attempt to) join, and just using a matchmaking system to hop into someone else's game for running deeper and deeper Greater Rifts.
Exactly!! like the stats/attributes system, which Diablo devs said that it doesnt made sense at all, because when you where leveling a character, you wuild allways relocate them the same way, becouse there was practically one "optimal setup" per character. Or hating the "too many legendary" items, that would make sense if there where no Ancient items to aquire.
You are correct, claiming that the "old way was better because I like it" is not a valid argument. However, he did point out to some gameplay features and mechanic differences and why the way the were designed in D2 was better. I am no hater of D3, but as far as I have played D3 (me and a few friends bought it about a month ago), I prefer how D2 was designed. Also, the "gameplay loop" you mention is not part of the actual gameplay, so it doesn't really count (in no way whatsoever does it affect the gameplay, just how easy it is to join a game). I can tell you this, they made a HUGE improvement in D3 with the weapons and armor offered by the merchants. It is also nice that in D3 you can customize the looks of your equipment, and the "enchant" feature for rare and legendary items is quite nice too.
Having played both Diablo 2 and Diablo 3 in the last few weeks, I can safely say that I think Diablo 3 is nowhere near as exciting as Diablo 2 Lord of Destruction. I get that you can farm ancient items, and primal ancient, but the amount of random stats in the loot makes it so every items is kind of all about the special bonus at the bottom. In Diablo 2, you have a bunch of items that are easy to remember because of their interesting powers and stats. Everyone who played Diablo 2 knows what a Shako is. Meanwhile, i've played closed to 100 hours of Diablo 3, and I couldn't name you a single memorable item. It's all mostly uninteresting junk that you know will most likely become obsolete very very shortly.
TLDR : In Diablo 2, unique items feel unique. In Diablo 3, unique items just feel like a temporary stats boosts; those stats are also too random to make items memorable.
Everything he pointed out, one way or another, comes down to the fact that Blizzard got lazy and didn't put the effort into making this a game that people would be fired up about. Everyone that speaks of Blizzard mentions D2 and WoW, but not D3. That's because it didn't live up to it's expectations as a successor in a series.
Claiming the old way was better and they changed it is a completely valid point. The old way was waaaay better. D3 is a dumpster fire and if you can't see that you must not have played D2
They should remake Diablo 1 with more levels and classes.
They tried to make a DLC once.... yet this is a forbidden story for the original diablo creator
And a cube
No need because the 3 classes have big story in D1 and D2 and if they add new classes they have to make a new story and this will be fucked up
*Or* just remaster it.
Have you tried belzebub mod? Its a Full HD mod that add new itens, waypoints, new monsters and new quests.
Also, trade! The main feature to do when you were just wanting to chat with people..
in d2 i play to make builds, on d3 i felt that builds never end
If you think builds end on D2, you havent played much lol. Try getting a "perfect" rare circlet for a hammerdin - I dare you xD
@@Nalopotato perfect items vs unperferct dosent make pvp unfair. just give some prestige
And now D2 players and D3 players can unite 'cause we all get something to hate: Diablo Immortal
d3 playrz wil play imortal bcuz they luv bad gamez
@@thomasblackhart6806 no u r
go play imortal
I didn't like the level up system and it seemed to have a lot of WoW Toon like influence. I prefer the darker atmosphere such as the ones prior to it. They were creepy. I like D3 for what it is though. It's fun in its own way.
For me it was the aesthetic. Diablo 1&2 looked truly intimidating and foreboding in every aspect. Diablo 3 on paper should've been just as graphic but it ended up looking like Spirit Halloween had made a video game.
They gonna hate Diablo 4 even more, when Blizz will reveal it to be an FPS.
How did that work out?
With a special battle royal mode of course
For now, Path (o'Exile) became what Diablo would have been, most likely
I dont know im still playing diablo 3 after all these years but got bored of poe after 2 months . Diablo is just more fun in my view
@@justdead99 maybe, but path of exile have more elements that was removed in diablo III, and plus have better graphics and more dungeons
I agree POE is the true successor. The new expansion just launched and they made the first acts far more fun to play.
Tryed Poe 2 or 3 times was more bored than watching bay watch the one with the rock
I was PoE player for several thousand hours. I hate PoE, and after trying D3 I completely stopped playing PoE.
I've been playing diablo since D1, quite frankly I love all 3, excited fir D2R and D4 ( when it finally releases ). Each installment has its own merits.
"legendaries drop to much" I'm now having flashbacks of the RNG hell that was inferno difficulty... This is NOT fine
D3 now is way easier than release d3 was.
I dont think the uploaded got to end game back then.
Also, you can play solo...
I had beat diablo 2 on all difficulties with most of the characters by myself. And without mods.
less legendaries is ALOT better
you say its worse but did you ever wonder WHY d2 is still being played alot to this day 20 years after release? D3 wont last much longer and it should be WAY more populated than it is.
@@shinski8114 D3 has a decent player base. D2 only resurged after the D2R announcement.
Some of these arguments are 100% legitimate (albeit still subjective). Losing out on spending stat points is definitely not one of them though lol. There is nothing better, let alone more difficult, about putting points into strength or dex to meet the bare minimum for your equipment, and then dumping the rest into VIT. Removing that isn't catering to casuals. It's just getting rid of useless fluff that only pretends to make things more complex
I don’t agree. Love the custom builds
As a Dark Souls player who loves Diablo as well, I like my stat points thank you
I love both games. I also hang out in the top 20 hardcore, when I can actually play
I've been playing the Diablo franchise since the first game and man, I have more of a stronger attachment toward the original than D2. Diablo 1 was the first game I ever played online and was so amazed that you could play with OTHER people over the INTERNET. It was insane at the time, haha. I met a few friends on there, lost contact with them a few years after D2 came out though sadly.
I really enjoy the horror feel of Diablo 1. It didn't feel like it was focused on loot like the rest of the games do. It really felt like a dreary, chill horror game which is just awesome. Of course D1 had loot, but the atmosphere felt like it was first and foremost.
Diablo 2 while still darker and horror like, wasn't as horror like as it's older brother. But the gameplay and customization was first and foremost. It improved on tons of mechanics and combat and is a classic. It's strange, when I was in my teens when D2 came out I actually didn't care for the stat and skill system freedom because I was bad and didn't use my brain, so I ended up with characters that weren't viable in nightmare and Hell. I just wanted a casual romp like the first game where I didn't have to think about skill that much. I look back now and realize how foolish and dumb I was. D2 has an amazing skill system and while it does require you to look up builds if you want to survive Hell difficulty, it's still hella fun to play.
Diablo 3. You know it's weird. If Diablo 3 were to have come out in the early 2000s like D2, I would've enjoyed it way more. The casualness of not having to dump stat or skill ponts would've been AMAZING for teenage me. I probably would've put 5,000 hours or more into it, but the older me sees it as a bit...too easy. I'd much prefer a bit more freedom in my builds and such, with that said, I still enjoy D3, though I play it like an arcade game. I get my fill of it , stop playing for a while, then go back to it, play some again , then move on. I don't mind the exaggerated look of the weapons and armor though and I thought the boss design was cool. Oh and I like how loot is separate on everyone's screen so there is no fighting over loot. The inventory system is MUCH better too. No more inventory Tetris and no more potions taking up inventory! As much as D3 gets flack I do think they improved a lot in those areas, at least.
I hope Diablo IV takes the best of what made D1 and D2 great and the good parts of what D3 great and combines them into an amazing experience. Sucks that the game will be online only, but the internet these days is pretty much required for modern games in an age where we are headed toward all digital.
I discovered a cool mod for Diablo 1 called DevilutionX. It adds amazing quality of life improvements to the game without increasing the difficulty or changing up creatures to make it a grind heavy game like Belzebub mod does. Highly recommend it. Oh and Diablo with the Hellfire expansion is a must IMO, since you can play Nightmare and Hell in Singleplayer, which I don't think you can do on vanilla D1.
Good video.
The most simple answer is D2 felt customizable, and D3 felt dumbed down.
Becase they planned to release it for consoles.
5:02 kills me every time.
Damn purple butterflies.
Honnestly I wouldn't even care if they redid that part. Hated Jay Wilson direction .. He screwed up that game pretty hard, laughing of Deckard Cain and made him die the most ridiculous way by the most stupid villain. By chance another team picked up D3 and fixed thr best they could ..
Jay wilson killing deckard cain was pretty symbolic for what he nearly did to the franchise as a whole until they band aided it a whole bunch in RoS.
*Diablo 2 was way better then Diablo 3* Diablo 2 was a legendary game of the times...Diablo 3 was a fuckin joke that would have made more sense being called WOW2.
I actually have a soft spot for Diablo 3. I like the pace of the combat compared to 2. I played the beta for D2R and while I got good nostalgia vibes, I forgot how slow Diablo 2 combat is.
🤮 it’s not though you just had shit gear where d3 showers you in shit and scales the world to you.
Diablo 1 and 2 BLIZZAR NORTH YOU ARE THE BEST :)
Diablo 3 didn’t have player created games like “hell cows” or “Andy Act1” they just dropped you in where ever your quest was that’s the biggest reason D3 sucked. It was not as interactive between fellow players
Exactly man and lack of depth in skills and builds. D2 was so great compared to d3.
Yes, it was a huge deal actually. Not the only one, tho. But very important for sure. I think it's exactly the same for auto-dungeon in WoW. Completely killed the game imo. That and Transmog
For me the fact that you need an internet conection even for the single player in D3, has ruined it.
My guess is that having something that feels familiar after hard times such as the pandemic just feels nice. Going back to D2 is going to be one of those things.
Friends of mine went back to D2 a while ago. Then they discovered how old and OUTDATED this game really is. They came back with "ok, maybe D2 isn't as good as I thought".
@@hatshot6057
Friends of mine went into the web a while ago. Then they discovered how totally made up and even paid comments are. They came back with "ok, maybe human nature isn´t as good as I thought".
Just recently reinstalled D2 with LoD and having so much fun again. I never had this feeling or buzz in me with D3 unfortunately.
Get Median XL = even better than the Original!