How the increased worker count & economy change affected StarCraft 2 & its esports

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  • Опубліковано 28 тра 2024
  • Check out this article with a great analysis of HOTS & LOTV economy - terrancraft.com/2020/01/23/fa...
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    Timecodes:
    00:00 The difference between economy systems
    02:09 Opportunity cost & impact on decision making#esports
    06:36 Build orders & stages of a match & Scouting
    10:10 The pros & cons
    Sources: SC2HL & MilAgro
    #sc2
    #starcraft
    #starcraft2
    #esports
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КОМЕНТАРІ • 104

  • @EsportsStoryteller
    @EsportsStoryteller  2 місяці тому +2

    Which economy did you like the most?
    Check out Our new Project FGC Storyteller - www.youtube.com/@fgcstoryteller
    & My personal SC2 Channel - www.youtube.com/@Gaming_Essays
    Timecodes:
    00:00 The difference between economy systems
    02:09 Opportunity cost & impact on decision making & esports
    06:36 Build orders & stages of a match & Scouting
    10:10 The pros & cons

    • @CarlosJimenez-pz1dq
      @CarlosJimenez-pz1dq Місяць тому

      you must feel like a loser realizing now that starcraft remastered gets more attention and love than your shitty overrated sc2 XD

    • @CarlosJimenez-pz1dq
      @CarlosJimenez-pz1dq Місяць тому

      nostalgia doens't matter idiot gringo , legendary games like brood war will never die

  • @vladislavkaras491
    @vladislavkaras491 2 місяці тому +61

    One thing I liked with 6 workers, that I think have been said in the AoE, that you are slowly building your "town", your base and that feels more I dunno, atmospheric.
    Nowadays it hits different.
    Thanks for the video!

    • @Haigotron
      @Haigotron 2 місяці тому +6

      Yes going from SC2 to AOE4 I definitely felt that and I love to simcity, so it scratches that itch :D

    • @blacklight4720
      @blacklight4720 2 місяці тому +8

      1. You don't play SC 1vs1 for atmosphere, this should not be part of the balance equation. That's what single player is for.
      2. Age of Empires is a horrible choice to compare, especially AOE2. The game supports safe choices, turteling, and favors defender. While discouraging risk taking, hinders attacker(especially early game). The game still uses "walls", something that largely removed from RTS because it hurts pace of a game. AoE first 9 minutes are passive game that often leads to two paths. Either amassing archers because how unbalanced compared to other types of units, or what's called fast castle which means macro economy game. Starcraft is great for it's interaction and risk taking. Starcraft favors the attacker like any sensible RTS should, and punish the turtuling player.
      I stopped playing Age of Empires because of these reasons, I realized how primetime the game is, nostalgia aside it's a slow pace game that has no micro and punishes aggressor early game.

    • @Haigotron
      @Haigotron 2 місяці тому +15

      @blacklight4720 thank you Mr fanboy for telling us how to enjoy those games, as if there is only one way to consume them. I'll make note of your deep and well thought out analysis next time I decide to click on either of them.

    • @andresbellagamba4875
      @andresbellagamba4875 2 місяці тому +6

      it sounds strange, but im completel familiar with this feeling!

    • @blacklight4720
      @blacklight4720 2 місяці тому

      @@Haigotron who is this cuck? Do I know you? Did I accidently addressed you in person? I wish you were half of that as assertive outside of keyboard and internet. Then you might not had the need to project a bravado at strangers.
      People these days...

  • @assault410
    @assault410 2 місяці тому +21

    I liked it at 6 workers because it gave u a little time to focus and lock in at the start of each game

    • @Broockle
      @Broockle 2 місяці тому +6

      Early game was pretty boring, ngl.
      Yes the video makes good points but... i wouldn't go back to playing 6 workers anymore. Just a more fun game overall with 12 imho.

    • @aaabatteries9948
      @aaabatteries9948 2 місяці тому +4

      @@Broockle When watching it was pretty boring yeah, but it was more fun to play. It was easier to micro units like banshees or oracles because you were getting less resources per minute allowing you multitask less, since you don't have to constantly go to your base and build something.

    • @Broockle
      @Broockle 2 місяці тому

      @@aaabatteries9948
      I got the opposite opinion. For watching, the 6 workers might actually be interesting.
      Like the video said, u get to see the limitations of the tech switches.
      To play the 6 workers would be a downgrade for me. I'm not original, I copy build orders. The start I will just play what our gestalt overlords on youtube have deemed the meta 😆
      And I'd rather that be short.
      "...allowing you multitask less..."
      I mean... you just need to be good at spending money. Get ur damn upgrades, get ur damn tech 3 structure, InfPit, FleetBacon, Archive, FusionCore, what have you. And spam units.
      More shit counters less shit, that's always bee the rule, even in the early days.
      Personally I never do banshee, oracle, mutas, cause they're fragile. It's actually easier to justify going for harassment nowadays since you are not punished as much for locking into a tech.
      Tho... I still never use any of those units 😂
      I love counterattacking, with lings or zealots. Always fun to see if players go back to defend and give me more time or actually commit to the base race.

    • @Appletank8
      @Appletank8 2 місяці тому +4

      how about trying in between, 9 worker start? and still with less resources per base.

    • @Broockle
      @Broockle 2 місяці тому +2

      @@Appletank8 i'm sure they experimented quite a bit before they settled on 12. Might make an interesting interview tho.

  • @Straddllw
    @Straddllw 2 місяці тому +12

    Overall for an average player like me, it feels more fun to play. However I preferred earlier hots or wol days for watching the pro scene. The strategy and cheeses were exciting to watch and there’s more stuff to talk about from shout casters.

  • @Eraz0rZ
    @Eraz0rZ Місяць тому +4

    I agree with allot what was said in this video, except the part where cheeses and allins dont dominate anymore.
    Right now it seems everyone i face at various levels on ladder, do aggresive cheeses and allins, because, like you pointed out, micro became more important.
    Not just in terms of offense. but most notably also in defense.
    You are required to specifically focus on knowing exact counters to exact timings having exact units out but also are required to have the micro of a pro player to hold certain allins. All the while, giving people access to transition away from a cheese. Or even worse fake a cheese by greeding out much more easy (because if your opponent is building defenses, he isnt building offenses)
    Gambling aggression and cheesing is better to do then playing solid macro in current starcraft, that is, if you do not have the micro of a top 200 of the world.
    The entire premise of people cheesing back in the day, where they would lose if they would fail, doesnt hold true anymore, because people can transition.
    Does that mean the allin is less allin? Yes and no.
    You are still executing an allin that is meant to be game ending. (max units at earliest timings)
    But there is much less risk involved in doing the allin, because most transitions are easy and forgiving. (you still have an economy to fall back on so doing minimal damage is enough to be on equal terms in regards to economy and allows you to tech up)
    Where before, if someone was cheesing you, they where cheesing 100%, that 6pool needs to be scouted asap or you just straight up lose. But on the other side, if that 6pool was scouted intime, you basically already knew you won, because all you required was a certain build order to hold it. No fancy micro. Or reactions after that because there was no economy left.
    Now however 12pooling does not set the zerg back much, the timings are all different and reactions became different, but its very easy to 'fake a 12 pool' letting the defender commit to defenses while you greed out.
    And if the defender spent too many resources in defending, you basically come out with a lead. You can even fake a ling flood and tech to roaches instead, because specific awnsers are required for specific timings. (wich need scouting to be able to be reacted to)
    This means the 12pool by its very definition is an allin, designed to kill the opponent. But with the 'possibility' to do more.
    The 6pool, you couldnt fake it out, You couldnt transition, you would just win or lose most of the time. It gave early game scouting actual importance. But promoted the idea if you where better and solid, you would basically beat all allins.
    Now there are so many early timings that all require drastic different approaches, that come at the same time, requiring different micro and positioning.....
    you are forced to instantly react on the moment you scout anything slightly resembling a specific build. (ie if its an early medivac starport proxy, and you scout the earlier timed medivac you better have units in position to defend in your main base. While the opposite is true if he is marine tank rushing you, requiring defenses and units out infront of his base to poke away at the incomming attacks.)
    The game hit a stalemate, in terms of options, because you need to have all the specific reactions ready at hand. wich decreases the number of hardcounter units you can have. Forcing you to micro the hardcounters you do got, keeping them alive forever (micro or multitask like a pro) or lose. Wich translates to everyone doing the same build if they macro because they all need specific responses to specific threats.
    The difference in lotv and hots to me personally is:
    In hots you had defenders tech advantage. In Lotv you have aggression harrasment based advantage. (wich basically translates to, if you do more damage early game , you can be bad at macro but win)
    And in my opinion the reason why, atleast i, play RTS games, is because its not just 1 unit i control like in a moba. But because it is building up to a big ass war with sometimes hundreds to thousands of units at a time.
    Starcraft 2 wol/hots excelled at that, but also adding in abilities and being able to micro fluidly and responsive, made late game armies the most fun ive had in an rts in a long time.
    its a shame this has all been removed in favour of making the entire game from start to finish feel like a permanent allin.

    • @snowdrop9810
      @snowdrop9810 Місяць тому

      Yeah, the allins being easy to transition out of is a bad thing. And the techs being so cheap comparatively to eco isnt great. Idk how to fix it though

  • @harrisonking1195
    @harrisonking1195 2 місяці тому +17

    glad to hear there's a part 2 coming. I kept waiting for you to mention expanding how how LOTV forces you to expand more and how that opens you up to more risk, promoting more multpronged attacks and less deathballs (not to say there are no deathballs anymore, just that you're rewarded more for trying to play a bit more spread out). That above all is the reason I think that for its real drawbacks, the LOTV economy is a huge improvement over HOTS

  • @disieh
    @disieh 2 місяці тому +10

    I'd argue the cheeses and all-ins from pre-LotV turned into skill checks. To me this is vastly preferable since there's degrees of success, instead of the old you either defend or you lose. I remember as a lowly gold leaguer back during HotS the thing I *really* despised how all-ins turned ever single game into a suffocating defense simulator, especially with gold league scouting and having absolutely no idea what I scouted meant. For me the 12 workers opened up the game so I feel like I can actually play without getting stuck in my main for all game. And yes, even thinking about blink era makes me irrationally angry.

    • @Kossie111
      @Kossie111 Місяць тому +2

      I personally don't like it at all. In the older versions cheesing was a gamble, that could win or lose you the game. So it was high risk and high reward. Nowadays it feels like a cheese can win you the game if it works and if it doesn't you just transition out of it, being maybe slighly behind. I think the risk-reward ratio is not good.

    • @Anko88888
      @Anko88888 Місяць тому +1

      cheeses are effective strategies for a reason, just because you don't like getting cheesed and don't want to get good and learn how to deal with it, doesn't make it less valid than simcity
      the fact that cheeses are vastly less effective straight up makes sc2 a worse game overall, this is why broodwar is so exciting and why every sc2 match looks exactly the same
      if you need proof on why sc2 is a snoozefest as a spectator, go watch ro4 asl s17 snow vs soulkey and ro8 snow vs bisu and compare it to the most recent gsl matches

  • @ValleyLane
    @ValleyLane Місяць тому +2

    Thank you for touching this topic. I agree it takes away the surprise elements of the game. While I enjoy watching pro players faster pace SC2 games now. From playing standpoint, I like 6 workers a lot more.
    I used to play SC2 often though I am a SLOW Protoss player (with low APM, a few hotkeys at most, place buildings placement carefully, on and off using F2, more than 3 bases I will be too busy etc.) I really enjoy the 6 workers style, and once it start with more workers, I have to re learn all the expansion timing and minerals often stacks up, which sadly drive me away from the game. Again this is because I am a causal player with low APM and bad at multitasking in the game.

  • @aaabatteries9948
    @aaabatteries9948 2 місяці тому +15

    I also believe one of the reasons why Zerg became such a dominant race in LOTV was the changes done to the economy. Since there are less minerals per base now, there are more bases to take and Zerg is by far the best race at expanding due to the fact that they have some of the fastest units in the game, creep which gives vision and movement speed, Decent static defense plus hatcheries are 100 minerals cheaper.

    • @Appletank8
      @Appletank8 2 місяці тому +1

      Honestly I'd be interested in seeing if 8-10 worker start would still be viable with the reduced resources per base.

    • @elop-wm3ip
      @elop-wm3ip 2 місяці тому +4

      50 minerals cheaper because of the drone

    • @Caipi2070
      @Caipi2070 Місяць тому +1

      @aaabatteries9948 while all the details are true, these don’t tell you wether Zerg is imba or not. zerg could have all these things and win only 1% of matches if other things (unit stats for example) are not good enough.
      the real reason why zerg is perceived as imba is because they can make workers faster than the other races, which leads to zerg pro players having an advantage with adapting to their opponents in tournaments and even during the development of a meta (since usually when a meta develops macro play becomes more favourable where zerg profits the most from due to their flexible production/being able to produce workers the fastest. every other argument is (somtimes justified) balance whine

    • @nguquaxanguyen5224
      @nguquaxanguyen5224 Місяць тому

      i think it's more so their unit variety. back then zerg has to stay 1 base ahead to be equal. now their units from each stage of the game has become so good they can just trade evenly.

    • @christopherjohnson2171
      @christopherjohnson2171 14 днів тому

      The instant transitions certainly help too since they can bank larva and instantly have massed whatever they're tech switching to. I do agree though the "new" (damn, LOTV is NINE years old!!!) base/resource mech changed the game for them as well. At my level I never liked having to defend more than 2 bases (I've only gone higher than plat once) and in the LOTV era its common to need to defend 4-5 which is very hard against zerg.

  • @SerLava
    @SerLava 2 місяці тому +2

    The FUNNIEST build I used to do was a 2v2 build. Zerg + Protoss. Protoss doesnt even play, they just make geysers immediately and give all resources as soon as the game allows. The Zerg performs... A 6pool Mutalisk Rush. That's right. 6 pool Mutalisk. You would fly in with like 5 mutas vs 4 Marines lmao. So broken 😂

  • @shadowpriest2574
    @shadowpriest2574 2 місяці тому +11

    I think it was a great change for sure. Makes the games faster, tho I would like to see how some of the newer pros who never played that way would fare in that style.

    • @nguquaxanguyen5224
      @nguquaxanguyen5224 Місяць тому

      that style wouldn't maximize the skills of the current pros. the change deft brought in a higher skill competition allowing multiple tech choices goin concurrently. zerg can go roach push while controlling a squad of 10 mutas harass in the enemy's back. before if you choose a tech tree and you get hard countered the game basically is over. that's why many of the old guards coming back from military couldn't keep up with the new guys.

    • @shadowpriest2574
      @shadowpriest2574 Місяць тому

      @@nguquaxanguyen5224 I understand that, but it would still be interesting to see.
      In fact, I think there was a tournament like that a couple of months back.
      Hmm, it was not a couple of months back, it was like... 2+ years ago.
      "StarCraft 2: IT IS NOT A DRAW, ZEST - Wings of Liberty Tournament in 2021?!" By Lowko.

  • @akiyamach
    @akiyamach Місяць тому

    Very interesting video, SCII has evolved A LOT in these 14 years, that's for sure. I was playing the campaigns Wings of Liberty through Nova Covert Ops all in brutal, and WoL looks like a different game compared to LotV and Nova CO. We can already see that huge difference only in the campaigns, which doesn't have the biggest of changes compared to multiplayer, versus games.

  • @pieroog
    @pieroog Місяць тому +1

    Couldn't agree more. I've always been baffled why 12 not 9... Overall, switching from HOTS to LOTV felt like playing an arcade game, not a strategy one - build orders weren't as sexy as before. However, the biggest complain, I had, was leaving Warp Gate untouched.

  • @jung-o
    @jung-o 2 місяці тому

    Interesting analysis Thanks for a good video

  • @omnimoeish
    @omnimoeish Місяць тому +1

    Very interesting theory on why Protoss has fallen off in LOTV tournament winnings which is ironically the Protoss expansion. I've heard many theories over the years, Artosis made a video a few months ago about the fact that Protoss is not as defensive as Terran and Zerg and while offense wins games, defense wins championships. My personal theory is they've nerfed Protoss incessantly in every patch for no reason, but who knows.

  • @robot5546
    @robot5546 Місяць тому

    As a casual SC2 fan, This was an amazing video for me to understand why these changes were made. This was a great video thanks for the content!!

  • @LilyZayli
    @LilyZayli 2 місяці тому +1

    I personally preferred 6 worker start because of the larger commitment to tech options, and I already felt sc2 was too fast so making it even faster wasn't ideal. At first I liked the change because it felt like you could get to "the good part" faster but that feeling didn't last because of the effects it had on the game overall. Also, I dont like many of the units LOTV added so I in many ways it felt like a set back.

  • @AConnorDN38416
    @AConnorDN38416 Місяць тому +1

    I loved the economy changes. It honestly kinda sucked having such a long start up time and having hour+ long games wasn’t that uncommon. Every time you queued up a game it was such a big time commitment.

  • @DanStaal
    @DanStaal Місяць тому

    I wonder - if the increased economy made tech-switching easier as the cost is less relevant, would it be worth increasing the cost of tech overall? You'd still have much of increase in the economy growth and the drive to expand, which are the good parts, and you may be able to mitigate the reduced strategic depth.

  • @gabrielyanes8379
    @gabrielyanes8379 2 місяці тому

    The only thing that i want to know is that where that part in the minute 2:46 is i never saw that anywhere

  • @NNatwin
    @NNatwin 2 місяці тому

    This is very interesting! I played HotS back in the day and didn't dive into LotV until this month due to education. I was confused how the games had increased in speed and how there has been less all-in presence. How 6pooling was removed and canon rushes did not leas to an instant loss if countered correctly. I thought I was misremembering! It's nice to see those things removed, although I still enjoyed the levels of commitment that mindgames had. And expanding a lot more has been a very disorienting part of the game for me 😂.
    Looking forward to part 2!

  • @ashesofaranea
    @ashesofaranea 2 місяці тому +3

    one criticism that i'll have here, i'm 7 minutes in and i like the idea of the video, but it's really hard to tell from the clips if i'm looking at hots, wotl or lotv and it would have been better imo to mark the clips so i wouldn't be spending so much time trying to figure that out as i listened.

    • @Caipi2070
      @Caipi2070 Місяць тому

      i don’t have this problem but i highly agree, would be easier to process

  • @justincronkright5025
    @justincronkright5025 2 місяці тому

    I largely missed this change as I had left S.C.II for Dota 2 by that point, then in 2015 I came back a bit before Red Bull in Toronto when I went with some friends.
    The original 6 workers I think didn't fit perfectly. The greater original amount of minerals in the main base is what I still prefer too. However I think an - 'in the middle/on the average' approach, would have been best. 12 Workers & you can do almost anything once you learn 1 to 2 early build orders. Once those two build orders are good you immediately just move into the next phase which is completely open. For Zergs & Terrans you can defend & harass & expand against everything for 9 years now. Whereas I was still noticing Protoss die to the same old strategies.
    - Mass Roach (burrowed or otherwise) smashing a Protoss 3rd (temporary), Terran Bio-Balls + WidowMine harass can both annihilate an economy line & devastate the small/semi-teched out Protoss force that's moving forward/stationed outside the base slightly (to stop Terran Siege Lines & such).
    - Having 8-10 worker starts, and 1-2 or even sometimes 3rd base that has slightly reduced resource counts as quick examples of the hypothetical middle-ground ideas I think would have fit THE BEST. It should/could create a position where pushes are still risky... where quick/sniping units comparative to the S.C.I vulture - just on a larger scale for S.C.II, wouldn't have the same potential for massive & ***EASY*** game swings so early into the game. If you have a great eco you're bio-ball massing & dropping medivacs full of widow mines constantly as Terran against Protoss because your bio-ball is strong enough against Protoss early without medivacs giving you a powerful window of time.
    I play AoE II & III... the slowness of the early game is what gives the game depth. Your early game play is crucial, but doesn't directly determine whether you win or lose! It FEELS balanced essentially.

  • @oliverhughes610
    @oliverhughes610 2 місяці тому +2

    The worker and economy change made me quit the game. I much preferred the slower buildup phase. I understand it wasn't always as fun to watch, but to play, I much preferred it.

  • @NightFore
    @NightFore 2 місяці тому +45

    6 pool was made impossible, and I'm not against it.

    • @Broockle
      @Broockle 2 місяці тому +9

      6 pool gambled everything on the opponent being bronze league 😅
      Literally only saw that work back during WoL.

    • @SewerBadger-ms2ut
      @SewerBadger-ms2ut 2 місяці тому +9

      *starts furiously building 6 pools* I didn’t hear no bell!

    • @EMDRONES
      @EMDRONES Місяць тому +2

      12 pool

    • @guys886
      @guys886 Місяць тому +1

      6 pools still exist, kill your drones = more zergling (overlord are over rated)

    • @hydraorc1
      @hydraorc1 26 днів тому

      One - build a spawning pool at eight pop. Two - build an overlord at ten pop. Eight pool. Three - set a rally point at their base. Four - send your lings in to probe chase. Eight pool. I can't be bothered using skill so I eight pool!

  • @razorback9999able
    @razorback9999able Місяць тому +2

    StarCraft II is still a great game. It's just Blizzard having an inconsistent vision when it comes to game design and patches throughout the entire game's lifetime.

  • @Okatogurui
    @Okatogurui 2 місяці тому +2

    The era of protoss cheeses wasn't fun to play against. Tosses were like little weisels getting turned on by their dumb proxy pylon DT warp ins as they sit on 40APM.

  • @analnydegustator9522
    @analnydegustator9522 Місяць тому +2

    Hi, could you make video about StarCraft downfall of popularity? A lot of videos that highlight blizzard sins (especially recent years) seem to miss that, with ur knowledge about StarCraft history it would be interesting add-on

  • @Michaelonyoutub
    @Michaelonyoutub Місяць тому

    I definitely prefer the new economy. I really miss the ultra early cheeses that are now no longer a thing, with only like a single zealot against like 10 drones and stuff like that, but the speed, action, and scale of the games now is really fun to watch. Also the early cheeses now are also very interesting. The old early cheeses could drag out for 10mins with only a couple units fighting each other at a time. Now, early cheeses can involve a small composition of multiple units, like a bunch of reapers or an immortal and a warp prism, and early cheeses are now often extremely time limited, cheeses either need to work immediately or their opponent will scale up quickly while defending and get ahead. The game now forces players to maximize both speed and control from the get go. While choices and decisions had more impact before, now you have much less time to make decisions, and if you make a bad one, you better be much better at speed and control compared to your opponent.

  • @esaedromicroflora1247
    @esaedromicroflora1247 2 місяці тому +1

    nice

  • @daniel1stPL
    @daniel1stPL 2 місяці тому

    While I'm not very good at SC2, I love to feel like a macro machine executing a build order tightly. Strategy aside, playing better mechanically should lead me to victory most of the time IMO. For me playing SC2 is about the real time element.
    Watching is a bit different. I love to see weird, risky strats, but I don't expect to see them in major tournaments. It also is more fun to see someone win with a risky move at 150 supply rather than with a few marines. Overall I like the worker change.

  • @captainmccuckin2698
    @captainmccuckin2698 2 місяці тому

    The change made the game less atmospheric , you do not build up your base and get into the game you just rush shit.
    The change made Zerg even more ridicolous. We definitely need more of that !
    There was no need to increase the worker count , keep the fewer minirals , but keep the 6 workers.
    The fact that Zerg can have tier 3 units and control 2/3 of the map in 10 minutes is beyond stupid

  • @filmorejohnson
    @filmorejohnson Місяць тому

    Still feel like they should have gone with 9 instead. More early game variety that way.

  • @Daniel-xv3nw
    @Daniel-xv3nw Місяць тому

    i liked to switch to hots ladder later they removed it rip

  • @zxganon677
    @zxganon677 2 місяці тому +4

    I think a huge contribution as to why SC2 back than and still to this day feels so stale is because of the map design... especially right now. All maps while looking different because of the the different tilesets being used are basically the very same. 2 Player maps with 2 expansions close by which are also very safe and easy to hold/defend.
    Broodwar in my opinion is a way more dynamic game. The map design is way more flexible and varries a lot. You must prepare some very specific playstyles on a lot of maps each season to not fall behind. There is also a lot of action going on in the early stages of the game without having to use units specifically designed for scouting and poking like the Reaper. Units back than were not designed with such a mindset to specifically fulfill an early game job to than fall off. SC2 feels way to artificial and stiff rather than flexible.
    Allins in BW also work a bit different. In SC2 if you do not kill your opponent with with your setup allin it is basically game over. In top level games of BW if an allin fails the game just continues and often results in a huge macro game.

    • @Appletank8
      @Appletank8 2 місяці тому

      My theory is that part of the limitations of early SC2 was that early game defense was kinda shit? The unit design allowed for a lot of stuff to get around your first expand's defenses, so you needed to use units to defend. But if those units were too good, they'd crush too much in the main fights.
      BW's tech switches, and different stages of the game was ferried through being able to spend some resources into defenses so you had time to transition. If missile turrets sucked, Terran would have an extremely painful time trying to get Vessels out. in ZvZ and PvP, neither races' early game defense really allows for enough time to transition without just getting run over, though Protoss has a slightly better time of it if both have similar builds.
      TvT is the epitome of strong defensive units, you need to upgrade, expand, tech into BCs, just park a line of Siege Tanks to buy time.
      SC2, in the interest of speed, took away the option to slow the game down.

    • @lordlopikong6940
      @lordlopikong6940 2 місяці тому

      I miss golden wall 😊

  • @coulombs465
    @coulombs465 2 місяці тому +5

    Making the game more mechanical and fast expansion focused is the primary factor that lead to Zerg being overpowered throughout all of LotV. Sc2 putting strategy on the back burner in favour of mechanics was a huge mistake.

    • @N0noy1989
      @N0noy1989 2 місяці тому +3

      All of LotV? Just casually forgetting the golden armada issue way back? Protoss and Terran dominated the start of LotV. It was only in the rise of Serral starting the end of 2017 going into 2018 that Zerg dominated. Even back in 2018 no one thought that Zerg was overpowered. Check the comments of Serral vs Stats 2018 Leipzig, and you'll see that everyone was applauding Serral for rising out of nowhere to beat the Koreans. No balance whiners back then.
      Don't worry, when Serral goes into Finnish mandatory military service, the true statistics of Zerg will show and you can't balance whine anymore. Even just now there's only one Zerg in GSL round of 8, lol. And we still get Terran and Protoss balance whiners.

    • @rat2244
      @rat2244 2 місяці тому +4

      @@N0noy1989 Nah you're just flat out wrong. Zerg won every world championship since 2017 and has won 65% of all premier tournaments since then. Don't worry, you zergs can still try to get terran nerfed more by pretending TvP is the problem lol

  • @Iseenoobpeoples
    @Iseenoobpeoples 2 місяці тому +9

    I swear people just find things to be mad about, I liked every version of SC2, it's always the same great game underneath.

  • @habddz
    @habddz Місяць тому

    i see no change. in the end of the day those who scout well can safely add one more nexus/cc over the enemy due to rush distance.ultimate meta is 4-5 nexus before gate in pvp

  • @harlockmbb
    @harlockmbb 2 місяці тому +2

    Still prefer 12 works and a faster game.

  • @nguquaxanguyen5224
    @nguquaxanguyen5224 Місяць тому +1

    this is just alternate universe i'm sorry. increase to 12 improved both the playing and the watching tournaments much more enjoyable. there was a time in which it became a dry match equation. it's all build orders since there's not alot of economic wiggle room. if you have the wrong build order matchup the game is 90% over. very predictable game.
    with more econ wiggle room means more build order gamble. nowaday you see toss goin dark templar opening, oracle harrass into blink push. zergs like dark can do a big roach timing and still able to revert back to macro. or switch into a small harrass flock of mutas. the game is much more multi tasking with multiple tech paths goin concurrently. leading to much more engaging watch and elevated the top tier players.

  • @AdmiralBison
    @AdmiralBison 2 місяці тому +1

    Meh..
    The changes were needed overall and makes games more dynamic.
    If people want old school RTS there's always Brood Wars.

  • @ArkkiStarcraft
    @ArkkiStarcraft Місяць тому

    12 worker start was the biggest mistake SC2 ever made.
    ...why yes, i am 100% objective.

  • @Uforianer
    @Uforianer 2 місяці тому

    LotV became to fast to play for me personally.
    Even watching esports became much more stale on top of all said in the video.
    Well except the sewer mermaid. Though even that i stopped rather early on.
    I watched and played sc2 a lot in HotS

  • @AConnorDN38416
    @AConnorDN38416 Місяць тому

    Pretty interesting to see how the changes took away from some of the strategy and put more emphasis on execution

  • @TylerClibbon
    @TylerClibbon 22 дні тому

    it wouldn't matter what they change, bw will always be better because the meta is 10 years more developed

  • @zeil2ify
    @zeil2ify Місяць тому +1

    great changes for e sports. main reason why the game is dead for casual players. wrong way. as all games. same reason they all die one after the other.

  • @kimizor8193
    @kimizor8193 2 місяці тому

    Anoss avait raison ! 🤭🤣

  • @jcisonutubee
    @jcisonutubee 2 місяці тому +4

    thank god it went from 6 to 12. 6 workers era was slow and boring as hell. sc2 now>>>>

  • @AntiDoctor-cx2jd
    @AntiDoctor-cx2jd 2 місяці тому

    I think the game should patch away from mining harass. I don't want to say it's "wrong" to have it be such a big part of the game, but it's worse, and less interesting. Maybe higher HP buildings would help, and higher HP workers.

  • @dustinyager11
    @dustinyager11 2 місяці тому +2

    Man. I do think protoss is the point of a lot of problems but I also think starcraft is never been in a better position. compared to back in the day when I didn't think protoss was broken. its quite the juxtaposition

  • @artemirrlazaris7406
    @artemirrlazaris7406 2 місяці тому

    It made games pick up quicker, but I think zerg needed 1 more worker. Just because at the point of twelve you should be 1 ahead.

  • @PabloRodriguez-dj6gi
    @PabloRodriguez-dj6gi 2 місяці тому

    Protoss was imba on HOTS and Blizzard needed to the other races to purchase the 3rd Game so made this changes to make legacy like the ultimate shredding protoss experiencie. Remember that is sweet and easy rage against protoss.

  • @RFGSwiss
    @RFGSwiss 2 місяці тому +6

    Lowko recently conducted a poll: Have you played 1v1 this year? -20,000 people 80% no.
    Your analysis that economy change has shifted mind games to mechanics may be the reason most people interested in the game no longer play it.

    • @Aznataku02
      @Aznataku02 2 місяці тому +1

      That is one factor to considered. There are many more factors that also would effect it. One being BW remaster version pros went back to that game. SC2 went into life support mode. Match fixing that happened with life and a bunch of pros also killed the game. So it could be one of those things that could effect the amount of people who play now.

    • @whydidimakethis111
      @whydidimakethis111 2 місяці тому +2

      This is nothing new though. Blizzard themselves have stated in a GDC talk that the MP to SP/custom games split was 20-80 in favor of SP.

  • @blinkey9962
    @blinkey9962 Місяць тому

    Strongly dislike this video, the game is in a far far better place today than it was back when it launched.

    • @EsportsStoryteller
      @EsportsStoryteller  Місяць тому +2

      I never said it was better, just providing a different opinion. Myself I also think that LOTV is better, but I can understand why people still miss the old times

  • @Frontline_view_kaiser
    @Frontline_view_kaiser Місяць тому

    There is nothing more unsatisfying than a build-order victory.
    In pro-games, watching players gamble on incomplete information while you see everything and know that one side is basically fucked because they used to wrong build is absolutely no fun

  • @vizzez
    @vizzez 2 місяці тому

    Old way much better, scouting was very important and decision were so much more impactful, now every game feels sort of the same

  • @teeee8534
    @teeee8534 2 місяці тому +1

    zergs become even more imba

  • @Floxxoror
    @Floxxoror 2 місяці тому

    The change made the game too fast for me. I am quite bad at late game situations and nowadays I play best with two base all-ins. Kind of sad.
    But it made pro games better imo.

  • @bartchi3840
    @bartchi3840 2 місяці тому

    12 workers was best way to get rid of newcomers to SC II

  • @kya6816
    @kya6816 Місяць тому

    Worst patch

  • @youlexander
    @youlexander 2 місяці тому +1

    Blizzard made sc2 for professionals and Esports. Brood war and Wings of liberty were made for everyone.
    I like both but I prefer WOL cause it was more strategy than just crazy fast action amd because team game was much more playable. Now in 3vs3 or 4vs4 you see noobs killing entire team with fast skytoss. Specially in Brood war that was absolutley impossible. There are also too many crazy units. Widow mine is the worst unit that almost ruined the game. It hides, it hits air and ground and recharge 4ever, Oh it s bomb with huge splash damage.
    FKU Blizz

  • @youlexander
    @youlexander 2 місяці тому

    This is how mid game DIED

  • @mrrager3475
    @mrrager3475 2 місяці тому +1

    I hate that change, definitely has its ups though