Blender 3D Timelapse - Modeling a MECH - Arbalest Mobile Suit

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  • Опубліковано 3 січ 2025

КОМЕНТАРІ • 56

  • @alvaro_s2812
    @alvaro_s2812 2 місяці тому +7

    this looks so good! the fact you got inspiration from gundam make it even better ! tough is also giving me armored core vibes 🙂

    • @nocluse1
      @nocluse1  2 місяці тому

      @@alvaro_s2812 Thanks! I also love armored core as well

  • @-NathanB-
    @-NathanB- 2 місяці тому +4

    Bro I just found you today and I couldn’t be happier this is exactly what I’ve been looking for keep it up!

    • @nocluse1
      @nocluse1  2 місяці тому

      @@-NathanB- Thanks!

  • @CriminallyUnderatted
    @CriminallyUnderatted 2 місяці тому +4

    Oh my gosh that looks amazing! 4 hours well spent!

  • @ElijahMoore-Restfulnights
    @ElijahMoore-Restfulnights 2 місяці тому +2

    So clean

  • @jayosmond8296
    @jayosmond8296 2 місяці тому +3

    this is so cool, hope to be able to just model a mech like this some day

    • @nocluse1
      @nocluse1  2 місяці тому +2

      @@jayosmond8296 Practice modeling small projects every few days!

  • @ExthreeX
    @ExthreeX 2 місяці тому +2

    also, very impressive mech!

  • @ExthreeX
    @ExthreeX 2 місяці тому +15

    if you can do that in 4 hours, i'll do that in 6 weeks or longer haha (i'm a beginner)

    • @arkapadma
      @arkapadma 2 місяці тому +3

      definetely not 4 hours, the idea will take much more longer. 4 hours is "seen" process, "unseen" process may vary from days-years.

    • @MICROKNIGHT3000
      @MICROKNIGHT3000 2 місяці тому +1

      Yeah its not like one takr or sitting. If you can do that ur either insanely skilled or just have nonstop ideas that u incorporate right away instead of thinking more or exploring options. Im not an artist but I play building games I inmagine theres some similarities xd

    • @AshenH20
      @AshenH20 2 місяці тому +1

      same here😂.

    • @nocluse1
      @nocluse1  2 місяці тому +7

      The whole process is more like a week, gathering concept images and stuff, then maybe 2-4 sessions for 30 min to an hour spread over a few days.
      But the real "unseen" process is just from practicing modeling almost everyday for 7 years as an architecture student and 3D hobbyist.

  • @artificercascadia7651
    @artificercascadia7651 2 місяці тому

    Wonderful job, fam \o/ Good proportions.

  • @ohmycaaat
    @ohmycaaat 2 місяці тому +1

    Fast! Nice results and very cool worn edges materials. I think you forgot to apply scale on his shield, idk. Because edges in the shield look smaller. But edges on his head, shoulders and front armor plate look soo cool with worn edges! Really nice touch

    • @nocluse1
      @nocluse1  2 місяці тому

      @@ohmycaaat You are absolutely correct I did forget to apply scale to the shield!

  • @SGUDevs
    @SGUDevs 2 місяці тому +1

    i started doing my own but had to leave to go out of state for work might need a laptop

  • @KDN.Blend1
    @KDN.Blend1 2 місяці тому +1

    are you gonna make a part two to the duck tutorial? with particles and stuff?

    • @nocluse1
      @nocluse1  2 місяці тому

      yeah, that stuff takes a while. Timelapses are super easy to film and edit though, so that's why they come out faster.

  • @kre8or465
    @kre8or465 2 місяці тому +1

    This is cool as heck! How would you go about rigging something mechanical like this I wonder?

    • @nocluse1
      @nocluse1  2 місяці тому +1

      @@kre8or465 I do it the lazy way and keep all the parts as separate objects and just parent them to the relevant bones.
      I know other people join the entire mech into one object and assign vertex groups, or instance collections of each body part and then parent those to bones, but I straight up just select all the forearm pieces and parent them to the forearm bone.
      I also have a tutorial on how I rigged a robot duck!

    • @Nicholas-nu9jx
      @Nicholas-nu9jx 2 місяці тому +1

      ​@nocluse1 Keeping it separate makes it modular which is good as you can mix and match parts. Also games like armor core do that.

  • @STUDIO7Collectibles
    @STUDIO7Collectibles 2 місяці тому +1

    I've been looking at these legions for the past year trying to decide if good enough for Blender. What specs is your's running?

    • @nocluse1
      @nocluse1  2 місяці тому +1

      @@STUDIO7Collectibles RTX 4070, Intel i9 13900H, 16gb RAM, 1tb storage but it's upgradable. Same with the RAM. The screen is 2560x1600.
      My PC is running a Ryzen 5 7800X and a RTX 3070, 32gb RAM, 1080p display. So my laptop renders faster, has less lag, and has higher a resolution screen. The renders for this project took around 30 seconds at 300 samples. The turntable render was around 20 minutes at 100 samples for 250 frames. All renders were done at 1080p.

    • @STUDIO7Collectibles
      @STUDIO7Collectibles 2 місяці тому +1

      @@nocluse1 Thanks for the reply :) Appreciate it

  • @generalgar
    @generalgar 2 місяці тому +2

    Почему таких не берут на высоко оплачиваемую работу?

  • @thedgilsc1579
    @thedgilsc1579 2 місяці тому +1

    quick question : how to get the Hand you are using ? is it an add on ?

    • @nocluse1
      @nocluse1  2 місяці тому

      @@thedgilsc1579 modeled in previous mech video, reusing it.

  • @Game-Garden
    @Game-Garden 12 днів тому

    Im curious where you got the robot hand? Or did you model that yourself in the past?

    • @nocluse1
      @nocluse1  12 днів тому

      @@Game-Garden Previous mech timelapse I made it. I just reused it because hands are hard and I'm lazy.

  • @ElijahMoore-Restfulnights
    @ElijahMoore-Restfulnights 2 місяці тому

    What’s the modifier you’re using that starts with “hops”?

    • @nocluse1
      @nocluse1  2 місяці тому +1

      @@ElijahMoore-Restfulnights Hard Ops mirror. I use HardOps, a great hard surface addon for quickly adding modifiers like bevel, mirror, and booleans.

  • @bbrother92
    @bbrother92 2 місяці тому

    Can you do full tutorial on texturing?

    • @nocluse1
      @nocluse1  2 місяці тому +1

      @@bbrother92 Maybe, but I actually did 0 texturing work for this project (I don't texture most of my mechs). The materials are all procedural, all the weathering you see is just noise textures and mix-shader nodes. The edge weathering uses the bevel shader node.
      I took some free procedural worn metal materials from BlenderKit (an in-app user-made content library addon) and tweaked them / added on to them. For the text and logos, I use DECALMachine or just project text / image planes onto the armor pieces.
      I might show the shader tree in another video.

    • @bbrother92
      @bbrother92 2 місяці тому

      @@nocluse1 Thanks for you reply

  • @drawcanoe
    @drawcanoe 2 місяці тому +1

    Where's part 2 of how to make a cute duck?

    • @nocluse1
      @nocluse1  2 місяці тому +1

      @@drawcanoe coming after midterms

  • @AdyanAhmad-m2p
    @AdyanAhmad-m2p Місяць тому

    i am learning blender but i cannot make irregular shapes in blenders

  • @Frog-off
    @Frog-off 2 місяці тому +1

    How to do that texture?

    • @nocluse1
      @nocluse1  2 місяці тому

      @@Frog-off It's all procedural shaders, no manual texturing or UV unwrapping. I got them from the BlenderKit addon by searching "Procedural Worn Metal" and then tweaking them until I was happy.

    • @Frog-off
      @Frog-off 2 місяці тому

      @@nocluse1 You are the fastest person to answer the question.

    • @Frog-off
      @Frog-off 2 місяці тому

      @@nocluse1 You are the fastest person to answer the question.

    • @nocluse1
      @nocluse1  2 місяці тому

      @@Frog-offWell I don't get comments too often and you commented at a time when I happened to be on my phone!

  • @AdyanAhmad-m2p
    @AdyanAhmad-m2p Місяць тому

    please make a tutorial on blender 3d

    • @nocluse1
      @nocluse1  Місяць тому

      I have a crash course and one that is about making a duck robot!

  • @danyloboiko9011
    @danyloboiko9011 2 місяці тому

    when making the shoulder you used ctrl b to smooth a corner, that breaks the loops, any way of fixing it with an add-on or any other tool? doing it by hand tires me

    • @nocluse1
      @nocluse1  2 місяці тому +1

      @@danyloboiko9011 Not that I know of. Manually joining verts (J) or using the knife tool (K) is how I do it, but I am a very destructive modeler and I don't care about topology at all, so I just continue modeling without fixing it half the time.

    • @danyloboiko9011
      @danyloboiko9011 2 місяці тому

      @@nocluse1 tanks for responding

  • @daichimurokami
    @daichimurokami 2 місяці тому

    Was this from a reference or all freehannd?

    • @r3d678
      @r3d678 2 місяці тому

      by the speed and the non hesitation I guess it was froma a detailed concept art probably

    • @nocluse1
      @nocluse1  2 місяці тому

      @@r3d678 It was from a bunch of concept images, and I don't really think when I model too much. I treat these like 3D doodles. The overall shape is inspired by some stuff, but the details are all made up as I go. Most of the back portion and the shield-arm is all just freehand.

  • @AdyanAhmad-m2p
    @AdyanAhmad-m2p Місяць тому

    i am learning blender but i cannot make irregular shapes in blenders

    • @nocluse1
      @nocluse1  Місяць тому

      @@AdyanAhmad-m2p Play with the Subdivision Surface modifier and you can get some irregular shapes.

  • @AdyanAhmad-m2p
    @AdyanAhmad-m2p Місяць тому

    i am learning blender but i cannot make irregular shapes in blenders