Guys, let me know if you have any questions in the comment section. I'm happy to answer them all. And don't forget to watch the second part here: ua-cam.com/video/iUSjXHjFqDo/v-deo.html Cheers, Ben
This is awesome man!, Thank you!. my projects are usually extremely messy mainly because Fusion allows you to work very fast. The only thing i would suggest is that in the video where you sketched a cylinder on top of another cylinder. It would be better to create an offset plane first and sketch on the plane. It helps later on if you need to make edits to the design, Fusion handles the data better, without timeline errors.
Excellent explanation of how assembles, components, and bodies effect the timeline and the importance of organizing them in a logical fashion. I had not realized this previously from watching this video. Looking forward to seeing the rest of the videos. It is quite the ambitious project. You give me hope of mastering this tool and the whole concept of 3d drawing. I am surprised there are not more followers of your work. Great job!👍
Thanks for your comment and your kind words Paul! If you keep learning and using Fusion, I can guarantee that you will soon reach a point where everything falls in place and building becomes second nature. It takes some time and patience in the beginning though. Best, Ben
Hi Alexandr, thank you very much for your question. This is exactly right. The icons appear in the menu bar when you start moving components around in the scene. You can fixate a component by right-clicking on it in the browser list and selecting "Ground". Let me know if you have any other questions. I'm always happy to help. Best, Ben
Guys, let me know if you have any questions in the comment section. I'm happy to answer them all. And don't forget to watch the second part here: ua-cam.com/video/iUSjXHjFqDo/v-deo.html
Cheers, Ben
This is awesome man!, Thank you!. my projects are usually extremely messy mainly because Fusion allows you to work very fast. The only thing i would suggest is that in the video where you sketched a cylinder on top of another cylinder. It would be better to create an offset plane first and sketch on the plane. It helps later on if you need to make edits to the design, Fusion handles the data better, without timeline errors.
Your tutorials have helped me so much in understand fusion and design as a whole. Thanx a lot dude, appreciate it alot
I'm glad they are helpful! Thanks for watching. Best, Ben
Excellent explanation of how assembles, components, and bodies effect the timeline and the importance of organizing them in a logical fashion. I had not realized this previously from watching this video. Looking forward to seeing the rest of the videos. It is quite the ambitious project. You give me hope of mastering this tool and the whole concept of 3d drawing. I am surprised there are not more followers of your work. Great job!👍
Thanks for your comment and your kind words Paul! If you keep learning and using Fusion, I can guarantee that you will soon reach a point where everything falls in place and building becomes second nature. It takes some time and patience in the beginning though. Best, Ben
Excellent 🏆 ! Thank You ✌😃👍 !
Thanks for your comment Josh. I'm glad you like it. Hope it was useful. 👍
Have a great weekend.
Best Ben
Hi, thank you for the video. On 0:12:08 i don`t find icons with Position. maybe there is some other way to activate them?
oh... this icons appeared when i started move objects
Hi Alexandr, thank you very much for your question. This is exactly right. The icons appear in the menu bar when you start moving components around in the scene. You can fixate a component by right-clicking on it in the browser list and selecting "Ground". Let me know if you have any other questions. I'm always happy to help. Best, Ben
@@3DGladiator Thank you! didn`t know about "grounding component"