And now that I realize, someone made this comment on Demod video and was called out when someone said "Well, could had used another footage from before, are you stupid????????" He using his DLC build, Commander Gaius armour included...
1:31 The fact that he mentioned challenge runners and brought up a pic of Bushy, whose only complaint I've seen is "I wish Radahn were harder", is peak dishonesty.
using God mod No hit run . One of the most foolish things ive seen streamers Do to Ultimately Disrespect Gaming & insulted our Intellectual Intelligences.
I used to have a gripe with Elden Ring's boss design, and I can actually explain the origin of the mindset on this one. It's not an ego thing nor is it a *traditional* skill issue. This is a case of a phenomenon where experts in one game are performing worse than their novice counterparts. For over a decade, those of us who'd been playing souls have been programmed to perceive the combat a certain way. Think muscle memory but with instincts and information recall. We've been trained by multiple games over that decade to treat combat as pseudo-turn-based. Moving into Elden Ring, while now I absolutely think Elden Ring has the best boss design in the series: those instincts are hard as shit to unlearn. TLDR: the series veterans are struggling is because they've been trained to think and play a certain way for ten plus years and genuinely struggle to comprehend the new paradigm.
Interesting. That'd explain why the content creators that praise the game most are usually speedrunners; They get used to the game the quickest and know the game inside and out.
I think this is correct. I definitely had to learn to quit playing it like Dark Souls. Once I did, I had so much more fun. People are entitled to their opinions, but I do think a lot of folks are standing between themselves and a really fun experience.
Maybe, but this falls apart when games like bloodborne and sekiro exist, completely different play styles, from soft had been preparing us for any changes, this is mostly an ego thing
I won't lie . My brain was completely broken by the general discourse of the DLC because I had such a blast with it. I had purposely avoided all discussions on the game when i went through DLC to spare myself from spoilers. I had so much fun and used a ton of new weapons , spells , ashes of war and i remember thinking to myself multiple times that there was no way they actually made a DLC this insane on top of an already mind-blowing base game. After finishing the game, i went on UA-cam to see what everyone else was saying and it was such a whiplash!! To the extent, that i had to ask myself if i had somehow tricked myself into believing that I had such a positive experience with the DLC. Even the lore nerds where complaining about the game and here i was thinking that the lore in the DLC added so much context and perspective to the game. I am still kinda sad that the people with loudest voices poison the opinion about the game. It doesn't take anything away from my own experience and elden ring truly has been one of the best games i have ever played . But I'm sad that they are going to turn people away from experiencing the same.
I'm like this, I made triple sure to use a spoiler blocker, avoid some of UA-cam, Twitch or even any google searches that might incur anything Elden Ring/ spoiler related and I think I had a fantastic time with the whole thing (throwing hefty pots into golems was one thing that annoyed but I can forgive that since it's cool.) It took roughly 4 weeks for me to complete it, playing in sessions of maybe no more than 2-3 hours each, customizing, trying weapons, exploring top to bottom, general sightseeing included, also dying, and getting lost navigating the map. On my 2nd day of playing, I saw the 'Mixed' rating on Steam and saw understandable optimization complaints but also a surprising amount of "these bosses are overtuned and not fun" reviews. I couldn't help but feel I wanted nothing more than the game to kick my ass after generally mastering the game some time ago, and for me it definitely delivered and then some. Maybe I'm a sucker for music and weird spirit ashes + ashes of war + using as many different things as possible. Saw more & more people in streams hugely agreeing "its mid" or generally unimpressive and I also got some whiplash from that, since it really did feel like an expansion/ extension of what ER offered to me.
I was looking forward to the inevitable crying. The DLC is fuckin baller and it was so much fun exploring all the new places and learning all the new bosses. Trying to collect all the new weapons. Precious dopamine. It's like how people say "man I wish I could delete my memory of that game and play it from scratch." It's basically bizarro world Elden Ring 2 where you can port your character that you already know like the back of your hand. I don't see how anyone that enjoyed the base game could dislike this DLC
I watched a video on somebody ranking the DLC bosses and saw Rellana was a mirror of Pontiff. I thought that was so cool, i also tried to avoid any spoilers and didn't watch many videos on the bosses to make sure they challenged me more, only to be greeted by people saying it was BS. At the start i may have agreed but i gave it a chance and the bosses are taking me as many attempts to beat as the average DS3 bosses. Putrescent knight was a fantastic boss but he was so simple and his attacks were so easy to dodge. I mean, it took me 8 attempts which was as much as it took for Vordt and Gundyr in DS3 when i was a brand new souls player in 2018. Once i got to Blessing level 8, most of the bosses were honestly a joke before getting humbled by Shadow keep. Played a bit longer, beat Midra and Bayle then went back and stormed through the keep besides the Messmer soldier guys you see more of the higher in the keep you go before beating Messmer in 20 minutes. The DLC is basically just a better version of DS2 at this point.
I said it on Demod video, gonna say it here again. That video took me back to 2022 when the "Veteran here" , "these bosses doesn't belong" and "very very bad design as a non-designer" were the norm.
@gitl7918 that's how it always goes. I remember when sekiro first came out and people complained about the bosses in that game, or when midir first came out and said he was overturned.
Well yeah. If your powerscaling starts to mirror DBZ power creep with each release you’re going to have veterans throwing in their hats and comparing the new bs with what they loved about the game before it. For people like me, Elden Ring and SotE make many mistakes that just aren’t present in DS3. Also, notice how no one complains about Bloodborne, Sekiro. Both of those games are tightly tuned and don’t have the same issues that Elden Ring creates for itself.
Got very frustrated with Demod's video when i saw it. Before ER i enjoyed a lot his videos, they were fun, but he's horribly dissingenous when it comes to argue his criticisms. Saying Scadu Tree fragments importance is badly communicated (which is not true, for starters) while ignoring that this franchise is KNOWN for not communicating the mechanics overtly, speacially in the early games, is super dishonest. PD: I would like to highlight that Noah Caldwell-Gervais just released a video calling the game and the DLC a ''cozy experience'' which is funny but also weardly true in my case. I don't use all the tools available in the game while playing like him, but even then exploring ER's world, with all its vistas and secrets, is kinda relaxing. Just goes to show how meaningless the debate over difficulty is if you take the game for what it is, imposing yourself restrictions or not.
I expected that given Noah has always played by not relying on his reaction speed and instead preferring problem solving wiyh new tools and swapping builds to overcome challenges, particularly in ds1.
@@angelamengualcortinas3614 Somehow Noah who is particularly not very good at the game was able to cozy up, immersed himself to the world, meanwhile every single one of these twats are so fixated over this Scadutree fragshites.
@@NotLoopinelove his reviews because it shows that regardless of what you want out of games, fromsoft provides an extremely rewarding experience IF you engage with the mechanics. In elden ring specifically fromsoft gives so much freedom to create your own fun where it can be the easiest game they’ve released or the hardest based on how you want to play. Hearing all these poor excuses for design critiques is way more revealing of the reviewer than the game itself imo
Noah's videos are great because he's not a try hard. He approaches FromSoft games like RPGs, with a lot of "That didn't work, let's try something else. " That is how most people play.
That Noah Caldwell video was great and refreshing. In many ways I feel the same way as he does about ER; even though I prefer to go without summon and just use colossal swords for the most part, I also enjoy ER as a cozy game, a game in which to get lost in its beautiful world.
This shit happens every time fromsoft releases something new, it's like we're stuck in a time loop. Every new game or dlc is the "hardest most unfair shit ever", it makes my fuckin head spin. People get complacent after it's been out for a while and we all know how to beat it and can do it fairly easily. Then something new comes out and we're back to square one. The shit is getting old. It's not unfair, figure it out.
I find it so weird that ER has so many hating on the boss design without mentioning the insane amount of fighting styles there is in this game. I love DS3 bosses, they are tuned very well but that is made so much easier by the fact that all builds in that game is R1 spam. The build variety in ER is so insanely good that I have played this game almost weekly for a year without burning out
I found with ultra greatsword optimal ways to use R2 and weapon arts. I I don't get the R1 spam complaints for 3 unless you apply that to all souls games.
People who complain ds3 is just r1 spam are oft severely limiting their approach, if you fight bosses and enemies using just r1s, I mean sure you could do that, but you're gonna be in the fight alot longer compared to someone who took the time to learn where you can fit in heavy attacks, WA moves, jump attacks etc.
@@Psychosomatic63 Is there a video I can check out? Played through the game 3 times now and always come to the conclusion that heavy attacks almost ever are worth it. Would love to give the game another go.
I beat all the bosses, except Radahn, without using scadutrees-not because I'm some god-tier gamer, but because I'm a stubborn idiot who wanted to do things the hard way. They're not the end-all, be-all that some people make them out to be. People complain about having to explore new areas to find them, but from what I've seen, you can get a decent amount of upgrades by just following the main path and being vigilant. I would say they're kind of lazy when it comes to an RPG upgrade path being just a numbers boost. FromSoftware wanted to give us a sense of progression even with our maxed-out builds, and while it works, I wish they were more creative in how they improve your character. As for the bosses, they all have openings as long as you're willing to experiment. For example, Midra's second spinning attack is completely avoidable by crouching, and many of Messmer's thrust attacks can be strafed or jumped over. I do agree that Radahn is overtuned and that cross slash is a ridiculously difficult attack, but he is an engaging fight that can be mastered and enjoyed if you put in the effort. I think a lot of the hate for this DLC comes from a feeling I experienced while playing-the realization that despite my thousands of hours in Souls games, I'm still not good. When you invest so much time into something and see yourself failing, it's hard not to get frustrated. Maybe this DLC is a good ego check for us Souls veterans; maybe we're just not that good, and there's nothing wrong with that. Also, I have one scrub complaint I've been holding in: fuck Metyr's second phase laser beams. Who thought it was a good idea to make an attack that is completely undodgeable without the use of optional Ashes of War? Overall, it's a good DLC, though I'm probably not going to start another playthrough for a while because it's too much work to get there.
You can technically dodge it by being far enough, which makes you only able to fight from behind her, basically only ever punishing her spin attack. Its def the worst attack in the game from hitless perspective though
The best thing about your attitude is that you recognise you're a "stubborn idiot that wanted to do things the hard way" - that is, you know the game gives the player many tools for them to tune the difficulty up and down accordingly to their skills, time and patience but, it is a FormSoftware game DLC nonetheless and is going to be harder than the base game regardless -, and didn't come into some YTuber comment section to bitch and moan about the game being unbalanced, too hard or badly designed. Congrats.
I go the other way around. First playthrough, except for Co-op, I always use all the tools I can. That's why it doesn't take long to complete the run and start a new one, when I can be "a stubborn idiot who wanted to do things the hard way."
I totally understand Diego as I played the same way. I just didnt want to make it too easy for myself and spoil bosses without that souls(tm) adrenaline rush. The only thing I did differently is making backup before radahn and using fragments, then reloading and beating him again without. Took me ~10h overall but was very rewarding in the end. As for failing - I still consider myself good at these games but see this dlc as opportunity to get even better, it would be disappointing to steamroll everything and Im definitely not disappointed.
I've never understood the complaint that runes somehow aren't a good reward for exploring, people are acting like they're useless now. Maybe if your on NG+69, but if you're on a first playthrough (which the DLC is supposed to be balanced towards), unless you're RIDICULOUSLY overleveled, you're not going to have reached all the soft caps on your base stats, and even if you have, you can always start leveling a new one; maybe get some incants or sorceries if you haven't been doing that, level up dex to be able to use new weapons if you've been focusing on strength, etc. Just one more incredibly disingenuous argument.
I noticed after the DLC a lot of people were hypercorrecting and trying to overstate the importance of scadutree fragments by saying leveling doesn’t matter anymore, when this really is not the case. After you hit your softcaps you should leveling other underleveled stats and building out a more generalized build that can experiment with more stuff. The DLC clearly wants you to be experimenting with as much stuff as possible with all the upgrade materials it’s giving you (which of course people also find a way to whine about).
I started the DLC at level 135. By the end I was 180 by the time I got to consort Radahn and the overall improvement could be felt, because I was able to invest more into dex increasing the damage of my weapons and slightly improve my cast speed. Sure if you want to stay strictly at level 150 for PvP or whatever go ahead, but runes are far from useless in the DLC
@@evilfungas Exactly. It's a false narrative to support other false narratives about the scadutree fragments and the false idea that the DLC doesn't properly reward exploration.
@@brandanimations3790 Runes is one of the best loot you can find what are you smoking. At least for me that i still had stuff i wanted to upgrade and buy.
@@enol1466 it’s not about criticizing a game, it’s that the criticisms are fucking stupid. counting consort’s holy aftereffects as separate attacks makes no sense when you dodge them at the same time as his sword swings. it’s not a good way of determining whether a boss is unfair, and I say this as someone who hates consort
Challenge is the original draw toward all souls games. There is intellect, observation, patience and adaptation necessary. It’s basically “omg I can’t beat the game without dying/thinking”. It’s still awesome. Lots of people who never played souls games played elden ring, and it shows.
I don’t know if these Souls creators have ever experienced being on the receiving end of listening to their friend on voice chat endlessly complain that this boss they’re currently fighting is “OP, unfair broken, shouldn’t have made it to release, goes against game design principles, etc” but this is how they sound like … but instead of being confined to a voice call in a lapse of understandable frustration, they have gone as far as to be confident that it’s not their fault and try to pull this “gotcha” on game developers and the broader community as if they’re somehow seeing Elden Ring for the perceived “scam” it truly is. I have no idea how they’ve navigated this series at all if this is how they respond to obstacles and hard-ship.
Exactly how it seems like it. How do you keep that understandable momentary frustration for the long period that it takes to create a video essay. They are truly hacks.
Not all of us souls vets are having their skill issues exposed like these content creators 😂 but yeah i love spending time on bosses and learning then going back on another playthrough and stomping the boss or no hit. Guys like Demod dont wanna learn they just want to win
My god how old are you ? And what do you think about people that finish the DLC and still think that the boss design is flawed ? It took me waaaaay less try to beat Rellana than Malenia, it has nothing to do with difficulty, only with flawed design. DLC bosses window are too smalls, forcing you to ressort to "one hit tactic". Dodge, dodge, dodge, run, dodge, dodge, dodge, dodge, ONE JUMP ATTACK, run, dodge, dodge, rince and repeat. This isn't hard, this is boring. People just failed to understand why they don't like DLC bosses, it's not that they can't beat it, they just don't enjoy the process. Boss fight need to be like a dance. Stop thinking that people who enjoy the DLC are elite player and other just need to git good. This is ridiculous, I didn't enjoyed some bosses that I utterly crushed after a few tries without using summons, this has nothing to do with difficulty.
@@blablablablibliblibloubloublou DLC bosses have long combos and less downtime after their combos. but to compensate for that, there are many ways to safely hit them while they attack. you do that by using clever positioning to outspace moves, jumping, strafing, and getting a hit in during the windup of a delayed attack just rolling and only attacking during downtime is not an ideal strategy in rellana's case, this is how the fight could go if you actually learn outspace, outspace, jump over, jump attack, roll, light attack, outspace, roll, roll, heavy attack, roll, hit during delay, roll, jump over, jump attack, strafe, charged heavy attack, outspace you get the point
@@blablablablibliblibloubloublou The dance ur describing is very much a Dark Souls thing. In those games ur options are so much more limited and the bosses' move sets are slow and simple to match ur own slow and simple move sets. In Elden Ring you have so many new options, like jumping, spirit ash summons, consumables, spell attacks and buffs, wondrous physick, etc. If you play SotE pretending it's still Dark Souls, then you will have a bad time. As all From Soft DLCs are, it is Elden Ring pushed to its absolute maximum. If you choose to not engage with the many tools that the game gives you, then that's on u.
I seriously don’t comprehend the mass complaints about the dlc (especially the bosses) I beat it and it seemed like a reasonable step up for when you’re supposed to play it and I loved pretty much the whole thing. Absolutely the best part of Elden Ring imo. Also DAMN the ost hits so much harder in the dlc, it’s banger after banger
I only have some Personal Design complaints and things i wish there was more of (boss dialogue and cutscenes for example) but other than that, Spot on!^^
Despite my personal complaints, I do believe it's a Masterpiece and among peak Fromsoft content. Other people see it even higher, but it's just some old Souls fans making a very loud fuss about how bad and disappointing it is.
@@xvimpexgg6853 I do see some but I’m a DS player who thought the DLC was a great return to form imo. I liked the dlc a ton more than the base game and I’ve seen that from tons of others too. If I had to guess it’s a lot of people who genuinely just forgot just how hard elden ring actually is in the two years since release because most people just stopped playing
@@enman009 I don’t really agree that it’s mostly old souls fans but definitely agree it’s pretty peak, I only think the old hunters competes. My biggest complaint is probably just the open world stuff generally slowing down multiple play through a but that’s just an ER thing generally. Honestly as an old souls player I thought the dlc was a huge return to form tbh. Definitely the best part of Elden ring imo
Prediction: when the next From software game releases, some people will harshly criticize its gameplay, combat and bosses, while comparing them to Sote, praising its now criticized aspects by coming up with arguments they never said before in their reviews. It's a cycle that just keeps repeating
@@Dav18881 "Remember when Consort Radahn was a fun and Fair challenge? Sure, he may had one or two very minor issues, but his brilliant design completely overshadows this pile of Trash" -UA-cam critics on 2028
@@JoseViktor4099They’re actually doing it now with Malenia, the boss that used to be the “rule-breaker”, the boss that “doesn’t play by the rules”, the most “egregiously unfair” and the “Waterfowl Dance boss”, to now being a “fair & balanced” boss (whatever that means these days), just like what we’ve been saying since the beginning when she was absolutely getting destroyed by the same critique videos back then in 2022. Malenia has always been fair, but FromSoft has been a genius dev that is simply far ahead of what these guys’ egos might have led them to think. 😂
@@HeyTarnished Yep. In my country we call that"Doble vara de medir" or double standard, criticising something now that Fromsoft used to do before equally if not worse measured by those same standards. I mean, Malenia has her triple slash which follow up or a window is determined by something very specific as the last slash speed, Demod should had bloody diarrhea if he is criticising Messmer for that. I would. Blaming an specific game for something that was before will never be not weird. I guess that ironically people at first will endless criticisise hard bosses just on the end of the day say that were completely fair and balanced, regardless of the veracity of the first and second statement. I dont know that fair and balanced means anymore as well.
I mean, that has happened ever since DS2 came out. Bloodborne got plenty of criticisms and got outshined by TW3, then DS3 had a lot of people in the community making fun of Miyazaki for saying "the game works as intended". I don't need to explain what happened to Ashes of Ariandel, Ringed City got blasted for some design choices and Sekiro had the "I don't like this game" videos left and right. This is nothing new, ER is just the most awarded Soulsborne game to date, of course it'll get a lot of traction.
Honestly, I would like for these critics to share how long they spent on each of these "too hard" bosses. Casually stating he beat Bayle on his 6th attempt (while still having the time to get frustrated by it) makes me think they were stuck on a boss for 2 hours and felt that was "too far". Like hello? Being stuck on bosses is what's SUPPOSED to happen in these games, especially if you refuse to summon or use magic/shields. I was stuck on Rellana (Scadu 5) for like 6 hours, and guess what? I EXPECTED it and I enjoyed it. Either these people were gods at Fromsoft games from minute one (meaning they never got stuck on any boss) or they've forgotten that this is a part of the gameplay loop and always has been? I sure as HECK remember being stuck for like several days when I first fought Gwyn in DS1 (didn't know to parry...) and I would WANT new Fromsoft games to keep challenging me so that I can have that same experience of hardship!
The thing that Joseph Anderson shines where the others doesn´t is that he knows perfectly how to lick your ear. He can say that an open world is great, and then give a lot of reasons of why it would not be great at all. I mean, even the title "A shattered materpiece", means that while is a masterpiece, it has highs and downs, something that 90% will agree with, and even he said at the end "Elden Ring is shattered on the masterpiece part and the flawed part" , but he literally shat on the game! Which part is the masterpiece by his own words? Compare that, to Feeble critique, or Demod critique, which straight up tells what they think about without tons of sweet words. And I think thats why he can convince way more people that others.
@@TheOnlyOneDedi like him as a youtube personality but he can be quite a whiner sometimes. refuses to meaningfully engage with a games mechanics and then cries about the game basically not forcing him to have fun. better streamer than a critic imo. he's way too regularly contradictory to his own critiques
@@ewag8950 lady Maria has literal invisible lingering hitboxes and hitboxes that would make Radahn blush. Not to mention Sekiro's Demon of Hatred and Double monkey literally fucking up the combat style of the game. You can nitpick any shitty thing on any of these games and extrapolate then to say they are worse than all the others. Most people complaining just have rose tinted glasses, the video is proof - the guy literally hated Malenia saying the exact same arguments used to complain about Radahn, but now suddenly she is elegant and fun to fight???? Give me a fucking break.
@@RosuVTVery much this. There isn't a single souls game that the "is it too hard" discourse hasn't happened with and will always continue to happen so long as fromsoft keeps their game design philosophy. You can nitpick in every game and say it's worse than another just like you said. And the whole malenia thing is just hilarious, with how people considered her one of the worst bosses in the franchise. Now people consider her an actual fun and well made fight.
@@ewag8950 the laser is not unavoidable, if you pay enough attention you can see the ellipsoid pattern, just run to her left flank and stand at the edge of the aoe
Really tired of this loop of "Hard game is hard" complaints followed a year later by "Hard game is brilliant, the best designed game ever. " Reminds me of the spoiled kids in school, where when they are winning it's the best game ever but as soon as they lose it's a stupid unfair game. Clearly a lot of UA-camrs with no maturity or self awareness.
I’m getting extremely tired of this endless stream of movie length video essayist “critique” slop. Most of these videos are just people who are unwilling to engage with the game and trying to pass off their (at best) preferences and (at worst) ignorance as evidence of objectively bad “game design.” Usually these people haven’t even engaged with the game enough to point out things which might actually be problems. Instead it’s just people regurgitating the same tired points about long boss combos, an apparent lack of openings, and delayed attacks, proving that they literally are just mad because bad and unwilling to engage with the game and understand its intentions.
It's just a lot of people who spend more time huffing their own farts than actually playing games. As someone who grew up with endless hours of frustration playing games like Castlevania, Ninja Gaiden, Mega Man, and all that good shit, this pseudo-intellectual whining has got me completely baffled.
@@5chneemensch138 I've watched a ton of them. Actually watching all the critique slop that came out shortly after Elden Ring released was the reason I didn't play it around release. Eventually I was bored one day and decided to give it a chance only to discover these people were full of shit. I had the same experience with the DLC, and the critique slop is the exact same this time around lol.
Can we also talk about how everything is over sensationalized? It's the worst DLC ever???? UNBALANCED GARBAGE??????????????????? When the correct and obvious take is that it's an expansive, beautifully crafted DLC with a lot of content, at the same time; it suffers from relatively specific gripes, like boss design and balancing.
It's all about ego. These "souls vet" aren't as good as they think they are and when something presents an actual challenge that demands different approaches to emerge victorious, they're too prideful to admit that they're trash and need to do something other than just brute forcing through the game. As soon as he started bragging about how he's a speedrunner and shit, I knew it was all about his fragile ego.
Speak for yourself, I'm a souls veteran and I love that the bosses are getting stronger, faster and less predictable. No true hardcore souls player has ever complained about the difficulty of the bosses.
@@manuelferrari6685 I’m pretty sure I wasn’t talking about the actual players who like to overcome challenges. That’s why I put certain words in the brackets, mate.
Who are you to call anyone trash? Or their pride? Do you actually believe wasting hours of your grinding down every single move of these bosses until you know them by frame data makes you a "hardcore" player? Have you tried games that requires something more from you than pressing one button to master their systems?
@@kindlingking I call them trash because I soloed every boss in the DLC sub 20 tries with most of them downed after 5 tries and the only exception was Radahn, who took me about 30 tries. I believe myself to be fairly average, which means the whiners are totally shit. You don’t have to grind them down to know their frame data to reasonably beat them, only lv1 challenge runners or something would do that, but they don’t get to complain because they’re imposing a challenge on themselves. And what are you even yapping with your last sentence? Elden Ring itself requires more than just pressing one button to master its combat. It’s like you lot complain that it’s unfair, then turn around to say that it’s actually not complex and can be mastered by just pressing one button. Pick a side
Has NOTHING to do with ego, we just don't think this sloppy ass game is as good as it's hyped to be. We have played these games for years, we can tell there's a lack of effort here, literally we just want satisfying fun fantasy rpgs and elden ring just isn't that
Funny how he goes on a rant about summoning and how summoning Igon for Bayle makes the fight easier, like no-one had a problem with Tarcus destroying Iron Golem but Igon destroying Bayle, now that's a step to far. What a shit video
Remember when people used to make videos called "no shield" and "no summon" challenge runs of ds1? It was considered a core mechanic and idk when people started turning their noses up at these things.
Also, he already beat Bayle the first time he save stated for Igon. So he's mad that he beat Bayle first try with a summon, when he already beat the boss solo. What on earth is he complaining about???
@DionPanday is Miyazaki the one bitching about it on the internet? Everyone is free to suck and use all the tools the game offers. But basing arguments on verifiable skill issues will get you called out for your BS.
@@joaoluizkfsantos8392 Miyazaki has a literal skill issue and is a scrub by your logic then. You know, the guy that works for the multi million dollar company that you’re defending?
@@DionPanday not at all and you haven't even read my comment if that's what you understood from it. He said that he sucks, hence why he uses all the tools. His stance is the correct one. Scrubs like Demod will refuse to adapt in any way, and will then resort to whining on the internet to validate their skill issues.
Thank god we have UA-camrs with common sense to point out the absolute braindead takes that these "souls vets" have on Elden Ring. I cannot fathom how people still act like we have Demons Souls mechanics fighting Sekiro-like bosses. Its just insane.
Yeah, even DS3 has a WAY faster main character than DS1 and Demon's souls, comparing elden ring bosses to the bosses of those older games is just stupid. Of course, midra will have more uptime than fuc**ing flamelurker
@felipeguedescampos851 DS3 had a faster character than elden ring, while the bosses in DS3 are slower than in elden ring. I wouldn't say that Er is like fighting Sekiro bosses with a demon souls character. It is like fighting sekiro bosses without an intrinsic deflect and with a DS2 character with average ADP.
@leeroy2752 That's a very weird take, For me, the DS2 gamaplay feels even slower than DS1, and I don't understand why you think that ds3 is faster than elden ring
@@felipeguedescampos851 The dodge in DS3 has more I-Frames and you are able to move out of an r1 for heavy weapons with less delay than in elden ring. DS2 is slower at base ADP than DS1 but remember that ADP increases your animation speed for various actions. At 25 is what I meant when I said average ADP. By 40 ADP you have longer I-frames per dodge than DS3. I'd say some attacks in ER, especially crouching poke attacks are some of the fastest however, a welcome change. Also note that I didn't state my opinion on elden ring as a whole. It was meant to highlight the differences in design philosophy between the games. R1 and and dodging is worse in elden ring, while they added crouching and jump attacks so that players wouldn't be playing the circle, circle, r1 simulator that DS3 was.
@leeroy2752I didn't know that. I thought that after all the buffs, the recovery of great weapons would be faster. I was only referring to your opinion about the main character speed on elden ring, not the game as a whole. I just expressed myself badly
And there is nothing wrong with jump attacks, but you account that the attack makes you more vulnerable and then claiming that its too fast is unconceivable.
I definitely disagree with you that none of the bosses are much harder than base game bosses. I would say Bayle, Rellana, and (especially) Radahn are all considerably harder than any base game boss with the exception of Malenia if you do them with no summons. Even then, I think Radahn’s second phase is at a difficulty level much higher than anything in Malenia’s fight. I still think they are fair fights and I never found any of them to be too much for me to learn. But I think it’s pretty hard to argue that some of the boss fights are not a major step up in difficulty from the base game. However, I do agree with all your other points. I think Demod’s video comes across like a knee jerk reaction to the increased difficulty and new mechanics of the DLC after a single playthrough rather than an actual well thought out critique made after several playthroughs.
Idk, I had actually never fought Mohg before the dlc dropped (mostly bc he's just kinda out of the way and you don't get anything cool) and I think it might just be that you know Mohg better after 2 years. My first fight with him was incredibly hard, and if he was in the dlc I'd definitely put him up there with Radahn in terms of difficulty. He's just so aggressive in his second phase, and you don't have the new talismans to better defend against the fire or bleed buildup. (Seriously those new +3 talismans are insane, Marika's braid trivializes the holy damage in Radahn phase 2). I don't think he's harder than the dlc bosses, id say they're on the same level though
I can agree with radahn and somewhat woth renalla, but your out of your mind if you think bayle was that hard. They literally give you a special sword that is speciffically designed to get headshots on him that does massive damage + bleed. What did you fight him with the club?
As someone who loves the rest of the bosses Malenia and promised consort are just bad bosses. Malenia doesn't have guaranteed punishments for a lot of her combos and waiting a minute for her to do anything is boring as hell. And promised consort has just been hitboxes. It's that simple the hitboxes are aids and I'm fine with tight dodges but bad hotboxes and not being able to even see half the attacks is not the way to do it imo. Just isn't fun. I'm saying this as someone who has beaten the dlc 5 times and without summons for every boss and without poke status builds.
@@richardrussel4567 Bruh you can only use the special Dragonhunter sword effectively if your running a pure Dex build. Otherwise it does no more damage than most other weapons if you don’t have the optimized scaling. I fought Bayle with a Dex Faith build using Spear of the Impaler and it took me over 4 hours to beat him. I found his speed, damage, and amount of health to all be off the charts. Very hard boss for me
@@ahkosorsomesaykosby9999 Malenia can be easily staggered and interrupted out of the majority of her combos with the exception of a few major attacks with hyper armor. She also has plenty of openings during her combos if you correctly use positioning and play aggressively. I have fought her dozens upon dozens of times and I find her extremely fun to fight. If you fight her enough you will eventually find that there is a method to her madness. The only flaws in her fight for me are Waterfowl Dance and Scarlet Clone being completely unintuitive to learn on your first playthrough without looking up a guide on how to avoid them As for Consort Radahn, his hitboxes are only as big as they are to discourage players from just running away from him and baiting out easily punishable attacks without actually engaging with his moveset (which it sounds like you were doing with Malenia hence why you found her boring). Because of how big his hitboxes are as well as how much distance he covers, you are forced to play aggressively and actually learn the fight step by step which to me is a great mechanic. I just wish he had more moves that were jumpable instead of just having to roll or block nearly every move he does. Other than that he is a good fight imo.
Two things that stuck out to me were when he seemed to misquote or misrepresent what other people said: He says that Miyazaki wants the player to not lower the difficulty for themselves, which is hilarious coming right after that interview where Miyazaki himself said something along the lines of “I’m actually quite bad at playing games myself, so when I play I like to use all the tools available to me to make myself stronger” And the other is when he brings up Matthewmatosis and says that MM found the combat not that deep so From shouldn’t focus in on the combat aspect of the game. But what Demod forgot was that in Matthews video he said that weapon arts in DS3 were a “step in the right direction”, and here we are in Elden Ring with a LOT more moves and variety with ashes of war. You know if someone doesn’t like the game, that’s not a problem. Like what you like, hate what you hate; who gives a shit. It’s just funny when he tries using examples to back up his claims and his evidence seems to actually make his point look worse and less reasonable lol
These long-form pseudo-essayist misinformation-filled critique videos that muddy the true picture are what's making discussing these games insufferable, this is the plague that follows every FromSoft game I guess, guys like Demod & Joseph Anderson have been literally spreading misinformation just because they felt insulted by Elden Ring & didn't want to learn the bosses' mechanics, which has literally been the point of every game FromSoft has released, there must be something new to challenge, something more exciting & fulfilling than in the past, and I think Sekiro, Armored Core 6 & Elden Ring achieve that the best, it's why these games got hated on the most when they released, now people are disliking the crap out of those "critique" rage-bait videos. Man I wish a Souls UA-camr makes a video (maybe you Loopine? Or Leviathan?) titled "The Genius Behind ER's Combat & Bosses" because the amount of complexity, dynamism & strategization the game's combat & bosses have is ridiculous, they function on a much more complex level, they prioritize strafing, jumping, ducking follow-ups after jump-attacks, now positioning is paramount against them, they have so many combo-branches & positional-based combos, while also having delayed attacks that punish panic-rolling which is absolutely amazing, so that way you either use them by replenishing stamina, reposition yourself for he next attack, or hit them or even heal during them, the skill-expression is sooooo high! That's just the tip of the iceberg really! I feel like people do not know how much combat depth goes in games like Sekiro & ER.
@@HeyTarnished they offer a lot of complexity in comparison to souls, but they aren’t really all that complex and don’t really offer a super high skill ceiling so there wouldn’t really be much to talk about.
@@makia3 Yeah I meant in comparison to Souls, it's how you deal with the bosses' moves, they're so aggressive with very different combo mix-ups yet you can out-do them in very smart ways, skill-expression I mean, I love that. Plus honestly it has a huge amount of build variety to deal with bosses/enemies.
@@makia3 I think with the amount of builds you can make in game the freedom the game gives you of how much of a complex challenge you want this boss to be is still pretty incredible
@@doobi3883 Also it’s to make people think it’s more than what is usually perceived as “roll-swing” combat, it’s way more than that, skill expression is extremely high!
Is this guy seriously asking why Scadutree Blessing, a buff that applies to your character, doesn't show up as an upgrade to the weapon? Can we just ban video essays?
🤓" I'm a hecking souls vet and this dlc is too hard " I'm so tired of these freaks man.There's already 30 "critique" videos with this exact same title.
Maybe that's a sign dude... I've never seen a souls game that has so many people who are FANS of the series and have enjoyed this games for years, turn on it in such a way. Do you jot realize how much that says about u and the rest of the copium huffing idiots who think this dlc is 10/10?
@@enol1466 Lmao the same thing happend to Sekiro when it came out. There were 50 videos on how it has no rpg mechanics and how you only play one way and need to hit your head against a wall to progress and how it has 0 replayability, etc. So, it's just clear to me that all these "souls vets" are mega clueless about what makes a video game good.
32:50 Personally, as someone who hadn't played any Souls titles prior to Elden Ring, I naturally transitioned from using Spirit Ashes to going solo, because it was just more fun and I had gotten more confident in my own ability. I don't know what DeModcracy is on about, I find Solo gameplay to be immensely satisfying both base game and DLC.
Having to learn a boss and using more than 2 braincells to dodge attacks and have better punish windows? You all are INSANE Jokes aside, how the fuck is it that hard to understand a system that they explain to you 3 times. It's clearly important, easy to understand AND use, everyone should get that it is intended to use it when literally, no matter where you go at the start of the DLC, you'll end up finding at least one fragment.
That first paragraph is what’s going on in the average souls vets brain, they’re just too S-upid to realize and desperately want to protect their fragile egos.
Fr and truly not all that important either. I did a fair bit of exploration before completing the dlc on my blind playthru. Finished most all NPC quests, and beat the game at +13 scadoosh and RL200. Felt very balanced imho. Some of the later bosses felt semi underwhelming imo too. Beautiful and cool fights, but I didn’t expect to 1 try any bosses really, let alone multiple of the end dlc ones. ER is definitely the most versatile and ez of the Fromsoft catalogue imo. I think the casuals are just experiencing their first dlc and getting mad. And some salty veterans are jumping on the bandwagon of hate in their blind anger.
I introduced my friend to ER around a month before the DLC. He's not very good at the game, like you'd expect from any new player. Anytime he was struggling with someone he'd ask me about what to do. He never asked me about these scadurtree fragments, so he clearly didn't have an issue understanding it. Heck, he even beat the DLC before I did.
honestly, I agree, but a few of radahns attacks just aren't really conveyed well on how to dodge, if he was more like messmer, who has mostly readable attacks, and isn't just a fancy lightshow, I think more would enjoy him (or I would at least). First phase outside of the double slash is very fun and feels like a return to bosses like godfrey and morgott, very learnable and readable attacks. I think people call those bosses easy because they don't have trump cards, they just fight you straight on. No waterfowl, no metyr laser, no nearly unavoidable attack etc. You can dodge those, but usually you have to go out of your way to find out how (tutorials, ashes, special positioning) and attacks where you have to look up tutorials are becoming more and more common and I don't like it. I want to fight a boss for hours, learn their moveset, and have fun, not have to watch a ten minute tutorial and trivialize the boss because of how unfun the fight becomes. This dlc has amazing bosses, mesmer, bayle, and rellena, but they have their flaws.
@@Mike-official I feel you, literally had the same exact experience with Radans fight. And I really have no other complain about any of the other bosses in this DLC. But maybe the camera angle with the Hipo and Divine Dragon, aside from that I think every other aspect about DLC bosses are pretty fun and well designed. But my experience with Radahn, was like you said. I could get how to dodge all first phase attacks by my own (except double slash) and I learned so well that at some point I was able to do 1st phase no hit. Just to be terrifyngly blasted by 2nd phase. This was the only battle in the entire DLC, where I had to watch a video to learn how to dodge the attacks. And the problem is that is not just a single attack (like waterfowl dance with malenia) is the whole 2nd phase with it's new moves that are so damn unreadable. Theres is something I love about Elden Ring Boss fights that is every pattern attack or combo is like a puzzle, a puzzle you resolve after detaily observing and trying different combinations to dodge the attack, until you find the right one, with the most logical combination and timing. Well, with Radahn fight, none of that happen, sometimes the most logical idea to dodge an attack is wrong, and the correct way to do it is the one which makes less sense. At the end, after uncontable tries, I managed to beat him, with no summons or cheese strategy. But after 10 seconds of the adrenalin rush and relief of defeat him, unlike other bosses, didn't feel satisfied, just felt glad about how finally I were able to get this mfk.
Look, I’m a casual guy, Elden ring was my first souls like game, and aside from it within the genre I’ve only played Lies of P. Thats all the souls like experience I have under my belt. I cannot stress this enough, but I’m garbage, I’m not very good at this type of video game. And yet, my dumbass was still able to beat the main game and the DLC. It was hard sometimes, not so much others, it didn’t feel unbalanced coming from someone who’s used to playing final fantasy, and god of war type games. It’s just a genuine challenge, and that’s okay, it makes it so much more rewarding when you finally beat that boss that’s been troubling you. That being said the only boss in the DLC that gave me any trouble was the Prime Consort fight. The rest were fine, others tough but fair, I’m really not sure I understand all the whining. (Also, not saying final fantasy and souls like games are anything alike, they aren’t, and that’s my point, I’m used to more casual RPGs is all I was trying to get across before anyone gets upset.)
@leeroy2752 He isn't saying that people criticizing the game haven't finished it, he's not flexing dude. He's saying that he's not a tryhard, nor a veteran of the series and he doesn't understand the complaints people raise a out the game being unfair or bullshit.
@@aydenbonnet9630 I didn't get the impression that he was flexing. If anything he was selling himself short. All I am saying is that most people complaining, from what I notice, aren't complaining that the bosses are too hard, but are complaining that the bosses aren't fun to learn. Personally I love elden ring bosses, but I know that this game doesn't click with everyone. You can be a Dark souls vet and do worse than a noob in elden ring if you try to play elden ring how you played dark souls. I think this is where most of the complaints are coming from. People who wanted Dark souls 4. Not elden ring.
@leeroy2752 I agree with most of your perspective, and I genuinely have no beef with people who prefer the older design philosophy of previous bosses, I just don't agree with those who take it a step further, and arrive at the conclusion that ER's bosses are poorly designed because they don't fit into those people's preference.
These content creators should spend less time complaining about boss fight difficulty and maybe think critically about the game instead. A good piece of criticism would be why not add basic versions of the new weapon types to the base game so players can experience something new while working towards SOTE? Or suggest expanding crafting to include making unique weapons/armor/talismans?
The funny thing is crafting items are actually really strong if you use them properly. But i am the same i never craft and i would like some extra option to use the materials for.
@@joxerrrrrI only craft a few items, mostly perfumes and arrows, and let me tell you: they do make open world encounters so much more repayable, regardless of your build since any character has a bit of MP and can wield at least a light bow.
"I am good at older FromSoft games because I have years of practice, so I should be good at Elden Ring + DLC. What do you mean game mechanics change and evolve? If I cant R1 -> Dodge -> R1, the game is designed poorly and FromSoft cant make good games anymore."
The argument is that the mechanics HAVEN'T EVOLVED yet the bosses increasingly have movesets not suited to a game with player mechanics being used. There's very little added to the game since Demon's souls yet you can compare False King to even basic enemies in Elden Ring DLC and see they're not on the same planet. If From want to do faster and more complex bosses they need to give players a suitable moveset to interact with them. Other wise it's a race between a rust bucket and a brand new F1 car.
@@FleshCloud-ey5ro Yeah, FromSoftware did this much better in Sekiro because it's mechanics were built around being able to keep up with insanely fast bosses while at the same time being very difficult and satisfying to learn. Elden ring bosses are certainly just as hard as many Sekiro bosses but not as fun to fight against.
@@FleshCloud-ey5ro Very little mechanics? Bro, you got so many new mechanics. Ashes of War, customizing infusions, amazing spells/buffs, stance breaks, jump attacks, dual wielding, charge heavy attacks, torrent, physick tears, guard counters, talismans, armor bonuses, spirit summons, player summons, craftable items like pots, great runes, easy respeccing via tears, etc. None of those are exclusive either and can be synergized. The sheer variety of builds put all previous FS games to shame.
@@Jonas-ob2sh sekiro was build around posture and parry which allow you to kill boss fast you just prefer sekiro and myizaki does not want go make squeal unless you want sekiro 2 from b team
The falling off of demod will never be forgotten, bro was a really great souls creator back in the day. I say this as a souls veteran, you are crying over nothing, Elden ring is the natural conclusion of the basic souls formula
As someone thats played since 2011 i played ER and the dlc and thought this is a souls players wet dream. Yet there are these "veterans" exposing their skill issues left and right 😂
It's really funny. Vast majority of game journalists had no problem with the difficulty and boss design at all, and praised the game. Some "soul vets" on the other hand..
That's not a duality. Have you been sleeping under a rock? The most common complaint was "Bosses too agressive unga bunga, but summon breaks their ai so much that it suddenly turns into a cake walk". This comment is just dishonest.
These creators are just embarrassed about dying so much in front of an audience. They need to realize everyone is dying and just enjoy the process of learning the fight.
I think the problem some of these creators have is that they've grown complacent. Theyre so used to not being challenged when playing solo that when they actually are challenged they cant handle it.
I disagree. A lot of the people complaining are actually highly skilled players and neither the base game nor the DLC is that challenging for them. I think the real problem is people don't want to acknowledge that these games are and always have been easy games disguised as hard by means of purposeful obscure design. These games give you all the tools you need to make the experience simple enough. But that doesn't mean this formula can be infinitely replicated and escalated. I actually think the DLC is too easy. I have my fair share of criticisms on the DLC, but they stem more from a feeling of stagnation and homogeneity due to the forceful escalation of the concept's mechanics without a proper revision or innovation. I'd like to see more content about this problem. But it seems both sides of the community are mostly invested in either bickering about the difficulty or rationalizing every creative decision in the game so I'm pretty much screwed.
@@reneclovercinecritica7269are they really highly skilled players? Majority of complaints are things like no downtime, too much damage, no openings etc, which are all objectively false if compared to previous games. ER bosses have more openings than DS3, but people don’t feel that way because they don’t bother to learn the fights, the just hit their head against a wall like the previous games and cry bad game design if it doesn’t work. Every PvE game is easy by nature, especially if compared to a PvP game. It’s not the difficulty that means anything, anyone can learn a souls boss if they really want to. It comes down to mindset, and majority of the complaints are people with a dogshit mindset (this vid is an example), or they don’t want to learn but want to win.
@@Ar17778The funny thing is that DeModcracy is a veteran of the FS games. If anything this is a case of people who have accumulated a giant ego over learning the previous games, and can’t take it when the new stuff gives them a reality-check.
Because on the internet it's easier to complain and call it "facts" rather than learning. I have my issues with every Souls game, including SoTE, but this is ridiculous.
I thought the whole appeal of these games are the difficulty, overcoming a tough challenge is incredibly satisfying but now its too hard. Beating Radahn super saiyan was awesome
I like how everyone's complaint about this dlc boils down to "the game expects me to learn new enemy patterns and strats and I can't cakewalk through the whole thing. also the scadu blessing system was a brutal surprise despite it being openly discussed months before release, they blind sided me by expecting me to continue playing the game!"
And it's sitting there, with a little notification glow every time you sit at a grace. Like holy shit bro lmao, go back to kindergarten if this is confusing
Watching people's reaction to the DLC has been the most blackpilling experience. It's like everyone has gotten dumber between base game launch and now. Even content creators in the community have been dogging on the DLC.
@@KidSchming: I think that really makes a big difference. PVP creators never stopped playing because there is always new content to be made, and they are constantly honing their skill along the way to an extent no rudimentary AI can compete with. Whereas outside of challenge runners, most PVE content creators probably only ever played the game once or twice at launch before setting it aside to focus on other things until the DLC brought them back.
I think Demod now resents his association with Souls and desperately wants to make different content but doesn't know how to since it's easily his best performing content. He used to be the premiere boss ranker. Now he's just a rage baiter.
OK, now we have Souls Boomers. These guys think they understand game design and boss design when really, they don't. I am glad people like DeMod are not the ones actually making these games lol.
Souls vet here. I've beaten every Dark Souls game without upgrading vigor, no shield, no strength and no bleed and no magic. I still get my ass spanked by these games lol. My brother is fighting Radahn right now, and he has to be one of the coolest bosses I've seen in a Souls game, and Gael was already my favorite boss. These people are just too used to following guides and using the best builds that they forgot how to actually have fun with the game. There are even spirit summons that can actually fit certain builds and actually be fun, like the big mouth imp or the storm hawk, but everyone just uses mimic as crutch to everything. Don't get me wrong, play how you want. If moonveil and RoB are just cool to you, go for them 100%. Just don't complain like you're more knowledgeable about the game than most people just because one boss was able to counter your build.
@@Mrhellslayerz I beated everysingle DLC boss with the weapon I considered more fun to fight with them and not the most broken I had (if it was like that, I probably would kill them all with double blood bandit curved sword). And even beated Radahn with just a Great Spear and no summons. But still I consider Radahn is the most unfair and bad designed boss in this DLC, and one of the worst in Elden Ring in general. I don't even have a complain to the other bosses, maybe just the camera angle with Hipo and Divine Beast, but aside from that, I think every boss was pretty fun and good designed. But oh man, Radahn is the definition of artificial difficulty: weird hit boxes that doesn't match with the animation, the way to dodge some attacks doesn't make any sense and it has at least 2 that are very depending on your luck or rng so you can dodge them and visually is oversaturated, smth that wouldn't bother me if the other 2 points I complained never existed. Radahn is pretty away from some other great bossfights in souls franchise like Gael.
@@kwamemwangs2173 So yeah, there's my argument you probably won't read because is a whole bible. But if you do, I'll be glad, even if you disagree in some points, feel free to tell me.
@@jorgea.2318 I definitely see what you mean with the clone attack even though I just thought it was intimidating and not actually a threat. I wish the visibility was better but for things like the hitboxes, I can't be bothered by them if I never even noticed them
Honestly the biggest copout is people complaining this game requires you to play it for long amounts of time and “I don’t have time for that, I’m a working adult” like wow…I am too
Hey, I'm a colossal jumping L1 spammer and I'm kicking the DLCs ass, though I have had to revise that strategy for certain fights to be able to take advantage of some shorter punish windows. I'm not above experimenting a little.
@@JoseViktor4099 Kind of an annoying feeling especially considering most people dont wanna play with spirits yet you have to get doubly good to make up for that too. Still the colossal jump spam i think is one of the superior methods overall.
@@TheArmyofHades Yeah, I always felt that this debate is a bit extrange. If you are struggling, Spirit Ashes are there, and Some of them doesn't have to be Mimic Tear, but tools you can use to make bosses a bit easier. I liked to vary Spirit ashes, turned out my favorite were two based skeletons. I never was ashamed of using them, despite I prefer to not use nothing this time. But yeah, I found funny that such powerful build, that is demolishing, and theres people who doesn't know to use It and blame the game. Oops.
With every other game you'd be shamed and called stupid if you don't use every tool you are given to overcome a challenge. In FromSoft games though there's this weird idea that you should stick with one weapon and one build the whole game, you also shouldn't use anything that is considered overpowered. And this is completely stupid, every tool you are given is supposed to be used, the fact that you dismiss the idea of respecing and changing you build fundamentally or even slightly in order to deal with a new foe that counters your playstyle is your problem, deal with the consequences. If you decided to play the Witcher 3 with a mid sword, no potions or concoctions, no bombs etc. you would be in a world of trouble on higher difficulties, would you blame the game? Surely not. But, when playing a Souls game it's immediately somehow wrong to use the tools given to you... Like it's ok to refuse to use certain items, I do it too. But, don't blame the game when you die.
a lot of these "influencers" and other people who are complaining can literally just boil down to "i cant believe I have to explore again and actually try to beat bosses again" There's also a lot of "OG" souls players who just complain that the game isn't like DS1 and apparently the original souls games are way harder. To which I say : lol Lmao even
I have a bit of a theory that people get locked into how they play these games, and as soon as something comes along that challenges them in a different way, they don't learn and think the game is at fault for being inconsistent with what they learned from a different game. Like not to hate on the guy he's done videos I like to watch, but Berto was talking about how he hates delayed attacks in Elden Ring, especially Midra's. And all the while I'm trying to give Berto the most benefit of the doubt possible, yet it just sounds like he didn't want to learn how to read delayed attacks and nothing more.
While this makes complete sense, fromsoft kinda screwed themselves a bit making it play exactly like ds3 (basic movement and most weapon move sets) so of course some people would try to play it like ds3.
@@glaiveb9957 Yeah very true. I also feel like the game in areas failed to properly teach it's unique mechanics, nor challenge the player enough with them. Like the first time I fought Godfrey I didn't get it, because I didn't understand that the game wants you to utilize jumping. That being said, I can't think of anything other than the jump mechanic being a relevant issue here lol.
@@squinttt bro same. I just feel like the basic souls formula is stagnating. The "roll hit roll" formula if you will. You can argue all the tools elden ring gives are a mix up, but id argue back its a step down to something like sekiros parry and bloodbornes quick step only because it takes significantly less engagement than summons or super powerful weapon arts. The new shield tear thing is a step in the right direction but it should have been a talisman imo
God, Demodocracy's video really pissed me off. Trying to reduce the amount of openings a boss gives you to a statistic based of off "measuring" the amount of time the boss spends in their startup and active frames is nonsense. There is so much variance to the amount of uptime you get, from RNG, to positioning based follow-ups, to stance breaks, to all the ways you can start up an attack while the bosses attack is still active (such as strafing and jumping), that trying to reduce the number of attacks and openings in a boss fight to a number is pure folly. It's not like there isn't legitimate criticisms you can make of SotE bosses either. There's plenty, like Consort Radahn's cross slash and Metyr's black hole laser. It's just that Demodcracy didn't make any of them (aside from the bugs and frame dropping issues), and instead went for this weird uptime percentage that doesn't mean anything. At the very least, it's good to see this video get a lot more pushback then his original unbalanced disappointment video. People seem to be turning around to appreciating the complexity and challenge ER bosses bring forward.
"I love exploring" proceed to hug the corners of the map like if he was cleaning the area with a vacuum cleaner, just play the game, don't think of the rewards, exploration itself is the reward, I only missed like two fragments because I do love exploring and the dlc is a master class on that, just go for a trip, follow your eyes, be curious and it will all come smoothly, but try to force it get it quick and I get why it feels like a chore
LMAO did he SERIOUSLY say that you have FEWER options in Elden Ring than in Sekuro???????????? The dude didn't even TRY using bloodhound step or any ash with extra iFrames, I bet you. If he's going power stance Stars, and he's struggling to dodge, how many brain cells does it take to swap out one of your ashes to make it easier to dodge? Even Swift Step should be enough. And then of course, if you're not doing a challenge run, changing your build by swapping trinkets and gear for different fights is a fundamental way to make fights easier. Great shield poking makes this fight free for absolutely anybody. If you don't have the stats for great shields, you can put on a medium shield, the turtle talisman, the shield guard enhancement talisman, and while you can't just hide behind the shield the whole time, you can block his harder to dodge attacks and roll or step ash through the rest. The difficulty of the bosses in the DLC seem to be directly proportional to how stubborn or stupid the player is.
This is a total self report but I was a dumb strength purist who ain't need no magic or throwables or shields etc but then I discovered I can just put Bloodhound Step, among other AoW, on an off-hand weapon solely to have a better dodge or whatever when needed and it made the game so much more engaging. The souls elitist mentality of never being allowed to use anything that's actually good and/or fun needs to die.
@@CerberusMalt Oh yeah I've flubbed it multiple times by accidentally using the wrong weapon skill when I meant to dodge lol. But the option is nice to have if you plan for certain situations. For example PCR's big holy nuke, if I'm late reacting to it I can switch and Bloodhound Step at the last second to escape.
@@duvetboa "The souls elitist mentality of never being allowed to use anything that's actually good and/or fun needs to die." Absolutely. I always thought it was ridiculous how people scoffed at SHIELDS in previous Souls games too. I've used Greatshield builds every single time on my first play through so that I can learn their attack patterns without dying over and over. Not surprisingly, when I go through a second time with a rolly polly build my brain pretty easily takes the information it had before and converts it so that it doesn't take long at all to learn how to dodge everything. Some folks are mad because the game isn't designed around their very specific challenge runs. It's braindead to call the design bad when the player is being stubborn and refusing to use the tools the game has given them. And as mentioned, you don't even need shields! There's ashes that make dodging, parrying, etc MUCH easier to perform. Refusing to use them when the windows are too tight is fine if you're doing a self imposed challenge run, of course, but if you're not? Then it's a major skill issue, not recognizing how you should be tweaking your builds.
im not defending demod as a whole, but sekiro imo gives you a lot more universal tools that you will have no matter what compared to elden ring. elden ring does give you way more tools, but because of the open nature of the game, not everyone is gonna find it. while i do think the comparison is still dumb, i think its still important to note that sekiro and elden ring treat giving you tools in different ways , with sekiro giving you most of the basics off the bat with little side tracking required while elden ring gives you a wide variety of tools that you have to find (with some being useless and others being broken)
So... theDeModcracy's answer for DLC challenge is "getting stronger", "find scadu frags" and brute-force the bosses?! Shouldn't the best answer be: "getting better at the game"? Is like struggling at Chess and instead of learning the game better, starting it with two Queens instead. Yeah, you may beat your opponent but, you learnt nothing new in the process - which is fine. Just not an excuse to classify the game of Chess or any other game for that matter, as "bad" or "unbalanced" Is always like this: first, scrubs bitch and moan about the new FromSoft's game difficulty, then players learn the game, have fun and challengers do LVL1 no-hit runs. It never changes! btw, "scrub" is not an insult; it's a descriptor
bruh game is super-easy tbh so the devs actually dont know how to make things look challenging so they added AoE on every boss and comical spins game still easy, but boring, even a GoldFish can beat it lol
@@johnny_rook If you ever played chess then yk that the 2 sides start with the same pieces ER boss design its just annoying and Easy to beat, just do what the game wants you to do, dodge for 15 seconds then hit him once, so much fun
@@kciredsouza That's why a player using 2 Queens from start is brute-forcing the game instead of learning it better. It was an analogy, a metaphor if you want. Sorry for being so simplistic, you missed it. Well, some players may find dodging for 15secs fun but, that's neither here nor there; if all you're doing is dodging for 15sec to get a single hit and don't like it, maybe is time to learn the game better with alternative strats more akin to your tastes. There are plenty examples of various strats for fighting Elden Ring bosses on this very channel by Loopine. Or even better, come up with some strats of your own, upload it so we can all enjoy.
Yeah I'd been subbed to him for years (his speedrun guide was the thing that helped me beat ds3 the first time) but I only got a few minutes into that video before unsubbing
As a player that uses literally everything from Greatsword spams to spirit ash summons to bleed shenanigans, I beat everything in the DLC super comfortably except for the final boss (which was a fun fight, just took many attempts to learn), I’ve been shocked by how many souls veterans have been complaining about the Scadutree Fragments since they’re just Zelda heart pieces. You collect them until you’re sufficiently tanky and eventually they trail off at the higher levels. It’s as if players collectively forgot how one of the most famous forms of adventure game progression works
it's extra funny since in the Joseph Anderson review of ER (which gets referenced a lot by these types), he suggests that very same sort of mechanic to fix the "problem" of finding loot that isn't relevant to your build. but when SotE adds it, suddenly it's bad design
@@metalsludge8205 Joseph Anderson would've made it worse though. He wanted there to be some in every dungeon, so that you always get equally rewarded. Right now, the fragments are mostly on the main path with some being hidden in the open world. They are all easily reachable, so it's not as much of a hassle if you want to have them all really badly.
The way he tried to weave poetic sentences is hilarious sometimes too. You pointed out an earlier sentence that was utter nonsense but he does it all the time. Like a student trying to pad the word count on an essay with no actual understanding of how unreadable it becomes as a result.
Spirit summons are just summons for people who play offline or want a more consistent summoning experience (be it consistently harder, easier or a specific build). That's it. To claim that the game is balanced around spirit summons but previous games weren't balanced around summons is insane.
I think elden ring is the best souls game once you learn the bosses. However, learning it is where I see many players arent having fun. And I don't blame them.
@@cringebury yea, give it a year and he’ll start saying that everyone was wrong about the dlc in a defence video even tho he was the only one saying these awful takes.
So you are facing Rellana, a boss that does phyiscal, magical and fire damage. Of the three, her magic damage is probably the one going to hurt most, so you stock up on anti-magic protection. Castle Ensis has the +3 Spelldrake Talisman right there for the picking for only a bit of exploration. You can pop Magicproof Dried Livers or use one of the anti-magic incantations. Barrier of Gold reduces magic damage by 60%! You can use the opaline hardtear to give yourself damage reduction against everything. You can use the deflecting hardtear to fight Rellana like a Sekiro boss. The fight takes place in a big puddle and Rellana is wearing metal armor, so you are encouraged to use lightning. There's SO MANY WAYS TO APPROACH THIS! And yet all D-Mod can think of is "Durr, whack with two big clubs". It's not the game's fault if you are that much lacking in analytical capability.
R1 spam has been replaced with L2 spam. You have no idea how may times I run into hosts that only use L2 and nothing else, even when being frame trapped. It's really weird.
All the Messmer attacks I saw kind of prompted a "now" moment in my mind, with how obvious they seemed. You want to see worse than it? Try fighting the ulcerated tree spirit in an enclosed space, where they'll do wild flailing attacks with their head half way through the walls, this is so much more readable. On the matter of Summoning, I've done a summon focused build for fun, I can say this, agro does not seem random at all. The boss will not target you, if agroed by the summon, unless you do something to prompt it, or if your summon becomes impossible to target for them, this makes agro trading very useful, since you can mess with the boss quite heavily by doing so, on top of the bonus of having all the time you need to apply status effects with pots to them. One thing to note, when you have more than one boss and the bosses take turns doing most of the attacks, with the other one only throwing the one attack every now and again, like valiant gargoyles, if you summon on them, they will stop taking turns, and both attack in full force. So for them, you are actually making the boss harder, IF you have the agro ... if you don't they will obliterate what you summoned and then go back to taking turns. I've played co-op enough to know that I need to run over to the second gargoyle and fight it so they don't both end up jumping the same person.
I think Demod and Feeble have forgotten the entire getting stuck on a boss feeling. Oh... I can't speedrun the game on my 1st try... BAD GAME!! RAAAAHHHHH! Like do you want to enjoy the game or do you want to finish the game in 3 hours 1st trying every boss, and be done. Like what happened to taking shit slow and relish it.
Demod never really got stuck on bosses in previous games because he always had the most OP builds going and he was at least competent...but he hasn't evolved from DS3, doesn't like to explore so he's not THAT strong on first play-throughs, and doesn't have the skill when he's not OP.
@@anonymousperson8903 Right, you just reminded me how I always thought his difficulty rankings were questionable since the gameplay was always THE respective op build for that game. (Like Rapier with lightning buff in DS2)
His video quite literally shows that he does nothing but panic roll attacks? He isn't judging it from a perspective of "Observe Attack" -> "Counter". He is judging it from "Panic i'm being attacked" -> "This moveset is poorly designed because lot of effects caused me to take damage". This isn't a position of understanding, it's a position of misunderstanding. Do not try to reason with it. Edit: Summons were the perfect inclusion for pure casters who need room to breathe, people who can't schedule time or connect with friends, and people who run builds that are innately supportive like thematic clerics. It is core to making the game a more fun playing experience to a wide subset of people. Makes me sad to see people still complaining about it.
Even creators who say it's 'Outstanding' always feel the need to immediately backpedal by saying something like 'but not perfect' to qualify. It's super annoying. I blame Asmond Gold and his child army of followers.
I played the DLC late cuz of work and kept hearing on tik tok and reddit about how hard it is and how everyone is getting oneshot by every enemy. Than i started playing after 4 days and i didn't understand where that was coming from. I had no problem with any of the bosses or enemies, except the final one. It just felt like normal Elden Ring late game. I just think people are bad at reflecting on their own incapability.
I’m so glad I played the DLC blind and shut off social media for the month it took me to play through it. I enjoyed it in peace and wonder while blissfully ignorant of any discourse.
I'm astounded by the number of armchair critics who hated the base game coming out with reviews of the DLC. like why did you even buy/play the DLC for a game you didn't like? is the FOMO that powerful?
Counting the light shit as individual attacks is so dumb... use this logic with Midir, Twin Princess, Soul of Cinder, and basically half of the soulsborne bosses. They would have similar or even worse numbers than Radahn, lol
Elden Ring make the player significantly faster compared to DS3/DS1, you have a light roll with more and that covers more distance, you have reduced recovery on almost every weapons types, you have jump with s, you have backstep s that open up new openings since backstep recovery is fast, you have a stagger system that rewards aggression better than bloodborne lifesteal system and allows the player to control the pace of a fight, you have multiple AOW, you have deflect, you have guard counter, you have better ability to low profile attack, you have more talisman variety that allow widely different playstyles, more stamina (balanced with the fact that you are pushed to use charged attack)
You don’t have to combat bs takes with more bs takes. There’s a plethora of videos comparing player speed between ds3 and ER. -ds3 generally has faster weapon recoveries -Iframes are identical -ds3 just has faster recoveries for inputs across the board despite most of the animations being the same between the games. The only big speed advantage elden ring has is strafe jumping. ER combat is better than Ds3’s for various reasons, but speed is definitely not one of them.
Rant about a few things when it comes to the mindsets these “professional game critics” have: So many people have no idea that what they expect the game to play like has *nothing* to do with how the game either ends up being best played/how it was intended to play. It really is absurd how people will ignore defensive tactics in favor of stubbornness, then blame the game. They would rather shove the square peg in the round hole than just swap to the round peg for a fight. My personal example is the Gaius charge. When just trying to medium roll it, like most players, I had a hard time getting a consistent dodge off. What did I do about it? I swapped the ash on my Martial Arts to Raptor of the Mists. I swapped to the round peg. I beat Gaius a few attempts later. Changing the ash as a means of coming up with a strategy to overcome an obstacle is *fun.* It’s being *smart.* It’s not fucking shamefully conceding “oh I guess I’m not skilled enough, time to bring out cheese”, it’s fucking adapting to what’s being asked of you. If I had been stubborn and not changed anything, and chose to bang my head against the wall for another few hours, that would have been *less fun* than what I did; actually fucking rewarding myself for having a good idea. What a shocker! That responding to what the game throws at you would end up being fun. I do the same thing with Malenia, every time. Bring out the buckler, to me it couldn’t be more obvious that she is designed to be parried. That’s how I learned to fight her for my first however many playthroughs. Now, it’s just a nice option-I can beat her with just dodging when I want, but frankly, parrying is more fun. Just because you feel the need to parry a few enemies, doesn’t mean you suddenly have to incorporate parrying into your build, to be used against *every* enemy. No! Use the right tool for the right job! Just like how you don’t *have* to swap to dual great hammers and maximize your damage to plow through everything-just adapt to what is being *asked* of you! This point was brought up in this video. The DLC truly doesn’t ask anything of you that it doesn’t ask for in a legitimate Mohg fight. Delayed, intentional dodges, awareness of positioning, similar-but-distinct attack windups, varying combos, the like. Parry Malenia, Bell Bearing Hunters, Rellana, Midra, Radahn, they become much more engaging! Sorry all you Anderson-likes who may proclaim “yeah but I have more fun just staying with a Greatsword the whole time”-I don’t believe you, I actually think you mean “I *had* fun” in previous games, and haven’t bothered trying using round pegs for round holes. No wonder you find a boss to be “broken” when it’s designed to put up opposition *specifically against* melee users! No wonder you want to be catered to when you don’t realize the game intentionally challenges you-because *you* can’t tell the difference! People always putting their personal beliefs and philosophies first and expecting the game to be built around it. One such pet peeve is when someone says “all damage should be designed to be avoidable, 100% of the time.” What if a developer makes an enemy and believes it wouldn’t be true to that enemy, what if the *creator* believes it “wouldn’t be immersive” if their badass enemy didn’t put up enough frenzied opposition against you? Here’s an idea: maybe you should *expect* to take chip now and then, and maybe you should *incorporate that* into your strategy as a player? What, you’d rather give up on the game for asking something of you? It’s no different, yes, *no different at all* than someone saying “in a video game, all attacks should be dodgeable”, then playing Lies of P, then saying “red attacks are antithetical to this game being ‘good’ because *obviously* all attacks should be dodgeable, it’s such an *obvious* concept hyuck hyuck”. It’s really hard to not think of a person like this as lesser for not accepting that the *game* demands the player dance like a monkey, not the other way around. And this is all without even mentioning how people will also have a bad time with *one* boss, and then decide the whole game should be taken down a few score points over it. Believe it or not, Elden Ring isn’t just about its combat. Did you see the fucking *art?* Or have you been so desensitized by video games that a good looking tree, hill, ruin, landscape, boss, dragon, enemy, and player character are all things you take for granted? Privileged fucking “gamers” who each look at a painting and only see colors and no concepts. I love Elden Ring’s combat, but it’s the *least interesting part of the game* for me. The *least.* I look at you, gamer, who says “well I play Elden Ring for the combat/the character/PvP” and I think *you* are the weird one. For every mechanic in Elden Ring, there is a game that does it better (I prefer Lies of P’s combat and player kit to ER’s personally), but that fact *does not* stop Elden Ring from being a gd 9+/10. Use your brain! People really say “the exploration isn’t great” “the map is too big” “too confusing and complex” while absolutely refusing to allow their eyes to engage with the landscape in front of them. Or the map! How the fuck do people look at the slopes to the right of Castle Ensis on the map and *not* realize that solid lines and varying shades indicate height differences? Are all gamers so sheltered that they’ve never seen a topological map of *anything* before? It’s absurd. People who say “the map is too big and complex” while *also* saying “I wish they had worked on the DLC for another year or so, so that they could have kept cooking” irrefutably don’t know what Elden Ring is about. It’s not a fucking From combat simulator, it’s a *whole ass world* to get lost in. If you can’t stop and smell the roses and look at the damn skybox once in a while, go back to sucking on a washcloth while playing fucking League. Clearly, you’re not playing video games to let yourself have fun, you’re playing them just to press buttons and complain. Another thing I’ve seen people say is “just because an attack *can* be dodged, it *can* be dealt with, doesn’t mean it’s fun or a good idea to include.” You wanna know when I’ll believe you’re being genuine? I’ll believe you when you can defend an example of the opposite: an attack that everybody hates, but is ackshually a good inclusion! If you can’t do both, if you can’t actually use examples to communicate, then you don’t know what your own personal reference for “objectively good” and “objectively bad” design is, and shouldn’t prescribe what are actually just your personal gripes to attacks you don’t like. I’ll believe “waterfowl is bad actually” when I also hear you say “Elden Beast isn’t better with the horse”. Because you’ll at least have learned not to pick and choose your “truths”! (If you couldn’t tell, I do believe both of these things. Without Waterfowl, Malenia isn’t a challenge, and if you haven’t learned how EB’s fight is a great final boss battle, then I have no reason to believe your words when it comes to anything else about the game.)
Damn, thank you for basically putting my exact thoughts on this whole controversy into very eloquent words. A bit louder for the people in the back please!!^^ The only thing ill say/add is that i, at least personally, really like having Torrent for the Elden Beast. Mainly narratively, but gameplaywise its also neat. It was a very good boss before that (talk about audivisual presentation and narrative resolution ey?^^), but finishing the game together with your trusty companion is much more emotionally cathartic than not having him there. And before you ask, i think Waterfoul Dance is essential and a great attack^^.
I parried on my first playthrough when first fighting Malenia as well. It took me 19 attempts to beat her on my first playthrough. I'd say elden ring has more rpg elements than the other souls games. Raptors of the mists may work well on one boss but be terrible for another. People pressed for time don't like trial and error and I don't blame them. I think this game has great bosses once you learn them, but the learning process can be annoying and I don't blame people for holding disdain on these bosses. Dark souls 3 for example is mostly motor skills and reaction speed, with minor memorization skill needed. Elden ring requires more memorization to beat bosses. Some like this. Some dont. Elden ring is massive. Your example is more like trying to find where the square peg is in a large toy box while you are tested on something that requires that peg. Many bosses have different pegs from one another meaning that you may have to find them all first before completed the puzzles.
I hated the Gaius fight because of the unforgiving hitbox and the boar's hard to predict movement but you are right. There are plenty ways to tackle the fight.
I found Elden Ring to be a lot more fun once I started just...treating it like an RPG. When prepping my character for the DLC I didn't just focus on a one-trick build; I made sure I had access to all sorts of tools to use in various situations. I used different weapons for bosses and changed my weapon, infusion, or ash of war when I felt something wasn't working well. As you say, it's not the game's fault if you don't meet it on its terms due to some stubborn sense of pride. Also, that part about Elden Beast kinda reminds me of Feeble King's video in which he bafflingly ranked it F tier with zero actual analysis despite it checking all the boxes for what he seemed to consider a good Elden Ring boss. It really does not deserve the hate.
Some of the DLC bosses gate portions of the limited number of Scadutree Fragments, so I suppose if people don't respect the leveling system, it *is* quite hard. But the only bosses that took me more than one try were the Lamenter (I was being stubborn), the Blackgaol Knight (got surprised by how much damage he did before I found any Scadutree Fragments), the Scadutree Avatar (the moveset really tripped me up NGL), Senessax (still being stubborn), and Promised Consort Radahn (who is legitimately pretty tough and it took me a while to learn his moveset). I had a RL150 capped build whose only damage-relevant stat was Strength at 60. I leveled nothing else but Vigor/Mind/Endurance, and capping at that level was a self-imposed restriction. I used the Greatsword and Claymore interchangeably based on how much space I had. I am not "good" at these games. In summary, the DLC is not too difficult, only the final boss is really that hard if you actually avail yourself of the tools the game gives you. I'm not good at From Software's games, but someone who sits down and writes an essay about how it's the games fault that it was too hard is almost always jumping the gun with FromSoft's Souls-like catalogue, without exception. People have already beaten Radahn by summoning Latenna and just blocking. At 23:10 DeModcracy is complaining about attack speed, and he shows himself not rolling two attacks by Radahn and then missing the timing on the ones he does roll; is that supposed to prove something? Radahn is pretty aggressive for parts of the fight, so I get that the attacks will feel a bit much, but the timing on those attacks is perfectly doable, you just have to, like, learn the timing. In fact, he barely attempts to dodge a bunch of the attacks in the video. That's not tough timing, something else is going on there. Also, even if you have the tutorial pop-ups turned off, you can still see the blessings when you sit at a site of grace. If that doesn't cause players to read, nothing will. But these games have always encouraged community discourse to solve problems, so figuring out where the blessings are isn't actually a big deal. And how are players still complaining about not getting "their turn?" Just stance break them. Literally just hit them. Weaving attacks into your evasion is how the bosses work. If you watch DeModcracy's older videos, a ton of his boss ranking videos he just tells people to stick to the rear end of the boss and hit them over and over; just remember that when he talks about skill expression in these games.
I love that the DLC told everybody who only does jump attacks to actually git gud and they all got mad hahahha Miyazaki seen their strategies and said let's punish them
Also the fact Fromsoft wanted players to explore the new world and they all complained about "Forced Exploration" like wtf is even the point of playing if you don't want to play hahaha absolute retarded levels of brain rot
People will argue to the moon and back about how spirit summons aren't overtuned and that using weapons that aren't unbalanced is playing the game with your hands tied behind your back. But the moment they have to explore in an open world game, suddenly that's a step too far. It's like these people only spend their money on games because "game of the year" is a mandatory obligation or something.
holy fuck I'm losing braincells watching this guys gameplay. why did he try to jump attack three times in a row at 26:03 when the boss is clearly attacking ???
I've always played souls games with the mentality that if I'm healing I've made mistakes. The punishing time to heal I would argue is a pillar of the game design. I don't want Soul's games to turn into battles of attrition where I need to make sure I have enough potions. Honesty I used to go into fights, die a thousand times and have 8 flasks leftover because I never had enough HP to survive a hit. I've since learned to be a little less try-hard to have way more fun learning the bosses before trying to go big-dick mode. But its definitely lended itself to me fully learning a boss before moving on (in most cases)
How is it possible, that a scrub like me who has only played Bloodborne and Elden Ring fucking love Elden Ring, defeated every boss without summons and dont complain at all?........
I think a lot of people genuinely either dislike or don't at all care for the combat systems in these games. They just want to facetank and panic roll everything with a stat advantage. Which is fine of course, the games offer a lot more to do than just dueling bosses. But even a lot of "souls vets" that pride themselves on "beating every boss solo" seem to not like the gameplay loop. They talk about the bosses being a slog, something to "get past" like a chore. If you don't want to fight solo Radahn because it isn't fun for you, just don't? You don't need to for any sort of progression (the rewards suck anyways lol). I had a lot of fun with Radahn. I've been fighting him the past couple of days cosplaying Malenia and man the deflect tear + guard tear + parry approach is the most thrilling a boss has ever been. That shit had me deflect guard countering mid combo, switching to one hand so I parry dagger, switching back to two hand, jump dodging... Its the most engaged I've ever felt fighting a boss outside of Sekiro. Idk. I think Radahn should be the exception in terms of difficulty going forward but he's a late end game boss, the final challenge in a 100+ hour game. Its okay for it to be a bit goofy. Its not like the game designers forgot how to make their games too. People keep saying that Fromsoft has "lost the plot" as if they don't know that bosses need to have counter attack windows or else their health bar will never go down. The bosses are made very deliberately, they know about player recovery frames and stamina regen. Actually thinking through this I think the difference is player faith in the devs. When I get killed by some bullshit looking attack, I think wow that was awesome but what the fuck do I do? There is always an answer, because its a video game. Just figure it out. Have some faith the devs aren't just bullying you.
His single slashes from his combos do very little damage, the only actual strong moves are his double sword swings or his giant anime moves in second phase. When he says he survived 5-6 hits, he obviously isn't talking about tanking 5 of the orbital lazers.
And just when the world needed him the most, he came back. I loved your video back when the game came out, and the response to Feeble King you did. Was definitely expecting this video after I saw how similar the DLC criticism was, and how tired it felt.
These “essayists” are always so arrogant with how they phrase things. If they can’t find the strategy to beat the boss, the game itself must be bad, it can’t possibly be poor play or a stubborn unwillingness to adapt or change how they fight bosses. If they just said “I prefer more deliberate combat and don’t like having to find tight dodge windows that aren’t readily apparent to the player”, no one would criticize them since it’s based on preference, but their egos are too fragile to admit they aren’t that good.
"Launch the dlc already!!! I can't wait!!!" "Fuck the dlc is too hard" bro 🙊 these kind of ppl is why we don't have fun things anymore, they build reasons to complain, ffs. Unsatisfied aah.
18:35 this is a critique coming from a guy who in his ds3 and bloodbourne videos praised nameless king and lady Maria for being so relentless and making the fight feel like he never had a turn, and said that made it feel more dancelike due to the desperation, but now in elden ring bosses who behave similarly (granted you are slower than bloodbourne, unless you’re maybe a bloodhound step enjoyer) but it doesn’t really make any sense to like those bosses and then hate aggressive elden ring bosses
Bloodborne dodge and dodge roll are the same speed. I've played both side by side recently and the dodge speed is the same. It just seems faster because of its animation. You can also regular roll in Bloodborne against bosses as long as you don't lock on. It's the same still.
@@user-pn4px5lr8w actually I’m referring to demdocracy in my comment, and bloodbourne may not be faster on the rolls, but anybody who says it’s the same to dark souls 3 sir you’re mistaken, bloodbourne certainly plays faster, more than just the dodges systems like the rally mechanic were designed to reward intense aggression more than any other game in the series, save for maybe elden ring, so maybe the roll is the same speed but that’s not all that defines the flow of combat, a forward dash is not present like in blood borne, where I can parry someone with a firearm and dash up to capitalize on the critical, so I’m not sure where you’re coming. From when you’re say they’re the same
@@t-mango2491 Rally isn't that interesting of a mechanic, looking back on it, and upon playing Bloodborne these days. It doesn't really reward aggression that much. The limb break system that's on beasts and some Kin bosses are a good reward and incentive. Rally just lets you regain health for attacking, and there will be moments that you can't fully capitalize on it. It feels more like you're able to faceroll bosses than actually meaningfully making the gameplay loop more aggressive. I said the s and general animation speed are the same, despite having a different looking animation. I never said what you can do off of them is the same. Some weapons there have faster attacks off a dodge than others in the other games, but that's not a super unique thing either as weapons classes generally have faster or slower roll attacks. What made Bloodborne more aggressively paced compared to predecessors were enemies being more relentless than before, and having more combos than what came before. That, as well as more boss staggers, and limb breaks for consistently pressuring the boss. Those things make for a faster, and more aggressive gameplay loop. You can add rally to DS1 or 2 but the pace doesn't change. It just gives you more chances to face roll a boss, and get greedy than meaningfully be aggressive. The boss behavior is the same, you don't get limb breaks, and the stagger window remains the same.
A good chunk of Demodcracy's complaints in this video feel like it came straight out of Joseph Anderson's mouth where he blames the game for his bad gameplay like he's that scrub DSP. He lost a ton of my respect after this.
At least Mayo makes it clear that he talks from his preference and doesn't try to be objective (may his arguments be damned). But yeah, both have pretty bad takes.
This is a me problem, but I remember not getting the tooltip for scadutree fragments because I deactivated tutorials (because I saw them so much in the base game). But I found out about them like 10 minutes in the dlc anyway
Cry babies that can't win. Just trying to win a game instead of enjoying this masterpiece. You can be whoever you please in Elden Ring and then totally change you entire character if you want.
people who play on trades rather than actually trying to dodge complaining about the absence of openings while showing footage of jump attacking into the middle of messmer‘s combo never gets old
I’m with you, dude. The DLC is absolutely doable and not unfair. I soloed consort radahn on NG+4. Yes, it was difficult as all get out, but I wouldn’t have it any other way. You just gotta learn. Learn learn learn🎉
My favorite part is 30:18 where he says he beat Malenia on first try but you can clearly see his runes on the ground right next to him
😭
And now that I realize, someone made this comment on Demod video and was called out when someone said "Well, could had used another footage from before, are you stupid????????"
He using his DLC build, Commander Gaius armour included...
While all of his video is extremely bad, he probably didn't record that 1st try and needed footage of Malenia, he could've died then or something
LMFAO
his editor stated (assuming it wasnt an impersonator) that it was an editing mistake
1:31 The fact that he mentioned challenge runners and brought up a pic of Bushy, whose only complaint I've seen is "I wish Radahn were harder", is peak dishonesty.
Good catch!
Wishing that radahn was harder is the most insane take i have heard.
@@lordcraigdragneel136 Challenge runners are a special breed.
Yeah, the most malding you'll hear from Bushy is "HELLOOOO?!! BROTHER!!!"
lmao
using God mod No hit run . One of the most foolish things ive seen streamers Do to Ultimately Disrespect Gaming & insulted our Intellectual Intelligences.
I used to have a gripe with Elden Ring's boss design, and I can actually explain the origin of the mindset on this one. It's not an ego thing nor is it a *traditional* skill issue. This is a case of a phenomenon where experts in one game are performing worse than their novice counterparts. For over a decade, those of us who'd been playing souls have been programmed to perceive the combat a certain way. Think muscle memory but with instincts and information recall. We've been trained by multiple games over that decade to treat combat as pseudo-turn-based. Moving into Elden Ring, while now I absolutely think Elden Ring has the best boss design in the series: those instincts are hard as shit to unlearn.
TLDR: the series veterans are struggling is because they've been trained to think and play a certain way for ten plus years and genuinely struggle to comprehend the new paradigm.
That's part of it, but I think this applies more to sekiro than ER. Ego definitely plays a part, though.
Interesting. That'd explain why the content creators that praise the game most are usually speedrunners; They get used to the game the quickest and know the game inside and out.
I think this is correct. I definitely had to learn to quit playing it like Dark Souls. Once I did, I had so much more fun. People are entitled to their opinions, but I do think a lot of folks are standing between themselves and a really fun experience.
Maybe, but this falls apart when games like bloodborne and sekiro exist, completely different play styles, from soft had been preparing us for any changes, this is mostly an ego thing
Or maybe just don't enjoy the new paradigm?
I won't lie . My brain was completely broken by the general discourse of the DLC because I had such a blast with it. I had purposely avoided all discussions on the game when i went through DLC to spare myself from spoilers. I had so much fun and used a ton of new weapons , spells , ashes of war and i remember thinking to myself multiple times that there was no way they actually made a DLC this insane on top of an already mind-blowing base game.
After finishing the game, i went on UA-cam to see what everyone else was saying and it was such a whiplash!! To the extent, that i had to ask myself if i had somehow tricked myself into believing that I had such a positive experience with the DLC. Even the lore nerds where complaining about the game and here i was thinking that the lore in the DLC added so much context and perspective to the game.
I am still kinda sad that the people with loudest voices poison the opinion about the game. It doesn't take anything away from my own experience and elden ring truly has been one of the best games i have ever played . But I'm sad that they are going to turn people away from experiencing the same.
I'm like this, I made triple sure to use a spoiler blocker, avoid some of UA-cam, Twitch or even any google searches that might incur anything Elden Ring/ spoiler related and I think I had a fantastic time with the whole thing (throwing hefty pots into golems was one thing that annoyed but I can forgive that since it's cool.) It took roughly 4 weeks for me to complete it, playing in sessions of maybe no more than 2-3 hours each, customizing, trying weapons, exploring top to bottom, general sightseeing included, also dying, and getting lost navigating the map. On my 2nd day of playing, I saw the 'Mixed' rating on Steam and saw understandable optimization complaints but also a surprising amount of "these bosses are overtuned and not fun" reviews. I couldn't help but feel I wanted nothing more than the game to kick my ass after generally mastering the game some time ago, and for me it definitely delivered and then some. Maybe I'm a sucker for music and weird spirit ashes + ashes of war + using as many different things as possible. Saw more & more people in streams hugely agreeing "its mid" or generally unimpressive and I also got some whiplash from that, since it really did feel like an expansion/ extension of what ER offered to me.
I was looking forward to the inevitable crying. The DLC is fuckin baller and it was so much fun exploring all the new places and learning all the new bosses. Trying to collect all the new weapons. Precious dopamine. It's like how people say "man I wish I could delete my memory of that game and play it from scratch." It's basically bizarro world Elden Ring 2 where you can port your character that you already know like the back of your hand. I don't see how anyone that enjoyed the base game could dislike this DLC
I watched a video on somebody ranking the DLC bosses and saw Rellana was a mirror of Pontiff. I thought that was so cool, i also tried to avoid any spoilers and didn't watch many videos on the bosses to make sure they challenged me more, only to be greeted by people saying it was BS. At the start i may have agreed but i gave it a chance and the bosses are taking me as many attempts to beat as the average DS3 bosses. Putrescent knight was a fantastic boss but he was so simple and his attacks were so easy to dodge. I mean, it took me 8 attempts which was as much as it took for Vordt and Gundyr in DS3 when i was a brand new souls player in 2018. Once i got to Blessing level 8, most of the bosses were honestly a joke before getting humbled by Shadow keep. Played a bit longer, beat Midra and Bayle then went back and stormed through the keep besides the Messmer soldier guys you see more of the higher in the keep you go before beating Messmer in 20 minutes. The DLC is basically just a better version of DS2 at this point.
I survived Elden Ring: Shadow of the Erdtree Bosses - A Decline in FromSoft's Design.
Eh i saw your video. Made some great points
didn't expect to see Magicat here
Your videos are GOATED
I said it on Demod video, gonna say it here again. That video took me back to 2022 when the "Veteran here" , "these bosses doesn't belong" and "very very bad design as a non-designer" were the norm.
Yeah, most of the criticism about the dlc is pretty similar to the criticism about the base game when the game launched in 2022
calling it now, everybody is gonna be complaining about the bosses in the next fromsoftware game and saying that the earlier SOTE bosses were better
@gitl7918 that's how it always goes. I remember when sekiro first came out and people complained about the bosses in that game, or when midir first came out and said he was overturned.
Well yeah. If your powerscaling starts to mirror DBZ power creep with each release you’re going to have veterans throwing in their hats and comparing the new bs with what they loved about the game before it. For people like me, Elden Ring and SotE make many mistakes that just aren’t present in DS3.
Also, notice how no one complains about Bloodborne, Sekiro. Both of those games are tightly tuned and don’t have the same issues that Elden Ring creates for itself.
@@juice2307 people complain about both of those
Got very frustrated with Demod's video when i saw it. Before ER i enjoyed a lot his videos, they were fun, but he's horribly dissingenous when it comes to argue his criticisms. Saying Scadu Tree fragments importance is badly communicated (which is not true, for starters) while ignoring that this franchise is KNOWN for not communicating the mechanics overtly, speacially in the early games, is super dishonest.
PD: I would like to highlight that Noah Caldwell-Gervais just released a video calling the game and the DLC a ''cozy experience'' which is funny but also weardly true in my case. I don't use all the tools available in the game while playing like him, but even then exploring ER's world, with all its vistas and secrets, is kinda relaxing. Just goes to show how meaningless the debate over difficulty is if you take the game for what it is, imposing yourself restrictions or not.
I expected that given Noah has always played by not relying on his reaction speed and instead preferring problem solving wiyh new tools and swapping builds to overcome challenges, particularly in ds1.
@@angelamengualcortinas3614 Somehow Noah who is particularly not very good at the game was able to cozy up, immersed himself to the world, meanwhile every single one of these twats are so fixated over this Scadutree fragshites.
@@NotLoopinelove his reviews because it shows that regardless of what you want out of games, fromsoft provides an extremely rewarding experience IF you engage with the mechanics. In elden ring specifically fromsoft gives so much freedom to create your own fun where it can be the easiest game they’ve released or the hardest based on how you want to play. Hearing all these poor excuses for design critiques is way more revealing of the reviewer than the game itself imo
Noah's videos are great because he's not a try hard. He approaches FromSoft games like RPGs, with a lot of "That didn't work, let's try something else. " That is how most people play.
That Noah Caldwell video was great and refreshing. In many ways I feel the same way as he does about ER; even though I prefer to go without summon and just use colossal swords for the most part, I also enjoy ER as a cozy game, a game in which to get lost in its beautiful world.
This shit happens every time fromsoft releases something new, it's like we're stuck in a time loop. Every new game or dlc is the "hardest most unfair shit ever", it makes my fuckin head spin. People get complacent after it's been out for a while and we all know how to beat it and can do it fairly easily. Then something new comes out and we're back to square one. The shit is getting old. It's not unfair, figure it out.
Miyazaki if you can hear me add a replay feature like in sekiro to elden ring and my wallet is yours
For real, why doesn't he do that? I needed to kill myself 3 times while almost killing Rellana because I wanted to fight her again
An easy in lore explanation for boss replay is only if you have their rememberances.
@@znegjorinorino5735 when I first played I was 100 percent sure that's what remembrances were for
@@znegjorinorino5735
_The monkey's paw closes_
You use up a remembrance in order to refight a boss, now
"MIYAZAKI! GIVE ME A BOSS RUSH AND MY LIFE IS YOURS!"
I find it so weird that ER has so many hating on the boss design without mentioning the insane amount of fighting styles there is in this game. I love DS3 bosses, they are tuned very well but that is made so much easier by the fact that all builds in that game is R1 spam. The build variety in ER is so insanely good that I have played this game almost weekly for a year without burning out
Fextra literally makes a video for every weapon class detailing how every class of weapons is OP.....................
I found with ultra greatsword optimal ways to use R2 and weapon arts. I I don't get the R1 spam complaints for 3 unless you apply that to all souls games.
@@Touma134 which weapon was that?
People who complain ds3 is just r1 spam are oft severely limiting their approach, if you fight bosses and enemies using just r1s, I mean sure you could do that, but you're gonna be in the fight alot longer compared to someone who took the time to learn where you can fit in heavy attacks, WA moves, jump attacks etc.
@@Psychosomatic63 Is there a video I can check out? Played through the game 3 times now and always come to the conclusion that heavy attacks almost ever are worth it. Would love to give the game another go.
I beat all the bosses, except Radahn, without using scadutrees-not because I'm some god-tier gamer, but because I'm a stubborn idiot who wanted to do things the hard way. They're not the end-all, be-all that some people make them out to be. People complain about having to explore new areas to find them, but from what I've seen, you can get a decent amount of upgrades by just following the main path and being vigilant. I would say they're kind of lazy when it comes to an RPG upgrade path being just a numbers boost. FromSoftware wanted to give us a sense of progression even with our maxed-out builds, and while it works, I wish they were more creative in how they improve your character.
As for the bosses, they all have openings as long as you're willing to experiment. For example, Midra's second spinning attack is completely avoidable by crouching, and many of Messmer's thrust attacks can be strafed or jumped over. I do agree that Radahn is overtuned and that cross slash is a ridiculously difficult attack, but he is an engaging fight that can be mastered and enjoyed if you put in the effort.
I think a lot of the hate for this DLC comes from a feeling I experienced while playing-the realization that despite my thousands of hours in Souls games, I'm still not good. When you invest so much time into something and see yourself failing, it's hard not to get frustrated. Maybe this DLC is a good ego check for us Souls veterans; maybe we're just not that good, and there's nothing wrong with that.
Also, I have one scrub complaint I've been holding in: fuck Metyr's second phase laser beams. Who thought it was a good idea to make an attack that is completely undodgeable without the use of optional Ashes of War?
Overall, it's a good DLC, though I'm probably not going to start another playthrough for a while because it's too much work to get there.
Tbh the only boss that was hard line thst was radahn
You can technically dodge it by being far enough, which makes you only able to fight from behind her, basically only ever punishing her spin attack. Its def the worst attack in the game from hitless perspective though
The best thing about your attitude is that you recognise you're a "stubborn idiot that wanted to do things the hard way" - that is, you know the game gives the player many tools for them to tune the difficulty up and down accordingly to their skills, time and patience but, it is a FormSoftware game DLC nonetheless and is going to be harder than the base game regardless -, and didn't come into some YTuber comment section to bitch and moan about the game being unbalanced, too hard or badly designed. Congrats.
I go the other way around. First playthrough, except for Co-op, I always use all the tools I can. That's why it doesn't take long to complete the run and start a new one, when I can be "a stubborn idiot who wanted to do things the hard way."
I totally understand Diego as I played the same way. I just didnt want to make it too easy for myself and spoil bosses without that souls(tm) adrenaline rush. The only thing I did differently is making backup before radahn and using fragments, then reloading and beating him again without. Took me ~10h overall but was very rewarding in the end.
As for failing - I still consider myself good at these games but see this dlc as opportunity to get even better, it would be disappointing to steamroll everything and Im definitely not disappointed.
I've never understood the complaint that runes somehow aren't a good reward for exploring, people are acting like they're useless now. Maybe if your on NG+69, but if you're on a first playthrough (which the DLC is supposed to be balanced towards), unless you're RIDICULOUSLY overleveled, you're not going to have reached all the soft caps on your base stats, and even if you have, you can always start leveling a new one; maybe get some incants or sorceries if you haven't been doing that, level up dex to be able to use new weapons if you've been focusing on strength, etc. Just one more incredibly disingenuous argument.
I noticed after the DLC a lot of people were hypercorrecting and trying to overstate the importance of scadutree fragments by saying leveling doesn’t matter anymore, when this really is not the case. After you hit your softcaps you should leveling other underleveled stats and building out a more generalized build that can experiment with more stuff. The DLC clearly wants you to be experimenting with as much stuff as possible with all the upgrade materials it’s giving you (which of course people also find a way to whine about).
I started the DLC at level 135. By the end I was 180 by the time I got to consort Radahn and the overall improvement could be felt, because I was able to invest more into dex increasing the damage of my weapons and slightly improve my cast speed. Sure if you want to stay strictly at level 150 for PvP or whatever go ahead, but runes are far from useless in the DLC
@@evilfungas Exactly. It's a false narrative to support other false narratives about the scadutree fragments and the false idea that the DLC doesn't properly reward exploration.
runes are useless, it's a objective fact.
@@brandanimations3790 Runes is one of the best loot you can find what are you smoking. At least for me that i still had stuff i wanted to upgrade and buy.
first feeble king’s video now this one, there’s simply no way they aren’t being intentionally stupid 💀
Yea because criticizing a game that way have huge issues with makes us stupid. Really smart observation
@@enol1466 it’s not about criticizing a game, it’s that the criticisms are fucking stupid. counting consort’s holy aftereffects as separate attacks makes no sense when you dodge them at the same time as his sword swings. it’s not a good way of determining whether a boss is unfair, and I say this as someone who hates consort
@@enol1466why do people think you can’t criticize criticism?There’s nothing wrong with criticizing bad or incorrect criticism.
How DARE they have a different opinion than me? What’s that? Miyazaki sucks at this game, uhhh nevermind that.
@@cartergammage1540 the same way there’s nothing wrong with criticizing someone’s criticism of a criticism. You see the problem here?
Challenge is the original draw toward all souls games. There is intellect, observation, patience and adaptation necessary. It’s basically “omg I can’t beat the game without dying/thinking”. It’s still awesome. Lots of people who never played souls games played elden ring, and it shows.
I don’t know if these Souls creators have ever experienced being on the receiving end of listening to their friend on voice chat endlessly complain that this boss they’re currently fighting is “OP, unfair broken, shouldn’t have made it to release, goes against game design principles, etc” but this is how they sound like … but instead of being confined to a voice call in a lapse of understandable frustration, they have gone as far as to be confident that it’s not their fault and try to pull this “gotcha” on game developers and the broader community as if they’re somehow seeing Elden Ring for the perceived “scam” it truly is. I have no idea how they’ve navigated this series at all if this is how they respond to obstacles and hard-ship.
Exactly how it seems like it. How do you keep that understandable momentary frustration for the long period that it takes to create a video essay. They are truly hacks.
The discourse around Shadow of the Erdtree has shown me that so many "souls vets" like beating FromSoft games more than they like playing them.
i think its rather that they like being good at fromsoft games, much more than learning them. therefore their ego being high
Not all of us souls vets are having their skill issues exposed like these content creators 😂 but yeah i love spending time on bosses and learning then going back on another playthrough and stomping the boss or no hit. Guys like Demod dont wanna learn they just want to win
My god how old are you ? And what do you think about people that finish the DLC and still think that the boss design is flawed ? It took me waaaaay less try to beat Rellana than Malenia, it has nothing to do with difficulty, only with flawed design.
DLC bosses window are too smalls, forcing you to ressort to "one hit tactic". Dodge, dodge, dodge, run, dodge, dodge, dodge, dodge, ONE JUMP ATTACK, run, dodge, dodge, rince and repeat. This isn't hard, this is boring.
People just failed to understand why they don't like DLC bosses, it's not that they can't beat it, they just don't enjoy the process. Boss fight need to be like a dance.
Stop thinking that people who enjoy the DLC are elite player and other just need to git good. This is ridiculous, I didn't enjoyed some bosses that I utterly crushed after a few tries without using summons, this has nothing to do with difficulty.
@@blablablablibliblibloubloublou DLC bosses have long combos and less downtime after their combos. but to compensate for that, there are many ways to safely hit them while they attack. you do that by using clever positioning to outspace moves, jumping, strafing, and getting a hit in during the windup of a delayed attack
just rolling and only attacking during downtime is not an ideal strategy
in rellana's case, this is how the fight could go if you actually learn
outspace, outspace, jump over, jump attack, roll, light attack, outspace, roll, roll, heavy attack, roll, hit during delay, roll, jump over, jump attack, strafe, charged heavy attack, outspace
you get the point
@@blablablablibliblibloubloublou The dance ur describing is very much a Dark Souls thing. In those games ur options are so much more limited and the bosses' move sets are slow and simple to match ur own slow and simple move sets. In Elden Ring you have so many new options, like jumping, spirit ash summons, consumables, spell attacks and buffs, wondrous physick, etc. If you play SotE pretending it's still Dark Souls, then you will have a bad time. As all From Soft DLCs are, it is Elden Ring pushed to its absolute maximum. If you choose to not engage with the many tools that the game gives you, then that's on u.
I seriously don’t comprehend the mass complaints about the dlc (especially the bosses) I beat it and it seemed like a reasonable step up for when you’re supposed to play it and I loved pretty much the whole thing. Absolutely the best part of Elden Ring imo. Also DAMN the ost hits so much harder in the dlc, it’s banger after banger
Its mostly old DS players who cant adapt to ER combat
I only have some Personal Design complaints and things i wish there was more of (boss dialogue and cutscenes for example) but other than that, Spot on!^^
Despite my personal complaints, I do believe it's a Masterpiece and among peak Fromsoft content. Other people see it even higher, but it's just some old Souls fans making a very loud fuss about how bad and disappointing it is.
@@xvimpexgg6853 I do see some but I’m a DS player who thought the DLC was a great return to form imo. I liked the dlc a ton more than the base game and I’ve seen that from tons of others too. If I had to guess it’s a lot of people who genuinely just forgot just how hard elden ring actually is in the two years since release because most people just stopped playing
@@enman009 I don’t really agree that it’s mostly old souls fans but definitely agree it’s pretty peak, I only think the old hunters competes. My biggest complaint is probably just the open world stuff generally slowing down multiple play through a but that’s just an ER thing generally. Honestly as an old souls player I thought the dlc was a huge return to form tbh. Definitely the best part of Elden ring imo
Prediction: when the next From software game releases, some people will harshly criticize its gameplay, combat and bosses, while comparing them to Sote, praising its now criticized aspects by coming up with arguments they never said before in their reviews. It's a cycle that just keeps repeating
@@Dav18881 "Remember when Consort Radahn was a fun and Fair challenge? Sure, he may had one or two very minor issues, but his brilliant design completely overshadows this pile of Trash"
-UA-cam critics on 2028
@@JoseViktor4099They’re actually doing it now with Malenia, the boss that used to be the “rule-breaker”, the boss that “doesn’t play by the rules”, the most “egregiously unfair” and the “Waterfowl Dance boss”, to now being a “fair & balanced” boss (whatever that means these days), just like what we’ve been saying since the beginning when she was absolutely getting destroyed by the same critique videos back then in 2022. Malenia has always been fair, but FromSoft has been a genius dev that is simply far ahead of what these guys’ egos might have led them to think. 😂
@@HeyTarnished Yep. In my country we call that"Doble vara de medir" or double standard, criticising something now that Fromsoft used to do before equally if not worse measured by those same standards.
I mean, Malenia has her triple slash which follow up or a window is determined by something very specific as the last slash speed, Demod should had bloody diarrhea if he is criticising Messmer for that. I would.
Blaming an specific game for something that was before will never be not weird.
I guess that ironically people at first will endless criticisise hard bosses just on the end of the day say that were completely fair and balanced, regardless of the veracity of the first and second statement.
I dont know that fair and balanced means anymore as well.
@@HeyTarnishedTo be fair, I still think Malenia is a pretty poor boss and same goes with Consort Radahn. Don‘t think anything will change that.
I mean, that has happened ever since DS2 came out. Bloodborne got plenty of criticisms and got outshined by TW3, then DS3 had a lot of people in the community making fun of Miyazaki for saying "the game works as intended". I don't need to explain what happened to Ashes of Ariandel, Ringed City got blasted for some design choices and Sekiro had the "I don't like this game" videos left and right.
This is nothing new, ER is just the most awarded Soulsborne game to date, of course it'll get a lot of traction.
Honestly, I would like for these critics to share how long they spent on each of these "too hard" bosses. Casually stating he beat Bayle on his 6th attempt (while still having the time to get frustrated by it) makes me think they were stuck on a boss for 2 hours and felt that was "too far".
Like hello? Being stuck on bosses is what's SUPPOSED to happen in these games, especially if you refuse to summon or use magic/shields.
I was stuck on Rellana (Scadu 5) for like 6 hours, and guess what? I EXPECTED it and I enjoyed it.
Either these people were gods at Fromsoft games from minute one (meaning they never got stuck on any boss) or they've forgotten that this is a part of the gameplay loop and always has been? I sure as HECK remember being stuck for like several days when I first fought Gwyn in DS1 (didn't know to parry...) and I would WANT new Fromsoft games to keep challenging me so that I can have that same experience of hardship!
keep in mind that the souls games where pretty simple, either you tank everything with a greatshield and heavy armour or you dodge/r1 spam
Joseph Anderson ruined this Community.
Joseph Anderson ruined Soma's sales more than likely too.
Imagine being able to get so much respect for your job when you suck SO MUCH at it.
Joseph Anderson ruined everything including himself.
The thing that Joseph Anderson shines where the others doesn´t is that he knows perfectly how to lick your ear.
He can say that an open world is great, and then give a lot of reasons of why it would not be great at all.
I mean, even the title "A shattered materpiece", means that while is a masterpiece, it has highs and downs, something that 90% will agree with, and even he said at the end "Elden Ring is shattered on the masterpiece part and the flawed part" , but he literally shat on the game! Which part is the masterpiece by his own words?
Compare that, to Feeble critique, or Demod critique, which straight up tells what they think about without tons of sweet words. And I think thats why he can convince way more people that others.
@@TheOnlyOneDedi like him as a youtube personality but he can be quite a whiner sometimes. refuses to meaningfully engage with a games mechanics and then cries about the game basically not forcing him to have fun. better streamer than a critic imo. he's way too regularly contradictory to his own critiques
The community ruined the community
This genuinelly feels like people who cant let go of the past and dont learn from their past mistakes and bad takes.
no ds3 sekiro and bloodborne have superior boss design
metyr literally has an attack that's unavoidable without specific items/ashes of war
@@ewag8950 lady Maria has literal invisible lingering hitboxes and hitboxes that would make Radahn blush. Not to mention Sekiro's Demon of Hatred and Double monkey literally fucking up the combat style of the game.
You can nitpick any shitty thing on any of these games and extrapolate then to say they are worse than all the others. Most people complaining just have rose tinted glasses, the video is proof - the guy literally hated Malenia saying the exact same arguments used to complain about Radahn, but now suddenly she is elegant and fun to fight???? Give me a fucking break.
@@RosuVTd1 riding
@@RosuVTVery much this. There isn't a single souls game that the "is it too hard" discourse hasn't happened with and will always continue to happen so long as fromsoft keeps their game design philosophy. You can nitpick in every game and say it's worse than another just like you said. And the whole malenia thing is just hilarious, with how people considered her one of the worst bosses in the franchise. Now people consider her an actual fun and well made fight.
@@ewag8950 the laser is not unavoidable, if you pay enough attention you can see the ellipsoid pattern, just run to her left flank and stand at the edge of the aoe
Really tired of this loop of "Hard game is hard" complaints followed a year later by "Hard game is brilliant, the best designed game ever. " Reminds me of the spoiled kids in school, where when they are winning it's the best game ever but as soon as they lose it's a stupid unfair game. Clearly a lot of UA-camrs with no maturity or self awareness.
Even worse is when they flip to saying it's too easy later.
I’m getting extremely tired of this endless stream of movie length video essayist “critique” slop. Most of these videos are just people who are unwilling to engage with the game and trying to pass off their (at best) preferences and (at worst) ignorance as evidence of objectively bad “game design.” Usually these people haven’t even engaged with the game enough to point out things which might actually be problems. Instead it’s just people regurgitating the same tired points about long boss combos, an apparent lack of openings, and delayed attacks, proving that they literally are just mad because bad and unwilling to engage with the game and understand its intentions.
It's just a lot of people who spend more time huffing their own farts than actually playing games. As someone who grew up with endless hours of frustration playing games like Castlevania, Ninja Gaiden, Mega Man, and all that good shit, this pseudo-intellectual whining has got me completely baffled.
You would have an argument if you actually saw any of these critic videos.
@@5chneemensch138 I've watched a ton of them. Actually watching all the critique slop that came out shortly after Elden Ring released was the reason I didn't play it around release. Eventually I was bored one day and decided to give it a chance only to discover these people were full of shit. I had the same experience with the DLC, and the critique slop is the exact same this time around lol.
Can we also talk about how everything is over sensationalized? It's the worst DLC ever???? UNBALANCED GARBAGE??????????????????? When the correct and obvious take is that it's an expansive, beautifully crafted DLC with a lot of content, at the same time; it suffers from relatively specific gripes, like boss design and balancing.
My sweet summer child someone critiqued From's Masterpiece?
It's all about ego. These "souls vet" aren't as good as they think they are and when something presents an actual challenge that demands different approaches to emerge victorious, they're too prideful to admit that they're trash and need to do something other than just brute forcing through the game. As soon as he started bragging about how he's a speedrunner and shit, I knew it was all about his fragile ego.
Speak for yourself, I'm a souls veteran and I love that the bosses are getting stronger, faster and less predictable. No true hardcore souls player has ever complained about the difficulty of the bosses.
@@manuelferrari6685 I’m pretty sure I wasn’t talking about the actual players who like to overcome challenges. That’s why I put certain words in the brackets, mate.
Who are you to call anyone trash? Or their pride? Do you actually believe wasting hours of your grinding down every single move of these bosses until you know them by frame data makes you a "hardcore" player? Have you tried games that requires something more from you than pressing one button to master their systems?
@@kindlingking I call them trash because I soloed every boss in the DLC sub 20 tries with most of them downed after 5 tries and the only exception was Radahn, who took me about 30 tries. I believe myself to be fairly average, which means the whiners are totally shit.
You don’t have to grind them down to know their frame data to reasonably beat them, only lv1 challenge runners or something would do that, but they don’t get to complain because they’re imposing a challenge on themselves.
And what are you even yapping with your last sentence? Elden Ring itself requires more than just pressing one button to master its combat. It’s like you lot complain that it’s unfair, then turn around to say that it’s actually not complex and can be mastered by just pressing one button. Pick a side
Has NOTHING to do with ego, we just don't think this sloppy ass game is as good as it's hyped to be. We have played these games for years, we can tell there's a lack of effort here, literally we just want satisfying fun fantasy rpgs and elden ring just isn't that
Funny how he goes on a rant about summoning and how summoning Igon for Bayle makes the fight easier, like no-one had a problem with Tarcus destroying Iron Golem but Igon destroying Bayle, now that's a step to far. What a shit video
Remember when people used to make videos called "no shield" and "no summon" challenge runs of ds1? It was considered a core mechanic and idk when people started turning their noses up at these things.
Disrespecting our boi Igon is definetly a step over the line!^^
Also, he already beat Bayle the first time he save stated for Igon. So he's mad that he beat Bayle first try with a summon, when he already beat the boss solo. What on earth is he complaining about???
@@NotLoopine because it backs their pathetic little arguments
@@armedweiss5531yes, even if he didn't summon he would probably defeat the boss again at 3 tries at max, because he already learn the fight
More of the "I'm a pro, but I'm getting rekt, so it's shit" argument.
They should learn to stop being salty scrubs.
Should Miyazaki learn too?
@DionPanday is Miyazaki the one bitching about it on the internet?
Everyone is free to suck and use all the tools the game offers. But basing arguments on verifiable skill issues will get you called out for your BS.
@@joaoluizkfsantos8392 Miyazaki has a literal skill issue and is a scrub by your logic then. You know, the guy that works for the multi million dollar company that you’re defending?
@@DionPanday not at all and you haven't even read my comment if that's what you understood from it.
He said that he sucks, hence why he uses all the tools. His stance is the correct one.
Scrubs like Demod will refuse to adapt in any way, and will then resort to whining on the internet to validate their skill issues.
@@joaoluizkfsantos8392 If he sucks wouldn’t that imply that Miyazaki is a scrub and has a skill issue?
Thank god we have UA-camrs with common sense to point out the absolute braindead takes that these "souls vets" have on Elden Ring.
I cannot fathom how people still act like we have Demons Souls mechanics fighting Sekiro-like bosses. Its just insane.
Yeah, even DS3 has a WAY faster main character than DS1 and Demon's souls, comparing elden ring bosses to the bosses of those older games is just stupid. Of course, midra will have more uptime than fuc**ing flamelurker
@felipeguedescampos851 DS3 had a faster character than elden ring, while the bosses in DS3 are slower than in elden ring. I wouldn't say that Er is like fighting Sekiro bosses with a demon souls character. It is like fighting sekiro bosses without an intrinsic deflect and with a DS2 character with average ADP.
@leeroy2752 That's a very weird take, For me, the DS2 gamaplay feels even slower than DS1, and I don't understand why you think that ds3 is faster than elden ring
@@felipeguedescampos851 The dodge in DS3 has more I-Frames and you are able to move out of an r1 for heavy weapons with less delay than in elden ring. DS2 is slower at base ADP than DS1 but remember that ADP increases your animation speed for various actions. At 25 is what I meant when I said average ADP. By 40 ADP you have longer I-frames per dodge than DS3. I'd say some attacks in ER, especially crouching poke attacks are some of the fastest however, a welcome change. Also note that I didn't state my opinion on elden ring as a whole. It was meant to highlight the differences in design philosophy between the games. R1 and and dodging is worse in elden ring, while they added crouching and jump attacks so that players wouldn't be playing the circle, circle, r1 simulator that DS3 was.
@leeroy2752I didn't know that. I thought that after all the buffs, the recovery of great weapons would be faster.
I was only referring to your opinion about the main character speed on elden ring, not the game as a whole. I just expressed myself badly
Complaining about the DLC not being fair when playing 'Jumping Ring' with double great stars. What world does this man live in?
And there is nothing wrong with jump attacks, but you account that the attack makes you more vulnerable and then claiming that its too fast is unconceivable.
I definitely disagree with you that none of the bosses are much harder than base game bosses.
I would say Bayle, Rellana, and (especially) Radahn are all considerably harder than any base game boss with the exception of Malenia if you do them with no summons. Even then, I think Radahn’s second phase is at a difficulty level much higher than anything in Malenia’s fight.
I still think they are fair fights and I never found any of them to be too much for me to learn. But I think it’s pretty hard to argue that some of the boss fights are not a major step up in difficulty from the base game.
However, I do agree with all your other points. I think Demod’s video comes across like a knee jerk reaction to the increased difficulty and new mechanics of the DLC after a single playthrough rather than an actual well thought out critique made after several playthroughs.
Idk, I had actually never fought Mohg before the dlc dropped (mostly bc he's just kinda out of the way and you don't get anything cool) and I think it might just be that you know Mohg better after 2 years. My first fight with him was incredibly hard, and if he was in the dlc I'd definitely put him up there with Radahn in terms of difficulty. He's just so aggressive in his second phase, and you don't have the new talismans to better defend against the fire or bleed buildup. (Seriously those new +3 talismans are insane, Marika's braid trivializes the holy damage in Radahn phase 2). I don't think he's harder than the dlc bosses, id say they're on the same level though
I can agree with radahn and somewhat woth renalla, but your out of your mind if you think bayle was that hard. They literally give you a special sword that is speciffically designed to get headshots on him that does massive damage + bleed. What did you fight him with the club?
As someone who loves the rest of the bosses Malenia and promised consort are just bad bosses. Malenia doesn't have guaranteed punishments for a lot of her combos and waiting a minute for her to do anything is boring as hell. And promised consort has just been hitboxes. It's that simple the hitboxes are aids and I'm fine with tight dodges but bad hotboxes and not being able to even see half the attacks is not the way to do it imo. Just isn't fun. I'm saying this as someone who has beaten the dlc 5 times and without summons for every boss and without poke status builds.
@@richardrussel4567 Bruh you can only use the special Dragonhunter sword effectively if your running a pure Dex build. Otherwise it does no more damage than most other weapons if you don’t have the optimized scaling. I fought Bayle with a Dex Faith build using Spear of the Impaler and it took me over 4 hours to beat him. I found his speed, damage, and amount of health to all be off the charts. Very hard boss for me
@@ahkosorsomesaykosby9999 Malenia can be easily staggered and interrupted out of the majority of her combos with the exception of a few major attacks with hyper armor. She also has plenty of openings during her combos if you correctly use positioning and play aggressively. I have fought her dozens upon dozens of times and I find her extremely fun to fight. If you fight her enough you will eventually find that there is a method to her madness. The only flaws in her fight for me are Waterfowl Dance and Scarlet Clone being completely unintuitive to learn on your first playthrough without looking up a guide on how to avoid them
As for Consort Radahn, his hitboxes are only as big as they are to discourage players from just running away from him and baiting out easily punishable attacks without actually engaging with his moveset (which it sounds like you were doing with Malenia hence why you found her boring). Because of how big his hitboxes are as well as how much distance he covers, you are forced to play aggressively and actually learn the fight step by step which to me is a great mechanic. I just wish he had more moves that were jumpable instead of just having to roll or block nearly every move he does. Other than that he is a good fight imo.
Two things that stuck out to me were when he seemed to misquote or misrepresent what other people said:
He says that Miyazaki wants the player to not lower the difficulty for themselves, which is hilarious coming right after that interview where Miyazaki himself said something along the lines of “I’m actually quite bad at playing games myself, so when I play I like to use all the tools available to me to make myself stronger”
And the other is when he brings up Matthewmatosis and says that MM found the combat not that deep so From shouldn’t focus in on the combat aspect of the game. But what Demod forgot was that in Matthews video he said that weapon arts in DS3 were a “step in the right direction”, and here we are in Elden Ring with a LOT more moves and variety with ashes of war.
You know if someone doesn’t like the game, that’s not a problem. Like what you like, hate what you hate; who gives a shit. It’s just funny when he tries using examples to back up his claims and his evidence seems to actually make his point look worse and less reasonable lol
Feeble king reaction and back and forth drama incoming ❤
These long-form pseudo-essayist misinformation-filled critique videos that muddy the true picture are what's making discussing these games insufferable, this is the plague that follows every FromSoft game I guess, guys like Demod & Joseph Anderson have been literally spreading misinformation just because they felt insulted by Elden Ring & didn't want to learn the bosses' mechanics, which has literally been the point of every game FromSoft has released, there must be something new to challenge, something more exciting & fulfilling than in the past, and I think Sekiro, Armored Core 6 & Elden Ring achieve that the best, it's why these games got hated on the most when they released, now people are disliking the crap out of those "critique" rage-bait videos.
Man I wish a Souls UA-camr makes a video (maybe you Loopine? Or Leviathan?) titled "The Genius Behind ER's Combat & Bosses" because the amount of complexity, dynamism & strategization the game's combat & bosses have is ridiculous, they function on a much more complex level, they prioritize strafing, jumping, ducking follow-ups after jump-attacks, now positioning is paramount against them, they have so many combo-branches & positional-based combos, while also having delayed attacks that punish panic-rolling which is absolutely amazing, so that way you either use them by replenishing stamina, reposition yourself for he next attack, or hit them or even heal during them, the skill-expression is sooooo high! That's just the tip of the iceberg really! I feel like people do not know how much combat depth goes in games like Sekiro & ER.
@@HeyTarnished they offer a lot of complexity in comparison to souls, but they aren’t really all that complex and don’t really offer a super high skill ceiling so there wouldn’t really be much to talk about.
@@makia3 Yeah I meant in comparison to Souls, it's how you deal with the bosses' moves, they're so aggressive with very different combo mix-ups yet you can out-do them in very smart ways, skill-expression I mean, I love that. Plus honestly it has a huge amount of build variety to deal with bosses/enemies.
@@makia3 I think with the amount of builds you can make in game the freedom the game gives you of how much of a complex challenge you want this boss to be is still pretty incredible
@@doobi3883 Also it’s to make people think it’s more than what is usually perceived as “roll-swing” combat, it’s way more than that, skill expression is extremely high!
@@HeyTarnished Yup compared to DS3 that is a lot in this field of "roll then hit" combat
Is this guy seriously asking why Scadutree Blessing, a buff that applies to your character, doesn't show up as an upgrade to the weapon?
Can we just ban video essays?
Video essays about elden ring have devolved into slop made to make people angry 😂😂
🤓" I'm a hecking souls vet and this dlc is too hard "
I'm so tired of these freaks man.There's already 30 "critique" videos with this exact same title.
Maybe that's a sign dude... I've never seen a souls game that has so many people who are FANS of the series and have enjoyed this games for years, turn on it in such a way. Do you jot realize how much that says about u and the rest of the copium huffing idiots who think this dlc is 10/10?
@@enol1466 Lmao the same thing happend to Sekiro when it came out.
There were 50 videos on how it has no rpg mechanics and how you only play one way and need to hit your head against a wall to progress and how it has 0 replayability, etc.
So, it's just clear to me that all these "souls vets" are mega clueless about what makes a video game good.
@@enol1466 Arent you getting tired getting ratiod in every comment you write?
32:50 Personally, as someone who hadn't played any Souls titles prior to Elden Ring, I naturally transitioned from using Spirit Ashes to going solo, because it was just more fun and I had gotten more confident in my own ability. I don't know what DeModcracy is on about, I find Solo gameplay to be immensely satisfying both base game and DLC.
"In the base game you explore to find upgrades which is good. But in the dlc you explore to find upgrades which is bad"
Jesus Christ 😂
Sounds like Dark souls 2 arguments lol
Having to learn a boss and using more than 2 braincells to dodge attacks and have better punish windows? You all are INSANE
Jokes aside, how the fuck is it that hard to understand a system that they explain to you 3 times. It's clearly important, easy to understand AND use, everyone should get that it is intended to use it when literally, no matter where you go at the start of the DLC, you'll end up finding at least one fragment.
That first paragraph is what’s going on in the average souls vets brain, they’re just too S-upid to realize and desperately want to protect their fragile egos.
Fr and truly not all that important either. I did a fair bit of exploration before completing the dlc on my blind playthru. Finished most all NPC quests, and beat the game at +13 scadoosh and RL200. Felt very balanced imho. Some of the later bosses felt semi underwhelming imo too. Beautiful and cool fights, but I didn’t expect to 1 try any bosses really, let alone multiple of the end dlc ones. ER is definitely the most versatile and ez of the Fromsoft catalogue imo. I think the casuals are just experiencing their first dlc and getting mad. And some salty veterans are jumping on the bandwagon of hate in their blind anger.
I introduced my friend to ER around a month before the DLC. He's not very good at the game, like you'd expect from any new player. Anytime he was struggling with someone he'd ask me about what to do. He never asked me about these scadurtree fragments, so he clearly didn't have an issue understanding it. Heck, he even beat the DLC before I did.
honestly, I agree, but a few of radahns attacks just aren't really conveyed well on how to dodge, if he was more like messmer, who has mostly readable attacks, and isn't just a fancy lightshow, I think more would enjoy him (or I would at least). First phase outside of the double slash is very fun and feels like a return to bosses like godfrey and morgott, very learnable and readable attacks. I think people call those bosses easy because they don't have trump cards, they just fight you straight on. No waterfowl, no metyr laser, no nearly unavoidable attack etc. You can dodge those, but usually you have to go out of your way to find out how (tutorials, ashes, special positioning) and attacks where you have to look up tutorials are becoming more and more common and I don't like it.
I want to fight a boss for hours, learn their moveset, and have fun, not have to watch a ten minute tutorial and trivialize the boss because of how unfun the fight becomes. This dlc has amazing bosses, mesmer, bayle, and rellena, but they have their flaws.
@@Mike-official
I feel you, literally had the same exact experience with Radans fight. And I really have no other complain about any of the other bosses in this DLC. But maybe the camera angle with the Hipo and Divine Dragon, aside from that I think every other aspect about DLC bosses are pretty fun and well designed.
But my experience with Radahn, was like you said. I could get how to dodge all first phase attacks by my own (except double slash) and I learned so well that at some point I was able to do 1st phase no hit. Just to be terrifyngly blasted by 2nd phase. This was the only battle in the entire DLC, where I had to watch a video to learn how to dodge the attacks. And the problem is that is not just a single attack (like waterfowl dance with malenia) is the whole 2nd phase with it's new moves that are so damn unreadable.
Theres is something I love about Elden Ring Boss fights that is every pattern attack or combo is like a puzzle, a puzzle you resolve after detaily observing and trying different combinations to dodge the attack, until you find the right one, with the most logical combination and timing. Well, with Radahn fight, none of that happen, sometimes the most logical idea to dodge an attack is wrong, and the correct way to do it is the one which makes less sense.
At the end, after uncontable tries, I managed to beat him, with no summons or cheese strategy. But after 10 seconds of the adrenalin rush and relief of defeat him, unlike other bosses, didn't feel satisfied, just felt glad about how finally I were able to get this mfk.
Look, I’m a casual guy, Elden ring was my first souls like game, and aside from it within the genre I’ve only played Lies of P. Thats all the souls like experience I have under my belt. I cannot stress this enough, but I’m garbage, I’m not very good at this type of video game. And yet, my dumbass was still able to beat the main game and the DLC. It was hard sometimes, not so much others, it didn’t feel unbalanced coming from someone who’s used to playing final fantasy, and god of war type games. It’s just a genuine challenge, and that’s okay, it makes it so much more rewarding when you finally beat that boss that’s been troubling you. That being said the only boss in the DLC that gave me any trouble was the Prime Consort fight. The rest were fine, others tough but fair, I’m really not sure I understand all the whining. (Also, not saying final fantasy and souls like games are anything alike, they aren’t, and that’s my point, I’m used to more casual RPGs is all I was trying to get across before anyone gets upset.)
Most people criticizing the game have also finished it. Being able to finish it doesn't mean it is enjoyable to some people.
@leeroy2752 He isn't saying that people criticizing the game haven't finished it, he's not flexing dude. He's saying that he's not a tryhard, nor a veteran of the series and he doesn't understand the complaints people raise a out the game being unfair or bullshit.
@@aydenbonnet9630 I didn't get the impression that he was flexing. If anything he was selling himself short. All I am saying is that most people complaining, from what I notice, aren't complaining that the bosses are too hard, but are complaining that the bosses aren't fun to learn. Personally I love elden ring bosses, but I know that this game doesn't click with everyone. You can be a Dark souls vet and do worse than a noob in elden ring if you try to play elden ring how you played dark souls. I think this is where most of the complaints are coming from. People who wanted Dark souls 4. Not elden ring.
@leeroy2752 I agree with most of your perspective, and I genuinely have no beef with people who prefer the older design philosophy of previous bosses, I just don't agree with those who take it a step further, and arrive at the conclusion that ER's bosses are poorly designed because they don't fit into those people's preference.
@@aydenbonnet9630 I definetly agree. There is a difference between something not being your taste and something being objectively bad.
These content creators should spend less time complaining about boss fight difficulty and maybe think critically about the game instead. A good piece of criticism would be why not add basic versions of the new weapon types to the base game so players can experience something new while working towards SOTE? Or suggest expanding crafting to include making unique weapons/armor/talismans?
The funny thing is crafting items are actually really strong if you use them properly. But i am the same i never craft and i would like some extra option to use the materials for.
@@joxerrrrrI only craft a few items, mostly perfumes and arrows, and let me tell you: they do make open world encounters so much more repayable, regardless of your build since any character has a bit of MP and can wield at least a light bow.
"I am good at older FromSoft games because I have years of practice, so I should be good at Elden Ring + DLC. What do you mean game mechanics change and evolve? If I cant R1 -> Dodge -> R1, the game is designed poorly and FromSoft cant make good games anymore."
The argument is that the mechanics HAVEN'T EVOLVED yet the bosses increasingly have movesets not suited to a game with player mechanics being used. There's very little added to the game since Demon's souls yet you can compare False King to even basic enemies in Elden Ring DLC and see they're not on the same planet. If From want to do faster and more complex bosses they need to give players a suitable moveset to interact with them. Other wise it's a race between a rust bucket and a brand new F1 car.
@@FleshCloud-ey5ro
Yeah, FromSoftware did this much better in Sekiro because it's mechanics were built around being able to keep up with insanely fast bosses while at the same time being very difficult and satisfying to learn.
Elden ring bosses are certainly just as hard as many Sekiro bosses but not as fun to fight against.
@@FleshCloud-ey5ro Very little mechanics? Bro, you got so many new mechanics. Ashes of War, customizing infusions, amazing spells/buffs, stance breaks, jump attacks, dual wielding, charge heavy attacks, torrent, physick tears, guard counters, talismans, armor bonuses, spirit summons, player summons, craftable items like pots, great runes, easy respeccing via tears, etc. None of those are exclusive either and can be synergized. The sheer variety of builds put all previous FS games to shame.
@@Jonas-ob2sh sekiro was build around posture and parry which allow you to kill boss fast you just prefer sekiro and myizaki does not want go make squeal unless you want sekiro 2 from b team
Exactly
The falling off of demod will never be forgotten, bro was a really great souls creator back in the day.
I say this as a souls veteran, you are crying over nothing, Elden ring is the natural conclusion of the basic souls formula
As someone thats played since 2011 i played ER and the dlc and thought this is a souls players wet dream. Yet there are these "veterans" exposing their skill issues left and right 😂
Remember when we criticized game journalists for poorly reviewing games because of their poor skill level? Look how things have turned around.
Implying game journos got gut? what?
It's really funny. Vast majority of game journalists had no problem with the difficulty and boss design at all, and praised the game. Some "soul vets" on the other hand..
"The game is too damn hard!"
"Summons make the whole game way too easy!"
Ah, the duality of Soulsborne fandom.
Then there's the chad "CURSE YOU BAYLE" enjoyers who summon him out of respect because he's the best boi
"magic/shields/bleed is easy mode" -Lion's Claw GUGS user
summons are not fun to use that is the problem
@@ewag8950 What, you never played any game where you summon something cool in the middle of war?
If not I’d recommend Shadow of War
That's not a duality. Have you been sleeping under a rock? The most common complaint was "Bosses too agressive unga bunga, but summon breaks their ai so much that it suddenly turns into a cake walk". This comment is just dishonest.
Vaati and I don't hate the DLC.
Best regards,
Antonius Tertius.
You are the best.
@@prinnydude5864 You are the best prinny, dude :)
These creators are just embarrassed about dying so much in front of an audience. They need to realize everyone is dying and just enjoy the process of learning the fight.
38:35 I love how you keep passing your vape to your clones
I think the problem some of these creators have is that they've grown complacent. Theyre so used to not being challenged when playing solo that when they actually are challenged they cant handle it.
*panic rolls INTO all of Radahns and Messmers attacks*
'THE BOSSES ARE UNFAIR!!!!'
I disagree. A lot of the people complaining are actually highly skilled players and neither the base game nor the DLC is that challenging for them. I think the real problem is people don't want to acknowledge that these games are and always have been easy games disguised as hard by means of purposeful obscure design.
These games give you all the tools you need to make the experience simple enough. But that doesn't mean this formula can be infinitely replicated and escalated. I actually think the DLC is too easy. I have my fair share of criticisms on the DLC, but they stem more from a feeling of stagnation and homogeneity due to the forceful escalation of the concept's mechanics without a proper revision or innovation.
I'd like to see more content about this problem. But it seems both sides of the community are mostly invested in either bickering about the difficulty or rationalizing every creative decision in the game so I'm pretty much screwed.
@@reneclovercinecritica7269are they really highly skilled players? Majority of complaints are things like no downtime, too much damage, no openings etc, which are all objectively false if compared to previous games. ER bosses have more openings than DS3, but people don’t feel that way because they don’t bother to learn the fights, the just hit their head against a wall like the previous games and cry bad game design if it doesn’t work.
Every PvE game is easy by nature, especially if compared to a PvP game. It’s not the difficulty that means anything, anyone can learn a souls boss if they really want to. It comes down to mindset, and majority of the complaints are people with a dogshit mindset (this vid is an example), or they don’t want to learn but want to win.
@@reneclovercinecritica7269if an easy game is "disguised" as hard, then it's a hard game
I don't understand how some people can be so whiny.
Elden ring brought millions of casual dad gamers who aren’t good enough
@@Ar17778The funny thing is that DeModcracy is a veteran of the FS games.
If anything this is a case of people who have accumulated a giant ego over learning the previous games, and can’t take it when the new stuff gives them a reality-check.
@@Idea_of_Lustre ahh right, am unfamiliar with him… so fair point, still he should be used to fromsoftware dlc being a massive challenge by now
Because on the internet it's easier to complain and call it "facts" rather than learning. I have my issues with every Souls game, including SoTE, but this is ridiculous.
@@Ar17778 these casual gamers are lowkey better than the souls vets
I thought the whole appeal of these games are the difficulty, overcoming a tough challenge is incredibly satisfying but now its too hard. Beating Radahn super saiyan was awesome
I like how everyone's complaint about this dlc boils down to "the game expects me to learn new enemy patterns and strats and I can't cakewalk through the whole thing. also the scadu blessing system was a brutal surprise despite it being openly discussed months before release, they blind sided me by expecting me to continue playing the game!"
Its wild and beyond comprehension…
‚The game that is known for challenging gameplay has challenging gameplay.. omg why doi have to do this?“
And it's sitting there, with a little notification glow every time you sit at a grace. Like holy shit bro lmao, go back to kindergarten if this is confusing
Watching people's reaction to the DLC has been the most blackpilling experience. It's like everyone has gotten dumber between base game launch and now. Even content creators in the community have been dogging on the DLC.
Well said!
From what I've seen, the content creators not complaining about it are all pvp enthusiasts. Watching Jeenine beat Rellana was eye opening.
Or maybe the content has gotten worse. Gotta up your mental gymnastics, fromdrone
@@KidSchming: I think that really makes a big difference. PVP creators never stopped playing because there is always new content to be made, and they are constantly honing their skill along the way to an extent no rudimentary AI can compete with.
Whereas outside of challenge runners, most PVE content creators probably only ever played the game once or twice at launch before setting it aside to focus on other things until the DLC brought them back.
@@KidSchmingChase the bro disappointed me. Having to resort to poke strats to beat radahn.
I think Demod now resents his association with Souls and desperately wants to make different content but doesn't know how to since it's easily his best performing content. He used to be the premiere boss ranker. Now he's just a rage baiter.
OK, now we have Souls Boomers. These guys think they understand game design and boss design when really, they don't. I am glad people like DeMod are not the ones actually making these games lol.
Souls vet here. I've beaten every Dark Souls game without upgrading vigor, no shield, no strength and no bleed and no magic. I still get my ass spanked by these games lol.
My brother is fighting Radahn right now, and he has to be one of the coolest bosses I've seen in a Souls game, and Gael was already my favorite boss. These people are just too used to following guides and using the best builds that they forgot how to actually have fun with the game. There are even spirit summons that can actually fit certain builds and actually be fun, like the big mouth imp or the storm hawk, but everyone just uses mimic as crutch to everything.
Don't get me wrong, play how you want. If moonveil and RoB are just cool to you, go for them 100%. Just don't complain like you're more knowledgeable about the game than most people just because one boss was able to counter your build.
@@Mrhellslayerz
I beated everysingle DLC boss with the weapon I considered more fun to fight with them and not the most broken I had (if it was like that, I probably would kill them all with double blood bandit curved sword).
And even beated Radahn with just a Great Spear and no summons. But still I consider Radahn is the most unfair and bad designed boss in this DLC, and one of the worst in Elden Ring in general. I don't even have a complain to the other bosses, maybe just the camera angle with Hipo and Divine Beast, but aside from that, I think every boss was pretty fun and good designed.
But oh man, Radahn is the definition of artificial difficulty: weird hit boxes that doesn't match with the animation, the way to dodge some attacks doesn't make any sense and it has at least 2 that are very depending on your luck or rng so you can dodge them and visually is oversaturated, smth that wouldn't bother me if the other 2 points I complained never existed. Radahn is pretty away from some other great bossfights in souls franchise like Gael.
@@jorgea.2318 I hear y'all talk about "unfair" but what does it even mean at this point
@@kwamemwangs2173
So yeah, there's my argument you probably won't read because is a whole bible. But if you do, I'll be glad, even if you disagree in some points, feel free to tell me.
@@jorgea.2318 I definitely see what you mean with the clone attack even though I just thought it was intimidating and not actually a threat. I wish the visibility was better but for things like the hitboxes, I can't be bothered by them if I never even noticed them
Honestly the biggest copout is people complaining this game requires you to play it for long amounts of time and “I don’t have time for that, I’m a working adult” like wow…I am too
Colossal jumping L2 spammers (with bleed mixed in lmao) getting filtered will never not be funny.
*L1 spammers. And these guys unless super unskilled are not really filtered dual colossal weapons are excellent for the dlc.
Hey, I'm a colossal jumping L1 spammer and I'm kicking the DLCs ass, though I have had to revise that strategy for certain fights to be able to take advantage of some shorter punish windows. I'm not above experimenting a little.
My reaction when the Boss doesn't stay still for my +40 posture damage Bleed 3000 DMG attack (they obviously designed them around summons):
@@JoseViktor4099 Kind of an annoying feeling especially considering most people dont wanna play with spirits yet you have to get doubly good to make up for that too. Still the colossal jump spam i think is one of the superior methods overall.
@@TheArmyofHades Yeah, I always felt that this debate is a bit extrange. If you are struggling, Spirit Ashes are there, and Some of them doesn't have to be Mimic Tear, but tools you can use to make bosses a bit easier. I liked to vary Spirit ashes, turned out my favorite were two based skeletons. I never was ashamed of using them, despite I prefer to not use nothing this time.
But yeah, I found funny that such powerful build, that is demolishing, and theres people who doesn't know to use It and blame the game. Oops.
With every other game you'd be shamed and called stupid if you don't use every tool you are given to overcome a challenge.
In FromSoft games though there's this weird idea that you should stick with one weapon and one build the whole game, you also shouldn't use anything that is considered overpowered. And this is completely stupid, every tool you are given is supposed to be used, the fact that you dismiss the idea of respecing and changing you build fundamentally or even slightly in order to deal with a new foe that counters your playstyle is your problem, deal with the consequences. If you decided to play the Witcher 3 with a mid sword, no potions or concoctions, no bombs etc. you would be in a world of trouble on higher difficulties, would you blame the game? Surely not. But, when playing a Souls game it's immediately somehow wrong to use the tools given to you...
Like it's ok to refuse to use certain items, I do it too. But, don't blame the game when you die.
a lot of these "influencers" and other people who are complaining can literally just boil down to "i cant believe I have to explore again and actually try to beat bosses again"
There's also a lot of "OG" souls players who just complain that the game isn't like DS1 and apparently the original souls games are way harder.
To which I say : lol
Lmao even
I have a bit of a theory that people get locked into how they play these games, and as soon as something comes along that challenges them in a different way, they don't learn and think the game is at fault for being inconsistent with what they learned from a different game. Like not to hate on the guy he's done videos I like to watch, but Berto was talking about how he hates delayed attacks in Elden Ring, especially Midra's. And all the while I'm trying to give Berto the most benefit of the doubt possible, yet it just sounds like he didn't want to learn how to read delayed attacks and nothing more.
While this makes complete sense, fromsoft kinda screwed themselves a bit making it play exactly like ds3 (basic movement and most weapon move sets) so of course some people would try to play it like ds3.
@@glaiveb9957 Yeah very true. I also feel like the game in areas failed to properly teach it's unique mechanics, nor challenge the player enough with them. Like the first time I fought Godfrey I didn't get it, because I didn't understand that the game wants you to utilize jumping. That being said, I can't think of anything other than the jump mechanic being a relevant issue here lol.
@@squinttt bro same. I just feel like the basic souls formula is stagnating. The "roll hit roll" formula if you will. You can argue all the tools elden ring gives are a mix up, but id argue back its a step down to something like sekiros parry and bloodbornes quick step only because it takes significantly less engagement than summons or super powerful weapon arts. The new shield tear thing is a step in the right direction but it should have been a talisman imo
God, Demodocracy's video really pissed me off. Trying to reduce the amount of openings a boss gives you to a statistic based of off "measuring" the amount of time the boss spends in their startup and active frames is nonsense. There is so much variance to the amount of uptime you get, from RNG, to positioning based follow-ups, to stance breaks, to all the ways you can start up an attack while the bosses attack is still active (such as strafing and jumping), that trying to reduce the number of attacks and openings in a boss fight to a number is pure folly.
It's not like there isn't legitimate criticisms you can make of SotE bosses either. There's plenty, like Consort Radahn's cross slash and Metyr's black hole laser. It's just that Demodcracy didn't make any of them (aside from the bugs and frame dropping issues), and instead went for this weird uptime percentage that doesn't mean anything.
At the very least, it's good to see this video get a lot more pushback then his original unbalanced disappointment video. People seem to be turning around to appreciating the complexity and challenge ER bosses bring forward.
"I love exploring" proceed to hug the corners of the map like if he was cleaning the area with a vacuum cleaner, just play the game, don't think of the rewards, exploration itself is the reward, I only missed like two fragments because I do love exploring and the dlc is a master class on that, just go for a trip, follow your eyes, be curious and it will all come smoothly, but try to force it get it quick and I get why it feels like a chore
LMAO did he SERIOUSLY say that you have FEWER options in Elden Ring than in Sekuro????????????
The dude didn't even TRY using bloodhound step or any ash with extra iFrames, I bet you. If he's going power stance Stars, and he's struggling to dodge, how many brain cells does it take to swap out one of your ashes to make it easier to dodge? Even Swift Step should be enough.
And then of course, if you're not doing a challenge run, changing your build by swapping trinkets and gear for different fights is a fundamental way to make fights easier. Great shield poking makes this fight free for absolutely anybody. If you don't have the stats for great shields, you can put on a medium shield, the turtle talisman, the shield guard enhancement talisman, and while you can't just hide behind the shield the whole time, you can block his harder to dodge attacks and roll or step ash through the rest.
The difficulty of the bosses in the DLC seem to be directly proportional to how stubborn or stupid the player is.
This is a total self report but I was a dumb strength purist who ain't need no magic or throwables or shields etc but then I discovered I can just put Bloodhound Step, among other AoW, on an off-hand weapon solely to have a better dodge or whatever when needed and it made the game so much more engaging.
The souls elitist mentality of never being allowed to use anything that's actually good and/or fun needs to die.
@@duvetboa Eh, personally I don't enjoy the tech of offhand swapping for a dodge move, feels clunky af.
@@CerberusMalt Oh yeah I've flubbed it multiple times by accidentally using the wrong weapon skill when I meant to dodge lol.
But the option is nice to have if you plan for certain situations. For example PCR's big holy nuke, if I'm late reacting to it I can switch and Bloodhound Step at the last second to escape.
@@duvetboa "The souls elitist mentality of never being allowed to use anything that's actually good and/or fun needs to die."
Absolutely. I always thought it was ridiculous how people scoffed at SHIELDS in previous Souls games too. I've used Greatshield builds every single time on my first play through so that I can learn their attack patterns without dying over and over. Not surprisingly, when I go through a second time with a rolly polly build my brain pretty easily takes the information it had before and converts it so that it doesn't take long at all to learn how to dodge everything.
Some folks are mad because the game isn't designed around their very specific challenge runs. It's braindead to call the design bad when the player is being stubborn and refusing to use the tools the game has given them. And as mentioned, you don't even need shields! There's ashes that make dodging, parrying, etc MUCH easier to perform. Refusing to use them when the windows are too tight is fine if you're doing a self imposed challenge run, of course, but if you're not? Then it's a major skill issue, not recognizing how you should be tweaking your builds.
im not defending demod as a whole, but sekiro imo gives you a lot more universal tools that you will have no matter what compared to elden ring. elden ring does give you way more tools, but because of the open nature of the game, not everyone is gonna find it. while i do think the comparison is still dumb, i think its still important to note that sekiro and elden ring treat giving you tools in different ways , with sekiro giving you most of the basics off the bat with little side tracking required while elden ring gives you a wide variety of tools that you have to find (with some being useless and others being broken)
So... theDeModcracy's answer for DLC challenge is "getting stronger", "find scadu frags" and brute-force the bosses?! Shouldn't the best answer be: "getting better at the game"? Is like struggling at Chess and instead of learning the game better, starting it with two Queens instead. Yeah, you may beat your opponent but, you learnt nothing new in the process - which is fine. Just not an excuse to classify the game of Chess or any other game for that matter, as "bad" or "unbalanced"
Is always like this: first, scrubs bitch and moan about the new FromSoft's game difficulty, then players learn the game, have fun and challengers do LVL1 no-hit runs. It never changes!
btw, "scrub" is not an insult; it's a descriptor
bruh game is super-easy tbh so the devs actually dont know how to make things look challenging
so they added AoE on every boss and comical spins
game still easy, but boring, even a GoldFish can beat it lol
In chess, “getting stronger” and “getting better at the game” mean the same thing.
@@pastorofmuppets4552 Sure... But, I was taking the comparison to the "Brute-force" part of it. That's where the 2 Queens came from.
@@johnny_rook If you ever played chess then yk that the 2 sides start with the same pieces
ER boss design its just annoying and Easy to beat, just do what the game wants you to do, dodge for 15 seconds then hit him once, so much fun
@@kciredsouza That's why a player using 2 Queens from start is brute-forcing the game instead of learning it better. It was an analogy, a metaphor if you want. Sorry for being so simplistic, you missed it.
Well, some players may find dodging for 15secs fun but, that's neither here nor there; if all you're doing is dodging for 15sec to get a single hit and don't like it, maybe is time to learn the game better with alternative strats more akin to your tastes. There are plenty examples of various strats for fighting Elden Ring bosses on this very channel by Loopine. Or even better, come up with some strats of your own, upload it so we can all enjoy.
I have to unsub from Demod. The guy is such a big wimp. It's suppose to be challenging
Yeah I'd been subbed to him for years (his speedrun guide was the thing that helped me beat ds3 the first time) but I only got a few minutes into that video before unsubbing
As a player that uses literally everything from Greatsword spams to spirit ash summons to bleed shenanigans, I beat everything in the DLC super comfortably except for the final boss (which was a fun fight, just took many attempts to learn), I’ve been shocked by how many souls veterans have been complaining about the Scadutree Fragments since they’re just Zelda heart pieces. You collect them until you’re sufficiently tanky and eventually they trail off at the higher levels. It’s as if players collectively forgot how one of the most famous forms of adventure game progression works
it's extra funny since in the Joseph Anderson review of ER (which gets referenced a lot by these types), he suggests that very same sort of mechanic to fix the "problem" of finding loot that isn't relevant to your build. but when SotE adds it, suddenly it's bad design
@@metalsludge8205 Joseph Anderson would've made it worse though. He wanted there to be some in every dungeon, so that you always get equally rewarded.
Right now, the fragments are mostly on the main path with some being hidden in the open world.
They are all easily reachable, so it's not as much of a hassle if you want to have them all really badly.
The way he tried to weave poetic sentences is hilarious sometimes too. You pointed out an earlier sentence that was utter nonsense but he does it all the time. Like a student trying to pad the word count on an essay with no actual understanding of how unreadable it becomes as a result.
Spirit summons are just summons for people who play offline or want a more consistent summoning experience (be it consistently harder, easier or a specific build). That's it. To claim that the game is balanced around spirit summons but previous games weren't balanced around summons is insane.
I think elden ring is the best souls game once you learn the bosses. However, learning it is where I see many players arent having fun. And I don't blame them.
Next you’re going to have to react to Feeble Kings god awful video lol.
did he say something without thinking again?
He already did lol its just longer so it'll take longer to come out
@@cringebury over 30 minutes of dumbass bs
@@cringebury yea, give it a year and he’ll start saying that everyone was wrong about the dlc in a defence video even tho he was the only one saying these awful takes.
@@clunkye8053 can’t wait lmao
So you are facing Rellana, a boss that does phyiscal, magical and fire damage. Of the three, her magic damage is probably the one going to hurt most, so you stock up on anti-magic protection. Castle Ensis has the +3 Spelldrake Talisman right there for the picking for only a bit of exploration. You can pop Magicproof Dried Livers or use one of the anti-magic incantations. Barrier of Gold reduces magic damage by 60%! You can use the opaline hardtear to give yourself damage reduction against everything. You can use the deflecting hardtear to fight Rellana like a Sekiro boss. The fight takes place in a big puddle and Rellana is wearing metal armor, so you are encouraged to use lightning.
There's SO MANY WAYS TO APPROACH THIS! And yet all D-Mod can think of is "Durr, whack with two big clubs". It's not the game's fault if you are that much lacking in analytical capability.
I feel Like ds veterans still think that R1 Spam is the way to go, when there are tons of newer and better ways of combat in ER.
Now it's switched to jump spam or magic spam while at the same time spirit summons distracts the boss.
@@Jonas-ob2sh You didnt really get my comment
@@Jonas-ob2sh Pretty much. Jump attacks and L2 spam are the new R1 Spam.
R1 spam has been replaced with L2 spam. You have no idea how may times I run into hosts that only use L2 and nothing else, even when being frame trapped. It's really weird.
@@KidSchming Well Pvp and Pve is something else
why do all these critics always mention Mattewmatosis in like every video lol
Cause most don’t actually have anything real to say and just want to parrot other peoples arguments and ideas
Because he’s the only one among them who actually managed to offer something of value.
All the Messmer attacks I saw kind of prompted a "now" moment in my mind, with how obvious they seemed. You want to see worse than it? Try fighting the ulcerated tree spirit in an enclosed space, where they'll do wild flailing attacks with their head half way through the walls, this is so much more readable.
On the matter of Summoning, I've done a summon focused build for fun, I can say this, agro does not seem random at all. The boss will not target you, if agroed by the summon, unless you do something to prompt it, or if your summon becomes impossible to target for them, this makes agro trading very useful, since you can mess with the boss quite heavily by doing so, on top of the bonus of having all the time you need to apply status effects with pots to them.
One thing to note, when you have more than one boss and the bosses take turns doing most of the attacks, with the other one only throwing the one attack every now and again, like valiant gargoyles, if you summon on them, they will stop taking turns, and both attack in full force. So for them, you are actually making the boss harder, IF you have the agro ... if you don't they will obliterate what you summoned and then go back to taking turns. I've played co-op enough to know that I need to run over to the second gargoyle and fight it so they don't both end up jumping the same person.
I think Demod and Feeble have forgotten the entire getting stuck on a boss feeling. Oh... I can't speedrun the game on my 1st try... BAD GAME!! RAAAAHHHHH!
Like do you want to enjoy the game or do you want to finish the game in 3 hours 1st trying every boss, and be done. Like what happened to taking shit slow and relish it.
Demod never really got stuck on bosses in previous games because he always had the most OP builds going and he was at least competent...but he hasn't evolved from DS3, doesn't like to explore so he's not THAT strong on first play-throughs, and doesn't have the skill when he's not OP.
@@anonymousperson8903 Right, you just reminded me how I always thought his difficulty rankings were questionable since the gameplay was always THE respective op build for that game.
(Like Rapier with lightning buff in DS2)
His video quite literally shows that he does nothing but panic roll attacks? He isn't judging it from a perspective of "Observe Attack" -> "Counter". He is judging it from "Panic i'm being attacked" -> "This moveset is poorly designed because lot of effects caused me to take damage". This isn't a position of understanding, it's a position of misunderstanding. Do not try to reason with it.
Edit: Summons were the perfect inclusion for pure casters who need room to breathe, people who can't schedule time or connect with friends, and people who run builds that are innately supportive like thematic clerics. It is core to making the game a more fun playing experience to a wide subset of people. Makes me sad to see people still complaining about it.
Based
Even creators who say it's 'Outstanding' always feel the need to immediately backpedal by saying something like 'but not perfect' to qualify.
It's super annoying. I blame Asmond Gold and his child army of followers.
I played the DLC late cuz of work and kept hearing on tik tok and reddit about how hard it is and how everyone is getting oneshot by every enemy. Than i started playing after 4 days and i didn't understand where that was coming from. I had no problem with any of the bosses or enemies, except the final one. It just felt like normal Elden Ring late game. I just think people are bad at reflecting on their own incapability.
I’m so glad I played the DLC blind and shut off social media for the month it took me to play through it. I enjoyed it in peace and wonder while blissfully ignorant of any discourse.
i used to like demod’s videos but his elden ring takes really make him seem like a scrub
I'm astounded by the number of armchair critics who hated the base game coming out with reviews of the DLC. like why did you even buy/play the DLC for a game you didn't like? is the FOMO that powerful?
Counting the light shit as individual attacks is so dumb... use this logic with Midir, Twin Princess, Soul of Cinder, and basically half of the soulsborne bosses. They would have similar or even worse numbers than Radahn, lol
are we going to count each one of gael's crossbow bolts lmao
@@glisteninggames2981 Of course bro, each one has a hitbox so they are clearly individual attacks
LMAO
Yes, by that logic lady Maria doubles the amount of attack she does when she gets on phase 3
Tf are you talking about, the kight beams staggering u and do damage just like the initial swing does
@@rayzu4380 not a comparable attack, so this joke doesn't work
Elden Ring make the player significantly faster compared to DS3/DS1, you have a light roll with more and that covers more distance, you have reduced recovery on almost every weapons types, you have jump with s, you have backstep s that open up new openings since backstep recovery is fast, you have a stagger system that rewards aggression better than bloodborne lifesteal system and allows the player to control the pace of a fight, you have multiple AOW, you have deflect, you have guard counter, you have better ability to low profile attack, you have more talisman variety that allow widely different playstyles, more stamina (balanced with the fact that you are pushed to use charged attack)
You don’t have to combat bs takes with more bs takes. There’s a plethora of videos comparing player speed between ds3 and ER.
-ds3 generally has faster weapon recoveries
-Iframes are identical
-ds3 just has faster recoveries for inputs across the board despite most of the animations being the same between the games.
The only big speed advantage elden ring has is strafe jumping.
ER combat is better than Ds3’s for various reasons, but speed is definitely not one of them.
Rant about a few things when it comes to the mindsets these “professional game critics” have:
So many people have no idea that what they expect the game to play like has *nothing* to do with how the game either ends up being best played/how it was intended to play.
It really is absurd how people will ignore defensive tactics in favor of stubbornness, then blame the game. They would rather shove the square peg in the round hole than just swap to the round peg for a fight. My personal example is the Gaius charge. When just trying to medium roll it, like most players, I had a hard time getting a consistent dodge off. What did I do about it? I swapped the ash on my Martial Arts to Raptor of the Mists. I swapped to the round peg. I beat Gaius a few attempts later.
Changing the ash as a means of coming up with a strategy to overcome an obstacle is *fun.* It’s being *smart.* It’s not fucking shamefully conceding “oh I guess I’m not skilled enough, time to bring out cheese”, it’s fucking adapting to what’s being asked of you. If I had been stubborn and not changed anything, and chose to bang my head against the wall for another few hours, that would have been *less fun* than what I did; actually fucking rewarding myself for having a good idea.
What a shocker! That responding to what the game throws at you would end up being fun.
I do the same thing with Malenia, every time. Bring out the buckler, to me it couldn’t be more obvious that she is designed to be parried. That’s how I learned to fight her for my first however many playthroughs. Now, it’s just a nice option-I can beat her with just dodging when I want, but frankly, parrying is more fun. Just because you feel the need to parry a few enemies, doesn’t mean you suddenly have to incorporate parrying into your build, to be used against *every* enemy. No! Use the right tool for the right job! Just like how you don’t *have* to swap to dual great hammers and maximize your damage to plow through everything-just adapt to what is being *asked* of you! This point was brought up in this video. The DLC truly doesn’t ask anything of you that it doesn’t ask for in a legitimate Mohg fight. Delayed, intentional dodges, awareness of positioning, similar-but-distinct attack windups, varying combos, the like.
Parry Malenia, Bell Bearing Hunters, Rellana, Midra, Radahn, they become much more engaging! Sorry all you Anderson-likes who may proclaim “yeah but I have more fun just staying with a Greatsword the whole time”-I don’t believe you, I actually think you mean “I *had* fun” in previous games, and haven’t bothered trying using round pegs for round holes. No wonder you find a boss to be “broken” when it’s designed to put up opposition *specifically against* melee users! No wonder you want to be catered to when you don’t realize the game intentionally challenges you-because *you* can’t tell the difference!
People always putting their personal beliefs and philosophies first and expecting the game to be built around it. One such pet peeve is when someone says “all damage should be designed to be avoidable, 100% of the time.” What if a developer makes an enemy and believes it wouldn’t be true to that enemy, what if the *creator* believes it “wouldn’t be immersive” if their badass enemy didn’t put up enough frenzied opposition against you? Here’s an idea: maybe you should *expect* to take chip now and then, and maybe you should *incorporate that* into your strategy as a player? What, you’d rather give up on the game for asking something of you? It’s no different, yes, *no different at all* than someone saying “in a video game, all attacks should be dodgeable”, then playing Lies of P, then saying “red attacks are antithetical to this game being ‘good’ because *obviously* all attacks should be dodgeable, it’s such an *obvious* concept hyuck hyuck”. It’s really hard to not think of a person like this as lesser for not accepting that the *game* demands the player dance like a monkey, not the other way around.
And this is all without even mentioning how people will also have a bad time with *one* boss, and then decide the whole game should be taken down a few score points over it. Believe it or not, Elden Ring isn’t just about its combat. Did you see the fucking *art?* Or have you been so desensitized by video games that a good looking tree, hill, ruin, landscape, boss, dragon, enemy, and player character are all things you take for granted? Privileged fucking “gamers” who each look at a painting and only see colors and no concepts. I love Elden Ring’s combat, but it’s the *least interesting part of the game* for me. The *least.* I look at you, gamer, who says “well I play Elden Ring for the combat/the character/PvP” and I think *you* are the weird one. For every mechanic in Elden Ring, there is a game that does it better (I prefer Lies of P’s combat and player kit to ER’s personally), but that fact *does not* stop Elden Ring from being a gd 9+/10. Use your brain!
People really say “the exploration isn’t great” “the map is too big” “too confusing and complex” while absolutely refusing to allow their eyes to engage with the landscape in front of them. Or the map! How the fuck do people look at the slopes to the right of Castle Ensis on the map and *not* realize that solid lines and varying shades indicate height differences? Are all gamers so sheltered that they’ve never seen a topological map of *anything* before? It’s absurd.
People who say “the map is too big and complex” while *also* saying “I wish they had worked on the DLC for another year or so, so that they could have kept cooking” irrefutably don’t know what Elden Ring is about. It’s not a fucking From combat simulator, it’s a *whole ass world* to get lost in. If you can’t stop and smell the roses and look at the damn skybox once in a while, go back to sucking on a washcloth while playing fucking League. Clearly, you’re not playing video games to let yourself have fun, you’re playing them just to press buttons and complain.
Another thing I’ve seen people say is “just because an attack *can* be dodged, it *can* be dealt with, doesn’t mean it’s fun or a good idea to include.” You wanna know when I’ll believe you’re being genuine? I’ll believe you when you can defend an example of the opposite: an attack that everybody hates, but is ackshually a good inclusion! If you can’t do both, if you can’t actually use examples to communicate, then you don’t know what your own personal reference for “objectively good” and “objectively bad” design is, and shouldn’t prescribe what are actually just your personal gripes to attacks you don’t like. I’ll believe “waterfowl is bad actually” when I also hear you say “Elden Beast isn’t better with the horse”. Because you’ll at least have learned not to pick and choose your “truths”! (If you couldn’t tell, I do believe both of these things. Without Waterfowl, Malenia isn’t a challenge, and if you haven’t learned how EB’s fight is a great final boss battle, then I have no reason to believe your words when it comes to anything else about the game.)
Damn, thank you for basically putting my exact thoughts on this whole controversy into very eloquent words. A bit louder for the people in the back please!!^^
The only thing ill say/add is that i, at least personally, really like having Torrent for the Elden Beast. Mainly narratively, but gameplaywise its also neat. It was a very good boss before that (talk about audivisual presentation and narrative resolution ey?^^), but finishing the game together with your trusty companion is much more emotionally cathartic than not having him there. And before you ask, i think Waterfoul Dance is essential and a great attack^^.
I parried on my first playthrough when first fighting Malenia as well. It took me 19 attempts to beat her on my first playthrough. I'd say elden ring has more rpg elements than the other souls games. Raptors of the mists may work well on one boss but be terrible for another. People pressed for time don't like trial and error and I don't blame them. I think this game has great bosses once you learn them, but the learning process can be annoying and I don't blame people for holding disdain on these bosses. Dark souls 3 for example is mostly motor skills and reaction speed, with minor memorization skill needed. Elden ring requires more memorization to beat bosses. Some like this. Some dont. Elden ring is massive. Your example is more like trying to find where the square peg is in a large toy box while you are tested on something that requires that peg. Many bosses have different pegs from one another meaning that you may have to find them all first before completed the puzzles.
I hated the Gaius fight because of the unforgiving hitbox and the boar's hard to predict movement but you are right. There are plenty ways to tackle the fight.
I found Elden Ring to be a lot more fun once I started just...treating it like an RPG. When prepping my character for the DLC I didn't just focus on a one-trick build; I made sure I had access to all sorts of tools to use in various situations. I used different weapons for bosses and changed my weapon, infusion, or ash of war when I felt something wasn't working well.
As you say, it's not the game's fault if you don't meet it on its terms due to some stubborn sense of pride. Also, that part about Elden Beast kinda reminds me of Feeble King's video in which he bafflingly ranked it F tier with zero actual analysis despite it checking all the boxes for what he seemed to consider a good Elden Ring boss. It really does not deserve the hate.
@@UnknownJudgment It really is not, its a great boss.
Some of the DLC bosses gate portions of the limited number of Scadutree Fragments, so I suppose if people don't respect the leveling system, it *is* quite hard. But the only bosses that took me more than one try were the Lamenter (I was being stubborn), the Blackgaol Knight (got surprised by how much damage he did before I found any Scadutree Fragments), the Scadutree Avatar (the moveset really tripped me up NGL), Senessax (still being stubborn), and Promised Consort Radahn (who is legitimately pretty tough and it took me a while to learn his moveset). I had a RL150 capped build whose only damage-relevant stat was Strength at 60. I leveled nothing else but Vigor/Mind/Endurance, and capping at that level was a self-imposed restriction. I used the Greatsword and Claymore interchangeably based on how much space I had. I am not "good" at these games.
In summary, the DLC is not too difficult, only the final boss is really that hard if you actually avail yourself of the tools the game gives you. I'm not good at From Software's games, but someone who sits down and writes an essay about how it's the games fault that it was too hard is almost always jumping the gun with FromSoft's Souls-like catalogue, without exception. People have already beaten Radahn by summoning Latenna and just blocking. At 23:10 DeModcracy is complaining about attack speed, and he shows himself not rolling two attacks by Radahn and then missing the timing on the ones he does roll; is that supposed to prove something? Radahn is pretty aggressive for parts of the fight, so I get that the attacks will feel a bit much, but the timing on those attacks is perfectly doable, you just have to, like, learn the timing. In fact, he barely attempts to dodge a bunch of the attacks in the video. That's not tough timing, something else is going on there.
Also, even if you have the tutorial pop-ups turned off, you can still see the blessings when you sit at a site of grace. If that doesn't cause players to read, nothing will. But these games have always encouraged community discourse to solve problems, so figuring out where the blessings are isn't actually a big deal. And how are players still complaining about not getting "their turn?" Just stance break them. Literally just hit them. Weaving attacks into your evasion is how the bosses work. If you watch DeModcracy's older videos, a ton of his boss ranking videos he just tells people to stick to the rear end of the boss and hit them over and over; just remember that when he talks about skill expression in these games.
I love that the DLC told everybody who only does jump attacks to actually git gud and they all got mad hahahha Miyazaki seen their strategies and said let's punish them
Also the fact Fromsoft wanted players to explore the new world and they all complained about "Forced Exploration" like wtf is even the point of playing if you don't want to play hahaha absolute retarded levels of brain rot
People will argue to the moon and back about how spirit summons aren't overtuned and that using weapons that aren't unbalanced is playing the game with your hands tied behind your back. But the moment they have to explore in an open world game, suddenly that's a step too far. It's like these people only spend their money on games because "game of the year" is a mandatory obligation or something.
@@Mrhellslayerz(mandatory obligation is a pleonasm. Otherwise, I agree)
holy fuck I'm losing braincells watching this guys gameplay. why did he try to jump attack three times in a row at 26:03 when the boss is clearly attacking ???
"The windows for punishment are miniscule" - proceeds to do his 2nd slowest attack 3 times in a row
He wasn t attacking.He straight up cancelled the animation because he input read the attack
@@alessandroguglielmo719There are no attack input reads in Elden Ring (unless you're a mage lol)
@@alessandroguglielmo719 Source: joseph anderson told me
@@alessandroguglielmo719??????? That is literally a combo Messmer have
I've always played souls games with the mentality that if I'm healing I've made mistakes. The punishing time to heal I would argue is a pillar of the game design. I don't want Soul's games to turn into battles of attrition where I need to make sure I have enough potions.
Honesty I used to go into fights, die a thousand times and have 8 flasks leftover because I never had enough HP to survive a hit. I've since learned to be a little less try-hard to have way more fun learning the bosses before trying to go big-dick mode. But its definitely lended itself to me fully learning a boss before moving on (in most cases)
How is it possible, that a scrub like me who has only played Bloodborne and Elden Ring fucking love Elden Ring, defeated every boss without summons and dont complain at all?........
I think a lot of people genuinely either dislike or don't at all care for the combat systems in these games. They just want to facetank and panic roll everything with a stat advantage. Which is fine of course, the games offer a lot more to do than just dueling bosses.
But even a lot of "souls vets" that pride themselves on "beating every boss solo" seem to not like the gameplay loop. They talk about the bosses being a slog, something to "get past" like a chore. If you don't want to fight solo Radahn because it isn't fun for you, just don't? You don't need to for any sort of progression (the rewards suck anyways lol).
I had a lot of fun with Radahn. I've been fighting him the past couple of days cosplaying Malenia and man the deflect tear + guard tear + parry approach is the most thrilling a boss has ever been. That shit had me deflect guard countering mid combo, switching to one hand so I parry dagger, switching back to two hand, jump dodging... Its the most engaged I've ever felt fighting a boss outside of Sekiro.
Idk. I think Radahn should be the exception in terms of difficulty going forward but he's a late end game boss, the final challenge in a 100+ hour game. Its okay for it to be a bit goofy. Its not like the game designers forgot how to make their games too. People keep saying that Fromsoft has "lost the plot" as if they don't know that bosses need to have counter attack windows or else their health bar will never go down. The bosses are made very deliberately, they know about player recovery frames and stamina regen.
Actually thinking through this I think the difference is player faith in the devs. When I get killed by some bullshit looking attack, I think wow that was awesome but what the fuck do I do? There is always an answer, because its a video game. Just figure it out. Have some faith the devs aren't just bullying you.
“I could take five or six hits from radahn without dying” I’m calling cap there.
His single slashes from his combos do very little damage, the only actual strong moves are his double sword swings or his giant anime moves in second phase. When he says he survived 5-6 hits, he obviously isn't talking about tanking 5 of the orbital lazers.
And just when the world needed him the most, he came back. I loved your video back when the game came out, and the response to Feeble King you did. Was definitely expecting this video after I saw how similar the DLC criticism was, and how tired it felt.
These “essayists” are always so arrogant with how they phrase things. If they can’t find the strategy to beat the boss, the game itself must be bad, it can’t possibly be poor play or a stubborn unwillingness to adapt or change how they fight bosses. If they just said “I prefer more deliberate combat and don’t like having to find tight dodge windows that aren’t readily apparent to the player”, no one would criticize them since it’s based on preference, but their egos are too fragile to admit they aren’t that good.
"Launch the dlc already!!! I can't wait!!!"
"Fuck the dlc is too hard" bro 🙊 these kind of ppl is why we don't have fun things anymore, they build reasons to complain, ffs. Unsatisfied aah.
18:35 this is a critique coming from a guy who in his ds3 and bloodbourne videos praised nameless king and lady Maria for being so relentless and making the fight feel like he never had a turn, and said that made it feel more dancelike due to the desperation, but now in elden ring bosses who behave similarly (granted you are slower than bloodbourne, unless you’re maybe a bloodhound step enjoyer) but it doesn’t really make any sense to like those bosses and then hate aggressive elden ring bosses
Bloodborne dodge and dodge roll are the same speed. I've played both side by side recently and the dodge speed is the same. It just seems faster because of its animation.
You can also regular roll in Bloodborne against bosses as long as you don't lock on. It's the same still.
@@user-pn4px5lr8w actually I’m referring to demdocracy in my comment, and bloodbourne may not be faster on the rolls, but anybody who says it’s the same to dark souls 3 sir you’re mistaken, bloodbourne certainly plays faster, more than just the dodges systems like the rally mechanic were designed to reward intense aggression more than any other game in the series, save for maybe elden ring, so maybe the roll is the same speed but that’s not all that defines the flow of combat, a forward dash is not present like in blood borne, where I can parry someone with a firearm and dash up to capitalize on the critical, so I’m not sure where you’re coming. From when you’re say they’re the same
@@t-mango2491 Rally isn't that interesting of a mechanic, looking back on it, and upon playing Bloodborne these days. It doesn't really reward aggression that much. The limb break system that's on beasts and some Kin bosses are a good reward and incentive. Rally just lets you regain health for attacking, and there will be moments that you can't fully capitalize on it. It feels more like you're able to faceroll bosses than actually meaningfully making the gameplay loop more aggressive.
I said the s and general animation speed are the same, despite having a different looking animation. I never said what you can do off of them is the same. Some weapons there have faster attacks off a dodge than others in the other games, but that's not a super unique thing either as weapons classes generally have faster or slower roll attacks.
What made Bloodborne more aggressively paced compared to predecessors were enemies being more relentless than before, and having more combos than what came before. That, as well as more boss staggers, and limb breaks for consistently pressuring the boss. Those things make for a faster, and more aggressive gameplay loop.
You can add rally to DS1 or 2 but the pace doesn't change. It just gives you more chances to face roll a boss, and get greedy than meaningfully be aggressive. The boss behavior is the same, you don't get limb breaks, and the stagger window remains the same.
A good chunk of Demodcracy's complaints in this video feel like it came straight out of Joseph Anderson's mouth where he blames the game for his bad gameplay like he's that scrub DSP. He lost a ton of my respect after this.
DeModcracy has really become the UndertheMayo of the Soulsborne community
At least Mayo makes it clear that he talks from his preference and doesn't try to be objective (may his arguments be damned). But yeah, both have pretty bad takes.
This is a me problem, but I remember not getting the tooltip for scadutree fragments because I deactivated tutorials (because I saw them so much in the base game). But I found out about them like 10 minutes in the dlc anyway
Cry babies that can't win. Just trying to win a game instead of enjoying this masterpiece. You can be whoever you please in Elden Ring and then totally change you entire character if you want.
people who play on trades rather than actually trying to dodge complaining about the absence of openings while showing footage of jump attacking into the middle of messmer‘s combo never gets old
I’m with you, dude. The DLC is absolutely doable and not unfair. I soloed consort radahn on NG+4. Yes, it was difficult as all get out, but I wouldn’t have it any other way. You just gotta learn. Learn learn learn🎉
Seen one titled “a downgrade in fromsoft boss design” an I just couldn’t wrap my head around that take