Love your playthroughs. I especially like that I can see all the components clearly and I really get a feel for what it's like to play the game and if I will enjoy the puzzles and decisions it will present. Before I teach a game I always play it two player by myself first to really wrap my head around the game- so very relatable watching you do the same. Thanks for your content.
Awwww! Thank you Sarah! That is such a nice comment, it is giving me the biggest smile. And YES! Me too. I am not one who can “wing” teaching a group if I haven’t done it yet…. So I often find myself playing two-handed (even if a solo mode is available, because if I don’t know the normal rules, the solo mode usually doesn’t make sense to me either.)
Interesting game. Red forcing Blue to take the Junk could have really messed things up if the Junk managed to steal the cargo it wanted - though remembering that rule would also have changed blue's play, so it may be a wash overall. I did spot one unmentioned error: 53:56 the green leaf plus 4 moves was already 5 actions, so blue shouldn't have been able to advance the green leaf (but there was a spare move at the end of the game, so it wouldn't have mattered)
Thanks Tom. Loved the playthrough and set up videos. Subscribed. I do have one question about the playthrough. At the 20:40 mark you provide an example with Fermentation in the 2nd level from the bottom converting blue to purple. In your example, the right hand location does not allow for purple tea to advance up the plantation board. If you place Fermentation here, would any blue tea actually convert to purple and get stuck? Maybe forcing the player to acquire a crate with purple? It would be the same thing with Oxidation on the left side of the board and purple converting to blue. If so, this might create some interesting tension later in the game when the plantation card slots start to fill up. Thanks
I think when harvesting at the starts of each round, you’re giving yourself too many actions? Ex: @53:22 you have 5 actions: (1) get a green leaf (you put the blue back) (2-5) move an existing blue leaf 4 spots (6?) move the green 1 spot
It is entirely possible... I had the designer watch the video and give me notes (he pointed out everything that ultimately got annotated) and so he may have missed that as well. Sometimes as I'm moving the camera around I lose count of everything.... But thank you for keeping an eye out for that stuff!
Love your playthroughs. I especially like that I can see all the components clearly and I really get a feel for what it's like to play the game and if I will enjoy the puzzles and decisions it will present. Before I teach a game I always play it two player by myself first to really wrap my head around the game- so very relatable watching you do the same. Thanks for your content.
Awwww! Thank you Sarah! That is such a nice comment, it is giving me the biggest smile. And YES! Me too. I am not one who can “wing” teaching a group if I haven’t done it yet…. So I often find myself playing two-handed (even if a solo mode is available, because if I don’t know the normal rules, the solo mode usually doesn’t make sense to me either.)
I cannot wait to get my copy of this!
Interesting game. Red forcing Blue to take the Junk could have really messed things up if the Junk managed to steal the cargo it wanted - though remembering that rule would also have changed blue's play, so it may be a wash overall.
I did spot one unmentioned error:
53:56 the green leaf plus 4 moves was already 5 actions, so blue shouldn't have been able to advance the green leaf (but there was a spare move at the end of the game, so it wouldn't have mattered)
Thank you so much! You da man!
Looks so pretty 😍 n I enjoy tea 🍵
I should have used you as a consultant so I’d know what the heck I was talking about 😂
Thanks Tom. Loved the playthrough and set up videos. Subscribed. I do have one question about the playthrough. At the 20:40 mark you provide an example with Fermentation in the 2nd level from the bottom converting blue to purple. In your example, the right hand location does not allow for purple tea to advance up the plantation board. If you place Fermentation here, would any blue tea actually convert to purple and get stuck? Maybe forcing the player to acquire a crate with purple? It would be the same thing with Oxidation on the left side of the board and purple converting to blue. If so, this might create some interesting tension later in the game when the plantation card slots start to fill up. Thanks
Tom will you be at PAX Unplugged? I’ll be demoing this game there for Dan and Connie.
I’d call the card you refer to as a repellent a “booster.”
I think when harvesting at the starts of each round, you’re giving yourself too many actions?
Ex: @53:22 you have 5 actions:
(1) get a green leaf (you put the blue back)
(2-5) move an existing blue leaf 4 spots
(6?) move the green 1 spot
It is entirely possible... I had the designer watch the video and give me notes (he pointed out everything that ultimately got annotated) and so he may have missed that as well. Sometimes as I'm moving the camera around I lose count of everything.... But thank you for keeping an eye out for that stuff!
I’m gonna need you to re-shoot this and turn the dice trays right side up 😂😂
Absolutely valid! My head is hung in shame…. Well, it’s hanging right side up… whatever that means.
Pity the main board wasn't jigsaw cut.
Great point! Who knows, maybe they’ll make that change before the final publication….?
You may want to take a look at what's going on with this Kickstarter and consider pulling down this video.