Peter of the Esoteric Order of Gamers here, and yes, I WILL be making a rules summary and reference! 🤣 Absolutely love this tutorial series by the way, it's one of the most enjoyable I've watched - and great to hear it done by a fellow Australian. 👍
Hi Peter - thanks for commenting! (And great that you're going to do an Oathsworn rules summary). I really enjoy your channel, which taught me how to work with foamboard, amongst other things. Thanks for all your content, and for the positive feedback on my own attempts. -Jeremy, from Christchurch, Aotearoa.
@@adventuresincreativesoftwa6283 Whoops, are you Kiwi, or Australian moved to NZ, like me? Apologies if I got that wrong, Jamie from Shadowbourne said you were Aussie. In any case we should get in touch. Drop me an email from my website if you have a moment! BTW Played Oathsworn last night for the first time and it was brilliant!
Lot of people getting emails about shipping. So hope your videos will pump this numbers up :D They are great and love to get back to them just as a reminder how great that game is. Also quality here is top-notch
I think I watched the whole series at least 3 times yet^^ Just because I am so hyped of the game. I hope for more content from you when the games arrived. Really appreciate your videos.
Thanks, Florian. When the game arrives, you'll barely have to read the rulebook! Not long now, until it lands. I look forward to releasing some more content, after that.
Yeah, it's great that they're definitely going to do a reprint, at some point. Hopefully in time to catch some of the buzz from when the game drops, later this year. It'll be interesting to see how it goes.
Unless I missed it it hasn't been mentioned what's happening to used might cards. They form a discard and reshuffled once all gone? This has been a great series so far. Well produced, and carefully thought out examples throughout.
You're right, I should have mentioned that Might Card discard piles are offscreen. (Putting them on screen would have made continuity and editing a nightmare). Thanks for the feedback.
I'm not going to lie extremely intimidated by the encounter phase, Ive just recently did a late pledge on the second edition, and now I'm feeling all the more confident after watching this video. Thank you so much for your explanation of the encounter phase as previous videos I have watched have caused this intimidation lol. Of course it won't ship until the fall so I'll have to rewatch this before it arrives😅
Great video, love the quality. From my reading of the Encounter rulebook, though, I think you moved the rats in the example at 29:45 in the wrong order. You counted their distance to the their targets as each one is being moved, but the order should be determined before any of the models are moved. The eastern most rat is at range 0, and the one immediately NW of him is at range 1. But there are THREE rats at range 2, not just one: the northernmost rat, and the one immediately SW of him are both at range 2 of the priest, while the southwesternmost rat is at range 2 of the ranger. These three rats would all activate at the same time, so the golden rule would have us move the northernmost rat first, then the one immediately SW of him, and then finally the southwesternmost rat. After all three had moved in that order, the final rat which was in range 3 of the priest, would move. All the rats would end up in the same final positions even with this different move order, so in this case it makes no difference, but in other situations when effects such as fire or water are on the board, the pathing of the models may make a difference to the outcome.
Thanks for the pointing that out. You are correct. As you say, the rulebook shows an example where the order of activation is determined *before* any movement is taken. In practice, I found it a pain to memorize everyone's activation order before moving (as there could be up to a dozen minions on the board), so I house-ruled it. Then I forgot it was a house rule, and used it throughout these videos. I wish I had at least mentioned the issue in the video. My bad. I like to think that either approach, if applied consistently, should lead to a 'fair' game. (Also, note that Shadowborne Games has endorsed the target-move-repeat approach, in this BGG thread: boardgamegeek.com/thread/2900409/focus-and-movement).
@@adventuresincreativesoftwa6283 I think you're right, consistent approaches should lead to fair game. Same with the north then west rule. I doubt there would be that much difference if a south then east rule were in effect, either, as long as it was consistently used. I know some folks on bgg have said they plan to just move the minions in the best way to favor the enemies, and throw out the north/west business altogether, which is fine, too. The whole point was not to get the encounter slowed to a crawl by worrying about minutiae. Thanks again for your videos. They truly are excellent.
3:20 pushed to S then E seems weird. Should be pushed to the NE. 4:50 not the bottom flank, but the front should lose a hp, since that also collides with the rat, and N > E. 5:00 no, you first apply KB then remove the rat, so the top rat is NOT removed, it gets knocked back to the next rat, then both get removed. The net result is 3 dead rats, not two.
At 8:00, it shows the ranger as having LOS on the broodmother, but shouldn't the LOS go to the nearest point of the broodmother (South-east corner of the left flank), from the nearest point of the ranger (North-west corner)? -- Which, I think, would make the line touch the obstacle -- at least via a corner.
You're right that the Ranger has LoS to some, but not all, of the broodmother's hexes. In these situations, she'll target the nearest hex which is in LoS. (There's also an example of this in the Encounter Rulebook.)
But let's say the archer's multishot attack DID land... Would those damage numbers be weighed against all three targets? So if they rolls 8 damage, would that 8 damage be measured 8 vs broodmother's defense, 8 vs giant rat 1 and 8 vs giant rat 2?
@@adventuresincreativesoftwa6283 I think in another video you attack two enemies with one attack and you split the damage - was that due to a specific attack or is the general rule of thumb to use the whole damage each time?
Quick question concerning weapon throw, which stays on the ground. Lets imagine Priest was not on the map, which means some rats would move towards Exile, do they push thrown object to different hex? If yes, is it pushed in straight line (taking into consideration hex rat moved from) or north than west rule takes place? Alternatively: 1/ does it simply remain beneath rat - effectively blocking it from reach until the rat is killed and moved upon. 2/ Hex is considered occupied and rat can not stand on it. Thanks. Great production value, neatly explained. Thank your :)
Good question. I'm pretty sure that enemies will just stand on top of thrown items, potentially making them hard to retrieve. (Nerve-wracking, but fun!)
Yes, enemies are oblivious to thrown weapons, and may stand on top of them. (Retrieving it may involve knockback, murder, or waiting for them to leave).
Quick question about companion special battle token usage. In the rules it states that the +2 Animus and battle flow tokens can be used to attack (for companions). Is there a range involved? For ranged characters it seems silly that it would only be melee range.
An official clarification made by Shadowborne (on BGG): The witch companion's basic range of four - as printed on her companion card - _does_ apply to attacks made with +2 Animus / Battleflow tokens.
@@adventuresincreativesoftwa6283 So in the case of the witch, the chapter one starting weapon is Gnarled Branch. No range is listed. But companion basic attack is range 4. Would this mean the attack from the token is melee? Even when all her attack abilities have range?
Always round down, when calculating Hit Point loss. You're right that I should have shown "round down" on the screen. (Especially since some other calculations, such as selling used items, use "round up"). I displayed "round down" in some earlier examples, but then stopped, regrettably.
It absolutely baffles me how these videos have so low numbers. They're very well made, funny and easy to follow.
Peter of the Esoteric Order of Gamers here, and yes, I WILL be making a rules summary and reference! 🤣 Absolutely love this tutorial series by the way, it's one of the most enjoyable I've watched - and great to hear it done by a fellow Australian. 👍
Hi Peter - thanks for commenting! (And great that you're going to do an Oathsworn rules summary). I really enjoy your channel, which taught me how to work with foamboard, amongst other things. Thanks for all your content, and for the positive feedback on my own attempts. -Jeremy, from Christchurch, Aotearoa.
@@adventuresincreativesoftwa6283 Whoops, are you Kiwi, or Australian moved to NZ, like me? Apologies if I got that wrong, Jamie from Shadowbourne said you were Aussie. In any case we should get in touch. Drop me an email from my website if you have a moment! BTW Played Oathsworn last night for the first time and it was brilliant!
The Ryan Gosling scene made me laugh so hard!!
I'm cramming tonight for my first session with this game tomorrow. Best "how to play" videos I've ever seen. Bravo!
These video's are so clear and well made. The editing is amazing. Thanks!
Lot of people getting emails about shipping. So hope your videos will pump this numbers up :D They are great and love to get back to them just as a reminder how great that game is. Also quality here is top-notch
Oooof, man... I felt that Ranger multishot dice roll, in my bones...
The angry gosling from blade runner made me laugh 😂
I think I watched the whole series at least 3 times yet^^ Just because I am so hyped of the game. I hope for more content from you when the games arrived. Really appreciate your videos.
Thanks, Florian. When the game arrives, you'll barely have to read the rulebook! Not long now, until it lands. I look forward to releasing some more content, after that.
I have to say... this is great! I am suprised how good "how to play" material may be! Top of the top! Many thanks.
Please consider doing more of these, or revisiting teh combat ones once we get the game in our hands. Very good explanation.
Thanks for the feedback, Jayson. I'm happy to report that more content is on the way (though the delivery method is yet to be determined).
At 4:50 applying the N then W rule, shouldn't the 2nd flank hex take the knockback damage?
Also caught this and am curious.
That rule is only needed if there is a choice. In this case both L-Flank and Front take damage so no choice is needed.
4:51 curious about this as well, I would damage the flank twice, from hitting two mobs, based on the N then W rule. Help?
I am getting this game as soon as next Kickstarter comes ! Super videos btw !
Yeah, it's great that they're definitely going to do a reprint, at some point. Hopefully in time to catch some of the buzz from when the game drops, later this year. It'll be interesting to see how it goes.
Unless I missed it it hasn't been mentioned what's happening to used might cards. They form a discard and reshuffled once all gone?
This has been a great series so far. Well produced, and carefully thought out examples throughout.
You're right, I should have mentioned that Might Card discard piles are offscreen. (Putting them on screen would have made continuity and editing a nightmare). Thanks for the feedback.
I'm not going to lie extremely intimidated by the encounter phase, Ive just recently did a late pledge on the second edition, and now I'm feeling all the more confident after watching this video. Thank you so much for your explanation of the encounter phase as previous videos I have watched have caused this intimidation lol. Of course it won't ship until the fall so I'll have to rewatch this before it arrives😅
Great video, love the quality. From my reading of the Encounter rulebook, though, I think you moved the rats in the example at 29:45 in the wrong order. You counted their distance to the their targets as each one is being moved, but the order should be determined before any of the models are moved. The eastern most rat is at range 0, and the one immediately NW of him is at range 1. But there are THREE rats at range 2, not just one: the northernmost rat, and the one immediately SW of him are both at range 2 of the priest, while the southwesternmost rat is at range 2 of the ranger. These three rats would all activate at the same time, so the golden rule would have us move the northernmost rat first, then the one immediately SW of him, and then finally the southwesternmost rat. After all three had moved in that order, the final rat which was in range 3 of the priest, would move. All the rats would end up in the same final positions even with this different move order, so in this case it makes no difference, but in other situations when effects such as fire or water are on the board, the pathing of the models may make a difference to the outcome.
Thanks for the pointing that out. You are correct. As you say, the rulebook shows an example where the order of activation is determined *before* any movement is taken. In practice, I found it a pain to memorize everyone's activation order before moving (as there could be up to a dozen minions on the board), so I house-ruled it. Then I forgot it was a house rule, and used it throughout these videos. I wish I had at least mentioned the issue in the video. My bad. I like to think that either approach, if applied consistently, should lead to a 'fair' game. (Also, note that Shadowborne Games has endorsed the target-move-repeat approach, in this BGG thread: boardgamegeek.com/thread/2900409/focus-and-movement).
@@adventuresincreativesoftwa6283 I think you're right, consistent approaches should lead to fair game. Same with the north then west rule. I doubt there would be that much difference if a south then east rule were in effect, either, as long as it was consistently used. I know some folks on bgg have said they plan to just move the minions in the best way to favor the enemies, and throw out the north/west business altogether, which is fine, too. The whole point was not to get the encounter slowed to a crawl by worrying about minutiae. Thanks again for your videos. They truly are excellent.
You sir, should have 100k views and be considered a required primer for this game
I’m gonna “lose” a blank card or two cause damn they seem to get drawn a lot lol.
3:20 pushed to S then E seems weird. Should be pushed to the NE.
4:50 not the bottom flank, but the front should lose a hp, since that also collides with the rat, and N > E.
5:00 no, you first apply KB then remove the rat, so the top rat is NOT removed, it gets knocked back to the next rat, then both get removed. The net result is 3 dead rats, not two.
12:55 - can you use this ability if you drew blank for the critical check?
At 8:00, it shows the ranger as having LOS on the broodmother, but shouldn't the LOS go to the nearest point of the broodmother (South-east corner of the left flank), from the nearest point of the ranger (North-west corner)? -- Which, I think, would make the line touch the obstacle -- at least via a corner.
You're right that the Ranger has LoS to some, but not all, of the broodmother's hexes. In these situations, she'll target the nearest hex which is in LoS. (There's also an example of this in the Encounter Rulebook.)
But let's say the archer's multishot attack DID land... Would those damage numbers be weighed against all three targets? So if they rolls 8 damage, would that 8 damage be measured 8 vs broodmother's defense, 8 vs giant rat 1 and 8 vs giant rat 2?
Yes, that's right. Provided you remember to ignore the highest value might card (as per multishot ability).
@@adventuresincreativesoftwa6283 I think in another video you attack two enemies with one attack and you split the damage - was that due to a specific attack or is the general rule of thumb to use the whole damage each time?
nooo the ranger multishot 😢
Very great content kudo to u
Quick question concerning weapon throw, which stays on the ground.
Lets imagine Priest was not on the map, which means some rats would move towards Exile, do they push thrown object to different hex? If yes, is it pushed in straight line (taking into consideration hex rat moved from) or north than west rule takes place? Alternatively: 1/ does it simply remain beneath rat - effectively blocking it from reach until the rat is killed and moved upon. 2/ Hex is considered occupied and rat can not stand on it. Thanks.
Great production value, neatly explained. Thank your :)
Good question. I'm pretty sure that enemies will just stand on top of thrown items, potentially making them hard to retrieve. (Nerve-wracking, but fun!)
what would have happened if the brood mother had moved on top of the tracker marker with the hatchet? Would it remain there, but just be inaccessible?
Yes, enemies are oblivious to thrown weapons, and may stand on top of them. (Retrieving it may involve knockback, murder, or waiting for them to leave).
At 30:34 if the card is used for its defense value why would it cause battleflow? Did I miss something? Thank you for these videos, they are amazing!
Defense cards still trigger battle flow. Items (usually) do not
Quick question about companion special battle token usage. In the rules it states that the +2 Animus and battle flow tokens can be used to attack (for companions). Is there a range involved? For ranged characters it seems silly that it would only be melee range.
An official clarification made by Shadowborne (on BGG): The witch companion's basic range of four - as printed on her companion card - _does_ apply to attacks made with +2 Animus / Battleflow tokens.
@@adventuresincreativesoftwa6283 So in the case of the witch, the chapter one starting weapon is Gnarled Branch. No range is listed. But companion basic attack is range 4. Would this mean the attack from the token is melee? Even when all her attack abilities have range?
I don't get the calculation 15:6=2 dmg in 31:00... I count 2.5 which still would cause 3 dmg? Did i misscalculate it?
Always round down, when calculating Hit Point loss. You're right that I should have shown "round down" on the screen. (Especially since some other calculations, such as selling used items, use "round up"). I displayed "round down" in some earlier examples, but then stopped, regrettably.
Amazing!
: )