The Best Games from GMTK Game Jam 2019

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  • Опубліковано 17 тра 2024
  • 🔴 GMTK Game Jam home - gamemakerstoolkit.com/jam/ 🔴
    The third GMTK Game Jam has come to a close. In this video, I look at my favourite games from among the 2,600 projects that were uploaded.
    === Important Links ===
    Full GMTK Game Jam Playlist - • GMTK Game Jam
    GMTK on Itch.io - gmtk.itch.io
    Play all the games here - itch.io/jam/gmtk-2019/entries
    Top 20 Games
    Kickochet
    boz-float.itch.io/kickochet
    Project1on
    arthur740210.itch.io/project1on
    TowerBag
    matheuscunegato.itch.io/towerbag
    Castle Demonstone
    radcodex.itch.io/castle-demon...
    Level 1_1
    captain-caruso.itch.io/level1-1
    Paisible après-midi au fil des toiles
    troleoleo.itch.io/paisible-ap...
    Singled Out
    crowbarska.itch.io/only-one
    InFAILtration
    monsieurpazur.itch.io/infailt...
    Intercom
    jjmorgan.itch.io/intercom
    Hivemind
    demberg-studios.itch.io/hivemind
    Cannon
    mmatt-ugh.itch.io/cannon
    One Action Heroes
    tapehead-co.itch.io/one-actio...
    Lurking in the Dark
    asheraryam.itch.io/lurking-in...
    Super Polygon
    babar.itch.io/super-polygon
    Only One Minute Before Restart
    levimoore.itch.io/only-one-mi...
    Soulward
    gumboot.itch.io/soulward
    Chicken Hike
    michim.itch.io/chickenhike
    Block Steady
    gustav-k.itch.io/block-steady
    Happy Accident
    crypticsilver.itch.io/happy-a...
    Buddy System
    prodigalson.itch.io/buddy-system
    === Chapters ===
    00:00 - Introduction
    01:32 - Kickochet
    02:52 - Project1on
    04:00 - TowerBag
    05:18 - Castle Demonstone
    06:23 - Level 1_1
    07:56 - Paisible après-midi au fil des toiles
    09:20 - Singled Out
    10:34 - InFAILtration
    12:03 - Intercom
    13:37 - Hivemind
    14:15 - Cannon
    15:18 - One Action Heroes
    16:10 - Lurking in the Dark
    17:19 - Super Polygon
    18:23 - Only One Minute Before Restart
    19:12 - Soulward
    20:12 - Chicken Hike
    20:56 - Block Steady
    21:50 - Happy Accident
    22:37 - Buddy System
    23:33 - Conclusion
    === Credits ===
    Music is Late Night Tales by Lee Rosevere (leerosevere.bandcamp.com/trac...)
    === Subtitles ===
    Contribute translated subtitles - amara.org/v/C3BEI/
  • Ігри

КОМЕНТАРІ • 1,1 тис.

  • @GMTK
    @GMTK  3 місяці тому +3

    Want to join GMTK Game Jam 2024? Register your interest here to get an email when the jam's date is announced - itch.io/jam/gmtk-2024

  • @rienneallory
    @rienneallory 4 роки тому +985

    "Sureooken."
    I've never heard that particular mangling before.

  • @Platitudinous9000
    @Platitudinous9000 4 роки тому +2496

    It's a good thing this jam got more than one game!

  • @GermaphobeMusic
    @GermaphobeMusic 4 роки тому +2757

    I'n gonna need a full review of MarkMark Mark Mark.

    • @simon7788
      @simon7788 4 роки тому +167

      Oh you mean MarkMark Mark Mark: MarkMarkMark

    • @Haze01Smash
      @Haze01Smash 4 роки тому +249

      It'll earn full marks.

    • @orcmcaxeface9117
      @orcmcaxeface9117 4 роки тому +9

      Where is the reference in the video? I didn't see it

    • @bwoogie
      @bwoogie 4 роки тому +35

      @@orcmcaxeface9117 18:33

    • @orcmcaxeface9117
      @orcmcaxeface9117 4 роки тому +5

      @@bwoogie Thanks :)

  • @leolefebvre6944
    @leolefebvre6944 4 роки тому +1387

    Hey there, I'm one of creator of Paisible après-midi au fil des toiles! I am so glad that you and so many people liked our game :D
    By the way in my name (Lefebvre), the "b" is silent (because old French) so it is pronounced "Lefevre"

    • @fahren1884
      @fahren1884 4 роки тому +30

      Bravo, j'aime beaucoup ton jeu :)

    • @lukeculbert267
      @lukeculbert267 4 роки тому +10

      Sorry to hear about Brian btw

    • @auxencefromont1989
      @auxencefromont1989 4 роки тому +14

      je comprend pas, c'est pas dur a prononcer "Paisible après-midi au fil des toiles!"

    • @gossamera4665
      @gossamera4665 4 роки тому +4

      Something something daughter/girl working? A day in the life of a working girl? Hahaha, that's got some under tones.

    • @fahren1884
      @fahren1884 4 роки тому +3

      @@auxencefromont1989 Bah c est un Anglais, faut l'excuser.

  • @derpi94
    @derpi94 4 роки тому +1693

    Level 1_1 seems like what Donkey Kong 64 could have been, using one Kong to open up a pathway for another.

    • @tannermartin6613
      @tannermartin6613 4 роки тому +29

      Seems a lot like Shantae to me, with changing characters and changing into different animals seeming very similar.

    • @GaiLuron578
      @GaiLuron578 4 роки тому +6

      @@tannermartin6613 Or Space Vikings.

    • @sabbywins
      @sabbywins 4 роки тому +48

      It's reminiscent of one of the best flash games, This Is The Only Level. If you have 15 minutes, I highly recommend you check it out of Newgrounds.

    • @eveywatson5504
      @eveywatson5504 4 роки тому +13

      @@tannermartin6613 Wonderboy! Wonderboy and the Dragon's Trap is almost exactly what he described!

    • @bqzrjx
      @bqzrjx 4 роки тому +2

      I was going to comment this!

  • @matheuscunegato
    @matheuscunegato 4 роки тому +981

    Me and my friend Rodolfo are super happy that our game (Towerbag) is in the list. Thank you so much for all your videos and for making this GameJam, it was super fun!

  • @matthewtelles8619
    @matthewtelles8619 4 роки тому +4149

    Because of the theme, wouldn't it have been funny if he showcased ONLY ONE game?

    • @PhoenixClank
      @PhoenixClank 4 роки тому +333

      Funny, yes, but not very entertaining.

    • @Dundereshock
      @Dundereshock 4 роки тому +112

      This sounds like it'd be funny for 1 second

    • @revelnodes
      @revelnodes 4 роки тому +5

      hahahahahahaha....

    • @firstname4337
      @firstname4337 4 роки тому +56

      @@Dundereshock showcase every game, but only for one second each :)

    • @AlquimistEd
      @AlquimistEd 4 роки тому +7

      @@firstname4337 2,600 seconds is a lot

  • @theDwightness
    @theDwightness 4 роки тому +82

    10:44 When your game is the posterchild for a lack of marketability lol

  • @milaan_tm
    @milaan_tm 4 роки тому +248

    For the chicken hive thing, I might have an idea:
    1) draw a ramp up to either side, with a platform and a wall at the end of that platform
    |__
    \
    \____
    2) let the chicken walk all the way up and 'bounce' of against the wall
    |__
    \O
    \____
    3) contiue the ramp, but in the other direction, the chicken will now walk to the door
    ____
    O/
    |__/
    \
    \____

    • @jay-tbl
      @jay-tbl 3 роки тому +12

      Yeah thats how i do it

    • @puzzLEGO
      @puzzLEGO 3 роки тому +9

      yep that's how I beat it

    • @DirtyGuerrilla
      @DirtyGuerrilla 3 роки тому +7

      I had a very similar idea but instead of a flat platform with a wall I made a quarterpipe lol

    • @z1pline487
      @z1pline487 3 роки тому +1

      why the soldier lookin at me like that 😳

    • @RandomiaGaming
      @RandomiaGaming 2 роки тому +2

      I didn't know you could draw while the chicken was walking. This is such a cool puzzle. Might be too hard though. Maybe the developers can find a way to teach you that mechanic in an earlier stage.

  • @niklasmikkelsen4701
    @niklasmikkelsen4701 4 роки тому +290

    "Negative nancy" is mentioned twice in the ending. The door kicking game is called "Door Knocker"

    • @MisterAppleEsq
      @MisterAppleEsq 4 роки тому +5

      +

    • @destacion5390
      @destacion5390 4 роки тому +2

      Thanks man because i searched this game witch negativ nancy and all i did is say no haha

    • @MaybeBen
      @MaybeBen 3 роки тому +1

      Thanks. I was searching for this

  • @Blackthornprod
    @Blackthornprod 4 роки тому +689

    Great video Mark :) , and such brilliant creations featured. See you all next year for GMTK jam number 4!

  • @petersperring3241
    @petersperring3241 4 роки тому +240

    I hear his buttery smooth voice and I am instantly calmed

    • @ZAPANIMATIONS
      @ZAPANIMATIONS 4 роки тому +5

      Emm ok

    • @duffman18
      @duffman18 4 роки тому

      He should have an ASMR channel

    • @bip901
      @bip901 4 роки тому +13

      @@duffman18 Game Maker's Relaxation Kit

    • @flyingtoast27
      @flyingtoast27 4 роки тому +23

      And then I get agitated again when he says sharooken

    • @Paulito-ym4qc
      @Paulito-ym4qc 3 роки тому

      @@flyingtoast27 where did he even get that?

  • @LucianoThePig
    @LucianoThePig 4 роки тому +355

    I so, so, SO hope that some of these do one day get developed into full fledged games

    • @Biouke
      @Biouke 4 роки тому +11

      @Samuel HIRN More so for games made by one person. I can see how a small team with some game jam experience can do an almost-ready to ship game in that time lapse but doing a 10lvl solid puzzle game in 48h without pre-made assets is quite the feat :)

    • @omega0422
      @omega0422 4 роки тому

      Soul ward is My favorite one and the developers said they're going to work more in it 😁😁

    • @zetetick395
      @zetetick395 4 роки тому +1

      ...Or at least into a 'Game-Pack' bundle!

    • @uwnbaw
      @uwnbaw 3 роки тому

      Yandev on suicide watch

  • @evansaschow
    @evansaschow 4 роки тому +658

    Of course you put the horror game at 13

  • @edgeisloveedgeislife5439
    @edgeisloveedgeislife5439 4 роки тому +145

    This game jam was my first, I didn't finish my game, but I sure as hell am going to! Now that I don't have only 48 hours, though, I'll put some polish in first.
    Thanks for the great experience, and well done to all the incredible game makers who did manage to finish something.

    • @azmah1999
      @azmah1999 4 роки тому +25

      Don't polish it too much either. Not finishing it in time isn't important but the idea of a jam is to have a working game as soon as possible so that it doesn't take too much time off other projects

    • @soul0360
      @soul0360 3 роки тому +4

      I know I'm a year late here, hopefully you did finish your game.
      Maybe others will get something out of my comment.
      I'm sort of in line with the others here. One of the most difficult parts of indie game development, is actually putting your game out there for public scrutiny.
      So don't let perfect be the enemy of good.
      Game jams are a good way to force you to avoid just that.
      So for everyone reading, get your games uploaded some place, as soon as you have something playable, if your planning to publish for free.
      The less time you spend on a game, the more impressed and encouraging your players will be. And the better you will feel for having accomplished something. Whether or not you go any further with the idea, or start a new project all together.

  • @duchi882
    @duchi882 4 роки тому +269

    These remind me
    of the Flash Games back then but better

    • @danieladamczyk4024
      @danieladamczyk4024 4 роки тому +23

      Miniclip vibes are stronge with them.

    • @azmah1999
      @azmah1999 4 роки тому +19

      If you find them fun, don't hesitate to play games from other game jams as well. I'm sure the developers would be psyched about it

    • @stylesheetra9411
      @stylesheetra9411 4 роки тому +3

      Yeah I had a newground feels

  • @katowo6521
    @katowo6521 4 роки тому +439

    There should be a separate category for game art, feel, music etc. because even though the rules mention that the jam is about game design and not necessarily how it looks, you can't help but be influenced by the looks of a game. Even in your streams you seem to have liked the good looking games more (why is the UI pickle?), which just comes to show how the rating categories need to be revisited.

    • @StarChargerStudios
      @StarChargerStudios 4 роки тому +14

      Олег Пулемётное Туловище I thought one action hero’s graphics and art direction where fine.

    • @BaneDane_JB
      @BaneDane_JB 4 роки тому +47

      By this standard, the best looking games would be the ones using assets created before the Jam, which would just make them look like a full fledged game, completely removing the point, and also wasting the assets on something the dev could actually profit from. (considering the time taken to make)

    • @pyr0b1rd
      @pyr0b1rd 4 роки тому +66

      Bear in mind that, bar the livestreams, he played only those that were top-rated by the public (and not just those who participated). Not everyone was lenient when it came to graphics, so it's little surprise the more popular ones tend to look more polished.
      Which is fair in the end. over 2000 games, you're going to have some bias when chosing what to play, conciously or not. Like for me, I tended to avoid "one bullet" games near the end because there were so damn many of them

    • @katowo6521
      @katowo6521 4 роки тому +13

      @@MacMan2152 The thing is though, Mark only played the top 100 or so games which means that if the other people don't vote properly it will fly under his radar

    • @Graphomite
      @Graphomite 4 роки тому +3

      That complicates the votes things too much. If gameplay is the most important asset of the gamejam, it should be treated as such. No points for good looks.

  • @matthewtelles8619
    @matthewtelles8619 4 роки тому +151

    It feels good when a game you really liked got on the list. Successful game jam Mark Brown!

  • @Zet237yt
    @Zet237yt 4 роки тому +101

    Although this list only covers 20 picks, nobody who has participated at this game has "lost".
    Everybody who participated has only won.

  • @froyorex4856
    @froyorex4856 4 роки тому +37

    20:50 Draw an Ascending Curved Zigzag where in every corner you make wait for the chicken to get closer.

  • @clyde_45td
    @clyde_45td 3 роки тому +8

    Level 1_1 has so much potential, whoever created that really has a fantastic concept,

  • @theemeraldfalcon9184
    @theemeraldfalcon9184 4 роки тому +67

    7:03 They should have called him Australian boy

  • @frogsinpants
    @frogsinpants 4 роки тому +51

    20:45 Ramp up to the right edge, then ramp up to the door after the chicken has climbed far enough.

    • @alexbuhl1316
      @alexbuhl1316 4 роки тому +17

      Yeah, use the wall to turn it around, then extend the platform with a second ramp to the goal. Having the time of drawing it influence the solution is one of those "You could've used it all along" kinda mechanics, I love that.

    • @danielchin1259
      @danielchin1259 4 роки тому +7

      The mechanic. The assumption. The catch. The revelation.

    • @seditt5146
      @seditt5146 4 роки тому +2

      @@alexbuhl1316 A second ramp? I thought the point is that only a single line can be drawn.

    • @oldvlognewtricks
      @oldvlognewtricks 4 роки тому +5

      @@seditt5146 Single line with a corner: two ramps. You get around the fact they're connected by letting the chicken pass the point where they're going to overlap before you continue the line to draw the second ramp.

  • @annbacerra
    @annbacerra 4 роки тому +15

    @ 7:33 Prey:Moonclash is a good example of this idea

  • @WhoIsSirChasm
    @WhoIsSirChasm 4 роки тому +37

    Regarding the game Singled Out, it reminded me a lot of Edmund McMillen's "Fingered!" in the sense that you have to pinpoint a specific individual out of a crowd, and doing so incorrectly will make you feel guilty for having sentenced someone to an untimely death. I'd recommend it for the same reasons Mark liked Singled Out, though it is a bit more... oblique.
    (Also: it's "shuriken," not "shiruken.")

  • @bvg129
    @bvg129 4 роки тому +7

    20:45 - Draw spiral line which curves around the door very fast, so that chicken falls on the end of spiral

  • @miloverreijt6396
    @miloverreijt6396 3 роки тому +1

    Gmtk saying "you could easely extend this to a full realease" is the best compliment you can get.

  • @Hanneshanuta
    @Hanneshanuta 4 роки тому +3

    This makes me so happy. To see all that creativity, all those nice looking graphics and fun ideas, it fills me with determination.

  • @gutsm3k144
    @gutsm3k144 4 роки тому +9

    That suggestion about expansions to Level 1_1 is really reminding me of Prey: Mooncrash

  • @pacoramon9468
    @pacoramon9468 4 роки тому +12

    Level 1_1 is a really cool concept.

  • @danellboy5757
    @danellboy5757 Рік тому +1

    I've basically been binging all these GMTK game jam videos. There's so much genius going on in these games it's incredible

  • @chriswasden3488
    @chriswasden3488 4 роки тому

    Once again, I am in awe at the sheer inventiveness and originality of so many of these games. Bravo, everyone!!

  • @MadsenUng
    @MadsenUng 4 роки тому +3

    Chicken hike was easily the game I sunk the most time into. The solution for the level you struggled with is to let the chicken walk completely to the right wall, loop your line around it self downwards, not trapping the chicken and then letting it walk to the door, as it turns around when it hits a wall.

  • @DominoPivot
    @DominoPivot 4 роки тому +3

    Intercom reminds me of another game I played years ago where each level added a new skill to your character, and let you to choose a key for it. I've sadly lost the name of the game and have failed to find it despite many hours spent searching online, but I remember it vividly because of how good the concept was. It doesn't help that it might have been in French too, I speak both languages and don't remember in which it was.
    Early levels make clever use of the imposed limitations. For the first level, you can only walk right. You must fall between platforms while making sure not to fall too low and miss the goal. The second level lets you jump, but since you can't go back left, you have to be careful not to overshoot a platform.
    Eventually you unlock the ability to dash, crouch, double jump, air dash, use a grappling hook... but each of these requires a new key. It's surprisingly counter-intuitive to have to press a different button for a midair jump or midair dash. Eventually, you are forced to replay the game from the start because the controls you've chosen are no longer viable. And in trying to keep the more accessible keys for later in the game, you end up making the earlier levels more difficult for yourself.
    But there's only so many skill ideas you can come up with, surely the game ends at some point, right? That's where the dev was even more clever. When they ran out of ideas to make it harder to control the character... they added the ability to control the goal. Sometimes you need to move both the character and the goal at the same time so that they can meet in midair. Sadly, the game eventually became unplayable without a gaming keyboard which lets you press many keys simultaneously, so I never finished it.
    Another great example of how minimalism can help you find ideas which you can then apply in another context. The idea of a game where the controls are increasingly hard lead to a game where you control two characters at once and the goal is for them to meet.

  • @Tr0lliPop
    @Tr0lliPop Рік тому +1

    For the chicken hike level you got stuck on, you could draw a small ramp, then a wall, and only AFTER the chicken has climbed the first ramp, draw another ramp in the other direction that blocks the first.

  • @bronzeager1298
    @bronzeager1298 4 роки тому

    Wow...I'm blown away by the sheer quality and creativity of these 20 games, plus all the others he showed bits of. Incredible work by the community!

  • @SkyboxMonster
    @SkyboxMonster 4 роки тому +7

    the waterboy diveboy One-map game.
    what you described is The Lost Vikings
    3 characters. One map. each helping the other.
    Jump/dash
    shoot/swing
    block/glide

    • @joaorobalo7594
      @joaorobalo7594 4 роки тому

      That game was so dope, good ol' times.

  • @nerdherd007
    @nerdherd007 Рік тому +3

    Watching these always reminds me how saturated the market is with such talented creators. Kind of daunting but inspiring at the same time!

  • @matthewhobbs6354
    @matthewhobbs6354 4 роки тому

    Such an honor. Thanks Mark for the incredible jam! Looking forward to next year.

  • @lorki3
    @lorki3 4 роки тому

    Bless you for hosting these jams, Mark. You bring the best out of us :)

  • @terreausore2435
    @terreausore2435 4 роки тому +37

    I think the game you need is The Cave (by Double Fine) when you talked about "a metroidvania with different characters who can interact with the world differently and influence it".

    • @OldmanJables
      @OldmanJables 4 роки тому +7

      There's just the problem that The Cave isn't particularly good. It's droll, and slow, and repetitive, and rarely every does anything terribly interesting with its concept.

    • @NovaPrima
      @NovaPrima 4 роки тому +2

      Oldman Jables Droll is generally a positive adjective.

    • @OldmanJables
      @OldmanJables 4 роки тому +4

      ​ NovaPrima Whoops you right. English is hard! I definitely thought droll meant something other than it did. I suppose I should say it's monotonous and slow.

    • @MisterAppleEsq
      @MisterAppleEsq 4 роки тому +3

      Droll is a weird word, because it sounds negative but means something positive.

    • @terreausore2435
      @terreausore2435 4 роки тому +1

      @@OldmanJables Yup, I know that it is not that good. I just wanted to point out the fact that the game he describes exists.

  • @amaryllis0
    @amaryllis0 4 роки тому +9

    Number 12, One Action Heroes, looks incredibly like Snakebird. I point that out not as a bad thing, simply that it's neat to see the inspiration!

  • @justenchong9130
    @justenchong9130 4 роки тому +1

    This was my first game jam and as a fan of the channel, I was hoping that I'd see my own game in the video.
    However, I'm greatly humbled by the experience and had a great time regardless! Congrats to everyone who participated!

  • @modiddymo
    @modiddymo 4 роки тому +1

    This was my first game jam ever and while our game got nowhere near the top twenty, it was awesome collaborating with someone on a game (a first for me), speedrunning a dev cycle in 48 hours (also a first), and having others play a game I made (another first). Thanks Mark and thanks to everyone who participated. This was a lot of learning, and a lot of fun.

  • @_vallee_5190
    @_vallee_5190 4 роки тому +8

    Had so much fun participating! Good luck to everyone who entered!

  • @zaxapitsa
    @zaxapitsa 4 роки тому +13

    One Action Heroes is awesome. Soulward is so much like Celeste, I mean it in the best of ways. And the french paintings thing was great too. Those three I'd definitely buy.

  • @imcoder6969
    @imcoder6969 4 роки тому

    I am new to Game Dev. your points and observation is made me learn how to think for game dev. Great video !!

  • @1996Pinocchio
    @1996Pinocchio 4 роки тому +1

    We've made our first game in this game jam, and we had a lot of fun. Looking forward to anticipate again next year :D Thank you for hosting and reviewing, mark!

    • @GMTK
      @GMTK  4 роки тому

      Thanks for taking part!

  • @axserwz5022
    @axserwz5022 4 роки тому +32

    Me: watches it the first time to admire cool games
    Also me:watches it a second time cause I need some cool low spec games to download😂

  • @sebptorres
    @sebptorres 4 роки тому +12

    I absolutely adore this. I am truly amazed at what these developers were able to do and create to submit. I think I admire it so much because I am not a very creative person, so to see the incredible ideas portrayed here is really moving. I hope the developers get motivated to expand their ideas, and I hope all their hard work and creativity pays off. Every year I expect this event and every year it mesmerizes me. So thank you all

    • @SamGarcia
      @SamGarcia 4 роки тому

      limiting yourself gives a lot of inspiration.

  • @Fupicat
    @Fupicat 4 роки тому +1

    I'm really excited for next year! Seeing the top submissions gave me all sorts of new ideas.

  • @xKumei
    @xKumei 4 роки тому

    I didn't make the time to participate, but proud of the community for coming together! It's a delight just to see what you creative people come up with.

  • @fame2726
    @fame2726 4 роки тому +3

    Chicken Hike:
    Just draw a line to the right (and up), then a little bit down, then back to the left top

  • @REXanadu
    @REXanadu 4 роки тому +4

    Time codes for games*:
    Kickochet - 1:49
    Project1on - 2:55
    TowerBag - 4:19
    Castle Demonstone - 5:41
    Level 1_1 - 6:34
    Paisible après-midi au fil des toiles - 8:00
    Singled Out - 9:35
    InFAILtration - 10:52
    Intercom - 12:04
    Hivemind - 13:39
    Cannon - 14:32
    One Action Heroes - 15:18
    Lurking in the Dark - 16:16
    Super Polygon - 17:20
    Only One Minute Before Restart - 18:39
    Soulward - 19:24
    Chicken Hike - 20:14
    Block Steady - 20:57
    Happy Accident - 21:58
    Buddy System - 22:41
    *I place the time codes around when Mark says the name of the game out loud, since I'm mainly using these codes for my own personal references - especially TowerBag.
    Mark actually tends to have a few things to say about the concept displayed in some of the games, so go ahead an watch the entire video for yourselves to get more insight about each game!

  • @Eragonnogare
    @Eragonnogare 4 роки тому +2

    I really wish that you would do these more often, it's so interesting to see what people come up with, hearing you describing them is very entertaining, and I do want to get into game creation sometime soon, but my actual motivation to make stuff comes and goes a lot, so I worry about missing, or not feeling up to participating, in the next one and having to wait another full year.

  • @dannyg1812
    @dannyg1812 4 роки тому

    I love watching gamejam videos. So much creativity and inspiration packed into 1 video, it always gets me pumped to go create something :)

  • @ketsuekikumori9145
    @ketsuekikumori9145 4 роки тому +36

    Please tell me the One Minute Before Restart game had the update restart just before finishing the code or something for the game itself.

  • @Revo95160
    @Revo95160 4 роки тому +3

    One actions Heroes and Lurking in the dark are really 2 games which you could buy right away.
    Soulward : its mechanics is insanely satisfying.
    Buddy system : well done with the pathfinding ;).

  • @hans-edwardjaque4001
    @hans-edwardjaque4001 4 роки тому

    Thank you for hosting this jam! It was fun and kinda made me pass this semester of uni so!
    Keep up the good work! :)

  • @ludosgd
    @ludosgd 4 роки тому

    Congrats to the winners! This was a really fun experience. I'm looking forward next year! :D

  • @susususu6778
    @susususu6778 4 роки тому +5

    4:18 This would make an awesome 3D game.

  • @levinjacquet6628
    @levinjacquet6628 4 роки тому

    I'm in awe about all this creativity. Absolutely amazing!

  • @Caipi2070
    @Caipi2070 4 роки тому +1

    The solution for Chicken hike Level (20:45 ) is to make a ramp up right to the chamber wall and then straight down a bit- when the chicken is almost at the wall make a line up to the door below the chicken! The chicken should switch directions and then walk the new ramp up to the door. ;)

  • @killerfast2485
    @killerfast2485 4 роки тому +11

    Never hit the notification button faster than this in my life

  • @TheWolfgangGrimmer
    @TheWolfgangGrimmer 4 роки тому +7

    "You can't put a V there"
    It's actually the "b" that's silent... :-P

  • @MattMakesAnimation
    @MattMakesAnimation 4 роки тому

    The game jam videos are something I like forward too everywhere and I’m very lucky this one came out on my birthday!

  • @8BitBoricua
    @8BitBoricua 4 роки тому

    This is all too amazing! I wish my game could've made it into the video (mine was ranked #717), but after seeing this, I have no doubt there were better designed games that deserve the spot. Can't wait for the next Jam. Keep doing a good job, Mark! And congratulations to all jammers who submitted games. That's an achievement by itself. :)
    PS: My game was one of the many "one bullet" games. XD

  • @UnidayStudio
    @UnidayStudio 4 роки тому +24

    ten years developing games, more than 30 game jams...
    never winned.
    what is wrong with me? I'll not give up, btw.

    • @lostleviathan2352
      @lostleviathan2352 4 роки тому +12

      That's the spirit (the not giving up part! With so many games and so many talented creators, I don't think it's a reflection of your skills. At this point, with 7k contributors, I think a lot of it is down to luck

    • @hamburgereater
      @hamburgereater 4 роки тому +2

      @@lostleviathan2352 You're right. You know, at this point, anyone can create 15 accounts and rate himself 5 stars in everything, launching himself at the top. That's what I tell myself to not go insane omegalul.

    • @sneezebiscuits7239
      @sneezebiscuits7239 4 роки тому +1

      *won

    • @PixelBlight
      @PixelBlight 4 роки тому +7

      Maybe it's just me, though I've never seen jams as actual competitions, rather a fun time developing games with my friends/solo and engaging with the community. Keep submitting and be proud of what you accomplished during the short amount of time :)

    • @potatolord7319
      @potatolord7319 4 роки тому +2

      I'd try entering into smaller jams, teaming up and practice
      You'd have to be truly elite(and very lucky) to win this game jam

  • @LeonserGT
    @LeonserGT 4 роки тому +5

    C'mon, in ChickenHike it teaches you that you'll need to learn not to draw whole line at first, let chicken pass while holding LMB and keep drawing the line afterwards, so just make a zig-zag to the top :P

    • @polopo212
      @polopo212 4 роки тому +1

      exacly, a line to the wall, the chicken bounces off of the wall and you drwa the line under him to the finish. EASY,

  • @SilverLuna07
    @SilverLuna07 4 роки тому

    I can't believe how a lot of these games look despite only having been worked on for 48 hours! Some real talent there!

  • @AmeHart
    @AmeHart 4 роки тому

    One Tile Only by Mimmoo was my favourite submission I was able to glance at by far. Played all the way through and I'm glad it was shown in the intro reel.

  • @pingwin7035
    @pingwin7035 4 роки тому +4

    The Cannon is the best one for me reminds me of rocketjumping from TF2 and the main mechanic lends itself to skillful movement.

  • @matthewtelles8619
    @matthewtelles8619 4 роки тому +6

    U reviewed the top 100 games? That's some dedication...

  • @dennisjoosen7899
    @dennisjoosen7899 4 роки тому

    All of them seem like so much fun! Really goes to show that there's tons of talent out there, wow

  • @swatkat8583
    @swatkat8583 4 роки тому

    These game makers are ridiculously creative - props to everyone who participated, even if they didn't finish their project! The fact that you pushed yourself into coming up with creative and fun ideas and game mechanics deserves applause!
    On a side note: does anyone know how many of these games were made with an open-source game engine? I feel like Unity/Unreal are professional-grade tools that are undoubtedly used everywhere, but indie game makers can actually try out open-source projects and help the community by providing their valuable feedback.

  • @jackliu8991
    @jackliu8991 4 роки тому +4

    7:38 check out Prey Mooncrash! It's exactly like what you describe!

  • @Stopsignal
    @Stopsignal 4 роки тому +6

    This was a great experience! i developed a game called Only One Tower, and it's my first finished and published game ever! it feels great!! and I probably wouldn't have pushed myself to it if it wasn't for this jam.
    also, the peeps on Discord are great, and I'm pretty sure I'll keep talking to them for quite a while!

  • @HellFire178
    @HellFire178 4 роки тому

    FINALLY, the game mechanics are flowing... a memorable game is one that makes you rethink that i game could be and all the gamejams did exactly that. im looking forward to more

  • @harvellj5226
    @harvellj5226 4 роки тому

    It's crazy what some people can build in such a short space of time. The originality in the ideas is amazing. I neeeeed to give one of these a try.

  • @mr_mcgilicuty5327
    @mr_mcgilicuty5327 4 роки тому +3

    5:52 who else got some baba is you flashbacks there? just me, okay...

  • @AbbreviatedReviews
    @AbbreviatedReviews 4 роки тому +3

    7:37 There's a game like that out there that I never got around to finishing to review. It's called Omega Strike. You have different characters with different abilities that you use to get around in a metroidvania. You unlock them as you go and go back to places you couldn't go before to unlock them. It's a great concept but the execution in that particular title is a little rough.

  • @higor129
    @higor129 4 роки тому +4

    The idea you gave at the end of Level 1_1 reminded me of The Lost Vikings for the SNES

  • @spinningninja2
    @spinningninja2 4 роки тому

    Man these games were ingenious! I didn't have time to make a game but I still thought a lot about the theme over the weekend and couldn't come up with anything as clever as some of this.

  • @jamminermit
    @jamminermit 4 роки тому +7

    The cave is a cool metroidvania in the style of level 1-1 for anyone interested.

  • @gigglysamentz2021
    @gigglysamentz2021 4 роки тому +4

    Now I really wanna try Chicken Hike, Happy Accident and Buddy System x)

  • @CreativeSteve69
    @CreativeSteve69 4 роки тому

    Hey Mark thanks so much for the fun thrill experience i ever had with this years gamejam. I had fun time thinking of a small sized game that fit the theme n i plan on once i learn to code for game to devolop it into a full on game someday. I cant wait to learn to code for game making to truly join the next one. But I had a fun experience and congrats to the showcase winners. I'm looking forward to work around next years theme. Thanks for the fun experience Mark.

  • @z0bi_
    @z0bi_ 4 роки тому

    You managed to create a Game-Jam as big as *Ludum Dare* (which to my knowledge was the most widespread) in only 3 years. Congratulations!

  • @chowdog8184
    @chowdog8184 4 роки тому +42

    Good job guys we had a good run :)
    I am ranked #440 overall if you guys want to check it out ;)
    It's called "One Light"

    • @kivelocity932
      @kivelocity932 4 роки тому +2

      I was ranked #1600 i think with OneZekon, I will try yours asap

  • @miecraftandmoregames
    @miecraftandmoregames 4 роки тому +49

    0:22 MY FRIENDS GAME! OMG!!!! 25TH place! go play it please! ^^

  • @mrrex1370
    @mrrex1370 Рік тому +1

    I find the concept behind Project1on fantastic.

  • @user-xy8xy7us2b
    @user-xy8xy7us2b 4 роки тому +2

    The number 2 one was super clever and cool.

  • @ipaqmaster
    @ipaqmaster 4 роки тому +3

    "No particular order"
    "Anyway, here's the best one" lmao

  • @tonyrigatoni766
    @tonyrigatoni766 4 роки тому +6

    I have what might be a pretty unpopular opinion: For the past two years, Mark has always specifically made the stipulation that "this is a jam about game design, so don't be swayed by flashy artwork, music, or sound effects when judging the games". I think that stipulation ought to be removed in future game jams. For brevity, I'll henceforth refer to the art style, sound design, music, and narrative of a game as the aesthetics of the game. My premise, which I encourage you all to at least consider (you don't necessarily need to agree with it), is that aesthetics play just as much of a role in game design as the mechanics and level design do. I think even Mark would agree with this premise based on some of his previous videos. For example, consider his recent video where he discusses Celeste's jump in precision detail. You'll note that there's one short segment where he talks about the flattening Madeline goes through as she falls through the air, the dust that picks up when she lands, the slight time distortion whenever she dashes, and the crunchy sound effects that really sell the landing as she touches the ground. Those are all brilliant design choices, and all of them contribute towards making Madeline feel like a fun character to control. However, they're not mechanical design choices or level design choices. They're aesthetic choices, and they're obviously relevant in the overall design of the game.
    Before I move forward, I'd like to give a strong example of a game who's main design strength is aesthetic design: Cuphead. Cuphead is a well designed game. It's very fun to play, it's engaging, and it draws you back for more with promises of more exciting content every time you advance. Mechanically, however, Cuphead doesn't really bring anything new to the table. Boss rush bullet-hell games where enemies take up the entire screen have been around since the eighties. It's really the aesthetics that make Cuphead such a unique and fun game. The game looks, feels, and sounds just like a 1920's Rubber-hose cartoon. In my opinion, the aesthetics of that game are it's greatest strength, and I don't think I even would have played it if it weren't for those considerations.
    This is not to say that aesthetics are always such an important design consideration. For example, Projection (the 2'nd game listed in this video) has such a novel mechanical idea that it doesn't really need strong aesthetics to tie things together. The aesthetics of a game might not always be a terribly important game design component, but my point is that, sometimes, it is.
    In conclusion, all I'd really like to say is that I don't think that art, music, sound effects, or narrative ought to be dismissed so readily when it comes to judging games based off of their "design". Yes, game jams are short, and it's reasonable to expect the submissions to have relatively little content to them. However, if this year's top submissions are anything to go by, strong aesthetic design is obviously not out of reach for game jam participants. Computer games are so much more than just abstract mechanical demonstrations. Computer games are experience-delivery-machines. The point of a computer game is to deliver a particular experience to the player. Sometimes, art and music are just as much a part of that experience as the rules of the game.

  • @gamergrill9629
    @gamergrill9629 4 роки тому +2

    Dang, Lurking in the dark was such a need concept! Very atmospheric!

  • @baronobeefdip8075
    @baronobeefdip8075 4 роки тому

    I'm sad that I couldn't come up with any ideas that I was satisfied with, but you at least got me to make some progress in learning the actual creation process, so it wasn't a complete loss for me. And, as expected, there are some very interesting games to check out now.

  • @YouFightLikeACow
    @YouFightLikeACow 4 роки тому +3

    Of the ones I've played, One Action Heroes is by far the best. It is so polished. Level 1_1 is also really good. though it's very Super Meat Boy in its frustration level. Edit: Also Chicken Hike is stupendous but stupid hard

  • @CasperDar
    @CasperDar 4 роки тому +5

    I fail to recognize the theme in some of these

  • @junol
    @junol 4 роки тому +1

    Jet Force Gemini does the concept of different characters exploring a level differently pretty well, also super overlooked game in general

  • @WanderABit
    @WanderABit 4 роки тому +1

    This is simply amazing! Thank you fo wrapping it up. Is there some statistics compiled -- what languages are commonly used among participants, what libraries/frameworks, and so on?