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Making Dynamic Desert Sand in Unreal Engine 4
Вставка
- Опубліковано 17 сер 2024
- English subtitles are available.
LINKS:
Material Nodes: imgur.com/AMp3n2R
Material Instance: imgur.com/2GG3Mkt
Sand Rendering in Journey, GDC talk by John Edwards. Must watch this if you plan on making sand: • Sand Rendering in Journey
Discord: / discord
Background music is Celer - In the Middle Of the Moving Field
Huge thanks to Celer for letting me use one of his tracks !
celer.bandcamp...
TIMESTAMPS:
00:00 Intro
00:22 Base landscape
00:29 Albedo/Base Color
00:50 Normal
01:02 Grainy Normal explanation
01:25 World Displacement explanation & examples
02:15 Adaptive tessellation
02:25 Smaller Dunes depending on slope & orientation
03:10 Wind waves
03:33 Render Virtual Textures (RVT) explanation
04:04 RVT Tutorial
05:19 Front RVT Plane & details
05:35 Noise mask on trail & color change with displacement height
05:52 Tiling Distortion on trail
06:06 Final tweaks
06:17 Outro, next video etc.
Thank you for watching !
No english subtitles needed my friend, your english is very nice. Love the tutorial! Can't wait for the next one!
Love the "hate fog" though! Haha
Not only amazing effect but actually one of the best UE tutorials on the UA-cams :) ...
Wow! That looks amazing!
I am always working on a desert landscape, and its interesting to see what we did similarly, and see you hit the same challenges as I am doing right now
Someone should pay you to make tutorials like this, honestly
You got me as a Sub!
Awesome Video.
I'm looking forward to seeing more of these ;)
Thank you so much for the tutorial, and the great Preperation and extra links. Really really helpful !
thanks!
I googled this on a whim and lo and behold here you are my savior.
This is the most amazing ways to make a tutorial, I love it
Amazing video, thank you please make more :]
Wow! Thank you so much! I’ve been trying to get a good sand dune set up working. This is great! Thanks for being so clear in your explanations.
Thank you
Thank you for the great explanation. Liked your video very much
even though I'm a real noob and beginner in unreal, this video motivates me to what sorta level I want to achieve!! truly inspiring...
Subscribed 🌼
REALLY NICE EXPLANATION OF YOUR WORK
thanks
This was great. Thank you.
I really like the design of your character.
Subscribed.
Thank you Shane :)
Very interesting design.
Great voice and explanation, insightful content. Great job man! Here's a sub!
Thanks !
Thank you so much for sharing this! You are wonderful...
Thank you!
Good stuff! Keep it going :)
Excellent tuto, bravo, merci.
Merci !
Great Tutorial! Thank you so much!
Thank you!
One small thing: if you are open to some feedback, I think it would look nicer if the sand particle effect coming from the feet was more subtle. Just tone it down a little bit so it's not as splashy. One thing I noticed that I thought might help in the overall look of your game :) looks so good though keep up the good work and thanks for sharing!
You're right for pointing this out, I guess I stopped paying attention about it. I'll make it more subtle :) Thanks !
@@dotplusplusplus I think it's easy when you make it, you look at it for so many hours your brain needs some break and a fresh look. Sometimes I look at my old models and I think wow there is so many parts now I see clearly I need to fix haha.
Can't wait for the full game!
Wow look amasing will have to try this for my desart biome.
oh this is just an explanation not a tutorial
Who said this is tutorial?
No tutorial needed, he explained well.
amazing stuff this was very helpfull
So badly want to do that! thanks for the tutorial!
Looking good!
awesome tutorial. Thanks a lot for making it.
Merci pour cette vidéo très intéressante sur des petits trucs et astuces ! Une fois expliqué, ça semble tellement logique.
Prochaine vidéo : création d'un décors /murs/tranchées suivant des courbes/splines ?
Au plaisir.
Merci ! Très bonne idée, j'ai utilisé pas mal de splines dans le projet pour construire certaines parties de l'environnement ! A bientôt
Nice Work! Can you make an Tuturial how to make an Duststorm?
subbed. amazing.
thanks !
This is great. Thanks!!
Big Kenshi vibes! ❤
Amazing!
Good job, do you also have the problem when turning in place the previous spawned planes/textures jitter?
No problem whatsoever... Maybe the material nodes part is causing this on your end ?
Really good first tutorial! What was the ambience music playing in the background?
It's Celer - In the Middle Of the Moving Field ! Amazing artist. Updating the description accidentally deleted his links. It's back up now ;)
🎉🎉🎉
Would it be possible to get the texture samples you used in the image? I'm not sure what types a few of the texture samples are, like the one beside albedo, that colorful one, and a few more... thanks!
Sure hit me up on discord I'll send them to you :)
It looks like the Discord link is down again. Really like the stuff so far but couple of functions and textures I would really like to see better. A full breakdown would be cool as well. Building a large desert area for a game and really want it to POP!
Is there an in-depth step-by-step tutorial anywhere for a sand material like this? I tried following along and looking at the images linked but it's all greek to me, and half the nodes shown I can't find like the Mask (R) one for example.
I really want a sand system like this, and I really want to learn the skills needed, but this video doesn't teach me anything, it feels targeted towards industry veterans. I really want to learn this, any tutorial/course links would be greatly appreciated.
Subbed. Hope you make more!
Less is more in this case. Subscribed!
It is Kenshi 2?)))
I'd love to see a step by step guide on how you did this, rather than a quick overview :P
but.. whats for you have a brain?
Did you run into any issues with changing the RVT at runtime? What I mean is adding stuff that writes to the RVT at runtime isn't really supposed to work. I tried similar things and it glitched out.
I remember having troubles with it when experimenting while making the desert, things appeared out of place, tiled wrongly etc until it worked fine. But when making the video, by using the steps shown, I encountered no issue... Contact me on discord if you want some help to find what's causing this
Would this concept work in UE 5?
I haven't tried recreating it from scratch, but upgrading the project from 4.24 to 5 didn't bring any issues
Hey how create this slide mechanic?
Hey bro can it be done without using tesselation as I need for Android
For some reason when the plane spawns, it is just the black sandstamp material instead of actually showing any deformation or even the texture sample. Do you know what causes this?
Make vid about the sliding mechanic
Is the sand track disappearing?
Really nice job! The only thing I would change is to mantain the track in the sand and not vanish it.
Hello, thanks for the great video. I’m trying to recreate the same effect as on 3:00 when you rotated the texture samples according to the slope direction, could you give me a hint of how you accomolished that or maybe point me to some information? Thank you very much :))
Hey, I'm not sure what you mean, how I rotated them 90° or how I calculated the slope direction ?
@@dotplusplusplus oh ok so it's only 90 degrees and it's according to the vertex normal vector?
@@matejkovacik934 The texture input is rotzte 90 degrees and RGB packed with the 3 other masks, and the vertex normal vector + some nodes shown in the video help me differentiate the types of slopes
Thanks a lot for this, great breakdown. One question, how would you handle the transition between the soft deformable layer and a hard rocky non deformable layer?
You could multiply the whole effect by a mask that is driven by the landscape's materials splatmap
Unable to join discord, link expired, would appreciate download of material if possible please?
Updated the discord link, should be good now! I'm not a fan of giving things straight away. No learning opportunity comes by doing that. Everything you need to make it yourself is in the description & the video. If you have any trouble I'd happily help you over on discord :)
@@dotplusplusplus Do you have a tutorial anywhere for this? I want to learn how to make this, but this video doesn't explain 90% of what I'm looking at in the linked images. I genuinely, wholeheartedly want to learn this, but I can't find a tutorial anywhere.
Kenshi 3?
Thank you. It would be nice if show how to create heat distortion effect in right way and attach it to 3T person player. Mean what type would be best for game, particles, post, or material in plane.
Btw, subscribed
My World Displacement input is greyed out, what do I set the Material settings to? I can't find it.
Can you add this set up to an animated/baked fbx?
Are you working on Kenshi 2?
if only :'(
update in UE5 tessalation was deleted. another variant do this things in UE5 its "Interactive World" right now its free...
Kenshi 2?
I'd love to learn how to do things like this
Great man. I need this for a vehicle. This version of trail with RVT i suitable for tyre or is more computational than spawn directly some sphere from the bottom of the tyre for displacing the terrain ? 🙏
I'm not sure I understand the "sphere approach", but yes the RVT trail it would work with tyres :) I'd probably do some more optimization to have an adaptive spawn frequency (if you are going straight you dont need to spawn on every tyre), and depending on the vehicle's speed you could spawn bigger stamps/quads to take less performance :)
Don"t hesitate to message me again I'd love to see your results
@@dotplusplusplus ok . thanks man i will try. i need for this cinematic i made for unreal summer course. ua-cam.com/video/y1ULunJF2OQ/v-deo.html but i dont have time to integrate tyre trails. i have rendered all with MovieRenderQueue for motion blur quality 64 temporal samples. another problem that I was unable to solve is motion blur on niagara particle. did u have some experience with this ?
@@antoniopepe Awesome cinematic man ! Sadly I don't have a solution for you. Good luck though
@@dotplusplusplus thanks man. Maybe there isn't a solution. It's a limit. I don't know, but every one i ask for this didn't know. I will investigate 👍
This is strange, because I don't have a "RVT Volume Class" showing up when I get into the step with creating the BP.
EDIT: Got it fixed. However, you did skip passed some details concerning the material creation.
I go the same issue. What did you do? Create another separate BP called RVT Volume Class?
@@liamh3474 The RVT volume can be found on the "place actors" panel. You have to select "all classes" and the look for it or simply go to the "Volumes" tab to find it.
Yellow snow
I really want this but I'm too dumb to work it out.
The main takeaway you can get from this video (that I tried to incorporate at least) is that it's just a bunch of small stuff put together. Just choose one thing, like the grainy normals, or the slope direction, and build from there. The best part about this process is that every small improvement you make is a reward in itself. And if you feel stuck come around on discord and people will happily help you :)
Maybe make the videos not so short and more indepth ? For beginners for example u can make a video from scratch on how u create this sand effect it's very useful and not alot of tutorials out there for this kind, only talking about the steps won't help beginners so i assume this video isn't for beginners
Tbh I would not recommend this as a place to start if you're a beginner. There are tons of more reasonable tech art projects you could start with. An effect like this is advanced
subs
Good tutorial from the theorical point of view. If you are trying to replicate it, I deserve you tons of luck. I spend many hours trying to replicate it with no success at all (even with the material blueprint). Fortunately, there are a lot of tutorials in UA-cam about the majority of the steps showed here.
A proper step by step tutorial would be great