For Gauss, if we talk about speed alone then they should also add a speed bonus to his Redline. It's funny how it improves all the speed of your other actions but not running.
I think for Limbo I want his cataclysm to have a core inside, similar to how Octavia's amp work, when nullifier enter the cataclysm, they just act like they aren't in the rift and only destroy the cataclysm when the bubble touch the core
Great idea, but since you can't reach enemies in dimension other to yours you won't get a chance to prevent breaking the cataclysm anyway. Still better then current version of the interaction though.
@@Meowsamurai could keep the nullifier in the rift then. But to still make limbo work to get rid of it, have the shield bubble be immune to weapon damage. That way you're forced to at least aim a bit and hit that floating backpack. Or the bubble could turn off only stasis, not the cataclysm itself. That way nullifiers would still be a threat until dealt with, just not the pure nemesis they are now.
@@Meowsamurai yes I understand that limbo can't hit enemy in other dimension, that's why I think this change is acutally reasonable, this make Limbo have to do works to get rid of the nullifier either by entering the bubble to kill the nullifier or leave the dimension and destroy the drone creating the bubble
Fun fact, mag's greedy pull used to pull stuff through walls back in the day. For allies too. I don't think they like stuff that works without needing LoS on your target. There was a whole meta with Nekros Mesa and Mag for defense relying on Mag pulling energy orbs Nekros procced from corpses on top of Mesa so Mesa can just chill in a spot and shoot stuff. Also to note mesa had 360° aimbot on release
Hm... for Loki, what if they went the Harrow route? Harrow got Preparation built into his Passive, so maybe allow Loki to have Auto Breach built into his? Would be a neat little change. Definitely doesn't fix his issues at large, of course, but it'd fit his role as a stealth frame.
I could see this being useful very early on, but there's a few things that would make this change feel underwhelming, even when considering that it's Loki. 1. As you progress into the base Helminth system, you'll get your hands on Perspicacity which given Loki's current kit can easily be fit in to give you a 100% hack chance option for some energy. 2. If you're not a fan of spending the energy and/or you want to hold onto Loki's full kit or use another subsume option, you still might not find a better option (on Loki at least) to replace Auto Breach with in your Parazon mod loadout. Mercy kills are something you have to go out of your way for in (most) spy missions and they don't tend to have effects that make the action worth the time spent. Most effects during a hack or post-hack don't benefit Loki as he's invisible, non-aggro'd and unlikely to benefit much from buffs outside of speed. Honestly the only Parazon mods relevant to Loki (again, in a spy mission) is Auto Breach itself, and then if you really want the ninja/trickster motif via mercy kills, Blood for Energy (assuming you don't have enough efficiency/duration or Zenurik's Wellspring/energy pizzas) and either Hit and Run or Runtime but never both as parkour speed and sprint speed don't interact. Even then, you could just comfortably toss your movement options onto Loki himself. He's only really used for invisibility and his decoy into swap technique to bypass laser walls, and they don't require strength or range so you'll have tons of customization space. ... But... Honestly, Ivara does all of what Loki is used for (minus swapping decoys around which could be done with Nova instead) and more with one augment mod. And she has tons of damage multipliers to use elsewhere. If you have Amalgam Barrel Diffusion, slap that onto a secondary and grab Motus Setup as well, then bam: No need to bullet jump or sprint, you're Samus now. Or, Dashwire with sprint speed if you prefer. I know this wasn't a discussion on Loki as a whole, just about the suggestion of Auto Breach, sorry about that. I always get caught up in the Loki discussion because I feel awful for the frame.
Part 2! Also: I'd like to see this kind of thing done to things other than the Warframes. Like Operator, Companions, Weapons, Vehicles (K-Drive Archwing Voidrig Railjack), maybe even mission types and tile sets if you feel confident enough for such topics!
I was actually talking to my friends about specifically bone widow, it would have been awesome if it could use the other arch melee weapons. And would have been funny to see sock em bopper necramechs.
As a limbo main, I love you're idea on thr grayed out enemies, it would make it easier and more fun for both a limbo player and their team to know what's going on
I agree i also confuse too when i cast skill 1 to enemy but nothing changes that i sometimes thinking is this skill working or my noobness that the skill is hitting other person
Assuming the enemies aren't gorey already, but maybe increasing contrast as well would work for everything. Without having to go into weirder styles like cell shading
@@NeuralSensei I like that idea just the same, just a more distinguishing look between who is and isn't within the rift would be very nice and help a lot
@@AEspiral I know what you mean, because even though his HP bar goes grey during slash dash, I have seen the values decrease, so it's either a bug or not true invulnerability
For Gyre I feel like it would be nice to have a survivabilty passive on her roll since she has a nice special animation, but nothing going on with it. It could be a quick invisibility or a shield restore.
Yeah. It's weird that it does nothing. Limbo is an ability in of itself with the Rift hopping. With Protea it has enhanced mobility/go farther at the very least.
One small change to Oberon: Decoupling the 'synergy' between his abilities so yo udon't have to cast hallowed ground for renewal to give armor or reckoning to strip armor.
A small change to Limbo I personally feel would be good would be for Stasis to briefly slow enemies before bringing them to a complete stop, at least in the case of Cataclysm. Cause an issue I've had a bit with Limbo, is that enemies at the edge of Cataclysm will walk into it, be frozen for a second, then as the Cataclysm shrinks, they unfreeze for a second, as they then run back in, and the process repeats. And it makes it tedious trying to hit them when they're constantly shifting states rapidly. I feel like a brief slowing effect would allow enemies to embed themselves more into the bubble before it's shrinking catches up to them, thus giving more time to deal with them between states.
Banshee's Sound Quake can get a huge damage boost from Sonar but only if Sonar is applied on a certain body part (center of mass, which is usually the torso or the butt). I wish Sonar had an Augment to make it always apply at the center of mass so you can have actual Sound Quake builds.
For part 2(or later) I keep telling all my friends that Yareli really should have the "Exulted K-Drive" that she is themed around. Let Merlina have K-Drive mods!
So many kdrive mods offer niche things nothing else can, that I think this would really put her to a good spot: not meta, but good for these who's willin gto work with her You have a huge slam shockwave, getting free energy by doing tricks, getting 5 whole seconds of invul right after mounting, options are there if you wanna put together something silly
Pro tip: you CAN use melee in spectral scream (yes narmer shooting melee, incarnon, exodia, glaives, and gunblades too), and hold aim so when you walk chroma doesn't turn away. Recently they also fixed it to get buff from vex armor, but it's damage output is still garbage and is maybe somehow useful on armor less enemies with wisps surge (because roar can't be put on chroma without substituting vex armor, and that would give less damage than vex armor). Just using it for condition overload +80% base damage seems utterly useless in current conditions. Meme away, Tenno!
My idea is a chromatic overload augment which keeps switching the element if target already received the current element proc and scales the damage with condition overload.
Here after they announced actually implementing the Frost change along with the cold status rework in Jade Shadows haha. Nice to see that the community eas asking, and DE did deliver on it.
For Frost I think id include the ability to pick up your globe and bring it along too. Like hold the cast button and you can walk around like an arctic eximus.
Nah, DE nerfed already the shield restore ability from helminth on her and many other abilitys. I dont think DE is going to (re)enable a shield restore spam during her ult...
@@paulthelaika It's annoying because there is not way to really sustain her 4 without Balefire's augment, a Raksa Kubrow or arcanes. Because of that, plus it's rather weak use compared to other abilities, many people subsume more useful abilities over this one.
That khora change really hits different, I have been farming her ever since she released and I'm still missing one part first time I've gotten the prime before the base version
For Ember, I'd like it if the energy drain from maxed flame shield had a cap on how much it could ramp up, similar to Valkyr's Hysteria. The fact that it doesn't stop ramping up is really punishing if you aren't paying close attention at all times.
That is what subsuming nourish over her 1 and adding the exothermic augment is for, means you can easily rapid cast her 4 (which also increases heat rate for her 2) and easily cast her 3 to reset the drain, just add flow or blue archon shards for energy so you have a bigger battery to make use of the extra energy. Likewise you could also just add tons of amber shards to increase the energy you get from exothermic, use flow for a big battery, and subsume a different ability.
For Lavos, I inverted his hold/tap mechanics in the options. So I tap to activate an element and hold to cast. I think making that default would be good, it helps me a lot in high intensity missions (tap-tap-cast, alternate between whatever element the faction I'm fighting is weak against, prime them for CO melee or Cedo Shot), but I don't think so many players know that's a thing you can change in the options.
Hear me out, a pasive augment that does that, retain said chosen element, and gives you more durration (sence his durration scales with his status durration too)
Interesting, the Mag change I would make would be to simply allow her Magnetize's pull to still work after the target's corpse has despawned. This lets it be a more reliable control ability without needing to jump through jank hoops like combining it with a Helminth'd Well of Life or Blood Altar, as it's a limitation not described in the ability itself that can really throw people off.
I always thought it'd be neat if Frost's 3->1 combo did damage based on the snowglobe's current health. Throw up a bubble, let it absorb enemy fire, then pop it for a nuke that scales via enemy damage like Absorb/Iron Shrapnel/Defy.
One change for Sevagoth: fix his passive so it activates more than once per mission, or at least doesn't lock him out of Last Gasp. Sevagoth and Inaros's passives both actively make them less survivable in their current state, which is fascinating.
One general change I'd love to have implemented is Warframes automatically aim gliding whenever you transfer to Operator mid-air, so you have more time to save yourself before you fall off the map.
Wasn't thinking of having a 'not a decoy decoy' as a Loki Decoy improvement so you surprised me there. Honestly I'd just like it if the Decoy scaled off your Health/Armor/Shield values, so other frames could use the actual decoy functionality of Decoy with their improved defenses. Even if it doesn't get anything like your Adaptation or other ability damage reduction %s, just having Inaros level Health or HIldryn level shields on it could help in protecting squishy defense targets, squishy allies, or buy time to pick up someone who dropped. Plus it would help Loki himself if he has any sort of durability investment, or gets some incidental durability increases from teammates (such as bonus shields or health from any number of buffs)
I would actually like the suggested change, I have had Loki decoy in my early days trigger alarms in the Spy Vault because if it actually making them not only alert, but aware of an enemy, so they go and trigger the alarms
Something i would like with Chroma's 1 would make it more like what he is based of, the DnD Chromatic dragons, so how it looks like depends on what type of damage he deals, fire could shoot an Ember like fireball, Electricity could be a single cast line, Aci....Toxic could be the way it is, and Cold could be a channeled cone. Woudnt make him come back to relevance, he needs a lot of help, but he would get more of an identity.
this guy is the future of the game. having so much enthusiasm is often the key to success. i can feel that i have some suggestions like these, but i just have no motivation to discuss them now. i also have no good channel
For Khora I would actually make it so Kavats in deimos always give genetic codes, because as it stands, its really annoying when you find a group of cats and scan them, only to end up with 1 code.
This was delightful, and I'd love a part 2. Big agree on the Lavos change. I've had the same thought about his element toggles as an option since the day I started playing him. He's a huge amount of fun, but I often use his abilities at half power because I'm forgetful in the heat of battle and fail to queue up his next element. Thanks for all your hard work, both in content and community! You've made playing Warframe so much more fun~
I love the loki idea, because in a damage and kills per second meta, using a frame that is based around not killing the enemeis and instead outsmarting them and deceiving them can feel like a detriment. You're trading any offensive abilities for utility, buffing and debuffing, so it makes sense to have something like you mentioned.
For Oberon, personally, I'd remove the Reckoning armor strip restriction only on Hallowed Ground. It's weird how Mag or Frost can do the exact same thing with their ults while needing less investment and less energy. Otherwise, Oberon's kit is decent enough.
Hey, I've noticed a lot of whining from limbo mains about eximus changes like he's „absolutely unplayable without subsumed abilities“, is it true? What do you think?
@@Meowsamurai i still play him! Have to play him slightly differently now but some eximus could hit limbo even before the rework so its not too big a change imo. Most notably some infested eximus could 1 shot limbo in the rift before rework so its not too different for me. Infested eximus used to keep me on my toes during lvl cap runs because their gas clouds could kill me, now eximus abilities are very telegraphed so its not all bad news Currently making a build video on limbo but I have no fucking clue when it'll be done lmao 🙃
@@Meowsamurai The real issue is that Limbo is now just objectively worse at Defense objectives than Frost. Snowglobe blocks ranged attacks from everything, but Cataclysm doesn't block ranged attacks from Eximus units anymore. This is most noticeable on Steel Path Excavation and Mobile Defense; when the objectives can die in less than a second of prolonged fire, Limbo simply isn't a viable alternative to Frost anymore.
yep, this is all really well thought out, and actually worth watching just for the insight alone. The one of these I'd really love to see is letting Garuda switch her melee weapons, just because that would be incredibly cool and unique, for all that it's probably the least likely to actually happen. The only one I'd probably disagree with is Gauss; more speed is good, but I feel like what is really needed at this stage is some way to make tighter turns with said speed so you can more easily control it. Perhaps by having aim put you into a reduced speed slide where you can turn more sharply, with the slide conserving some momentum so it isn't too crazy
As a fellow Oberon main, knowing he got issues, I would however suggest one thing more in the QoL category : allow renewal to be re-applied to teammates who lost the buff. Right now, if a teammate jump in a nullifier bubble or outside the map, you have to re-cast renewal if you want to heal them again. Why can't they recover the buff by walking in the renewal zone again?
@@quenquent95 i'd rather they remove the bs requirement of enemies must be standing atop hallowed grounds to armor strip with reckoning. If you still want to change renewal, then i suggest a basic numbers tweak (i cant do shit with his regen in sp XD)
That Frost change I 100000% agree with. So many times in the past and even some recently with those that are new to steel path, put down several bubbles around the defense node or out in the field of battle, making it an utterly unenjoyable mission. This would save so many headaches. Great call man.
The Soundquake change sort of makes the augment even worse since you can't apply blast procs with it as often as you can while channeling, but on the flipside you can get huge benefit from a blast primer to literally earrape someone to death. If I were to propose a change I'd probably double down on its CC potential by making it a LoS obstacle for enemies (thus both luring enemies in and protecting Banshee herself from stray shots (because for some reason she is locked in animation and vulnerabe to any incoming damage)) Great video!! Hope to see part 2
For anyone who's still wondering, ivara's navigator can be used on any projectile and i mean every. Stropha's heavy. Exodia contagion. Her own quiver arrows (u could stuck cloak arrow on your sentinel and be invincible with enough range) yea. Using exodia contagion navigator is pretty fun lol
I really liked most of your Ideas. Lavos tap to imbue was my first thought when I got him. Also the Frost and Limbo fixes! I can't count how many times I've wasted a burst damage attack (heavy melee, headshot, nuke, etc.) before realizing I was inside a random Limbo's dash (void)
i love someone actually giving a solid ideas how to improve warframes that have been dead for years due to their lack of attention because even their prime variants are already out i used to be a hydroid main but due to being super squishy and having to charge up even the ultimate which is his best ability and one ultimate consuming another unlike khorra which does similar things just much better he just got unviable and those changes would make him fun again not having to wait 2 seconds before i can finally stun enemys like all other warframes
Limbo's biggest issue right now isn't limbo himself. It's the game. Everything limbo does, while exceptional. Is tossed in the wind in group play due to how rift functions. Id like cataclysm to lose all of the damage and simply globally put everything on the map into the rift for a duration. Obviously they'd have to nerf stop time and the rift surge augment. But I think it truly cripples him to only be a local annoyance.
If they nerfed stasis, then there wouldn't be a point in having all enemies in the rift. Literally, the point of the rift mechanic is to lock down parts of the map and isolating enemies from each other. If you shifted the whole map into the Rift, all you are really doing is giving a bit of energy regen to your allies and stopping them from interacting with things. No offense, but mapwide Cataclysm is simply stupid
This may be too big but her third being a flat armor removal really kills it beyond being a way to restore objective shields for me personally. Crush for the most part can cover the shield regen (and then some with the overshield) so making the armor strip scale would help it immensely for higher end content.
Great video! I almost don't like watching it, /almost/, because these suggestions are all so reasonable and awesome it hurts they won't happen Proof you nailed it!
The problem with gauss is what his 4th ability benefits from duration. So between running slightly faster or shooting like machinegun maniac i believe players will choose second. Instead i think gauss should benefit bonus speed with Redline - wille active not only reduce cost of fist skill, but increase its speed bonuses. Makes sense to me. Also Loki concept is great - smartest thing about Loki ive heard.
I can see an argument for boosting Gauss' speed with strength; if running faster charges Redline faster, completely balanced Thermal Sunder nuke builds would become more viable. More build diversity is always fun, after all.
@@TehCakeIzALie1 you got the point, but there is a problem I think. Thermal Sunder is more useful indoors rather then I open locations. And indoors charging Redline with running at godspeed will be quite... questionable. I'm running gauss w duration + speed and even this sometimes does not letting me run freely indoors, so Redline charges up by spamming 1st, not by running marathon. Idk, will increase speed affect this - like, 10% of battery per such a dodge and + ?% per meter in distance of that or you are free w your 10% per use but still. Or mb I'm stupid and can't run fast enough indoors:)
finally got a chance to watch this ( Duratan68) very interesting view point on the small changes, would love to see what small change you'd make to Revenant, Wisp or Zeyphr. please continue with the 2nd half of the frames.
I like a lot of these changes, I feel like some would be an incredible boost to the frames while others might be better as augments. I hope you do this again!
as an inaros main (yes we do exist) I'm so glad you didn't mention anything like giving him shields or buffing his abilities or anything like that. Inaros's current niche is "current objective: survive" and that's it he really fills it well, and so many people don't seem to get that.
I know he wasn't covered in this video, but I feel a change Nidus should get would be, enemies killed while affected by his 4 get turned into infested allies. It's always felt strange to me that the infested warframe couldn't amass a horde of infested. Am I crazy or would anyone else like to see this change?
I assume that Titania vetoed Gauss having more scaling with his speed lol Speaking of Titania, I can't wait to see part 2. I bet the recommendation would be to have her 2nd ability be combined into one buff, but she also could have the use of a companion unlocked in Razorwing, or even have Protea's tethers scale down to her size rather than blocking her vision.
Yeah, the visual effects not scaling down in Razorwing are annoying, Mesmer Shield causes your screen to effectively flicker. However, the big change I want for Titania is for them to fix the facing angle bug when you use Operator. Usually, when you switch from Operator to your Warframe you inherit the Operator's facing angle, but when Titania is in Razorwing, you inherit Titania's facing angle instead which is extremely disorienting.
I think for the Lavos change there's an easier, more streamlined solution to achieve the same result. It's practically never used or talked about but Warframe does come with the option to "select" an ability, which is then marked out as the blue dot below the crosshair, aswell as a blue glow on the icon in the bottom right hand corner. You can then press a bindable button (middle click by default) to cast that ability without need to press the number buttons. I suggest that we allow abilities cast through this method to retain the element selection of the previous cast. We could add a little display below the indicator showing what the last element cast was aswell for a helpful reminder. This way we can get this new feature implemented without obstructing already established normal player behavior. Making it purely an addition, instead of a trade-off.
adding on to the loki idea, it would be great if depending on if the decoy was an enemy or ally it changes the version of his augment teleport. iirc it makes the decoy immortal instead of him since its an ally, so having the fake enemy would give him the option to activate his discount mesmer skin even without enemies around
Additional stuff i'd want: Ash: Upon initially activating Blade Storm, up to 8 enemies within his immediate vision and within a certain range are marked. Caliban: Lethal Progeny spawns all 3 Sentient Drones if you hold the ability key, much like Vauban's 1. But the energy cost does not get discounted. Chroma: Spectral Scream could instead infuse your current weapon with the active element, much like how Xata's Whisper works. tho he does need a bigger rework. Equinox: Buff Mend and allow it to restore Overshields on every kill so it can compete with Maim. Frost: Replace his Passive with Biting Frost. It might just be me but even Biting Frost doesn't feel that strong. Gyre: Her 1 could also act as a mini Snow Globe and grant DR and / or Shield Recharge to allies inside, just as an additional effect. Hydroid: I'd rework him to have his kit revolve around Undertow, where he can speed around and drown enemies. Although he might be too similar to Grendel. (Not a small buff I know, but nothing else comes to mind) Loki: Or just make his Decoy invulnerable, reduce the duration and reduce aggro range (if necessary). Titania has Lantern and other Warframes can shut down rooms with CC. Irradiating Disarm does this too. Being able to distract a bunch of enemies within a fixed area for a fixed duration should be fine.
I love all of these points, especially the one for Frost. Ever since Gara was added with that function already a part of her wall, I've been saying the same thing. As it stands right now, snowglobes get in the way more often than they help, particularly if you're trying to use an AoE weapon
Back in the days Greedy Pull didn't have line of sight rule, it was implemented later to nerf "bunker" strategies (like when Excal nuke the map, Nekros despoils and Mag pick everything up)
I like the video! Part 2 would be nice, I also did my changes too on certain frames just for fun so let me know what you think! Ash 1st ability - I would make the seeking shuriken augment baked into the ability and rework the augment to make it an AoE armor strip. Banshee 4th ability - Reduce energy drain, otherwise ken's change is nice. Equinox 4th ability - not needed but I would like an increase in casting speed. Frost 2nd ability - make it a 360 degrees AoE inflicting 10x cold to enemies within the radius. Range increases the radius. Gyre 4th ability - increase in casting speed. Loki 1st ability - make it duration based than health based Nova 2nd ability - after explosion, grant player back health and shield based on damage done Oberon 3rd ability - reduce energy drain, provide damage reduction like citrine Rhino 2nd ability - cancel iron skin at any time. Styanax 4th ability - immune to damage while in use Vauban 3rd ability - damage vulnerability applies to enemies hit that survived This is all I can think of.
That Khora change you propose I wish it was real. It took me 3 years to finally get her. Granted I kept giving up on the farm but the point still stands it took me a long time.
11:25 i think he needs not the charge time (shards has fixed it quite a lot) i think the change that he used to have way back when corrosive was able to full armor strip make his 1 reduce armor per hit (how they do it they can chose from many changes) they can make it "if target hit has 10 corrosive procs fully remove there armor" or "remove 18% armor on hit" or anything ells that does it has it lets him deal damage and fits him (i love the idea of cannon ball barrage weakens the enemy so a quick shot from your flintlock dual pistols or blunderbuss or hand cannon ball kills them
I like your ideas! If you do a second part - I have a small thing for Protea you might agree with - that being fixes for Blaze Artilery targeting. It is reaaaaally wonky with some boss targets. Won't shoot capture targets, for example. Is really annoying with Angels on the Zariman, because it won't target them in their first phase, sometimes will target them in the second phase, etc etc... It really works weirdly. Fix that, and Protea is a perfect frame.
Honestly I absolutely adore Caliban and Citrine and I'd love to see them get love in the future. I cannot wait for what future augments they might have. One change I'd like to see for Caliban is him being able to summon all Conculysts at once if he chooses and them being scaled based on the mission level. For Citrine, I would like to see Preserving Shell have a sort of Guardian Shell effect that Zenurik tree has where the shield is added to them rather than being conditionally temporary and have an effect where if it's shattered the effects remain for a short duration or possibly explode with status effects around the target.
The limbo suggestion is great. It can be so difficult to tell which enemies are in cataclysm when they're on the edge of it. I do personally think Limbo should also block projectiles and abilities from Eximus when they're outside of cataclysm. His kit drops off so fast in SP nowadays I don't play him at all ):
You don’t know how many spy missions over the 7 years of playing I only used Loki for spy’s and you just blew my dumb mind with that decoy switch teleport trick
You know, I also very much agree that people are Sleeping on Frost. I've started using him for Archon Excavation missions and he's phenomenal there. You also got me to start considering using some frames that I haven't touched in ages, like Ember and Equinox!
A change I'd make to one of my favourite Warframes is a change for Yareli. Allow us to bullet jump on Merulina! To get to slightly higher spots you have to jump and then dash forward but if they just allowed directional leaps while on Merulina her movement would be much more convenient!! I don't hate Yareli's movement she's really fun, but allowing super jumps to be doable while on Merulina would be such a huge QOL
As a harrow main, your change would be amazing (i use lasting covenant augment) as i sometimes need to recast to get the a non minimum buff (teammates killed the enemy i was going to let damage me). Also this would remove the downside of lasting covenant: losing regular access to the invincibility button. Also would give harrow a way to sink some more energy
For gauss it would be nice if he got a bug fix instead as if you enter Archwing while redline is active next time you cast it, it might not let you go above 80% battery as if you were in a nullifer bubble. That’s the best description I could come up with if de sees this I’m happy to send a clip of this
I say this because a lot of people seem to ignore the grappling hook aspect of ripline, and want it to be somehow an offensive ability, when it thoroughly does not need to be. If you think it should be offensive, please try using it as Spiderman, or find someone who does to see how extraordinarily well it works
Having farmed Khora twice (once to keep, once to feed to the wall), I must say: "Absolutely!" to that pity mechanic suggestion. Keep the costs in-line with the other blueprints, and it's golden. Getting to round 8 without a specialised frame set up of your own can be a challenge enough
And a change I'd make to Limbo would actually be on how the entry into and out of the rift works *for other players* It shouldn't be that a player just runs into the rift tear to follow you in, but they should need to dodge into it as well. The zone can be reasonably lenient in size, so it doesn't require precision. That can help prevent the massive confusion from new players, who get stuck in there, while keeping it thematic.
Curious to see a part 2! The first little change that comes to my mind that I would like to see is for Sevagoth. I'd make it so that a percentage of energy that his Shadow spends on its abilities is refunded into the energy pool of Sevagoth himself, with the exact percentage amount returned scaling off of the Shadow's Efficiency stat such that higher efficiency = more energy. It can be frustrating to spend some time as his Shadow and then switch back to Sevagoth only to find that leaving Gloom active on him while you were away has drained most or all of his energy, leaving you vulnerable and with the Death Well partially or fully drained. This change would allow Sevagoth and his Shadow to more reliably sustain each other's kits while keeping with his design theme of soul-siphoning for power. Alternatively, you could have the percentage scale off of the Shadow's Strength stat instead. Or, for another approach, it could convert a portion of the damage you deal with the Shadow's claws to energy for Sevagoth rather than have it come from the Shadow's abilities. Either way, I think some extra little bit of energy synergy (syn-energy? xD) between Sevagoth and his Shadow would help out his overall usability.
Pls more, these suggestions are intresting to think through. I personaly would like a change up in damage depardment of the game. A rival for viral/slash. My proposel would be a change to the cold element. It should get the interaktion to amplify additional damage, based on the proc count. 1 proc = 1% of extra damage, but Impact gets a *3. A frozen enemy shout shatter to pieces with a blunt attack.
loki passive addition - he's stealthed while wall clinging , that alone combined with the extra long wall hang would be all that needs to be done to make it actually functional ; for decoy , make it scale similar to molt , and/or allow loki to have multiple decoys out , ie 1/2/3/4 [rank, and based on power strength] , then add an additional new augment that causes the decoys to create a mini-radial blind/KB/KD/ragdoll to nearby enemies when it dies [or you place 1 over your cap] and/or also potentially deal some reflect dmg to enemies based on how much inc dmg the decoy took before it was destroyed ; just these two small changes plus one augment would alleviate/correct any issues with loki's place in the current powercreep'd roster and his lackluster helminth ; imho loki is still viable in SP/endurance/etc ingame atm , but i absolutely replaced decoy with a more useful ability ; great video overall , hope DE sees these
I really like these! I'll give some thoughts on alternative (or additional! most can just work together) tweaks: Ash: give his 4 a bit of leeway on enemies. Anything within larkspur's latch of your crosshair can get tagged, including multiple targets and body 'punch through'. As it is it's way too finnicky and slow. Atlas: Increase speed and damage of Tectonic ball over time and add ricochet. Should simply flatten the first enemies hit so that you can punchapuncha them while it builds up to doing real circus damage to enemies far away. Banshee: Hold-cast sonic boom to ping the reticle with a noise, for drawing unaggro'd enemies around. Yes Ivara has this in her kit, Banshee deserves it too. Baruuk: got nothin' on this bad boy. Caliban: remove the CC'd enemy limit. Please, god, DE, remove it from all warframes. Chroma: I don't have any suggestions that don't turn into whole ass reworks. Citrine: Synergy between 3rd and 4th ability: hitting enemies who are gem'd by 4th ability in the gem causes 3rd to hit enemies in a small AoE around the gem'd enemy as well. Idea is to give slow, precision weapons a way to benefit from 3 instead of replace it. Ember: remove progressive energy drain, or at least find a better way to implement it such that I don't look down at my energy bar and see it's all gone. Equinox: let you equip a different helminth on each half simultaneously, as long as you don't helminth over transformation anyways. Excalibur: I *really* like your change. I'd have Excalibur Umbra autonomously use howl, javelin, and fully functional slash dash with some frequency (maybe tune the frequency by letting him use your energy at a discount for being a foolish AI)- and give enemies hit by an ability a damage vulnerability to Operator, and vice versa. Basically I want Operator/Umbra to be an actual viable playstyle. Frost: tune icy avalanche by giving it a (large) cap and the ability to work toward it by recasting. OR have ice wave actually freeze enemies, to complete the function of his kit. Gara: Glass walls extend downward a few meters more, to both make tallwalling easier and reduce occurrences of random annoying gaps. OR have Spectrorage ramp up damage reflection for every mirror destroyed. Garuda: either improve 1st ability leeway and targetting, or just let you re-up the wall by re-pouncing. Gauss: Allow me to recast Redline, but zero out my battery (just not the bonuses) every time I do it. Alternatively, hold-casting redline will auto-recast it when you run out without dropping bonuses at an energy and battery surcharge beyond what it would normally take - pushing it to the limit should carry risk! Grendel: Have grendel do reduced damage to the last enemy in his belly, just to make it easier to actually keep something in there when the mission is too easy. If you want to finish them off, regurgitate them. Gyre: I like your change. I'd also like to see her do something with that roll of hers. Harrow: Get partial credit for allies stealing your kills. Like 1/4th or less. Not nothing but not enough to be happy sitting on the sidelines. Hildryn: Really smart small change to make Aegis storm better. My only particular add on would be to allow you to cast pillage with diminished RoI while Aegis'd. Hydroid: Make his passive guaranteed and cause at least two tentacles nearby with a slam. Additionally make it so that performing a heavy attack briefly spawns a number of tentacles equal to combo nearby. Hitting tentacles harms the enemy held by them. When casting abilities in puddle mode, also cause tentacles to appear near and slap the puddle. Inaros: If you could kill them with a finisher, devour autokills the target once you are in melee range to heal you, trigger on finisher effects, and produce a stronger quality sand clone. This brings it in line with the augment to his first tbh. So alternative/additional proposal: sandstorm heals and extends duration on all NPC allies caught within it, and adds a damage multiplier to their attacks. Ivara: Let her run in stealth it's not that OP Loki does it all the time. Khora: Gonna extend this to gara/atlas as well as any other frame that does this: if you insist on a statstick ability, include a moddable statstick on the frame's kit so I don't have to trash my actual melee weapon to use their alternative. Lavos: There's a million ways to improve the actual casting with Lavos and his element swapping. Pick one or two and make them happen. Limbo: Either allow overshielded enemies to be put in the rift or turn combat with them into mutually assured rocket tag. There's no excuse for how much they wreck Limbo's whole shope right now. Loki: Why does decoy even have health? Mag: Improve your free movement while holding a magnetize in your hands, and let us cast pull while holding it. Set up some 1-2 punches!
My idea for Ember has been to allow us to complete a charged fireball and give us X amount of uses afterward (scaling with strength) that release a charged explosion with her combo mechanic.
As for chroma you can use mele with his scream as far as condition overload builds his vex armor provides such a strong amount of additive damage condition overload isn't needed. One small thing I'd change on him is if you recast his vex and you had higher strength on that cast than the previous your buff can go up without needing to redo everything all over again.
I did say both weapon and gun which confuses it, but mostly it's the matter of the guns and especially those with multiplicative bonuses from the galvanized status mods. That stacks powerfully alongside vex armor rather than being just another +80/+120%.
@@TheKengineer still the whole powerstregth thing I mentioned is imo more annoying. Especially if you mod for duration and have to wait to build it back up.
Regarding Loki's Decoy, i had two ideas for altering the ability: 1) Illusive bastion rework - The duration of Loki's Decoy is no longer affected by duration mods and the activation cost is tripled, but in exchange, the Strength stat acts as a multiplier to the decoy's armor, health, and shield values (100% = x 100). A Loki with base stats - 125 armor, 225 health, 225 shield would summon a decoy with 125k armor, 225k health and 225k shields, instantly making the ability be Steel Path viable. Meanwhile the set-in-stone duration of 25 seconds or lower if transient fortitude is used, would prevent it from being game-breaking. With Deceptive bond, Loki would become temporarily un-killable for 25 seconds so long as no enemy attacks the decoy, and Saviour decoy could be tweaked to also grant the remaining health of the clone as a temporary buff based on the duration of time it has left - Loki avoids death, swaps locations with clone and gets a crazy buff to armor, health, and shields lasting 1 - 25 seconds. To ensure this is not absolutely broken, using the augments for Decoy comes with the caveat of disabling any invisibility abilities o the frame for the duration of the decoy AND buffs. If subsumed, the strength multiplier would have a max of 10% (x10) and the augment Saviour decoy will not grant any buffs. 2) True illusion rework- Loki gets the ability to summon an extra clone without dispeling the other, with upto a maximum of 4 clones at max efficiency. Upon casting of the clones, Loki gets a free invisibility buff for 50% of each clone's duration stat, which also applies to allies within affinity range for 25% of the duration respectively. If cast while already invisible, the time gets added to the invisibility duration. This improves the clone's CC effectiveness since making Loki invisible upon cast means enemies won't be shooting at it AND you. With Deceptive bond, the damage received by Loki if a clone is hit is reduced by 15% for every active clone after the first cast, essentially cutting the blowback damage to 5%. However, to limit spamming abuse, every time a clone dies, 22.5% of Loki's health and shields will be drained upon the de-activation of his invisibility. As for Saviour decoy, it would basically grant Loki upto four extra passive "revives". If subsumed, other frames will get the invisibility buff but will only be able to summon a max of two decoy clones. Additionally, the Deceptive bond augment will not reduce the percentage damage taken beyond 10% per clone, if one or both decoy clones are attacked. As for Saviour's decoy, it would only grant two passive "revives"
Something else for Gauss would be adding nearly unlimited acceleration to his mach rush; allowing for manageable movement in closed tile-sets and swifter, more enjoyable movement in larger/open tile-sets.
As an Ivara main, I'd make a lot more use of Navigator if it didn't suck down energy as quickly as it does, I can spend literally entire missions invisible, but can't use navigator for more than like 10 seconds before my energy is completely drained, and considering how difficult it can be to control at times, that is very often not long enough to even get a single headshot, let alone multiple in order to actually make decent use of it. I'd much prefer being able to Yondu a whole group of enemies over having an ability that may as well be called "helminth fodder".
As a Limbo Main, i love that idea of changing the color depending but I miss how his 2nd was matched to his 4th. such a quality of life to not have to keep track of 2 timers
Mag only has the LoS Requirement on Greedy Pull as well as the reduced Range on Subsume because you used to be able to use Xaku to skip Iso Vaults and Pull the rewards through the door
For Gauss, if we talk about speed alone then they should also add a speed bonus to his Redline. It's funny how it improves all the speed of your other actions but not running.
That's a really good point. You absolutely expect that it would do that, but it doesn't
i think better would be duration doesn’t make the meter take200 years
As a gauss player, I don't care about machrush speed. I think a flat 1.5x sprint speed on redline would be cool.
I think for Limbo I want his cataclysm to have a core inside, similar to how Octavia's amp work, when nullifier enter the cataclysm, they just act like they aren't in the rift and only destroy the cataclysm when the bubble touch the core
Great idea, but since you can't reach enemies in dimension other to yours you won't get a chance to prevent breaking the cataclysm anyway.
Still better then current version of the interaction though.
Yes
I don't play Limbo but that's SUCH a perfect QoL for those that do
@@Meowsamurai could keep the nullifier in the rift then. But to still make limbo work to get rid of it, have the shield bubble be immune to weapon damage. That way you're forced to at least aim a bit and hit that floating backpack.
Or the bubble could turn off only stasis, not the cataclysm itself. That way nullifiers would still be a threat until dealt with, just not the pure nemesis they are now.
@@bartz_man Yea, it should only work on Statis and Rifted Enemies, Limbo is highkey useless in any content where Nullifers can spawn
@@Meowsamurai yes I understand that limbo can't hit enemy in other dimension, that's why I think this change is acutally reasonable, this make Limbo have to do works to get rid of the nullifier either by entering the bubble to kill the nullifier or leave the dimension and destroy the drone creating the bubble
Fun fact, mag's greedy pull used to pull stuff through walls back in the day. For allies too. I don't think they like stuff that works without needing LoS on your target. There was a whole meta with Nekros Mesa and Mag for defense relying on Mag pulling energy orbs Nekros procced from corpses on top of Mesa so Mesa can just chill in a spot and shoot stuff. Also to note mesa had 360° aimbot on release
Hm... for Loki, what if they went the Harrow route? Harrow got Preparation built into his Passive, so maybe allow Loki to have Auto Breach built into his? Would be a neat little change. Definitely doesn't fix his issues at large, of course, but it'd fit his role as a stealth frame.
I would prefer a limited duration for decoy for a decoy ability as semi specter ability like duality.
I could see this being useful very early on, but there's a few things that would make this change feel underwhelming, even when considering that it's Loki.
1. As you progress into the base Helminth system, you'll get your hands on Perspicacity which given Loki's current kit can easily be fit in to give you a 100% hack chance option for some energy.
2. If you're not a fan of spending the energy and/or you want to hold onto Loki's full kit or use another subsume option, you still might not find a better option (on Loki at least) to replace Auto Breach with in your Parazon mod loadout. Mercy kills are something you have to go out of your way for in (most) spy missions and they don't tend to have effects that make the action worth the time spent. Most effects during a hack or post-hack don't benefit Loki as he's invisible, non-aggro'd and unlikely to benefit much from buffs outside of speed. Honestly the only Parazon mods relevant to Loki (again, in a spy mission) is Auto Breach itself, and then if you really want the ninja/trickster motif via mercy kills, Blood for Energy (assuming you don't have enough efficiency/duration or Zenurik's Wellspring/energy pizzas) and either Hit and Run or Runtime but never both as parkour speed and sprint speed don't interact.
Even then, you could just comfortably toss your movement options onto Loki himself. He's only really used for invisibility and his decoy into swap technique to bypass laser walls, and they don't require strength or range so you'll have tons of customization space.
... But... Honestly, Ivara does all of what Loki is used for (minus swapping decoys around which could be done with Nova instead) and more with one augment mod. And she has tons of damage multipliers to use elsewhere. If you have Amalgam Barrel Diffusion, slap that onto a secondary and grab Motus Setup as well, then bam: No need to bullet jump or sprint, you're Samus now. Or, Dashwire with sprint speed if you prefer.
I know this wasn't a discussion on Loki as a whole, just about the suggestion of Auto Breach, sorry about that. I always get caught up in the Loki discussion because I feel awful for the frame.
NO😂😂😂😂
✋️I like this
That would be great, i mainly use Loki for spy missions because of the Perspicacity helminth ability which grants autohack
Part 2!
Also: I'd like to see this kind of thing done to things other than the Warframes. Like Operator, Companions, Weapons, Vehicles (K-Drive Archwing Voidrig Railjack), maybe even mission types and tile sets if you feel confident enough for such topics!
I was actually talking to my friends about specifically bone widow, it would have been awesome if it could use the other arch melee weapons. And would have been funny to see sock em bopper necramechs.
As a limbo main, I love you're idea on thr grayed out enemies, it would make it easier and more fun for both a limbo player and their team to know what's going on
How do you main as Limbo in Warframe? Are you more of a solo player? Or are you 'that guy' like a Hydron Limbo or something?
@@Galvantez I only say I'm a Limbo main because 47% or so is my play time as him lol
I agree i also confuse too when i cast skill 1 to enemy but nothing changes that i sometimes thinking is this skill working or my noobness that the skill is hitting other person
Assuming the enemies aren't gorey already, but maybe increasing contrast as well would work for everything. Without having to go into weirder styles like cell shading
@@NeuralSensei I like that idea just the same, just a more distinguishing look between who is and isn't within the rift would be very nice and help a lot
As an Umbra main, that health and shield regen on Slash Dash would be AMAZING
Yep, I currently have gloom on his 1st because i cant reliably play SP without hp regen but it's boring, and this would be awesome
@@jon_eliz99 I just use four Tauforged Azure shards for regen
@@AEspiral I know what you mean, because even though his HP bar goes grey during slash dash, I have seen the values decrease, so it's either a bug or not true invulnerability
Honestly i would love to have life steal on the exalted blade. Like a % based life steal. Mostly cause i consistently forget slash dash is a thing.
Dude do yourself a favour and don't main umbra. He just bad, get litteraly anything else except hydroid.
For Gyre I feel like it would be nice to have a survivabilty passive on her roll since she has a nice special animation, but nothing going on with it. It could be a quick invisibility or a shield restore.
Yeah. It's weird that it does nothing. Limbo is an ability in of itself with the Rift hopping. With Protea it has enhanced mobility/go farther at the very least.
Sadly she is not the first in this situation. Hyldrin also has a fancy roll animation that does nothing.
Nerfed rolling guard on it since she goes invisible for a second? Just status immunity during the roll and lingering middling DR after?
@@soccpuppet4638 Yeah this would be much more practical, I was thinking about the invisibilty because of the animation.
How bout for every enemy she rolls through she gets some damage reduction? itd be easy to set up with her 2 or honestly any of her shocking abilities?
One small change to Oberon:
Decoupling the 'synergy' between his abilities so yo udon't have to cast hallowed ground for renewal to give armor or reckoning to strip armor.
A small change to Limbo I personally feel would be good would be for Stasis to briefly slow enemies before bringing them to a complete stop, at least in the case of Cataclysm. Cause an issue I've had a bit with Limbo, is that enemies at the edge of Cataclysm will walk into it, be frozen for a second, then as the Cataclysm shrinks, they unfreeze for a second, as they then run back in, and the process repeats. And it makes it tedious trying to hit them when they're constantly shifting states rapidly. I feel like a brief slowing effect would allow enemies to embed themselves more into the bubble before it's shrinking catches up to them, thus giving more time to deal with them between states.
Banshee's Sound Quake can get a huge damage boost from Sonar but only if Sonar is applied on a certain body part (center of mass, which is usually the torso or the butt). I wish Sonar had an Augment to make it always apply at the center of mass so you can have actual Sound Quake builds.
My dream buff for Sound Quake is to just have it scale off the number of Sonar procs on the enemy, up to a cap of 7.
Or, just hear me out on this. Make it so that Sound quake hits the Sonar mark reguardless of where on the enemy it is.
@@Cross1nsan1ty That's also a good idea, it would easily make the ability endgame viable.
For part 2(or later) I keep telling all my friends that Yareli really should have the "Exulted K-Drive" that she is themed around. Let Merlina have K-Drive mods!
So many kdrive mods offer niche things nothing else can, that I think this would really put her to a good spot: not meta, but good for these who's willin gto work with her
You have a huge slam shockwave, getting free energy by doing tricks, getting 5 whole seconds of invul right after mounting, options are there if you wanna put together something silly
Pro tip: you CAN use melee in spectral scream (yes narmer shooting melee, incarnon, exodia, glaives, and gunblades too), and hold aim so when you walk chroma doesn't turn away.
Recently they also fixed it to get buff from vex armor, but it's damage output is still garbage and is maybe somehow useful on armor less enemies with wisps surge (because roar can't be put on chroma without substituting vex armor, and that would give less damage than vex armor).
Just using it for condition overload +80% base damage seems utterly useless in current conditions.
Meme away, Tenno!
My idea is a chromatic overload augment which keeps switching the element if target already received the current element proc and scales the damage with condition overload.
Wouldn't mind if Chroma shoot a dragon breath with all the basic elements to prime enemies in front of him and it covered a much wider cone
Here after they announced actually implementing the Frost change along with the cold status rework in Jade Shadows haha. Nice to see that the community eas asking, and DE did deliver on it.
For Frost I think id include the ability to pick up your globe and bring it along too. Like hold the cast button and you can walk around like an arctic eximus.
Love that idea for Garuda. Simple but it opens up so many possibilities.
For Hildryn's Aegis Storm : be able to caste Pillage to maintain Aegis Storm.
Nah, DE nerfed already the shield restore ability from helminth on her and many other abilitys. I dont think DE is going to (re)enable a shield restore spam during her ult...
@@paulthelaika It's annoying because there is not way to really sustain her 4 without Balefire's augment, a Raksa Kubrow or arcanes. Because of that, plus it's rather weak use compared to other abilities, many people subsume more useful abilities over this one.
@@paulthelaika why not just give her a cooldown then? lavos has it on his, just make it a 5 second cooldown between casts of pillage!
The Prophet
That khora change really hits different, I have been farming her ever since she released and I'm still missing one part first time I've gotten the prime before the base version
Yeah mine was a 2 year grind I was so fucking upset at the rng
@EyobDChek thank God for the circuit that's how I got her
For Ember, I'd like it if the energy drain from maxed flame shield had a cap on how much it could ramp up, similar to Valkyr's Hysteria. The fact that it doesn't stop ramping up is really punishing if you aren't paying close attention at all times.
That is what subsuming nourish over her 1 and adding the exothermic augment is for, means you can easily rapid cast her 4 (which also increases heat rate for her 2) and easily cast her 3 to reset the drain, just add flow or blue archon shards for energy so you have a bigger battery to make use of the extra energy.
Likewise you could also just add tons of amber shards to increase the energy you get from exothermic, use flow for a big battery, and subsume a different ability.
For Lavos, I inverted his hold/tap mechanics in the options. So I tap to activate an element and hold to cast. I think making that default would be good, it helps me a lot in high intensity missions (tap-tap-cast, alternate between whatever element the faction I'm fighting is weak against, prime them for CO melee or Cedo Shot), but I don't think so many players know that's a thing you can change in the options.
Yes its superior and the suggested passive augment would need to work with both control settings.
Hear me out, a pasive augment that does that, retain said chosen element, and gives you more durration (sence his durration scales with his status durration too)
Interesting, the Mag change I would make would be to simply allow her Magnetize's pull to still work after the target's corpse has despawned. This lets it be a more reliable control ability without needing to jump through jank hoops like combining it with a Helminth'd Well of Life or Blood Altar, as it's a limitation not described in the ability itself that can really throw people off.
I always thought it'd be neat if Frost's 3->1 combo did damage based on the snowglobe's current health. Throw up a bubble, let it absorb enemy fire, then pop it for a nuke that scales via enemy damage like Absorb/Iron Shrapnel/Defy.
One change for Sevagoth: fix his passive so it activates more than once per mission, or at least doesn't lock him out of Last Gasp. Sevagoth and Inaros's passives both actively make them less survivable in their current state, which is fascinating.
One general change I'd love to have implemented is Warframes automatically aim gliding whenever you transfer to Operator mid-air, so you have more time to save yourself before you fall off the map.
Wasn't thinking of having a 'not a decoy decoy' as a Loki Decoy improvement so you surprised me there. Honestly I'd just like it if the Decoy scaled off your Health/Armor/Shield values, so other frames could use the actual decoy functionality of Decoy with their improved defenses. Even if it doesn't get anything like your Adaptation or other ability damage reduction %s, just having Inaros level Health or HIldryn level shields on it could help in protecting squishy defense targets, squishy allies, or buy time to pick up someone who dropped. Plus it would help Loki himself if he has any sort of durability investment, or gets some incidental durability increases from teammates (such as bonus shields or health from any number of buffs)
when decoy dies, it blinds enermies. that would be nice 😅
Or if it was actually just a hologram why it has a health pool puzzles me haha shouldn’t take damage
I would actually like the suggested change, I have had Loki decoy in my early days trigger alarms in the Spy Vault because if it actually making them not only alert, but aware of an enemy, so they go and trigger the alarms
Something i would like with Chroma's 1 would make it more like what he is based of, the DnD Chromatic dragons, so how it looks like depends on what type of damage he deals, fire could shoot an Ember like fireball, Electricity could be a single cast line, Aci....Toxic could be the way it is, and Cold could be a channeled cone.
Woudnt make him come back to relevance, he needs a lot of help, but he would get more of an identity.
this guy is the future of the game. having so much enthusiasm is often the key to success. i can feel that i have some suggestions like these, but i just have no motivation to discuss them now. i also have no good channel
For Khora I would actually make it so Kavats in deimos always give genetic codes, because as it stands, its really annoying when you find a group of cats and scan them, only to end up with 1 code.
This was delightful, and I'd love a part 2. Big agree on the Lavos change. I've had the same thought about his element toggles as an option since the day I started playing him. He's a huge amount of fun, but I often use his abilities at half power because I'm forgetful in the heat of battle and fail to queue up his next element. Thanks for all your hard work, both in content and community! You've made playing Warframe so much more fun~
I love the loki idea, because in a damage and kills per second meta, using a frame that is based around not killing the enemeis and instead outsmarting them and deceiving them can feel like a detriment. You're trading any offensive abilities for utility, buffing and debuffing, so it makes sense to have something like you mentioned.
For Oberon, personally, I'd remove the Reckoning armor strip restriction only on Hallowed Ground. It's weird how Mag or Frost can do the exact same thing with their ults while needing less investment and less energy. Otherwise, Oberon's kit is decent enough.
And maybe adding some armor strip to his 1 cause the projectiles are already unpredictable.
Ash Skill 1: Throws more shurikens depending on Ability Strength.
*scrolls immediately to limbo*
I agree. As a limbo main I love limbos kit but my biggest issue is READABILITY!
Hey, I've noticed a lot of whining from limbo mains about eximus changes like he's „absolutely unplayable without subsumed abilities“, is it true? What do you think?
Also I have readability problems on him too, that little change would be great
@@Meowsamurai i still play him! Have to play him slightly differently now but some eximus could hit limbo even before the rework so its not too big a change imo. Most notably some infested eximus could 1 shot limbo in the rift before rework so its not too different for me. Infested eximus used to keep me on my toes during lvl cap runs because their gas clouds could kill me, now eximus abilities are very telegraphed so its not all bad news
Currently making a build video on limbo but I have no fucking clue when it'll be done lmao 🙃
@@VetriVade The difference was back then, eximus units can get frozen in stasis from the get go
@@Meowsamurai The real issue is that Limbo is now just objectively worse at Defense objectives than Frost. Snowglobe blocks ranged attacks from everything, but Cataclysm doesn't block ranged attacks from Eximus units anymore. This is most noticeable on Steel Path Excavation and Mobile Defense; when the objectives can die in less than a second of prolonged fire, Limbo simply isn't a viable alternative to Frost anymore.
yep, this is all really well thought out, and actually worth watching just for the insight alone.
The one of these I'd really love to see is letting Garuda switch her melee weapons, just because that would be incredibly cool and unique, for all that it's probably the least likely to actually happen.
The only one I'd probably disagree with is Gauss; more speed is good, but I feel like what is really needed at this stage is some way to make tighter turns with said speed so you can more easily control it. Perhaps by having aim put you into a reduced speed slide where you can turn more sharply, with the slide conserving some momentum so it isn't too crazy
Maybe give him a Mario Kart-esque speed boost coming out of the slide too, for fun.
Interesting. Looking forward to part 2.
As a limbo main having the color effect would be divine and make me play with him in public QuE again
I don’t think I have a fave Idea, but I do really wanna see a second video to see what you think Oberon needs, since he’s my main
As a fellow Oberon main, knowing he got issues, I would however suggest one thing more in the QoL category : allow renewal to be re-applied to teammates who lost the buff.
Right now, if a teammate jump in a nullifier bubble or outside the map, you have to re-cast renewal if you want to heal them again. Why can't they recover the buff by walking in the renewal zone again?
@@quenquent95 i'd rather they remove the bs requirement of enemies must be standing atop hallowed grounds to armor strip with reckoning. If you still want to change renewal, then i suggest a basic numbers tweak (i cant do shit with his regen in sp XD)
Im happy to hear someone agrees that Frost isnt just some garbage frame, ive been loving him
That Frost change I 100000% agree with. So many times in the past and even some recently with those that are new to steel path, put down several bubbles around the defense node or out in the field of battle, making it an utterly unenjoyable mission. This would save so many headaches. Great call man.
The Soundquake change sort of makes the augment even worse since you can't apply blast procs with it as often as you can while channeling, but on the flipside you can get huge benefit from a blast primer to literally earrape someone to death. If I were to propose a change I'd probably double down on its CC potential by making it a LoS obstacle for enemies (thus both luring enemies in and protecting Banshee herself from stray shots (because for some reason she is locked in animation and vulnerabe to any incoming damage))
Great video!! Hope to see part 2
For anyone who's still wondering, ivara's navigator can be used on any projectile and i mean every. Stropha's heavy. Exodia contagion. Her own quiver arrows (u could stuck cloak arrow on your sentinel and be invincible with enough range) yea. Using exodia contagion navigator is pretty fun lol
it works with the Arca Plasmor too.
It works on frigging Tatsu projectiles lol
Might also work on Octavia subsume to some degree
I really liked most of your Ideas. Lavos tap to imbue was my first thought when I got him. Also the Frost and Limbo fixes! I can't count how many times I've wasted a burst damage attack (heavy melee, headshot, nuke, etc.) before realizing I was inside a random Limbo's dash (void)
Loved this video. There is always so much theory crafting and idea of how you can improve a Warframe.
i love someone actually giving a solid ideas how to improve warframes that have been dead for years due to their lack of attention because even their prime variants are already out
i used to be a hydroid main but due to being super squishy and having to charge up even the ultimate which is his best ability and one ultimate consuming another unlike khorra which does similar things just much better he just got unviable
and those changes would make him fun again not having to wait 2 seconds before i can finally stun enemys like all other warframes
Limbo's biggest issue right now isn't limbo himself. It's the game. Everything limbo does, while exceptional. Is tossed in the wind in group play due to how rift functions. Id like cataclysm to lose all of the damage and simply globally put everything on the map into the rift for a duration. Obviously they'd have to nerf stop time and the rift surge augment. But I think it truly cripples him to only be a local annoyance.
If they nerfed stasis, then there wouldn't be a point in having all enemies in the rift. Literally, the point of the rift mechanic is to lock down parts of the map and isolating enemies from each other. If you shifted the whole map into the Rift, all you are really doing is giving a bit of energy regen to your allies and stopping them from interacting with things.
No offense, but mapwide Cataclysm is simply stupid
This may be too big but her third being a flat armor removal really kills it beyond being a way to restore objective shields for me personally. Crush for the most part can cover the shield regen (and then some with the overshield) so making the armor strip scale would help it immensely for higher end content.
What if it would work like that one melee mod that reduces base armor, so there would be limited amount of casts for each enemy?
Great video! I almost don't like watching it, /almost/, because these suggestions are all so reasonable and awesome it hurts they won't happen
Proof you nailed it!
The problem with gauss is what his 4th ability benefits from duration. So between running slightly faster or shooting like machinegun maniac i believe players will choose second. Instead i think gauss should benefit bonus speed with Redline - wille active not only reduce cost of fist skill, but increase its speed bonuses. Makes sense to me.
Also Loki concept is great - smartest thing about Loki ive heard.
I can see an argument for boosting Gauss' speed with strength; if running faster charges Redline faster, completely balanced Thermal Sunder nuke builds would become more viable. More build diversity is always fun, after all.
@@TehCakeIzALie1 you got the point, but there is a problem I think. Thermal Sunder is more useful indoors rather then I open locations. And indoors charging Redline with running at godspeed will be quite... questionable. I'm running gauss w duration + speed and even this sometimes does not letting me run freely indoors, so Redline charges up by spamming 1st, not by running marathon. Idk, will increase speed affect this - like, 10% of battery per such a dodge and + ?% per meter in distance of that or you are free w your 10% per use but still.
Or mb I'm stupid and can't run fast enough indoors:)
finally got a chance to watch this ( Duratan68) very interesting view point on the small changes, would love to see what small change you'd make to Revenant, Wisp or Zeyphr. please continue with the 2nd half of the frames.
I like a lot of these changes, I feel like some would be an incredible boost to the frames while others might be better as augments. I hope you do this again!
The thing with turning some of these changes into augments is that makes them have to be good enough to replace another mod in your build.
For Banshee, I like the increasing damage per second.
as an inaros main (yes we do exist) I'm so glad you didn't mention anything like giving him shields or buffing his abilities or anything like that. Inaros's current niche is "current objective: survive" and that's it he really fills it well, and so many people don't seem to get that.
I liked your voice, it was interesting hearing your comments about each warframe
Overall great suggestions. I don't regularly play any of these frames, but the changes sound reasonable.
I know he wasn't covered in this video, but I feel a change Nidus should get would be, enemies killed while affected by his 4 get turned into infested allies. It's always felt strange to me that the infested warframe couldn't amass a horde of infested. Am I crazy or would anyone else like to see this change?
Great video! I recommend adding a what Frame to Frame in the title to help the video with aging beyond the current Frame pool.
I assume that Titania vetoed Gauss having more scaling with his speed lol
Speaking of Titania, I can't wait to see part 2. I bet the recommendation would be to have her 2nd ability be combined into one buff, but she also could have the use of a companion unlocked in Razorwing, or even have Protea's tethers scale down to her size rather than blocking her vision.
Yeah, the visual effects not scaling down in Razorwing are annoying, Mesmer Shield causes your screen to effectively flicker. However, the big change I want for Titania is for them to fix the facing angle bug when you use Operator. Usually, when you switch from Operator to your Warframe you inherit the Operator's facing angle, but when Titania is in Razorwing, you inherit Titania's facing angle instead which is extremely disorienting.
I really like your suggestion for Gara and Hildryn!
I think for the Lavos change there's an easier, more streamlined solution to achieve the same result. It's practically never used or talked about but Warframe does come with the option to "select" an ability, which is then marked out as the blue dot below the crosshair, aswell as a blue glow on the icon in the bottom right hand corner. You can then press a bindable button (middle click by default) to cast that ability without need to press the number buttons.
I suggest that we allow abilities cast through this method to retain the element selection of the previous cast. We could add a little display below the indicator showing what the last element cast was aswell for a helpful reminder.
This way we can get this new feature implemented without obstructing already established normal player behavior. Making it purely an addition, instead of a trade-off.
adding on to the loki idea, it would be great if depending on if the decoy was an enemy or ally it changes the version of his augment teleport. iirc it makes the decoy immortal instead of him since its an ally, so having the fake enemy would give him the option to activate his discount mesmer skin even without enemies around
Additional stuff i'd want:
Ash: Upon initially activating Blade Storm, up to 8 enemies within his immediate vision and within a certain range are marked.
Caliban: Lethal Progeny spawns all 3 Sentient Drones if you hold the ability key, much like Vauban's 1. But the energy cost does not get discounted.
Chroma: Spectral Scream could instead infuse your current weapon with the active element, much like how Xata's Whisper works. tho he does need a bigger rework.
Equinox: Buff Mend and allow it to restore Overshields on every kill so it can compete with Maim.
Frost: Replace his Passive with Biting Frost. It might just be me but even Biting Frost doesn't feel that strong.
Gyre: Her 1 could also act as a mini Snow Globe and grant DR and / or Shield Recharge to allies inside, just as an additional effect.
Hydroid: I'd rework him to have his kit revolve around Undertow, where he can speed around and drown enemies. Although he might be too similar to Grendel. (Not a small buff I know, but nothing else comes to mind)
Loki: Or just make his Decoy invulnerable, reduce the duration and reduce aggro range (if necessary). Titania has Lantern and other Warframes can shut down rooms with CC. Irradiating Disarm does this too. Being able to distract a bunch of enemies within a fixed area for a fixed duration should be fine.
I love all of these points, especially the one for Frost. Ever since Gara was added with that function already a part of her wall, I've been saying the same thing. As it stands right now, snowglobes get in the way more often than they help, particularly if you're trying to use an AoE weapon
Back in the days Greedy Pull didn't have line of sight rule, it was implemented later to nerf "bunker" strategies (like when Excal nuke the map, Nekros despoils and Mag pick everything up)
Very interesting video! Im curious what change you would make to my main Vauban, as well as the rest of the cast, so im hoping for part 2!
I like the video! Part 2 would be nice, I also did my changes too on certain frames just for fun so let me know what you think!
Ash 1st ability - I would make the seeking shuriken augment baked into the ability and rework the augment to make it an AoE armor strip.
Banshee 4th ability - Reduce energy drain, otherwise ken's change is nice.
Equinox 4th ability - not needed but I would like an increase in casting speed.
Frost 2nd ability - make it a 360 degrees AoE inflicting 10x cold to enemies within the radius. Range increases the radius.
Gyre 4th ability - increase in casting speed.
Loki 1st ability - make it duration based than health based
Nova 2nd ability - after explosion, grant player back health and shield based on damage done
Oberon 3rd ability - reduce energy drain, provide damage reduction like citrine
Rhino 2nd ability - cancel iron skin at any time.
Styanax 4th ability - immune to damage while in use
Vauban 3rd ability - damage vulnerability applies to enemies hit that survived
This is all I can think of.
not a single frame mentioned is my cup of tea so im patiently waiting for pt2
That Khora change you propose I wish it was real. It took me 3 years to finally get her. Granted I kept giving up on the farm but the point still stands it took me a long time.
11:25 i think he needs not the charge time (shards has fixed it quite a lot) i think the change that he used to have way back when corrosive was able to full armor strip make his 1 reduce armor per hit (how they do it they can chose from many changes) they can make it "if target hit has 10 corrosive procs fully remove there armor" or "remove 18% armor on hit" or anything ells that does it has it lets him deal damage and fits him (i love the idea of cannon ball barrage weakens the enemy so a quick shot from your flintlock dual pistols or blunderbuss or hand cannon ball kills them
I like your ideas!
If you do a second part - I have a small thing for Protea you might agree with - that being fixes for Blaze Artilery targeting.
It is reaaaaally wonky with some boss targets. Won't shoot capture targets, for example. Is really annoying with Angels on the Zariman, because it won't target them in their first phase, sometimes will target them in the second phase, etc etc... It really works weirdly. Fix that, and Protea is a perfect frame.
Honestly I absolutely adore Caliban and Citrine and I'd love to see them get love in the future. I cannot wait for what future augments they might have. One change I'd like to see for Caliban is him being able to summon all Conculysts at once if he chooses and them being scaled based on the mission level. For Citrine, I would like to see Preserving Shell have a sort of Guardian Shell effect that Zenurik tree has where the shield is added to them rather than being conditionally temporary and have an effect where if it's shattered the effects remain for a short duration or possibly explode with status effects around the target.
The limbo suggestion is great. It can be so difficult to tell which enemies are in cataclysm when they're on the edge of it.
I do personally think Limbo should also block projectiles and abilities from Eximus when they're outside of cataclysm. His kit drops off so fast in SP nowadays I don't play him at all ):
You don’t know how many spy missions over the 7 years of playing I only used Loki for spy’s and you just blew my dumb mind with that decoy switch teleport trick
You know, I also very much agree that people are Sleeping on Frost. I've started using him for Archon Excavation missions and he's phenomenal there.
You also got me to start considering using some frames that I haven't touched in ages, like Ember and Equinox!
Nice food for thought should be fun to watch!
Making Loki's clone immune to all sources of damage is just a no brainer
A change I'd make to one of my favourite Warframes is a change for Yareli.
Allow us to bullet jump on Merulina! To get to slightly higher spots you have to jump and then dash forward but if they just allowed directional leaps while on Merulina her movement would be much more convenient!!
I don't hate Yareli's movement she's really fun, but allowing super jumps to be doable while on Merulina would be such a huge QOL
As a harrow main, your change would be amazing (i use lasting covenant augment) as i sometimes need to recast to get the a non minimum buff (teammates killed the enemy i was going to let damage me). Also this would remove the downside of lasting covenant: losing regular access to the invincibility button. Also would give harrow a way to sink some more energy
11:23 wow, DE did exactly that!
along with some "minor" changes
For gauss it would be nice if he got a bug fix instead as if you enter Archwing while redline is active next time you cast it, it might not let you go above 80% battery as if you were in a nullifer bubble.
That’s the best description I could come up with if de sees this I’m happy to send a clip of this
Reminder for a part 2, Valkyr's 1 is an *amazing* mobility ability. The thing that needs rework is Paralysis, her 3
I say this because a lot of people seem to ignore the grappling hook aspect of ripline, and want it to be somehow an offensive ability, when it thoroughly does not need to be. If you think it should be offensive, please try using it as Spiderman, or find someone who does to see how extraordinarily well it works
Having farmed Khora twice (once to keep, once to feed to the wall), I must say: "Absolutely!" to that pity mechanic suggestion. Keep the costs in-line with the other blueprints, and it's golden.
Getting to round 8 without a specialised frame set up of your own can be a challenge enough
And a change I'd make to Limbo would actually be on how the entry into and out of the rift works *for other players*
It shouldn't be that a player just runs into the rift tear to follow you in, but they should need to dodge into it as well. The zone can be reasonably lenient in size, so it doesn't require precision.
That can help prevent the massive confusion from new players, who get stuck in there, while keeping it thematic.
Curious to see a part 2! The first little change that comes to my mind that I would like to see is for Sevagoth. I'd make it so that a percentage of energy that his Shadow spends on its abilities is refunded into the energy pool of Sevagoth himself, with the exact percentage amount returned scaling off of the Shadow's Efficiency stat such that higher efficiency = more energy. It can be frustrating to spend some time as his Shadow and then switch back to Sevagoth only to find that leaving Gloom active on him while you were away has drained most or all of his energy, leaving you vulnerable and with the Death Well partially or fully drained. This change would allow Sevagoth and his Shadow to more reliably sustain each other's kits while keeping with his design theme of soul-siphoning for power. Alternatively, you could have the percentage scale off of the Shadow's Strength stat instead. Or, for another approach, it could convert a portion of the damage you deal with the Shadow's claws to energy for Sevagoth rather than have it come from the Shadow's abilities. Either way, I think some extra little bit of energy synergy (syn-energy? xD) between Sevagoth and his Shadow would help out his overall usability.
I mean preparation (more energy on spawn) actually works on sevagoth, as in switching in/out of shadow form refills your energy
If you've got an Arcane Energize, put it on the Shadow and it'll refill your body's energy while you're chopping up dudes.
Pls more, these suggestions are intresting to think through.
I personaly would like a change up in damage depardment of the game. A rival for viral/slash.
My proposel would be a change to the cold element.
It should get the interaktion to amplify additional damage, based on the proc count. 1 proc = 1% of extra damage, but Impact gets a *3.
A frozen enemy shout shatter to pieces with a blunt attack.
loki passive addition - he's stealthed while wall clinging , that alone combined with the extra long wall hang would be all that needs to be done to make it actually functional ; for decoy , make it scale similar to molt , and/or allow loki to have multiple decoys out , ie 1/2/3/4 [rank, and based on power strength] , then add an additional new augment that causes the decoys to create a mini-radial blind/KB/KD/ragdoll to nearby enemies when it dies [or you place 1 over your cap] and/or also potentially deal some reflect dmg to enemies based on how much inc dmg the decoy took before it was destroyed ; just these two small changes plus one augment would alleviate/correct any issues with loki's place in the current powercreep'd roster and his lackluster helminth ; imho loki is still viable in SP/endurance/etc ingame atm , but i absolutely replaced decoy with a more useful ability ; great video overall , hope DE sees these
I really like these! I'll give some thoughts on alternative (or additional! most can just work together) tweaks:
Ash: give his 4 a bit of leeway on enemies. Anything within larkspur's latch of your crosshair can get tagged, including multiple targets and body 'punch through'. As it is it's way too finnicky and slow.
Atlas: Increase speed and damage of Tectonic ball over time and add ricochet. Should simply flatten the first enemies hit so that you can punchapuncha them while it builds up to doing real circus damage to enemies far away.
Banshee: Hold-cast sonic boom to ping the reticle with a noise, for drawing unaggro'd enemies around. Yes Ivara has this in her kit, Banshee deserves it too.
Baruuk: got nothin' on this bad boy.
Caliban: remove the CC'd enemy limit. Please, god, DE, remove it from all warframes.
Chroma: I don't have any suggestions that don't turn into whole ass reworks.
Citrine: Synergy between 3rd and 4th ability: hitting enemies who are gem'd by 4th ability in the gem causes 3rd to hit enemies in a small AoE around the gem'd enemy as well. Idea is to give slow, precision weapons a way to benefit from 3 instead of replace it.
Ember: remove progressive energy drain, or at least find a better way to implement it such that I don't look down at my energy bar and see it's all gone.
Equinox: let you equip a different helminth on each half simultaneously, as long as you don't helminth over transformation anyways.
Excalibur: I *really* like your change. I'd have Excalibur Umbra autonomously use howl, javelin, and fully functional slash dash with some frequency (maybe tune the frequency by letting him use your energy at a discount for being a foolish AI)- and give enemies hit by an ability a damage vulnerability to Operator, and vice versa. Basically I want Operator/Umbra to be an actual viable playstyle.
Frost: tune icy avalanche by giving it a (large) cap and the ability to work toward it by recasting. OR have ice wave actually freeze enemies, to complete the function of his kit.
Gara: Glass walls extend downward a few meters more, to both make tallwalling easier and reduce occurrences of random annoying gaps. OR have Spectrorage ramp up damage reflection for every mirror destroyed.
Garuda: either improve 1st ability leeway and targetting, or just let you re-up the wall by re-pouncing.
Gauss: Allow me to recast Redline, but zero out my battery (just not the bonuses) every time I do it. Alternatively, hold-casting redline will auto-recast it when you run out without dropping bonuses at an energy and battery surcharge beyond what it would normally take - pushing it to the limit should carry risk!
Grendel: Have grendel do reduced damage to the last enemy in his belly, just to make it easier to actually keep something in there when the mission is too easy. If you want to finish them off, regurgitate them.
Gyre: I like your change. I'd also like to see her do something with that roll of hers.
Harrow: Get partial credit for allies stealing your kills. Like 1/4th or less. Not nothing but not enough to be happy sitting on the sidelines.
Hildryn: Really smart small change to make Aegis storm better. My only particular add on would be to allow you to cast pillage with diminished RoI while Aegis'd.
Hydroid: Make his passive guaranteed and cause at least two tentacles nearby with a slam. Additionally make it so that performing a heavy attack briefly spawns a number of tentacles equal to combo nearby. Hitting tentacles harms the enemy held by them. When casting abilities in puddle mode, also cause tentacles to appear near and slap the puddle.
Inaros: If you could kill them with a finisher, devour autokills the target once you are in melee range to heal you, trigger on finisher effects, and produce a stronger quality sand clone. This brings it in line with the augment to his first tbh. So alternative/additional proposal: sandstorm heals and extends duration on all NPC allies caught within it, and adds a damage multiplier to their attacks.
Ivara: Let her run in stealth it's not that OP Loki does it all the time.
Khora: Gonna extend this to gara/atlas as well as any other frame that does this: if you insist on a statstick ability, include a moddable statstick on the frame's kit so I don't have to trash my actual melee weapon to use their alternative.
Lavos: There's a million ways to improve the actual casting with Lavos and his element swapping. Pick one or two and make them happen.
Limbo: Either allow overshielded enemies to be put in the rift or turn combat with them into mutually assured rocket tag. There's no excuse for how much they wreck Limbo's whole shope right now.
Loki: Why does decoy even have health?
Mag: Improve your free movement while holding a magnetize in your hands, and let us cast pull while holding it. Set up some 1-2 punches!
Amazing video ! You should definitely post it on the warframe forum !
I hope you don't mind me write about Hildryn's change(with credits to you ofc)😊
My small change to Limbo: if eximus enemies can shoot him through his rift, he can shoot them back.
My idea for Ember has been to allow us to complete a charged fireball and give us X amount of uses afterward (scaling with strength) that release a charged explosion with her combo mechanic.
As for chroma you can use mele with his scream as far as condition overload builds his vex armor provides such a strong amount of additive damage condition overload isn't needed. One small thing I'd change on him is if you recast his vex and you had higher strength on that cast than the previous your buff can go up without needing to redo everything all over again.
I did say both weapon and gun which confuses it, but mostly it's the matter of the guns and especially those with multiplicative bonuses from the galvanized status mods. That stacks powerfully alongside vex armor rather than being just another +80/+120%.
@@TheKengineer still the whole powerstregth thing I mentioned is imo more annoying. Especially if you mod for duration and have to wait to build it back up.
Regarding Loki's Decoy, i had two ideas for altering the ability:
1) Illusive bastion rework - The duration of Loki's Decoy is no longer affected by duration mods and the activation cost is tripled, but in exchange, the Strength stat acts as a multiplier to the decoy's armor, health, and shield values (100% = x 100). A Loki with base stats - 125 armor, 225 health, 225 shield would summon a decoy with 125k armor, 225k health and 225k shields, instantly making the ability be Steel Path viable. Meanwhile the set-in-stone duration of 25 seconds or lower if transient fortitude is used, would prevent it from being game-breaking.
With Deceptive bond, Loki would become temporarily un-killable for 25 seconds so long as no enemy attacks the decoy, and Saviour decoy could be tweaked to also grant the remaining health of the clone as a temporary buff based on the duration of time it has left - Loki avoids death, swaps locations with clone and gets a crazy buff to armor, health, and shields lasting 1 - 25 seconds. To ensure this is not absolutely broken, using the augments for Decoy comes with the caveat of disabling any invisibility abilities o the frame for the duration of the decoy AND buffs.
If subsumed, the strength multiplier would have a max of 10% (x10) and the augment Saviour decoy will not grant any buffs.
2) True illusion rework- Loki gets the ability to summon an extra clone without dispeling the other, with upto a maximum of 4 clones at max efficiency. Upon casting of the clones, Loki gets a free invisibility buff for 50% of each clone's duration stat, which also applies to allies within affinity range for 25% of the duration respectively. If cast while already invisible, the time gets added to the invisibility duration. This improves the clone's CC effectiveness since making Loki invisible upon cast means enemies won't be shooting at it AND you.
With Deceptive bond, the damage received by Loki if a clone is hit is reduced by 15% for every active clone after the first cast, essentially cutting the blowback damage to 5%. However, to limit spamming abuse, every time a clone dies, 22.5% of Loki's health and shields will be drained upon the de-activation of his invisibility. As for Saviour decoy, it would basically grant Loki upto four extra passive "revives".
If subsumed, other frames will get the invisibility buff but will only be able to summon a max of two decoy clones. Additionally, the Deceptive bond augment will not reduce the percentage damage taken beyond 10% per clone, if one or both decoy clones are attacked. As for Saviour's decoy, it would only grant two passive "revives"
Something else for Gauss would be adding nearly unlimited acceleration to his mach rush; allowing for manageable movement in closed tile-sets and swifter, more enjoyable movement in larger/open tile-sets.
As a Excalibur main, I totally agree with this. Would help at high level with shield gate
Seeing greedy pull brought me back 50 years to ye olde days where we ran gmag instead of EV trinity
As an Ivara main, I'd make a lot more use of Navigator if it didn't suck down energy as quickly as it does, I can spend literally entire missions invisible, but can't use navigator for more than like 10 seconds before my energy is completely drained, and considering how difficult it can be to control at times, that is very often not long enough to even get a single headshot, let alone multiple in order to actually make decent use of it. I'd much prefer being able to Yondu a whole group of enemies over having an ability that may as well be called "helminth fodder".
As a Limbo Main, i love that idea of changing the color depending but I miss how his 2nd was matched to his 4th. such a quality of life to not have to keep track of 2 timers
Mag only has the LoS Requirement on Greedy Pull as well as the reduced Range on Subsume because you used to be able to use Xaku to skip Iso Vaults and Pull the rewards through the door
Part 2. I learned a lot of things I didn't know. like the inaros and limbo ones. I didn't know enemies had any indication they are in the rift
Interesting idea for Lavos, i can see that implemented as an exilus augment.
I think there are so many good ideas in this. Would be awesome if at least some of them could be implemented
why would DE listen to their community?
@@lilpullout Because it's DE. Why do you think bullet jumping exists 🤷♂️
5:32 Had the same idea bouncing in my head, where if you hold it, you can go full ora ora with the fireballs.