Since main game is free, i dont mind 5dollar race pack. Also put few hours into it as dwarfs and dead and it is amazing. I truly didnt expect this type of game would interest me
Also, as I'm watching the video now I agree it's weird that charging fleeing units is just flatly a pure negative. In addition, if their army morale is at "routing this turn" you also want to avoid engaging any of them because they're going to rout anyway and you get nothing whatsoever for killing enemies, so it's a pure negative. Definitely a strange choice of rules.
yeah bizarre but I can kinda see the logic? Since charges are now automatic rather than a dice roll + movement. Can't fit auto-deletion into a system like that.
@@gabethedragon No, not necessarily auto-deletion of course, but some sort of combat advantage would make sense. As it stands, the complete lack of pursuit options also often means that a unit will charge, break an enemy unit, and then promptly get mass-charged in return on the next turn because it's just standing there vulnerable. There is that for charging fleeing units: it makes you immune to ranged fire.
@@AnkhtoweYeah, I feel like charging the rear maybe needs to grant extra power or attacks? Or possibly just when they're fleeing? Paradoxically charging a flank is often better, since you take less losses, and thus easter make up the +1 morale bonus. Obviously the ruleset is designed for multiplayer where rallies are assumed to be an option, so there is a benefit to running down units to finish them off - it just feels a bit scuffed on the roguelike mode, because the dev further modified the rules to make the game easier.
That reroll damage save blessing is awesome. I ended up with an Orc Boss on a wyvern which had 6 defense and 6 wounds in my dead army. Gave the blessing to him and 90% of the time he was 2+ to avoid damage with a reroll. He was truly terrifying because every upgrade I could give him could just go to attack since he was almost impossible to hurt.
Just to note for mages (haven't watched this video yet) but Hex of Ruin is HILARIOUSLY overpowered. It is the most powerful ability in the game by a wide, wide, wide, wide, wiiiiiiiiiiiiiiiiiiiide mile.
@@gabethedragon Actually it pairs really really well with swarm archers too. Goblins, rats, whatever. Hex something, shoot them with like two or three units, total wipe.
The undead are such a weird faction in this - I'm not sure how they worked in the original Warhammer Fantasy game, but here they're basically entirely based around the moral mechanic. Their stats are all awful, so they constantly lose match ups against equivalent units. But they never route, and if you have a big enough blob of them, the 1d3 crumble is irrelevant. So all you have to do is survive 3 or 4 rounds until your opponent whiffs all their rolls, loses by 3 or 4 points and morales out. It feels super scuffed at first though, because it feels like you're just suiciding your troops into unwinnable fights, and then a few rounds later, despite all the combats going terribly all game, you just kinda win by sheer attrition.
Yeah, that threw me off at first, the fact that the scale of combat resolution doesn't impact crumbling. In Old World (which I believe is the same as Warhammer Fantasy Battle was), they would lose one wound per point of difference in the combat resolution, meaning that stacking modifiers with flanks and rear charges help quite a bit.
I was about to ask in the discord if you were going to play this some more. Glad to see another video. It's interesting to watch, but I've always liked your content so..
Definitely would love to see more of this. Looks like it’s a pretty solid 2 episodes per race and there’s lots of replayability with the different units and challenges.
I need to catch up on Malice. I'm on part 9. But I wanted to drop by here to show my support fir this game. I like it. It's simple and kinda silly. I like that.
"Im gonna go with some herpes."... Ok then. Also 2 things i would change about this game: - when a routing unit is attacked, they have to make a rally check BEFORE they attack. If they fail the check they continue routing (and therefore are bound to be charged again). If they pass they rally and can fight in the same combat fase. - ranged unit should be able to attack combat-bound units, with a disavantage based on the placement of their allies. Allies are between the shooters and the targets? Half of the attack dices are rolled for the allies (rounded down). The shooters are shootimg the side? A third of the dice (rounded down). The rear? A quarter or fifth. This so they arent completly useless in mellee BUT they arent as safe to use.
I just came across your channel looking for Blood Bowl 3 content. (There's surprisingly little). I like your style. Just the sort of understated narration I enjoy. ☕
Since main game is free, i dont mind 5dollar race pack. Also put few hours into it as dwarfs and dead and it is amazing. I truly didnt expect this type of game would interest me
Also, as I'm watching the video now I agree it's weird that charging fleeing units is just flatly a pure negative. In addition, if their army morale is at "routing this turn" you also want to avoid engaging any of them because they're going to rout anyway and you get nothing whatsoever for killing enemies, so it's a pure negative. Definitely a strange choice of rules.
yeah bizarre but I can kinda see the logic? Since charges are now automatic rather than a dice roll + movement. Can't fit auto-deletion into a system like that.
@@gabethedragon No, not necessarily auto-deletion of course, but some sort of combat advantage would make sense. As it stands, the complete lack of pursuit options also often means that a unit will charge, break an enemy unit, and then promptly get mass-charged in return on the next turn because it's just standing there vulnerable.
There is that for charging fleeing units: it makes you immune to ranged fire.
@@AnkhtoweYeah, I feel like charging the rear maybe needs to grant extra power or attacks? Or possibly just when they're fleeing? Paradoxically charging a flank is often better, since you take less losses, and thus easter make up the +1 morale bonus. Obviously the ruleset is designed for multiplayer where rallies are assumed to be an option, so there is a benefit to running down units to finish them off - it just feels a bit scuffed on the roguelike mode, because the dev further modified the rules to make the game easier.
That reroll damage save blessing is awesome. I ended up with an Orc Boss on a wyvern which had 6 defense and 6 wounds in my dead army. Gave the blessing to him and 90% of the time he was 2+ to avoid damage with a reroll. He was truly terrifying because every upgrade I could give him could just go to attack since he was almost impossible to hurt.
Just to note for mages (haven't watched this video yet) but Hex of Ruin is HILARIOUSLY overpowered. It is the most powerful ability in the game by a wide, wide, wide, wide, wiiiiiiiiiiiiiiiiiiiide mile.
agreed, with toughness atomized anything that works around defense (catapults, hex of ruin, cannons) is REALLY strong.
@@gabethedragon Actually it pairs really really well with swarm archers too. Goblins, rats, whatever. Hex something, shoot them with like two or three units, total wipe.
@@Ankhtowe also true
The undead are such a weird faction in this - I'm not sure how they worked in the original Warhammer Fantasy game, but here they're basically entirely based around the moral mechanic.
Their stats are all awful, so they constantly lose match ups against equivalent units. But they never route, and if you have a big enough blob of them, the 1d3 crumble is irrelevant. So all you have to do is survive 3 or 4 rounds until your opponent whiffs all their rolls, loses by 3 or 4 points and morales out.
It feels super scuffed at first though, because it feels like you're just suiciding your troops into unwinnable fights, and then a few rounds later, despite all the combats going terribly all game, you just kinda win by sheer attrition.
I’ll play this but probably won’t get the other races. Mostly cause it’s made with ai and not sure I wanna pay 5 for something made with ai.
Yeah, that threw me off at first, the fact that the scale of combat resolution doesn't impact crumbling. In Old World (which I believe is the same as Warhammer Fantasy Battle was), they would lose one wound per point of difference in the combat resolution, meaning that stacking modifiers with flanks and rear charges help quite a bit.
I was about to ask in the discord if you were going to play this some more. Glad to see another video. It's interesting to watch, but I've always liked your content so..
Definitely would love to see more of this. Looks like it’s a pretty solid 2 episodes per race and there’s lots of replayability with the different units and challenges.
I need to catch up on Malice. I'm on part 9. But I wanted to drop by here to show my support fir this game. I like it. It's simple and kinda silly. I like that.
"Im gonna go with some herpes."... Ok then.
Also 2 things i would change about this game:
- when a routing unit is attacked, they have to make a rally check BEFORE they attack. If they fail the check they continue routing (and therefore are bound to be charged again). If they pass they rally and can fight in the same combat fase.
- ranged unit should be able to attack combat-bound units, with a disavantage based on the placement of their allies. Allies are between the shooters and the targets? Half of the attack dices are rolled for the allies (rounded down). The shooters are shootimg the side? A third of the dice (rounded down). The rear? A quarter or fifth. This so they arent completly useless in mellee BUT they arent as safe to use.
I just came across your channel looking for Blood Bowl 3 content. (There's surprisingly little).
I like your style. Just the sort of understated narration I enjoy. ☕
Don't really need the heavy armor so much on a unit with the damage save reroll blessing, certainly not a priority anyway
2:03 All 3 of your starting units get +1 power on charge (handweapon & shield and greatweapon also give that bonus).
This game is addicting. Played as undead and now playing as elves.
I feel like this game is going to be sued, Games Workshop is notoriously litigious
This game is so interesting, I actually went ahead and got it on steam now lol. Its really cool your giving these smaller games a try once in awhile.
It's a great game. And a really unespected one
Now they need to add renaming so we can get some Graeme's :D
Please please please do more of these
The dlc race was 14 bucks where I'm from lol. I'd get all of them if it was 5 bucks. Gotta wait end of the month.
cannot win as undead
Nice wee game
Love that this is a series! For some reason a switch flipped in my head and now I can’t get enough of this game!
The Lord and his Retinue killed 43 undead and lost 1 guy.
10:42 harpies trolling the boars was pretty funny.
Excellent content, keep it coming MA 😊
yay another video of this game
This game is exploding in popularity among the far-right. The devs need to do something about this before it kills the game.
Great stuff - keep them coming plz. 🦬