Hey there! I'm trying to get my Twitter account more active and what better way to do that than by sharing my passion for retro gaming? I kinda suck at Twitter but I'm trying to make an effort over there. Please consider giving me a follow: twitter.com/gruz Let's connect and share our love for all things retro gaming! 🕹🎮
Bonus little tidbit here for the treasure ship secret. If your score is 5 off the multiple of 11, say if you have 44 coins, but your tens score digit happens to be a 9, finish the level on an odd number of time left instead of an even number.
When I was a kid I remember being able to jump over the flagpole in Mario 1 w/o the koopa troopa. Mario 2 once in w 1-1 where you drop the first potion I pulled up a coin from the dark world at the same time as going back thru the door and he kept pulling coins up out of the ground until you press a button. He's slightly off the ground and keeps pulling coins outta the air. If I remember right I don't think you collect the coins tho. Wow this brought back so many memories. Mario 3 : Stand on a white background block, press and hold up until you fall behind the background, and in 1-1 if you fly all the way up and to the left There's something there also. 🤘👽
I can still complete SMB quite quickly, know all the secret routes in super mario bros 3 by heart so this is why I'm asking this question about the purpose of this video, back then there was no simple convenient guides like this, it was all word of mouth from your high school friends who used to come to your house during the weekends, recent gens have it easy 😂😂
Here's something i recently learned in Super Mario Bros. 1985. If you grab a power up while falling and let go of the jump button BEFORE you collect it, you can jump again by holding the jump button until the power up animation finishes.
8:05 “not much, is known as to why this one exists” …except that it was literally answered in the game’s own manual. It tells you to use it if you get stuck since there is no time limit and without the cheat you can easily soft lock the game just by digging yourself to the bottom of numerous vase bonus areas.
Yes, the infamous "suicide" code. It works in interesting ways. Suicide Door/Lose All Lives: when you enter a door in any level, quickly pause the game and input the suicide code (Up+A+B using the 2nd controller). Un-pause the game, and your character will fall through the door for each life remaining. The trick gets its name from the "suicide door" of some four-door sedans that posed a potential danger to passengers sitting in the back, without being buckled, while the car was in motion. Life Meter Glitch: in World 4-1, 4-2 or 7-1, as you pull up the Rocket, pause the game and input the suicide code. Un-pause, and then your character will shrink after emerging from the rocket. Your life meter is at zero but you're still alive for the moment. Collect one heart to refill your meter by two, and then get another to grow your player.
I just hooked up my NES for the first time in 15 years. Was playing 3 when I got the white coin ship. I played this game religiously for thousands of hours as a kid and never remember getting that. Very cool to see how it's done!
In SMB3's 7th World castle, there's a room full of bricks and a P-Block just to the right of the 2 white platform blocks in the center of the room. Touch the P switch and turn all the bricks into coins! Collect as many as you can, leave, return and repeat. Keep getting extra lives until your time runs out and do it again.
In Super Mario Bros. 2 you can actually preform a double jump! If you run at an enemy and jump right before colliding with them the game still registers you as being on the ground. You can press the jump button again while in the air to preform a double jump.
@ActionGamerAaron No, it isn't. Speedruns of the game use this strategy. It has something to do with how the collision detection is programmed. You don't actually touch the enemy when you do the double jump.
Another worth mentioning for Super Mario Bros 3 is the matching games that appear for every 80,000 points, they aren't completely random and they will remain the same in-game until you finish completing the matching the next time the matching game square spawns, there are 8 different patterns the game picks between, so if you are familiar enough with their item placements you can get good enough to usually be able to accumulate everything they include. Also, the Japanese version of the game includes a 4th warp whistle you can get in 5-1 by getting to the end of the stage and then flying up to the top of the screen over the wall on the left until you hear a trigger sound, then getting to the end of the screen a glitchy item flashing between a 5up and a whistle appears, raccoon tail swipe it when it's a whistle, collect the card for the end of the level and a treasure box will appear containing the 4th whistle.
@@hdofu is, not was. What's the point of mentioning that it was made in Japan? Wherever a game is created, that's the *original* version, no matter the country of origin. Unless somebody is specifically requesting to know where the game was made, then it's pointless. It's also redundant as the overwhelming majority of games, at least back then, were made in Japan. Calling it the "Japanese" version can also be misleading as people might mistakenly believe that the game was simultaneously developed in multiple places and give credit where it's not due. Nintendo of America had no hand in creating and developing Super Mario Bros. 3. All they did was localize it.
A couple of little glitches I like to pull are: in SMB if you have the fire flower when starting a stage or exiting a pipe keep pressing A and B and after a jump Mario will slide around with a foot in front of him for a couple seconds instead of walking, and if you have the glitched little Mario with the fire flower he looks even funnier sliding with a foot pointing backwards like a skater. In SMB2 if you have the star power and enter the dark world inside the potion door and the star power expires as the dark world vanishes you can keep listening to the SMB theme (it is a bit tricky to do this). Thanks nensondubois, your comment refreshed my memory for this one. These are not big things but I wanted to share them with whoever is interested.
Awesome video, but, there's a trick in Super Mario Bros 1 that you missed: in world 4-2, where you spawn the vine, but instead of climbing it, walk right SLOWLY until it disappears and until just a little less than half the block is on screen; jump up onto the block the vine was on and press left; if performed correctly, you will warp onto the pipe on the right-hand side of the screen; jump over the tall pipe and then duck into the next pipe; you will now be in the above ground Warp Zone and there will be a one block gap that you can fall into and die where the vine would normally be. The only drawback to this is if you didn't go the EXACT number of pixels, you will get locked onto the block until time runs out and you lose a life.
There's still one more secret that he did not show did you know that it is possible to do spin jumps in Super Mario Bros 3 if you do the tail attack and jump at the same time you will do a spin jump
In SMB3, Level 4 of World 3 has a Lakitu spitting out Spinys that follows you throughout the level. There is an area with a pipe coming down from the sky that has a fire ball piranha plant in it. There is a floating platform of two blocks just beneath it floating in the air just above the ground and two permanent blocks on the ground on either side. There are two flying Goombas that you will want to take out. Once you do, grab a turtle shell and toss it between the blocks beneath the floating blocks making it bounce back and forth then jump on the platform and duck so as to avoid the piranha plant. If the screen is centered correctly and the timing is right, the Lakitu will spit out Spinys against the pipe in the air causing them to bounce into the area below. The turtle shell will hit the Spinys as they fall while you are safely chilling on the platform in the center. You just sit there until time runs out and you will rack up the 1ups! Sometimes you have to dodge a rogue Spiny that happens to land on the platform next to you, but otherwise you can just sit there doing nothing while getting a ton of extra lives.
Wow I thought jumping over the flagpole was a myth! It’s actually really cool to see for the first time because I’ve been hearing about this since I was about 8-9 years old and now I am 40. This is so cool lol, I feel like a little kid right now 😂
lol I know right...the legend was true. Im 42 and I also remember bein like 8 and my buddy tellin me he had the flower power-up as little mario. We never believed him lol. Wow all these yrs later, he was tellin the truth
I wonder how many people actually figured out how to make the coin ship appear. That is a lot of seemingly random conditions. I assume most people back then learned that secret from "Nintendo Power", but anyone who figured that out on their own deserves a prize.
Nintendo made a whole guide about it. Had the guide, and many issues of the magazine at one time, but a flood destroyed most of the stuff I had in a storage shed outside (20 inches of rain in 6 hours, the magazines were on the floor of said shed, despite it being off the ground, the floor flooded in there), Mario 3 and Mario World guides included. So these days I just keep a pdf of most of the magazines I had. I actually somehow had some of the magazines in my house, didn't flood my house, so those magazines still survive today.
OMG I wish I knew that trick on SMB 1! Holding down the A button and hitting Start! That would have saved me so much aggravation. I didn't know about that when I was a kid and I gave up trying to beat that game. Because it was so frustrating you couldn't save and you had to go all the way back to the beginning if you lost the game. And it was just a pain in the butt to start all over
This is awesome. When I was a kid, I accidentally pulled off the small fiery mario glitch. Until this day, I didn't know there was a formula to keep doing it. Always thought it was a one-time system error, or what not. Love your channel, man!
My feirnd in the 80s went out of town for the summer, a d when he returned, he had some wild stories . He said that his friend played mario 1 on nes, and that he jumped over the flag pole, and he got small with firepower. I didnt believe him, until about a year later, i accidentally hit Bowser while hitting the key at the same time, and when the next level started, when i hit the brick and got the mushroom, it made me small. Then i realized he wasnt lying, and i got small with firepower. He waa a good friend, honest and loyal.
To a longtime Mario player, it was a joy to listen to Gruz relate the classic tips and tricks to a new generation of gamers. Wonderful stuff. ♥️ Keep up the great work, Gruz: your videos are a treasure.
In Super Mario Bros 2 -You can double the carpet flying speed by jumping onto another carpet while riding one, if timed correctly you will be able to ride both carpets at twice the speed. -You can bring a carpet to the bottom of the screen and it will fly at double speed. -You can hear the full version of the Sub-Space theme if you collect a star, wait in Sub-Space until before the music changes, at this point, exit the door into Subcon and the theme will continue playing. At the End of 7-2, it is possible to skip most of the stage by jumping off the rope into the ceiling adn then walk left or right to bypass most of the sage. There's a lot more actually for all three of the games.
You missed one in SMB2. In 1-2, when you take the carpet from Pidget, you can descend halfway into the pit at the bottom of the screen. This will allow you to move forward at twice the speed than normal. This can help you reach the top of the hill before the carpet disappears. Also, the trick for taking away Bowser's fire breath in SMB3, you don't actually have to land on the platform above the door, just scrolling the screen far enough to the left while on top of the brick wall is enough to trigger it.
This person is right,we didn’t have the internet back then to look up cheat codes and glitches,so basically you had to be a real gamer to learn these or word of mouth like this person said
There's a secret warp that didn't get covered in SMB 2 where u can actually go to the left in a sandfall near the beginning of the level and it will allow u to skip thru most of it to the boss battle.
Good secrets!! Here's one most people never know. In SMB1, if you have fire flower power, start a stage or exiting a pipe, while holding down both A + B, you'll jump and when you land, his run animation will just be one leg up. Only lasts for several seconds but it's the 1 trick I've discovered that no one ever knows 😁
In SMB2, I liked the “shortcut” to the 3-1 mini boss: Once you’re at the top level (so not much of a shortcut), you can place mushroom blocks on the clouds to the left to create bridges to the area behind the mini boss. Nintendo Power called it “For Royalty Only,” claiming “[o]nly the Princess” could use this shortcut because of her long jump, but with the mushroom block bridges, any character could.
Hi ! Nice video guy ! When i was young, i was trying to fly away over the flag at the end of world 3-2 or 3-3 (i don't remember), and i finally succeeded !! Then, there is no more ennemies or anything else, just run and run and run !!
Another SMB1 trick: Every worlds first level (1-1, 2-1, 3-1, ect) has a hidden 1UP. The only 2 ways that these 1UP will be available are either warp to that world or collect all the coins in the previous worlds level 3 (1-3, 2-3, 3-3, ect). For 1-1 I guess you warped there from the title screen.
Mario 3 was one of those that you can easily find secrets on your own, i discovered all of it when i was doing full sweep of whole game just for fun when i was kid
Did you now. Well my fellow mario 3 lover let me blow your mind and maybe teach you something you didn't know. Did you ever find the special suit in the giant ? Box and beat the rest of that world including the koopa at the end of that world never getting hit once and still wearing that suit? If you have then you know what happens and bravo. I did it when I was 12 once and then made it my mission to do that in every world with a suit in the giant ? Box just to see the different things she said. Hey dude rad threads!
always wondered about the white coin ships had them happen only appear a select few times in my life, to see how the formula is to get it to spawn is just nuts
Honestly the best part of this video is how you say potion. I'm not sure why you do this but I've noticed you had an extra emphasis on potion that sounds really cute in a good way. I'm going to be honest I pretty much knew all these secrets. There were some details I forgot about but yeah I kind of knew all of them especially the warp zones I knew about every single one of those since I was a kid. Although the third flute which I knew existed I didn't find out where it was until way later.
I remember pulling off the small Fire Mario glitch by fooling around in the World 1-4 castle. I was assuming that I was still Super Mario until a mushroom appeared in World 2. After becoming small I just had to see what would happen if I got my hands on a Fire Flower. I was not disappointed.
Certain stages in SMB3 if you collect all the coins (with a margin of error of 1), will yield the white mushroom house as well that gives P-wings, Tanooki Suits, Hammer Bros. outfits, or Frog Outfits depending on world.
In Mario Bros 2 on All Stars version on the SNES , pause the game , hold L and R and press select and you will instantly die , like the 2nd controller code on the nes.
@6:44 This is another area that you can grab many coins for the slot machine for additional lives. Again, go out & back in the door to respawn the potion. :)
Don't know if anyone knew, but in Super Mario Bros. 3, Koopa can be defeated w/ using the Hammer Bros suit. Continue throwing hammers till he's knocked out.
That coin ship in SMB3 was always such an enigma! Me and my sisters came across it a handful of times as kids but never knew what caused them to appear. I always thought it was just random. Cool to know there's actually a trick to it!
The alternate Minus World is what you get in the Famicom Disk System version of Super Mario Bros. The ROM of the original Japanese Famicom release is the exact same ROM of the North American NES release (the European and Hong Kong NES release used a modified ROM optimized for PAL50).
Here's a notable one for SMB3 The card game for each time you score 80,000 There's 8 combos The last three cards of each game will always be mushroom, flower, star. 7 out of 8 times the very first card will be one of those. If 1 out of 8 it is a 1-up, the mate can be found in the 2nd column last row.
I had gotten the white coin ship so many times as a kid but had no idea how or why it appeared. I'd get it on some play throughs and not on others. Didn't know it could be manipulated like that.
I think it was effectively random. But the NES is not good with random number generation so they'd just put in ridiculous conditions. People had to experiment a lot to see what the pattern was.
so fun trick with smb 1 is when your trying for the minus world that its been dubbed as all this time, if you scroll the screen a bit further to get to the middle pipe you will warp to world 5 instead, for the bowser trick of no fire you dont have to actually drop down to the door to get the trick of no fire BUT if you go too far you will trigger the other fight and get stuck there, keep in mind that most of these tricks are fixed in SMAS and the stay in bowser trick is fixed in the GBA version of SMB3 altho i do believe that wall jumping is still a glitch thing across the generations but the timing is slightly different, almost wish you would of showed off the wall clip in SMB3 where you can get into the wall and skip levels in world 7, smb 3 has tons of glitches and tricks to play that you bairly scratched the surface on
Wow! I was sure I’d know all of these, but I’d never heard about the extra slot machine coins in SMB2. Not sure how I went all these years without hearing about that one. Thanks for another awesome video, Gruz!
Here's another SMB1 secret: If you don't defeat the Hammer Bro within exactly 43 seconds after appearing on screen (not according to the game's timer), he'll start running towards you. This part applies in the SNES and GBC versions, too. Hammer Bro can chase after you as long as you're on the left side of the screen. Bear that in mind.
Hammer brother usually jumps 7 times then comes at you. I timed one just before koopa in 8-4. 7 times every time. If I'm small, I'd stay on the pipe till he got within jumping distance. I'd jump over him and head straight for koopa.
You missed the craziest trick in Super Mario 3. At any world, before going to any stage, just see power ups and press select. You can get any power up you want, including the whistle!
Keeping the retro community alive as usual gruz. I remember getting my NES in 1991-1992. I played SMB3 for the first time and I was amazed at how big the game actually was for the time.
I want to point out in SMB2 if you collect 5 cherries and go inside the potion door, collect the star and exit right as its about to end you get the star music to loop, this was my first glitch as a kid
The SMB3 7-1 wrong warp. Yknow, the one that just warps you to the end of the game. It's tricky to pull off; you need to manipulate specific values on screen, but once you do you just skip all of Dark World and get to the final cutscene like that
Ive heard of these secrets many years ago but most of them I just thought they were just made up legendary lore but its cool to see that these tricks do exist.
Been playing these games since launch. I have probably played SMB1 more than any other game, and still play to this day. It’s amazing that you’re able to find anything that’s new to me! Well done!!!
THe Jump over the Flagpole trick in Mario 1 is crazy KOOPA in the FLOOR? Part 2 also has one where you throw enemys into the floor and use ladders the wrong way to get Glitches
I remember when i was a kid and i told all my friends at school about being able to shoot fireballs when youre small in SMB 1. Soooooo many people thought i was nuts! I was able to demonstrate it a few times but not consistently enough to have them believe me.
There's a better place to rack up lives in SMB3. I think it's on level 3-4. There's a spot with a pipe with a fire shooting flower hanging from the ceiling with a platform underneath. You gotta progress to the point where the critter in the cloud starts chasing you. Run back past the platform, grab a koopa troopa shell, run back to the platform and release the shell. There's 2 blocks on the ground for the shell to bounce back and forth and since you're on the platform and not the ground, your point for each red-spikey shell the koopa shell takes out racks up. You just gotta be careful with your timing, otherwise that cloud dude will knock you upside the head with a shell.
In SMB 1 on level 4-2 if you hit the block with the vine but don’t go up the vine to the warp, but instead go down the 2nd smaller pipe to the right, it’ll take you back to the warp screen instead of the normal secret coin room.
Awesome secrets! My siblings and I only had about 8 or so NES games, but we had these three Mario ones. Very cool and high quality, thank you so much for making the video!
I seem to remember that on after the final boss on super mario bros 3 you had to stand by the door and hold the up button or you wouldn't get the ending credits scene. Also I am not sure if this can happen in every world. But there is a card flipping game on at least some of the levels. Also there is a lesser known invisible 1 up on the first level of 7-1. If I remember right or 7-2 maybe.
For the record, you don't need to land on an even number to get the coin ship--you just need to satisfy the condition that the tens column in the score matches the multiple of 11. Each second adds 50 points to your score. If you end on an even number, it'll add 100, which means the tens column will reflect whatever you went in with. However, if you go in with an odd, it will add 50. So, if you have 22 coins, you can have 7 in the tens column and end on an odd number to unlock the ship (with odds 1=60, 2=70, 3=80, 4=50, 5=00 but can't unlock, 6=10, 7=20, 8=30, 9=40).
11:37 “you have to finished the level with an even number on the clock” Though people say this all the time, that’s not one of the conditions, it’s just that even numbers won’t change the second digit of your score since it will always be a multiple of 100. You can still get the coin ship with an odd timer if adding +/- 5 to your second digit will match the coin multiple. 22 coins with a score ending in 70 will unlock the coin ship with an odd timer. 33 coins with a score ending in 80 will work too. 44/90, 55/00… you get the picture, and technically 00 is also a multiple of 11. ;)
The only time I've ever seen the ghost ship was when I was a kid and my dad spawned it. He never told me how he did it. You solved a 30 year old gaming mystery for me.
7:52 - 8:12 Something like this exists in Super Mario Bros 3 but where you can mess with the other player's list. My friend did it to me once when I was in a mushroom house. He somehow kept cycling through my list and all. I have no idea how he was doing it. It was rather annoying especially when he refused to tell me how it's done and also when he didn't stop when his aunt was telling him to do so.
Here’s a neat SMB2 trick. At the beginning of 6-3 go left after climbing up the ladder & let the quicksand take you down while holding the dpad left. You’ll begin to go under the brick there. Continuously jump as you go left under this wall & you’ll emerge by a door that will take you to the level boss, bypassing the level.
At the beginning of 5-1 in smb 3 when you fly up there's a pipe. you can exit it on the right and you are inderneath the lvl or you follow the path up for a treasure chest
Another one in super mario 1 is in the underground level 4.2 you can climb up the bricks early in the level if you get the screen position just right. Theres so many in here i didnt know tho! How did we find a lot of these in 90s before internet i dont know
Great video Also, there's an animation glitch that you can do in SMB 1. You have to be fire mario to do this. As soon as you exit a warp pipe, jump off the pipe then press and hold the B button. If eone correctly, Mario will slide with one leg up instead of his normal running animation
Be careful with that multiple extra man trick in 3-1. If you stay on it for too long and rack up too many extra men, it will be game over the next time you loose a turn.
That A plus Start Button feature would have been super handy to know about when I was a kid.😂 But most of these we did stumble across on our own as kids just by playing so much...but that was one that we missed somehow
To this day, I don't know how I ended up knowing how to do all the SMB3 tricks/cheats (besides the ones for the specific numbers I needed to get for the coin boat/white mushroom/etc and choosing a different koopa fight)
One quick correction: for the easy Bowser fight in SMB3, you don't need to drop into the other chamber to make him lose his fire-breathing; you only have to proceed far enough to the left to see the other side of the wall. I've been doing it that way ever since I read about it in Nintendo Power in 1990.
When I was a kid (and SMB3 was a new game lol), I actually spawned the coin ship by chance. For literally 3 decades I never knew what actually caused it, until I started watching videos about the technical side of the game, where someone explained it.
Cool video! The only thing I would add is that trick in smb1 where if you collect the correct amount of coins in a specific stage, a 1up-block will added in the next world. Or something like that? I'm sure you know of this? Keep up the good vidz
That with SMB3 and the coins varies from version to version. In some it is the specific number, in others it is all coins in the stage (including block ones)
Hey there! I'm trying to get my Twitter account more active and what better way to do that than by sharing my passion for retro gaming? I kinda suck at Twitter but I'm trying to make an effort over there. Please consider giving me a follow: twitter.com/gruz Let's connect and share our love for all things retro gaming! 🕹🎮
Done!
Hey gruz, have you ever tried using game genie on Super Mario Land? I think that could make a great video.
don't really use twitter, sorry!
Bonus little tidbit here for the treasure ship secret. If your score is 5 off the multiple of 11, say if you have 44 coins, but your tens score digit happens to be a 9, finish the level on an odd number of time left instead of an even number.
When I was a kid I remember being able to jump over the flagpole in Mario 1 w/o the koopa troopa. Mario 2 once in w 1-1 where you drop the first potion I pulled up a coin from the dark world at the same time as going back thru the door and he kept pulling coins up out of the ground until you press a button. He's slightly off the ground and keeps pulling coins outta the air. If I remember right I don't think you collect the coins tho. Wow this brought back so many memories. Mario 3 : Stand on a white background block, press and hold up until you fall behind the background, and in 1-1 if you fly all the way up and to the left There's something there also. 🤘👽
45 years later and am still learning new and hidden stuff from the games that defines my childhood 😊
I can still complete SMB quite quickly, know all the secret routes in super mario bros 3 by heart so this is why I'm asking this question about the purpose of this video, back then there was no simple convenient guides like this, it was all word of mouth from your high school friends who used to come to your house during the weekends, recent gens have it easy 😂😂
You’re not the only one! There were several things where I was TIL…!
it's newer thatrn 45
Super Mario Bros was released in 1985 on the Famicom, 38 years ago.
@@zeroqp
I had Mario Brothers for Atari
this is like the modern equivalent of those unofficial NES strategy guides
I used to beg my dad for a strategy guide, especially for Mario, Zelda, and final fantasy
OG gameFAQs with blue links and ASCII guides
@@supercalifragilistaphobic2146 Prima Guides?
Nintendo power and game genie
That jump over the flagpole looks so fuckin tough to do 4:25 but he did it without any hacks this is like jumping over the Moon
Here's something i recently learned in Super Mario Bros. 1985. If you grab a power up while falling and let go of the jump button BEFORE you collect it, you can jump again by holding the jump button until the power up animation finishes.
i knew about that
I didn’t know that! Thank you for your contribution to the betterment of society my good man. You are both a gentleman and a scholar.
The Nintendo Power Strategy Guide is the Mario 3 Bible. The first time we discovered the 3rd whistle and Fire Bros. was epic as kids.
8:05 “not much, is known as to why this one exists” …except that it was literally answered in the game’s own manual. It tells you to use it if you get stuck since there is no time limit and without the cheat you can easily soft lock the game just by digging yourself to the bottom of numerous vase bonus areas.
🤣
Great video, as always! The SMB2 "kill code" is there because there are places you can get stuck in a level, and there's no time limit to run down.
Nintendo beat the SMM trollmakers with anti-softlocks by decades
Yes, the infamous "suicide" code. It works in interesting ways.
Suicide Door/Lose All Lives: when you enter a door in any level, quickly pause the game and input the suicide code (Up+A+B using the 2nd controller). Un-pause the game, and your character will fall through the door for each life remaining. The trick gets its name from the "suicide door" of some four-door sedans that posed a potential danger to passengers sitting in the back, without being buckled, while the car was in motion.
Life Meter Glitch: in World 4-1, 4-2 or 7-1, as you pull up the Rocket, pause the game and input the suicide code. Un-pause, and then your character will shrink after emerging from the rocket. Your life meter is at zero but you're still alive for the moment. Collect one heart to refill your meter by two, and then get another to grow your player.
I love SM2 as a game but the huge # of glitches makes it legendary
amazing. finished these games countless times and memorized some secrets over the years yet still learning new ones in 2023. ten thumbs up ❤
I just hooked up my NES for the first time in 15 years. Was playing 3 when I got the white coin ship. I played this game religiously for thousands of hours as a kid and never remember getting that. Very cool to see how it's done!
I remember getting that ship and never knew why and how
In SMB3's 7th World castle, there's a room full of bricks and a P-Block just to the right of the 2 white platform blocks in the center of the room. Touch the P switch and turn all the bricks into coins! Collect as many as you can, leave, return and repeat. Keep getting extra lives until your time runs out and do it again.
I always did that :D
I remember doing this to get enough lives to finally beat world 8
SMB2 was such a cool game. I loved dropping those door vials at random places to check for hidden things.
In Super Mario Bros. 2 you can actually preform a double jump! If you run at an enemy and jump right before colliding with them the game still registers you as being on the ground. You can press the jump button again while in the air to preform a double jump.
@ActionGamerAaron No, it isn't. Speedruns of the game use this strategy. It has something to do with how the collision detection is programmed. You don't actually touch the enemy when you do the double jump.
Another worth mentioning for Super Mario Bros 3 is the matching games that appear for every 80,000 points, they aren't completely random and they will remain the same in-game until you finish completing the matching the next time the matching game square spawns, there are 8 different patterns the game picks between, so if you are familiar enough with their item placements you can get good enough to usually be able to accumulate everything they include. Also, the Japanese version of the game includes a 4th warp whistle you can get in 5-1 by getting to the end of the stage and then flying up to the top of the screen over the wall on the left until you hear a trigger sound, then getting to the end of the screen a glitchy item flashing between a 5up and a whistle appears, raccoon tail swipe it when it's a whistle, collect the card for the end of the level and a treasure box will appear containing the 4th whistle.
There's a FOURTH Warp Whistle??? I've never heard of that until now!
@@kingofcrap4414 it’s only in the Japanese version
@@hdofu *Original* version.
@@bubufubu ok… your point? The original was Japanese.
@@hdofu is, not was. What's the point of mentioning that it was made in Japan? Wherever a game is created, that's the *original* version, no matter the country of origin. Unless somebody is specifically requesting to know where the game was made, then it's pointless. It's also redundant as the overwhelming majority of games, at least back then, were made in Japan. Calling it the "Japanese" version can also be misleading as people might mistakenly believe that the game was simultaneously developed in multiple places and give credit where it's not due. Nintendo of America had no hand in creating and developing Super Mario Bros. 3. All they did was localize it.
A couple of little glitches I like to pull are: in SMB if you have the fire flower when starting a stage or exiting a pipe keep pressing A and B and after a jump Mario will slide around with a foot in front of him for a couple seconds instead of walking, and if you have the glitched little Mario with the fire flower he looks even funnier sliding with a foot pointing backwards like a skater.
In SMB2 if you have the star power and enter the dark world inside the potion door and the star power expires as the dark world vanishes you can keep listening to the SMB theme (it is a bit tricky to do this). Thanks nensondubois, your comment refreshed my memory for this one.
These are not big things but I wanted to share them with whoever is interested.
Awesome video, but, there's a trick in Super Mario Bros 1 that you missed: in world 4-2, where you spawn the vine, but instead of climbing it, walk right SLOWLY until it disappears and until just a little less than half the block is on screen; jump up onto the block the vine was on and press left; if performed correctly, you will warp onto the pipe on the right-hand side of the screen; jump over the tall pipe and then duck into the next pipe; you will now be in the above ground Warp Zone and there will be a one block gap that you can fall into and die where the vine would normally be. The only drawback to this is if you didn't go the EXACT number of pixels, you will get locked onto the block until time runs out and you lose a life.
The quality of your production has increased markedly over the last year or two. Well done! Great content as always.
Thanks for noticing Robby!
Whenever someone says this comment to me it's backhanded compliment
@@amallica Not meant as backhanded at all.
There's still one more secret that he did not show did you know that it is possible to do spin jumps in
Super Mario Bros 3 if you do the tail attack and jump at the same time you will do a spin jump
@@adamp2572 i’m busy🧑🏼💻
In SMB3, Level 4 of World 3 has a Lakitu spitting out Spinys that follows you throughout the level. There is an area with a pipe coming down from the sky that has a fire ball piranha plant in it. There is a floating platform of two blocks just beneath it floating in the air just above the ground and two permanent blocks on the ground on either side. There are two flying Goombas that you will want to take out. Once you do, grab a turtle shell and toss it between the blocks beneath the floating blocks making it bounce back and forth then jump on the platform and duck so as to avoid the piranha plant. If the screen is centered correctly and the timing is right, the Lakitu will spit out Spinys against the pipe in the air causing them to bounce into the area below. The turtle shell will hit the Spinys as they fall while you are safely chilling on the platform in the center. You just sit there until time runs out and you will rack up the 1ups! Sometimes you have to dodge a rogue Spiny that happens to land on the platform next to you, but otherwise you can just sit there doing nothing while getting a ton of extra lives.
Done that one before it’s quite amusing
Wow I thought jumping over the flagpole was a myth! It’s actually really cool to see for the first time because I’ve been hearing about this since I was about 8-9 years old and now I am 40. This is so cool lol, I feel like a little kid right now 😂
lol I know right...the legend was true. Im 42 and I also remember bein like 8 and my buddy tellin me he had the flower power-up as little mario. We never believed him lol. Wow all these yrs later, he was tellin the truth
I knew all the secrets of Mario 2. As for 1 and 3. Blow mind mind about the secrets I did not know about. THANKS.
I wonder how many people actually figured out how to make the coin ship appear. That is a lot of seemingly random conditions. I assume most people back then learned that secret from "Nintendo Power", but anyone who figured that out on their own deserves a prize.
We had it accidentally a few times but ya nintendo power showed us ho to do it every time.
Nintendo made a whole guide about it. Had the guide, and many issues of the magazine at one time, but a flood destroyed most of the stuff I had in a storage shed outside (20 inches of rain in 6 hours, the magazines were on the floor of said shed, despite it being off the ground, the floor flooded in there), Mario 3 and Mario World guides included. So these days I just keep a pdf of most of the magazines I had. I actually somehow had some of the magazines in my house, didn't flood my house, so those magazines still survive today.
I got it once accidentally but never knew why
Nintendo Power mags were everywhere, retail, grocery stores you name it.
OMG I wish I knew that trick on SMB 1! Holding down the A button and hitting Start! That would have saved me so much aggravation. I didn't know about that when I was a kid and I gave up trying to beat that game. Because it was so frustrating you couldn't save and you had to go all the way back to the beginning if you lost the game. And it was just a pain in the butt to start all over
I knew this but it never helped me because I could never beat world 8 without starting with a fire flower.
I think I accidentially did that back in the day and was perplexed, now I know why that happened.
This is awesome. When I was a kid, I accidentally pulled off the small fiery mario glitch. Until this day, I didn't know there was a formula to keep doing it. Always thought it was a one-time system error, or what not. Love your channel, man!
My feirnd in the 80s went out of town for the summer, a d when he returned, he had some wild stories . He said that his friend played mario 1 on nes, and that he jumped over the flag pole, and he got small with firepower.
I didnt believe him, until about a year later, i accidentally hit Bowser while hitting the key at the same time, and when the next level started, when i hit the brick and got the mushroom, it made me small. Then i realized he wasnt lying, and i got small with firepower. He waa a good friend, honest and loyal.
To a longtime Mario player, it was a joy to listen to Gruz relate the classic tips and tricks to a new generation of gamers. Wonderful stuff. ♥️
Keep up the great work, Gruz: your videos are a treasure.
In Super Mario Bros 2
-You can double the carpet flying speed by jumping onto another carpet while riding one, if timed correctly you will be able to ride both carpets at twice the speed.
-You can bring a carpet to the bottom of the screen and it will fly at double speed.
-You can hear the full version of the Sub-Space theme if you collect a star, wait in Sub-Space until before the music changes, at this point, exit the door into Subcon and the theme will continue playing.
At the End of 7-2, it is possible to skip most of the stage by jumping off the rope into the ceiling adn then walk left or right to bypass most of the sage.
There's a lot more actually for all three of the games.
You missed one in SMB2. In 1-2, when you take the carpet from Pidget, you can descend halfway into the pit at the bottom of the screen. This will allow you to move forward at twice the speed than normal. This can help you reach the top of the hill before the carpet disappears.
Also, the trick for taking away Bowser's fire breath in SMB3, you don't actually have to land on the platform above the door, just scrolling the screen far enough to the left while on top of the brick wall is enough to trigger it.
You're like the real life comic book guy from the Simpsons aren't you.
The Mario 2 section in this is lame. Everyone knows where the warps are. What about FLYING SHYGUYS or the LADDER TRICKS or the fake Warp on level 6-2
For the internet kids out there…these secrets were only obtained through word of mouth back in the days.
Or get those video games magazine with the cheat code in it
Yeah, Nintendo published a whole-ass magazine about it. And had a hotline you could call.
Did anyone ever call the Nintendo hotline? My mom wouldn't let me! I wanted tips on ghost and goblins stage 2!
This person is right,we didn’t have the internet back then to look up cheat codes and glitches,so basically you had to be a real gamer to learn these or word of mouth like this person said
The skill gap was real back then
All these years and all the retro gaming vids I've watched..... Still learned a couple things I didn't know b4.👍
There's a secret warp that didn't get covered in SMB 2 where u can actually go to the left in a sandfall near the beginning of the level and it will allow u to skip thru most of it to the boss battle.
This is the only one I knew and was waiting for it in the video lol
Yep, I did that one too.
I believe that’s in the beginning of world 6-3
Good secrets!! Here's one most people never know. In SMB1, if you have fire flower power, start a stage or exiting a pipe, while holding down both A + B, you'll jump and when you land, his run animation will just be one leg up. Only lasts for several seconds but it's the 1 trick I've discovered that no one ever knows 😁
I was looking for this one. 👍
Ya. I remember that one. I'd call it the skate move. It's cool.
Me & my friends called it Skiing on 1 foot. Ever since then we always did it.
In SMB2, I liked the “shortcut” to the 3-1 mini boss: Once you’re at the top level (so not much of a shortcut), you can place mushroom blocks on the clouds to the left to create bridges to the area behind the mini boss. Nintendo Power called it “For Royalty Only,” claiming “[o]nly the Princess” could use this shortcut because of her long jump, but with the mushroom block bridges, any character could.
Hi ! Nice video guy ! When i was young, i was trying to fly away over the flag at the end of world 3-2 or 3-3 (i don't remember), and i finally succeeded !! Then, there is no more ennemies or anything else, just run and run and run !!
Another SMB1 trick: Every worlds first level (1-1, 2-1, 3-1, ect) has a hidden 1UP. The only 2 ways that these 1UP will be available are either warp to that world or collect all the coins in the previous worlds level 3 (1-3, 2-3, 3-3, ect). For 1-1 I guess you warped there from the title screen.
Mario 3 was one of those that you can easily find secrets on your own, i discovered all of it when i was doing full sweep of whole game just for fun when i was kid
Did you now. Well my fellow mario 3 lover let me blow your mind and maybe teach you something you didn't know. Did you ever find the special suit in the giant ? Box and beat the rest of that world including the koopa at the end of that world never getting hit once and still wearing that suit? If you have then you know what happens and bravo. I did it when I was 12 once and then made it my mission to do that in every world with a suit in the giant ? Box just to see the different things she said. Hey dude rad threads!
There were some I didn’t know but good stuff here. Might have to replay them again
always wondered about the white coin ships had them happen only appear a select few times in my life, to see how the formula is to get it to spawn is just nuts
Same here, I got it a few times, but never knew all that was involved.
Honestly the best part of this video is how you say potion. I'm not sure why you do this but I've noticed you had an extra emphasis on potion that sounds really cute in a good way.
I'm going to be honest I pretty much knew all these secrets. There were some details I forgot about but yeah I kind of knew all of them especially the warp zones I knew about every single one of those since I was a kid. Although the third flute which I knew existed I didn't find out where it was until way later.
Ghey 😮
I remember pulling off the small Fire Mario glitch by fooling around in the World 1-4 castle. I was assuming that I was still Super Mario until a mushroom appeared in World 2. After becoming small I just had to see what would happen if I got my hands on a Fire Flower. I was not disappointed.
Certain stages in SMB3 if you collect all the coins (with a margin of error of 1), will yield the white mushroom house as well that gives P-wings, Tanooki Suits, Hammer Bros. outfits, or Frog Outfits depending on world.
In Mario Bros 2 on All Stars version on the SNES , pause the game , hold L and R and press select and you will instantly die , like the 2nd controller code on the nes.
Okay, neat, I was expecting nothing new, but the very last one was actually new to me.
You can pitch me any game bro. I will play them all. That is how reassuring your voice is. The power of speech!
@6:44 This is another area that you can grab many coins for the slot machine for additional lives. Again, go out & back in the door to respawn the potion. :)
I remember back in the days, we have to read a bunch of game review magazines to be able to know these secrets unlike today, just watch YT 😂
If you beat Super Mario Bros. 3 three times in one setting, you get a punch of Hammer Bros. suits too.
Don't know if anyone knew, but in Super Mario Bros. 3, Koopa can be defeated w/ using the Hammer Bros suit. Continue throwing hammers till he's knocked out.
That coin ship in SMB3 was always such an enigma! Me and my sisters came across it a handful of times as kids but never knew what caused them to appear. I always thought it was just random. Cool to know there's actually a trick to it!
The alternate Minus World is what you get in the Famicom Disk System version of Super Mario Bros. The ROM of the original Japanese Famicom release is the exact same ROM of the North American NES release (the European and Hong Kong NES release used a modified ROM optimized for PAL50).
Here's a notable one for SMB3
The card game for each time you score 80,000
There's 8 combos
The last three cards of each game will always be mushroom, flower, star.
7 out of 8 times the very first card will be one of those.
If 1 out of 8 it is a 1-up, the mate can be found in the 2nd column last row.
Still remember pretty much all of them 😀 flashback right there !
I had gotten the white coin ship so many times as a kid but had no idea how or why it appeared. I'd get it on some play throughs and not on others. Didn't know it could be manipulated like that.
I think it was effectively random. But the NES is not good with random number generation so they'd just put in ridiculous conditions. People had to experiment a lot to see what the pattern was.
I wish I knew these games as well as you did. I don't have any secrets to share, but I just love Mario games.
I watched this video all the way through to be rewarded with {hold me, Koopa baby.” And now I’ve watched that part three times.
so fun trick with smb 1 is when your trying for the minus world that its been dubbed as all this time, if you scroll the screen a bit further to get to the middle pipe you will warp to world 5 instead, for the bowser trick of no fire you dont have to actually drop down to the door to get the trick of no fire BUT if you go too far you will trigger the other fight and get stuck there, keep in mind that most of these tricks are fixed in SMAS and the stay in bowser trick is fixed in the GBA version of SMB3 altho i do believe that wall jumping is still a glitch thing across the generations but the timing is slightly different, almost wish you would of showed off the wall clip in SMB3 where you can get into the wall and skip levels in world 7, smb 3 has tons of glitches and tricks to play that you bairly scratched the surface on
Wow! I was sure I’d know all of these, but I’d never heard about the extra slot machine coins in SMB2.
Not sure how I went all these years without hearing about that one.
Thanks for another awesome video, Gruz!
Here's another SMB1 secret:
If you don't defeat the Hammer Bro within exactly 43 seconds after appearing on screen
(not according to the game's timer),
he'll start running towards you.
This part applies in the SNES and GBC versions, too.
Hammer Bro can chase after you as
long as you're on the left side of the screen.
Bear that in mind.
Hammer brother usually jumps 7 times then comes at you. I timed one just before koopa in 8-4. 7 times every time. If I'm small, I'd stay on the pipe till he got within jumping distance. I'd jump over him and head straight for koopa.
You missed the craziest trick in Super Mario 3. At any world, before going to any stage, just see power ups and press select. You can get any power up you want, including the whistle!
Keeping the retro community alive as usual gruz. I remember getting my NES in 1991-1992. I played SMB3 for the first time and I was amazed at how big the game actually was for the time.
I want to point out in SMB2 if you collect 5 cherries and go inside the potion door, collect the star and exit right as its about to end you get the star music to loop, this was my first glitch as a kid
The SMB3 7-1 wrong warp. Yknow, the one that just warps you to the end of the game.
It's tricky to pull off; you need to manipulate specific values on screen, but once you do you just skip all of Dark World and get to the final cutscene like that
It's crazy seeing how many secrets are in SMB3.
There's a "death cheat" in 1 too. Press pausen on controller 1 when player 2 jumps and luigi drops straight down
Ive heard of these secrets many years ago but most of them I just thought they were just made up legendary lore but its cool to see that these tricks do exist.
Been playing these games since launch. I have probably played SMB1 more than any other game, and still play to this day. It’s amazing that you’re able to find anything that’s new to me! Well done!!!
I LOVED this. Never knew about the waterfall warp in SMB2, that blew my mind
THe Jump over the Flagpole trick in Mario 1 is crazy KOOPA in the FLOOR? Part 2 also has one where you throw enemys into the floor and use ladders the wrong way to
get Glitches
I'm 45 years old, and I've been playing this game since I was 8. Evey one of these tricks is well known from my generation.
Che tu gia conosca o meno questi tricks a noi non ce né può fregar di meno..commento inutile..45 anni e commenti uguali ai 2000s 😂
I remember when i was a kid and i told all my friends at school about being able to shoot fireballs when youre small in SMB 1. Soooooo many people thought i was nuts! I was able to demonstrate it a few times but not consistently enough to have them believe me.
There's a better place to rack up lives in SMB3. I think it's on level 3-4. There's a spot with a pipe with a fire shooting flower hanging from the ceiling with a platform underneath. You gotta progress to the point where the critter in the cloud starts chasing you. Run back past the platform, grab a koopa troopa shell, run back to the platform and release the shell. There's 2 blocks on the ground for the shell to bounce back and forth and since you're on the platform and not the ground, your point for each red-spikey shell the koopa shell takes out racks up. You just gotta be careful with your timing, otherwise that cloud dude will knock you upside the head with a shell.
Yep thats what i said too. Thats the easiest one.
In SMB 1 on level 4-2 if you hit the block with the vine but don’t go up the vine to the warp, but instead go down the 2nd smaller pipe to the right, it’ll take you back to the warp screen instead of the normal secret coin room.
Thats was good. I loved that coin ship
That coin ship was legitimate.
First time seeing your channel. You're like the nicest guy in the world. I'll definitely be watching more of your stuff and liking it.
Awesome secrets!
My siblings and I only had about 8 or so NES games, but we had these three Mario ones.
Very cool and high quality, thank you so much for making the video!
I seem to remember that on after the final boss on super mario bros 3 you had to stand by the door and hold the up button or you wouldn't get the ending credits scene. Also I am not sure if this can happen in every world. But there is a card flipping game on at least some of the levels. Also there is a lesser known invisible 1 up on the first level of 7-1. If I remember right or 7-2 maybe.
For the record, you don't need to land on an even number to get the coin ship--you just need to satisfy the condition that the tens column in the score matches the multiple of 11. Each second adds 50 points to your score. If you end on an even number, it'll add 100, which means the tens column will reflect whatever you went in with. However, if you go in with an odd, it will add 50. So, if you have 22 coins, you can have 7 in the tens column and end on an odd number to unlock the ship (with odds 1=60, 2=70, 3=80, 4=50, 5=00 but can't unlock, 6=10, 7=20, 8=30, 9=40).
"Hold me Koopa, baby"
That is hilarious.
Then Koopa replies
"a thousand troop of Koopa couldn't keep me from you"
Wow at least one of those tricks I was not aware of!
If you want to make a few bucks, slap some videos like this on a VHS tape and sell them. The nostalgia factor is off the roof.
11:37 “you have to finished the level with an even number on the clock”
Though people say this all the time, that’s not one of the conditions, it’s just that even numbers won’t change the second digit of your score since it will always be a multiple of 100. You can still get the coin ship with an odd timer if adding +/- 5 to your second digit will match the coin multiple. 22 coins with a score ending in 70 will unlock the coin ship with an odd timer. 33 coins with a score ending in 80 will work too. 44/90, 55/00… you get the picture, and technically 00 is also a multiple of 11. ;)
You have such a natural voice for this kind of content. Subbed.
The only time I've ever seen the ghost ship was when I was a kid and my dad spawned it. He never told me how he did it. You solved a 30 year old gaming mystery for me.
7:52 - 8:12
Something like this exists in Super Mario Bros 3 but where you can mess with the other player's list.
My friend did it to me once when I was in a mushroom house. He somehow kept cycling through my list and all. I have no idea how he was doing it.
It was rather annoying especially when he refused to tell me how it's done and also when he didn't stop when his aunt was telling him to do so.
Great vid, man. Real trip down memory lane. I didn't know Japan had a different minus world, with extra levels, wtf! That's so neat.
Here’s a neat SMB2 trick. At the beginning of 6-3 go left after climbing up the ladder & let the quicksand take you down while holding the dpad left. You’ll begin to go under the brick there. Continuously jump as you go left under this wall & you’ll emerge by a door that will take you to the level boss, bypassing the level.
At the beginning of 5-1 in smb 3 when you fly up there's a pipe. you can exit it on the right and you are inderneath the lvl or you follow the path up for a treasure chest
I’ve been enjoying your channel for many years, Gruz! Thanks for all that you do!
Another one in super mario 1 is in the underground level 4.2 you can climb up the bricks early in the level if you get the screen position just right. Theres so many in here i didnt know tho! How did we find a lot of these in 90s before internet i dont know
Great video
Also, there's an animation glitch that you can do in SMB 1. You have to be fire mario to do this. As soon as you exit a warp pipe, jump off the pipe then press and hold the B button. If eone correctly, Mario will slide with one leg up instead of his normal running animation
This is the most comprehensive guide I have ever seen. And yes: even I learned a few new things! :O
The past 35 years I've been starting over at level one not knowing you could continue. Effin mind blown
Be careful with that multiple extra man trick in 3-1. If you stay on it for too long and rack up too many extra men, it will be game over the next time you loose a turn.
That A plus Start Button feature would have been super handy to know about when I was a kid.😂 But most of these we did stumble across on our own as kids just by playing so much...but that was one that we missed somehow
To this day, I don't know how I ended up knowing how to do all the SMB3 tricks/cheats (besides the ones for the specific numbers I needed to get for the coin boat/white mushroom/etc and choosing a different koopa fight)
This personally blew my mind I was born in early 80s. The 1st 4 or 5 tricks I've never heard of! VERY COOL 👍🏻🇺🇲
The Mario 2 section is dumb. The Mario 1 section has some cool shit I cant believe people are still finding stuff in a 30 y.o. game
This is the best Super Mario Brothers guide to the games I have ever seen!
One quick correction: for the easy Bowser fight in SMB3, you don't need to drop into the other chamber to make him lose his fire-breathing; you only have to proceed far enough to the left to see the other side of the wall. I've been doing it that way ever since I read about it in Nintendo Power in 1990.
When I was a kid (and SMB3 was a new game lol), I actually spawned the coin ship by chance. For literally 3 decades I never knew what actually caused it, until I started watching videos about the technical side of the game, where someone explained it.
Cool video! The only thing I would add is that trick in smb1 where if you collect the correct amount of coins in a specific stage, a 1up-block will added in the next world. Or something like that? I'm sure you know of this?
Keep up the good vidz
Hey Gruz, awesome video. You nailed almost everything I can think of. Great job!
I learned a lot here.... damn...secrets glitches i didnt knew before...
That with SMB3 and the coins varies from version to version. In some it is the specific number, in others it is all coins in the stage (including block ones)
I remember finding your channel at 1k. Glad you are at 50k!