Favorite Faction So Far - SOVL #1 Ratkin Warlock - Warhammer Tabletop Roguelike!
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- Опубліковано 11 лип 2024
- SOVL is a tabletop fantasy combat game with roguelike elements. You pick your faction and lord, select some early units and go on an adventure on a Slay the spireish map. So if you like warhammer tabletop games, this game is perfect for you. I've been having a great time with the game and it's FREE!
#Warhammer #tabletopgaming #gaming - Ігри
Those elf blademasters have reroll to hits themselves. So it cancelled the monstrosity stench out and made it a straight roll
Oh that makes sense. I though I just completely misunderstood how it worked.
'Shoot them and run away!'
- Ratling Sun Tzu, 'The Art of Kick-Stomping Them While They're Down-Fallen'
'Never-Don't declare war on a trusted ally. It gives-hands them too much warning.'
I see you studied under the same master as I did. Before I killed him and ran away that is.
You're playing the rats, and you're wondering why your cats want attention? 🤭
That's a good point. :P
At 35:46 you got so lucky at that event, i've gotten the lost regiment event a few times, but each time the lost unit in question is this uber broken unit where turning them into wright guard would be a nerf to them or break my army's goal if i'm going mostly shooting/knights. You essentially traded in a crap melee unit and got an elite undead one to replace it. That's an excellent trade.
if that happens search for them instead
@@MACC8585 I know, the alternate outcome is the unit takes damage but gets a level up. But if its your first time experiencing the event it can really screw you over depending on the unit and your army comp.
@@vampuricknight1 thats fair i did lose sword masters the first time experiencing it lol
Yeah, it was pretty lucky that the conscripts got lost. I have only searched before so I figured I wait and see what happens. I can imagine getting screwed by switching something like deepguard with divine protection and getting some random wight guard instead.
oooh....ooooooooooooooooh...ooooooooooooooooooooooooooooooooh skaven!!!!!!!!!!!!!!!!!!!!!!!! finally!!!!!!!!!!!!!!!!!!!! get the flamer! THE HEAVY FLAMER
Edit: I wrote this before seeing you pick the units xd
Yes-yess, skaven is best-greatest faction.
Suggestions to improve this game:
-Fire into melee under certain conditions (Flank? Very short range? Both?)
-Way to improve ranged power
-End round on automatically on last enemy death
-MOAR! Bigger maps. Longer Campaign. More units.
Firing into melee would be nice, but it should come with penalties or risk.
I think the biggest change range needs is to seperate skill into weapon skill and shooting skill.
Ending when you win would be a very nice quality of life thing, at least for me. :P
Longer campaigns, more units and more maps would be great too. :)
@@lazygrouse just saying.... "corateral damage"
Ranged power is plenty strong. Movement Is way too loose in this game with little to no impact on shooting
Looks fun, ty for video
50:00 I believe what the Orc Boar Riders were doing in that battle were staying out of counter charge range of the Wrights since they were such a threat. Tho the spear would be more nimble, they might not act as a big enough of a deterent to stronger cav.
I guess that makes sense, but I don't think it's working too well for them. At least it's working for us though.
@lazygrouse but that's just a theory, a game theory. Also it might not be working out for them cause when do undead usually have rats to back them up? 🤣
@@zealot824 fair enough
Hey man, picked up the game thanks to you, I've been having fun so far.
Haven't tried the skavens yet, but they do look fun. Gonna try them once i'm done unlocking the elf challenges.
Will you do some PvP? That could be interesting as well.
Nice, skaven is super fun, favorite faction so far.
I'm not really a PvP guy, so I haven't really planned on doing that.
The flamethrowers are evil. They are basically if you gave dwarven inferno cannons the ability to increase their model count.
I haven't played with the flame cannons yet, but I'll take your word for it because I did have a lot of fun with flamers when I tried them out. They can just ruin a unit with a good roll.
@@lazygrouse Absolutely, anything with low wounds just gets deleted if you can get lucky.
Ooh, I underestimated the skaven, they seem better than expected. Not a fan of the snipers though, they need too many levels to really become great, they felt like a worse ballista when I got them on an elf run from one of the special nodes.
I like them, but you're right that they need to level a bit before they get good. So they are mainly good if you get to start with them, and then they can annihilate large units.
Ratses is bestest, yes, yes. But we needses warpses flames to roast manling and elflings, yes yes!
Would have loved to get some flamers as well. They forced me to make the hard decision that everyone have to face one time in their life, sniper or flamethrower.
An initiative system for combat would be great. Break tests after taking significant damage from ranged weapons would also be good. Undead crumbling is too weak as well imo.
Brilliant game though. Loads of fun.
I think that would have to be really significant damage, because I think ranged is already really strong. Maybe have it as a trait for artillery and maybe things like flamers, otherwise ranged units would be really broken. Game is still great as is, but I think there is room for improvements.
Youre playing lore qccurate skaven. They know they cant attack head on so they would 100% kite and shoot
Sovl is better!!!
Right? It just is.
@@lazygrouse Yes!
Game itself isnt bad, but dev need to work on pathfinding more, I cant count moments where I cant make a charge to flank a unit that is almost half in my charge range but AI can make one with sliver of range, obscured by 2 other unit or make it trough difficult terrain while my unit cant. That plus more units in armies would be cool.
The charge path can be a bit wonky sometimes.