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Helldivers 2 - this new commando build stomps bugs (Helldive)
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- Опубліковано 15 сер 2024
- The new commando rocket launcher in Helldivers 2 is such a blast. I've been combining it with the jump pack and EATs to be as mobile and hard hitting as can be.
What commando builds have you guys been experimenting with? Let me know in the comments!
Like, comment, and subscribe if you enjoyed! It helps out a lot!
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Video Chapters:
00:00 Intro and Build
01:30 Nursery Chamber #1
09:15 Shrieker and Medium Nest
14:40 Nursery Chamber #3
16:00 Heavy Nest
24:00 Extraction
29:20 Post-Game Stats
Never have I thought to pick up a teammates support weapon and pack, reload the weapon and drop it again. Now that's teamwork 👏
Wholesome helldiving is a real thing! Thanks for checking out the video!
@@MIGnanimous Had a teammate pick up my discarded spear backpack reload it and started team loading me as I took down gunship, A+ technique
Pro tip with EAT, if you walk forward and shoot at a charger leg it will rip off armor, one shot. Then use primary to kill, works great for behemoths
Thanks for the tip! That'll help out a lot. Thanks for checking out the video!
@@Wallbouncing Yup, the game takes into account the velocity of projectiles, so if you're going forward while shooting, it will make a little bit more of damage. Just enough to rip off their legs in one shot
@@Kold_Turkey I love how they added that walking forward thing. I wonder how long it took before someone figured it out.
@@runnergo1398 It was almost certainly unintentional. Their damage formulas are just so overcomplicated that the devs themselves forget how they work.
Stats wise, the EAT is set to do the exact amount of damage needed to strip that leg armor. It's just that for some reason, damage falloff is still set to apply to this explosive armor piercing warhead, and the damage falloff formula always rounds down to the nearest point, so a normal shot is always one damage point short of being able to strip the armor.
The basic Diligence rifle is in a similar situation - The damage is set exactly so that it should be able to one-shot a devastator in the head, but because of falloff one full damage point will be lost as soon as the bullet leaves the barrel, and it will take two shots. This case can be argued to make a tiny bit more sense though, since at least bullets do rely on their speed to penetrate and cause damage.
6:48 I don't know why I found it so funny, you and the other 2 fighting on for dear life at the drill site meanwhile H4 calmly closing bug holes 200m away
I found it really funny too. He's taking the time to line up a grenade pistol shot while we're getting thrown through the meat grinder, haha. Thanks for checking out the video!
Someone gotta get samps
Divide and conquer is the way to do it.
First video i saw from you, very entertaining and i appreciate no cuts as well as having different parts of the mission divided along the runtime bar
Appreciate your kind words and thanks for checking out the video!
The modifier combination of orbital scatter and airborne patrols really attracted me to a loadout similar to this lately, because there are no cooldown or call-in interruptions to kill your flow.
I agree that with aerial patrols, anti-air, orbital scatter and stratagem cooldown increases, it's nice to spam low cooldown stratagems to lets you still dish out a lot of damage while being able to constantly reposition and quickly call in another set of firepower. Thanks for checking out the video! Appreciate your support!
petition for a ship module that makes stratagem balls stick to whatever they hit. also, nice gameplay as always.
bro those middair nade tosses are sick
Appreciate it! I got a whole video in my channel called "what 250+ hours of jump pack looks like" that's full of stuff like it if you're interested. Thanks for checking out the video!
Fun fact about this extraction that I think would have helped you a lot with this build: I'm 99% sure you're able to call support weapons down on the big rock to the northwest, so you wouldn't have had to go back and forth from the ground to the rock to get high ground to see targets
Thanks for the tip! Appreciate you checking out the video!
Been running similar setup, but I think this is only really solid because of the pods being available for now, compliments the build so well. Not that Im complaining, it's fun.
I run adjudicator with support pack, orbital gatling, commando and , sticking with spear guy and its been very liberating!
So fun to two tap close range chargers, so satisfying
Damn i think this video has brought me to trying out light armour, that movement is incredible
Great team awareness and consideration. This feels more like a showcase for the Jump Pack and I'm here for it.
Getting the like for making your own opening at 9:01 lol
Commando is PERFECT for a support build, I like to carry a teammate's support weapon backpack and act as spare ammo, Commando + Spear with extra ammo is amazing on Automaton planets, acting as loader when encountering Gunships is supee satisfying, plus you can use Commando to take out fabricators way faster than they can and they won't even waste their precious missiles
Every time I run a mission since the last major patch I just remember AH saying, "wE lOwErEd HeAvY aRmOr SpAwNs AnD rAiSeD hOrDe SpAwNs To CoMpEnSaTe..." Meanwhile 15 titans and chargers crawling around like roaches after someone turned on a light. But don't worry, you don't need to bring as much anti-armor these days guys... more like you HAVE to have someone in the group dedicated to horde clear who then has to depend on everyone else for anti-armor. Or one can just play the AH forced META of continuous fighting retreat and drive by button pressing.
I will never be as good as you, but I sure love watching people like you dominate this game.
I was straight booty at this game when I first picked it up. It takes awhile but sooner or later all this becomes second nature and you can autopilot a lot of the game. Thanks for checking out the video!
@@Wallbouncing What does "booty" mean? I'm older and just wondering. Booty was always a buttocks growing up lol. Does it mean "shit?" Like really bad?
@@runnergo1398 Yeah, it means like "shit" or "really bad." Which I was when this game first came out. The hardest thing for me in the automaton planets were the mines. Almost 3/4ths of my deaths in a game was from stepping on a mine and on the terminid side of things I just kept getting destroyed by hunters. Didn't know where to look, didn't know where to go. Now I'm less booty. Still got some ways to go but not as bad as before, haha. Hope that explanation helps!
Watching these Helldive difficulty vids really shines a light on the problem difficulty 7 missions. I had a lvl 7 today spawn 10 chargers at once. I would gladly trade them for a couple of bile titans
Sounds like every mission is running with the bulls, haha. Thanks for checking out the video!
I'm doing pretty much the same thing as you only with a napalm strike rather than the jump pack. I just like dropping it at my feet and walking away and killing everything. This is a good alternative if you don't want to use the breaker incendiary for any reason
This is the first video that ever made me want to actually try the Orbital Gas
It's super useful against bugs. Instant response to bug breaches and almost always going to give you a double-digit multikill everytime. Thanks for checking out the video!
I like using the laser for bots, but generally keep it dumb fire for bugs. Super fun strat weapon though
Don't really get how you guys don't get bored using the incendiary breaker, i got bored and stopped using it like 5 missions after unlocking it. It's so braindead OP that becomes boring after a little while
Yeah, I agree. I like to switch it up a bit. I mainly rotate around assault rifles/smgs/shotguns but rarely do I touch the energy weapons. Thanks for checking out the video!
"I don't get why people have different preferences than me when it comes to videogames."
Because not everyone thinks and feels like you do. If you don't get why someone would like something that you don't, then you have a lot of growing still to do. What an ignorant child.
@@Largentina. Not that deep dude, is not that i can't comprehend people liking different things.
Imagine having an array of many different options with, each having it's own perks and quirks and simply pick the one that does everything better than everything else with no drawbacks and using the same boring shit hundreds of hours. It's like winning 200 races riding an F1 car while everyone else is running with their feet tied
Armor penetration? Doesn't need, fire kills everything below the big ones.
Acurracy? Doesn't need, 1 pellet hitting the small targets kill them and aiming center mass deal with everything else.
Being aware of ammo economy? Doesn't need, thing has more bullets than most primaries.
Range? Doesn't care, one pellet hits and you get full fire dmg.
No risk of blowing yourself like an eruptor, no bad ergo of a Jar-5, no recoil, no risk of putting yourself on fire by mistake. Nothing can go wrong, there's no learning curve, there's no room to improove, there's no way to suck.
Because 80% of the weapons still basically suck ass, and feel terrible to use.
@@drooskie9525 Not anymore, they simply don't do everything better than most support weapons like the incendiary breaker does
I use a similar set up on bugs solo -eagle cluster bomb/napalm/orbital gas/gatling barrage with a jump pack, grenade launcher and an EAT (or Commando currently)
Solo bots loadout is similar -eagle airstrike/380 barrage/gas with the jump pack, AMR, and Commando
I watch your missions and tactics to learn. Still lower level but getting better studying these pro plays 👍
Glad your enjoying these videos! Hope to post more informative and engaging content like this in the future!
I run a very similar build to this on some higher difficulties between the eat and the Commando cool down you pretty much always have something to take out a Titan. The only difference is I add in the Rover guard dog to help with ad clear since there are so many damn Hunters.
Not convinced with the gas but I can see the charm in the rest. I think I’d pull a turret (I liked them before they were buff-passed) or cluster instead.
If only we still had the dark fluid jump available :’(
2:53 dayum that hunter wanted you so bad
Same thing happened to me. They forsure lock on before pouncing to you.
It'd be neat if I could melee mid-air, haha.
Better to bring an actual support weapon, instead of an EAT. You spend most of your time running away while your teammates are dying.
he as basically have support weapon all the time. EAT and commados.. and running is part of Helldive :D
Commando has been a nice break from the flamethrower especially since I can also tackle biles now.
Was trying to come up with a solid rocket build. This helps a lot.
No problem, thanks for checking out the video!
I've been heavily considering this once I saw commando being avail. Part of me feels you need the rocket pods to handle heavies fast but then we have the chaff... Incin shotty rocks on bugs but I find out i run out of ammo fast lol
now the fire breaker only have 4 mags left
@@afrojack75 bf the mags may not that hurt much for me xD the flamer is theo ne i really am not a fan of being nerfed
sick jump pack skillzzzz
I'm gonna try this but swap the Breaker for the Blitzer. The Breaker Inc just chews through ammo so fast XD
Dude this is such a Chad loadout, might use this
Thanks! Let me know how it goes and thanks for checking out the video!
I'm going to try this
Soldier tf2 type build
Incredible
Cool build, looks fun doing the most while flying around lol. Still doesn't beat the sheer effectiveness of the supply pack. The ability to spam stuns and stims is just way too good
I agree, it's not as effective as the other optimal builds but flying around shooting things is super fun! Thanks for checking out the video!
@@Wallbouncing For sure, gotta mix it up! Sick airshots btw! Didn't even realize you could aim to that degree while flying. Hope to see you out on the frontlines o7
Awesome video, which armour set are you using ?
I'm using the B-08 Light Gunner body armor. I believe you can get it from the super store when it is rotation. I'm also using just the basic B-01 Tactical helmet. Thanks for watching!
That mission requires stun or emp or both.
What's your opinion of the Orbital Gas Strike vs the Orbital Gatling Gun? They seem to serve similar purposes
I personally like the gas strike more than the gatling. The gas strike has a shorter cooldown and is great at killing the smaller enemies more consistently than the gatling. The gatling is great as well and can help a little more with killing heavies. I'd rather have the gas just for the light/medium enemies and take other stratagems meant just for the heavies. Hope that answers your question and thanks for checking out the video!
@@Wallbouncing The Orbital Gatling Barrage has a shorter cooldown since the balancing patch (only by 5 seconds though) which was what convinced me to use it, and apparently, the gas is not only toxic but also corrosive (this is why it works against automatons) and has heavy penetration whereas the gatling only has medium pen. They have similar ranges, but the gas lasts longer (although if you have the extra orbital salvo upgrade it's less noticeable). So it seems it's actually the opposite, gas has a longer cooldown but seems better. I will definitely check it out.
the game is neat, but all the glichtes and bugs (hehe) are rather annoying. Some are there since launch and haven't been fixed.
how are you moving so fast? i never seemed to have that much speed all the time. (im not dumb, i know about sprint, light armor and 2 modules)
literally everything looks faster, even stim animation before being able to sprint and hunters jumping around are faster
It should be the higher FOV.
Higher FOV gives the illusion of faster movement.
I just play with my FOV on max. It looks like I'm moving fast but it's the same speed as everyone else is moving. Hope that answers your question. Thanks for checking out the video!
Dead game at this point?
Think there’s still a nice amount of concurrent players. Nowadays it’s slower than before but that’s the case for live service games. It needs a new and fresh content drop for people to tune back into it. Thanks for checking out the video!