One Small Change to EVERY Warframe (Ash to Mag)

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 611

  • @chunkitliem3635
    @chunkitliem3635 Рік тому +309

    I think for Limbo I want his cataclysm to have a core inside, similar to how Octavia's amp work, when nullifier enter the cataclysm, they just act like they aren't in the rift and only destroy the cataclysm when the bubble touch the core

    • @Meowsamurai
      @Meowsamurai Рік тому +30

      Great idea, but since you can't reach enemies in dimension other to yours you won't get a chance to prevent breaking the cataclysm anyway.
      Still better then current version of the interaction though.

    • @SamanthaLaurier
      @SamanthaLaurier Рік тому +5

      Yes
      I don't play Limbo but that's SUCH a perfect QoL for those that do

    • @bartz_man
      @bartz_man Рік тому +13

      ​@@Meowsamurai could keep the nullifier in the rift then. But to still make limbo work to get rid of it, have the shield bubble be immune to weapon damage. That way you're forced to at least aim a bit and hit that floating backpack.
      Or the bubble could turn off only stasis, not the cataclysm itself. That way nullifiers would still be a threat until dealt with, just not the pure nemesis they are now.

    • @kiraphobia222
      @kiraphobia222 Рік тому +5

      @@bartz_man Yea, it should only work on Statis and Rifted Enemies, Limbo is highkey useless in any content where Nullifers can spawn

    • @chunkitliem3635
      @chunkitliem3635 Рік тому +1

      @@Meowsamurai yes I understand that limbo can't hit enemy in other dimension, that's why I think this change is acutally reasonable, this make Limbo have to do works to get rid of the nullifier either by entering the bubble to kill the nullifier or leave the dimension and destroy the drone creating the bubble

  • @megagrowlithe
    @megagrowlithe Рік тому +376

    Hm... for Loki, what if they went the Harrow route? Harrow got Preparation built into his Passive, so maybe allow Loki to have Auto Breach built into his? Would be a neat little change. Definitely doesn't fix his issues at large, of course, but it'd fit his role as a stealth frame.

    • @hartantoanggoro
      @hartantoanggoro Рік тому +19

      I would prefer a limited duration for decoy for a decoy ability as semi specter ability like duality.

    • @WolfHeroEX
      @WolfHeroEX Рік тому +12

      I could see this being useful very early on, but there's a few things that would make this change feel underwhelming, even when considering that it's Loki.
      1. As you progress into the base Helminth system, you'll get your hands on Perspicacity which given Loki's current kit can easily be fit in to give you a 100% hack chance option for some energy.
      2. If you're not a fan of spending the energy and/or you want to hold onto Loki's full kit or use another subsume option, you still might not find a better option (on Loki at least) to replace Auto Breach with in your Parazon mod loadout. Mercy kills are something you have to go out of your way for in (most) spy missions and they don't tend to have effects that make the action worth the time spent. Most effects during a hack or post-hack don't benefit Loki as he's invisible, non-aggro'd and unlikely to benefit much from buffs outside of speed. Honestly the only Parazon mods relevant to Loki (again, in a spy mission) is Auto Breach itself, and then if you really want the ninja/trickster motif via mercy kills, Blood for Energy (assuming you don't have enough efficiency/duration or Zenurik's Wellspring/energy pizzas) and either Hit and Run or Runtime but never both as parkour speed and sprint speed don't interact.
      Even then, you could just comfortably toss your movement options onto Loki himself. He's only really used for invisibility and his decoy into swap technique to bypass laser walls, and they don't require strength or range so you'll have tons of customization space.
      ... But... Honestly, Ivara does all of what Loki is used for (minus swapping decoys around which could be done with Nova instead) and more with one augment mod. And she has tons of damage multipliers to use elsewhere. If you have Amalgam Barrel Diffusion, slap that onto a secondary and grab Motus Setup as well, then bam: No need to bullet jump or sprint, you're Samus now. Or, Dashwire with sprint speed if you prefer.
      I know this wasn't a discussion on Loki as a whole, just about the suggestion of Auto Breach, sorry about that. I always get caught up in the Loki discussion because I feel awful for the frame.

    • @PetroleumJellyJuggernaut
      @PetroleumJellyJuggernaut Рік тому +2

      NO😂😂😂😂

    • @worldofoblivion977
      @worldofoblivion977 Рік тому

      ✋️I like this

    • @Player-tz4yv
      @Player-tz4yv Рік тому +1

      That would be great, i mainly use Loki for spy missions because of the Perspicacity helminth ability which grants autohack

  • @soosboons4444
    @soosboons4444 Рік тому +91

    For Gauss, if we talk about speed alone then they should also add a speed bonus to his Redline. It's funny how it improves all the speed of your other actions but not running.

    • @morphum15
      @morphum15 Рік тому +3

      That's a really good point. You absolutely expect that it would do that, but it doesn't

    • @sgtiz4399
      @sgtiz4399 Рік тому +4

      i think better would be duration doesn’t make the meter take200 years

    • @UltraHydrationSupreme
      @UltraHydrationSupreme 9 місяців тому +2

      As a gauss player, I don't care about machrush speed. I think a flat 1.5x sprint speed on redline would be cool.

  • @DragonxFlutter
    @DragonxFlutter Рік тому +69

    Part 2!
    Also: I'd like to see this kind of thing done to things other than the Warframes. Like Operator, Companions, Weapons, Vehicles (K-Drive Archwing Voidrig Railjack), maybe even mission types and tile sets if you feel confident enough for such topics!

    • @jakevortex919
      @jakevortex919 Рік тому +1

      I was actually talking to my friends about specifically bone widow, it would have been awesome if it could use the other arch melee weapons. And would have been funny to see sock em bopper necramechs.

  • @saiyanwarrior5056
    @saiyanwarrior5056 Рік тому +144

    As a limbo main, I love you're idea on thr grayed out enemies, it would make it easier and more fun for both a limbo player and their team to know what's going on

    • @Galvantez
      @Galvantez Рік тому +3

      How do you main as Limbo in Warframe? Are you more of a solo player? Or are you 'that guy' like a Hydron Limbo or something?

    • @saiyanwarrior5056
      @saiyanwarrior5056 Рік тому +13

      @@Galvantez I only say I'm a Limbo main because 47% or so is my play time as him lol

    • @iona401channel7
      @iona401channel7 Рік тому +3

      I agree i also confuse too when i cast skill 1 to enemy but nothing changes that i sometimes thinking is this skill working or my noobness that the skill is hitting other person

    • @NeuralSensei
      @NeuralSensei Рік тому +2

      Assuming the enemies aren't gorey already, but maybe increasing contrast as well would work for everything. Without having to go into weirder styles like cell shading

    • @saiyanwarrior5056
      @saiyanwarrior5056 Рік тому

      @@NeuralSensei I like that idea just the same, just a more distinguishing look between who is and isn't within the rift would be very nice and help a lot

  • @krydow7379
    @krydow7379 Рік тому +60

    For Gyre I feel like it would be nice to have a survivabilty passive on her roll since she has a nice special animation, but nothing going on with it. It could be a quick invisibility or a shield restore.

    • @PERSONAfan01
      @PERSONAfan01 Рік тому +9

      Yeah. It's weird that it does nothing. Limbo is an ability in of itself with the Rift hopping. With Protea it has enhanced mobility/go farther at the very least.

    • @Q.A.D.D.
      @Q.A.D.D. Рік тому +5

      Sadly she is not the first in this situation. Hyldrin also has a fancy roll animation that does nothing.

    • @soccpuppet4638
      @soccpuppet4638 Рік тому +5

      Nerfed rolling guard on it since she goes invisible for a second? Just status immunity during the roll and lingering middling DR after?

    • @krydow7379
      @krydow7379 Рік тому +1

      @@soccpuppet4638 Yeah this would be much more practical, I was thinking about the invisibilty because of the animation.

    • @SandyTheTryhard
      @SandyTheTryhard Рік тому +2

      How bout for every enemy she rolls through she gets some damage reduction? itd be easy to set up with her 2 or honestly any of her shocking abilities?

  • @Lektoss
    @Lektoss Рік тому +7

    Love that idea for Garuda. Simple but it opens up so many possibilities.

  • @vladtheimpaler9152
    @vladtheimpaler9152 Рік тому +13

    Fun fact, mag's greedy pull used to pull stuff through walls back in the day. For allies too. I don't think they like stuff that works without needing LoS on your target. There was a whole meta with Nekros Mesa and Mag for defense relying on Mag pulling energy orbs Nekros procced from corpses on top of Mesa so Mesa can just chill in a spot and shoot stuff. Also to note mesa had 360° aimbot on release

  • @SamanthaLaurier
    @SamanthaLaurier Рік тому +52

    As an Umbra main, that health and shield regen on Slash Dash would be AMAZING

    • @jon_eliz99
      @jon_eliz99 Рік тому +5

      Yep, I currently have gloom on his 1st because i cant reliably play SP without hp regen but it's boring, and this would be awesome

    • @SamanthaLaurier
      @SamanthaLaurier Рік тому

      @@jon_eliz99 I just use four Tauforged Azure shards for regen

    • @starstreakalex7372
      @starstreakalex7372 Рік тому +5

      @@AEspiral I know what you mean, because even though his HP bar goes grey during slash dash, I have seen the values decrease, so it's either a bug or not true invulnerability

    • @wolfwarrior1176
      @wolfwarrior1176 Рік тому +5

      Honestly i would love to have life steal on the exalted blade. Like a % based life steal. Mostly cause i consistently forget slash dash is a thing.

    • @jamesn0va
      @jamesn0va Рік тому +1

      Dude do yourself a favour and don't main umbra. He just bad, get litteraly anything else except hydroid.

  • @Ariel-hb6kv
    @Ariel-hb6kv Рік тому +11

    That khora change really hits different, I have been farming her ever since she released and I'm still missing one part first time I've gotten the prime before the base version

    • @EyobDChek
      @EyobDChek Рік тому +1

      Yeah mine was a 2 year grind I was so fucking upset at the rng

    • @jamesrutherford4862
      @jamesrutherford4862 Рік тому

      ​@EyobDChek thank God for the circuit that's how I got her

  • @danser_theplayer01
    @danser_theplayer01 Рік тому +28

    Pro tip: you CAN use melee in spectral scream (yes narmer shooting melee, incarnon, exodia, glaives, and gunblades too), and hold aim so when you walk chroma doesn't turn away.
    Recently they also fixed it to get buff from vex armor, but it's damage output is still garbage and is maybe somehow useful on armor less enemies with wisps surge (because roar can't be put on chroma without substituting vex armor, and that would give less damage than vex armor).
    Just using it for condition overload +80% base damage seems utterly useless in current conditions.
    Meme away, Tenno!

    • @NeuralSensei
      @NeuralSensei Рік тому +1

      My idea is a chromatic overload augment which keeps switching the element if target already received the current element proc and scales the damage with condition overload.

    • @just_one23
      @just_one23 Рік тому

      Wouldn't mind if Chroma shoot a dragon breath with all the basic elements to prime enemies in front of him and it covered a much wider cone

  • @LFiles48
    @LFiles48 Рік тому +7

    For Lavos, I inverted his hold/tap mechanics in the options. So I tap to activate an element and hold to cast. I think making that default would be good, it helps me a lot in high intensity missions (tap-tap-cast, alternate between whatever element the faction I'm fighting is weak against, prime them for CO melee or Cedo Shot), but I don't think so many players know that's a thing you can change in the options.

    • @NeuralSensei
      @NeuralSensei Рік тому +1

      Yes its superior and the suggested passive augment would need to work with both control settings.

    • @thatotherguy3756
      @thatotherguy3756 Рік тому

      Hear me out, a pasive augment that does that, retain said chosen element, and gives you more durration (sence his durration scales with his status durration too)

  • @Creamstar14
    @Creamstar14 Рік тому +50

    For part 2(or later) I keep telling all my friends that Yareli really should have the "Exulted K-Drive" that she is themed around. Let Merlina have K-Drive mods!

    • @soccpuppet4638
      @soccpuppet4638 Рік тому +14

      So many kdrive mods offer niche things nothing else can, that I think this would really put her to a good spot: not meta, but good for these who's willin gto work with her
      You have a huge slam shockwave, getting free energy by doing tricks, getting 5 whole seconds of invul right after mounting, options are there if you wanna put together something silly

  • @TheRealMichelozzo
    @TheRealMichelozzo Рік тому +6

    Wasn't thinking of having a 'not a decoy decoy' as a Loki Decoy improvement so you surprised me there. Honestly I'd just like it if the Decoy scaled off your Health/Armor/Shield values, so other frames could use the actual decoy functionality of Decoy with their improved defenses. Even if it doesn't get anything like your Adaptation or other ability damage reduction %s, just having Inaros level Health or HIldryn level shields on it could help in protecting squishy defense targets, squishy allies, or buy time to pick up someone who dropped. Plus it would help Loki himself if he has any sort of durability investment, or gets some incidental durability increases from teammates (such as bonus shields or health from any number of buffs)

    • @tt.th4n
      @tt.th4n Рік тому +2

      when decoy dies, it blinds enermies. that would be nice 😅

    • @RossKyle95
      @RossKyle95 Рік тому

      Or if it was actually just a hologram why it has a health pool puzzles me haha shouldn’t take damage

    • @shaderunner7.0
      @shaderunner7.0 Рік тому

      I would actually like the suggested change, I have had Loki decoy in my early days trigger alarms in the Spy Vault because if it actually making them not only alert, but aware of an enemy, so they go and trigger the alarms

  • @AlienFromBeyond
    @AlienFromBeyond Рік тому +7

    Interesting, the Mag change I would make would be to simply allow her Magnetize's pull to still work after the target's corpse has despawned. This lets it be a more reliable control ability without needing to jump through jank hoops like combining it with a Helminth'd Well of Life or Blood Altar, as it's a limitation not described in the ability itself that can really throw people off.

  • @xamus-wn-6023
    @xamus-wn-6023 Рік тому +4

    For Oberon, personally, I'd remove the Reckoning armor strip restriction only on Hallowed Ground. It's weird how Mag or Frost can do the exact same thing with their ults while needing less investment and less energy. Otherwise, Oberon's kit is decent enough.

    • @NeuralSensei
      @NeuralSensei Рік тому +1

      And maybe adding some armor strip to his 1 cause the projectiles are already unpredictable.

  • @Erryx
    @Erryx Рік тому +11

    A small change to Limbo I personally feel would be good would be for Stasis to briefly slow enemies before bringing them to a complete stop, at least in the case of Cataclysm. Cause an issue I've had a bit with Limbo, is that enemies at the edge of Cataclysm will walk into it, be frozen for a second, then as the Cataclysm shrinks, they unfreeze for a second, as they then run back in, and the process repeats. And it makes it tedious trying to hit them when they're constantly shifting states rapidly. I feel like a brief slowing effect would allow enemies to embed themselves more into the bubble before it's shrinking catches up to them, thus giving more time to deal with them between states.

  • @DivingHawker
    @DivingHawker Рік тому +23

    For Hildryn's Aegis Storm : be able to caste Pillage to maintain Aegis Storm.

    • @paulthelaika
      @paulthelaika Рік тому +1

      Nah, DE nerfed already the shield restore ability from helminth on her and many other abilitys. I dont think DE is going to (re)enable a shield restore spam during her ult...

    • @DivingHawker
      @DivingHawker Рік тому +4

      @@paulthelaika It's annoying because there is not way to really sustain her 4 without Balefire's augment, a Raksa Kubrow or arcanes. Because of that, plus it's rather weak use compared to other abilities, many people subsume more useful abilities over this one.

    • @XxX_afterHours_XxX
      @XxX_afterHours_XxX Рік тому

      @@paulthelaika why not just give her a cooldown then? lavos has it on his, just make it a 5 second cooldown between casts of pillage!

  • @TheMrCtoer
    @TheMrCtoer Рік тому +3

    For Khora I would actually make it so Kavats in deimos always give genetic codes, because as it stands, its really annoying when you find a group of cats and scan them, only to end up with 1 code.

  • @thesucc990
    @thesucc990 Рік тому +13

    Banshee's Sound Quake can get a huge damage boost from Sonar but only if Sonar is applied on a certain body part (center of mass, which is usually the torso or the butt). I wish Sonar had an Augment to make it always apply at the center of mass so you can have actual Sound Quake builds.

    • @holonholon1141
      @holonholon1141 Рік тому +3

      My dream buff for Sound Quake is to just have it scale off the number of Sonar procs on the enemy, up to a cap of 7.

    • @Cross1nsan1ty
      @Cross1nsan1ty Рік тому +11

      Or, just hear me out on this. Make it so that Sound quake hits the Sonar mark reguardless of where on the enemy it is.

    • @thesucc990
      @thesucc990 Рік тому +3

      @@Cross1nsan1ty That's also a good idea, it would easily make the ability endgame viable.

  • @singletona082
    @singletona082 Рік тому +7

    One small change to Oberon:
    Decoupling the 'synergy' between his abilities so yo udon't have to cast hallowed ground for renewal to give armor or reckoning to strip armor.

  • @Ianpact
    @Ianpact Рік тому +1

    Interesting. Looking forward to part 2.

  • @Madman13K
    @Madman13K Рік тому +3

    yep, this is all really well thought out, and actually worth watching just for the insight alone.
    The one of these I'd really love to see is letting Garuda switch her melee weapons, just because that would be incredibly cool and unique, for all that it's probably the least likely to actually happen.
    The only one I'd probably disagree with is Gauss; more speed is good, but I feel like what is really needed at this stage is some way to make tighter turns with said speed so you can more easily control it. Perhaps by having aim put you into a reduced speed slide where you can turn more sharply, with the slide conserving some momentum so it isn't too crazy

    • @TehCakeIzALie1
      @TehCakeIzALie1 Рік тому

      Maybe give him a Mario Kart-esque speed boost coming out of the slide too, for fun.

  • @sarbe6625
    @sarbe6625 Рік тому

    I think for the Lavos change there's an easier, more streamlined solution to achieve the same result. It's practically never used or talked about but Warframe does come with the option to "select" an ability, which is then marked out as the blue dot below the crosshair, aswell as a blue glow on the icon in the bottom right hand corner. You can then press a bindable button (middle click by default) to cast that ability without need to press the number buttons.
    I suggest that we allow abilities cast through this method to retain the element selection of the previous cast. We could add a little display below the indicator showing what the last element cast was aswell for a helpful reminder.
    This way we can get this new feature implemented without obstructing already established normal player behavior. Making it purely an addition, instead of a trade-off.

  • @filanfyretracker
    @filanfyretracker Рік тому +5

    For Frost I think id include the ability to pick up your globe and bring it along too. Like hold the cast button and you can walk around like an arctic eximus.

  • @whoeveritisicannot
    @whoeveritisicannot 11 місяців тому +1

    11:23 wow, DE did exactly that!
    along with some "minor" changes

  • @EngineeringDruid
    @EngineeringDruid 28 днів тому

    As a harrow main, your change would be amazing (i use lasting covenant augment) as i sometimes need to recast to get the a non minimum buff (teammates killed the enemy i was going to let damage me). Also this would remove the downside of lasting covenant: losing regular access to the invincibility button. Also would give harrow a way to sink some more energy

  • @Taoscape
    @Taoscape Рік тому +2

    I assume that Titania vetoed Gauss having more scaling with his speed lol
    Speaking of Titania, I can't wait to see part 2. I bet the recommendation would be to have her 2nd ability be combined into one buff, but she also could have the use of a companion unlocked in Razorwing, or even have Protea's tethers scale down to her size rather than blocking her vision.

    • @merlintheageless
      @merlintheageless Рік тому

      Yeah, the visual effects not scaling down in Razorwing are annoying, Mesmer Shield causes your screen to effectively flicker. However, the big change I want for Titania is for them to fix the facing angle bug when you use Operator. Usually, when you switch from Operator to your Warframe you inherit the Operator's facing angle, but when Titania is in Razorwing, you inherit Titania's facing angle instead which is extremely disorienting.

  • @LDSG_A_Team
    @LDSG_A_Team Рік тому +9

    For Ember, I'd like it if the energy drain from maxed flame shield had a cap on how much it could ramp up, similar to Valkyr's Hysteria. The fact that it doesn't stop ramping up is really punishing if you aren't paying close attention at all times.

    • @ERBanmech
      @ERBanmech Рік тому

      That is what subsuming nourish over her 1 and adding the exothermic augment is for, means you can easily rapid cast her 4 (which also increases heat rate for her 2) and easily cast her 3 to reset the drain, just add flow or blue archon shards for energy so you have a bigger battery to make use of the extra energy.
      Likewise you could also just add tons of amber shards to increase the energy you get from exothermic, use flow for a big battery, and subsume a different ability.

  • @BunBros
    @BunBros Рік тому

    That Khora change you propose I wish it was real. It took me 3 years to finally get her. Granted I kept giving up on the farm but the point still stands it took me a long time.

  • @thatonehuman0001
    @thatonehuman0001 Рік тому

    if you do end up doing a pt 2, as a nekros main i want to bring up the idea of his first killing his own shadow of the dead so we can pick which ones we have with us

  • @Chillton
    @Chillton Рік тому

    That visual change to Limbo's abilities would be awesome

  • @xXSonyKilerXx
    @xXSonyKilerXx Рік тому

    Amazing video ! You should definitely post it on the warframe forum !
    I hope you don't mind me write about Hildryn's change(with credits to you ofc)😊

  • @iuploadthereforeiam3606
    @iuploadthereforeiam3606 Рік тому

    Projectiles controlled by Ivara's Navigator suffer from damage falloff, but in a really interesting way. Rather than calculate the falloff by distance traveled, the calculations use the distance between Ivara and the damaged target. For instance, ignoring damage ramp-up from Navigator itself, a Navigator-controlled Stropha projectile will deal less damage to a target further away from Ivara than a target closer to Ivara, regardless of the order they are visited in, reducing the instances where Navigator could be useful (e.g. to negate the effects of damage falloff from weapons that suffer from it). This may have changed since I last tested it about two years ago, but I haven't seen anything in the patch notes about it since.

  • @Siramez
    @Siramez Рік тому

    I like the video! Part 2 would be nice, I also did my changes too on certain frames just for fun so let me know what you think!
    Ash 1st ability - I would make the seeking shuriken augment baked into the ability and rework the augment to make it an AoE armor strip.
    Banshee 4th ability - Reduce energy drain, otherwise ken's change is nice.
    Equinox 4th ability - not needed but I would like an increase in casting speed.
    Frost 2nd ability - make it a 360 degrees AoE inflicting 10x cold to enemies within the radius. Range increases the radius.
    Gyre 4th ability - increase in casting speed.
    Loki 1st ability - make it duration based than health based
    Nova 2nd ability - after explosion, grant player back health and shield based on damage done
    Oberon 3rd ability - reduce energy drain, provide damage reduction like citrine
    Rhino 2nd ability - cancel iron skin at any time.
    Styanax 4th ability - immune to damage while in use
    Vauban 3rd ability - damage vulnerability applies to enemies hit that survived
    This is all I can think of.

  • @__8120
    @__8120 Рік тому

    as an inaros main (yes we do exist) I'm so glad you didn't mention anything like giving him shields or buffing his abilities or anything like that. Inaros's current niche is "current objective: survive" and that's it he really fills it well, and so many people don't seem to get that.

  • @Tjprower
    @Tjprower Рік тому

    I have 2 potential small change ideas for nyx, one of my favorite frames. Either remove the cap and time limit of shooting her mind control victims so that we can actually get them to kill enemies and provide a reasonable assistant or update assimilate augment so that it lets her jump and roll like Mesa's Waltz. Warframe as a game has sped up, and assimilate is so freaking slow. It isn't even affected by run speed mods, so your only option is tenno dash or subsume

  • @captf
    @captf Рік тому

    Having farmed Khora twice (once to keep, once to feed to the wall), I must say: "Absolutely!" to that pity mechanic suggestion. Keep the costs in-line with the other blueprints, and it's golden.
    Getting to round 8 without a specialised frame set up of your own can be a challenge enough

    • @captf
      @captf Рік тому

      And a change I'd make to Limbo would actually be on how the entry into and out of the rift works *for other players*
      It shouldn't be that a player just runs into the rift tear to follow you in, but they should need to dodge into it as well. The zone can be reasonably lenient in size, so it doesn't require precision.
      That can help prevent the massive confusion from new players, who get stuck in there, while keeping it thematic.

  • @tiltskillet7085
    @tiltskillet7085 Рік тому

    Also that Garuda idea is brilliant.

  • @Kmonroe3
    @Kmonroe3 Рік тому

    The grayed out enemies for Limbo would be a wonderful change for Limbo and others

  • @dragonmanz4
    @dragonmanz4 Рік тому +1

    As for chroma you can use mele with his scream as far as condition overload builds his vex armor provides such a strong amount of additive damage condition overload isn't needed. One small thing I'd change on him is if you recast his vex and you had higher strength on that cast than the previous your buff can go up without needing to redo everything all over again.

    • @TheKengineer
      @TheKengineer  Рік тому

      I did say both weapon and gun which confuses it, but mostly it's the matter of the guns and especially those with multiplicative bonuses from the galvanized status mods. That stacks powerfully alongside vex armor rather than being just another +80/+120%.

    • @dragonmanz4
      @dragonmanz4 Рік тому

      @@TheKengineer still the whole powerstregth thing I mentioned is imo more annoying. Especially if you mod for duration and have to wait to build it back up.

  • @VoidWanderer92
    @VoidWanderer92 Рік тому +9

    One general change I'd love to have implemented is Warframes automatically aim gliding whenever you transfer to Operator mid-air, so you have more time to save yourself before you fall off the map.

  • @BZUltimix
    @BZUltimix Рік тому

    I also found out that Chroma still has his old passive for switching emissive colors to use said status effects, so I would want to rework his passive and tie that to his 1st ability.
    .
    If the emissive color matches the status effect you cycle to on Chroma's Spectral Scream then the effects on all of his abilities would be doubled or tripled, meaning that you don't have to sacrifice too much mod capacity and can play him effectively with 4 different Fashion Frame looks, that resemble the Microsoft Logo~

  • @VetriVade
    @VetriVade Рік тому +5

    *scrolls immediately to limbo*
    I agree. As a limbo main I love limbos kit but my biggest issue is READABILITY!

    • @Meowsamurai
      @Meowsamurai Рік тому

      Hey, I've noticed a lot of whining from limbo mains about eximus changes like he's „absolutely unplayable without subsumed abilities“, is it true? What do you think?

    • @Meowsamurai
      @Meowsamurai Рік тому

      Also I have readability problems on him too, that little change would be great

    • @VetriVade
      @VetriVade Рік тому

      @@Meowsamurai i still play him! Have to play him slightly differently now but some eximus could hit limbo even before the rework so its not too big a change imo. Most notably some infested eximus could 1 shot limbo in the rift before rework so its not too different for me. Infested eximus used to keep me on my toes during lvl cap runs because their gas clouds could kill me, now eximus abilities are very telegraphed so its not all bad news
      Currently making a build video on limbo but I have no fucking clue when it'll be done lmao 🙃

    • @fitzviandraduivenab2790
      @fitzviandraduivenab2790 Рік тому

      ​@@VetriVade The difference was back then, eximus units can get frozen in stasis from the get go

    • @TehCakeIzALie1
      @TehCakeIzALie1 Рік тому

      @@Meowsamurai The real issue is that Limbo is now just objectively worse at Defense objectives than Frost. Snowglobe blocks ranged attacks from everything, but Cataclysm doesn't block ranged attacks from Eximus units anymore. This is most noticeable on Steel Path Excavation and Mobile Defense; when the objectives can die in less than a second of prolonged fire, Limbo simply isn't a viable alternative to Frost anymore.

  • @abdoolzaidtoorabally4284
    @abdoolzaidtoorabally4284 Рік тому

    for hydroid, I'd change it such that if he is in his puddle he can use his tempest barrage to teleport him to wherever he is aiming it at

  • @CAAStudios
    @CAAStudios Рік тому

    For part 2, as a Trinity player, all I ask is that all allies within range while Link is active get status immunity, and that Blessing cures status ailments. This would bring Trin up to speed with Wisp for higher level content, while not changing much.

  • @dadebutler2383
    @dadebutler2383 Рік тому +2

    Limbo's biggest issue right now isn't limbo himself. It's the game. Everything limbo does, while exceptional. Is tossed in the wind in group play due to how rift functions. Id like cataclysm to lose all of the damage and simply globally put everything on the map into the rift for a duration. Obviously they'd have to nerf stop time and the rift surge augment. But I think it truly cripples him to only be a local annoyance.

    • @darthplagueis13
      @darthplagueis13 Рік тому

      If they nerfed stasis, then there wouldn't be a point in having all enemies in the rift. Literally, the point of the rift mechanic is to lock down parts of the map and isolating enemies from each other. If you shifted the whole map into the Rift, all you are really doing is giving a bit of energy regen to your allies and stopping them from interacting with things.
      No offense, but mapwide Cataclysm is simply stupid

  • @XarantaurTheWitness
    @XarantaurTheWitness Рік тому

    The lavos change could be fairly easy cause we already have a "toggle prime details" for multiple prime warframes so there could be a button for that as well in the arsenal for lavos

  • @TehCakeIzALie1
    @TehCakeIzALie1 Рік тому +3

    One change for Sevagoth: fix his passive so it activates more than once per mission, or at least doesn't lock him out of Last Gasp. Sevagoth and Inaros's passives both actively make them less survivable in their current state, which is fascinating.

  • @ethanfrese1995
    @ethanfrese1995 Рік тому +1

    I know he wasn't covered in this video, but I feel a change Nidus should get would be, enemies killed while affected by his 4 get turned into infested allies. It's always felt strange to me that the infested warframe couldn't amass a horde of infested. Am I crazy or would anyone else like to see this change?

  • @_WetSand
    @_WetSand Рік тому

    For ash, I think it would be nice if his 1 was similar to Staker's 4 but without the damage absorbing thing, it could also look like Garuda's 4. Imagine him throwing 6, 8, 12 shurikens at enemies. Or they could change the teleport, making it possible to teleport without having to target an enemy.

  • @infernalmonster4901
    @infernalmonster4901 8 місяців тому

    Ok honestly the change for limbi changing the saturation for things in and out of rift would be amazing for him specifically so its easy on pub limbos like me

  • @Claritism
    @Claritism Рік тому

    You should do a video looking at different rework ideas for lackluster frames from r/Warframe and Warframe Forums.

  • @fredf96
    @fredf96 Рік тому

    For Limbo, I'd like one simple change to one of his augments : the one of his 4. Make it that you don't get longer duration per kill, instead, make his 4 become a channeled ability that doesn't change in size.

  • @yeoldpubman
    @yeoldpubman Рік тому +2

    I always thought it'd be neat if Frost's 3->1 combo did damage based on the snowglobe's current health. Throw up a bubble, let it absorb enemy fire, then pop it for a nuke that scales via enemy damage like Absorb/Iron Shrapnel/Defy.

  • @Meguminimal
    @Meguminimal Рік тому

    I really like these! I'll give some thoughts on alternative (or additional! most can just work together) tweaks:
    Ash: give his 4 a bit of leeway on enemies. Anything within larkspur's latch of your crosshair can get tagged, including multiple targets and body 'punch through'. As it is it's way too finnicky and slow.
    Atlas: Increase speed and damage of Tectonic ball over time and add ricochet. Should simply flatten the first enemies hit so that you can punchapuncha them while it builds up to doing real circus damage to enemies far away.
    Banshee: Hold-cast sonic boom to ping the reticle with a noise, for drawing unaggro'd enemies around. Yes Ivara has this in her kit, Banshee deserves it too.
    Baruuk: got nothin' on this bad boy.
    Caliban: remove the CC'd enemy limit. Please, god, DE, remove it from all warframes.
    Chroma: I don't have any suggestions that don't turn into whole ass reworks.
    Citrine: Synergy between 3rd and 4th ability: hitting enemies who are gem'd by 4th ability in the gem causes 3rd to hit enemies in a small AoE around the gem'd enemy as well. Idea is to give slow, precision weapons a way to benefit from 3 instead of replace it.
    Ember: remove progressive energy drain, or at least find a better way to implement it such that I don't look down at my energy bar and see it's all gone.
    Equinox: let you equip a different helminth on each half simultaneously, as long as you don't helminth over transformation anyways.
    Excalibur: I *really* like your change. I'd have Excalibur Umbra autonomously use howl, javelin, and fully functional slash dash with some frequency (maybe tune the frequency by letting him use your energy at a discount for being a foolish AI)- and give enemies hit by an ability a damage vulnerability to Operator, and vice versa. Basically I want Operator/Umbra to be an actual viable playstyle.
    Frost: tune icy avalanche by giving it a (large) cap and the ability to work toward it by recasting. OR have ice wave actually freeze enemies, to complete the function of his kit.
    Gara: Glass walls extend downward a few meters more, to both make tallwalling easier and reduce occurrences of random annoying gaps. OR have Spectrorage ramp up damage reflection for every mirror destroyed.
    Garuda: either improve 1st ability leeway and targetting, or just let you re-up the wall by re-pouncing.
    Gauss: Allow me to recast Redline, but zero out my battery (just not the bonuses) every time I do it. Alternatively, hold-casting redline will auto-recast it when you run out without dropping bonuses at an energy and battery surcharge beyond what it would normally take - pushing it to the limit should carry risk!
    Grendel: Have grendel do reduced damage to the last enemy in his belly, just to make it easier to actually keep something in there when the mission is too easy. If you want to finish them off, regurgitate them.
    Gyre: I like your change. I'd also like to see her do something with that roll of hers.
    Harrow: Get partial credit for allies stealing your kills. Like 1/4th or less. Not nothing but not enough to be happy sitting on the sidelines.
    Hildryn: Really smart small change to make Aegis storm better. My only particular add on would be to allow you to cast pillage with diminished RoI while Aegis'd.
    Hydroid: Make his passive guaranteed and cause at least two tentacles nearby with a slam. Additionally make it so that performing a heavy attack briefly spawns a number of tentacles equal to combo nearby. Hitting tentacles harms the enemy held by them. When casting abilities in puddle mode, also cause tentacles to appear near and slap the puddle.
    Inaros: If you could kill them with a finisher, devour autokills the target once you are in melee range to heal you, trigger on finisher effects, and produce a stronger quality sand clone. This brings it in line with the augment to his first tbh. So alternative/additional proposal: sandstorm heals and extends duration on all NPC allies caught within it, and adds a damage multiplier to their attacks.
    Ivara: Let her run in stealth it's not that OP Loki does it all the time.
    Khora: Gonna extend this to gara/atlas as well as any other frame that does this: if you insist on a statstick ability, include a moddable statstick on the frame's kit so I don't have to trash my actual melee weapon to use their alternative.
    Lavos: There's a million ways to improve the actual casting with Lavos and his element swapping. Pick one or two and make them happen.
    Limbo: Either allow overshielded enemies to be put in the rift or turn combat with them into mutually assured rocket tag. There's no excuse for how much they wreck Limbo's whole shope right now.
    Loki: Why does decoy even have health?
    Mag: Improve your free movement while holding a magnetize in your hands, and let us cast pull while holding it. Set up some 1-2 punches!

  • @MichaeloApC
    @MichaeloApC Рік тому

    For Frost i would give him same ability as Volt so he can pick up Snowglobe and be literally Cold Eximus with shield working for his survivability + freezing/applying cold on enemies that will be inside snow globe.

  • @skyleriscoll2214
    @skyleriscoll2214 Рік тому

    With chroma's spectral scream it is possible to use melee, letting it be a useful status applier for a melee focused build.

    • @noahedenborg4221
      @noahedenborg4221 Рік тому

      Of 1 element 2 if u got archon continuity but that mod is useless

  • @Devilsruinguy
    @Devilsruinguy Рік тому

    As a gauss main I approve of the change you suggested

  • @Densoro
    @Densoro Рік тому

    As a Garuda main, my small change would be: Let her pull Dread Mirrors out of Overguarded enemies.
    When an ability has a) an Effect and b) Crowd Control, typically using it on Overguard gives you the Effect _without_ the CC. This is not the case for Dread Mirror, which is inconsistent with other abilities such as Sonic Boom, Magnetize, and Energy Vampire.
    It gets so absurd when you suddenly get hit with a wave of Eximi or there's an Ancient Healer around, so suddenly everybody's an 'invalid target' because one of your key survivability buffs _also trips people sometimes._

  • @jarple
    @jarple Рік тому +3

    Ash Skill 1: Throws more shurikens depending on Ability Strength.

  • @J7T800
    @J7T800 Рік тому +8

    Definitely waiting for Part 2. I'm curious if Mesa even needs a change with the way her kit is designed. Jumping the gun here, but I think Valkyr would benefit from her grapple ability being reworked into a pounce that can reset after a melee takedown.

    • @shadowwolf7933
      @shadowwolf7933 Рік тому +1

      As a Mesa main, my biggest issue with her is her 1st ability. It's gimmicky and just serves to overkill exactly one enemy every so often. For the change, just make it to were excess damage chains to other nearby enemies until either A. It uses up the excess damage pool or B. it can't find a close enough enemy to chain to. I'd still probably helminth the slot, but at least it would be useful to fledgling mesa players and reward using super punchy weapons and getting headshots so you could charge it faster.

    • @Madman13K
      @Madman13K Рік тому +2

      As a frequent Valkyr player I have mixed feelings about this. On the one hand that would definitely be a more useful offensive application than what we currently have, on the other.. I do like the theory of pulling an enemy towards you, even though in practice the ragdoll tends to lose you opportunities to hit them. Wonder if there'd be an intuitive way to make it a choice between pulling them and pulling you. Grappling around the map while rearranging enemies as you please sounds almost absurdly fun if it worked.

    • @edschramm6757
      @edschramm6757 Рік тому +2

      I'd look to replace paralysis before rip line, to be honest. What you're proposing sounds conspicuously close to her augment mod "Hysterical Assault". Not that I'm opposed to it. I feel like really what she needs is a passive. Right now her passive is nullified by using any parkour movement as you land. I'm not sure how strong this would be... But making her passive just a Rage mod would be quite good for her, while feeling in line with the berserker thing she's got going on

    • @J7T800
      @J7T800 Рік тому

      @@edschramm6757 That's exactly what I'm trying to say. Omitting her augment mod and shifting it into an ability saves one more slot for durability. I'll take as much safety as I can get when I'm playing that angry furball.

    • @edschramm6757
      @edschramm6757 Рік тому +1

      @@J7T800 the way it handles would be pretty wonky, I think. I also tend to use rip line as a "I don't want to be here", as opposed to "get over here". I'd lean more towards adding a rage passive personally

  • @oMojii
    @oMojii Рік тому

    I'm not a balance expert but I think if maybe they gave some bonus to shooting enemies distracted by Loki's decoy would be cool whether it just be an augment mod or base kit

  • @REDACTED0451
    @REDACTED0451 7 місяців тому

    That Khora change is hilarious, had to buy Khora just to get her after dozens of tries of SO.

  • @seremitas
    @seremitas Рік тому

    For Loki, removing his decoy hp with decreased duration can also be considered as an improvement cuz it finally acts as a 'true' decoy
    And tbh, one cast in the middle of warzone and he's ded immediately lmao (unless using banish combo)

  • @the1990boy
    @the1990boy Рік тому

    For ember's fireballs i would make them linger a bit like they used to. i liked using it in hallways.

  • @alexblackwood2316
    @alexblackwood2316 3 місяці тому +2

    Here after they announced actually implementing the Frost change along with the cold status rework in Jade Shadows haha. Nice to see that the community eas asking, and DE did deliver on it.

  • @permeus2nd
    @permeus2nd Рік тому

    The greedy pull thing is one of the biggest bugbears I have with her skill but as I’m not using it on her but on Xauk (or however that’s spelled) I could see this chance not carrying over to other frames, I love Xaku for his boxing ability (been able to brake any container in range not him been able to punch good) but sadly there is nothing that can match it’s range when it comes to collecting said loot, heck ied be willing to lose a second mod slot for a second mod that adds to greedy pull making it so it now ignores LOS I think that more than balances any complaint of it been to op losing 2 mod slots is quite the cost (but considering I remember the days when skills took up mod slots I’m a unfazed by the lose of mod slots)

  • @PERSONAfan01
    @PERSONAfan01 Рік тому

    LOL with the Mag change its to effectively reverse the change/lobotomy they gave the augment back when the Draco Farm was a thing. And heck yes to the Limbo change.

  • @ProcyonDei
    @ProcyonDei Рік тому +1

    For Chroma, it would be better if his first ability worked like Xaku's, where would apply the elemental damage to the weapon he's using...
    Also for Equinox, why have a duration at all on the first ability bonuses? Let the bonuses stick for as long as Equinox remains on the corresponding form and that'd give a reason to change forms during the missions...

  • @Fixti0n
    @Fixti0n Рік тому +2

    Something i would like with Chroma's 1 would make it more like what he is based of, the DnD Chromatic dragons, so how it looks like depends on what type of damage he deals, fire could shoot an Ember like fireball, Electricity could be a single cast line, Aci....Toxic could be the way it is, and Cold could be a channeled cone.
    Woudnt make him come back to relevance, he needs a lot of help, but he would get more of an identity.

  • @Davtwan
    @Davtwan Рік тому +1

    Hydroid’s first ability could also be a little faster. Since the Corrosive changes left him in the dust, it’s only fair that the shower has some more base speed.

  • @brandonmunoz512
    @brandonmunoz512 Рік тому

    For chroma I believe they should make 4 also have his vex and spectral amor aura, So it can benefit easier from you and also be good utility wise for his teammates

  • @pathfindersavant3988
    @pathfindersavant3988 Рік тому +1

    For Chroma, even if they don't let you use guns, at least let us block with our melee weapons! Then people might actually use the thing.
    Frost, while his bubble change would be a nice quality of life, I feel would instead benefit from a change to his 2, specifically roll his augment effect into it and essentially make it like Oberon's grass
    For Gara I'd also alter her splinter storm, but instead would prefer it if it was changed to grant either Debuff or Knockback immunity to yourself or allies you cast it on, because getting staggered by your own signature shotgun is cringe. Either that or applying said change to Mending Splinters.

  • @themoon6592
    @themoon6592 Рік тому

    Hello there,
    I love your videos, you are definitely my pick if it's all about digits. In here you said, you main Lavos... I would love to see how you build him now, after he got augment, if you are using it, if you updated your build.

  • @111kino
    @111kino Рік тому

    I'd change Caliban's to have his 3 either summon all 3 in one cast or a hold to cast more with a tier per hold summoning more but taking no longer than 1.5 seconds or so. Its very tedious and energy draining having to summon all 3 separately with no benefit and the drawback being he cant use any of the "bonus ability strength on next cast" things that are in abundance

  • @ashleytheveteran9220
    @ashleytheveteran9220 Рік тому

    I can agree with the Lavos one 100%. As an Xbox player, fighting while I'm trying to infuse something at all is a struggle.

  • @maxximuxx520
    @maxximuxx520 Рік тому

    LOKI
    clone should've been the one that titania quest loki specter uses
    he literally makes multiple clones that actually attack you they are not overpowered but it's freaking amazing

  • @dilo1603
    @dilo1603 Рік тому +2

    As a limbo main having the color effect would be divine and make me play with him in public QuE again

  • @silverlyder
    @silverlyder Рік тому

    4:30 you can use melee while spectral screaming btw

  • @hurtstones6658
    @hurtstones6658 Рік тому

    honestly would prefer if ash’s 1 just bounced to 2 nearby enemies instead, would help spread slash + make his armor strip aug more consistent
    if you want more synergy, make it apply stacks of his 4 for “free”

  • @xyno2112
    @xyno2112 Рік тому

    Personally I'd like Mag's Greedy Pull to break containers, because as it stands there is no reason to use her over Xaku when farming whatever you might need from a node, EG: Argon, Orokin Cells etc...

  • @OberonKin
    @OberonKin Рік тому

    Hey incase you're taking suggestions for future frames in this series, i have one for Styanax. I feel like his 2 should be faster. The shield bash is very good, given it heals and can reduce armor to 0, bit its weirdly slow, so if they make it the speed that you get when you have a maxed natural talent, it would make it a bit more effective as a shred, while also being a better panic heal and would free up a slot for people using Natural Tallent, like me.

  • @IANF126
    @IANF126 Рік тому

    yeah frost is really annoying when he bubbles something. and if this were many years ago i probably would only think of it as annoying. but with gara existing and being able to shoot through that, it seems dumb that you can't shoot through frost bubble now.
    The lavos change is something i agree with as well. I have only really played him to level him up, but when i did try him he seemed, very cool, but very clunky/cumbersome to play with the way his element system worked. I understand that he's supposed to rotate elements constantly to maximize what you can do with him but the way it currently works makes him hard to approach. It's definitely something that could be a toggle but I think one way i'd actually look to change things is, and this might be possible already depending on what's deep in the keybinds settings, have a different set of keys for element selection. The first question would obviously be "what keys would you use?" and i don't have a great answer for that but i'm sure i could find something if i was allowed to set these binds myself potentially even binding it to say extra mouse buttons if you had enough at your disposal. The big improvement i see here though is if you can begin to chain up your elements for your next cast, during the cast animation of an ability and there's no more holding of keys.
    That probably is outside the scope of "one small change" though

  • @SwedetasticGames
    @SwedetasticGames Рік тому +3

    I am curious what you will suggest for Sevagoth, because my suggestion is simple: make his Shadow's 1 be able to suck in Overguarded enemies again. That is all he needs to have a spot in the game that isn't outclassed by 8 pther frames using his own bloody subsume.

    • @NeuralSensei
      @NeuralSensei Рік тому

      Which abilities can move overguarded eximus?

    • @SwedetasticGames
      @SwedetasticGames Рік тому

      @@NeuralSensei Funnily enough Zephyr's Air Burst + Tornado combo manages too about 25% of the time. But that is besides the point: Sevagoth's entire kit is built around building up the meter to enter Shadow Form, and Shadow is designed around getting enemies into melee to murder them. Both Seva and Shadow has below average movespeed, but that didn't affect thier usecase before the Eximus rework, as you instead acted like a "control point" for enemies where Shadow could murder them pretty efficiently. However, the second the Eximus change got added, the entire kit stopped working well enough for Sevagoth to be worth taking over any other frame except maybe Hydroid.

    • @yeoldpubman
      @yeoldpubman Рік тому

      Change his subsume from Gloom to Sow

  • @ThePopeOfAwesomeness
    @ThePopeOfAwesomeness Рік тому +1

    Man hearing someone talk about each frame is weird. Haven't heard someone talk about banshee in a long time. Forgot she existed tbh. These are great ideas but every frame is perfect with the MIGHTY SEER

  • @godmaxer
    @godmaxer Рік тому

    For equinox I'd like to have separate loadouts for night and day. When I build a load out for her I struggle to efficiently move to use all her abilities so I have to mod her to play in one for or the other the majority of the time which takes away some of the fun of even having another form to switch to

  • @EerieDreary
    @EerieDreary 7 місяців тому

    I personally find it weird that Caliban summons Conculysts - scouting Sentients - rather than something designed for fighting. Just odd.
    Also, with Chroma, you *can* actually use your melee weapons whilst using spectral scream with the quick melee key. You can't use any combos, but you can hit things at least.

  • @MustBeAStandUser
    @MustBeAStandUser Рік тому +1

    cataclysm should stop at least eximus shots from outside, so you have time to react until they get in

  • @SuicidalRevolver
    @SuicidalRevolver Рік тому +2

    Here's a single change that can be made to ALL Warframes:
    Give +0.6 energy/sec to all Warframes.
    Fixes economy in early-game, lets people stack Energy Siphon with this to give decent recovery, won't actually affect energy hungry frames so it won't disrupt game balance.
    Early-game energy starvation is REAL.

    • @fitzviandraduivenab2790
      @fitzviandraduivenab2790 Рік тому

      Agreed, newer players can find it frustrating to always scavenging for energy and putting the aura even if the polarity doesnt match it. Base energy regen should exist imo

    • @ari-mariberry
      @ari-mariberry Рік тому

      never understood why archwings have innate energy regen but warframes don't. maybe it's the way i play but i never saw archwings as something that would need to cast abilities often

  • @Shaderox
    @Shaderox Рік тому

    For Equinox I'd really appreciate it if some of the augments where moved into the base abilities, because it really feels like unless you're doing a mindless "nuke the world" day form only build, using atleast 1 augment is mandatory in every build, night form usually underperforms in everything without one or two augments and if you want to utilize both forms then once again, you're shooting yourself in the foot if you don't use augments.
    Sure there's many frames where an augment is really good and used almost all the time, but equinox really makes them feel mandatory for all but 1 boring build.
    (that and how bad it feels to use Peaceful Provocation because so much can cancel it and reset all the work to stack it up, really makes me doubt myself whenever i select her in the arsenal with a "I like her but do i really want to bother with all this? or just play X frame?" most times i got with just play X frame instead)
    That said, i really hope DE sees some of these suggestions like the Gyre (because she really needs it) & Limbo (because that's a big QoL fix for everyone) and considers them.

  • @BwanaCrab
    @BwanaCrab Рік тому

    As someone who loves nyx and plays her a lot, i REAAAALLY want mind control or mind freak increase the accuracy of the target. Enemies are far more A than I.
    Also, heavy gunner's 75/90 magazine gorgon reloads after 3 bullets if it gets a kill. Like really

  • @unzkipriime4283
    @unzkipriime4283 Рік тому

    I'd take an update where all "subsume slot abilities" get buffed and some frames reworked any time over duviri

  • @marshthemushling333
    @marshthemushling333 Рік тому +4

    I don’t think I have a fave Idea, but I do really wanna see a second video to see what you think Oberon needs, since he’s my main

    • @quenquent95
      @quenquent95 Рік тому

      As a fellow Oberon main, knowing he got issues, I would however suggest one thing more in the QoL category : allow renewal to be re-applied to teammates who lost the buff.
      Right now, if a teammate jump in a nullifier bubble or outside the map, you have to re-cast renewal if you want to heal them again. Why can't they recover the buff by walking in the renewal zone again?

    • @fitzviandraduivenab2790
      @fitzviandraduivenab2790 Рік тому

      ​@@quenquent95 i'd rather they remove the bs requirement of enemies must be standing atop hallowed grounds to armor strip with reckoning. If you still want to change renewal, then i suggest a basic numbers tweak (i cant do shit with his regen in sp XD)

  • @nyx3988
    @nyx3988 Рік тому

    As garuda player i love your idea

  • @Kayaba01
    @Kayaba01 Рік тому

    For gauss his redline speed buffs scale off duration so while change to his 1 is good itd work better if it scaled from duration instead of strength

  • @MrTyJacks
    @MrTyJacks Рік тому

    I want Decoy to do damage and have innate radiation damage to it so the enemy will not only distracted by the Decoy itself but they also distracted by enemy effected by radiation as well when Decoy die. and u can also use it to increase ur overall dps because ur decoy deal dmg.

  • @ThePrime262
    @ThePrime262 Рік тому

    Mag's greedy pull did originally not require LoS. This was changed because it was very useful in Degenerate closet camping/afk comps. ofcourse changing it did not prevent said closet camping comps from being useful and they are, infact, more powerful than ever because of Khora. it is what it is. so giving her back that utility seems perfectly reasonable to me.

  • @blazernitrox6329
    @blazernitrox6329 Рік тому

    Re: Atlas's rumblers. Titania's Razorflies do exactly that, and it's always kind of mystified me why my teeny little butterflies are shredding on Steel Path but Atlas's Rumblers can't even kill a basic level 40 enemy that easily.

  • @zephyrprime8
    @zephyrprime8 Рік тому

    Instead of making Rumblers scale with melee mods, I'd make Rumblers moddable like exalted weapons. This would open up much more build variety. Also make rumblers customizable while at it so we can have bright pink rockmen.